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Posted (edited)

I check this thread 3-5 times a day! :)

 

As soon as you publish an udpate I install and play it. Sometimes I even load on older save to check any new early game features. (like the traders inventory talking, in GN and DC etc.)

 

Right now, I am playing in FO4 in 3 distinct playthroughs:

 

1) As a guy who is a bit of a jerk and he is just loving the  hucow serums and he uses them any chance he gets.

Working with a bunch of naked women, milking them, having sex with them at will, controlling them in place so they are always ready for him.

This is every guy's fantasy, is it not?

 

He has a huge ranch in Sanctuary of almost 30 cows , and a few settlers girls rescued via CC, to work the food.

He also took in Raina form Depravity mod (the really snooty slave holding lady at Fallons store, if you played Depravity) and he delights in showing her the ins and outs of her new life as a hucow. (I only load depravity for playthrough as a guy. There seems no sense to it as a woman.)

 

And on the Sanct ranch, there are 4 men as ranchers who help with the cow work and also are well equipped with quality guns and armor to defend the settlement.

And I used the mods that I knew to use, to boost thier stats signifcantly past what any settler usually would be/could be. They are more aligned in stats with early and mid game boss NPCs now.

I wonder if Lloris, who is one of them, should have some more things to say when the male rancher asks him how he likes living here?

He seems smart and for the greater good, but I dectect a bit of jerk in his personality.

 

So I could imagine he takes full advantage of all the opportunities and so would have a lot different very salacious things to say, on how rewarding the work is and how he enjoys handling the "animals".

 

In my one game he got at least one hucow pregnant too, I know beause I give all my 4 ranch hands each different races in FPE redux, white, black, asian and latin , And I made it in FPE MCM so the childs race depends on the father not on the mother, so its easy for me to track which of my ranch hands got which hucow pregnant just by the race of the baby.

 

2)Other playthrough is basically as myself with my looks and figure from my college years decades ago. Ok my figure maybe was never quite as good as CBBE can make it, but it was nice.

 

I play more like an NPC, just trying to survive and live not trying any heroics.

I try to act as close as I would be if this happend to me real life.

 

Like out of the Vault, sat on the couch in my old house watching the TV for game hours on end and getting up and pushing buttons on it just to create a short term illusion of normalcy of my old life.

Looking through the house for my old things to cling to.

Loved the in-game opportunity to get a Dog!

 

Playing immersive as my much younger self, it took me forever in game weeks, to even leave sanctuary and the relative safety of Codsworths being around. And ran back home as soon as I heard all that shooting in Concorde.

 

Probably a wise choice,because I have a lot of realism modsfor a female in that playthrough. so if I am not careful to stay away from the raiders I might have a big erotic misadventure, especially since of course I made myself just as desirable as I was in my younger years, if not more so.

 

When I finally make it to Diamond City Piper quickly becomes my bestie. :) As a thank you for the help from her, I console command her nice clothes and also a improved look with a mod.

 

I love diamond City expansion Red seat where I could realiably make money as a dancer. The immersive mod here on LL, for the red seat dancer getting collared and exploited never worked for me 100%. But that is also immersive on what would happen real world when the tools in the game world include such collars.

 

As a female I would/could never build a hucow ranch, why? I just feel I would not have enough agency to do it. Lets face it realistically for immersion, could I even build the simplest of stalls real world?

My ex husband could, but not me. When it comes to hands on, I think I still know how to change a tire, but thats its. I get it its a fantasy world, but that would be too much of a strecth for me, even in a fantasy world.

So I did "cheat" and I downloaded a save file from a guy playthrough into this just to see how the ranch is for female character and got Lloris dialod there.

 

But I can easily imagine "real world" some NPC traders trying to take me into their inventory as a hucow. or NPCs males or female making leering or contempous remarks to a woman changing to a hucow . Or NPCs encouraging me to change, (for them to take advantage commercially or otherwise) etc etc etc.

