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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted

Mod is an interesting addition but I am not getting animations from dialogue, I feel like that is why I am stuck on the solitude quest trying to get invited to the embassy

  

Posted
2 hours ago, Mulpax said:

Mod is an interesting addition but I am not getting animations from dialogue, I feel like that is why I am stuck on the solitude quest trying to get invited to the embassy

  

More information about the exact moment when the task got stuck would be more helpful in solving your problem.

Posted

I go talk to the thalmor about working and a scene should start (I have not had any scenes actually start, just the text description) The quest updates that I spoke with them and nothing more. I have tried stealing the paper but it does not do anything.

Posted
44 minutes ago, Mulpax said:

I go talk to the thalmor about working and a scene should start (I have not had any scenes actually start, just the text description) The quest updates that I spoke with them and nothing more. I have tried stealing the paper but it does not do anything.

The FMM/MMF sex scene should start. If it doesn't, the quest may be stuck. After that, a conversation between Thalmor and one of them will lead you upstairs, where something more awaits you.

Posted
10 hours ago, killer905 said:

The FMM/MMF sex scene should start. If it doesn't, the quest may be stuck. After that, a conversation between Thalmor and one of them will lead you upstairs, where something more awaits you.

I feel like that may be a result of the fact that none of the scenes have started. I played through parts one and two with zero scenes starting, just the text descriptions. I feel like I am missing some kind of prerequisite but don't know what.

Posted

This has probably already been asked, but there are no plans to add bad endings like the character giving up and staying with the skooma bandits or  Forsworn?

Posted
4 hours ago, Mineral4K said:

This has probably already been asked, but there are no plans to add bad endings like the character giving up and staying with the skooma bandits or  Forsworn?

There are no plans for something like that.

Posted

what is the square dungeon behind elisif's room used for? can it be safely deleted/ moved further away? Jk's blue palace extends that part and rooms are merging into each other.

 

Also, what's the reason for deleting the bed only to replace it with another? there are other mods referencing the vanilla bed, so i'd like to know if i can revert the changes safely.

 

and a random rug and windows?? 

 

please let me know if i can safely revert these changes.

 

Thank you.

Posted (edited)
5 hours ago, theboss152 said:

what is the square dungeon behind elisif's room used for?

This mini dungeon contains a clone of the NPC Elisif, who serves to provide dialogue during sex scenes with Balazar. Available after completing the quest in Solitude.

5 hours ago, theboss152 said:

can it be safely deleted/ moved further away?

delete? no. move? yes.

5 hours ago, theboss152 said:

Jk's blue palace extends that part and rooms are merging into each other.

A patch would be needed so that one mod does not overwrite another.

5 hours ago, theboss152 said:

Also, what's the reason for deleting the bed only to replace it with another?

The standard Elisif bed has wooden elements that block NPCs and PCs, so it has been changed to a version without them.

 

5 hours ago, theboss152 said:

and a random rug and windows?? 

this can be from JK blue palace

Edited by killer905
Posted
On 10/30/2025 at 3:58 AM, killer905 said:

The FMM/MMF sex scene should start. If it doesn't, the quest may be stuck. After that, a conversation between Thalmor and one of them will lead you upstairs, where something more awaits you.

 

Would you happen to have one of those quest lists for balazar like you do the others? I managed to get animations working but I tried a second playthrough and went to riften first for part 3. I am needing the angry boi to go again but it doesn't register no matter how many times it happens, also ingun is goofed. I really just need to know how to advance the quest.

Posted (edited)

List of quests by chronology with their quest ID, stage ID and quest name:

 

Instructions:

Spoiler


By typing you get information what stage you currently have.

sqv var_dog

 

By typing you get information all the stages the sentence has. 1 is a completed stage and 0 is not completed (Remember, not every stage does anything).

sqs var_dog

 

 

SetStage <Quest ID> <Stage>

example:

setstage var_dog 20

Sets quest to stage 20. You can skip the problematic stage this way.

 

ResetQuest <Quest ID>

 

ONLY FOR THOSE WHO KNOW WHAT THEY ARE DOING!

Will reset a quest and you have to start it again. which is tricky with quests where items may be picked up to attain a stage. Would be a last straw/ditch type of effort but may allow you the chance to hit a stage and code of a stage you accidentally skipped over, because once past a stage you SetStage on it may not work to set or execute scripts correctly.

 

 

Repeatable Quests and Others:

Quest name: Balazar's New Clothes
Quest ID:BLZR_NewClothes

 


10 --
20 --
30 --
40 --
50 --
60 --
70 --

 

Quest name: Corwen Quest
Quest ID: BLZR_CorwenQuest

 


10 --
20 --
30 --
40 --
50 --
60 --
70 --

 

Quest name: Jordis Quest
Quest ID:BLZR_JordisQuest

 


15 --
17 --
18 --
19 --
20 --
35 --
37 --
40 --
50 --
60 --

 

 

Main Story line:

Quest name: The Wayward Dog
Quest ID: BLZR_DialogueStart

 


10 -- I have agreed to take the stray husky away from the temple. He is an attractive dog and looks powerful and aggressive. He also carries special armor and may be useful in combat.

Quest name: Balazar's Bitch
Quest ID: BLZR_Dialogue

 


