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Posted
6 hours ago, GrimGrim31 said:

This mod will randomly take one female Commonwealth Captive that is following the player and start transforming them.  It is a low probability but it can start almost instantly when you have rescued a captive.  I still have to create a similar process for male captives.

The problem is that once this process starts, I can no longer dismiss the NPC or send her to work on a settlement.

Posted
34 minutes ago, AWHA2 said:

The problem is that once this process starts, I can no longer dismiss the NPC or send her to work on a settlement.

I just kinda ignore her and talk to her once a day or so. She's pretty well behaved and not really a burden.

Except when she just has to stand right in front of you during combat wanting pets for being a good hucow.

Posted
6 hours ago, AWHA2 said:

The problem is that once this process starts, I can no longer dismiss the NPC or send her to work on a settlement.

 True. but is not such a huge hassle to ahve her follow you for a bit no?

On a erotic playthrough the main quest doesnt matter much anyway i think and i just kinda walk around.

Posted (edited)
9 hours ago, AWHA2 said:

The problem is that once this process starts, I can no longer dismiss the NPC or send her to work on a settlement.

 

Craft the immunity pills in the Chem Workbench and give them to her.  Oh wait, that is in the next update.

 

 

Edited by GrimGrim31
Posted (edited)

Version 1.13.0. is now available.

 

Changes are:

 

  • Created a clone syringe that will not change males into females. 
  • Modified the Immunity Pill so that it also stops the transformation process for NPCs. 
  • Finished package changes for the stall hucows so they no longer wander before sleeping.

Thanks to LarryJD8822, I am going to spend another month creating voiced dialogue.  And working on a way to allow players to change the default body morphs for the hucows.  I will try first to change it via the MCM.  It should be technically feasible but it will require a lot of global variables (around 50). 

 

For anyone interested in using ElevenLabs for their own mods, I also learned that my 30 voice limit is flexible.  I can delete a voice that I used before and add a new voice or create a new voice.  The limit means that I cannot swap more than 30 voices in the same month, but I can swap all 30 every month if I want to do that.  This means a lot more possibilities for unique NPC voices.

 

 

 

 

Edited by GrimGrim31
Posted
6 minutes ago, Erebea said:

Version 1.13.0 has the Heather Casdin mod as a requirement, which I guess isn't intentional?

 

Whoops, I'll fix that.  I was using it to check some things and the CK must have added it.

Posted (edited)

This .nif doesn't exist in your mod, is invisible in the build menu the door too (SetDressing\PlayerHouse\PlayerHouse_KitchenRefrigeratorAlundraMoo.nif )

 

and  StallFloorConcrete_AlundraGreen.nif  has a material (Materials\Interiors\Building\BldCarpet_AlundraGreen.bgsm) that doesn't exist in your mod, its pink in build menue

 

and the nuka world entries are still there all Thirst Zapper ar initially disabeld

 

and to get some more Patreons , post something on patreon , maybe some adult pics of the mod or whatever you like , its realy empty there

 

about the shader we talked, here is a picture, I don't know why, all other Hucows in the settlement should also have the regular dirt texture, and don't have the error

after milking everything is ok again

Spoiler

Photo10.thumb.png.2825df3064394671156d1989f8a2c769.png

 

about Rhode Island red

 

 

Spoiler

Photo12.thumb.png.c0f67edd0f855f60bdb5010876235778.png

 

 

I talked to her and opened the normal trader dialog, nothing about hucow sell, now she follows me (in the settlement) and I can no longer open a dialog with her, Boo Boo stands still outside the settlement


and about the AM morphs , they only work with new bulls, is it possible to change this , same for the hucows

Spoiler

 

 

 

 

Photo14.thumb.png.85a7cf19f7473b54fa021654afdf43b3.png

 

 

and that's why I want a different body, the legs look bad, the hucows only stand for a short time when they change the animation, but that's almost hucow torture

 

Spoiler

Photo15.thumb.png.beadab13c176ca56a583be1c08db5edd.png

 

and a little bonus


Dayna from Fusion City may have some fun

 

 

 

