StrayHALO_MAN Posted January 5, 2025 Posted January 5, 2025 20 hours ago, NymphoElf said: Are they the vanilla naked comments or is it from another mod? Yeah they're vanilla, if I just put on normal shirt and pants that cover everything I still get the comments.
IBAGadget Posted January 5, 2025 Posted January 5, 2025 2 hours ago, StrayHALO_MAN said: Yeah they're vanilla, if I just put on normal shirt and pants that cover everything I still get the comments. Do you have 'designate player outfit as skimpy' checked in SLAroused/OSLAroused by any chance? Vanilla comments could also be triggering if you don't have anything equipped in slot 32. Your shirt/pants combo might be set to use different slots - all depends on how the mod author set them up.
NymphoElf Posted January 5, 2025 Author Posted January 5, 2025 5 hours ago, StrayHALO_MAN said: Yeah they're vanilla, if I just put on normal shirt and pants that cover everything I still get the comments. What version of AND are you using?
Chlodwig Posted January 5, 2025 Posted January 5, 2025 (edited) How do I get these KID things to work? The KID page dosen't say anything just create an ini file and place it in a data folder, but not what to do with this data folder, I use mod organizer 2 can I add the provided "AND" Zip files for the diffrent clothes via mod organizer just like a normal mod? Edited January 5, 2025 by Chlodwig
StrayHALO_MAN Posted January 5, 2025 Posted January 5, 2025 1 hour ago, NymphoElf said: What version of AND are you using? I actually uninstalled did a clean save and then reinstalled with the latest version and everything is fixed. 1
Dorabella Posted January 5, 2025 Posted January 5, 2025 21 minutes ago, Chlodwig said: but not what to do with this data folder, The folder should not be made . It should be placed in Skyrim data , like txt . If it does not work, there is a compilation error I myself, before I got them working, had to make mistakes. 24 minutes ago, Chlodwig said: How do I get these KID things to work? Some mods, already contain it, others however , it has to be filled in Compilation example Spoiler Open your armor with XEdit , extended menu/armor/select the part to which you want to apply the Keywords , read original name Spoiler Fill in the TXT Spoiler Goth GF Skyrim Keyword = EroticArmor|Armor|Obi's Goth GF Shorts Keyword = AND_NearlyNaked|Armor|Obi's Goth GF Shorts Keyword = AND_PelvicFlashRiskExtreme|Armor|Obi's Goth GF Shorts Keyword = AND_AssFlashRiskExtreme|Armor|Obi's Goth GF Shorts Keyword = AND_ArmorBottom_NoCover|Armor|Obi's Goth GF Shorts Keyword = SLA_ArmorTransparent|Armor|Obi's Goth GF Shorts Keyword = EroticArmor|Armor|Obi's Goth GF Top Keyword = AND_NearlyNaked|Armor|Obi's Goth GF Top Keyword = AND_ChestFlashRiskExtreme|Armor|Obi's Goth GF Top Keyword = AND_ArmorBottom_NoCover|Armor|Obi's Goth GF Top Keyword = SLA_KillerHeels|Armor|Obi's Goth GF Heels Save into Skyrim Data appointed AND_ name armor/or esp_KID.ini e.g , name txt in screen is AND_GhotGfOutfit_KID.ini 1
NymphoElf Posted January 5, 2025 Author Posted January 5, 2025 1 hour ago, Chlodwig said: The KID page dosen't say anything just create an ini file and place it in a data folder, Not "A" data folder, THE data folder: (If installed from Steam) steamapps/common/Skyrim Special Edition/Data put the ini file(s) in that folder. It's the same folder that your plugins (".esp" ".esm" ".esl" ".bsa") are at 1
Chlodwig Posted January 6, 2025 Posted January 6, 2025 (edited) Ater all these esp esm esl etc. files are not in the Skyrim folder but in the Mod Organizer2 I guess it should work if I just create a custom mod in Mod Organizer and put all the AND Ini files into it. Hope that it works because I think this mod is much better than the other armor detection mods availble in Skyrim and I really want to use it. Update: Nice it works with Mod Organizer2 Installed your AND FOMOD for TAWOBA and some other AND-Inifiles provided on the exchange page Created a Custom Empty Mod and move all the ini files into it activated it and it works in game. ------------- So it works very nice and I will have to create a lot of Ini files for my clothes and I tried to create a AND ini file for https://www.nexusmods.com/skyrimspecialedition/mods/102730 and either I did something wrong or i I found a bug. it looks like that when wearing Showgirlskirt and Thong together the System is accidently detecting the "showing pussy" as correct (yes) but