10 -- I have agreed to take the stray husky away from the temple. He is an attractive dog and looks powerful and aggressive. He also carries special armor and may be useful in combat.
20 -- This dog is not a dog at all! It is a powerful Dremora Lord named Balazar cursed to remain in canine form by the trickster Clavicus Vile! By inviting him to join me, I have also become bound by the curse. To free us both, I have to somehow convince five of Skyrim's priestesses to let Balazar mount and defile them, starting with Dinya Balu here in Riften! In the meantime, the curse has weakened my will and I feel strangely compelled to obey Balazar's desires!
30 -- Good news! I have discovered that Dinya Balu has already willfully submitted to Balazar's canine cock! Next, I will travel to Windhelm to try to somehow convince the priestess there to be mounted and bred by Balazar.
33 -- Speak with the Captain of the Northern Maiden about arranging emergency passage to Solstheim for Jora and her husband if the Thalmor or the Imperial Legion come to arrest them as Talos worshippers.
34 -- I've let the entire crew of the Northern Maiden use my body in every way. Now I should speak again to the Captain and confirm that he will give Jora and her husband safe passage to Solstheim if the Thalmor come after them.
35 -- The Captain will provide passage for Jora and her husband if I can deliver the troll in the warehouse to the Northern Maiden. I should locate the troll in the warehouse and attempt to lure it to the docks, perhaps using my body to attract it.
37 -- I lured the troll back to the docks using my naked body as bait, but the troll overpowered me and abused me in front of all of the sailors! However, after hammering his enormous troll cock into me for what seemed like hours, and unleashing a torrent of beast cum into me, the troll appears spent and calmed. I should speak again to the Captain to confirm that he will give Jora and her husband safe passage to Solstheim.
38 -- Return to Jora and inform her that her passage to Solstheim has been secured and that she must now fulfill her end of the bargain ... on her hands and knees for the insatiable Balazar.
40 -- I have bargained with Jora in the Temple of Talos in Windhelm and she has given her body to Balazar and taken his seed. Next, I will travel to Whiterun to try to persuade the priestess there to let Balazar mount her and fill her with his beast cum.
43 -- I have learned that Farengar is threatening Danica if she does not assist him with a project of some kind, aid which Danica is too frightened to provide. I should speak to Farengar and assist him with his dangerous research.
45 -- Farengar needs me to collect the semen of a creature for an important potion that he is making. He has asked me to follow him to the Great Porch and speak with him there to get final instructions on collecting the sample.
46 -- I have been assaulted by the enormous penis of a full grown dragon and stroked its giant member until it sprayed buckets of hot sticky dragon cum all over me, flowing in thick streams all over the Great Porch. I should speak to Farengar to make certain he has what he needs.
47 -- Return to Danica and inform her that Farengar now has several buckets full of Dragon semen for his research, the Gildergreen is safe, and she must now help you break the curse by submitting her pure body to Balazar's unclean beastial urges.
48 -- Danica Pure-Spring has asked me to return to the Temple of Kynareth after midnight when Acolyte Jenssen and others are asleep so that they don't see her naked on her hands and knees being mounted by Balazar.
49 -- Balazar has bred Danica Pure-Spring like a bitch, and has pumped a load of his dog semen deep inside her. As promised, I need to tell her to spread her legs and allow me to penetrate her with my tongue and lick all of the dog cum out of her soaking wet and well used pussy.
50 -- I have done a favor for Danica in the Temple of Kynareth in Whiterun and she has submitted to Balazar and let him mount and breed her. Next, I should travel to Markarth to try to convince a priestess there to get on her hands and knees and accept Balazar's thick dog cock.
55 -- Senna has informed me that Calcelmo is constructing an automaton for the Temple that can pleasure a woman for days without tiring! Calcelmo has built a crude prototype using Dwemer technology but needs a willing subject to help him calibrate and refine it. I should speak to Calcelmo and assist him with mechanical work for the Temple.
57 -- I have agreed to let Calcelmo test and demonstrate his Dwemer automaton on me. I should speak with him in the daytime outside of the city gates.
58 -- I've been pounded and brutally penetrated by a two-foot long metal rod driven relentlessly into me by an enormous steam-powered Dwarven construct. I should speak to Calcelmo to make certain he has all the information he needs to make a smaller, more gentle model for Senna and the priestesses.
59 -- Speak to Senna and inform her that Calcelmo's machine works, though it is far too large to be pleasurable, that he has the information needed to build a smaller-scale model for the Temple, and that Senna must now help you by letting Balazar breed her on all fours.
60 -- I have done a favor for Senna in the Temple in Markarth and she has allowed Balazar to mount her and fill her Dibella-blessed body with his beast cum. Next, I will travel to Solitude to try to persuade a priestess there to offer her body to Balazar for his unclean desires.
61 -- Priestess Freir has suggested that Priestess Silana may be able to help me break the curse, as a compassionate girl who has previously known a hard life on the streets. I should speak with Silana.
62 -- Silana Petreia has told me that Katla claims to have seen Priestess Freir naked at the stables one night, underneath one of the stallions. I should confront Freir about her apparent willingness to breed with animals.
63 -- I have learned that Priestess Freir often visits Katla's stables to be pleasured by horse cock, and with the blessing of her husband! Because Katla believes she saw Freir with the stallion one night, I have agreed to let the horse mount me in public to draw attention and suspicion away from Freir. The plan is for Rorlund to bring Katla's stallion to the marketplace square in the morning. I should meet Freir outside the temple tomorrow morning to confirm.
65 -- I should meet Rorlund in the marketplace square and make sure the stallion is there and aroused and ready for me.
67 -- Return to Freir and inform her that you have been seen in Solitude performing an unnatural act with a horse, and that Freir must now perform the final act needed to break the curse by letting Balazar mount her and fill her with his dog cum.
70 -- I have bargained with Silana in the Temple of the Divines in Solitude and she has offered her blessed body to Balazar to roughly mount and penetrate with his dirty dog cock. The curse should be broken! I should speak to Balazar to find out!
75 -- The curse is broken at last!
80 -- The curse is broken, but I am still bound to this beast!
90 --

Quest name: Balazar's Revenge
Quest ID:BLZR_Quest

 


10 -- Travel with Balazar to the Shrine of Mehrunes Dagon. Balazar believes that the Dremora there may know where the followers of Clavicus Vile worship.
20 -- I have reached the Shrine of Mehrunes Dagon. I should enter the Shrine and try to speak to one of the Dremora to find out if they know where worshippers of Clavicus Vile gather.
30 -- I cannot understand the strange language spoken by this Dremora. I should speak with Balazar about what the Dremora has said.
40 -- I have learned that members of the Mythic Dawn in Dawnstar may have information about worshippers of Clavicus Vile. I should travel to Dawnstar ask a member of the Mythic Dawn where Clavicus Vile's temple may be hidden.
45 -- Beware the assassins of Clavicus Vile.
50 -- I should speak to the Captain of the Sea Squall. He was seen recently talking to a group of strangers who may have been wearing horned masks.
60 -- Enter the Quicksilver Mine and find out what the conjured creature wants.
70 --
80 -- The Storm Atronach has departed after absorbing my orgasmic energy. I should go inform Captain Wayfinder that the creature is gone and the miners can return to work.
90 -- Captain Wayfinder has informed me that he took the group of mysterious masked strangers to the Windhelm docks, where they were met by a female Dunmer with a tattooed face who was wearing dark robes. I should travel to Windhelm and ask around to see if anyone knows her.
100 -- I've learned that Voldsea, a crewmember of the ship Northwind, is a female Dark Elf with a tattooed face. I should confront Voldsea about the masked strangers and their destination after they arrived in Windhelm.
110 -- It appears that Voldsea is not the Dunmer I'm looking for. I should speak with Ambarys at the New Gnisis Cornerclub and try to find out the identity of this robed and tattooed Dunmer woman. I've been warned that Ambarys is suspiscious of outsiders, but he may talk if the price is right.
120 -- Locate the pack of skeevers in the Gray Quarter. Ambarys has told me that they are down the alley to the right. Balazar will stay behind and wait for me in the club.
130 -- I need to lead the pack of skeevers out of the Gray Quarter and into the Stone Quarter. I should make sure that they are seen by many Nords so that the Jarl will know of the threat that the aroused and diseased skeevers pose to Windhelm.
140 -- Nord citizens have looked on in fear and disgust as they watched the filthy and diseased skeevers mount my naked body and try to breed me. I should continue to lead the skeevers around the Stone Quarter.
150 -- More of Windhelm's citizens have watched in shock and alarm while they watched the huge dirty rodents climb onto my naked ass and fuck me. I should continue to lead the skeevers around the Stone Quarter.
160 -- Many Nords have seen the skeevers running around Windhelm, and they've seen the dirty rodents assault me and abuse my body. The Jarl should soon hear many complaints of the threat posed by allowing skeevers to breed in the Gray Quarter. I should return to the Cornerclub and tell Ambarys that I have finished the task.
170 -- I've learned that the Dark Elf that I am seeking is a mage named Dravynea who lives in Kynesgrove and visits Windhelm occasionally to buy supplies. I should travel to Kynesgrove, locate Dravynea, and attempt to find out where the temple of Clavicus Vile is located.
180 -- Dravynea seems to be upset by my questions and is leaving. I should follow her and see where she goes.
190 -- Something strange is going on in this mine. I encountered an unusual ash pile and was assaulted by some kind of ash creatures. I should continue to explore the mine to find out where the Dark Elf mage has gone.
200 -- I have discovered a door to a Nordic ruin hidden in the depths of the mine. I should explore the ruins, attempt to locate a shrine or temple, and assist Balazar in slaying any worshippers of Clavicus Vile that we encounter.
210 --
220 --
230 -- We have discovered the hidden temple of Clavicus Vile and have killed all of the priests and worshippers. It seems Balazar's quest of revenge is complete. I should follow and speak with him and see if I am free now.
240 -- This temple has somehow summoned a seeker from Oblivion. Balazar and I must slay it to put an end to this temple.
250 -- The grotesque creature from Oblivion seized me with its many foul limbs and used its thick and slimy tentacles to bind and penetrate me deeply: invading, violating and punishing my pussy, ass and mouth before squirting its inky black semen into me. Balazar and I have now slain the disgusting seeker. I should ask Balazar if his quest for revenge is finished.
260 -- I have completed Balazar's quest of revenge.
265 -- I could check to see if Freyka is safe and found some clothes to wear. She's likely escaped to the Braidwood Inn.
270 -- I have completed Balazar's quest. I am no longer Balazar's bitch.

