Mr Zombie Brain Posted September 23, 2024 Posted September 23, 2024 1 hour ago, GrimGrim31 said: The best way to get her to appear is to stay in an owned settlement that has hucows. Stay there until she shows up and then have the conversation with her so she will settle there. Once she "settles", she will remain in that settlement unless you tell her to go to another settlement. 1 hour ago, katrina.balanchuk said: I belive you must own 10 or more hucows. She spawned i stayed at my Hucow Farm for a day changing stuff, assigning settlers injecting some, building stuff, turned around to leave and voila she was there walking towards me! 3
LarryJD8822 Posted September 23, 2024 Posted September 23, 2024 (edited) @GrimGrim31 there is something wrong with the table and also with the script that turns a CC settler into a HuCow if I use the injector on an NPC with a custom body, she keeps her custom body, if I heal her with the injector she also keeps her custom body if a CC settler is transformed into a HuCow after the conversation, the custom body is gone, I have not tested the method like at the table here yet I then healed the CC settler at the table because I wanted to keep her name and her body, it was still the same wrong body, but putting different clothes on her for a short time helped and the correct custom body was back for now all CC settlers get the immune pills in their inventory immediately, can you make an MCM slider so that CC settlers can't be infected? partly the custom skins disappear, I don't know why, I gave the pack and the diciples and the operators a custom body and skin, with the diciples it disappears As I wrote in Dudemer DL-Treat, I want to make 34 custom settlers with sliders, that's what I did 34 in 6 bodyshapes many skintones 34 different faces and different heights and different weights, put them in the CC LVL list, that works well so far, gave each one a custom name, that also works great but the CC transform process doesn't work so well. I also made new clothes and entered the ladies into the settlers LVL list, it works but the custom names are gone. With the Nomads mod they appear randomly in the game with their real names, I also put them in the LVL list of LaranKiar's Smart Recruit mod, but that doesn't work properly, the normal settlers wear the clothes of the custom settlers, and vice versa. Edited September 23, 2024 by LarryJD8822
GrimGrim31 Posted September 23, 2024 Author Posted September 23, 2024 1 hour ago, LarryJD8822 said: @GrimGrim31 there is something wrong with the table and also with the script that turns a CC settler into a HuCow if I use the injector on an NPC with a custom body, she keeps her custom body, if I heal her with the injector she also keeps her custom body if a CC settler is transformed into a HuCow after the conversation, the custom body is gone, I have not tested the method like at the table here yet I then healed the CC settler at the table because I wanted to keep her name and her body, it was still the same wrong body, but putting different clothes on her for a short time helped and the correct custom body was back for now all CC settlers get the immune pills in their inventory immediately, can you make an MCM slider so that CC settlers can't be infected? partly the custom skins disappear, I don't know why, I gave the pack and the diciples and the operators a custom body and skin, with the diciples it disappears Is the issue with the CC settler that transforms while following the player around? Is the custom body a bodymorph setting or an armor/clothing item? Do you want a slider in the MCM so that Commonwealth Captives never become hucows while the MCM setting is turned on? There may be a bit of a challenge there since CC are no longer CC once they are assigned to a settlement so I will probably have to give them the immunity keyword.
izzyknows Posted September 23, 2024 Posted September 23, 2024 2 hours ago, LarryJD8822 said: I also made new clothes and entered the ladies into the settlers LVL list, it works but the custom names are gone. There is a vanilla bug that when using the flag Base Data, which allows the name to be show causes an issue. I forget the exact issue, but Ego kindly put in a bit of script to get around it. Other mods don't do that and thus many don't flag the WorkshopNPC (for example) with the Base Data. Also, with CC there's a script that runs when converting them to a settler that removes the dirt spell and, if you haven't traded with them, gives them an outfit. I completely removed everything regarding the dirt spell. Which solved a couple "personal" issues.
