ntran508 Posted February 9, 2025 Posted February 9, 2025 Here is my script version of SSEEdit Drag these two baddies into SSEedit\Edit Scripts folder. Load up SSEEdit, only tick your outfit esp. right click on any esp, choose apply script. Select [ANDKEYGEN] and hit ok. Select your esp, hit load, pick your poison and enjoy. Currently, there are one or two missing keyword which im too lazy to add pelvicFlaskRiskUltra and something else that i forgot. And there is an issue if your item name contain " which it will remove. And let me know if there's any issues. ANDKEYGEN_SSEEdit.zip
Dez65 Posted February 10, 2025 Posted February 10, 2025 On 7/5/2024 at 4:30 PM, NymphoElf said: Seems you've figured out what you wanted to accomplish, but I'll try to answer some of your questions anyways. I thought I had adding keywords nailed but I'm running into a puzzler. I'm using Re-Modernize -Revealing, a clothing replacer (see spoiler), to change the Novice Robes of Destruction to an outfit that has a short curtain over the breasts and SMP curtains over the pelvis and ass. I found the record for this outfit (formid 0010D668) in the base game plugin and copied the record as override into my AND vanilla patch plugin (where I have other vanilla items with working Baka and AND keywords). I added the keywords in the second spoiler to the plugin and also a couple of Baka keywords, saved the plugin and loaded the game. The MCM reports no BAKA, Curtain or Flash Risk keywords for the outfit. (I also tried the same thing on the base "Novice Robes" (formid 0010D67), but that didn't work either). I note that I have done this already with the Archmage Robes, which I changed to invisible robes using BD's Armor replacer and added "AND_EffectivelyNaked", with the result that the MCM reports full nudity when wearing that robe. Also did something similar with Roughspun Tunic (Making it topless) and adding the miniskirt, curtain and flash risk keywords and that also works as expected. I tried to add just the effectively naked keyword to the Novice Robes, though, and the keyword wasn't detected in game. I then decided to try a KID file. I created one for vanilla outfits, named it AND_Vanilla_KID.ini and added the keywords in the third spoiler. No keywords detected in the MCM. I'm pulling my hair out and can't figure out what I'm doing wrong, especially since the first technique worked so well for two vanilla outfits. Do you have any ideas what I may be doing wrong? Is there something about the outfit that makes what I'm doing incorrect? Thanks for any troubleshooting ideas. Spoiler https://www.nexusmods.com/skyrimspecialedition/mods/90903 Spoiler AND_AssCurtain AND_ChestCurtain AND_PelvicCurtain AND_ChestFlashRiskUltra AND_AssFlashRiskLow AND_PelvicFlashRiskLow Spoiler Keyword = AND_AssCurtain|Armor|*Novice Robes Keyword = AND_ChestCurtain|Armor|*Novice Robes Keyword = AND_PelvicCurtain|Armor|*Novice Robes Keyword = AND_ChestFlashRiskUltra|Armor|*Novice Robes Keyword = AND_AssFlashRiskLow|Armor|*Novice Robes Keyword = AND_PelvicFlashRiskLow|Armor|*Novice Robes
IBAGadget Posted February 10, 2025 Posted February 10, 2025 37 minutes ago, Dez65 said: I thought I had adding keywords nailed but I'm running into a puzzler. I'm using Re-Modernize -Revealing, a clothing replacer (see spoiler), to change the Novice Robes of Destruction to an outfit that has a short curtain over the breasts and SMP curtains over the pelvis and ass. I found the record for this outfit (formid 0010D668) in the base game plugin and copied the record as override into my AND vanilla patch plugin (where I have other vanilla items with working Baka and AND keywords). I added the keywords in the second spoiler to the plugin and also a couple of Baka keywords, saved the plugin and loaded the game. The MCM reports no BAKA, Curtain or Flash Risk keywords for the outfit. (I also tried the same thing on the base "Novice Robes" (formid 0010D67), but that didn't work either). I note that I have done this already with the Archmage Robes, which I changed to invisible robes using BD's Armor replacer and added "AND_EffectivelyNaked", with the result that the MCM reports full nudity when wearing that robe. Also did something similar with Roughspun Tunic (Making it topless) and adding the miniskirt, curtain and flash risk keywords and that also works as expected. I tried to add just the effectively naked keyword to the Novice Robes, though, and the keyword wasn't detected in game. I then decided to try a KID file. I