Quest name: Balazar's Emissary
Quest ID:BLZR_Quest_2

 


5 -- Quest_2 (Balazar's Emissary) is active.
10 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
11 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
15 -- I could check to see if Freyka is safe and found some clothes to wear. She's likely escaped to the Braidwood Inn.
20 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
25 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
30 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
35 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
40 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
45 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
50 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
55 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.

Quest name: Riften's Skooma Whore
Quest ID:BLZR_Riften

 


5 --
10 -- The Jarl of Riften has agreed to allow Balazar safe passage in Riften if I can discover and put an end to the source of the illegal skooma trade in Riften. I will have to act as a whore in Riften in order to gain the trust of the criminals who are bringing the skooma into town. I will probably have to sell my body at least six times before I can convince everyone in Riften that I'm a whore and not an agent of the Jarl.
20 -- I have sold my body in Riften at least six times. Now that I've firmly established my reputation as a Riften whore, I should try to find out who is selling the illegal skooma.
30 -- I've been told that Niluva may know who might be selling skooma in Riften. I should try to find out from her.
40 -- Niluva told me that she thinks her usual skooma seller has left town. She also told me that Ingun Black-Briar was recently looking to buy some skoomas. I should speak with Ingun and try to find out if Ingun found a source of skooma.
45 -- I've learned that Ingun bought skooma recently. It appears she used the skooma as one of the ingredients in a love potion she made and administered to a test subject in her laboratory. She has asked me to use up the subject's lustful energy in order to break the magical effect on him. I should meet her in Black-Briar Manor around 6 o'clock in the evening.
50 -- I've learned that Ingun bought skooma recently. It appears she used the skooma as one of the ingredients in a love potion she made and administered to a test subject in her laboratory. She has asked me to use up the subject's lustful energy in order to break the magical effect on him. I should follow her to her laboratory.
55 -- I should enter Ingun's laboratory and attempt to cure the man of the potion's effects by trying to get him to exhaust his lustful energy on my body.
60 -- The potion appears to have turned the man into a werewolf! The savage creature has brutally assaulted me with his massive member and scratched my bare body all over with his claws. His rapacious energy has declined somewhat, he is still a wild beast, and Ingun has asked me to let him use my body again.
70 --
80 -- I have satisfied the primal urges of Ingun's test subject, emptied its beastly cock, and exhausted its lustful energy. I should now ask Ingun about the person who sold her the skooma.
90 -- Ingun has told me that she bought her skooma from Shadr, the Redguard stable assistant. I should speak with him and see if he has any skooma.
100 -- I've bought a bottle of skooma from Shadr. Now I should try to find out where he gets the skooma from.
110 -- Shadr has informed me that he and his friends are having a party at the Riften warehouse, and that skooma will be served. He has invited me to come naked to the warehouse around midnight as entertainment for the party. I should attend the party and try to find out more about the source of the skooma.
112 -- Shadr has informed me that he and his friends are having a party at the Riften warehouse, and that skooma will be served. He has invited me to come naked to the warehouse around midnight as entertainment for the party. I should attend the party and try to find out more about the source of the skooma.
115 --
120 --
130 -- I have arrived at the warehouse and met three of Shadr's friends. The Khajiit is suspicious of me, but Shadr has assured him that I'm just another a skooma whore. Shadr has give me a bottle of the potent skooma that the Jarl mentioned. I will need to drink it to gain the trust of this group and discover the source of this potent skooma.
140 --
150 -- The potent skoomas has made me feel dizzy, but also uninhibited and aroused. I find myself desperate to release the tension growing inside me. The thought of uncovering four cocks and making them hard deep in my mouth is suddenly very appealing, and will help me earn the gang's trust.
160 -- I've pleasured all four of the men. Cum is dripping down my chin and onto my breasts, but I still have a huge amount of the men's warm cum in my mouth. I should try to speak with the Khajiit, who may be their leader and see if I'm really expected to swallow it all.
165 --
170 --
180 --
190 --
200 --
210 -- I've learned that this gang has another business besides skooma. They are operating a gambling den with fighting wolves in some cavern. One of their prized wolves has escaped, a white pit wolf named Finjar. This wolf has recently attacked a man in Shor's Stone. I should travel to Shor's Stone and try to find out where the wolf may have gone after the attack.
211 -- I've learned that the local blacksmith may have seen the white wolf. I should speak with him.
212 -- I've learned that a man named Odfel drove off the white wolf. I should speak with him.
213 -- Odfel appears to be lying about his involvement with the white wolf. I should speak to Grogmar, the orc that was wounded in the attack, to find out what he knows.
215 -- I've learned that a white wolf attacked an old Orc named Grogmar and that Sylgja drove it off with her pickaxe. I should speak to Slygja and ask her if she knows where the wolf has gone.
220 --
230 --
240 -- Sylgja has informed me that the white wolf was last seen heading into the local mine. She also warned me that the mine was overrun with large spiders. I should investigate the mine and try to find the white wolf.
250 --
260 --
270 --
280 -- I survived being webbed and violated by huge spiders and discovered where the spiders had trapped Finjar with their webs. Now that I have rescued him, I should lead the white wolf back to the outskirts of Riften where the gang is waiting.
290 --
300 -- I have returned to the outskirts of Riften and brought back Finjar the white wolf to members of the gang. They have offered me a bottle of skooma as a reward, and will be taking me to meet their boss next. I should drink the bottle of skooma to maintain their trust and discover the source of this potent skooma.
310 --
320 --
340 -- With Balazar's assistance, I have slain the bandit leader and put an end to the gang's skooma, pit fighting and gambling operations. I should now return to the Jarl of Riften and inform her.
350 --
360 --
370 --

