Erebea Posted August 26, 2024 Posted August 26, 2024 Skinny Malone and Darla from the Unlikely Valentine quest could make good cows. After the quest both (if they are alive) can found in the Commonwealth as random encounters. Skinny is kicked out of the vault for being weak. Darla doesn't seem to get on with her family. So why not give them another use? During the Silver Shroud quest, there is an optional objective to kill Shelly Tiller, who is at the national guard training ground. Offer her protection by making her part of the herd. Parker Quinn. The scam artist gets some much needed karma.
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 (edited) 7 hours ago, LarryJD8822 said: Kessler is needed until "Battle of Bunkerhill" keep that in mind Cait Curie Piper and Strong then surely need a patch if Boston Breeder is installed, and I hope you give us the opportunity to say no not only to these 4 but to all maybe you place some new NPCs in DC and GN who show interest, men because they see how often the bull can..... Myrna you can tell her that her eyes will be fine again afterwards Darcy Pembroke after Cook is leaving or dead , she is a slut maybe you place some random raiders or gunners like CC who stand there with their hands raised and say they will do anything not to die clark the guy hows feeding the gouhls , his only options are death or prison all of the pack members , they are almost animals Cricket she is a synth and you can blackmail her the same for the warwick guy roxy yes it's cool to be an atomcat , but it's even cooler to feed them with their own milk about the dirtshader on/off do nothing , i think its she skin schader ,maybe you shouldn't use the body texture, rather use an overlay Red is fine now the bodymorph serum works on females, but not on males and still Meshes in pink Reveal hidden contents OK, I will make all of the unique NPC conversion to Hucows optional. Maybe I should just avoid it altogether and use new NPCs. The dirt shaders for the NPCs are the Effect Shaders from Commonwealth Captives which are applied as spells. I still haven't figured out why they cause issues for some NPCs but not others. Players that do not have Commonwealth Captives installed will not see dirt on their hucows. A dirt overlay might solve that problem but would take some time because I would have to make several overlays so that there would be some variety. Seeing twenty cows with dirt in exactly the same spots on each one would be rather unimmersive. The mod file size, fortunately, isn't an issue yet. There is still capacity for roughly 90 MB before the mod exceeds Lovers Lab's upload size limit. I will look at the bodymorph serum script to see why males are not changing. I will check the BA2 to see what files are missing in them. Maybe I forgot to add the BGEMs. EDIT: Yes, I forgot the BGSMs. I added them in now. Edited August 26, 2024 by GrimGrim31
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 (edited) 2 hours ago, Erebea said: Skinny Malone and Darla from the Unlikely Valentine quest could make good cows. After the quest both (if they are alive) can found in the Commonwealth as random encounters. Skinny is kicked out of the vault for being weak. Darla doesn't seem to get on with her family. So why not give them another use? During the Silver Shroud quest, there is an optional objective to kill Shelly Tiller, who is at the national guard training ground. Offer her protection by making her part of the herd. Parker Quinn. The scam artist gets some much needed karma. Those are interesting options. I have used the clone syringe on Skinny and Darla before. She certainly deserves it. Shelly is such a minor character that most players may not even know she exists. I have played FO4 over 3000 hours and I only remember playing her sidequest once. She doesn't even have unique dialogue or her own voicetype. I think I walked into the armory, saw her upstairs through the hole in the floor, and killed her with a couple of fragmentation grenades. I thought of making a mod where Parker Quinn's charge card actually works (with merchants other than the one at Far Harbor). Unfortunately, there isn't time enough for all the mods that I want to make. Edited August 26, 2024 by GrimGrim31 1
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 19 minutes ago, GrimGrim31 said: The dirt shaders for the NPCs are the Effect Shaders from Commonwealth Captives which are applied as spells. I still haven't figured out why they cause issues for some NPCs but not others. Players that do not have Commonwealth Captives installed will not see dirt on their hucows. A dirt overlay might solve that problem but would take some time because I would have to make several overlays so that there would be some variety. Seeing twenty cows with dirt in exactly the same spots on each one would be rather unimmersive. The mod file size, fortunately, isn't an issue yet. There is still capacity for roughly 90 MB before the mod exceeds Lovers Lab's upload size limit. I didn't mean dirt as an overlay, I meant the milk overlay, this overlay is in this mod Cheri looksmenue overlays i recruit Darla with LaranKiars mod , and Shelly too the random Fake Preston Garvey is a option or Kelly the Bramintrader , after al long time she will be a cow herself
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 26 minutes ago, GrimGrim31 said: I will check the BA2 to see what files are missing in them. Maybe I forgot to add the BGEMs. EDIT: Yes, I forgot the BGSMs. I added them in now. the best thing would be to put everything in the GrimGrim31 folder, it's more work now, but easier for you to find, you know what I mean, everything under meshes/GrimGrim31/... materials/GrimGrim31/... textures/GrimGrim31/... and ist better for me too, im on the BA2 limit and have to unpack it think about it for your next mod One thing just occurred to me, I sold a hucow in GN for 440 caps (no caps sound) and decided to buy it back, 332 caps I think! (no caps sound) and the 440 caps were not added to the dealer, I thought I could get the caps back with milk but he only had 49 caps, Is that how it is intended that I get more money when I sell something than when I buy something, because the whole game works the other way around, but it doesn't really matter and something else about Hope, so far I was able to give her serum once, no changes, and the only thing I can do is swap things with her, she still walks normally, time since I gave her the serum is about 3 ingame weeks
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 18 minutes ago, LarryJD8822 said: I didn't mean dirt as an overlay, I meant the milk overlay, this overlay is in this mod Cheri looksmenue overlays What is the issue with the milky boobs overlay? I wasn't aware that anyone had a problem with it. The art is the same as the overlay in Cheri's mod. I think both use the lactating boobs from Skyrim. The left pic is Cheri's overlay and the right pic is the overlay that Human Cattle uses, which is based on resources from the mod Lactating Breasts by vax2k4 on Nexus.