as far as I understood the Thong it should cover genitals and show ass so the combination Thong and Showgirlskirt should cover ass (Showgirlskirt) and pussy (thong) but AND says "showing pussy yes" These are the keywords I use for Thong/Underwear and Gown: Keyword = AND_Thong|Armor|[COCO] Twilight Sorceress Briefs I Keyword = AND_ShowgirlSkirt|Armor|[COCO] Twilight Sorceress Gown I Keyword = AND_ArmorTop_NoCover|Armor|[COCO] Twilight Sorceress Gown I and for test purpose Keyword = AND_Underwear|Armor|[COCO] Twilight Sorceress Briefs II on their own everything is correct when useing clothing with Thong Tag and the other Clothing with Showgirlskirt Tag it gets detect as uncovered pussy (showing pussy yes) when using clothes with Underwear Tag and the other clothes with showgirlskirt Tag eveything is fine and Pussy is considered covered (showing pussy no) Edited January 6, 2025 by Chlodwig
NymphoElf Posted January 6, 2025 Author Posted January 6, 2025 @Chlodwig There are A LOT of combinations with this mod. I did my best to catch them all, but this is one that I missed. Thank you for reporting it. I'll release an update to fix it soon. 1
Chlodwig Posted January 6, 2025 Posted January 6, 2025 I'm glad to help, because I think thats the best Armor/Nudity Detection mod in Skyrim, but I will realy have to have a closer look at the coco clothes to find out which one is the better choice showgirlskirt or ass_curtain. 1
NymphoElf Posted January 6, 2025 Author Posted January 6, 2025 (edited) 51 minutes ago, Chlodwig said: I'm glad to help, because I think thats the best Armor/Nudity Detection mod in Skyrim, but I will realy have to have a closer look at the coco clothes to find out which one is the better choice showgirlskirt or ass_curtain. If it helps with making the decision: Curtains are intended to be SMP enabled clothes and have an associated Flash Risk due to the SMP physics. Showgirl Skirts are intended to be non-SMP skirts/clothes that only cover the ass, and do so relatively reliably. If it is SMP enabled but has effectively no chance of revealing the ass, then this keyword would probably be best. That way it doesn't potentially conflict with another Ass Curtain keyword if it's worn, and also doesn't require extra analysis by the mod. If either are see-through, use the transparent version instead. Curtains only have one transparent keyword, and gives a higher flash chance based on the Flash Risk keyword. Showgirls Skirts have 3 keywords which are meant to match how easy it is to see through it (Low for not very easy, "Normal" {ShowgirlSkirt_T} for somewhat easy, and High for very easy). Of course all of this information can be found in my guide as well. Edited January 6, 2025 by NymphoElf 1
poporaltemporal Posted January 7, 2025 Posted January 7, 2025 Just pointing out that there is another mod doing same thing and it has very broad KID files now. You could basically copy the KID files and search and replace your own keywords. https://www.nexusmods.com/skyrimspecialedition/mods/104374
NymphoElf Posted January 7, 2025 Author Posted January 7, 2025 (edited) 1 hour ago, poporaltemporal said: Just pointing out that there is another mod doing same thing and it has very broad KID files now. You could basically copy the KID files and search and replace your own keywords. https://www.nexusmods.com/skyrimspecialedition/mods/104374 I am aware of this mod. It is similar, but NOT the same. Advanced Nudity Detection has more keywords and conditions than Dynamic Feminine Female Modesty Animations. Advanced Nudity Detection does not have any animations. You are unlikely to get 100% consistent results between these mods. I would recommend asking kahvipannu84 if they will add compatibility with AND. It should be very easy to do by checking AND's factions. I would make a patch for AND to use DFMA instead, but that's not possible (or wouldn't work properly). Edited January 7, 2025 by NymphoElf 2
Serenity_XXI Posted January 22, 2025 Posted January 22, 2025 Hey, quick question about Keywords. What if an outfit is comprised of several different parts, some parts are more revealing than others. If I apply a "revealing" keyword to a certain part of the outfit, if that part is worn on its own then yeah, it's very revealing. But if other (less revealing) parts of the armor are combined with the revealing one, then which keyword takes priority? Does the less revealing keyword always win out?
