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Posted (edited)
15 hours ago, izzyknows said:

v1.18.2

The HuCow Clone No Gender Change syringe, doesn't clone the looks of the target but changes it to the same generic settler. For Males.

Females seem to be fine.

 

Forgot to mention, crawling is Off, but the males always crawl after being shot & need an extra shot of no crawl. ;)

 

 

OK, I will look at that.

 

EDIT:  OK, crawling should be fixed in Version 1.19.0.  I had the keyword on the new Bull Actor Base, which is a mistake.  The generic bulls is probably something that I need to change on the way the clone syringe script creates bulls.  I will look at it next.

 

 

 

 

Edited by GrimGrim31
Posted
13 hours ago, TheShadowHunter said:

Hello again @GrimGrim31😅, I'm using version 1.18.2 and the problem still persists, could you take a look at this again?

 

I will look at it tonight.  I haven't had time to do it yet.

Posted
32 minutes ago, GrimGrim31 said:

EDIT:  OK, crawling should be fixed in Version 1.19.0.  I had the keyword on the new Bull Actor Base, which is a mistake.  The generic bulls is probably something that I need to change on the way the clone syringe script creates bulls.  I will look at it next.

Kool beans!!! :)

If I remember right the older version worked fine. Well, I know it did as I had Dr. Weathers, and a few others (that I shouldn't have, but don't care about the vanilla versions) as cloned bulls. Prolly something simple. ;)

 

Posted
23 minutes ago, izzyknows said:

Kool beans!!! :)

If I remember right the older version worked fine. Well, I know it did as I had Dr. Weathers, and a few others (that I shouldn't have, but don't care about the vanilla versions) as cloned bulls. Prolly something simple. ;)

 

 

The older versions didn't have a specific actorbase for bulls.  I added that recently.

 

 

Posted

On companions like Piper, HuCow can be started on the exam table. Does it ever result in full HuCow? Does it need sex? She has been at the I feel funny stage for a long time.

If I shoot her with serum (still as companion), the transformation is immediate.

 

Other followers, like Kasumi, are normally not convertible. The helmet works wonders on them.

Posted
31 minutes ago, fred200 said:

On companions like Piper, HuCow can be started on the exam table. Does it ever result in full HuCow? Does it need sex? She has been at the I feel funny stage for a long time.

If I shoot her with serum (still as companion), the transformation is immediate.

 

Other followers, like Kasumi, are normally not convertible. The helmet works wonders on them.

 

The syringes (Hucow serum syringe and HuCow clone serum syringe) transform the NPC immediately.  The table injection starts a process that takes about 18 game hours.

 

 

Posted
Just now, GrimGrim31 said:

 

The syringes (Hucow serum syringe and HuCow clone serum syringe) transform the NPC immediately.  The table injection starts a process that takes about 18 game hours.  Sex is not necessary for the NPC to reach the final stage of transformation into a hucow.

 

 

 

Posted
1 hour ago, jkarpynczyk said:

Does anyone know how to Recruit Emogene Cabot?

Finish the Cabot quest then, shoot her with a HuCow syringe, talk to her...... ;)

Posted (edited)
12 hours ago, jkarpynczyk said:

Does anyone know how to Recruit Emogene Cabot?

 

If you want to see all of her extra dialogue, use the Recruit Emogene Cabot mod by LarannKiar on Nexus.

 

Once you finish the Cabot Quest, you can recruit her by talking to her (usually in the Third Rail in Goodneighbor).

 

Make sure you have completely finished the Cabot Quest (talked to Jack a week or so after you killed Lorenzo).

 

Sometimes the quest stays active so you may have to use the console to stop it and also to set Emogene as a non-ghost since she is usually flagged as a ghost.  Being a ghost means that the button activation commands won't usually work on her.

 

 

Edited by GrimGrim31
Posted

Version 1.19.0. is now available for download.

 

Changes are:

 

  • Added WorkshopObjectScript to NPC animation mats.   This should allow the player to assign NPCs to the mats.
  • Revised bull Actorbase.  This should allow cloned bulls to stop using the same generic body over and over.
  • Added a system so female settlers selected by bulls for sex sometimes fight off the bull.   Includes voiced dialogue comments by the female settlers.
  • Removed the _crawling keyword from the bull Actorbase.  This should prevent them from crawling when you have the MCM setting selected for no crawling.

