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Posted

Unity! Looking forward to trying the new DFFMA patch! Juggling multiple armour tagging systems at once is such a headache...

Posted (edited)
19 minutes ago, Aldid said:

Unity! Looking forward to trying the new DFFMA patch! Juggling multiple armour tagging systems at once is such a headache...

 

Apparently the author of DFFMA doesn't see the point of making things easier. The user that donated these initial settings tried to explain it, but no luck. Guess we'll have to do it ourselves.

 

I already noticed a setting that needed tweaked. I'll update it again once I have more playtime/testing with the settings, and hopefully properly working. It works for the most part so far though.

Edited by NymphoElf
Posted

So I create a little program similar to rubber_duck's since I'm a lazy person.
ANDKWgen.zip

Usage:

Run SSEedit and choose your outfit esp.

Expand that outfit, right click on armor, choose apply script.

you can either place the script from SSEedit script folder to SSEedit or open with notepad and copy it to new script.

it will export the Form Id and name to a cvs file. After that, launch ANDKWgen.

Load CVS file, pick your cherries, export and enjoy. It should automate 90% of the task include Baka keyword conversion. 

 

Posted

I've only ever manually added baka keywords to some armor in the past. Can someone explain how one adds keywords to be recognized by this mod other than the ones from Baka, I've seen this (KID) mod; no clue how to use these INI scripts.

I'm using some of the armor that people here have provided INI scripts for but have no clue how to use them.

If anyone can provide some basic instructions on this, it would be great. Thank you.

Posted
22 minutes ago, Dodzh said:

I've only ever manually added baka keywords to some armor in the past. Can someone explain how one adds keywords to be recognized by this mod other than the ones from Baka, I've seen this (KID) mod; no clue how to use these INI scripts.

I'm using some of the armor that people here have provided INI scripts for but have no clue how to use them.

If anyone can provide some basic instructions on this, it would be great. Thank you.

Easiest thing to do is open up one of your existing KID ini files with Notepad++ and see how it's laid out.
critical thing to remember is that you need to use the *Editor Name* of the armor/clothing pieces, not the name in Bodyslide. You can get these names by opening up the mod in SSEEdit, expanding the 'Armor' entry, and looking at the item names there.

Here's an example from one that I set up:

 

;Skyforge Assassin's Dress

Keyword = AND_Thong|Armor|Assassins Underwear, Assassins White Underwear
Keyword = AND_ArmorTop_NoCover|Armor|Assassins Upper, Assassins White Upper, Assassins Silver Upper, Assassins White silver Upper

;C5Kev's Barbarian Ranger Armor

Keyword = AND_ArmorBottomT|Armor|C5Kev's Barbarian Ranger Pants
Keyword = AND_ArmorTopT|Armor|C5Kev's Barbarian Ranger Top
Keyword = AND_Thong|Armor|C5Kev's Barbarian Ranger Thong

 

Green Text - This is the name of the armor/clothing mod you are adding the keywords to. not strictly necessary, but handy if you want to know what mod the keywords are being applied to later on.

Red Text - This is the Keyword you want to apply

Blue Text - This tells KID what category to find the item in
Yellow Text - This is the Editor Name of the clothing/armor piece. 

 

The green lines are 'commented out' by the leading semicolon, meaning KID won't do anything with those lines

 

you can apply the same keyword to multiple items on the same line, with a comma separating the Editor Names

Posted
2 hours ago, IBAGadget said:

Easiest thing to do is open up one of your existing KID ini files with Notepad++ and see how it's laid out.
critical thing to remember is that you need to use the *Editor Name* of the armor/clothing pieces, not the name in Bodyslide. You can get these names by opening up the mod in SSEEdit, expanding the 'Armor' entry, and looking at the item names there.

