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Posted
1 hour ago, Arkbar. said:

I've checked the source and noticed that you disable the modesty tracker if DFFM is not installed. Can I request you to not do that.

 

Not as part of an official update, no.

 

I take optimization very seriously. If code doesn't need to run, then I'm not going to make it run.

 

However, once your mod is finished, I'll add your plugin to the list of plugins it looks for to activate the Modesty tracking.

Posted

Hi, I'm currently on v. 1.8 and am over 100 hours in my current pt and at level 44. I don't have HIMBO or DFFM installed. 

So, should I install the latest? Are the recent changes more core or more related to DFFM or other mods?

And is it still safe to just overwrite 1.8 with 2.2.1?

Thanks.

Posted
4 hours ago, Seeker999 said:

Hi, I'm currently on v. 1.8 and am over 100 hours in my current pt and at level 44. I don't have HIMBO or DFFM installed. 

So, should I install the latest? Are the recent changes more core or more related to DFFM or other mods?

And is it still safe to just overwrite 1.8 with 2.2.1?

Thanks.

 

I would recommend keeping a copy of 1.8 on hand, making a reliable save point, and attempting to update.

 

Admittedly most of 2.0+ has been DFFMA related, but there are core updates and bug fixes sprinkled in that everyone will benefit from.

 

Overwriting should be all that's needed, but if you experience issues then try making a cleaned save and see if that fixes things.

 

Worst case scenario, you can fall back to your 1.8 save if things aren't cooperating.

Posted

Can anyone explain to me what this is for? I already know that my character is sometimes not fully dressed. Are there any NPC comments tied to keywords? Or do these keywords cause vanilla naked comments?

Posted

From the mod's Description (oh, look. it says Description)

 

Quote

Description

Advanced Nudity Detection (A.N.D.) adds new Nudity conditions that are entirely contained within this mod, which includes various partial nudity conditions. Mods such as Sexy Adventures, SLSF Reloaded, Public Whore, etc. can use this mod's nudity functions to implement more realistic and complex events, particularly for partial nudity.

 

In order for this mod to work properly, you will need to add Keywords to your armor/clothes mods that have been introduced with this mod. Vanilla armors/clothes will not need these keywords UNLESS you have modified them to be skimpy. In order to know what keywords you need/want, please read the guide linked below.

 

NPCs will also be analyzed for this mod's nudity conditions, but they will only be checked during the periodic scans. Only the player will get instant-updates when equipping or unequipping clothes or armor.

 

IMPORTANT NOTE

Starting with version 1.3, Advanced Nudity Detection makes a very minor tweak to Vanilla Nudity detection in the form of modifying the chance for NPCs to make Vanilla comments to the player concerning their lack of clothing. You asked about NPC Comments? However, this does not mean that every mod will use this to gauge your character's nudity or non-nudity. Also, any mods that have their own custom comments about the player's lack of clothes might not be affected by this.

 

Many mods merely check if the player is wearing something in Slot 32 (the vanilla cuirass slot), if they even care about the character's nudity state at all.

 

Therefore, IF A MOD DOES NOT SPECIFICALLY LOOK FOR THIS MOD'S FACTIONS, THEN IT WILL NOT "WORK" WITH THIS MOD.

 

This does not mean that the mods conflict, it simply means that what AND is telling you and what the other mod is telling you will be different and/or contradictory. Please ask the authors of other mods to incorporate AND into their mods if you want this to change.

Reading comprehension is a valuable skill to have. It will serve you well in all stages of life.

Posted
On 6/20/2025 at 6:30 PM, NymphoElf said:

However, once your mod is finished, I'll add your plugin to the list of plugins it looks for to activate the Modesty tracking.

 

Hey I just uploaded my mod that uses AND so you can add mine to the mods that use it.

 

B.A.R.E

 

Posted

There is another thing I noticed. 

When testing the DFFMA animations, I was having troubles with detection, In your modified configuration files, you added several conditions related to a detection faction, but that faction is not part of AND, nor DFFMA, When I removed those conditions, everything worked again. Is there another dependency that I may have missed ? 

I'd also like to ask, is there an API to block modesty rank changes (rank up), or if I want to do that should I just use the rank jump to return back ? 
I have another mod idea (very early phase, the idea only exist because of the new modesty faction), so   having an API/flag like set_maximum/minimum_modesty would be great. 

 

Posted
1 hour ago, Arkbar. said:

When testing the DFFMA animations, I was having troubles with detection, In your modified configuration files, you added several conditions related to a detection faction, but that faction is not part of AND, nor DFFMA,

 

What do you mean?

Posted

Sorry, ignore that. 

It worked perfectly. 
My DFFMA was corrupt, I had to reinstall it, and the detection plugin from start, and now it worked correctly.
Sorry for the false flag

Posted (edited)

Sorry for spamming, 

I think i found something, minor. 

