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Posted (edited)
7 hours ago, AsaChiri said:

I agree that the code part should be fast enough but the spell might be the problem. Maybe SPID could help here?

 

No, SPID wouldn't do anything because it's simply a cloak spell around the Player. If the NPC is too far away they aren't checked because it's assumed they can't be seen (or at least not well enough to tell if they're naked or not). If anything, SPID would probably make things worse.

 

I'll double check the range on the spell and see if a distance tweak is warranted, but I'm confident that the issue is almost entirely due to the timescale being far too high. 15 in-game minutes is 45 real-life seconds with the default timescale (20), and this script usually finishes in roughly 1 second or faster per actor. So you would have needed a timescale of, like, 1000 or something to create the type of problem you're having.

 

There's no way I would have expected anyone to do that. I also can't help but wonder if you're having other issues with NPCs, because crazy timescale numbers tend to break NPC behavior as well.

 

EDIT: After doing the math, you would need a timescale of around 100 to 300+ to cause the stacking that you have, depending on the number of NPCs around. Those are rather insane numbers to use. Therefore I will also be implementing a Timescale detector which will shut down AND if it detects a time scale that is too high in order to prevent issues like this from happening again, despite being on the rather obscure side.

Edited by NymphoElf
  • 2 weeks later...
Posted

Hello there,

 

I was reading the guides and I had a couple of questions, but rereading the guides answered almost all of them, great guide. Ultimately only one thing remained a mystery, namely the _Low and _High variants of the keywords. It would be nice if you could add some reference screenshots/pictures about these _Low/_High keywords to the keyword list document. Or at least some detailed explanation. The reference pictures would also help people to add keywords more consistently.

 

Peace,

M

Posted
3 hours ago, monsta88 said:

Hello there,

 

I was reading the guides and I had a couple of questions, but rereading the guides answered almost all of them, great guide. Ultimately only one thing remained a mystery, namely the _Low and _High variants of the keywords. It would be nice if you could add some reference screenshots/pictures about these _Low/_High keywords to the keyword list document. Or at least some detailed explanation. The reference pictures would also help people to add keywords more consistently.

 

Peace,

M

_Low and _High refer to the chances of the affect they have taking place 

ie FlashRisk_Low would mean that there is less chance of the covered area flashing and being seen (think heavy leather or wool skirt)

FlashRisk_High means there is a higher than average chance of the item moving away and revealing what is underneath (think lightweight silk loincloth)

 

Posted
6 hours ago, monsta88 said:

Hello there,

 

I was reading the guides and I had a couple of questions, but rereading the guides answered almost all of them, great guide. Ultimately only one thing remained a mystery, namely the _Low and _High variants of the keywords. It would be nice if you could add some reference screenshots/pictures about these _Low/_High keywords to the keyword list document. Or at least some detailed explanation. The reference pictures would also help people to add keywords more consistently.

 

Peace,

M

 

T_High means 'high transparency ' which means it's easier to see through at longer distances. Basically, you can see through these no matter how far you are unless you're at a bad angle.

 

T means 'average transparency' which means it's a generic transparent piece of clothing. For an IRL equivalent, I'd say you need to be at least 20 or 30 feet away to see through it reliably.

 

T_Low means 'low transparency ' which I would say you need to be within touching distance of someone to reliably see through it.

 

These variations are all subjective. You don't need to follow the IRL equivalent of you don't want to.

 

All these really do it give you some variety in the flashing odds for your transparent items. High means generally higher odds of flashing, Low means generally lower odds of flashing.

 

You can also edit these odds in the MCM

Posted
2 hours ago, Shrek and Donkey 101 said:

is there no way to manually change the keywords on a piece of armor...? it seems like the MCM is only useful for viewing and not editing.

 

Correct. This mod's MCM is not designed to be used for editing keywords. That's a relatively rare ability for mods to accomplish, plus those mods typically have some limitations concerning that (such as not being persistent between game sessions or being lost when starting a new game).

 

This mod requires that you set up your keywords outside of the game first either via Keyword Item Distributor or xEdit.

 

I have a guide for Keyword Item Distributor, which is my recommended method. You can find that on the main page of this post.

Posted

I noticed your Advanced Nudity Detection Public Whore Patch, has the same .esp name as the Public Whore does.

 

I changed mine to Advanced Nudity Detection Public Whore Patch.esp, as it was only showing Public Whore.esp for both mods.

 

Shortcut for Public Whore

Posted

It's a shame that this mod hasn't received more attention from other devs. There are many mods like baka ones that would greatly benefit from implementing the mechanics of this one. For me, it has become an essential mod, even though I use it only with Sexy Adventures.

 

Thank you for not giving up and for continuing to add features.

Posted (edited)
4 hours ago, Krazyone said:

I noticed your Advanced Nudity Detection Public Whore Patch, has the same .esp name as the Public Whore does.

 

I changed mine to Advanced Nudity Detection Public Whore Patch.esp, as it was only showing Public Whore.esp for both mods.