NymphoElf Posted January 22, 2025 Author Posted January 22, 2025 5 hours ago, Serenity_XXI said: Hey, quick question about Keywords. What if an outfit is comprised of several different parts, some parts are more revealing than others. If I apply a "revealing" keyword to a certain part of the outfit, if that part is worn on its own then yeah, it's very revealing. But if other (less revealing) parts of the armor are combined with the revealing one, then which keyword takes priority? Does the less revealing keyword always win out? It depends on what exactly you mean by "part". I have a guide explaining how the system works to the best of my ability, so please read that if you haven't already. If two keywords affect the same body area, the less lewd one will win for that area. Since it's impossible to directly check if a portion of a player model is visible via code, this is the most logically consistent method to determine your nudity status. If you found a combination where this doesn't make sense or doesn't work well, then you're EXTREMELY unlucky. 1
Serenity_XXI Posted January 23, 2025 Posted January 23, 2025 8 hours ago, NymphoElf said: It depends on what exactly you mean by "part". I have a guide explaining how the system works to the best of my ability, so please read that if you haven't already. If two keywords affect the same body area, the less lewd one will win for that area. Since it's impossible to directly check if a portion of a player model is visible via code, this is the most logically consistent method to determine your nudity status. If you found a combination where this doesn't make sense or doesn't work well, then you're EXTREMELY unlucky. You've told me what I wanted to know, thank you! Your mods are the future! 1
Deckard_Blade Runner Posted January 28, 2025 Posted January 28, 2025 Does this mod just strip all female NPCs?
Someone92 Posted January 28, 2025 Posted January 28, 2025 What makes you think that? In essence, it's a framework that tells other mods exactly how revealing the outfits the PC and NPCs are wearing are. 2
ntran508 Posted January 30, 2025 Posted January 30, 2025 So this mod is very similar to FO4 skimpy armor resources but the key differences is that in FO4, they create a tool with full GUI that allow you to add the keyword efficiently. Have you consider trying it?
NymphoElf Posted January 31, 2025 Author Posted January 31, 2025 8 hours ago, ntran508 said: So this mod is very similar to FO4 skimpy armor resources but the key differences is that in FO4, they create a tool with full GUI that allow you to add the keyword efficiently. Have you consider trying it? A function to add keywords would be one of two things: 1) A Temporary system that would require re-adding keywords if starting a new save 2) A system which requires an SKSE plugin to preserve keyword data for each armor I don't know how to do option 2, and I don't believe option 1 is worth pursuing since you can use KID instead and achieve permanent results.
IBAGadget Posted January 31, 2025 Posted January 31, 2025 There's a couple other stumbling blocks that makes a tool like SAKR/RCPGen not a viable option for AND: 1. SAKR gets added as a Master for the armor/clothing you want to add the keywords to - this means that if you remove SAKR for whatever reason, you have to go in and remove it as a master from all your armor/clothing mods that you use 2. RCPGen uses a .csv file that contains all the names of the armor pieces from the mod - you get this csv file as an export from F4SE, a function I don't believe SKSE has 3. Once you have added all the keywords you want to your clothing pieces in RCPGen, it creates the .ini file for that armor for use by RobCo Patcher (FO4 version of KID) 4. Those .ini files are read by RobCo Patcher, which is a plugin for F4SE Yes, it can be time consuming to create a KID file for use with AND, but it's much more versatile and easier to edit if you want to change up the keywords. RCPGen requires you to re-run the entire csv file, even if you only want to change one keyword on one item KID ini files can also be used to distribute keywords for multiple mods in the same file - I have several ini files that contain the keywords for BOOBIES, SLA, and AND all for the same armor set. If you want to stop using a set of keywords for something (say, Baka keywords so that you can reduce your arousal gain) you can comment out those keyword lines without removing them - simply add a ; to the front of the line. want to start using them again? delete the ; 1