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 (edited) 19 minutes ago, LarryJD8822 said: the best thing would be to put everything in the GrimGrim31 folder, it's more work now, but easier for you to find, you know what I mean, everything under meshes/GrimGrim31/... materials/GrimGrim31/... textures/GrimGrim31/... and ist better for me too, im on the BA2 limit and have to unpack it think about it for your next mod One thing just occurred to me, I sold a hucow in GN for 440 caps (no caps sound) and decided to buy it back, 332 caps I think! (no caps sound) and the 440 caps were not added to the dealer, I thought I could get the caps back with milk but he only had 49 caps, Is that how it is intended that I get more money when I sell something than when I buy something, because the whole game works the other way around, but it doesn't really matter and something else about Hope, so far I was able to give her serum once, no changes, and the only thing I can do is swap things with her, she still walks normally, time since I gave her the serum is about 3 ingame weeks The challenge with files for me is that I can't put any of them in my mod folder if they are going into the BA2. They have to go in Data so that I can upload them into the BA2 with the correct file structure. So I just have to remember to upload the respective textures, meshes, and materials for any new object added to the mod. Since the loose files are in my Data folder, I won't see a problem in game if I forget to upload them to the mod BA2. I will look again at the trader caps transactions. I think I may have prevented the trader from accumulating caps so that players would not rob them but I can do that in other ways. One simple fix is just to make all of their caps disappear if you kill them. Another fix is just to make the traders essential. Hope's transformation stages are not time based. She progresses each time the player has sex with her. That method was chosen so the player would get to see her progress through each stage. The problem with time based changes is that you start the process, go on a quest somewhere, come back and the actor is already a hucow. I started giving transforming NPCs an eartag with their name on it so that I could find them later when they were full hucows. That way I could give them their name again. I like knowing that a hucow used to be Francine or Anne or Raquel. I name all of my settlers but I usually only have one large settlement/hucow farm. Edited August 26, 2024 by GrimGrim31
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 (edited) 42 minutes ago, GrimGrim31 said: What is the issue with the milky boobs overlay? I wasn't aware that anyone had a problem with it. The art is the same as the overlay in Cheri's mod. I think both use the lactating boobs from Skyrim. The left pic is Cheri's overlay and the right pic is the overlay that Human Cattle uses, which is based on resources from the mod Lactating Breasts by vax2k4 on Nexus. i dont have a problem with ist , I'm just wondering if it's not better to use an overlay where only the Lactating texture is, and not the entire body texture I also use a lot of different body textures that are gone as long as they haven't been milked, maybe I'm exaggerating a bit but I like it a bit different left overlay , right my texture Edited August 26, 2024 by LarryJD8822
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 15 minutes ago, GrimGrim31 said: I will look again at the trader caps transactions. I think I may have prevented the trader from accumulating caps so that players would not rob them but I can do that in other ways. One simple fix is just to make all of their caps disappear if you kill them. Hope's transformation stages are not time based. She progresses each time the player has sex with her. That method was chosen so the player would get to see her progress through each stage. The problem with time based changes is that you start the process, go on a quest somewhere, come back and the actor is already a hucow. I started giving transforming NPCs an eartag with their name on it so that I could find them later when they were full hucows. That way I could give them their name again. I like knowing that a hucow used to be Francine or Anne or Raquel. I name all of my settlers but I usually only have one large settlement/hucow farm. why should you kill them, you need them, that would never have occurred to me the same here , I have not played with the idea of having sex with Hope , she has not explicitly said that it has to be like that for the transformation , and she is also not the prettiest😂
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 @LarryJD8822 Maybe I should delete that texture from the mod because the overlay doesn't use it. I left it in the mod but it isn't used by anything anymore. It used to be used by a clothing item when I first experimented with methods for giving an NPC lactating breasts.