I was testing the dynamic modesty, and noticed that in rank5 if I'm naked, it covers both breasts and pussy, however according to the description, from on rank4 we cover chests  IF topless, so in rank 5 "5 (Brazen) - Stops covering breasts; Covers Genitals if Bottomless", if naked then only cover bottom should trigger. It seems all variations have this setting. On all I found that the cover both has a check for rank=5 and AND_bottomless

Edited by Arkbar.
Posted

@Arkbar. Next time please just edit your original post instead of double posting (or delete the original)

 

1 hour ago, Arkbar. said:

in rank5 if I'm naked, it covers both breasts and pussy, however according to the description, from on rank4 we cover chests  IF topless, so in rank 5 "5 (Brazen) - Stops covering breasts; Covers Genitals if Bottomless"

 

I'll investigate

Posted (edited)

how can I manage to make these  DFFMA animations not override ZaZ animations for example if the character is wearing zbf cuffs?

Not limited to this OAR mod, but thanks in advance if you have any tips, my ZaZ cuffed animations get occasionally overriden.

 

Edit: OK I think I get the theory: I just need to add 'NoModesty' keyword to the item right? If so, may I ask if this turns off modesty for the rest of the armor pieces or just this one part e.g. cuffs that I'm applying it to?

Edit 2: I have added the NoModestyAll keyword. let's see if it works

Edited by Fraying9981
Posted (edited)
4 hours ago, Fraying9981 said:

how can I manage to make these  DFFMA animations not override ZaZ animations for example if the character is wearing zbf cuffs?

Not limited to this OAR mod, but thanks in advance if you have any tips, my ZaZ cuffed animations get occasionally overriden.

 

Are they DD cuffs or something else?

 

This might simply be a limitation with the current system. I might have to add DD keywords or a new Keyword to the OAR conditions in order to block OAR from playing those animations while wearing those kinds of items.

 

I hadn't received any reports about issues with other animations until just now.

 

4 hours ago, Fraying9981 said:

Edit: OK I think I get the theory: I just need to add 'NoModesty' keyword to the item right? If so, may I ask if this turns off modesty for the rest of the armor pieces or just this one part e.g. cuffs that I'm applying it to?

Edit 2: I have added the NoModestyAll keyword. let's see if it works

 

No. Those keywords are from DFFMA. They don't do anything when using them with AND.

 

People tried getting the author of DFFMA to integrate AND keywords with DFFMA but the dude is dense and "doesn't get it"

Edited by NymphoElf
grammar correction
Posted
2 hours ago, NymphoElf said:

 

Are they DD cuffs or something else?

 

This might simply be a limitation with the current system. I'll might have to add DD keywords or a new Keyword to the OAR conditions in order to block OAR from playing those animations while wearing those kinds of items.

 

I hadn't received any reports about issues with other animations until just now.

 

 

No. Those keywords are from DFFMA. They don't do anything when using them with AND.

 

People tried getting the author of DFFMA to integrate AND keywords with DFFMA but the dude is dense and "doesn't get it"

 

Thanks, I'm referring yes to dd cuffs and zbf items from the zaz 8+ animation pack (some of which but not all are duplicated into dd).

 

No worries about it. I do understand you are the author of AND, not DFFMA, I was just trying my luck on this thread since it's somewhat related.

Posted

First off, I want to thank you for your amazing work on AND, SLSFR, and even more to come( really excited about the MME successor). 

 

I do have a question regarding AND and DFFMA. To preface, I'm using MO2 and have a working minimal( ish) load order, and have tested DFFMA and it is playing animations correctly. When using AND, however, I'm having trouble with the animations. I'll admit that I have only recently started using OAR so I'm not the most well versed, so please forgive my naivety, ignorance and potential stupidity.

 

From looking over the AND mod page, guidebook blog, and the support thread I noticed at the release of AND 2.0, it says in the changelog that you need to let AND overwrite DFFMA. I don't believe it's talking about installation order, nor load order( though I could be very wrong). Is it talking about overwrites on game launch and changes made during the game( i.e. OAR, MCM, etc.) ? 

 

Posted
18 minutes ago, chuBBies1 said:

I noticed at the release of AND 2.0, it says in the changelog that you need to let AND overwrite DFFMA. I don't believe it's talking about installation order, nor load order( though I could be very wrong). Is it talking about overwrites on game launch and changes made during the game( i.e. OAR, MCM, etc.) ? 

 

AND needs to load *after* DFFMA so that the settings changes that AND makes to DFFMA will overwrite DFFMA's default settings.

Posted
21 minutes ago, IBAGadget said:

AND needs to load *after* DFFMA so that the settings changes that AND makes to DFFMA will overwrite DFFMA's default settings.

So I have AND below DFFMA on the install page and AND is also the furthest down in the load order, yet my character isn't playing the animations. Currently my pc is not wearing any clothing and AND detects that but sadly nothing. Do I need to open up OAR and change anything like conditions or presets?