Here's an example from one that I set up:

 

;Skyforge Assassin's Dress

Keyword = AND_Thong|Armor|Assassins Underwear, Assassins White Underwear
Keyword = AND_ArmorTop_NoCover|Armor|Assassins Upper, Assassins White Upper, Assassins Silver Upper, Assassins White silver Upper

;C5Kev's Barbarian Ranger Armor

Keyword = AND_ArmorBottomT|Armor|C5Kev's Barbarian Ranger Pants
Keyword = AND_ArmorTopT|Armor|C5Kev's Barbarian Ranger Top
Keyword = AND_Thong|Armor|C5Kev's Barbarian Ranger Thong

 

Green Text - This is the name of the armor/clothing mod you are adding the keywords to. not strictly necessary, but handy if you want to know what mod the keywords are being applied to later on.

Red Text - This is the Keyword you want to apply

Blue Text - This tells KID what category to find the item in
Yellow Text - This is the Editor Name of the clothing/armor piece. 

 

The green lines are 'commented out' by the leading semicolon, meaning KID won't do anything with those lines

 

you can apply the same keyword to multiple items on the same line, with a comma separating the Editor Names

Ok, but once I have the INI file, how do I apply this to whatever armor I have? In the past, what I've done is look for the mod I want to add keywords for, select it, and then add "SexLabAroused.esm" as a master and add whatever keywords I want. example: SLA_ArmorHalfNaked [KYWD:1508E855]

Posted (edited)
2 hours ago, Dodzh said:

Ok, but once I have the INI file, how do I apply this to whatever armor I have? In the past, what I've done is look for the mod I want to add keywords for, select it, and then add "SexLabAroused.esm" as a master and add whatever keywords I want. example: SLA_ArmorHalfNaked [KYWD:1508E855]

 

You need to have the Keyword Item Distributor mod installed. Then you simply need to place the "_KID.ini" file in Skyrim's data folder [...\Skyrim Special Edition\Data]. KID will automatically find the keyword and armor in each line and apply the keyword to the armor(s) in that line if both exist.

 

Using IBAGadget's example:

Keyword = AND_ArmorTop_NoCover|Armor|Assassins Upper, Assassins White Upper, Assassins Silver Upper, Assassins White silver Upper

This means the "AND_ArmorTop_NoCover" keyword will be applied to "Assassins Upper, Assassins White Upper, Assassins Silver Upper, Assassins White silver Upper" if AND_ArmorTop_NoCover exists in any of your plugins and one of the listed armors exist. The commas simply separate the names of the armors that you want to apply this keyword to.

 

You don't need to "apply" the keywords beyond that. The ini file is how you "apply" the keywords. No need to use xEdit or anything like that. KID reads the data in the INI and does the "applying" for you.

 

You can also choose to have multiple INI files so it's easier to find what you want to edit (if you want to edit it in the first place) or you can just have 1 super-ini that holds everything. It's up to you.

 

The best part is that if the keyword or armor doesn't exist, then KID just skips that armor or keyword instead of throwing an error or crashing, so that makes it very user-friendly when removing or re-adding armors, because you don't need to make changes to the ini.

 

You can find a guide on making/editing KID ini files in my blog linked on page 1 of this thread.

Edited by NymphoElf
Posted
8 minutes ago, NymphoElf said:

 

You need to have the Keyword Item Distributor mod installed. Then you simply need to place the "_KID.ini" file in your data folder. KID will automatically find the keyword and armor in each line and apply the keyword to the armor if both exist.

 

You don't need to "apply" the keywords beyond that. The ini file is how you "apply" the keywords. No need to use xEdit or anything like that. KID reads the data in the INI and does the "applying" for you.

 

You can also choose to have multiple INI files so it's easier to find what you want to edit (if you want to edit it in the first place) or you can just have 1 super-ini that holds everything. It's up to you.

 

The best part is that if the keyword or armor doesn't exist, then KID just skips that armor or keyword instead of throwing an error or crashing, so that makes it very user-friendly when removing or re-adding armors, because you don't need to make changes to the ini.

Well, that's easy enough; thanks, that makes it so much easier. I'll work on some of the armor sets I have that are not listed in your INI section; maybe it will help someone else later.
Thanks Again

Posted (edited)
8 hours ago, ntran508 said:

So I create a little program similar to rubber_duck's since I'm a lazy person.
ANDKWgen.zip

Usage:

Run SSEedit and choose your outfit esp.

