GrimGrim31 Posted September 3, 2024 Author Posted September 3, 2024 9 hours ago, fred200 said: What causes the transition from HuCow stage 10 to HuCow stage 20? Piper has been woozy and warm for over 30 days now. I would like to get a little progress... If it is a random number thing - we need a way to load the dice. It is not random. There is a check every four game hours of all NPCs that are in the transformer collection. If more than 4 game hours have passed since transformation began (the start time was saved as an actor value when the NPC was injected), the NPC advances to the next stage of transformation. No player interaction is required. You can check to see if Piper is in the transformer collection by using the sqv command on the main quest: sqv _HucowMainQuest The Actor FormIDs for that collection are near the bottom.
GrimGrim31 Posted September 3, 2024 Author Posted September 3, 2024 6 hours ago, TheShadowHunter said: I tested Version 1.19.0. and the animation mats are now assignable, but the animations are only working in workshop mode. This is puzzling. I will check the mats today. 1
LarryJD8822 Posted September 3, 2024 Posted September 3, 2024 18 hours ago, JB. said: Try this. https://www.nexusmods.com/fallout4/mods/22351?tab=files Specifically: "Standing Female Animation replacer fix" There are no camera changes in the script for walking on all fours, but there is something called “ChangeAnimArchetype”, which is something Real Handcuffs also makes use of when you are handcuffed. I saw how, when handcuffed, my camera ended up like yours. I'm not quite sure why, but this fix fixed it. That was a long time ago, today I am no longer able to replicate that bug. If I had to point the finger at any culprit, it would be some gun mod. thank you very much, that fixes the 3rd person camera. but not 3rd person aim, does anyone know if and where there is a fix for that? I don't have any weapon mods, apart from a few from CC, but only because I got it as a gift.
GrimGrim31 Posted September 3, 2024 Author Posted September 3, 2024 (edited) Version 1.20.0. is now available for download. Changes are: Added an MCM option so that female settlers always allow sex with bulls. Revised the butcher, clipboard, and syringe animation mats so that settlers can be assigned to them successfully. I had to go back to the Prisoner Shackles method for the animation mats but they work correctly now. I didn't get much other new work done since I was working on a solution for my personal playthrough so that the bulls would have erections during sex. Atomic Muscle 2.0. makes better looking bulls than the older versions but Ulfberto, the mod author, seems to have created a new system for erections that requires equipping an erect body suit instead of using morphs. I finally solved it by using his AM Erect armor item (a body suit) and an AAF xml that made that armor protected during sex scenes. Edited September 3, 2024 by GrimGrim31 2
fred200 Posted September 3, 2024 Posted September 3, 2024 (edited) 9 hours ago, GrimGrim31 said: It is not random. There is a check every four game hours of all NPCs that are in the transformer collection. If more than 4 game hours have passed since transformation began (the start time was saved as an actor value when the NPC was injected), the NPC advances to the next stage of transformation. No player interaction is required. You can check to see if Piper is in the transformer collection by using the sqv command on the main quest: sqv _HucowMainQuest The Actor FormIDs for that collection are near the bottom. I have 14 entries in TransformersCollection. Piper ref ID is entry 3. Piper is a follower; not assigned to a base. Does that matter? Piper is essential. Does that matter? As mentioned, if I shoot her with serum, the change is immediate and complete - so she is not immune. Many versions ago, I had a similar problem with Dr Hope not transitioning, but in recent builds that has not been a problem. If anything, she transitions too fast now. Update: I had a mod that overrode Piper, Curie, and Cait. Piper: ex1kPipernoComp.esp. No idea what it does; I installed it 6 years ago, and it is no longer on Nexusmods. I removed it and shot Piper with a Cure syringe. She stayed in the collection... And she started changing... HuCow progression proceeded in 4 hour chunks to completion. And she was still in Collection. It took me about 3 days of sleeping in chunks to get her ref id flushed out of the collection. Could she have had multiple entries under Collection? I might have hit her with more than one serum... Actually - any time I use the exam table it says two serums were used. I ran the process with both Curie and Cait. Everything proceeded smoothly in 4 hour chunks. Edited September 3, 2024 by fred200
