Skelletoncz Posted August 16, 2024 Posted August 16, 2024 37 minutes ago, Nightlistic said: Ty for the help. The quest for this mod has just been immersive killing. Had to console command to complete it after finally finding the cure stuff then heading back to the Dr. It says wait for him to examine it. I waited, and waited, and slept. Nothing happened. Can't even craft any of the furniture because it just doesn't show as an option in the crafting menus. I really wanted to like this mod but so far it's been more frustratingly vague about what to do that its taken most of the fun out of the mod already.  Lloris has holopite with blueprints. After being accepted into the settlement, you have access to it. In the caravan, together with the serums, there is a holopite that contains instructions for the serums. You need to upload them before you give it to the doctor.
Battlecry Posted August 16, 2024 Posted August 16, 2024  I have to say that the 3 legendary high level deathclaws fight is ridiculous and ruins it. Im sure people who use this mod want to make hucows and have fun with it as soon as possible. That fight really needs a level 70 character or something ,and on harder difficulties its almost impossible. 1
izzyknows Posted August 16, 2024 Posted August 16, 2024 16 minutes ago, Battlecry said:  I have to say that the 3 legendary high level deathclaws fight is ridiculous and ruins it. Im sure people who use this mod want to make hucows and have fun with it as soon as possible. That fight really needs a level 70 character or something ,and on harder difficulties its almost impossible. Such an overdo. Just grab a weapon mod to use in "special" occasions. Or just RUN AWAY! Like a wimpy Super mutant. LOL BTW, Commonwealth Captives make for a great distraction/combat tool. I've noticed that enemies will "generally" target them first.
katrina.balanchuk Posted August 16, 2024 Posted August 16, 2024 (edited) 53 minutes ago, Battlecry said:  I have to say that the 3 legendary high level deathclaws fight is ridiculous and ruins it. Im sure people who use this mod want to make hucows and have fun with it as soon as possible. That fight really needs a level 70 character or something ,and on harder difficulties its almost impossible.  When it comes to erotic mods I generally do them to represent myself at a young age. so mostly fresh out of the vault. maybe level 3 tops. I did that part withconcole commands, that I learned here on LL.  But my paralell playthrough as a guy-hero at level 82 with the Blue armor from Nuka world and and legendary laser minigun its a matter of seconds to take care of the deathclaws. Edited August 16, 2024 by katrina.balanchuk
GrimGrim31 Posted August 16, 2024 Author Posted August 16, 2024 8 hours ago, katrina.balanchuk said: V.1.11.0.: those revisions to the stall's objects to "take" do we need to build new ones or will the old ones "take" those revisons?  Try replacing the stall troughs. They have scripts so if you don't replace them, they use the old version of the script. It might be sufficient to store them and then build them again.  Â
GrimGrim31 Posted August 16, 2024 Author Posted August 16, 2024 4 hours ago, Nightlistic said:  Ty for the help. The quest for this mod has just been immersive killing. Had to console command to complete it after finally finding the cure stuff then heading back to the Dr. It says wait for him to examine it. I waited, and waited, and slept. Nothing happened. Can't even craft any of the furniture because it just doesn't show as an option in the crafting menus. I really wanted to like this mod but so far it's been more frustratingly vague about what to do that its taken most of the fun out of the mod already.   Did you talk to Doctor Moreau after he examined the items that you gave him? He requires four game hours to examine the objects.  You can craft the furniture immediately by choosing the MCM option for the holotape, but you have to run the holotape in your Pipboy or a terminal before you can build anything.  I can't help your frustration. The mod is intentionally vague because I hate Fallout 4's quests where a little green tag appears on everything and no one has to use their brain. The clues are in the mod and it's fairly intuitive. I do understand that it is much more difficult for players that have English as a second or third language which is why you don't have to complete the quest to get the items that you need to start a hucow farm. You can just use the MCM.  I may scale the enemies for the player level but that is an exercise in futility since some players have very good weapons and armor at very low levels. Or they use mods to improve their character's ability to kill enemies. There is no perfect encounter for all players.     1
fred200 Posted August 16, 2024 Posted August 16, 2024 2 hours ago, katrina.balanchuk said:  When it comes to erotic mods I generally do them to represent myself at a young age. so mostly fresh out of the vault. maybe level 3 tops. I did that part withconcole commands, that I learned here on LL.  But my paralell playthrough as a guy-hero at level 82 with the Blue armor from Nuka world and and legendary laser minigun its a matter of seconds to take care of the deathclaws.  I always add the mod Depravity even if I don't play it, just so I can console in the handgun "Hobo Killer". I even do this on Nuka Ride at lvl 3. Works great on sage rats - or deathclaws.