ntran508 Posted January 31, 2025 Posted January 31, 2025 (edited) 1 hour ago, IBAGadget said: There's a couple other stumbling blocks that makes a tool like SAKR/RCPGen not a viable option for AND: 1. SAKR gets added as a Master for the armor/clothing you want to add the keywords to - this means that if you remove SAKR for whatever reason, you have to go in and remove it as a master from all your armor/clothing mods that you use 2. RCPGen uses a .csv file that contains all the names of the armor pieces from the mod - you get this csv file as an export from F4SE, a function I don't believe SKSE has 3. Once you have added all the keywords you want to your clothing pieces in RCPGen, it creates the .ini file for that armor for use by RobCo Patcher (FO4 version of KID) 4. Those .ini files are read by RobCo Patcher, which is a plugin for F4SE Yes, it can be time consuming to create a KID file for use with AND, but it's much more versatile and easier to edit if you want to change up the keywords. RCPGen requires you to re-run the entire csv file, even if you only want to change one keyword on one item KID ini files can also be used to distribute keywords for multiple mods in the same file - I have several ini files that contain the keywords for BOOBIES, SLA, and AND all for the same armor set. If you want to stop using a set of keywords for something (say, Baka keywords so that you can reduce your arousal gain) you can comment out those keyword lines without removing them - simply add a ; to the front of the line. want to start using them again? delete the ; Hi, you don't understand how it work. It just simply a script for SSEEdit to export items to a cvs file and which you can literally use from his which I include. And then create another script that read the cvs file and add the key word in KID format. If you go into SSEEdit, go to desired armor and apply script, run this it will automatically generate a cvs file with all item full name. RD_Export_FormIDs_SAKR.txt So all we need to do is to ask for his source code for the program and boom, quick and ez way to add keywords to items. Edited January 31, 2025 by ntran508
NymphoElf Posted January 31, 2025 Author Posted January 31, 2025 1 hour ago, ntran508 said: Hi, you don't understand how it work. It just simply a script for SSEEdit to export items to a cvs file and which you can literally use from his which I include. And then create another script that read the cvs file and add the key word in KID format. If you go into SSEEdit, go to desired armor and apply script, run this it will automatically generate a cvs file with all item full name. RD_Export_FormIDs_SAKR.txt 1.16 kB · 0 downloads So all we need to do is to ask for his source code for the program and boom, quick and ez way to add keywords to items. I still don't understand how that's supposed to be more convenient than KID though. You seem to be doing a similar amount of work for the same result, and I'd be stuck with figuring out how to make my mod work with it. I'm sorry but I just don't see the point. Plus I have a blog post where you can download a number of already pre-made KID files that you can use as it is, so at this point I'd be making all of that effort by other users nearly pointless if I pursued this. We're ultimately getting the same results but through different methods. I appreciate the suggestion but I'm politely declining.
ntran508 Posted January 31, 2025 Posted January 31, 2025 47 minutes ago, NymphoElf said: I still don't understand how that's supposed to be more convenient than KID though. You seem to be doing a similar amount of work for the same result, and I'd be stuck with figuring out how to make my mod work with it. I'm sorry but I just don't see the point. Plus I have a blog post where you can download a number of already pre-made KID files that you can use as it is, so at this point I'd be making all of that effort by other users nearly pointless if I pursued this. We're ultimately getting the same results but through different methods. I appreciate the suggestion but I'm politely declining. I think the best way for you to understand is to download Rubber Duck's SAKR/RCP Gen since it fully compatible with SSEEdit. And you will see what I mean. Just a script that help user add keyword to theirs. The point is it not about compatibility of KID or Robo-patcher. Its simply a script that make adding keyword much easier and faster.
NymphoElf Posted January 31, 2025 Author Posted January 31, 2025 (edited) 39 minutes ago, ntran508 said: I think the best way for you to understand is to download Rubber Duck's SAKR/RCP Gen since it fully compatible with SSEEdit. And you will see what I mean. Just a script that help user add keyword to theirs. The point is it not about compatibility of KID or Robo-patcher. Its simply a script that make adding keyword much easier and faster. I don't have the time to look into this at the moment. I also don't know if I have the knowledge to implement this right now. xEdit scripts and Papyrus scripts are not the same, and it would take time for me to learn the new syntax. My answer is "Maybe", but don't hold your breath. I'm not making any promises. Also, my project is open-source, so if you have the knowledge to do so, then feel free to write your own patch/script or whatever is needed - because I still don't really understand what would need to be done. This mod was literally made to be expanded/built upon. I won't stop anyone from adding to it. Edited January 31, 2025 by NymphoElf
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