 

 I spent a lot of time figuring out the system for female settlers to reject the bulls.  It is a 50/50 chance of rejection unless the female settler has a hucow fetish or is disguised as a hucow (in which case they will always allow the bull to fuck them).   The rejection actions take place pretty quickly.  Unless you are near the settler, you will only see the notifications.  If you are near the settler, she will equip the punishment baton and strike towards the bull, who will get whip marks if you are using a BodyTalk body.   I tried a system that started combat between the settler and the bull that led to interesting fight scenes but the bulls kept getting killed by the other settlers using ranged weapons.  I will experiment with it more because I really liked the melee fights between the settler and bull.  Cait clobbered one of the bulls before a guard shot him to death.

 

The whip mark overlays do not fit the current Atomic Muscle body.  I will ask JB if he will allow me to resize his whip mark overlays for the 6144 x 6144 Atomic Muscle skin texture.

 

 

Posted

@GrimGrim31 the camera settings are completely wrong in 3rd person, the picture shows the aim in 3rd person, but it is the aim of 1 person, the dot should be to the right of the character (bottom left in the picture, that is 3rd person when sprinting) but in your setting it is on the head (top left in the picture), even before using the workbenches the camera rotates first, I am very unhappy with this setting

 

Photo38.thumb.png.5130ed96a7462208921bfb9a05a87b30.png

 

 

 

about the message

 

Screenshot2024-09-01000920.png.b2f10552cd63901362a1ea79876ca265.png

 

after turn off/on

 

Screenshot2024-09-02172123.png.5a3865b42b4c28b01732c3c0948db308.png

 

 

it works again in version 1.19

 

how about a slider in the MCM that the settlers can't say no to, after all they wanted to go to the settlement👿

 

I have informed the settlers about their rights, not to spawn on the roof, and do what I want....🙂

 

Posted (edited)
15 hours ago, jkarpynczyk said:

Does anyone know how to Recruit Emogene Cabot?

 

13 hours ago, GrimGrim31 said:

 

If you want to see all of her extra dialogue, use the Recruit Emogene Cabot mod by LarannKiar on Nexus.

 

Once you finish the Cabot Quest, you can recruit her by talking to her (usually in the Third Rail in Goodneighbor).

 

Make sure you have completely finished the Cabot Quest (talked to Jack a week or so after you killed Lorenzo).

 

Sometimes the quest stays active so you may have to use the console to stop it and also to set Emogene as a non-ghost since she is usually flagged as a ghost.  Being a ghost means that the button activation commands won't usually work on her.

 

 

 

if you have Depravity installed this can lead to problems, it makes no sense to have LaranKiar mods installed that recruit Emorgene, Darla and Magnolia when Depravity is installed they will be in the NEW HOTEL REXFORD, you must then assign them to NEW HOTEL REXFORD SPA, or you have to cancel the quest New Hotel Rexford

Edited by LarryJD8822
Posted (edited)
53 minutes ago, LarryJD8822 said:

@GrimGrim31 the camera settings are completely wrong in 3rd person, the picture shows the aim in 3rd person, but it is the aim of 1 person, the dot should be to the right of the character (bottom left in the picture, that is 3rd person when sprinting) but in your setting it is on the head (top left in the picture), even before using the workbenches the camera rotates first, I am very unhappy with this setting

 

Photo38.thumb.png.5130ed96a7462208921bfb9a05a87b30.png

 

 

 

about the message

 

Screenshot2024-09-01000920.png.b2f10552cd63901362a1ea79876ca265.png

 

after turn off/on

 

Screenshot2024-09-02172123.png.5a3865b42b4c28b01732c3c0948db308.png

 

 

it works again in version 1.19

 

how about a slider in the MCM that the settlers can't say no to, after all they wanted to go to the settlement👿

 

I have informed the settlers about their rights, not to spawn on the roof, and do what I want....🙂

 

 

Human Cattle does not change any camera settings yet.  They are all default or whatever each user has used to change them for their playthroughs.  

 

Are you asking for an MCM setting so that female settlers always accept sex with bulls?

 

EDIT:  I will ask JB if the crawling script that he attached to my main quest changed any camera settings.  I don't have the source script.

 

 

 

 

Edited by GrimGrim31
Posted (edited)
9 minutes ago, GrimGrim31 said:

 

Human Cattle does not change any camera settings yet.  They are all default or whatever each user has used to change them for their playthroughs.

 

Are you asking for an MCM setting so that female settlers always accept sex with bulls?