GrimGrim31 Posted August 16, 2024 Author Posted August 16, 2024 (edited) 3 hours ago, Skelletoncz said:  Lloris has holopite with blueprints. After being accepted into the settlement, you have access to it. In the caravan, together with the serums, there is a holopite that contains instructions for the serums. You need to upload them before you give it to the doctor.  The hucow serums should be constructible once you complete Doctor Moreau's quest by curing Emily.   3 hours ago, Battlecry said:  I have to say that the 3 legendary high level deathclaws fight is ridiculous and ruins it. Im sure people who use this mod want to make hucows and have fun with it as soon as possible. That fight really needs a level 70 character or something ,and on harder difficulties its almost impossible.  You can use the MCM to get the blueprints holotape so that you can build all of the hucow furniture items immediately. Just remember to run the holotape in your Pipboy or a terminal before you start building. You can also MCM the ability to milk hucows so the only thing you can't get from the MCM immediately are the hucow syringes which require you to complete the quest before you can construct them. However, you can always console them.  During playtests, I was able to defeat the Deathclaws with a level 22 character and a level 56 character. That was normal difficulty for the game. I haven't tried it in Hardcore mode or a higher level of difficulty. I may scale the number of Deathclaws to the player level. It is usually a long fight unless you have special weapons or a special killing ability. The Deathclaws are not dumb and will run off and wait out of weapon range until you leave the trailer. Or they will use their hiding ability so that you can't see them. I often had to leave the trailer and draw the Deathclaws back into range or have a companion outside to attract them. I also found that jumping to the top of the trailer worked sometimes to get much better firing angles to the Deathclaws. They cannot reach you up there but you still have to solve the problem of them running off and hiding where you cannot shoot them.   Edited August 16, 2024 by GrimGrim31
Battlecry Posted August 16, 2024 Posted August 16, 2024 (edited) On hard difficulty it took forever to kill 1 deathclaw with a fully modded 50cal machine gun from fallout 76. I had to use god mode cos it was taking so freaking long with them constantly running away.Extreme bullet sponges on hard difficulty and they ONE SHOT me everytime when i was level 14 Cos of trying new adult mods u kinda have to start a new game alot and i wanted to have HuwCows as soon as possible cos i love it,but the deathclaws every time are blocking me from having them. So i usually have to resort to the kill console command. The story is just for immersion ,blocking us with overpowered deathclaws is so unnecesarry  It reminds me of Skyrim castle mods in the past,The modders somehow thought its necesarry to put ten level 120 guards there with modded ultimate weapons.Always pissed me off.Cos with Bethesda games u need to start new playthroughs alot and u wanna get the castles right away and the lovely HuCows lol  I love your mod,really great work,just the deathclaws are pissing me off on hard difficulty,I just wanna mess with Hucows Edited August 16, 2024 by Battlecry
JB. Posted August 16, 2024 Posted August 16, 2024 23 minutes ago, Battlecry said:   It reminds me of Skyrim castle mods in the past,The modders somehow thought its necesarry to put ten level 120 guards there with modded ultimate weapons.Always pissed me off.Cos with Bethesda games u need to start new playthroughs alot and u wanna get the castles right away and the lovely HuCows lol These are the mod author's decisions. He's not providing a product for you, he's providing a mod for the community. Everyone is free to edit it at their pleasure. Complaining about something like that seems nonsense to me. 3
Skelletoncz Posted August 16, 2024 Posted August 16, 2024 56 minutes ago, GrimGrim31 said: The hucow serums should be constructible once you complete Doctor Moreau's quest by curing Emily.   I once completed a quest without reading the sera holopite. After completing the Emily quest. I didn't know how to make sera. 1
izzyknows Posted August 16, 2024 Posted August 16, 2024 28 minutes ago, Battlecry said: I love your mod,really great work,just the deathclaws are pissing me off on hard difficulty,I just wanna mess with Hucows kah is your friend... use it. Â 1
izzyknows Posted August 16, 2024 Posted August 16, 2024 Just now, Skelletoncz said:  I once completed a quest without reading the sera holopite. After completing the Emily quest. I didn't know how to make sera. I just now did that! 🤬
