fred200 Posted August 31, 2024 Posted August 31, 2024 HuCow 1.18.1 Unexpected problem... Hit 5 Raiders with Clone serum. 3 men, 2 women. Got 5 HuCows. 3 bulls, 2 heifers. Clone Sexchange is not working...
Mr Zombie Brain Posted August 31, 2024 Posted August 31, 2024 (edited) I'm facing a problem im not sure why but it happens only when this "Crawl on all four" is on, if the player was turned into a Hucow an Animation+Camera glitch happens if only a Ballistic weapon was drawn and went into sneak the camera glitch's and become centered does not go down with the player and the weapon Animations reverts into Vanilla weapon animation not the custom ones i have installed only ballistic weapons thou melee and unarmed work correctly, i do have Custom Camera installed which applies "bApplyCameraNodeAnimations=0" i don't know if its the conflict cause but i can't remove that the vanilla camera is terrible . Tried workshop, sitting, workbenches, VATS, dialogue camera, these things normally fix camera glitches but it didn't work, disabled Custom Camera after it happens to see if it would reset the camera situation, tried redoning my camera settings no luck tried clean install my animations again no luck 2 ways where i could fix it if i turned off "Crawl on all four" before turning or reload save before player was turned if anyone knows a fix would really appreciate it. I posting 2 pics to show the camera issue Figure 1 is before the player was turned and the camera/animation work correctly, Figure 2 after the glitch Spoiler Figure 1 Spoiler Figure 2 Edited August 31, 2024 by Mr Zombie Brain
LarryJD8822 Posted August 31, 2024 Posted August 31, 2024 (edited) 5 hours ago, fred200 said: HuCow 1.18.1 Unexpected problem... Hit 5 Raiders with Clone serum. 3 men, 2 women. Got 5 HuCows. 3 bulls, 2 heifers. Clone Sexchange is not working... I can confirm that, clone serum gives a man only the female voice and renames him hucow , it worked in old versions Spoiler 2 hours ago, Mr Zombie Brain said: I'm facing a problem im not sure why but it happens only when this "Crawl on all four" is on, if the player was turned into a Hucow an Animation+Camera glitch happens if only a Ballistic weapon was drawn and went into sneak the camera glitch's and become centered does not go down with the player and the weapon Animations reverts into Vanilla weapon animation not the custom ones i have installed only ballistic weapons thou melee and unarmed work correctly, i do have Custom Camera installed which applies "bApplyCameraNodeAnimations=0" i don't know if its the conflict cause but i can't remove that the vanilla camera is terrible . Tried workshop, sitting, workbenches, VATS, dialogue camera, these things normally fix camera glitches but it didn't work, disabled Custom Camera after it happens to see if it would reset the camera situation, tried redoning my camera settings no luck tried clean install my animations again no luck 2 ways where i could fix it if i turned off "Crawl on all four" before turning or reload save before player was turned if anyone knows a fix would really appreciate it. I posting 2 pics to show the camera issue Figure 1 is before the player was turned and the camera/animation work correctly, Figure 2 after the glitch Reveal hidden contents Figure 1 Reveal hidden contents Figure 2 I can confirm that, but also with see your own sleep mod, the camera is weird some time also the pipboy is now buggy if you unequip the syringer , and equip another wapon , y dont get back to the game , equip anonther outfit let you back to the game is it possible to rewrite the mod so that the animations or furniture are not blocked with a keyword, but the Hucows only use an animation or furniture that has the hucow keyword, so I have to patch almost every mod that inserts furniture to test I made a settlement with 10 female and 10 male settlers, + 3 hucows and 3 bulls, the bulls were very active, but I didn't see a single settler who made a hucow happy Edited August 31, 2024 by LarryJD8822
LarryJD8822 Posted August 31, 2024 Posted August 31, 2024 9 hours ago, izzyknows said: Kelly sells synth Brahman, so she's an Institute operative. As for your xEdit question, just use the Quick clean... waaaaay easier than by doing it manually. Not to mention it only takes a couple seconds for it run. Just remember to back up the mod first, normal sutff I know. NAAA.. cant ses any synth death item on her or the Bramin in xedit I'm so stupid, there is an autoclean exe in the xedit folder, and I watch outdated videos on youtobe😬 1
GrimGrim31 Posted August 31, 2024 Author Posted August 31, 2024 6 hours ago, fred200 said: HuCow 1.18.1 Unexpected problem... Hit 5 Raiders with Clone serum. 3 men, 2 women. Got 5 HuCows. 3 bulls, 2 heifers. Clone Sexchange is not working... See if Version 1.18.2. fixes the issue. I think the getsourceactordata function was the problem. 1
GrimGrim31 Posted August 31, 2024 Author Posted August 31, 2024 2 hours ago, LarryJD8822 said: I can confirm that, clone serum gives a man only the female voice and renames him hucow , it worked in old versions Reveal hidden contents I can confirm that, but also with see your own sleep mod, the camera is weird some time also the pipboy is now buggy if you unequip the syringer , and equip another wapon , y dont get back to the game , equip anonther outfit let you back to the game is it possible to rewrite the mod so that the animations or furniture are not blocked with a keyword, but the Hucows only use an animation or furniture that has the hucow keyword, so I have to patch almost every mod that inserts furniture to test I made a settlement with 10 female and 10 male settlers, + 3 hucows and 3 bulls, the bulls were very active, but I didn't see a single settler who made a hucow happy That is odd since I don't do anything to change the Pipboy or the Syringer so I don't know why the Pipboy would become buggy. I don't think there is a way to stop hucows from using furniture except by blocking them with a keyword or other hucow unique condition. If I change their packages so that they don't use furniture, they cannot use the animation mats or troughs. I don't have access to the base game code that causes actors to evaluate their surroundings and choose to use a particular furniture item and even if I had access, I would not know how to change it. Settler sex with hucows is rare but it does happen during daylight. I will change it to occur more frequently after work hours in a future version.