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 4 minutes ago, LarryJD8822 said: why should you kill them, you need them, that would never have occurred to me the same here , I have not played with the idea of having sex with Hope , she has not explicitly said that it has to be like that for the transformation , and she is also not the prettiest😂 Hope doesn't know that having sex will make her change further into a hucow. She is focused on her research and eventually confuses quality research with being the best possible hucow.
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 21 minutes ago, GrimGrim31 said: @LarryJD8822 Maybe I should delete that texture from the mod because the overlay doesn't use it. I left it in the mod but it isn't used by anything anymore. It used to be used by a clothing item when I first experimented with methods for giving an NPC lactating breasts. your wrong i did some shit with the texture and its ingame first scren unmilked second milked
Erebea Posted August 26, 2024 Posted August 26, 2024 (edited) 1 hour ago, GrimGrim31 said: Those are interesting options. I have used the clone syringe on Skinny and Darla before. She certainly deserves it. Shelly is such a minor character that most players may not even know she exists. I have played FO4 over 3000 hours and I only remember playing her sidequest once. She doesn't even have unique dialogue or her own voicetype. I think I walked into the armory, saw her upstairs through the hole in the floor, and killed her with a couple of fragmentation grenades. I thought of making a mod where Parker Quinn's charge card actually works (with merchants other than the one at Far Harbor). Unfortunately, there isn't time enough for all the mods that I want to make. I ran into Darla while doing the Cabot's quests and made her part of the herd. True, I can't remember the last time I did the silver shroud quest, beyond giving Kent the costume and getting caps and healing items. Neither the armour or weapon you get are any good, until you complete the quest at least. The special dialogue is funny the first time, not so much after that. Same kind of goes for the charge card, the vendor dialogue is funny the first time only. By the time I have reached Far Harbour to reclaim the 100 caps, I'm already swimming in caps. On my current playthrough I did make him the first bull in the herd. Edited August 26, 2024 by Erebea
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 (edited) and this is what it looks like when I delete the texture unmilked Edited August 26, 2024 by LarryJD8822
Dudemer Posted August 26, 2024 Posted August 26, 2024 9 minutes ago, GrimGrim31 said: Hope doesn't know that having sex will make her change further into a hucow. She is focused on her research and eventually confuses quality research with being the best possible hucow. I bin Hitting on this idea for a little bit while playing with this mod, Why not have High functioning hucows. Maybe Hope through trial and error discovers a way of controlling herself. it's still a vague idea at the moment in my mind. But I think High Functioning Hucows and bulls would make great farm hands. Maybe bulls are more likely to be High Functioning but at the cost of them being dude bro sex pests. And hucows are less likely because of the addicting nature of the serums milk production effects and way those effects cause codependency on farms hands and workers for Feeding, Sheltering, Milking and Fucking them. In theory to be a High Functioning Hucow you need to take your own need into your own hands. Maybe Hope through feeding herself, Fucking herself(with Toys) and Milking herself makes her feel and act more human, An when she is feeling weak(Horny) she can always give in and let the Hands do and Think for her. The Player in this Idea will be a natural High Functioning Hucow/Bull no matter what sex they are, An to that effect the Player could just walk into a stall and play the part and be treated like another cow for a bit. That's my thoughts anyways. [;)] 1
LarryJD8822 Posted August 26, 2024 Posted August 26, 2024 (edited) 1 hour ago, GrimGrim31 said: Hope doesn't know that having sex will make her change further into a hucow. She is focused on her research and eventually confuses quality research with being the best possible hucow. the player doesn’t know it either, maybe you can give the players a little hint somehow, I think I have to have a little rendezvous with hope now Edited August 26, 2024 by LarryJD8822
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 (edited) 3 hours ago, LarryJD8822 said: and this is what it looks like when I delete the texture unmilked Weird, I guess that I will look at that texture today then. I haven't worked with the milky boobs overlay in years. Edit: OK, you are correct. The overlay is using the whole texture. I thought that I had reduced it to just the area around the breasts but I never finished that reduced version. Looking at my notes, I never solved the null value background issue and looking at Cherie's version I can see why. I was using the wrong type of material file and had some things flagged that should not have been turned on. I can switch to Cherie's version and change the source credit to her mod. I may also add it to recommended mods because I like her tramp stamp tattoos. Her mod is buried deep in Lover's Lab so some folks may appreciate a direct link. Edited August 26, 2024 by GrimGrim31
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 23 minutes ago, LarryJD8822 said: the player doesn’t know it either, maybe you can give the players a little hint somehow I will just add a FAQ section in the mod description and explain how the different transformations work. It was a post that is now buried in the forum pages.