Expand that outfit, right click on armor, choose apply script.

you can either place the script from SSEedit script folder to SSEedit or open with notepad and copy it to new script.

it will export the Form Id and name to a cvs file. After that, launch ANDKWgen.

Load CVS file, pick your cherries, export and enjoy. It should automate 90% of the task include Baka keyword conversion. 

 

 

This doesn't seem much different from simply using xEdit Automation Tools, and at the moment only seems more complicated than necessary.

Edited by NymphoElf
Posted
8 minutes ago, Dodzh said:

Well, that's easy enough; thanks, that makes it so much easier. I'll work on some of the armor sets I have that are not listed in your INI section; maybe it will help someone else later.
Thanks Again

 

I recommend studying the ini files in the file share blog to see how they did it. Bear in mind that some of them have extra stuff added beyond AND's keyword though, so don't get confused/tripped up by that.

 

When making an ini for an armor that hasn't been posted to the file share, I recommend having xEdit open with the armor you intend to make the ini for so you can find the correct information to use for the armor's name. You can use either the EditorID or the Item Name as displayed in xEdit. Use BodySlide only to see what the armor looks like without needing to go in-game. Don't use the names from Bodyslide, as IBAGadget mentioned, because they don't always match what's in xEdit.

Posted
20 minutes ago, NymphoElf said:

 

I recommend studying the ini files in the file share blog to see how they did it. Bear in mind that some of them have extra stuff added beyond AND's keyword though, so don't get confused/tripped up by that.

 

When making an ini for an armor that hasn't been posted to the file share, I recommend having xEdit open with the armor you intend to make the ini for so you can find the correct information to use for the armor's name. You can use either the EditorID or the Item Name as displayed in xEdit. Use BodySlide only to see what the armor looks like without needing to go in-game. Don't use the names from Bodyslide, as IBAGadget mentioned, because they don't always match what's in xEdit.

Yeah, if I do anything, I'll make sure it works well first. INI is easy enough to do; I just didn't think was as easy as placing it in the data folder

Posted
1 hour ago, NymphoElf said:

 

This doesn't seem much different from simply using xEdit Automation Tools, and at the moment only seems more complicated than necessary.

Well ye, in theory you could create a pascal script that run directly in xEdit but that also require if not double the ammount of work to build.

Posted

Is there a more detailed description of what each one of your keywords is for? I remember Baka had this nice PDF with images and descriptions for each tag; it was very helpful.

For example, I've noticed you have a "T" after some tags, "AND_CStringT" and AND_CString" What does the "T" mean? Or what are the "Flash Risk" keywords for?

I have two of the mods I'm using working, but I'd like to be as precise as possible when choosing keywords.

 

Thank you in advance.

Posted
23 minutes ago, Dodzh said:

Is there a more detailed description of what each one of your keywords is for? I remember Baka had this nice PDF with images and descriptions for each tag; it was very helpful.

For example, I've noticed you have a "T" after some tags, "AND_CStringT" and AND_CString" What does the "T" mean? Or what are the "Flash Risk" keywords for?

I have two of the mods I'm using working, but I'd like to be as precise as possible when choosing keywords.

 

Thank you in advance.

Go here:


All keywords are explained here.

Posted

I have set the top as "AND_BraT" and panties as "AND_ThongT" and sometimes under "Nudity Conditions" it has "Showing Boobs" or "Showing Pussy" as "YES" and sometimes as "NO" 

Im assuming "AND_BraT" and "AND_ThongT" are for transparent; if thats correct, the correct result should always be "YES" for "Showing Boobs" and "Showing Pussy"

It seems as if it changes randomly; I can't tell if it's based on location or something else.

Any ideas as to why it changes randomly from "YES" to "NO" and vice versa?