 

 

 

the second  yes

the first on your own picture its the same, and I haven't installed any other mod in the last month

 

Screenshot2024-07-12211422.webp.ec1630a3d3c38440896a70b3568284b9.webp

Edited by LarryJD8822
Posted
2 minutes ago, LarryJD8822 said:

the second  yes

the first on your own picture its the same, and I haven't installed any other mod in the last month

It's not this mod. That's actually normal and the placement moves to the right of the PC when drawing a weapon.

Those settings are changed in the Fallout4.ini or custom, where ever once decides to put em.

And trust me, if ANY mod includes one of the base ini files.. it doesn't get installed. I've spent waaaay to long tweaking those files. LOL

Posted
14 minutes ago, GrimGrim31 said:

I haven't changed any camera settings and have never learned how to do it.

 

 

That can be a very deep rabbit hole!

Posted (edited)

no no no , i had a bad time @GrimGrim31 and @izzyknows to find out what happened but now I know

 

loaded save after save, disabled mods enabled mods, tried some things

 

and now I can explain what happened

 

I loaded an old save where the cam was still normal , I used the Hucow serum but didn't want to, I healed myself afterwards, canged first to 3rd person view , and the camera was in 3 person on the head, and now everything is like in the picture I posted above

Edited by LarryJD8822
Posted
9 minutes ago, LarryJD8822 said:

I used the Hucow serum but didn't want to, I healed myself afterwards, canged first to 3rd person view , and the camera was in 3 person on the head, and now everything is like in the picture I posted above

Furniture can and does mess things up once in a while. There are several times even in vanilla that the 3rd person would get slightly to really messed up. Usually sitting down and entering 3rd person would fix it.. but not always. It IS a Bugthesda game after all. LOL

Posted (edited)
18 minutes ago, izzyknows said:

Furniture can and does mess things up once in a while. There are several times even in vanilla that the 3rd person would get slightly to really messed up. Usually sitting down and entering 3rd person would fix it.. but not always. It IS a Bugthesda game after all. LOL

i know that , mostly enter a PA get rid of it , or go swimming...... tryed both , but dont worked

Edited by LarryJD8822
Posted
1 hour ago, LarryJD8822 said:

i know that , mostly enter a PA get rid of it , or go swimming...... tryed both , but dont worked

 

Try this. 

 

https://www.nexusmods.com/fallout4/mods/22351?tab=files

 

Specifically: "Standing Female Animation replacer fix"

 

There are no camera changes in the script for walking on all fours, but there is something called “ChangeAnimArchetype”, which is something Real Handcuffs also makes use of when you are handcuffed. I saw how, when handcuffed, my camera ended up like yours. I'm not quite sure why, but this fix fixed it. 
 

That was a long time ago, today I am no longer able to replicate that bug. If I had to point the finger at any culprit, it would be some gun mod. 

Posted

What causes the transition from HuCow stage 10 to HuCow stage 20?

Piper has been woozy and warm for over  30 days now. I would like to get a little progress...

If it is a random number thing - we need a way to load the dice.

Posted
16 hours ago, GrimGrim31 said:

Version 1.19.0. is now available for download.

 

Changes are:

 

  • Added WorkshopObjectScript to NPC animation mats.   This should allow the player to assign NPCs to the mats.
  • Revised bull Actorbase.  This should allow cloned bulls to stop using the same generic body over and over.
  • Added a system so female settlers selected by bulls for sex sometimes fight off the bull.   Includes voiced dialogue comments by the female settlers.
  • Removed the _crawling keyword from the bull Actorbase.  This should prevent them from crawling when you have the MCM setting selected for no crawling.

 

 I spent a lot of time figuring out the system for female settlers to reject the bulls.  It is a 50/50 chance of rejection unless the female settler has a hucow fetish or is disguised as a hucow (in which case they will always allow the bull to fuck them).   The rejection actions take place pretty quickly.  Unless you are near the settler, you will only see the notifications.  If you are near the settler, she will equip the punishment baton and strike towards the bull, who will get whip marks if you are using a BodyTalk body.   I tried a system that started combat between the settler and the bull that led to interesting fight scenes but the bulls kept getting killed by the other settlers using ranged weapons.  I will experiment with it more because I really liked the melee fights between the settler and bull.  Cait clobbered one of the bulls before a guard shot him to death.

 

The whip mark overlays do not fit the current Atomic Muscle body.  I will ask JB if he will allow me to resize his whip mark overlays for the 6144 x 6144 Atomic Muscle skin texture.

 

 

I tested Version 1.19.0. and the animation mats are now assignable, but the animations are only working in workshop mode.

dexyW7e.gif

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