created one for vanilla outfits, named it AND_Vanilla_KID.ini and added the keywords in the third spoiler. No keywords detected in the MCM. I'm pulling my hair out and can't figure out what I'm doing wrong, especially since the first technique worked so well for two vanilla outfits. Do you have any ideas what I may be doing wrong? Is there something about the outfit that makes what I'm doing incorrect? Thanks for any troubleshooting ideas. Hide contents https://www.nexusmods.com/skyrimspecialedition/mods/90903 Hide contents AND_AssCurtain AND_ChestCurtain AND_PelvicCurtain AND_ChestFlashRiskUltra AND_AssFlashRiskLow AND_PelvicFlashRiskLow Hide contents Keyword = AND_AssCurtain|Armor|*Novice Robes Keyword = AND_ChestCurtain|Armor|*Novice Robes Keyword = AND_PelvicCurtain|Armor|*Novice Robes Keyword = AND_ChestFlashRiskUltra|Armor|*Novice Robes Keyword = AND_AssFlashRiskLow|Armor|*Novice Robes Keyword = AND_PelvicFlashRiskLow|Armor|*Novice Robes Novice Robes and Novice Robes of Destruction are two different outfits. Try changing your ini file to the following: Keyword = AND_AssCurtain|Armor|*Novice Robes of Destruction Keyword = AND_ChestCurtain|Armor|*Novice Robes of Destruction Keyword = AND_PelvicCurtain|Armor|*Novice Robes of Destruction Keyword = AND_ChestFlashRiskUltra|Armor|*Novice Robes of Destruction Keyword = AND_AssFlashRiskLow|Armor|*Novice Robes of Destruction Keyword = AND_PelvicFlashRiskLow|Armor|*Novice Robes of Destruction I would hazard a guess that your ini file in its current form works just fine for plain unenchanted Novice Robes. KID is fairly literal in its application - with the wildcard, it will look for anything that *ends* in Novice Robes, with nothing else beyond that. Without the wildcard, it would apply the keywords only to items that *exactly match* Novice Robes You need to use the full Editor Name of the item, at least as far as how it ends. Beginning can be varied with the wildcard, but not the end.
Dez65 Posted February 10, 2025 Posted February 10, 2025 56 minutes ago, IBAGadget said: You need to use the full Editor Name of the item, at least as far as how it ends. Beginning can be varied with the wildcard, but not the end. I tried your suggestion and it still didn't apply to the robes I was wearing. I noticed though that, even though the outfit is called Novice Robes of Destruction in plugin, its in-game name is "Novice Mage Robes of Destruction." I changed that in the KID.ini and voilà! MCM reports as expected. Thank you for your suggestion! I'm still not sure why my tried and true plugin patch didn't work since I was working on the exact formid reported in game for the outfit being worn. Oh well! Not going to waste time with that since you provided a better solution. 1
NymphoElf Posted February 10, 2025 Author Posted February 10, 2025 (edited) 1 hour ago, IBAGadget said: Novice Robes and Novice Robes of Destruction are two different outfits. Yes, but *Novice Robes should catch both since they share "Novice Robes" in their names. ------------------------------------------- @Dez65 Load all of your active plugins in xEdit and see if there's any other plugins modifying the armor in question, such as renaming the armor - which may cause KID to fail to find the armor. Also verify the FormID of the object your character has equipped by using the console and selecting your player character, then navigating to the Inventory or Equipment listing (you require More Informative Console for this). If you unfamiliar with how to navigate the console menu with MIC, use the SHIFT key to interact with the console menu instead of clicking. You still need to hover your mouse, but SHIFT will act as your "click" to navigate. Ensure the object your character is wearing and the object you are trying to edit are the same (FormID and Name). If they are different, then clearly that's your issue. If they are in fact the same, yet you're still having trouble, then something is either removing the keywords (such as a Bash or Merged patch) or your KID install is messed up, or possibly both. I'm not personally familiar with xEdit overrides, and I cannot attest to their reliability in certain scenarios (unless you simply mean directly editing the plugin file, which I actually AM familiar with, but from my understanding they are separate things, technically). Based on the current information, this is the best advice I can offer. Theoretically, yes, the mod should be working - but clearly something is going wrong. EDIT: Ah, seems you got it working. We were posting at the same time. Lol Edited February 10, 2025 by NymphoElf