LarryJD8822 Posted September 24, 2024 Posted September 24, 2024 (edited) 20 hours ago, GrimGrim31 said: Is the issue with the CC settler that transforms while following the player around? Is the custom body a bodymorph setting or an armor/clothing item? Do you want a slider in the MCM so that Commonwealth Captives never become hucows while the MCM setting is turned on? There may be a bit of a challenge there since CC are no longer CC once they are assigned to a settlement so I will probably have to give them the immunity keyword. yes if she follows the player, everything is ok until you can tell her in the dialogue that she is a Hucow, then she has a new body .(standart vanilla nudefemalebody with HuCow slider) I gave her a new body like uniqiue player does but after the transformation she has the vanilla nude body. as I said if I give her other clothes and remove them again, my custom nude body is back not quite, I want a slider just for the CC that follow you, before they become settlers, or a slider in percent so that I can control the chance myself, or a pair of shoes that they wear when they follow me, i know it's just a game but I don't like it when they ruin their feet, that's actually the background if I give them shoes or slippers with slot 57 or 58, do they keep them on? with slots 54 and 55 they take them off Edited September 24, 2024 by LarryJD8822
Omartwo Posted September 29, 2024 Posted September 29, 2024 ok so I gave doc moreau the stuff and the quest still says to give it to him I think i bugged it
izzyknows Posted September 29, 2024 Posted September 29, 2024 1 hour ago, Omartwo said: ok so I gave doc moreau the stuff and the quest still says to give it to him I think i bugged it Does it say to give him the items, or, to wait for him to study them? It takes him 4 hrs. to study the items. 1
tinkerbelle Posted September 29, 2024 Posted September 29, 2024 13 hours ago, Omartwo said: ok so I gave doc moreau the stuff and the quest still says to give it to him I think i bugged it If I recall correctly (not a chance), you talk to him a second time to initiate the "study the items" timer.
Dudemer Posted September 30, 2024 Posted September 30, 2024 Alright I've fighting with the new plague. (nothing a half gallon of OJ a day can't fix. {blood for the Blood god kidney stones for the stone drawer}) Here is a Picture of the Milker's suction cups. 3
minatousumak123 Posted October 12, 2024 Posted October 12, 2024 What exactly do I need to find in Med Tek?
izzyknows Posted October 12, 2024 Posted October 12, 2024 1 hour ago, minatousumak123 said: What exactly do I need to find in Med Tek? Records about the cure. Or do you mean hold my hand and guide me to the exact spot to find them? 😜 Wont do that and spoil your fun! But they're on a terminal... somewhere, maybe. Speaking of Holo tapes, @GrimGrim31 the one in the Creamery is on the floor. You have to disable the desk, sometimes even the trash/debris to get it. Haven't taken the time to look yet, but IF it's falling through the desk, you can add the script DefaultDisableHavokOnLoad to the world model and it'll prevent that.
valcon767 Posted October 13, 2024 Posted October 13, 2024 hmm just ran into an issue (of sorts) this game did not have Human Cattle installed from start. finished Commonwealth Slavers, then installed (activated) Human Cattle and some other mods. played Milking Human Kindness, went back to Sanctuary (only settlement with settlers) to offload some stuff and had a settler come up to me to start the process of becoming a HuCow. have not started this mod at all yet (have not even gotten the holotape from the mailbox). Eliza (the settler) initiated dialogue (force greet) and only options were to help her towards becoming a hucow, and now she follows me everywhere and constantly force greets me. so my question is - is this normal? i like the idea of some settlers having the fetish, but should they talk to me about it before i even know about hucows?? or is it just my game being stupid??
izzyknows Posted October 13, 2024 Posted October 13, 2024 2 minutes ago, valcon767 said: or is it just my game being stupid?? That's not a question, it's a universally known fact. But just to humor you, Yes your game is being stupid. I've never had them approach without doing anything related to the mod. This run I had it installed from the beginning (pretty much the SOP) and didn't do anything with it until 20+ hrs in. I have used the immunity pills to stop the transition and then sent them on their way. BTW, you only need to craft 1, give it to them, then take it back. Once cured, forever immune. I usually wait for the next to last stage. Asshole.. leave me alone, then cure them. They retain the body and the walk, so really big boobs justifies the walk. They need a titty crutch that they wear around their waste and supports their boobs. But as an added bonus it also makes them bounce with every sway of their hips. 😜 1
valcon767 Posted October 13, 2024 Posted October 13, 2024 13 hours ago, izzyknows said: I've never had them approach without doing anything related to the mod. This run I had it installed from the beginning (pretty much the SOP) and didn't do anything with it until 20+ hrs in. thanks for the info ... just means i will roll back a little bit and see if i can figure out why it happened. if i do i will post again here