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 (edited) 4 hours ago, Dudemer said: I bin Hitting on this idea for a little bit while playing with this mod, Why not have High functioning hucows. Maybe Hope through trial and error discovers a way of controlling herself. it's still a vague idea at the moment in my mind. But I think High Functioning Hucows and bulls would make great farm hands. Maybe bulls are more likely to be High Functioning but at the cost of them being dude bro sex pests. And hucows are less likely because of the addicting nature of the serums milk production effects and way those effects cause codependency on farms hands and workers for Feeding, Sheltering, Milking and Fucking them. In theory to be a High Functioning Hucow you need to take your own need into your own hands. Maybe Hope through feeding herself, Fucking herself(with Toys) and Milking herself makes her feel and act more human, An when she is feeling weak(Horny) she can always give in and let the Hands do and Think for her. The Player in this Idea will be a natural High Functioning Hucow/Bull no matter what sex they are, An to that effect the Player could just walk into a stall and play the part and be treated like another cow for a bit. That's my thoughts anyways. [;)] High functioning hucows fits in with the current lore in Human Cattle. Lloris tells the player that hucows are not dumb, they're just very distracted or overwhelmed by so many strong needs and sensations (including strong desires). If their basics needs are satisfied, they could very well be more functional (at a nearly human level). I haven't thought of ways to implement this and there are many things already on my plate to finish so I don't know if I will get to high functioning hucows before I start my next mod. Edited August 26, 2024 by GrimGrim31
GrimGrim31 Posted August 26, 2024 Author Posted August 26, 2024 (edited) Version 1.16.0. is now available. Changes are: Added the missing BGEM files to the BA2 archive for Alundra's stall floor and milk refrigerator. Minor change to the body morph syringe script. Changed the Milky Boobs overlay to the one created by Cherie in her mod Cherie's Looksmenu Overlays. Added a link to that mod in recommended mods. Added a backup check to get Doctor Morea and the other NPCs into Vault 81 if the package script failed. Minor addition to the hucow bliss actor dialogue. Changes to the trader quest to add caps jingles when trading and to make buying cows cost more than you earn selling them. Made Desi and Luci essential and prevented the player from pickpocketing them. Let them keep any caps they make from selling cows. Added a FAQ section to the mod description. Milkers use an idle while milking cows now (test version to check positioning and timing) Try milking a cow in 3rd person view. Approach the cow from their front so that you are facing them and they are facing you. An idle should play for you. It's just a test at this point to check positioning and timing. I still have to figure out the script function when you approach the cow from other angles. I should have time to look at Dudemer's body meshes this evening. Tomorrow, I want to work on some more dialogue for Doctor Hope. Edited August 26, 2024 by GrimGrim31 3
GrimGrim31 Posted August 27, 2024 Author Posted August 27, 2024 @Dudemer I tried your CBBE body with the two sliders tonight. This pic is my hucow preset for CBBE using bodymorphs. It's nice but the breasts seem too small and it uses a lot of sliders. The second pic is my preset with your body growth slider at 70 percent. The breasts are much larger and the legs and body are thicker. The arms look unchanged. The third pic is my hucow preset with 70 percent of your body change slider and 70 percent of your growth slider. Much thicker and huge tracts of land...um...breasts. The last pic is all CBBE sliders at zero except for your two sliders at 80 percent. Decent body that is noticeably thicker than the default zero body and the breasts are much larger than my hucow preset. It is nice that it only requires two slider changes to get to this body. 2
katrina.balanchuk Posted August 27, 2024 Posted August 27, 2024 Is it possible to have the mod installed on the game but wait with quest start? I mean will girls from Commonwealth Captives and other still spontanously hucow even if quest has not been started?
GrimGrim31 Posted August 27, 2024 Author Posted August 27, 2024 5 hours ago, katrina.balanchuk said: Is it possible to have the mod installed on the game but wait with quest start? I mean will girls from Commonwealth Captives and other still spontanously hucow even if quest has not been started? Yes, the mod starts when you start the game. Everything works from the start except for the things that you get from the Doctor Moreau quest and you can get most of that from the MCM. The Doctor Moreau quest is the one that starts later during the game.