 

3)My big playthroughs have usually been as a guy-hero type who is out saving people. It feels nice building happy settlements and empowering to do all this shooting too. He might have ethical concerns and find these farms too exploitative. Unlike the other guy. So he has yet to start a hucow ranch, so on this playthrough I have yet to use your file.

But soon he might find the greater good would be served by hucow farms.

Who knows, he is a bit of a goody-two-shoes...but it is a different world now...

 

 

Right now I play mostly style 1). This style fits the subject of the mod best im my opinion. ;)

Sorry I hope it wasnt a thread hijack 😌

Edited by katrina.balanchuk
Posted
1 hour ago, nonofyodambiznes said:

sorry for asking but any updates on the supermutant mod?

Why would there be any updates? He already said he would start it when this one is finished and this ones not even close to being finished.

Posted (edited)

Just updated from 1.0.8 today (Moving fast)

Getting the nose ring from JB's slaver would fit nicely I think(I'm sing Bennzoor's piercing in this one). The tails and ears mod also have cow ears options I'm just playing around with it. 

 

I wonder if we're able to change the crawl speed in normal position (speedmult didn't work sadly) Assuming I want to travel with a companion I guess they would be forced to travel in sneak mode 

 

(Kerrigan got injected the cow virus because I'm back to playing SCII...) 

 

 

Fallout4 8_10_2024 11_59_52 PM.png

Photos 8_11_2024 12_15_04 AM.png

Edited by 4nln415
Posted (edited)
11 minutes ago, 4nln415 said:

Just updated from 1.0.8 today (Moving fast)

Getting the nose ring from JB's slaver would fit nicely I think(I'm sing Bennzoor's piercing in this one). The tails and ears mod also have cow ears options I'm just playing around with it. 

 

I wonder if we're able to change the crawl speed in normal position (speedmult didn't work sadly) Assuming I want to travel with a companion I guess they would be forced to travel 

in sneak mode 

 

(Kerrigan got injected the cow virus because I'm back to playing SCII...) 

 

 

Fallout4 8_10_2024 11_59_52 PM.png

Photos 8_11_2024 12_15_04 AM.png

 

I am not planning to add any more jewelry to Human Cattle but there are plenty of mods that already do that.

 

Is the cow ear mod Animal Ears from Nexus?  Does it work on FG as well as vanilla and CBBE bodies?

 

If you want to move faster as a cow, switch to First Person view.  Companions will walk normally unless you also make them hucows that crawl.  

 

That looks like a Mad Science mod BTM arm band.  Are you using it to get extra udders?  Your character's feet look normal so I assume you tweaked the character's sliders for Mad Science so that the feet didn't change.

 

 

 

Edited by GrimGrim31
Posted (edited)
41 minutes ago, GrimGrim31 said:

 

I am not planning to add any more jewelry to Human Cattle but there are plenty of mods that already do that.

 

Is the cow ear mod Animal Ears from Nexus?  Does it work on FG as well as vanilla and CBBE bodies?

 

If you want to move faster as a cow, switch to First Person view.  Companions will walk normally unless you also make them hucows that crawl.  

 

That looks like a Mad Science mod BTM arm band.  Are you using it to get extra udders?  Your character's feet look normal so I assume you tweaked the character's sliders for Mad Science so that the feet didn't change.

 

 

 

It's on LL (modified from two Nexus mods) I assume it would work on most bodies since it's a head gear. I did mess around with the bodyslide.

 

BTW, my makeshift collar is invisible I probably didn't build it but I'm not exactly sure which one is it (no dice on the community restraint pack). 

I'm using the DD RC9 beta 2 

 

Edited by 4nln415
Posted (edited)
27 minutes ago, 4nln415 said:

Just updated from 1.0.8 today (Moving fast)

Getting the nose ring from JB's slaver would fit nicely I think(I'm sing Bennzoor's piercing in this one). The tails and ears mod also have cow ears options I'm just playing around with it. 

 

I wonder if we're able to change the crawl speed in normal position (speedmult didn't work sadly) Assuming I want to travel with a companion I guess they would be forced to travel 

in sneak mode 

 

(Kerrigan got injected the cow virus because I'm back to playing SCII...) 