Quest name: The Pit Bitch
Quest ID:BLZR_Riften2

 


10 -- I've been drugged and kidnapped by the gang. It appears they've learned from someone inside Mistveil Keep about my undercover mission to infiltrate the gang for the Jarl. All of my gear has been taken and I've been locked naked in an iron animal cage. I should try to get my bearings and recover from the effects of the drug.
20 --
30 --
40 --
50 -- I've been let out of the cage, only to be assaulted and abused by the Orc and the Nord. Now I'm being led to the gang's wolf pit, where I'll probably be mounted and bred by aroused pit wolves as entertainment for the gamblers and bandits gathered in the gang's cave.
60 --
65 --
70 --
80 -- I was mounted and bred by a savage pit wolf in front of a dozen bandits and gamblers. I should remain in the pit until I find out what will happen next.
85 --
90 -- Now they are calling the wolf Finjar for his turn with me. I should prepare to endure being mounted and used by the strong and virile wolf.
100 --
110 --
120 -- I've been mounted, publicly fucked and filled with beast cum by the pit wolf Finjar in front of assorted ruffians, gamblers and thieves. I'm now covered with wolf semen and have been ordered to return to the cages.
130 -- I've been locked up naked in a wolf cage again, this time with one of the wolves. However, I seem to be recovering from the effects of the potent skooma. I should try to find some way to escape, recover my gear, and put an end to these bandits.
132 -- I have escaped from the animal cage. I should try to find where my stolen gear has been stored and then kill the orc leader of this bandit gang.
135 --
140 -- I should kill the orc leader and put this operation out of business.
150 -- I have killed the leader of the bandit gang. I should speak with Balazar and find out how he managed to find me.
160 --

Quest name: Secrets of the Forsworn
Quest ID: BLZR_Markarth

 


10 -- The Jarl of Markarth has agreed to allow Balazar free passage in Markarth if I can put an end to the Forsworn raids that have been plaguing the city. Somehow the Forsworn are sneaking past the city walls and murdering Markarth citizens. We'll have to locate their means of entrance and put an end to the attacks. There are few clues, but we should start by visiting Sister Odelia in Markarth's Hall of the Dead and examining the body of the last victim.
20 -- In order to examine the body of the last Forsworn victim, I will have to clear out all of the undead from the East Wing of the Hall of the Dead.
25 --
30 -- I've been sexually abused by walking skeletons, but they spent the last of their unnaturally given life force on me and have now returned to their eternal sleep. I should continue to deal with the undead in the East Wing.
35 --
40 -- I've been gang-raped by unnaturally aroused corpses, but they used up all of their magical energy pounding their long-dead cocks into me and have now returned to their eternal sleep. I should continue to deal with the undead in the East Wing.
50 -- I've dealt with the last of the undead in the East Wing. I should now search and examine Thorvil's body for any clues that might lead to his killers.
60 -- I've searched and examined Thorvil's body for clues that might lead to his killers. I should now review the notes that I have made.
70 -- It appears that Thorvir was killed by someone wielding a dagger. I should speak to Balazar about this and try to determine what kind of dagger and how this might help our investigation.
80 -- After discussing the matter with Balazar, I've come to the conclusion that the Forsworn who killed Thorvir was wielding a Dwarven dagger. Since Calcelmo is the local Dwemer expert, I should speak to him about how the Forsworn might have obtained a Dwarven dagger.
90 -- Calcelmo appears to have some information about unusual Dwemer items in the city, but he wants me to test his newest Dwemer pleasure automaton before he will give me the information. I should approach the Dwemer ballista that Calcelmo has modified and attempt to activate it.
95 --
100 -- I can barely walk after that pounding from the powerful Dwemer automaton. I screamed so loudly the entire keep must have heard! I should now ask Calcelmo to give me the information he promised.
110 -- Calcelmo has informed me that the Arnleif and Sons Trading Company has acquired some Dwemer artifacts recently. I should go there and ask if the merchants there know how a Forsworn warrior could have gotten ahold of a Dwarven dagger.
120 -- I should ask Imedhnain where he found the Dwarven items.
140 -- I've learned that the Forsworn at Hag Rock Redoubt may have uncovered a new Dwemer ruin. Perhaps one that somehow provides access to Markarth? I've also learned that the guards killed a Forsworn woman travelling alone along the Karth river. I should speak to the guards and find out more about this.
150 -- I should speak to the Captain of the Guard in the Guard Tower about the Forsworn woman that was killed.
160 -- The guards have brought some items taken from the Forsworn traveler back to the Guard Tower. I should take all the items from the practice room chest and examine them.
170 -- I have found some Forsworn armor and a Forsworn axe in the chest. I have also found a note among the Forsworn's possessions. I should take all of the items and read the note.
180 -- According to the note, the Forsworn woman was traveling from another Forsworn camp to Hag Rock Redoubt to join the tribe at Hag Rock and participate in some sort of ritual. I should talk to Balazar about what I have learned.
190 -- I should travel to Hag Rock Redoubt posing as Lynara, the Forsworn traveller, and speak with the Warlord. I should disguise myself as a Forsworn using the captured armor. Balzar has reminded me that the Forsworn do not travel on horseback, so I should not ride a horse anywhere near the camp.
200 --
210 --
220 -- I've learned that Lynara was to undergo a ritual to magically transform her womb to give birth to some kind of beastly warriors for the Forsworn. I am to demonstrate that Hircine approves of me by offering my body to a goat for breeding.
230 --
250 -- I've been asked by the Forsworn to obtain Spriggan Seed. It is a special Spriggan Sap produced by an aroused Spriggan. I should travel to the cavern at Purewater Run to find and arouse a Spriggan.
260 -- I've arrived at Purewater Run. I should follow the water upstream, enter the cavern naked and unarmed, and search for a Spriggan.
270 -- The Spriggan has asked me to retrieve a fish egg. I should look for an egg in the deep pool at the far end of the grotto and bring it back to the Spriggan.
280 --
288 -- I found a fish egg. I should bring it back to the Spriggan.
290 -- I need to harvest the Spriggan Seed from the Spriggan.
300 -- I have harvested the Spriggan Seed from the Spriggan. I should return to Hag Rock Redoubt and deliver the Spriggan Seed to the Forsworn Warlord.
310 --
320 -- The Hargraven matriarch has asked me to prove that I have been chosen by Hircine, and that my womb is strong. I should demonstrate this by offering my body to the troll.
330 --
340 -- In order to maintain my cover as a potential 'beast mother' for the clan, I had to let a savage troll breed me. The monster pounded me so hard and deep I can hardly walk, but I should try to search the encampment for information about the Forsworn raids inside Markarth. The Warlord specifically told me to keep out of the Hag Rock Redoubt Ruin, so I should start my search there.
350 -- I should enter the Hag Rock Redoubt Ruin and continue to search for information about how the Forsworn have been getting inside Markarth's stone walls.
360 -- I should continue to search the Ruin for information about how the Forsworn have been getting inside Markarth's walls.
370 --
380 -- I discovered a prisoner of the Forsworn, a carriage driver from Markarth, who says that the Forsworn intend to sacrifice him as part of the beast mother ritual. He says that he knows how the Forsworn have been sneaking into Markarth and that he will tell me if I free him and take him back to Markarth.
385 -- I have freed the prisoner. Now I should leave the Ruin with the prisoner through the lower exit. This should lead us both safely out of the Forsworn redoubt without a fight.
390 -- I have escaped the Ruin with the prisoner. I should now leave the Forsworn encampment without being detected and escort the carriage driver safely back to the Markarth stables. Once there, he will tell me how the Forsworn have been sneaking into Markarth.
395 --
400 -- I should escort the prisoner back to the Markarth stables and then question him there.
410 -- The carriage driver has told me that the Forsworn have discovered a underground Dwemer ruin that leads into the city of Markarth. He doesn't know where the passage ends in Markarth, but did say that a Forsworn that had returned from Markarth was completely wet, and that some tools were stolen. I should tell Balazar everything that I have learned.
420 -- Based on everything I have learned, I should search the water in the area with the forge and smelters, and I should seek information from the guards and workers in the area.
430 -- I have discovered a Dwarven door hidden behind a large waterfall. I should search the door for a way to open it and enter the door and discover where it leads.
440 -- The hidden door behind the waterfall leads to a Dwemer ruin. I should search it and try to find my way through the mountain to Hag Rock Redoubt.
445 --
450 --
460 --
470 -- I have discovered the passage to Hag Rock Redoubt but the door is locked. I should search the Dwemer ruins for a key to the door.
480 -- I've found a key to the door to Hag Rock Redoubt. I should enter Hag Rock Redoubt via the passage from the Dwemer ruin.
490 -- I have made my way back to Hag Rock Redoubt. I should kill the Drusilla, the Hagraven Matriarch, and destroy this Forsworn encampment.
500 -- Balazar and I have killed the Hagraven Matriarch and destroyed the Forsworn encampment at Hag Rock. We should now return to the Jarl of Markarth and tell him we have put an end to the Forsworn attacks in Markarth.