Here is what i have on my INI file

;------------------------------------------------------------------------------------------------
;	Minou Aradia Lace Dress- -BHUNP 3BBB- -CBBE 3BBB-
;   https://www.nexusmods.com/skyrimspecialedition/mods/47021
;------------------------------------------------------------------------------------------------

Keyword = AND_BraT|Armor|*Aradia Lace Dress Top
Keyword = AND_ThongT|Armor|*Aradia Lace Dress Thong
Keyword = AND_Ignore|Armor|*Aradia Lace Dress Stockings
Keyword = AND_Microskirt|*Armor|Aradia Lace Dress Skirt
Keyword = AND_Ignore|Armor|*Aradia Lace Dress Neck
Keyword = AND_Ignore|Armor|*Aradia Lace Dress Bracelets





 

Posted
52 minutes ago, Dodzh said:

I have set the top as "AND_BraT" and panties as "AND_ThongT" and sometimes under "Nudity Conditions" it has "Showing Boobs" or "Showing Pussy" as "YES" and sometimes as "NO" 

Im assuming "AND_BraT" and "AND_ThongT" are for transparent; if thats correct, the correct result should always be "YES" for "Showing Boobs" and "Showing Pussy"

It seems as if it changes randomly; I can't tell if it's based on location or something else.

Any ideas as to why it changes randomly from "YES" to "NO" and vice versa?

Here is what i have on my INI file

;------------------------------------------------------------------------------------------------
;	Minou Aradia Lace Dress- -BHUNP 3BBB- -CBBE 3BBB-
;   https://www.nexusmods.com/skyrimspecialedition/mods/47021
;------------------------------------------------------------------------------------------------

Keyword = AND_BraT|Armor|*Aradia Lace Dress Top
Keyword = AND_ThongT|Armor|*Aradia Lace Dress Thong
Keyword = AND_Ignore|Armor|*Aradia Lace Dress Stockings
Keyword = AND_Microskirt|*Armor|Aradia Lace Dress Skirt
Keyword = AND_Ignore|Armor|*Aradia Lace Dress Neck
Keyword = AND_Ignore|Armor|*Aradia Lace Dress Bracelets





 

that result is 100% correct.

Transparent means there is a *chance* viewers will see something. If you look in the Advanced Nudity MCM, you will see 'Flashing States' - this is the chance that someone will get to see an eyeful of your naughty bits. This chance is checked against periodically by a random dice roll in the system - roll under the chance, bystanders get an eyeful. Roll above the chance, they don't.

This is all explained in the AND Blogs you will find linked in the very first post of this thread.
go have a read.

Posted
29 minutes ago, Dorabella said:

What is the function of the keyword AND_Ignore ?

 

Quote
  • AND_Ignore (Universal)
    • Auto-update is skipped when equipping or unequipping items with this Keyword. Items without this Keyword will still trigger the auto-update, even if an item with this keyword is equipped or unequipped at the same time. Useful for Weapons, Shields, and other things that aren't supposed to affect your nudity state. Could cause an Auto-update to be skipped if used on armor that uses multiple armor slots and unequips something that should change your nudity state, so be mindful of that possibility. Your nudity state should still update on the scheduled periodic check afterwards though.

 

Posted
36 minutes ago, Dorabella said:

What is the function of the keyword AND_Ignore ?

 

 

Whenever the player equips or unequips an item, AND immediately checks your status again unless the only object equipped/unequipped has the AND_Ignore keyword.

 

This keyword is simply meant as an extra optimization for objects that shouldn't have any impact on your nudity state, such as Weapons, Shields, Rings, Amulets, etc. However I cannot filter out those keywords because sometime mod authors make crazy jewelry, weapons, or shields that should technically cover you in some way. Therefore this keyword is necessary for the user to define things that should be ignored by the equip/unequip check.