GrimGrim31 Posted October 13, 2024 Author Posted October 13, 2024 (edited) 15 hours ago, valcon767 said: hmm just ran into an issue (of sorts) this game did not have Human Cattle installed from start. finished Commonwealth Slavers, then installed (activated) Human Cattle and some other mods. played Milking Human Kindness, went back to Sanctuary (only settlement with settlers) to offload some stuff and had a settler come up to me to start the process of becoming a HuCow. have not started this mod at all yet (have not even gotten the holotape from the mailbox). Eliza (the settler) initiated dialogue (force greet) and only options were to help her towards becoming a hucow, and now she follows me everywhere and constantly force greets me. so my question is - is this normal? i like the idea of some settlers having the fetish, but should they talk to me about it before i even know about hucows?? or is it just my game being stupid?? This is normal. Once you install Human Cattle, the main quest (not the Doctor Moreau quest to help Emily) starts automatically. So you can have female Commonwealth Captives randomly start turning into hucows and female settlers in settlements ask you about becoming hucows (either because they have a hucow fetish or they want to become hucows to escape from their bad memories). I can set a condition so that these transformations do not begin until after you complete the Doctor Moreau quest but I think many players would not like that. They wish to get right into hucow farming immediately. Edit: They should not follow you around constantly though. You should be able to finish dialogue with them and they go on about their normal business. However, they will talk to you about hucows the next time you get near them. Edited October 13, 2024 by GrimGrim31
valcon767 Posted October 14, 2024 Posted October 14, 2024 7 hours ago, GrimGrim31 said: This is normal. Once you install Human Cattle, the main quest (not the Doctor Moreau quest to help Emily) starts automatically. So you can have female Commonwealth Captives randomly start turning into hucows and female settlers in settlements ask you about becoming hucows (either because they have a hucow fetish or they want to become hucows to escape from their bad memories). I can set a condition so that these transformations do not begin until after you complete the Doctor Moreau quest but I think many players would not like that. They wish to get right into hucow farming immediately. Edit: They should not follow you around constantly though. You should be able to finish dialogue with them and they go on about their normal business. However, they will talk to you about hucows the next time you get near them. ok so it was normal behavior. good to know. as for her following me around it might have been due to me not getting far enough away so she kept coming up to me cuz she saw me. i was in Sanctuary and trying to offload some junk and modify some weapons and she kept approaching me, it is possible that i was just too visible to her yet as the point i dropped to desktop was when she approached me at the minuteman statue between Sanctuary and Red Rocket. it is possible the approach started in Sanctuary and she just took a bit to catch up to me (as she was crawling). the next time i run into a settler doing that (asking to become a hucow) i will pay close attention and see if it was just a combo of lag/bad rng or something else.
izzyknows Posted October 14, 2024 Posted October 14, 2024 3 hours ago, GrimGrim31 said: So you can have female Commonwealth Captives randomly start turning into hucows and female settlers in settlements ask you about becoming hucows (either because they have a hucow fetish or they want to become hucows to escape from their bad memories). I've not had them start to change, following or settler, until I read the holotape, that activates the extra workshop items, or curing Emily. After either of those, things start rolling right along. Personally, I like the idea of nothing happening until after "downloading" the holotape info. Maybe leave a copy by the mailbox, or on top of it so it's obvious to the oblivious. LOL 1
katrina.balanchuk Posted October 14, 2024 Posted October 14, 2024 (edited) 15 hours ago, GrimGrim31 said: This is normal. Once you install Human Cattle, the main quest (not the Doctor Moreau quest to help Emily) starts automatically. So you can have female Commonwealth Captives randomly start turning into hucows and female settlers in settlements ask you about becoming hucows (either because they have a hucow fetish or they want to become hucows to escape from their bad memories). I can set a condition so that these transformations do not begin until after you complete the Doctor Moreau quest but I think many players would not like that. They wish to get right into hucow farming immediately. Edit: They should not follow you around constantly though. You should be able to finish dialogue with them and they go on about their normal business. However, they will talk to you about hucows the next time you get near them. Is there any chance we could get the hucow punishment crop as a standalone? I been a big scale rancher with this file but now some of my play starts are without this file, however so many NPCs of either sex, in the wasteland act needlessly disrespectful and insulting to my character. This feels especially off, when I play the aggresive male role and I know he would not humbly tolerate such passively. If he had the crop he could teach a lesson in manners and not initiate combat (with could include their entire faction), which I think we can all agree on, no one wants. So such a file would be so useful! Edited October 14, 2024 by katrina.balanchuk
