Gristle Posted November 3, 2025 Author Posted November 3, 2025 On 11/1/2025 at 10:45 AM, Mineral4K said: I really liked the quest, thanks for the effort. There were a lot of reboots because the dialogue broke - I walked away a meter or got distracted by something and everything started from the last save. I liked the quests in Riften and Markarth the most, Snake Island, in my opinion, is the most boring. Is it possible to restart the quests? Glad you liked it. In a future update, the plan is to provide backup dialogue for interrupted force greets. Was Snake Island boring because not enough sex? I would have liked to include more but it was a challenge fitting it into that environment. Admittedly the Windhelm quest is more fighting-oriented, but I wanted to do something with the pit fighters after leaving the pit, and wanted to see if it was possible to create more of a team atmosphere for the Snake Island quest, I also wanted to try my hand at creating a new worldspace. 1
Mineral4K Posted November 3, 2025 Posted November 3, 2025 33 minutes ago, Gristle said: Рад, что вам понравилось. В будущем обновлении планируется добавить резервный диалог для прерванных приветствий. Остров Змеи был скучным из-за недостатка секса? Я бы хотел добавить больше, но было сложно вписать его в эту атмосферу. Конечно, квест в Виндхельме больше ориентирован на бои, но мне хотелось что-то сделать с бойцами ямы после выхода из неё и посмотреть, можно ли создать более командную атмосферу для квеста на острове Змеи. Я также хотел попробовать свои силы в создании нового игрового пространства. Yes, there is literally one sex scene on Snake Island, and the markers of the fighters from the pit who want to discuss something don't always work because I've already run further, as a trial run, it's more than good
Mulpax Posted November 4, 2025 Posted November 4, 2025 On 11/1/2025 at 11:19 AM, Gristle said: Are your creature animations working generally? if I forced an ostim scene, yes. My issue was that I SL was being stupid
nilead Posted November 6, 2025 Posted November 6, 2025 Noticed a pillory at Markarths market, added by this mod (haent played through it yet), it clips through several items from JKs Markarth. Now, the newly released in-game patcher allows to resolving such issues in runtime, question is - can i safely move said pillory without breaking anything? A couple meteres would do the trick. Also wonder if there is a comprehensve JK Skyrim patch, its a rather popular kit to run, as is Balazar, so perhaps someone has allready got to making the two play nicer together?
killer905 Posted November 7, 2025 Posted November 7, 2025 9 hours ago, nilead said: Noticed a pillory at Markarths market, added by this mod (haent played through it yet), it clips through several items from JKs Markarth. Now, the newly released in-game patcher allows to resolving such issues in runtime, question is - can i safely move said pillory without breaking anything? A couple meteres would do the trick. Also wonder if there is a comprehensve JK Skyrim patch, its a rather popular kit to run, as is Balazar, so perhaps someone has allready got to making the two play nicer together? The pillory in Markarth only serves one purpose: when the player character uses it, Balazar will begin to whip PC. I'm not sure, but you can probably transfer it. And there is no official patch for compatibility with Jk Markarth and Balazar. 1
nilead Posted November 7, 2025 Posted November 7, 2025 17 minutes ago, killer905 said: And there is no official patch for compatibility with Jk Markarth and Balazar. Shame, but eh, thanks to this piece of black magic: https://www.nexusmods.com/skyrimspecialedition/mods/158681 smaller conflicts like this one can be fixed at runtime.
killer905 Posted November 7, 2025 Posted November 7, 2025 4 minutes ago, nilead said: Shame, but eh, thanks to this piece of black magic: https://www.nexusmods.com/skyrimspecialedition/mods/158681 smaller conflicts like this one can be fixed at runtime. To be honest, making a patch isn't a big deal, because it's just moving an object a few pixels in one direction. But someone has to have the time and willingness to do it.
nilead Posted November 7, 2025 Posted November 7, 2025 6 minutes ago, killer905 said: To be honest, making a patch isn't a big deal, Assuming you allready have the working CK, yeah. CK in fact has a number of regions where it is "not available". And SSEdit is poorly suited for such a task, so the thing i linked is handy for people like me.
mcnv Posted November 7, 2025 Posted November 7, 2025 Is there a roadmap of the progress of this mod? I'm interested in trying it, debating whether I should try it now or wait for the end of the story to be made.
killer905 Posted November 7, 2025 Posted November 7, 2025 1 hour ago, mcnv said: Is there a roadmap of the progress of this mod? I'm interested in trying it, debating whether I should try it now or wait for the end of the story to be made. There is no roadmap, but the mod does not yet have content for Falkreath, Morthal, Dawnstar, Whiterun, or Winterhold. Solstheim has not been confirmed for Balazar's adventures.
Soda Pop Posted November 7, 2025 Posted November 7, 2025 Is it possible to make a replacer for Balazar? Something to make him look unique from other dremora? How hard would it be to do that?
Gristle Posted November 8, 2025 Author Posted November 8, 2025 On 11/7/2025 at 7:23 AM, mcnv said: Is there a roadmap of the progress of this mod? I'm interested in trying it, debating whether I should try it now or wait for the end of the story to be made. Once you do the first two series of quests, you can dismiss Balazar and summon him back when the next update comes out. So, it would be fine to start now and just summon Balazar back when updates come out. That seems to be working fine for the past few updates.
