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Posted
8 minutes ago, noone5 said:

here a pic It says loading that you see at the bottom there and then the loading disappears and nothing changes

 

2024-08-18_2017_1.png

 

Can you screenshot the Doctor Moreau Quest in your pipboy to show what objective it has given you at the current time?

 

 

Posted
2 hours ago, GrimGrim31 said:

 

Fred, it looks like Heather has her very own faction.  I'll update Human Cattle to support her faction to make it friendly to hucows.

 

Settlers everywhere thank you!

 

Posted
4 hours ago, fred200 said:

 

Settlers everywhere thank you!

 

 

referencing Heather (have not did Human Cattle with her yet) she will aggro on slaves i make with Just Business ....... sometimes.

i found it very flaky on when Heather would aggro on slaves, i could walk through a settlement 4 times and the 5th time she would aggro.

 

what i did find that worked (for me at least) all the time was to talk to Heather and have her change her combat (when she engages combat).

now i just have her change her combat so that she does not engage unless Nora (me) is fighting.  works so far.

 

of course Grim is already fixing it a different way, but until he does this might work.

 

Posted (edited)
7 hours ago, GrimGrim31 said:

 

Have you completed the quest (cured Emily)?

EDIT: solved by loading a prior save and prior to leaving sanctuary. :)

 

No I am at the stageof trying to leave FInch farm with Lloris.

Sorry I should have been more clear.

I spoke ot emily with all dialogue options in order to get the quest from the Dr.

Then with the Dr I agreed to try to cure her and he told me to take Lloris.

but it seems there is no option for me to talk to him to take him with me.

I dont want ot just leave in the hope the follows in case that breaks the quest.

Edited by katrina.balanchuk
Posted
45 minutes ago, GrimGrim31 said:

 

Is there an issue with that mod too?

 

 

That was just my (somewhat facetious) comment - not a mod...

Posted
7 minutes ago, fred200 said:

 

That was just my (somewhat facetious) comment - not a mod...

 

Heather also joins the Player Faction and the CurrentCompanionFaction so I made sure those were allied with the HuCow Faction too via script so that no other mod changes that relationship.

 

Posted

Yesterday I vaccinated a few gunners with HUCOW Serum Syringe (12, 9 women 3 men) and took them to a settlement, unfortunately I couldn't assign them. I then used the Clone Syringer, that worked, of course I had 12 women.

So I went out again, there was a Brotherhood patrol around the corner, ....3 bulls, I couldn't assign them either, then I sent one to the table via command, begin was displayed, but nothing happened, I couldn't get the bull off the table either.

reloaded a save

So different plan, I used Portable Cloning Device mod beforehand to duplicate them, that worked.

 

is it possible to add a bull cloning serum

Posted
2 minutes ago, LarryJD8822 said:

is it possible to add a bull cloning serum

+1 for this feature!

That would be awesome!!! :)

 

 

Posted
14 hours ago, GrimGrim31 said:

 

Can you screenshot the Doctor Moreau Quest in your pipboy to show what objective it has given you at the current time?

 

 

will do 

Posted

@noone5  If you told Doctor Moreau that you were ready to get started and he told you to take Lloris with you, then you should be able to read the information in the terminal at Med-Tek.   I will try to run through the quest stages later this week to check everything again.

Posted

l will Also see if I start a new Save if it fixes it cause my game is kind of buggy now I think about it I'll let you know what I'll find thanks for the help

Posted
16 hours ago, noone5 said:

here a pic It says loading that you see at the bottom there and then the loading disappears and nothing changes

 

2024-08-18_2017_1.png

Keep in mind that the entries on this terminal work a little differently from most terminals.  First you choose a project, then you read about that project in the three summaries, "Project Summary", "Research Summary" and "Future Direction".  You can then choose a different project and read the three summaries for that project.

 

A hint:  for this mod, 42 isn't the answer to everything, 134 is.

 

Posted
28 minutes ago, GrimGrim31 said:

 

Sweeeet!

On another note,

I grabbed a couple female HuCow Raiders, not the clone serum, and sold them in Goodneighbor. Now every time I visit they change between female & male and might be clothed or not.

They remain HuCows regardless of how they render.

hummm.... bet they wouldn't do it if I'd use the clone serum... gotta try that.