Quest name: The Demon Whore
Quest ID: BLZR_Solitude

 


10 -- Jarl Elisif is not pleased that I have brought a daedra into the Blue Palace. I should try not to upset her any further.
20 --
30 --
40 -- I have been bound and marched naked through the city to a post near the market square. I should submit to the guard's punishment in the hope that Jarl Elisif will forgive me for offending her and give Balazar and me another opportunity to obtain her favor.
50 --
60 -- I have been publicly flogged in the town square by two guards, who have left me tied to the post, naked and exposed, where any one could abuse me. I should wait until Balazar or the guards come to untie me.
70 -- Balazar has visited me and we have developed a plan to win Elisif's favor. She longs for her dead husband Torygg. Balazar knows how to bring his soul to Tamriel for a short time, but he needs a personal item worn by the High King and a source of great power. Balazar has left to inquire with Hermaeus Mora in Oblivion about the power source. I should find a way to speak with Elisif about the opportunity for her to speak with Torygg and obtain a personal item of the High King from her.
100 -- Elisif visited me in disguise and does indeed long to speak with Torygg again, even if it is for one last time. She has untied me with the hope that I can enable her to be with her dear husband again. I should ask her if she has a personal item of Torygg's that Balazar can use to summon his soul.
110 -- Elisif has informed me that the High King's signet ring was confiscated by Elenwen, the Thalmor Ambassador to Skyrim, because it bore a symbol of Talos. She has suggested that the ring is in the Thalmor Embassy, and that I might gain entrance there by working as a whore at one of the Thalmor's decadent private parties. I should go to the Thalmor Headquarters in Castle Dour and inquire about a job.
120 --
130 --
135 -- I have inquired about work at an Embassy party offering my body as entertainment for the guests. After two of the Thalmor soldiers double-teamed me, they have decided to introduce me to the Emissary. I should follow one of the soldiers upstairs.
140 --
150 --
160 --
170 --
180 --

Quest name: The Party Favor
Quest ID: BLZR_Solitude2

 