 

That's all it does. This is explained in one of my blogs (probably "How AND Works")

Posted

A little problem is arising for me. AND, it does not recognize nudity, despite the fact that it is blatant , the rest all works 

 

Spoiler

ScreenShot112.jpg.919333893d24c5f563ebdef2f8bffdda.jpg

 

ScreenShot113.jpg.8050710477d8d5c4302c79d9544159d3.jpg

 

AND_KID.ini

 

Spoiler

                                                  COCO Caress of Venus
                                                  
Keyword = AND_BraT_High|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_Bra_NoCover|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_ArmorTopT_High|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_EffectivelyNaked|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_EffectivelyNaked|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorTop_NoCover|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_Underwear_NoCover|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorBottom_NoCover|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorBottomT_High|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_AssCurtainT|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ChestCurtainT|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_PelvicCurtainT|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ChestFlashRiskExtreme|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_PelvicFlashRiskExtreme|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_AssFlashRiskExtreme|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = EroticArmor|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = SLA_ArmorHalfNaked|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = SLA_ArmorPartTop|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = SLA_ArmorPartBottom|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = SLA_PelvicCurtain|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)


                                      

 

Posted (edited)
26 minutes ago, Dorabella said:

A little problem is arising for me. AND, it does not recognize nudity, despite the fact that it is blatant , the rest all works 

 

  Hide contents

ScreenShot112.jpg.919333893d24c5f563ebdef2f8bffdda.jpg

 

ScreenShot113.jpg.8050710477d8d5c4302c79d9544159d3.jpg

 

AND_KID.ini

 

  Hide contents

                                                  COCO Caress of Venus
                                                  
Keyword = AND_BraT_High|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_Bra_NoCover|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_ArmorTopT_High|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_EffectivelyNaked|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_EffectivelyNaked|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorTop_NoCover|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_Underwear_NoCover|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorBottom_NoCover|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorBottomT_High|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_AssCurtainT|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ChestCurtainT|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_PelvicCurtainT|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ChestFlashRiskExtreme|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_PelvicFlashRiskExtreme|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_AssFlashRiskExtreme|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = EroticArmor|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = SLA_ArmorHalfNaked|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = SLA_ArmorPartTop|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = SLA_ArmorPartBottom|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = SLA_PelvicCurtain|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)


                                      

 

I can see your problem right away. 

 

you are not using the Editor Names for the clothing pieces - you are using the names out of Bodyslide, which will not work. Because no keywords are being applied to the clothing pieces, and you are wearing something in the primary bodyslot, AND considers your character fully clothed.
Here is my layout for the Caress of Venus outfit:

 

;COCO Caress Of Venus - Top
Keyword = AND_ChestCurtain|Armor|[COCO]Venus_brasmp1,[COCO]Venus_brasmp4,[COCO]Venus_brasmp5
Keyword = AND_ChestCurtainT|Armor|[COCO]Venus_brasmp2,[COCO]Venus_brasmp3
Keyword = AND_ChestFlashRiskHigh|Armor|[COCO]Venus_brasmp1,[COCO]Venus_brasmp2,[COCO]Venus_brasmp3,[COCO]Venus_brasmp4,[COCO]Venus_brasmp5

;COCO Caress Of Venus - Skirt
Keyword = AND_PelvicCurtain|Armor|[COCO]Venus_lowsmp1,[COCO]Venus_lowsmp4,[COCO]Venus_lowsmp5
Keyword = AND_AssCurtain|Armor|[COCO]Venus_lowsmp1,[COCO]Venus_lowsmp4,[COCO]Venus_lowsmp5
Keyword = AND_PelvicCurtainT|Armor|[COCO]Venus_lowsmp2,[COCO]Venus_lowsmp3
Keyword = AND_AssCurtainT|Armor|[COCO]Venus_lowsmp2,[COCO]Venus_lowsmp3
Keyword = AND_PelvicFlashRiskHigh|Armor|[COCO]Venus_lowsmp1,[COCO]Venus_lowsmp2,[COCO]Venus_lowsmp3,[COCO]Venus_lowsmp4,[COCO]Venus_lowsmp5
Keyword = AND_AssFlashRiskHigh|Armor|[COCO]Venus_lowsmp1,[COCO]Venus_lowsmp2,[COCO]Venus_lowsmp3,[COCO]Venus_lowsmp4,[COCO]Venus_lowsmp5