 

Shortcut for Public Whore

 

Don't do that. Just allow your mod manager to overwrite/replace the original plugin. At best you're wasting a plugin slot, at worst you're breaking my patch by doing that.

 

It's better to ask mod authors if things are supposed to be a certain way instead of just assuming that it's wrong.

 

3 hours ago, turkeyNAC said:

It's a shame that this mod hasn't received more attention from other devs. There are many mods like baka ones that would greatly benefit from implementing the mechanics of this one. For me, it has become an essential mod, even though I use it only with Sexy Adventures.

 

Thank you for not giving up and for continuing to add features.

 

Thank you for supporting the mod. I wish more authors would take advantage of this too :classic_sad:

Edited by NymphoElf
Posted

I have found that the KID files used to distribute the AND keywords to my outfits are also a great way to distribute other keywords for those outfits, such as the BM_licensesBikiniItem keyword used by Licenses - Player Oppression to identify items that fall into the Bikini Armor category in that mod. Also useful for distributing Baka keywords to those items that I want to have recognized by OSL Aroused.

 

So, while those mods don't directly tie in to AND, if it were not for AND, I likely wouldn't have discovered the usefulness of KID files. 

 

So thank you for this. It's been a game changer for me, like SAKR was for Fallout 4

Posted
2 hours ago, NymphoElf said:

Don't do that. Just allow your mod manager to overwrite/replace the original plugin. At best you're wasting a plugin slot, at worst you're breaking my patch by doing that.

 

It's better to ask mod authors if things are supposed to be a certain way instead of just assuming that it's wrong.

My mistake... I did ask the mod Author, you told me I was wrong to do so.

 

First time I've seen that done that way, usually it's either a different name, or you get a do you want to overwrite the main file message when installing it.

 

Thanks for the info... :)

Posted
2 hours ago, Krazyone said:

 

First time I've seen that done that way, usually it's either a different name, or you get a do you want to overwrite the main file message when installing it

 

It's because I had to edit some forms inside the Public Whore plugin, so those need to be overwritten in order to function, and I wanted to save a plugin slot for everyone.

 

I'm surprised that you didn't get an overwrite prompt though. That's definitely strange. My only guess would be to make sure that you installed and activated everything properly. It's easy to forget to enable/activate a mod. I've done that myself a few times and was like "Why didn't this work? ... Oh, I forgot to turn it on."

 

Forgive me if I came across poorly. Some of the people I have to deal with can be frustrating and it takes a toll. Thank you for remaining patient with me.

 

4 hours ago, IBAGadget said:

I have found that the KID files used to distribute the AND keywords to my outfits are also a great way to distribute other keywords for those outfits, such as the BM_licensesBikiniItem keyword used by Licenses - Player Oppression to identify items that fall into the Bikini Armor category in that mod. Also useful for distributing Baka keywords to those items that I want to have recognized by OSL Aroused.

 

So, while those mods don't directly tie in to AND, if it were not for AND, I likely wouldn't have discovered the usefulness of KID files. 

 

So thank you for this. It's been a game changer for me, like SAKR was for Fallout 4

 

Glad to know it's been useful :heart: you should also thank the people who recommended it to me in the first place. Without them, this mod would be more difficult to set up and use.

 

I should probably add them to the Special Thanks

  • 2 weeks later...
Posted (edited)

Asking for some tips when using this mod, how do you all keep track of the name of each item and item type and everything else when you add the keywords?

 

Do you keep Skyrim up and just add every item and write them down onto the list or something? 

 

I've been trying to use Bodyslide so I can actually see with my eyes what keywords fit with each piece, but of course this doesn't tell me if something is Armor or Clothing, nor does it tell me every item name.

Edited by Ursur1major
Posted (edited)
1 hour ago, Ursur1major said:

Asking for some tips when using this mod, how do you all keep track of the name of each item and item type and everything else when you add the keywords?

 

Do you keep Skyrim up and just add every item and write them down onto the list or something? 

 

I've been trying to use Bodyslide so I can actually see with my eyes what keywords fit with each piece, but of course this doesn't tell me if something is Armor or Clothing, nor does it tell me every item name.

 

Unfortunately it can sometimes be tricky to match the items in bodyslide to their in-game items due to the mod maker not doing a good job keeping the names consistent. However, one trick you can use is to look at the model name in the bottom left corner of bodyslide and find the item with the same model in xEdit.

 

Also, it doesn't matter if it's armor or not. My keywords don't care about that. (But xEdit will also tell you if it's armor or clothing)

 

You can also check the File Share blog post to see if anyone has made a KID file for the armor you want keywords for and see if that fits what you want (or you can just study how someone else did it and help you find what you're looking to change).

Edited by NymphoElf
Posted
3 hours ago, UnknownUnknowns said:

Do we still need the OAR Settings patch file with 2.0, making the modesty a more included feature?

Quoting directly from the Patch Information on the mod page:

*AND DFFMA OAR Settings (only for AND versions prior to 2.0)*

Posted

Fantastic mod, loving it, especially combined with DFFMA and the other plugins that support it.

I am sorry if this question has been asked a thousand times or is answered in the guides - I read the mod description and guides 3 times, and searched this support thread but couldn't find anything.