 

Posted (edited)
1 hour ago, chuBBies1 said:

From looking over the AND mod page, guidebook blog, and the support thread I noticed at the release of AND 2.0, it says in the changelog that you need to let AND overwrite DFFMA. I don't believe it's talking about installation order, nor load order( though I could be very wrong). Is it talking about overwrites on game launch and changes made during the game( i.e. OAR, MCM, etc.) ?

 

DFFMA comes with OAR settings under

 

meshes/actors/character/Open Animation Replacer

 

The settings AND uses are "user.json" files. They might not exist if you haven't made any before installing AND, and therefore an overwrite would be unnecessary. But if they do exist prior to installing AND, you should use AND's user files instead and therefore overwrite any pre existing user.json files.

 

Plugin order should not matter because the only direct interaction between AND and DFFMA is through the OAR user jsons.

 

 

In the future, I may change these to be the default OAR settings once I'm confident that the settings are bug free. I'm also not the most familiar with OAR, so troubleshooting OAR issues is difficult for me.

Edited by NymphoElf
Posted (edited)

I uh... I'm not sure what I did but it's working. I just reenabled the DFFMA and it's detection and now it's working. 

 

Appreciate both @IBAGadget and @NymphoElf for helping. I really do appreciate it.

 

Edited by chuBBies1
Posted (edited)

I could use some advice. In my current game my character got hit by a curse from Devious Curses and now wears a Living Latex bodysuit. Basically a latex bodysuit, similar to the ones in DD.

 

I could not find any fitting keyword for this. I could use the AND_Coverall, but while that is true, it doesn't feel proper for this outfit.

 

Which keywords would you use for latex bodysuits?

Edited by monsta88
Posted (edited)
1 hour ago, monsta88 said:

I could use some advice. In my current game my character got hit by a curse from Devious Curses and now wears a Living Latex bodysuit. Basically a latex bodysuit, similar to the ones in DD.

 

I could not find any fitting keyword for this. I could use the AND_Coverall, but while that is true, it doesn't feel proper for this outfit.

 

Which keywords would you use for latex bodysuits?

On 6/10/2024 at 9:16 AM, NymphoElf said:

 

Q: Am I using these keywords correctly?

A: Read the Guide

https://www.loverslab.com/blogs/entry/22445-ands-keywords/

Edited by NymphoElf
Posted (edited)
2 hours ago, monsta88 said:

I could use some advice. In my current game my character got hit by a curse from Devious Curses and now wears a Living Latex bodysuit. Basically a latex bodysuit, similar to the ones in DD.

 

I could not find any fitting keyword for this. I could use the AND_Coverall, but while that is true, it doesn't feel proper for this outfit.

 

Which keywords would you use for latex bodysuits?

 

@CalmAndInsane's AND file for DD includes the comment:

;Went back and forth on these being CoversAll Vs Bra/Underwear. 
;Settled on the second since they are supposed to leave "little to the imagination".

So if you're using that file, the DD bodysuits are assigned the keywords AND_Bra and AND_Underwear.

Edited by Ytheria
Posted
On 6/25/2025 at 4:52 AM, monsta88 said:

I could use some advice. In my current game my character got hit by a curse from Devious Curses and now wears a Living Latex bodysuit. Basically a latex bodysuit, similar to the ones in DD.

 

I could not find any fitting keyword for this. I could use the AND_Coverall, but while that is true, it doesn't feel proper for this outfit.

 

Which keywords would you use for latex bodysuits?

On 6/25/2025 at 7:24 AM, Ytheria said:

 

@CalmAndInsane's AND file for DD includes the comment:

;Went back and forth on these being CoversAll Vs Bra/Underwear. 
;Settled on the second since they are supposed to leave "little to the imagination".

So if you're using that file, the DD bodysuits are assigned the keywords AND_Bra and AND_Underwear.

Following up on this: a third possibility that I briefly considered were the "NoCover" variants. But that would imply that the suit is so tight and thin as to be a second skin, which neither the description nor the in game model matched. I'm not sure what the Deviously Cursed version of the latex suits look like, so I figured I'd offer up that option too. I find it helpful to think of the keyword names as guidelines for what level of risque-ness  the clothing provides, rather than as a strict category system to sort items into.


Additionally, to make sure there is no possible confusion about those KID files; they only handle the mods they were made for. Since DD has transparent versions of things, I had to list out each item individually. Feel free to look through those files and use them as templates, but they will not affect items added by any other Devious mod.

Lastly, in regards to making KID files for Devious mods, most of them seem to have two versions of each item. One that's inventory only, and a second scripted item that's actually equipped to your character. I assume this has something to do with how the item is locked onto your character, but I didn't dig through the mod to verify. The take away is that you'll most likely need to use the EditorID of the scripted version instead of the inventory item's name in your KID file if you want it to work. 

 

 

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