GrimGrim31 Posted August 31, 2024 Author Posted August 31, 2024 3 hours ago, Mr Zombie Brain said: I'm facing a problem im not sure why but it happens only when this "Crawl on all four" is on, if the player was turned into a Hucow an Animation+Camera glitch happens if only a Ballistic weapon was drawn and went into sneak the camera glitch's and become centered does not go down with the player and the weapon Animations reverts into Vanilla weapon animation not the custom ones i have installed only ballistic weapons thou melee and unarmed work correctly, i do have Custom Camera installed which applies "bApplyCameraNodeAnimations=0" i don't know if its the conflict cause but i can't remove that the vanilla camera is terrible . Tried workshop, sitting, workbenches, VATS, dialogue camera, these things normally fix camera glitches but it didn't work, disabled Custom Camera after it happens to see if it would reset the camera situation, tried redoning my camera settings no luck tried clean install my animations again no luck 2 ways where i could fix it if i turned off "Crawl on all four" before turning or reload save before player was turned if anyone knows a fix would really appreciate it. I posting 2 pics to show the camera issue Figure 1 is before the player was turned and the camera/animation work correctly, Figure 2 after the glitch Reveal hidden contents Figure 1 Reveal hidden contents Figure 2 I will look at the camera thing later today to see if I can understand the changes and what triggers them. 1
LarryJD8822 Posted August 31, 2024 Posted August 31, 2024 (edited) On 8/30/2024 at 2:50 PM, LarryJD8822 said: I was just thinking about something, how about if you change Kelly the Bramin seller to a Hucow seller, I don't need any Bramins and you don't even have to create dialogues, so that she has maybe 2-4 hucows with her i do it myself , in a other way, Kelly sells me now fully functional "COW" Settler with @Dudemer sliders, of course according to my taste , i now only have to change the ugly old female face Edited August 31, 2024 by LarryJD8822 1
izzyknows Posted August 31, 2024 Posted August 31, 2024 (edited) 6 hours ago, LarryJD8822 said: NAAA.. cant ses any synth death item on her or the Bramin in xedit I'm so stupid, there is an autoclean exe in the xedit folder, and I watch outdated videos on youtobe😬 Buy one, then kill it after it gets to your settlement. Edited August 31, 2024 by izzyknows
Dudemer Posted August 31, 2024 Posted August 31, 2024 3 hours ago, LarryJD8822 said: i do it myself , in a other way, Kelly sells me now fully functional "COW" Settler with @Dudemer sliders, of course according to my taste , i now only have to change the ugly old female face Well you can use the SLM command to edit their face in game. All you need do is click on them in the console and take their Form Id at the top of the screen and type slm xxxTheirID, From there it's as simple as loading a Preset of your Choosing or making a custom face on the spot. But Be Warned the Looksmenu when not in use on a barber's chair or surgery chair will always break the game in some way, Often being the npc you used it on being everything from Invisible to Horrible Distorted So use at your own Risk. There are ways to get around this in the form of finding their Base Id. Use the Creation Kit Or Xedit to find and spawn their base NPC template in the game (make sure to disable the Template after your done.)
Dudemer Posted August 31, 2024 Posted August 31, 2024 1 minute ago, Dudemer said: Well you can use the SLM command to edit their face in game. All you need do is click on them in the console and take their Form Id at the top of the screen and type slm xxxTheirID, From there it's as simple as loading a Preset of your Choosing or making a custom face on the spot. But Be Warned the Looksmenu when not in use on a barber's chair or surgery chair will always break the game in some way, Often being the npc you used it on being everything from Invisible to Horrible Distorted So use at your own Risk. There are ways to get around this in the form of finding their Base Id. Use the Creation Kit Or Xedit to find and spawn their base NPC template in the game (make sure to disable the Template after your done.) Ps. Don't Ever Do This To Piper You Will Regret It.