Gristle Posted November 8, 2025 Author Posted November 8, 2025 19 hours ago, Soda Pop said: Is it possible to make a replacer for Balazar? Something to make him look unique from other dremora? How hard would it be to do that? I haven't really played with this, but all Dremora are based on a Dark Elf body, but with added horns, a black skin color, and the red facial markings. Their height has also been changed to High Elf height. You can edit Dremora faces in the CK in the usual way. You can also make the facial markings go away, but I don't know how to create different ones. Interestingly, there's actually a four-horned variant hidden in the CK. So, yes, Balazar could be made to look different, but without different facial markings, he won't look that different.
tokrat Posted November 9, 2025 Posted November 9, 2025 I have a small problem, not directly related to the mod; it works perfectly... too perfectly, actually. I packed up all my things and went to the Thalemor Embassy to do the quest. I was asked not to take any equipment, so I did. I went in, completed the quest without any problems, came back out, and retrieved my belongings. All's well that ends well, but... I just realized that I didn't get back any of the two or three stupid things I found on the way between my house and the embassy... You know what else they didn't give me back? My quest items... you know? The items I couldn't put in my chest... So I loaded my save... Does anyone have any idea how I can complete the quest without losing all my quest items? thanks in advance
killer905 Posted November 9, 2025 Posted November 9, 2025 58 minutes ago, tokrat said: I have a small problem, not directly related to the mod; it works perfectly... too perfectly, actually. I packed up all my things and went to the Thalemor Embassy to do the quest. I was asked not to take any equipment, so I did. I went in, completed the quest without any problems, came back out, and retrieved my belongings. All's well that ends well, but... I just realized that I didn't get back any of the two or three stupid things I found on the way between my house and the embassy... You know what else they didn't give me back? My quest items... you know? The items I couldn't put in my chest... So I loaded my save... Does anyone have any idea how I can complete the quest without losing all my quest items? thanks in advance In prison, you have a “chest” where PC items are transferred after being caught at the Embassy. Of course, there is also a chest in Thalmor HQ.
tokrat Posted November 9, 2025 Posted November 9, 2025 6 hours ago, killer905 said: In prison, you have a “chest” where PC items are transferred after being caught at the Embassy. Of course, there is also a chest in Thalmor HQ. Thanks, I saw the chest in question in the HQ. I didn't put anything in it because, to avoid bugs, I preferred to store everything in a basic game chest, but I completely missed that the guard had a specific dialogue option
bndaydc Posted November 17, 2025 Posted November 17, 2025 I am having an issue where the Thalmor Headquarters in Solitude are immediately hostile. I have tried cc nocombat, I have set aggression to 0, and I have tried adding myself as an ally. I can eventually get them to be non-combative, but then they are just stuck with mission markers and when I try to talk to them, they just go "HEY". I have the most recent version, and this quest has worked prior to this. I was actually at the party, reloaded a save before the party (by several hours) and now it's giving me issues. Do I need to start a new save or is there a fix I am missing?
luo521cn Posted November 18, 2025 Posted November 18, 2025 It seems that every time I have a conversation with the lord, there are two types of conversations between Balazar as a male and a female
raijinkaze Posted November 18, 2025 Posted November 18, 2025 So do you play as a dominant male or a submissive female in this mod? The description suggests the PC is a dominating character, but the screenshots say otherwise.
brewmasterhal Posted November 19, 2025 Posted November 19, 2025 (edited) 19 hours ago, raijinkaze said: So do you play as a dominant male or a submissive female in this mod? The description suggests the PC is a dominating character, but the screenshots say otherwise. How did you interpret this passage as being able to play as a dominant male? On 10/28/2023 at 11:40 PM, Gristle said: This mod is a quest/follower/dialogue/dungeon mod for female PCs that is centered around a creature/humanoid follower and involves consensual and non-consensual sex with man, woman, beast, and machine. (You can run the mod with a male PC but quest dialogue and animations will be inappropriate.) Balazar starts out male, but can change form to female after the Riften quest. Edited November 19, 2025 by brewmasterhal 1
Sirl123 Posted November 19, 2025 Posted November 19, 2025 First, this quest mod is one of the greatest job i experienced. I have a problem during play solitude part. Before enter thalmor ambassy, i need to move all my stuffs to safe, but i can't move some mandatory quest items. But these items are seized during thalmor ambassy section. How can i fix this problem?
killer905 Posted November 19, 2025 Posted November 19, 2025 2 hours ago, Sirl123 said: First, this quest mod is one of the greatest job i experienced. I have a problem during play solitude part. Before enter thalmor ambassy, i need to move all my stuffs to safe, but i can't move some mandatory quest items. But these items are seized during thalmor ambassy section. How can i fix this problem? The items taken in front of the embassy (not the one in Solitude) can be found in the chest where the prisoners' cell are.
Sirl123 Posted November 19, 2025 Posted November 19, 2025 I found just one box contains something, In front of the cell which my character locked next to exit way, and there was just items which were seized when i caught as thief. ex) corza's father's robe, elven sword, etc. is there any other box in the cell?
killer905 Posted November 19, 2025 Posted November 19, 2025 12 minutes ago, Sirl123 said: I found just one box contains something, In front of the cell which my character locked next to exit way, and there was just items which were seized when i caught as thief. ex) corza's father's robe, elven sword, etc. is there any other box in the cell? If i remeber it;s only one chest for PC items.
Moma743 Posted November 23, 2025 Posted November 23, 2025 (edited) Ran into some bugs, i think. Can't normally summon Balazar back with the spell. Can get him back using console commands but he doesn't have any conversation topics available, I can only ask him to stop scaring people and turn into a woman. No option to get him as a follower nor to progress any quests. Last quest i did is freeing him and killing the cult before unsummoning him and doing some other stuff for a bit. Edited November 23, 2025 by Moma743
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