10 -- After allowing myself to be mounted and used by two of the Thalmor Emissary's dogs, I've received written authorization to work at the private party at the Embassy. It appears that I will be expected to entertain the party guests by having sex with creatures. I should now travel to the Thalmor Embassy with the letter of work authorization. I've been told that I should leave any of my valuables behind, as they will be confiscated by the Embassy guards.
20 -- The gate guard has checked my papers and taken any excess items. I should now proceed to the front entrance of the Embassy.
30 --
40 -- I've made it inside the Embassy. I'm expected to entertain the guests now. Once they are 'warmed up', the animal show will begin.
50 -- I've made it inside the Embassy. I'm expected to entertain the guests now. Once they are 'warmed up', the animal show will begin. I should ask the guests if I can entertain them.
60 -- I can inform Elenwen that the guests are now 'warmed up' for further entertainment. Or maybe I'll have some more fun at the party first.
62 --
70 -- Elenwen has announced that I will be having sex with animals to demonstrate the perverted breeding practices of the lesser races. An unusual wolf has been brought into the party hall for me to have sex with. I should approach the wolf and offer myself to it.
80 --
90 -- I let the wolf mount and breed me in front of all the guests, and now I'm dripping with wolf cum. Letting the wolf fuck me in public was shameful and embarrasing, but also so exciting! I could let Elenwen know I'm done with the wolf, or I could admit I want to be a wolf bitch and have more sex with the wolf.
94 --
95 -- The Thalmor wizards have brought a large horse into the party hall. The horse is clearly aroused and its huge cock hangs below it. I should massage the horse cock and put it inside me so the horse can fuck me like a mare in front of all the party guests.
100 --
110 -- The guests all watched as the horse fucked me deeply with his huge shaft and unloaded a bucket of horse cum inside me. It was so embarrasing having a screaming orgasm with a horse cock inside me in front of all these people, but I loved the way the long, thick cock filled me! I could let Elenwen know I'm done with the horse, or I could accept that I'm a dirty horse slut and go play with that huge horse cock some more.
114 --
115 -- The Thalmor wizards have brought a huge bear into the party hall. The bear's fearsome claws and massive size are extremely frightening. I should offer my naked ass to the bear and try to get it to mate with me with everyone watching.
120 --
130 -- The party guests all looked on in amazement as the huge bear grabbed me and fucked me violently his large cock, grunting and roaring as it fucked me and came inside me. I tried to be quiet, but everyone heard me orgasm loudly with a bear cock inside me! I could let Elenwen know I'm done with the bear, or I could let everyone know that I'm a filthy beast slut and go beg the bear to fuck me more.
140 --
150 --
160 --
170 -- To maintain my cover, I was forced to put on a animal sex show in front of all of the party guests. I was mounted and bred by a wolf, a horse and a bear. After the show, the wolf got loose and assaulted Elenwen, who has fled. I should try to find some way to get into the back part of the building so I can search for Torygg's signet ring.
180 -- The Thalmor Justiciar Ondolemar has offered to take me to a bedroom in the private wing of the Embassy. But first he wants to show me Elenwen's new 'playroom'. I should follow Ondolemar.
190 -- Ondolemar has stopped at the bar and suggested a drink. I should order a drink from the barmaid.
200 -- The Firebrand wine was very strong. I feel drunk and disoriented and my vision is a bit blurry. I should continue to follow Ondolemar to the playroom.
210 --
220 -- Ondolemar has asked me to stand in front of a large X-shaped wooden frame. I suspect he wants to lock me onto it, but in my drunken state, I find it difficult to resist his requests. I should 'Use' the X Cross.
230 --
240 -- Ondolemar has whipped my naked body with his new whip, striking me hard and painfully all over, including whipping my breasts and pussy! I should now get off of the X-Cross ('E').
250 -- Ondolemar has asked me to climb onto a wooden horse that hangs from the ceiling. Still reeling from the effects of the wine, I can't think of any reason not to. I should 'Use' the Hanging Horse.
260 --
265 -- You squirm on the wooden horse as you hang suspended by your crotch on the sadistic device. With your hands locked behind you and heavy weights around each ankle, you can't stop the wooden ridge from pressing agonizingly hard against your pussy. You can only hope that you don't have to suffer long before Ondolemar returns.
270 -- Ondolemar has finally unlocked my wrists and ankles. I should get down from the painful horse. He now wants me to sit on a metal chair. I'm so exhausted from the wine and the whipping and the painful horse that sitting down is all I can think of doing. I should now sit down on the metal chair [Use Stocks Chair].
280 --
290 --
300 --
310 --
320 --
322 -- It seems that Ondolemar is finally done abusing me and is going to take me upstairs to a bedroom. This should provide me an opportunity to search the upper floor of the Embassy for the signet ring. I should follow Ondolemar.
330 -- The Thalmor have the young barmaid tied to a table with her legs spread wide. It looks like they are gang raping her. I should check with her and make sure she does not need any help.
340 -- I should continue to follow Ondolemar upstairs past the guards.
350 --
360 -- I've tied and gagged Ondolemar. Now is my best chance to search the upper floor of this Embassy building for Torygg's signet ring.
370 --
380 -- I need to find some way to get out of this cell.
390 --
395 -- I need to defeat the Thalmor guard so I can continue the search for Torygg's signet ring.
400 --
410 -- I need to search this Embassy building for the High King's signet ring
420 -- I've found Torygg's signet ring! I should escape the Embassy through the dungeon where I was being held.
425 --
427 --
430 -- Balazar asked me to meet him by the Solitude whipping post. I should go there and look for him.
440 -- I should let Balazar know when I'm ready to depart to Apocrypha. I may want to gather my things from the Thalmor headquarters first.
450 --

Quest name: Forbidden Knowledge
Quest ID: BLZR_Solitude3

 


10 -- Balazar has transported us through the liminal space between the planes, and we have arrived in Apocrypha among immense towers of book stacks, too innumerable to count. Hopefully, Balazar will have some idea where to look for the knowledge we seek.
20 --
22 -- Balazar has told me that the knowledge we seek is found in the book Pride and Paragons. I should search for this book.
25 --
30 --
40 --
50 --
60 --
70 --
77 -- My body has been penetrated and violated in every possible way by the grotesque tentacles of three Seekers. I'm dripping their inky semen from every hole, but I have found the book we seek. I should now find a way to return to Skyrim.
78 --
80 --
85 --
90 --
100 -- The deadric book has transported Balazar and I back to Solitude. I should now let Balazar have a look at the Pride and Paragons book.
110 -- I should gather my equipment from the Thalmor Embassy and let Balazar know when I am ready to travel to Oblivion.
120 --

Quest name:  The Frozen Lands
Quest ID: BLZR_Solitude4

 


10 -- I've learned that Balazar needs the power of a Paragon to summon the High King's soul from Sovngarde, and that we should seek out Frost Giants in a forgotten valley to find one. I should travel now with Balazar to find a little-known entrance to the valley. We should go west on the northern road in the mountains past the Pinefrost Tower.
20 --
30 -- We've entered a wooded valley. Balazar has told me that we need to find a Crystal Key to activate the Snow Elf portal that leads to the land of the Frost Giants. I should search this valley for the Crystal Key.
60 -- I've found the Crystal Key. I should now go to the Snow Elf portal and activate it.
65 --
70 -- I've entered a narrow valley with a fast-flowing river. I should follow the river downstream and search for a Frost Giant, being careful not to go over the waterfall. Balazar has suggested that I might not have to fight the Frost Giant if I seduce him by showing him my warm body.
80 --
85 --
90 -- I stripped naked in the frigid mountain air and let the Frost Giant use my body in all manner of humiliating ways. In return, he has unlocked his chest and appears to be offering me treasure from it. I should search giant's chest for a Paragon.
100 -- I found a Paragon. I should now take it to Balazar.
110 --
120 -- We now have everything that's needed for Balazar to summon the late High King. We should both return to Elisif in the Blue Palace and inform her that Balazar can now summon Torygg.
130 --
140 --
150 --
160 --
170 --
175 --
180 --
190 --
200 --

Quest name:  The Pit
Quest ID: BLZR_Windhelm

 