GrimGrim31 Posted September 4, 2024 Author Posted September 4, 2024 (edited) 1 hour ago, fred200 said: I have 14 entries in TransformersCollection. Piper ref ID is entry 3. Piper is a follower; not assigned to a base. Does that matter? Piper is essential. Does that matter? As mentioned, if I shoot her with serum, the change is immediate and complete - so she is not immune. Many versions ago, I had a similar problem with Dr Hope not transitioning, but in recent builds that has not been a problem. If anything, she transitions too fast now. Update: I had a mod that overrode Piper, Curie, and Cait. Piper: ex1kPipernoComp.esp. No idea what it does; I installed it 6 years ago, and it is no longer on Nexusmods. I removed it and shot Piper with a Cure syringe. She stayed in the collection... And she started changing... HuCow progression proceeded in 4 hour chunks to completion. And she was still in Collection. It took me about 3 days of sleeping in chunks to get her ref id flushed out of the collection. Could she have had multiple entries under Collection? I might have hit her with more than one serum... Actually - any time I use the exam table it says two serums were used. I ran the process with both Curie and Cait. Everything proceeded smoothly in 4 hour chunks. If an NPC has multiple entries in a RefCollectionAlias, you can see their FORMID listed multiple times. The exam table requires 2 syringes to start transformation. That is normal. She should have been removed from the Transformer Collection when she became a cow. I will check that step again. Transformation, once started, isn't prevented by being a follower or essential, but the four hour checks are only performed while the player is in an owned settlement. So you will miss some opportunities to advance a stage of the transformation if you are travelling outside the settlement. I will change that in a future update so it won't matter if you are inside or outside a settlement for that progression check. EDIT: It will be changed in Version 1.21.0. Edited September 4, 2024 by GrimGrim31 1
fred200 Posted September 4, 2024 Posted September 4, 2024 That - might have a lot to do with it... I spend most of my time running Quests outside of settlements. 1
LarryJD8822 Posted September 4, 2024 Posted September 4, 2024 (edited) I was testing my mod, tried to get Kelly's bramin into a LVL list so that the female bramin would look different, it didn't work, in this test I infected all the men I met with the hucow clone serum, 13 men in total, the result is a bit strange Spoiler 3 of 13 times my Kessler once my Curie onec my desdemona once my Amelia Stockton once my Rylee once my K1-98 Jenny 2 faces i had never seen, or dont remember and this should be the Minuteman female Placed in DC if you end the story with the minuteman Does the hucow clone serum first look for unique NPCs? I also have Magnolia and Piper as clones Edited September 4, 2024 by LarryJD8822
GrimGrim31 Posted September 4, 2024 Author Posted September 4, 2024 The clone serum turns males into females and the actorbases used to create the females are existing NPCs. Eventually, I plan to change that so that you don't get Piper, Kessler, Cait, etc. but that is the way it is right now.
LarryJD8822 Posted September 4, 2024 Posted September 4, 2024 23 minutes ago, GrimGrim31 said: The clone serum turns males into females and the actorbases used to create the females are existing NPCs. Eventually, I plan to change that so that you don't get Piper, Kessler, Cait, etc. but that is the way it is right now. no you don't have to change that, it's ok for me so far, except that Kessler was cloned 3 times in 13 shots, maybe you can do something so that more different NPS are cloned, or a clone clone serum that changes the NPC, it's just an idea, with so many enemies and a lot of time, it takes care of itself, you can sell or slaughter the duplicates
GrimGrim31 Posted September 5, 2024 Author Posted September 5, 2024 (edited) 4 hours ago, LarryJD8822 said: no you don't have to change that, it's ok for me so far, except that Kessler was cloned 3 times in 13 shots, maybe you can do something so that more different NPS are cloned, or a clone clone serum that changes the NPC, it's just an idea, with so many enemies and a lot of time, it takes care of itself, you can sell or slaughter the duplicates It is 40 different female NPCs right now. I can add more eventually but the random number generator is dumb sometimes. I am busy working on injected NPC dialogue and idles right now. I can change the conditions so that you can use the clone serum syringe to change a hucow so that you can keep trying to get a different looking female. Edited September 5, 2024 by GrimGrim31 2
fred200 Posted September 5, 2024 Posted September 5, 2024 Honestly - their faces are not their most prominent feature. 1
LarryJD8822 Posted September 5, 2024 Posted September 5, 2024 I'm sorry if I'm annoying you, but I have another idea, how about Gouhl Hucows, and Gouhl milk which removes 3 times more rad, but has side effects. and a question, is there a limit for commanding Hucow followers, yesterday I could command 8 from 13, today only 5 from 7, or does that have something to do with loading a save game, I can command the 5 that follow me, but not the 2 new ones (follower commands)
GrimGrim31 Posted September 5, 2024 Author Posted September 5, 2024 (edited) 4 hours ago, LarryJD8822 said: I'm sorry if I'm annoying you, but I have another idea, how about Gouhl Hucows, and Gouhl milk which removes 3 times more rad, but has side effects. and a question, is there a limit for commanding Hucow followers, yesterday I could command 8 from 13, today only 5 from 7, or does that have something to do with loading a save game, I can command the 5 that follow me, but not the 2 new ones (follower commands) There is no intended limit on commanding HuCow followers. All hucow followers get these settings when you tell them to follow you: hucow.SetCanDoCommand(true) hucow.SetCommandState(true) hucow.SetPlayerTeammate(true, false, true) Maybe something is changing those settings for the hucows or you have hucow followers that were following you as Just Business slaves or Commonwealth Captives when they became hucows? Edited September 5, 2024 by GrimGrim31