zenith69 Posted October 14, 2024 Posted October 14, 2024 yo sorry to be a bother quest did not start but I lurked like a bitch and found finch farm but the homies don't wanna say nothing just wondering if there were some mods I shouldn't run haven't read any conflicts so far I um running the unofficial patch and some other lite mods _Mad_Science_For_Dummies is one
zenith69 Posted October 14, 2024 Posted October 14, 2024 (edited) 4 minutes ago, zenith69 said: yo sorry to be a bother quest did not start but I lurked like a bitch and found finch farm but the homies don't wanna say nothing just wondering if there were some mods I shouldn't run haven't read any conflicts so far I um running the unofficial patch and some other lite mods _Mad_Science_For_Dummies is one to be fair I was completely cool with looking for stuff on my own but the quest has also not started I did find the log book at sanctuary but no enticing music and some words. mod is real cool though Edited October 14, 2024 by zenith69
valcon767 Posted October 15, 2024 Posted October 15, 2024 20 hours ago, zenith69 said: yo sorry to be a bother quest did not start but I lurked like a bitch and found finch farm but the homies don't wanna say nothing just wondering if there were some mods I shouldn't run haven't read any conflicts so far I um running the unofficial patch and some other lite mods _Mad_Science_For_Dummies is one the questline to help Emily can start in 2 ways normally 1 - holotape found in a Sanctuary mailbox is played in pip-boy or a terminal 2 - approaching Finch Farm (try talking to Dr. Moreau and/or Emily if just walking up did not trigger it) if none of those work you have some type of mod conflict happening. make sure all subtitles are on and something else to check is to make sure you have a working AAF install (guide at https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-30thaugust2024/) and also make sure you have XDI (extended dialogue interface) installed 1
zenith69 Posted October 15, 2024 Posted October 15, 2024 6 hours ago, valcon767 said: the questline to help Emily can start in 2 ways normally 1 - holotape found in a Sanctuary mailbox is played in pip-boy or a terminal 2 - approaching Finch Farm (try talking to Dr. Moreau and/or Emily if just walking up did not trigger it) if none of those work you have some type of mod conflict happening. make sure all subtitles are on and something else to check is to make sure you have a working AAF install (guide at https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-30thaugust2024/) and also make sure you have XDI (extended dialogue interface) installed yea yea tried talking to them nothing no quests I dont have a whole lot of mods tho wild
valcon767 Posted October 16, 2024 Posted October 16, 2024 21 hours ago, zenith69 said: yea yea tried talking to them nothing no quests I dont have a whole lot of mods tho wild gonna need a copy of your loadorder to have any chance of figuring out which mod is interfering either post it in a spoiler (the eye symbol just to the left of the emoji symbol when making a post) or as an attachment in MO2 the files are usually at Mod organizer/fallout 4/profiles/(your profile name) and the files wanted/needed are modlist.txt and plugins.txt
zenith69 Posted October 16, 2024 Posted October 16, 2024 On 10/15/2024 at 3:09 PM, valcon767 said: the questline to help Emily can start in 2 ways normally 1 - holotape found in a Sanctuary mailbox is played in pip-boy or a terminal 2 - approaching Finch Farm (try talking to Dr. Moreau and/or Emily if just walking up did not trigger it) if none of those work you have some type of mod conflict happening. make sure all subtitles are on and something else to check is to make sure you have a working AAF install (guide at https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-30thaugust2024/) and also make sure you have XDI (extended dialogue interface) installed yea yea tried talking to them nothing no quests I dont have a whole lot of mods tho wild
valcon767 Posted October 17, 2024 Posted October 17, 2024 19 hours ago, zenith69 said: yea yea tried talking to them nothing no quests I dont have a whole lot of mods tho wild 2 main things 1 - what version of FO4 are you running next gen (1.10.984 or greater) or old gen (1.10.163)? you will need to make sure the version of AAF you are using is correct for which version of FO4 you are running. the version of AAF you are running is for old gen (1.10.163) 2 - you have some Skyrim files mixed in (Sexlab Framework and Sexlab Aroused and possibly more) so you will need to make sure you do not have a mix of files for different games as this can (will) cause issues you do not have to remove them from your computer but Skyrim mods do need to be deactivated within your FO4 profile. it looks like you have a mix of Next Gen and Old Gen FO4 files, which means you will have to take a real close look to make sure that they are compatible for the version of FO4 you are running. also not seeing body replacer. the Fucking Manual will help guide you through getting a working AAF, which this mod needs. https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-30thaugust2024/ looks like you have Devious Devices 2.0 there is a version that fixes some bugs and does not have the AWKCR requirement that most mods use in its place (RC9 https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4159706) it is a full replacer for version 2.0 (so if you use RC9 remove 2.0 completely)
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