NymphoElf Posted February 10, 2025 Author Posted February 10, 2025 (edited) 1 hour ago, IBAGadget said: You need to use the full Editor Name of the item No. This is not quite correct. These are all valid options: Full EditorID Example: EnchClothesRobesMageRegen02 Only affects this specific item because every EditorID must be unique Wildcarded EditorID Example: *EnchClothesRobes Affects every item that has "EnchClothesRobes" in its EditorID After re-reading the KID description, this actually isn't correct Full Item Name Example: Apprentice Robes Affects any item whose name exactly matches this Wildcarded Item Name Example: *Apprentice Robes Affects every item that has "Apprentice Robes" in its name Wildcarded Item Names are my recommended method to use when making KID files, because it minimizes the required typing. However, this is not always possible without causing problems. Care must be taken to be vague enough to be worth using and specific enough to not cause unwanted overlap. If that is not possible, then obviously the other two methods must be used. However, this doesn't mean the whole file must be written with a single method. Also, though I expect it to be absurdly rare, if an Item Name and EditorID somehow share a name, then there might be some amount of keyword duplication. The odds of this are so exceedingly low that it's effectively unnecessary to worry about it though, but it IS a possibility (and also not the issue at hand for Dez65). Never mind. I don't think this is actually possible. 1 hour ago, IBAGadget said: KID is fairly literal in its application - with the wildcard, it will look for anything that *ends* in Novice Robes This is also wrong. From the KID description itself: Wildcards [strings] : get all items that have name or keyword containing wildcard, using * (eg. *Iron to get Iron Sword/Iron Bow/Iron Cuirass). I can also verify this from my personal use and testing. Edited February 10, 2025 by NymphoElf
IcicleInn Posted February 12, 2025 Posted February 12, 2025 (edited) Thanks for the useful framework for detection! I know it's a beta but the AND DFFM OAR settings seems to override which while it works wonders on normal armors causes modesty to override DD again. Anyone know if there's a workaround? Would I have to assign AND keywords to DD pieces? Also, has anyone checked if Quick Armor Rebalance (Quick Armor Rebalance (QAR) at Skyrim Special Edition Nexus - Mods and Community) works with AND keywords? Edited February 12, 2025 by IcicleInn
NymphoElf Posted February 12, 2025 Author Posted February 12, 2025 6 hours ago, IcicleInn said: Thanks for the useful framework for detection! I know it's a beta but the AND DFFM OAR settings seems to override which while it works wonders on normal armors causes modesty to override DD again. This is probably because these patches are using the same method to achieve their results. Therefore whichever patch overwrites the other will be the one that "wins". The only solution would be a KID ini for Devious Devices (and Cursed Loot). 6 hours ago, IcicleInn said: Also, has anyone checked if Quick Armor Rebalance (Quick Armor Rebalance (QAR) at Skyrim Special Edition Nexus - Mods and Community) works with AND keywords? From glancing at the mod, I don't immediately see why that wouldn't work. Regardless, I would recommend making a new game as a "Test Save" and play around with it to see if it works before trying to use it on your "Main Save". The best way to learn is to experiment.
Aldid Posted February 12, 2025 Posted February 12, 2025 15 hours ago, IcicleInn said: Also, has anyone checked if Quick Armor Rebalance (Quick Armor Rebalance (QAR) at Skyrim Special Edition Nexus - Mods and Community) works with AND keywords? Given that there's an option to export to skypatcher/KID, you could always do that to be safe
no_way Posted February 13, 2025 Posted February 13, 2025 20 hours ago, IcicleInn said: Thanks for the useful framework for detection! I know it's a beta but the AND DFFM OAR settings seems to override which while it works wonders on normal armors causes modesty to override DD again. Anyone know if there's a workaround? Would I have to assign AND keywords to DD pieces? Also, has anyone checked if Quick Armor Rebalance (Quick Armor Rebalance (QAR) at Skyrim Special Edition Nexus - Mods and Community) works with AND keywords? I haven't noticed this. What exactly is happening in your game?