Keyword = BM_LicensesBikiniItem|Armor|[COCO]Venus_brasmp1,[COCO]Venus_brasmp4,[COCO]Venus_brasmp5
Keyword = BM_LicensesBikiniItem|Armor|[COCO]Venus_brasmp2,[COCO]Venus_brasmp3
Keyword = BM_LicensesBikiniItem|Armor|[COCO]Venus_lowsmp1,[COCO]Venus_lowsmp4,[COCO]Venus_lowsmp5
Keyword = BM_LicensesBikiniItem|Armor|[COCO]Venus_lowsmp2,[COCO]Venus_lowsmp3

 

Edited by IBAGadget
Posted (edited)
28 minutes ago, IBAGadget said:

you are not using the Editor Names for the clothing pieces

But ,these are the names reported by SSEdit,That they are the same as bodyslide and it is confusing?  . I experiment with your AND

 

Spoiler

Immagine.jpg.2bf213d14e7556341096c98eaded771b.jpg

 

 

 

I tried your AND but , the problem remains

 

Spoiler

ScreenShot114.jpg.8e2a7e6237655a3d905abd2eb60a4d8d.jpg

 

ScreenShot115.jpg.828f5aecd2a9340ce730598edb1ab1c4.jpg

 

Edited by Dorabella
Posted (edited)

@Dorabella 

3 hours ago, Dorabella said:

Keyword = SLA_ArmorPartTop|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = SLA_ArmorPartBottom|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)

 

This is your problem. SLA_ArmorPartTop and SLA_ArmorPartBottom are modest keywords and give you coverage. Remove these lines.

 

3 hours ago, Dorabella said:

Keyword = AND_BraT_High|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_Bra_NoCover|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)
Keyword = AND_ArmorTopT_High|Armor|[COCO] CoV Bra 05 (SMP),[COCO] CoV Bra 04 (SMP),[COCO] CoV Bra 03 (SMP),[COCO] CoV Bra 02 (SMP),[COCO] CoV Bra 01 (SMP)

Keyword = AND_Underwear_NoCover|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)
Keyword = AND_ArmorBottom_NoCover|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)

Keyword = AND_ArmorBottomT_High|Armor|[COCO] CoV Skirt 05 (SMP),[COCO] CoV Skirt 04 (SMP),[COCO] CoV Skirt 03 (SMP),[COCO] CoV Skirt 02 (SMP),[COCO] CoV Skirt 01 (SMP)

 

Remove these lines too. You're throwing too many keywords on the same items. This is causing you to get unwanted results.

 

For example, BraT and ChestCurtainT must BOTH be flashing or you won't be Showing Chest. Also, if the Curtain is not flashing, you won't be Showing Bra or Chest. So be mindful about what keywords you're combining, especially if Flash Odds are attached to them. You're "fighting" against two sets of rolls, not just one in this case.

 

Also, do it this way:

Keyword = AND_ChestCurtainT|Armor|*CoV Bra

 

The wildcard will catch all of the other "CoV Bra" items. You don't need to list every single one since they all share "CoV Bra" in their name. The same can be done for "CoV Skirt"

 

Your ini file should look like this:

Keyword = AND_AssCurtainT|Armor|*CoV Skirt
Keyword = AND_ChestCurtainT|Armor|*CoV Bra
Keyword = AND_PelvicCurtainT|Armor|*CoV Skirt
Keyword = AND_ChestFlashRiskExtreme|Armor|*CoV Bra
Keyword = AND_PelvicFlashRiskExtreme|Armor|*CoV Skirt
Keyword = AND_AssFlashRiskExtreme|Armor|*CoV Skirt
Keyword = EroticArmor|Armor|*CoV Skirt,*CoV Bra

 

If you want the Bra to still be considered a "Bra", then add this line to the ini as well:

Keyword = AND_Bra_NoCover|Armor|*CoV Bra

 

Don't use BraT. Like I mentioned, you'll have to fail two flash checks to be Showing Chest if you use BraT. Bear in mind that even with Bra_NoCover, you won't be Showing Bra unless the curtain part is flashing.

 

There's no good way to do "Combination" items right now, and they tend to be rather rare.

Edited by NymphoElf
Posted
5 hours ago, NymphoElf said:

This is your problem. SLA_ArmorPartTop and SLA_ArmorPartBottom are modest keywords and give you coverage. Remove these lines.

Thank's

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