izzyknows Posted September 6, 2024 Posted September 6, 2024 4 hours ago, jdog11421 said: xdi is installed yet not working XDI is a F4SE plugin, so make sure you've installed F4SE correctly and if you're using a weird mod manager, make sure it's set to launch the game via f4se_loader.exe.
Chaosgirl126 Posted September 9, 2024 Posted September 9, 2024 Thank you for an interesting and fun mod. I do have a few questions I could use some help with. How long does Hope stay a hucow, Judging by the idle markers I assumed Hope would play as a non-hucow but did the quest with Sancuary, Tenpines Bluff and the Drive in under minutemen control, and Hope showed up at Drive in while I was adding hucow item to settlement. Now with all settlements minutemen controlled she is still a hucow. (If I cure her she complains that she was still doing research. (never milked her or had sex with her) Sturges I am assuming is put into "bull" faction after curing Emily.. All I can ask him is Hucow stuff, which means you cant do the quest "the nuclear option" with minutemen. I am also having problems sending a new hucow home. After using serum, I have them follow me, then when I try to send them home, the box with settlements rarely pops up.
izzyknows Posted September 9, 2024 Posted September 9, 2024 1 hour ago, Chaosgirl126 said: Sturges I am assuming is put into "bull" faction after curing Emily.. All I can ask him is Hucow stuff, which means you cant do the quest "the nuclear option" with minutemen. Shouldn't, at least he never has with me. But you can always cure him. I had to do that when HuCows were being included Minutemen quests. Cure, complete quest, infect. 😈 Make sure you're using the correct syringe, clone or clone without gender change. The plain serum works great on Commonwealth Captives. You can actually shoot them before talking/rescuing them. And of course normal settlers. But it sounds like you have a mod conflict. The only time the settlement menu wont show is if you say, for example, shoot a Raider with the plain serum (settlers version). You still get the Go on home option but no settlement menu and they just stay where you left them. You can then shoot them again, but with the correct serum and that fixes it.
LarryJD8822 Posted September 9, 2024 Posted September 9, 2024 (edited) 9 hours ago, izzyknows said: clone or clone without gender change. I would like to note that if you use no genderchange injection on women, the milk overlay will not be shown, and if you heal them, the bodymorphs will not go back completely Don't get me wrong the bodymorphs don't bother me, but the non slot 33 clothing ar cliping a new cloned female enemie, left after cloning, middle after healing, right a cured Settler (Kali Dunmore) which i cloned with no genderchange serum Spoiler the syringe names are a bit confusing, I would rename them to maybe -HC Clone all Human to Hucow Syringe -HC Clone a Male to Bull Syringe I also tried to heal Kali Dunmore (cloned with no gender change) at the table, after that she only moves in workshop mode and there is no dialogue option anymore What I noticed with the no gender change is that the cows keep their original names, and after healing they are only settlers Is there a way for them to keep their names so that we still know who it was (Named NPC only) after healing I tried rename anything /console "setname" ....... , but it didnt work Edited September 9, 2024 by LarryJD8822
GrimGrim31 Posted September 9, 2024 Author Posted September 9, 2024 3 hours ago, LarryJD8822 said: I would like to note that if you use no genderchange injection on women, the milk overlay will not be shown, and if you heal them, the bodymorphs will not go back completely Don't get me wrong the bodymorphs don't bother me, but the non slot 33 clothing ar cliping a new cloned female enemie, left after cloning, middle after healing, right a cured Settler (Kali Dunmore) which i cloned with no genderchange serum Reveal hidden contents the syringe names are a bit confusing, I would rename them to maybe -HC Clone all Human to Hucow Syringe -HC Clone a Male to Bull Syringe I also tried to heal Kali Dunmore (cloned with no gender change) at the table, after that she only moves in workshop mode and there is no dialogue option anymore What I noticed with the no gender change is that the cows keep their original names, and after healing they are only settlers Is there a way for them to keep their names so that we still know who it was (Named NPC only) after healing I tried rename anything /console "setname" ....... , but it didnt work To reset a hucow or settler or any other actor that appears to have a persistent name (like a base game provisioner): First, use the console command setname "" That resets their name. It will say that the name wasn't changed but then: Use the console command again setname "Whatever name" and this time the name will be your new name. I don't remember having different morph settings for the syringes but I will look at them again. I can try to make the name changes conditional during the curing process to keep unique names. Dialogue might be more difficult. Once an actor starts using hucow voicetypes, I haven't found a consistent method to get them to use other voicetypes.