Spoiler

Photo8.thumb.png.7f9dbc5c36fb456ef28b39f8c2470e54.png

 

 

 

 

Edited by LarryJD8822
Posted
2 hours ago, LarryJD8822 said:

This .nif doesn't exist in your mod, is invisible in the build menu the door too (SetDressing\PlayerHouse\PlayerHouse_KitchenRefrigeratorAlundraMoo.nif )

 

and  StallFloorConcrete_AlundraGreen.nif  has a material (Materials\Interiors\Building\BldCarpet_AlundraGreen.bgsm) that doesn't exist in your mod, its pink in build menue

 

and the nuka world entries are still there all Thirst Zapper ar initially disabeld

 

and to get some more Patreons , post something on patreon , maybe some adult pics of the mod or whatever you like , its realy empty there

 

about the shader we talked, here is a picture, I don't know why, all other Hucows in the settlement should also have the regular dirt texture, and don't have the error

after milking everything is ok again

  Reveal hidden contents

Photo10.thumb.png.2825df3064394671156d1989f8a2c769.png

 

about Rhode Island red

 

 

  Hide contents

Photo12.thumb.png.c0f67edd0f855f60bdb5010876235778.png

 

 

I talked to her and opened the normal trader dialog, nothing about hucow sell, now she follows me (in the settlement) and I can no longer open a dialog with her, Boo Boo stands still outside the settlement


and about the AM morphs , they only work with new bulls, is it possible to change this , same for the hucows

  Reveal hidden contents

 

 

 

 

Photo14.thumb.png.85a7cf19f7473b54fa021654afdf43b3.png

 

 

and that's why I want a different body, the legs look bad, the hucows only stand for a short time when they change the animation, but that's almost hucow torture

 

  Reveal hidden contents

Photo15.thumb.png.beadab13c176ca56a583be1c08db5edd.png

 

and a little bonus


Dayna from Fusion City may have some fun

 

 

 

  Reveal hidden contents

Photo8.thumb.png.7f9dbc5c36fb456ef28b39f8c2470e54.png

 

 

 

 

 

Thanks for letting me know about the nifs and texture.  I added them to the BA2s.

 

I went back to FO4Edit and deleted the NukaWorld entry for Human Cattle.  That will prevent it from overwriting the base game.  

 

Patreon pics might be a thing next week.  I have a lot of things to work on this weekend.

 

I don't understand the shader pic.  Is the problem the color difference between the body and the head/neck?  Does it happen to all actors or just one?  You said that it goes away when the actor is milked so it might be the dirt shaders or it might be the milky boobs skin texture because both are removed when the actor is milked.

 

I will take another look at Red and Boo Boo.  

 

Do you have bulls and cows that do not have the bull/cow bodymorphs?  Were they actors that started the transformation with a previous update of Human Cattle and never finished transforming?  I have a syringe in the game that is hidden that can fix that.  It is called _HuCowJustBodySerum and it gives an actor the body of a hucow without any of the other stuff (keywords, faction, personality change, etc.).  You should be able to add it to your inventory via the console right now but I will also add it to the Chem Workbench.

 

Are you using AM and CBBE?  I will switch my playtest over to those body types and recheck the bodies.  I agree that those legs look bad.

 

 

Posted (edited)
3 hours ago, GrimGrim31 said:

I don't understand the shader pic.  Is the problem the color difference between the body and the head/neck?  Does it happen to all actors or just one?  You said that it goes away when the actor is milked so it might be the dirt shaders or it might be the milky boobs skin texture because both are removed when the actor is milked.

I have the same issue with all cows that need milked. I think it's the dirt texture because I've never see it at all. The legs are the same for me too. Just figured it was intentional. LOL

I use AM & CBBE.

Edited by izzyknows
Posted
6 hours ago, GrimGrim31 said:

 

Thanks for letting me know about the nifs and texture.  I added them to the BA2s.

 

I went back to FO4Edit and deleted the NukaWorld entry for Human Cattle.  That will prevent it from overwriting the base game.  

 

Patreon pics might be a thing next week.  I have a lot of things to work on this weekend.