10 -- The Jarl has had me thrown into jail for bringing a dremora into the city. I should try to free myself from the Windhelm jail and find some way to make a deal with the Jarl.
20 --
29 -- I've been offered a possible chance to be pardoned by combat in the Windhelm fighting pit. I have no armor, but I've been told there is a sword and shield by the entrance to the pit. I should find and take these things before entering the fighting pit.
30 -- I've acquired a sword and shield. I should now enter the fighting pit and defeat my opponent.
40 --
45 -- The combat has begun. I should defeat my opponent.
50 --
60 -- I have defeated my opponent, and I've been told to go to the bloodworks. That must be the area where I saw fighters training.
61 --
70 -- I've been told to return to the pit for my second fight. I should go there now.
80 --
90 --
100 --
110 --
120 --
130 --
140 -- I defeated a horde of powerful skeevers and a pack of wild wolves. I should now return to the bloodworks training area to rest before my next fight. I should also try to find a better weapon and something to wear.
141 --
150 --
160 --
170 --
171 --
180 -- I should try to rest for a couple of hours before I'm called for the next pit fight.
190 --
200 -- I've been called to the pit for my third fight. I should go there now.
210 --
220 --
230 --
240 --
245 --
250 --
260 -- I defeated three ice wraiths, but one of them overcame me and penetrated me with its icy member in front of the surprised crowd of spectators. I should now return to the bloodworks training area.
270 -- Edorfin has offered to give me some useful information if I obtain some wine for him. I should go back to the jail area and try to get some wine from the prison guards.
271 --
280 --
290 --
300 -- I had to let a dog mount me in the middle of the prison, but I obtained some wine for Edorfin. I should bring it to him.
310 -- The next pit fight won't be for at least eight hours. I should try to get some sleep.
320 --
330 -- I've been called to the pit for my fourth fight. I should go there now. I should also prepare to seduce whatever creature appears, using Edorfin's advice.
340 --
350 --
360 --
370 --
380 -- I had to use my naked ass to seduce and weaken the powerful mountain bear. Before it was slain, the bear ravaged by body, forcing its long member deep inside me. The spectators looked on in shock and amazement, many of the cheering the bear as it used my body. The Jarl was not pleased as the beastly display, but I was declared the winner. I should now return to the bloodworks.
381 --
400 --
410 --
420 --
430 -- The other pit fighters watched in shock as I let the dog mount me and breed me. I should now try to rest for a couple of hours before the next pit fight.
430 -- Brond and Edorfin watched in shock as Liesl and I let the dog pleasure our naked bodies. I should now try to rest for a couple of hours before the next pit fight.
440 --
450 -- I've been called to the pit. I should go there now for my fifth fight in the pit.
460 --
470 --
480 --
490 --
500 --
510 --
520 --
530 -- I've defeated a large spider and a chaurus reaper. I should now return to the bloodworks and rest until my next and final fight in the pit.
535 --
540 --
541 --
551 --
552 --
553 --
560 --
570 -- It seems Liesl also has a fondness for dogs. Now that the canine fun is over, I should rest for at least eight hours to be ready for my final pit fight.
580 --
590 -- I've been called to the pit for my final fight. I should go there now. If I win, I will become pit champion.
600 --
610 --
620 --
630 --
640 --
650 --
660 --
670 -- I defeated a troll and a giant in my final pit fight, have been named pit champion, and have been pardoned of my crimes in Windhelm. I should now leave the bloodworks and speak with Huki in the pit's market area. If I want, I can also say goodbye to the other pit fighters before I leave the bloodworks.
671 --
675 -- I should say goodbye to my fellow pit fighters and collect the gear that was taken from me before I leave the bloodworks to speak with Huki.
676 --
680 --
685 --
690 --
700 --

Quest name:  Snake Island
Quest ID: BLZR_Windhelm2

 


10 -- The Jarl will agree to accept Balazar in Windhelm if I can bring the former pit champion, Hela Wolf-Claw, back to Windhelm. The Jarl seems quite fond of Hela and he believes she may have been kidnapped by the Blood Horker pirate gang. I should inquire with the Argonians on the Windhelm docks about the Blood Horkers and Hela.
15 --
18 --
20 -- I've learned that Hela was last seen drinking on the docks with sailors, and that they might have been members of the Blood Horkers pirate gang. I've also learned that the Blood Horkers have a base on Snake Island. I should speak to the ship captains about transport to Snake Island.
30 --
40 -- The Captain of the North Wind refuses to take Balazar aboard his ship. But he is willing to sail to Snake Island if I can recruit the other pit fighters to join us. I should return to the bloodworks and talk to them about rescuing Hela.
41 --
42 --
45 --
50 --
51 --
60 -- I have recruited Windhelm's pit fighters and should now return to the docks to speak with Captain Kjar about the rest of our bargain.
70 --
80 -- I've entertained Captain Kjar by sucking his cock. I should offer to entertain Dalan next.
90 --
100 -- I've entertained Dalan by letting him fuck my ass. I should offer to entertain Voldsea next.
110 --
120 -- I entertained Voldsea by licking her pussy. I should now speak with the Captain about setting sail for Snake Island.
130 --
140 --
145 -- I had to let the ship's dog mount and breed me in front of everyone on the docks. The entire crew of the North Wind has now been entertained. I should let Captain Kjar know when I'm ready to sail to Snake Island.
150 --
160 -- We've arrived in the Snake Island harbor. The pit fighters and I should investigate the old fishing village and search for prisoners.
165 --
167 --
170 --
171 --
172 --
180 -- Our group defeated the pirates that were camped in the fishing village. Liesl and I should now search the old fishermen's house for prisoners.
190 -- Liesl and I have defeated more pirates and have discovered a basement cell. I should speak with the prisoner in the cell.
200 --
210 --
220 --
230 --
240 -- We have discovered an Imperial prisoner being held for ransom. He has informed us that the pirate boss Haldyn, and perhaps a female prisoner as well, can be found in a fortress at the top of the island. Liesl and I have helped Brond and Edorfin fight off a pirate ambush. I should now wait for the fight to end and for the pit fighters to assemble.
241 --
250 -- We should now follow the path up the hill and search for the pirate fortress.
260 -- We have breached one of the island's defenses. I should now wait for the fight to end and for the pit fighters to assemble.
261 --
270 -- We should continue up the hill in search of the pirate fortress.
280 -- We have discovered another defensive tower. I should climb the tower and search for the entrance to the pirate fortress.
290 -- We have breached another of the island's defenses. I should now wait for the fight to end and for the pit fighters to assemble.
291 --
295 -- We have discovered the pirate fortress. We should cross the bridge and enter the pirate fortress to search for Hela.
300 --
310 --
320 -- We have encountered several ice wraiths defending the fortress. I should now wait for the fight to end and for the pit fighters to assemble.
321 --
330 -- We should search the pirate fortress for Hela Wolf-Claw.
335 --
340 -- We have encountered a group of pirates defending the fortress. I should now wait for the fight to end and for the pit fighters to assemble.
341 --
350 -- We have defeated a group of pirates defending the fortress, but we hear more people coming. We should wait and see who is coming before attacking.
351 --
360 -- The pirate leader has challenged me to a one-on-one combat. I should wait for the pirate leader to be ready for combat.
361 --
370 --
380 --
381 --
390 -- The combat is over, and Haldyn has revealed that she is actually Hela Wolf-Claw. I should now follow Hela upstairs to talk and join her in bed.
400 -- We have followed Hela to her bedroom. I should now speak with her.
410 --
420 -- Hela and I shared our bodies on her bed while the pit fighters watched. I should now speak with Hela again about returning to Windhelm.
430 -- Hela doesn't believe my claims about having sex with wild creatures. She wants me to demonstrate with a wild bear she has befriended. I should hollow Hela outside the fort to a lookout area to find the bear.
440 --
450 --
460 --
470 --
480 --
490 --
500 --
510 --
520 --
530 --
540 --
545 --
550 --
551 --
560 --