IcicleInn Posted February 13, 2025 Posted February 13, 2025 (edited) 8 minutes ago, no_way said: I haven't noticed this. What exactly is happening in your game? I've not done extensive testing but basically went from inn room in Bannered Mare wearing an armbinder or steel manacles (correct animations as nobody standing in sight) and walked downstairs and had modesty animations trigger with the hand bindings equipped. Currently using AND, AND DFFM Patch and DFM DD Patch. I admittedly haven't done a lot of disable/enable verifications, but deactivating the AND DFFM patch reverts to expected behavior (No modesty when hands bound, modesty animations on unregistered outfits or unclothed.) Edited February 13, 2025 by IcicleInn
NymphoElf Posted February 13, 2025 Author Posted February 13, 2025 3 minutes ago, IcicleInn said: Currently using AND, AND DFFM Patch and DFM DD Patch. I admittedly haven't done a lot of disable/enable verifications, but deactivating the AND DFFM patch reverts to expected behavior (No modesty when hands bound, modesty animations on unregistered outfits or unclothed.) Again, this is likely because you've set my DFFMA patch to overwrite files from the DFM DD Patch. They're likely both trying to edit the same files, and they won't "blend". One will completely replace the other. However, I'm going to work on a DD/Cursed Loot KID ini in the near future. However that will take me a decent while to get through due to the sheer number of devices I'll have to tag with the correct keywords and needing to look at every device in-game since they're not all listed in BodySlide (Particularly the Cursed Loot devices; though I can probably get through most of the normal DD items with just Body Slide). Please be patient.
IcicleInn Posted February 13, 2025 Posted February 13, 2025 1 hour ago, NymphoElf said: Again, this is likely because you've set my DFFMA patch to overwrite files from the DFM DD Patch. They're likely both trying to edit the same files, and they won't "blend". One will completely replace the other. However, I'm going to work on a DD/Cursed Loot KID ini in the near future. However that will take me a decent while to get through due to the sheer number of devices I'll have to tag with the correct keywords and needing to look at every device in-game since they're not all listed in BodySlide (Particularly the Cursed Loot devices; though I can probably get through most of the normal DD items with just Body Slide). Please be patient. Thanks for looking into it! I don't actually have the AND patch and the NoModesty file from the DD Patch showing as conflicting in my mode manager though. I think maybe the AND patch just overrides the DD patch because it forces DFM to look at AND keywords / outputs instead of reading the DFM keywords. And sorry for sounding like I was re-iterating the issue, was just answering the question that was asked.
NymphoElf Posted February 13, 2025 Author Posted February 13, 2025 10 hours ago, IcicleInn said: Thanks for looking into it! I don't actually have the AND patch and the NoModesty file from the DD Patch showing as conflicting in my mode manager though. I think maybe the AND patch just overrides the DD patch because it forces DFM to look at AND keywords / outputs instead of reading the DFM keywords. Ah, I didn't consider that.
Aldid Posted February 21, 2025 Posted February 21, 2025 Made a quick patch to use AND conditions for the new lines from Naked Comments Overhaul in case anyone else needs them (Might still need tweaking, but I'll never remember to post it if I don't do it right now)Nude Comments AND Patch.esp
NymphoElf Posted February 21, 2025 Author Posted February 21, 2025 (edited) 3 hours ago, Aldid said: Made a quick patch to use AND conditions for the new lines from Naked Comments Overhaul in case anyone else needs them (Might still need tweaking, but I'll never remember to post it if I don't do it right now)Nude Comments AND Patch.esp I though Naked Comments Overhaul used the vanilla Naked Comments detection? (aka WINakedCommentChance) AND already modifies the trigger for Vanilla naked comments, so if NCO goes off of that system a patch shouldn't be necessary. Also, I'm actively using NCO and it seems to be working just fine? (Maybe it's not and I don't realize?) EDIT: Can confirm that patch isn't needed. I've encountered NCO dialogue with AND as-is. Edited February 21, 2025 by NymphoElf
IBAGadget Posted February 21, 2025 Posted February 21, 2025 NCO seems to be working fine with AND for me. I just had a look through the example lines listed on the modpage, and I can definitively say that I have heard quite a few of them in my playthroughs. 1
Aldid Posted February 21, 2025 Posted February 21, 2025 7 hours ago, NymphoElf said: I though Naked Comments Overhaul used the vanilla Naked Comments detection? (aka WINakedCommentChance) AND already modifies the trigger for Vanilla naked comments, so if NCO goes off of that system a patch shouldn't be necessary. Also, I'm actively using NCO and it seems to be working just fine? (Maybe it's not and I don't realize?) EDIT: Can confirm that patch isn't needed. I've encountered NCO dialogue with AND as-is. Yes, there's not really an issue with using them together, you'll see NCO dialogue as normal. I just wanted to make those comments aware of AND conditions as well, since the quests it uses for its dialogue just use basic wornhaskeyword(ClothingBody) = 0 and similar, so I copied over the changes from WICommentsnaked to the new quests.