 

I don't understand the shader pic.  Is the problem the color difference between the body and the head/neck?  Does it happen to all actors or just one?  You said that it goes away when the actor is milked so it might be the dirt shaders or it might be the milky boobs skin texture because both are removed when the actor is milked.

 

I will take another look at Red and Boo Boo.  

 

Do you have bulls and cows that do not have the bull/cow bodymorphs?  Were they actors that started the transformation with a previous update of Human Cattle and never finished transforming?  I have a syringe in the game that is hidden that can fix that.  It is called _HuCowJustBodySerum and it gives an actor the body of a hucow without any of the other stuff (keywords, faction, personality change, etc.).  You should be able to add it to your inventory via the console right now but I will also add it to the Chem Workbench.

 

Are you using AM and CBBE?  I will switch my playtest over to those body types and recheck the bodies.  I agree that those legs look bad.

 

 

I've bin working on a gift for your mod in between the work of MSFD and DIC to give you a more robust body, And I'm just getting to work on the male body. It will be Bodytalk and I'll download AM after to give a crack at making it some custom sliders as well. More then that I've taken the time to make a fusiongirl version as well.

 

I would like to say I've loved playing with your mod while i worked on my MSFD Great Job my dude.  

Posted
1 minute ago, Dudemer said:

I've bin working on a gift for your mod in between the work of MSFD and DIC to give you a more robust body, And I'm just getting to work on the male body. It will be Bodytalk and I'll download AM after to give a crack at making it some custom sliders as well. More then that I've taken the time to make a fusiongirl version as well.

 

I would like to say I've loved playing with your mod while i worked on my MSFD Great Job my dude.  

 

Thanks Dudemer, I hope my mod made you more excited to work on yours again.

 

 

 

Posted (edited)

Version 1.14.0. is available for download.

 

Changes are:

 

  • Added missing nifs and a texture to the BA2 archives for Alundra's stall floor and milk refrigerator.   Thanks to LarryJD8822 for reporting the issue.
  • Changed the CBBE hucow body morphs to fix the thin lower legs.   The problem seems to be the legshape slider.  Too much shape thins the area just above and just below the knee.  I fixed it by setting LegShape to 0 and setting ChubbyLegs to 40 to thicken the leg a bit.
  • Added a constructible hucow body serum syringe to the Chem Workbench.  Use this body syringe on the hucows (if you use the CBBE body) to change their body morphs to fix their thin lower legs.
  • Added an MCM option to turn the hucow dirt shaders on or off.  When you turn the dirt shaders off in the MCM, all dirt shaders on the hucows are stopped.  When you turn them on, dirt shaders are applied to all hucows.

I will work on Red and Boo Boo tomorrow.  I ran out of time for them tonight.  I also have not been able to replicate the dirt shader issue on my hucows yet.  I have AM and CBBE running in my playtest environment and will continue using them for a week or so to see if I can recreate the issue.

Edited by GrimGrim31
Posted
3 hours ago, izzyknows said:

I have the same issue with all cows that need milked. I think it's the dirt texture because I've never see it at all. The legs are the same for me too. Just figured it was intentional. LOL

I use AM & CBBE.

 

I hope version 1.14.0. fixes the leg issue for you.  I don't know what causes the dirt texture issue for you.  The shaders appear on my CBBE body cows.  Are you using 1K body textures or something more detailed? 

Posted
On 8/22/2024 at 5:19 PM, GrimGrim31 said:

The process is slow and the dialogue will change every game day but you might not notice unless you talk to the NPC.  After a few game days, the NPC is nearly a complete hucow but will still need to you to acknowledge that fact in dialogue before the NPC finally becomes a cow.  Then you can assign them to a settlement.

How many days is "a few"? I have had this NPC for 4-5 days and I'm still not getting any new dialogue. Is there a console command to check if the quest is progressing correctly?

Posted
7 hours ago, GrimGrim31 said:

I don't understand the shader pic.  Is the problem the color difference between the body and the head/neck?  Does it happen to all actors or just one?  You said that it goes away when the actor is milked so it might be the dirt shaders or it might be the milky boobs skin texture because both are removed when the actor is milked.

 

I will take another look at Red and Boo Boo.  