I have the latest AND installed and working correctly, and the latest DFFMA installed and working correctly. I have the KID files for AND installed for many of my armors, and they are triggering nudity detection as expected, and DFFMA animations as expected.

But the Dynamic Modesty tab in the MCM says "Dynamic Feminine Female Modesty Animations not ..." it's cut off, but I assume it's saying "not installed?" That's greyed out, and there are no other options in the tab.

I assume I've done something wrong but I'm not sure what to try from here.

Thanks if anyone is able to help out!
 

Posted (edited)
1 hour ago, IBAGadget said:

do you have the DFFMA - OAR Settings .ini file from the download page for this mod?

 Are you referring to the file labelled "AND DFFMA OAR Settings BETA v1.zip"?

By my understanding, that is only necessary if using a AND version prior to 2.0. As of AND 2.0, those files are included in the main AND download. IT says as that in one of the drop downs on the main download page. I confirmed this by installing AND DFFMA OAR Settings BETA v1.zip and activating, and noting in Mod Organizer that every single file in it is present in AND 2.0.

Or is there some other file you're talking about?

Edited by paradoxical131313
Posted (edited)

@paradoxical131313 If everything is properly installed, it should auto detect the mod when you load the game. Have you tried saving and reloading?

 

Worst case scenario, you may need to uninstall AND, clean your save, and reinstall AND.

 

Lastly, "Modesty_Keyword.esp" needs to be activated in your load order for AND to detect it, because it's my understanding right now that the plugin is needed for DFFMA to function. If that's incorrect I'll find a solution to that issue.

 

  

1 hour ago, paradoxical131313 said:

Are you referring to the file labelled "AND DFFMA OAR Settings BETA v1.zip"?

By my understanding, that is only necessary if using a AND version prior to 2.0. As of AND 2.0, those files are included in the main AND download.

 

Yes, you understood that correctly. You don't need DFFMA BETA v1 settings if you're using AND 2.0

Edited by NymphoElf
Posted

For reasons I cannot explain, simply creating a few new characters eventually resolved the problem and dyanmic modesty was suddenly enabled correctly, and now every character I create, it's connected as expected. This isn't the first time I've had that happen. It's like sometimes certain mods just take awhile to "warm up" lol. I wish I understood it better, but I'm happy to report that  it's working now.

I asked in a public thread but since this mod is the big reason I want to do it, I'll ask here in case you have any ideas:

I want to go through all the armor and clothes in my modlist and make sure that I agree with all the keywords on them (for things like Advanced Nudity Detection, SLA keywords, YPS Immersive fashion keywords, etc.). I know how to use KID and xedit and can create patches no problem. And I know about and am using the AND KID repository. What I don't know how to do is to efficiently navigate through all the ARMO records in each and every mod I have and LOOK at each one as I go.

The best I could come up with is to use Simple Item Spawner to spawn each armor in one at a time in game and try them on, but that is so slow and painful.

Is there some program I can use to quickly look at each item? Ideally, some way to right-click on an armor in xedit and "preview" the 3d model and texture would be incredible.

Thanks again for the great mod, can't wait to get it even more integrated!

Posted (edited)
54 minutes ago, paradoxical131313 said:

What I don't know how to do is to efficiently navigate through all the ARMO records in each and every mod I have and LOOK at each one as I go.

The best I could come up with is to use Simple Item Spawner to spawn each armor in one at a time in game and try them on, but that is so slow and painful.

Is there some program I can use to quickly look at each item? Ideally, some way to right-click on an armor in xedit and "preview" the 3d model and texture would be incredible.

 

I personally use BodySlide for this. You can preview pieces in BodySlide. This allows me to get most things right immediately.

 

However you may change your mind about what keywords to use (particularly for transparent/no cover items) rather frequently depending on how your game looks (ie: how many visual mods you have and how they're configured), and it's sometimes hard to gauge how transparent an item is or isn't until you see it in game.

 

54 minutes ago, paradoxical131313 said:

For reasons I cannot explain, simply creating a few new characters eventually resolved the problem and dyanmic modesty was suddenly enabled correctly, and now every character I create, it's connected as expected. This isn't the first time I've had that happen. It's like sometimes certain mods just take awhile to "warm up" lol. I wish I understood it better, but I'm happy to report that  it's working now.

 

a man wearing a red shirt that says " it just works " stands on a stage

Edited by NymphoElf
Posted

I have a simple question and sorry if I didn't understand the guide.

I am on a male playthrough and just care about female npc modesty but i dont want it to interfere with other arousal based oar animations. Do I need AND in addition to Dynamic modesty (which is already installed) to make sure dynamic modesty triggers only when arousal is low?

I have sla bakafactory installed.

I did note that this is not an arousal mod, although i see there is some compatibility with sla keywords so im a bit confused...

 

Thanks in advance for your tips!

Posted

I'm curious why Thongs (I'm looking at baka tagged ones right now) don't qualify as "Showing ass" when literally your entire butt is on display? Do you think this could be made an option?

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