Someone92 Posted February 22, 2025 Posted February 22, 2025 On 2/21/2025 at 2:59 AM, NymphoElf said: EDIT: Can confirm that patch isn't needed. I've encountered NCO dialogue with AND as-is. So just make sure AND loads after NCO, and you will hear all new comments added by NCO?
Dorabella Posted February 22, 2025 Posted February 22, 2025 Another problem , certainly of compilation . Doesn't recognize nudity, despite being overt Spoiler Filling AND Spoiler Keyword = AND_AssCurtainT|Armor|[Ars] Hope Nippless Bottom Keyword = AND_ChestCurtainT|Armor|[Ars] Hope Nippless Top Keyword = AND_PelvicCurtainT|Armor|[Ars] Hope Nippless Bottom Keyword = AND_ChestFlashRiskExtreme|Armor|[Ars] Hope Nippless Top Keyword = AND_PelvicFlashRiskExtreme|Armor|[Ars] Hope Nippless Bottom Keyword = AND_AssFlashRiskExtreme|Armor|[Ars] Hope Nippless Bottom Keyword = EroticArmor|Armor|[Ars] Hope Nippless Top Spoiler What I do not understand is , how come the compilation works well on one dress , but not on another
IBAGadget Posted February 22, 2025 Posted February 22, 2025 Looks to me like it is working fine. Curtains are showing as 'Not Covering', which is why it says that you are showing Boobs, Ass and Pussy. I suspect if you looked at the 'Flashing States' tab at that moment, it would have shown that your dice rolls for all three curtains were under the Flash Risk threshold, meaning things could be seen. It's not showing you as Nude, because you aren't. you are wearing something on your top and bottom. At other times, it may show that you are only showing one part, but not others - it all depends on how the Flash Risk dice rolls go. Fail the dice roll, bits are visible. Pass the dice roll, bits aren't visible.
Dorabella Posted February 22, 2025 Posted February 22, 2025 (edited) 4 hours ago, IBAGadget said: It's not showing you as Nude, because you aren't. Here, which is more covered, it is read naked and , the Keywords are the same Spoiler Keyword = AND_AssCurtainT|Armor|*DD - Chain Bikini pants Keyword = AND_ChestCurtainT|Armor|*DD - Chain Bikini Bra Keyword = AND_PelvicCurtainT|Armor|*DD - Chain Bikini pants Keyword = AND_ChestFlashRiskExtreme|Armor|*DD - Chain Bikini Bra Keyword = AND_PelvicFlashRiskExtreme|Armor|*DD - Chain Bikini pants Keyword = AND_AssFlashRiskExtreme|Armor|*DD - Chain Bikini pants Keyword = EroticArmor|Armor|*DD - Chain Bikini Bra EDIT Found. After inspecting the ESP, there were too many partitions . It was enough to remove them to solve Spoiler Edited February 22, 2025 by Dorabella
2004 Toyota Camry SE V6 Posted February 23, 2025 Posted February 23, 2025 Can someone explain what I’m doing wrong with adding tags to my armor? I’ using the Narukami armor by Caenarvon, so I added the ignore tag to every price except the skirt and kimono (not wearing underwear because what’s the point). On the skirt I gave the armor bottom, pelvic flash high, and ass flash low tags. Flash tags seem to work but if I am just wearing the skirt it says I’m bottomless, which I thought should be taken care of by the armor bottom tag. Then with the loose kimono top (sides are pulled down, entirely revealing breasts) I have it the armor top no cover tag, but when I look into the AND states, all the nudity states are No while only wearing that loose kimono. I know that is topless shouldnt show up because I’m wearing a top, but at least the boobs showing tag should be yes I think
Dorabella Posted February 23, 2025 Posted February 23, 2025 5 hours ago, Walshyxx said: but at least the boobs showing tag should be yes I think It would be nice to see a screen of the kimono and , if possible the compiled AND txt For the transparent dress, what keywords should be used? Spoiler
Aldid Posted February 23, 2025 Posted February 23, 2025 18 hours ago, Someone92 said: So just make sure AND loads after NCO, and you will hear all new comments added by NCO? Load order does not matter as they do not edit the same records
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