 

Do you have bulls and cows that do not have the bull/cow bodymorphs?  Were they actors that started the transformation with a previous update of Human Cattle and never finished transforming?  I have a syringe in the game that is hidden that can fix that.  It is called _HuCowJustBodySerum and it gives an actor the body of a hucow without any of the other stuff (keywords, faction, personality change, etc.).  You should be able to add it to your inventory via the console right now but I will also add it to the Chem Workbench.

 

Are you using AM and CBBE?

 

 

Yes the color difference,  i have 12 Hucows in this settlement only one was affected by it, but I also had this with one of commonwelth captives

 

to Red, I spoke to her and chose normal trading, but didn't buy anything, after that she follows me when I'm in the settlement, she stays in the settlement and I can't speak to her anymore

 

the bulls ar all without body changes on this savegame , I only had the AM body installed, no ESP, because I just wanted the body. Now I have installed the AM ESP, but deleted everything except one entry. New bulls then have the AM body morphs, the older bulls without AM ESP stay as they were when loading a game, which means they don't update

the same with the hucows

what I mean is that when changing the body morphs settings in the MCM, only new hucows accept the change, not those that have already been transformed (but that doesn't matter I just played around with it to test it)

all my hucows have the hucow bodymorphs

 

Yes i Use AM and CBBE

 

about the shader i replaced your 4K texture with my general 2K femalebody texture and added the milky overlay from Cheri LooksMenu Overlays

Posted
6 hours ago, AWHA2 said:

How many days is "a few"? I have had this NPC for 4-5 days and I'm still not getting any new dialogue. Is there a console command to check if the quest is progressing correctly?

 

Five game days is how long the transformation is supposed to take for the Commonwealth Captive follower.

 

You can use the console to check that the _Hucowfetish quest is running.  Use the command   sqv _hucowfetish  to list the quest status and variables.  The actor should be the Inevitable Speaker.

 

To see the timer value, click on the actor, and enter  getav _inevitablefetishtime  in the console.

 

 

Posted
30 minutes ago, physalis said:

Hi,

 

are we able to change how Hope looks using showlooksmenu?

 

I have not tried it.  Olmech tried and said that it did not work.  She is not a CharGen Face Preset now so give it a try and see what happens.

 

 

Posted

I woke up early and started testing Atomic Muscle and CBBE bodies.

 

I see two problems immediately with Atomic Muscle.  First, the male body texture is very different from BodyTalk and the base game so the bull tattoos are totally screwed up.  Fixing it will require a modified tattoo texture for Atomic Muscle.  Second, all the bulls are now limp, so I will have to sort that out.  The horniest creatures in the world cannot go around with erectile dysfunction.  

 

I also have a super bulky Sturges and Preston Garvey but I think that can be fixed in Bodyslide.  My other male actors are all normal.

 

I have not noticed any issues with the CBBE bodies since I fixed the thin legs, but I do think the hucow breasts are too small compared to the Fusion Girl version.  There may also be an issue with the engorged breasts when the cow is lactating.  They appear to have an odd geometry at the top where the slope of the breast connects to the upper chest near the collar bone.

Posted (edited)
57 minutes ago, GrimGrim31 said:

 Second, all the bulls are now limp, so I will have to sort that out.  The horniest creatures in the world cannot go around with erectile dysfunction.  

 

 for me it is as it should be

 

but how do the two new syringes work? at my end they do nothing , no bodychange on males (female works) and no male cloning

Edited by LarryJD8822
Posted (edited)
27 minutes ago, LarryJD8822 said:

 for me it is as it should be

 

but how do the two new syringes work? at my end they do nothing , no bodychange and no male cloning

 

I think the issue for me is switching from BodyTalk to Atomic Muscle in the same saved game.

 

The new cloning syringe will not turn male enemies into women.  They remain as males.  EDIT:   I see the problem.  I will upload Version 1.14.0 again as 1.14.1.

 

The hucow body serum applies the full hucow (and bull) body morphs respectively to female and male NPCs.  This fixes the thin female legs because the body morphs use the new changes to the lower legs.

 

 

Edited by GrimGrim31

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