 

 

Fallout4 8_10_2024 11_59_52 PM.png

Photos 8_11_2024 12_15_04 AM.png

Yeah that is my Old BTM armband and If I'm not mistaken their using the older version of 1.6.0 Unmilked slider for the Breasts of their Character.

 

I realize now that some people Still might not know I update the Mod. 

 

Oh and PS the version of the Cow Morph that I posted yesterday had a Test Slider Unhidden. I'm still testing The Titosis Mutation slider so just to anyone using use it careful with it use in bodyslide.

 

Screenshot(109).png.119343985050a98fee1660a1180606e5.png

Edited by Dudemer
Posted (edited)
17 minutes ago, Dudemer said:

Yeah that is my Old BTM armband and If I'm not mistaken their using the older version of 1.6.0 Unmilked slider for the Breasts of their Character.

 

I realize now that some people Still might not know I update the Mod. 

 

Oh and PS the version of the Cow Morph that I posted yesterday had a Test Slider Unhidden. I'm still testing The Titosis Mutation slider so just to anyone using use it careful with it use in bodyslide.

 

Screenshot(109).png.119343985050a98fee1660a1180606e5.png

I do still prefer the extra udders lol. I heard you're still working on the new one but I did play around with it. 

Edited by 4nln415
Posted
9 minutes ago, 4nln415 said:

I do still prefer the extra udders lol. I heard you're still working on the new one but I did play around with it. 

Don't worry dude I'm Working on it and some Other Fun Sliders. ;)

Posted
15 hours ago, GrimGrim31 said:

Requires Zazout 4 or Zazout 4 Repack mod

 

PSA: Nobody should be using the original ZazOut4, it is hella broken and overwrites some of F4SE scripts, among other problems. Definitely only use the repack!!! That's why it exists at all.

Posted
49 minutes ago, vaultbait said:

 

PSA: Nobody should be using the original ZazOut4, it is hella broken and overwrites some of F4SE scripts, among other problems. Definitely only use the repack!!! That's why it exists at all.

 

Yes, I fully support this PSA!  The ZazOut4 Repack is the one linked on the Human Cattle download page.  It was a group effort to make ZazOut4 work correctly and something that probably needs to happen to several other old sex mods (looking at you Farelle animation pack).

 

 

Posted
2 hours ago, 4nln415 said:

...

 

BTW, my makeshift collar is invisible I probably didn't build it but I'm not exactly sure which one is it (no dice on the community restraint pack). 

I'm using the DD RC9 beta 2 

 

 

Odd, I will have to check DD RC9 beta 2 and see if someone changed the FORMID or name of the Makeshift Collar.  I used Devious Devices 2.0.7. for the testing.

 

 

Posted
9 minutes ago, GrimGrim31 said:

Odd, I will have to check DD RC9 beta 2 and see if someone changed the FORMID or name of the Makeshift Collar.  I used Devious Devices 2.0.7. for the testing.

 

At least in RC9 the "Makeshift Slave Collar" uses 0x2F87A for DD_Collar_Slave_Inventory and 0x2F87B for DD_Collar_Slave_Rendered. Though I seriously doubt that would have changed from the 2.0 release...

Posted
19 minutes ago, vaultbait said:

 

At least in RC9 the "Makeshift Slave Collar" uses 0x2F87A for DD_Collar_Slave_Inventory and 0x2F87B for DD_Collar_Slave_Rendered. Though I seriously doubt that would have changed from the 2.0 release...

 

I may just have used the wrong version for the collar that the actor puts on.  I probably have to use the Rendered version.

 

 

Posted
On 8/9/2024 at 4:53 PM, GrimGrim31 said:

Ask a male hucow farmer but you have to be milked first if that dialogue option is showing when you talk to the male hucow farmer.

 

Thank you for your explanations.  You've been very good at helping people use your mod.