LarryJD8822 Posted August 27, 2024 Posted August 27, 2024 I made a bull farm with 24 bulls and 8 women in the settlement. The following happens: the longer I stay in the settlement, the fewer NPCs move, they don't go to bed. At the beginning there is sex with a bull every 4 minutes, but after the 6th time it stops and there is only one bull at a time. With human resources I sometimes have up to 8 animations running at the same time, I think your script is hindering itself, you should allow several animations at the same time, the strange thing is I was in Murkwater, where my 24 bulls are, then I went to a mod settlement (redrocket Quincy) and a bull from Murkwater teleported a settler from Quincy to him. In Redrocket Quincy, only 4 of the 16 NPCs were moving. I quickly went back to Murwater and there only 12 of the 36 were moving. I saved the game, loaded the game,30 minutes everything was OK again, then the same thing started again. I thought there would be a lot going on with 24 bulls and eight women. In another settlement with 4 bulls and 30 women, that didn't happen. I primarily made this settlement to get women pregnant quickly. I'm not in favor of turning the player character into a cow, but my female PC is a sex-hungry nymphomaniac and can't keep her legs together with 24 bulls around. Is it possible to get an item, maybe a ring or something, if you wear it so that the bulls always want to jump up. By the way, no more problems with the HUcow texture anymore, works well now. anyway DR. Moreau still doesn't go into the Vault, he still says we are on the way to Vault 81 does Red also buy bulls? if not can you create a character that buys them? I know I can slaughter them but they are also good sperm donors
GrimGrim31 Posted August 27, 2024 Author Posted August 27, 2024 (edited) 30 minutes ago, LarryJD8822 said: I made a bull farm with 24 bulls and 8 women in the settlement. The following happens: the longer I stay in the settlement, the fewer NPCs move, they don't go to bed. At the beginning there is sex with a bull every 4 minutes, but after the 6th time it stops and there is only one bull at a time. With human resources I sometimes have up to 8 animations running at the same time, I think your script is hindering itself, you should allow several animations at the same time, the strange thing is I was in Murkwater, where my 24 bulls are, then I went to a mod settlement (redrocket Quincy) and a bull from Murkwater teleported a settler from Quincy to him. In Redrocket Quincy, only 4 of the 16 NPCs were moving. I quickly went back to Murwater and there only 12 of the 36 were moving. I saved the game, loaded the game,30 minutes everything was OK again, then the same thing started again. I thought there would be a lot going on with 24 bulls and eight women. In another settlement with 4 bulls and 30 women, that didn't happen. I primarily made this settlement to get women pregnant quickly. I'm not in favor of turning the player character into a cow, but my female PC is a sex-hungry nymphomaniac and can't keep her legs together with 24 bulls around. Is it possible to get an item, maybe a ring or something, if you wear it so that the bulls always want to jump up. By the way, no more problems with the HUcow texture anymore, works well now. anyway DR. Moreau still doesn't go into the Vault, he still says we are on the way to Vault 81 does Red also buy bulls? if not can you create a character that buys them? I know I can slaughter them but they are also good sperm donors Cows will stop moving when the game engine is overloaded. Maybe you have too many scripts running at the same time or too many NPCs in the loaded area. You can start them moving again by talking to them and telling them "Nevermind." That dialogue has a script attached that tells them to evaluate their package. They should start moving. Cows should sleep for ten hours every night. What beds are you using for them? Are they restrained when they are awake? Sex scenes for bulls are limited to one bull at a time. I can increase that. You must have teleported to a new settlement when the game was selecting the female actor for the bull. I should be able to fix that process and just have the sex scene cancelled if the player leaves the settlement. There is currently a 40 percent chance of a bull sex scene every two game hours. I can change this system to a 40 percent chance per bull and allow the first eight bulls selected to start sex scenes. That will get a bit crazy like Human Resources but players can control it by having fewer bulls or turning off the random sex scenes in the MCM. Doctor Moreau should go into the vault if the quest stage is 100 and he is currently outside Vault 81. Something in your game is making one of those conditions untrue. I wonder if the Vault 81 Trading Camp Settlement mod changes something about the current location ID for the area outside Vault 81. I can try an alternate condition that looks for the trading camp location and sends Doctor Moreau inside if he is in that location. Red buys bulls or cows. She randomly selects nine that she likes. I may add some options to her trading so that you can recommend other cows to her and she can accept or refuse. She really wants the cows because the people in Rhode Island need the milk so don't expect her to want many bulls. Edited August 27, 2024 by GrimGrim31
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