GrimGrim31 Posted September 9, 2024 Author Posted September 9, 2024 (edited) 14 hours ago, Chaosgirl126 said: Thank you for an interesting and fun mod. I do have a few questions I could use some help with. How long does Hope stay a hucow, Judging by the idle markers I assumed Hope would play as a non-hucow but did the quest with Sancuary, Tenpines Bluff and the Drive in under minutemen control, and Hope showed up at Drive in while I was adding hucow item to settlement. Now with all settlements minutemen controlled she is still a hucow. (If I cure her she complains that she was still doing research. (never milked her or had sex with her) Sturges I am assuming is put into "bull" faction after curing Emily.. All I can ask him is Hucow stuff, which means you cant do the quest "the nuclear option" with minutemen. I am also having problems sending a new hucow home. After using serum, I have them follow me, then when I try to send them home, the box with settlements rarely pops up. If you cure Hope, she is no longer a hucow but she will often ask if you will give her serum again so that she can continue her research. Sturges is not added to any Human Cattle mod factions unless you give him a farmer's bucket or inject him with serum. You are encountering his special dialogue to remove tattoos and restraints. I will have to set a condition for him during "The Nuclear Option" quest so that he can use his base game quest dialogue then. Edited September 9, 2024 by GrimGrim31
GrimGrim31 Posted September 9, 2024 Author Posted September 9, 2024 3 hours ago, LarryJD8822 said: the syringe names are a bit confusing, I would rename them to maybe -HC Clone all Human to Hucow Syringe -HC Clone a Male to Bull Syringe The "HC" and "Human" seem superfluous to me. The syringes only work on humans. Both clone syringes (gender changing and non-gender changing) will clone female NPCs. Clone (all to hucow) and Clone (allow bulls) might be simpler.
GrimGrim31 Posted September 9, 2024 Author Posted September 9, 2024 The Hucow Clone (all to hucow) and the Hucow Clone (allow bulls) syringes use the same script functions to add body morphs. Neither should add the milky boob overlay but they start the timer for lactation and the milky boob overlay will appear later when the cow is ready to milk. The cure serum removes all body morphs added to NPCs by this mod using the RemoveMorphsbyKeyword function. I don't know why the NPC in your pic still has larger boobs, but they are not Human Cattle body morphs unless Looksmenu is failing to remove the morphs by keyword (using its function for that). I could add a command to remove all morphs when an actor is cured but that would remove pregnancy morphs.
GrimGrim31 Posted September 9, 2024 Author Posted September 9, 2024 On 9/5/2024 at 11:27 PM, jdog11421 said: xdi is installed yet not working What problems are you seeing in game with it?
GrimGrim31 Posted September 9, 2024 Author Posted September 9, 2024 Version 1.21.0. is now available for download. Changes are: Renamed the clone syringes. The new names are Hucow Clone (all to hucow) serum syringe and Hucow Clone(allow bulls) serum syringe. Modified the examination table script so that named hucows do not lose their names when cured. Also tweaked the timing of the injection and its sound. Changed the transformation timer condition so that progress checks are made when the player is outside an owned settlement. Modified the clone (all to hucows) serum syringe so that it will allow players to continue changing hucows. 2
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