Posted
2 hours ago, LarryJD8822 said:

Yesterday I vaccinated a few gunners with HUCOW Serum Syringe (12, 9 women 3 men) and took them to a settlement, unfortunately I couldn't assign them. I then used the Clone Syringer, that worked, of course I had 12 women.

So I went out again, there was a Brotherhood patrol around the corner, ....3 bulls, I couldn't assign them either, then I sent one to the table via command, begin was displayed, but nothing happened, I couldn't get the bull off the table either.

reloaded a save

So different plan, I used Portable Cloning Device mod beforehand to duplicate them, that worked.

 

is it possible to add a bull cloning serum

I'm having some troubles with the Examination Table.  I can workshop assign a character to the table, but when pressing my activation key ('w' in my case, I tried 'e' in case it was hard coded) nothing happens.  Since the table menu doesn't come up, I can't release the future cow from the table.  After updating to V01.12.00, I replaced the Examination Table from one placed when running V01.11.00 .  I added a second table and a different hucow and the same thing happened.  V01.10.00 and V01.11.00 examination tables worked OK.

 

With V01.12.00, I'm not certain the hucow farmers are milking cows, but this is a new run and I have only a few settlers ( a few females and two males with buckets who are also plant farmers), one hucow and one hubull, so it might be that they hadn't gotten around to milking.

 

Posted
14 minutes ago, tinkerbelle said:

I'm having some troubles with the Examination Table.  I can workshop assign a character to the table, but when pressing my activation key ('w' in my case, I tried 'e' in case it was hard coded) nothing happens.  Since the table menu doesn't come up, I can't release the future cow from the table.  After updating to V01.12.00, I replaced the Examination Table from one placed when running V01.11.00 .  I added a second table and a different hucow and the same thing happened.  V01.10.00 and V01.11.00 examination tables worked OK.

 

With V01.12.00, I'm not certain the hucow farmers are milking cows, but this is a new run and I have only a few settlers ( a few females and two males with buckets who are also plant farmers), one hucow and one hubull, so it might be that they hadn't gotten around to milking.

 

 

I will take a look in the next playtest.

 

 

Posted
6 hours ago, tinkerbelle said:

Keep in mind that the entries on this terminal work a little differently from most terminals.  First you choose a project, then you read about that project in the three summaries, "Project Summary", "Research Summary" and "Future Direction".  You can then choose a different project and read the three summaries for that project.

 

A hint:  for this mod, 42 isn't the answer to everything, 134 is.

 

Yep that was it

Posted

Enjoying the mod a lot

more data: in my playtghrough where i addedthe latest version retraints are invisible.

There is also a collar that shows up but it is also often invisible (but nto always).

If i try to take it off becase its invisble on a girl it attaches itself to myself for some reason. :)

Posted (edited)
4 hours ago, katrina.balanchuk said:

Enjoying the mod a lot

more data: in my playtghrough where i addedthe latest version retraints are invisible.

There is also a collar that shows up but it is also often invisible (but nto always).

If i try to take it off becase its invisble on a girl it attaches itself to myself for some reason. :)

 

I will look at the restraint issue later today.  The auto attach to the player is also something that I can change.  It is probably a condition check issue for the Reset Milking function.

 

EDIT:  Which restraint set is invisible?

 

Which collar shows up and is sometimes invisible?

 

I checked the mod and cannot see what would cause these issues.  The vault-tec restraint set meshes are part of the BA2 and the vault-tec restraint set should only attach itself to the player if the player is a hucow and has the set in the player inventory when the reset milking function is called once per day.  I can change the reset milking function but that won't fix your issue if the restraint set is equipping itself automatically and staying equipped so that you cannot remove it.  And changing the function will not help if the issue is with a collar or restraint that is not the mod's vault-tec restraint set.

 

Do the cows have any other armor/clothing/race modification item equipped besides the collar or restraint set?  If they have an armor item that also uses the neck slot, that will cause a conflict because the NPC cannot unequip the vault-tec restraint set so it will stay equipped, and the NPC will have two items fighting over the neck slot.

 

Edited by GrimGrim31
Posted

Where is the Emogene dialog tucked?

I checked pretty much every mod Quest. She does not have her own Quest, and it is not in any of the obvious places.

Like Dr Hope, I like to check the dialog trees to make sure I have not missed anything. Like Emogene going full HuCow.

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