Battlecry Posted August 16, 2024 Posted August 16, 2024 56 minutes ago, JB. said: These are the mod author's decisions. He's not providing a product for you, he's providing a mod for the community. Everyone is free to edit it at their pleasure. Complaining about something like that seems nonsense to me. What a nonsense,im giving my opinion hoping he might change it,if he does or not is up to him. Your comment is so pretentious
katrina.balanchuk Posted August 16, 2024 Posted August 16, 2024 Not speaking for anyone but myself..: The line between post that is suggesting and providing information about in-game events, (beta testing), and one that is or sounds complaining is sometimes a fine one in peoples perception... Â Â 1
GrimGrim31 Posted August 16, 2024 Author Posted August 16, 2024 44 minutes ago, Battlecry said: What a nonsense,im giving my opinion hoping he might change it,if he does or not is up to him. Your comment is so pretentious  JB is just telling you the truth. Mod makers make the mod they want to see. It is a lot of work and way too many hours of labor to create something they don't enjoy. There are some mod makers that quit making mods just because of the comments they get in their forums or the "harrassment" they get on social media from people that want something "changed" or "perfected". Or the mod makers just choose to make the mods only for themselves or a small group of friends/associates.     You call his comment "pretentious", but you should also look at your own comments and question whether they can be viewed as overdramatic? It's the internet so our comments are easily misunderstood. It is OK to hate the deathclaws but understand that others may love that fight. There are not many challenging battles in FO4. My personal favorites are taking the Castle, Big John's Salvage, the intersection in front of Fallon's Department Store, and just about any fight with The Disciples in Nuka World or assaultrons. Most battles are dull for me.     I can make the hucow syringes available in the Chem Workbench when the other items are constructible via MCM. That is easy enough and would satisfy the players that just want to get straight to cow farming.   2
Battlecry Posted August 16, 2024 Posted August 16, 2024 20 minutes ago, GrimGrim31 said:  JB is just telling you the truth. Mod makers make the mod they want to see. It is a lot of work and way too many hours of labor to create something they don't enjoy. There are some mod makers that quit making mods just because of the comments they get in their forums or the "harrassment" they get on social media from people that want something "changed" or "perfected". Or the mod makers just choose to make the mods only for themselves or a small group of friends/associates.     You call his comment "pretentious", but you should also look at your own comments and question whether they can be viewed as overdramatic? It's the internet so our comments are easily misunderstood. It is OK to hate the deathclaws but understand that others may love that fight. There are not many challenging battles in FO4. My personal favorites are taking the Castle, Big John's Salvage, the intersection in front of Fallon's Department Store, and just about any fight with The Disciples in Nuka World or assaultrons. Most battles are dull for me.     I can make the hucow syringes available in the Chem Workbench when the other items are constructible via MCM. That is easy enough and would satisfy the players that just want to get straight to cow farming.   Posting my comment right after getting killed over and over again by the deathclaws might not have been the best idea lol I didnt mean anything wrong with what i said,I just personally with adult mods like to right away be able to use them and test them out,usually with a new game.  But i can see you like very challenging battles,so yeh i understand why u added them.But it prevents me to right away use ur mod.  2
GrimGrim31 Posted August 16, 2024 Author Posted August 16, 2024 (edited) 4 hours ago, Skelletoncz said:  I once completed a quest without reading the sera holopite. After completing the Emily quest. I didn't know how to make sera.  I see what happened. That holotape unlocked the old serums and injectors that I no long use. You saw them in the Syringer Ammo section of the Chem Workbench. I will disable them. The current version of all of the hucow syringes are in the VaultTec 134 section of the Chem Workbench menu.   Edited August 16, 2024 by GrimGrim31 1
physalis Posted August 17, 2024 Posted August 17, 2024 Hi,  First off, great mod!  I would like to ask when/where do we get blueprints for the HuCow farm/workshop objects.  Many thanks!