LarryJD8822 Posted August 31, 2024 Posted August 31, 2024 44 minutes ago, Dudemer said: Well you can use the SLM command to edit their face in game. All you need do is click on them in the console and take their Form Id at the top of the screen and type slm xxxTheirID, From there it's as simple as loading a Preset of your Choosing or making a custom face on the spot. But Be Warned the Looksmenu when not in use on a barber's chair or surgery chair will always break the game in some way, Often being the npc you used it on being everything from Invisible to Horrible Distorted So use at your own Risk. There are ways to get around this in the form of finding their Base Id. Use the Creation Kit Or Xedit to find and spawn their base NPC template in the game (make sure to disable the Template after your done.) i know SLM , but i done it with xedit , copied a face
lord mado Posted August 31, 2024 Posted August 31, 2024 by any chance does the mod work with AnimeRace Nanakochan?
Dudemer Posted August 31, 2024 Posted August 31, 2024 Alright I've made a version for Atomic muscle here is the low down. First there are three versions of the body Base, Erect and Faccid. Base has the same file location of the Bodytalk version and is patched to work with AAF erection slider setup. The other versions uses meshes\Human_Cattle\Body\male\AM so they don't break the base version. Both Erect and Flaccid are setup to use Atomic Muscle's method of having Flaccid be replaced with Erect in AAF animations. But you'll have to setup your own way of replacing the flaccid version in AAF for Human Cattle as Atomic Muscle will always replace the Human cattle version with it's own erect body. To cut to the chase the the Base version won't need a patch beyond making it always equipped where the Erect and Flaccid versions will take some time to implement. I Made all these versions so you would have options on how you would like to do it. Human-Cattle-body_V14.0.zip 1
izzyknows Posted August 31, 2024 Posted August 31, 2024 2 hours ago, lord mado said: by any chance does the mod work with AnimeRace Nanakochan? No. Only human race. Nanakochan is far to close to looking like children, which is why a lot of folks wont support them in adult mods. 1
GrimGrim31 Posted August 31, 2024 Author Posted August 31, 2024 4 hours ago, lord mado said: by any chance does the mod work with AnimeRace Nanakochan? I don't know for sure but there are many conditions in this mod that look for human race so a character of another race may not work correctly.
GrimGrim31 Posted August 31, 2024 Author Posted August 31, 2024 Is the clone syringe working correctly now in Version 1.8.2? I have been kayaking all morning and now I want to work more on the scenes that trigger when a female settler does not want to have sex with the bulls. It is a lot of experimentation at the moment since I haven't tried these kinds of scenes before.
LarryJD8822 Posted August 31, 2024 Posted August 31, 2024 Since the last update I almost only get this message
LarryJD8822 Posted August 31, 2024 Posted August 31, 2024 6 minutes ago, GrimGrim31 said: Is the clone syringe working correctly now in Version 1.8.2? Yes 1
fred200 Posted August 31, 2024 Posted August 31, 2024 9 minutes ago, GrimGrim31 said: Is the clone syringe working correctly now in Version 1.8.2? I have been kayaking all morning and now I want to work more on the scenes that trigger when a female settler does not want to have sex with the bulls. It is a lot of experimentation at the moment since I haven't tried these kinds of scenes before. HuCow 1.8.2 Clone serum (old batch) used on 4 male Raiders. Result: 4 female HuCows. I would say it is fixed. Thanks! 1
GrimGrim31 Posted August 31, 2024 Author Posted August 31, 2024 20 minutes ago, LarryJD8822 said: Since the last update I almost only get this message What time of day is it in the game?
LarryJD8822 Posted September 1, 2024 Posted September 1, 2024 (edited) 12 AM to 10 PM , the last day the do it only once , the curent day no animation and ist 9 PM I've been getting this message since I got this Hucow, I'll load an earlier save where I didn't have this clone yet , in a save the player wasnt a hucow yet it works , I had to go back 11 real hours to get it running normally again I get this message everywhere, even if there are no bulls or hucows nearby, the player character is human Spoiler Edited September 1, 2024 by LarryJD8822
izzyknows Posted September 1, 2024 Posted September 1, 2024 (edited) v1.18.2 The HuCow Clone No Gender Change syringe, doesn't clone the looks of the target but changes it to the same generic settler. For Males. Females seem to be fine. Forgot to mention, crawling is Off, but the males always crawl after being shot & need an extra shot of no crawl. Edited September 1, 2024 by izzyknows
TheShadowHunter Posted September 1, 2024 Posted September 1, 2024 On 8/31/2024 at 2:32 AM, TheShadowHunter said: Yes, they are not working, there is no option to assign settlers to them and the NPCs are not using them automatically. Reveal hidden contents Hello again @GrimGrim31😅, I'm using version 1.18.2 and the problem still persists, could you take a look at this again?
katrina.balanchuk Posted September 1, 2024 Posted September 1, 2024 16 hours ago, Dudemer said: Ps. Don't Ever Do This To Piper You Will Regret It. There is a patch for this on nexus that alllows you to change specifically piper without the distortion. Im general I found that some unique NPCs will accpect changes without issue and some get the distortion. From experience i know which ones to leave alone. Non uniques of course does not work, they either not take the set or disappear after.
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