 

I'm still a little confused about the bed check, partly because I don't know exactly what a hucow farmer is.  I assumed it was a male settler (or someone at your settlement) to whom you have given a milk bucket.  My hucows sometimes get milked by other persons than me, so I must have some hucow farmers.

 

I'm gathering from your comment that the Player Character must be a hucow to see the bed check dialogue?  I tend to go exploring to gather materials, settlers and slaves for my settlements.  Being a naked hucow makes adventuring a bit risky.  When I tried being a hucow myself, I didn't have any interactions from NPCs, so I gave it up.  Perhaps I was a bit impatient.

 

On 8/9/2024 at 4:53 PM, GrimGrim31 said:

The quest ideas are interesting.

Definitely work to finish this mod (my opinion at least).  Extra quests can wait for the framework to finish and your next mod to finish, as well.

 

Good work.

 

Posted

V 1.08

Love the gradual HuCow transitions and new dialog!

"Trader" came to Sanctuary and wanted to buy cows. I agreed.

Set of cows all had markers. Good.

First cow I talked to had sell dialog. Sold her. Good.

Rest of cows still had markers, but their only dialog was Lets trade. Bad.

Talked to Trader and said done. They left with their one sold cow.

Posted
1 hour ago, tinkerbelle said:

Thank you for your explanations.  You've been very good at helping people use your mod.

 

I'm still a little confused about the bed check, partly because I don't know exactly what a hucow farmer is.  I assumed it was a male settler (or someone at your settlement) to whom you have given a milk bucket.  My hucows sometimes get milked by other persons than me, so I must have some hucow farmers.

 

I'm gathering from your comment that the Player Character must be a hucow to see the bed check dialogue?  I tend to go exploring to gather materials, settlers and slaves for my settlements.  Being a naked hucow makes adventuring a bit risky.  When I tried being a hucow myself, I didn't have any interactions from NPCs, so I gave it up.  Perhaps I was a bit impatient.

 

Definitely work to finish this mod (my opinion at least).  Extra quests can wait for the framework to finish and your next mod to finish, as well.

 

Good work.

 

 

You are correct.  Hucow farmers are NPCs that you have given a farmer's bucket.   This includes robots, companions, and anyone that you give a bucket.  I recommend not giving them to NPCs that have important dialogue because the hucow farmer dialogue might take precedence.

 

The Player Character does not have to be a hucow to see the bed check dialogue but if the PC is a female hucow, you won't see the bed check request line if you need to be milked.

 

 

Posted
1 hour ago, fred200 said:

V 1.08

Love the gradual HuCow transitions and new dialog!

"Trader" came to Sanctuary and wanted to buy cows. I agreed.

Set of cows all had markers. Good.

First cow I talked to had sell dialog. Sold her. Good.

Rest of cows still had markers, but their only dialog was Lets trade. Bad.

Talked to Trader and said done. They left with their one sold cow.

 

I will look at Red again tomorrow.  No time tonight.  I am working on generating lip files for dialogue.

 

 

Posted (edited)
10 hours ago, GrimGrim31 said:

 

Odd, I will have to check DD RC9 beta 2 and see if someone changed the FORMID or name of the Makeshift Collar.  I used Devious Devices 2.0.7. for the testing.

 

 

 

10 hours ago, vaultbait said:

 

At least in RC9 the "Makeshift Slave Collar" uses 0x2F87A for DD_Collar_Slave_Inventory and 0x2F87B for DD_Collar_Slave_Rendered. Though I seriously doubt that would have changed from the 2.0 release...

Culprit seems to be the AI upscale texture I downloaded which is intended for 2.0 I think

Fallout4 8_11_2024 1_37_10 PM.png

Fallout4 8_11_2024 1_36_35 PM.png

Edited by 4nln415
Posted
7 minutes ago, savagesonic22 said:

Hello great mod, just a question I am at med tek and the marker is on top of the building and i cant seem to find a way to get in. Any advice on what to do?

 

 

The main entrance is at the parking lot.

big sliding double doors.

It is not locked.

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