Dudemer Posted August 17, 2024 Posted August 17, 2024 https://www.nexusmods.com/fallout4/mods/86525?tab=description  I saw this new AI Voice Generator. on the nexus and thought you might like to get a look at it. It might be better For Side Characters. I wouldn't use it yet though see how other users get on with it first my dude. 1
GrimGrim31 Posted August 17, 2024 Author Posted August 17, 2024 4 hours ago, physalis said: Hi,  First off, great mod!  I would like to ask when/where do we get blueprints for the HuCow farm/workshop objects.  Many thanks!  Thank you. You can use the MCM to get the blueprints holotape added to your inventory. Run it in your Pipboy or a terminal.  In the quest, you can find the holotape on the floor next to the terminal in Parsons Creamery or in the inventory of Doctor Moreau or Lloris.  Picking up the holotape off the floor in Parsons is a bit of a challenge (intentionally). It's meant to be difficult to find and obtain. The best method is to sneak and move the aim cursor a bit to the left of the chair until you see the name of the holotape. Then you can pick it up.  Â
valcon767 Posted August 17, 2024 Posted August 17, 2024 ok now i know what i missed to get the constructable objects (PEBKAC = operator error).  for those talking about the deathclaw fight every user will have a different experience (gear and level make a big difference). my level 14 Nora (no combat perks) used over 2000 rounds of ammo total in the fight (over 90% vats shots and over 90% of vats shots hit).  but i did win the fight eventually (after losing during it). a previous post by me (https://www.loverslab.com/topic/234333-human-cattle-beta-version/?do=findComment&comment=4448582) tells a bit about the fight. and a follow up post (https://www.loverslab.com/topic/234333-human-cattle-beta-version/?do=findComment&comment=4448582) explains a bit that was odd (Lloris was way more active in the fight than he would usually be) about the fight.  i did go back and redo the fight with a level 3 Nora and won the fight in a total of 4 shots. yes i killed 3 legendary deathclaws in 4 shots with a level 3 Nora with total perks being 1 in lockpicking and 1 in aquagirl, and no i did not cheat.  hit a deathclaw with a mini-nuke from a Fatman and they do tend to die fast. got the Fatman and mini-nuke from Robotics Disposal Grounds. mini-nukes came from Robotics Disposal Grounds, Lexington (Pulowski shelter), Arturo's House, KL-E-O's shop (stole a total of 2 from her). and yes this is a very dangerous way to win the fight (if they are to close you will kill yourself when shooting them), but it can be done.  would i recommend doing the fight this way .... umm NO due to the fact that the slightest mistake using this method means you are dead dead dead.  so yes a very low level Nora can win the fight but does have to prepare for it, and sniping from inside the trailer will work (if you have enough ammo), providing you manage to dodge the rubble if the deathclaws throw it at you (but hey at least you can usually see it coming and just step aside).  and yes i do like challenging fights, but this was a bit much for me (first time at least when i was not expecting it), but i did still enjoy the fight overall, and really do like the mod.  2
izzyknows Posted August 18, 2024 Posted August 18, 2024 2 hours ago, valcon767 said: would i recommend doing the fight this way Hell yea ya should! 🚀 Steamrolling every enemy ain't no fun.  Â
GrimGrim31 Posted August 18, 2024 Author Posted August 18, 2024  Version 1.12.0. is available for download.  Changes are:  Added support for the Recruit Emogene Cabot as Settler mod so that she can hide from her family in your settlement wearing a hucow disguise. Her dialogue starts once she arrives at the settlement from Goodneighbor. Changed a few things for Doctor Hope so that she asks for help from the player more consistently. Also made sure that she crawls now after taking the serum. Edited the bulls body morphs for Body Talk because the bull body was way too blocky before.  4
VaunWolfe Posted August 18, 2024 Posted August 18, 2024 Out of curiosity if I was somehow able to have supermutans as settlers could they function as a farm hand or the bull?
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