Edited by killer905
Posted
34 minutes ago, killer905 said:

List of quests by chronology with their quest ID, stage ID and quest name:

 

Instructions:

  Reveal hidden contents


By typing you get information what stage you currently have.

sqv var_dog

 

By typing you get information all the stages the sentence has. 1 is a completed stage and 0 is not completed (Remember, not every stage does anything).

sqs var_dog

 

 

SetStage <Quest ID> <Stage>

example:

setstage var_dog 20

Sets quest to stage 20. You can skip the problematic stage this way.

 

ResetQuest <Quest ID>

 

ONLY FOR THOSE WHO KNOW WHAT THEY ARE DOING!

Will reset a quest and you have to start it again. which is tricky with quests where items may be picked up to attain a stage. Would be a last straw/ditch type of effort but may allow you the chance to hit a stage and code of a stage you accidentally skipped over, because once past a stage you SetStage on it may not work to set or execute scripts correctly.

 

 

Repeatable Quests and Others:

Quest name: Balazar's New Clothes
Quest ID:BLZR_NewClothes

  Reveal hidden contents


10 --
20 --
30 --
40 --
50 --
60 --
70 --

 

Quest name: Corwen Quest
Quest ID: BLZR_CorwenQuest

  Reveal hidden contents


10 --
20 --
30 --
40 --
50 --
60 --
70 --

 

Quest name: Jordis Quest
Quest ID:BLZR_JordisQuest

  Reveal hidden contents


15 --
17 --
18 --
19 --
20 --
35 --
37 --
40 --
50 --
60 --

 

 

Main Story line:

Quest name: The Wayward Dog
Quest ID: BLZR_DialogueStart

  Reveal hidden contents


10 -- I have agreed to take the stray husky away from the temple. He is an attractive dog and looks powerful and aggressive. He also carries special armor and may be useful in combat.

Quest name: Balazar's Bitch
Quest ID: BLZR_Dialogue

  Reveal hidden contents


10 -- I have agreed to take the stray husky away from the temple. He is an attractive dog and looks powerful and aggressive. He also carries special armor and may be useful in combat.
20 -- This dog is not a dog at all! It is a powerful Dremora Lord named Balazar cursed to remain in canine form by the trickster Clavicus Vile! By inviting him to join me, I have also become bound by the curse. To free us both, I have to somehow convince five of Skyrim's priestesses to let Balazar mount and defile them, starting with Dinya Balu here in Riften! In the meantime, the curse has weakened my will and I feel strangely compelled to obey Balazar's desires!
30 -- Good news! I have discovered that Dinya Balu has already willfully submitted to Balazar's canine cock! Next, I will travel to Windhelm to try to somehow convince the priestess there to be mounted and bred by Balazar.
33 -- Speak with the Captain of the Northern Maiden about arranging emergency passage to Solstheim for Jora and her husband if the Thalmor or the Imperial Legion come to arrest them as Talos worshippers.
34 -- I've let the entire crew of the Northern Maiden use my body in every way. Now I should speak again to the Captain and confirm that he will give Jora and her husband safe passage to Solstheim if the Thalmor come after them.
35 -- The Captain will provide passage for Jora and her husband if I can deliver the troll in the warehouse to the Northern Maiden. I should locate the troll in the warehouse and attempt to lure it to the docks, perhaps using my body to attract it.
37 -- I lured the troll back to the docks using my naked body as bait, but the troll overpowered me and abused me in front of all of the sailors! However, after hammering his enormous troll cock into me for what seemed like hours, and unleashing a torrent of beast cum into me, the troll appears spent and calmed. I should speak again to the Captain to confirm that he will give Jora and her husband safe passage to Solstheim.
38 -- Return to Jora and inform her that her passage to Solstheim has been secured and that she must now fulfill her end of the bargain ... on her hands and knees for the insatiable Balazar.
40 -- I have bargained with Jora in the Temple of Talos in Windhelm and she has given her body to Balazar and taken his seed. Next, I will travel to Whiterun to try to persuade the priestess there to let Balazar mount her and fill her with his beast cum.
43 -- I have learned that Farengar is threatening Danica if she does not assist him with a project of some kind, aid which Danica is too frightened to provide. I should speak to Farengar and assist him with his dangerous research.
45 -- Farengar needs me to collect the semen of a creature for an important potion that he is making. He has asked me to follow him to the Great Porch and speak with him there to get final instructions on collecting the sample.
46 -- I have been assaulted by the enormous penis of a full grown dragon and stroked its giant member until it sprayed buckets of hot sticky dragon cum all over me, flowing in thick streams all over the Great Porch. I should speak to Farengar to make certain he has what he needs.
47 -- Return to Danica and inform her that Farengar now has several buckets full of Dragon semen for his research, the Gildergreen is safe, and she must now help you break the curse by submitting her pure body to Balazar's unclean beastial urges.
48 -- Danica Pure-Spring has asked me to return to the Temple of Kynareth after midnight when Acolyte Jenssen and others are asleep so that they don't see her naked on her hands and knees being mounted by Balazar.
49 -- Balazar has bred Danica Pure-Spring like a bitch, and has pumped a load of his dog semen deep inside her. As promised, I need to tell her to spread her legs and allow me to penetrate her with my tongue and lick all of the dog cum out of her soaking wet and well used pussy.
50 -- I have done a favor for Danica in the Temple of Kynareth in Whiterun and she has submitted to Balazar and let him mount and breed her. Next, I should travel to Markarth to try to convince a priestess there to get on her hands and knees and accept Balazar's thick dog cock.
55 -- Senna has informed me that Calcelmo is constructing an automaton for the Temple that can pleasure a woman for days without tiring! Calcelmo has built a crude prototype using Dwemer technology but needs a willing subject to help him calibrate and refine it. I should speak to Calcelmo and assist him with mechanical work for the Temple.
57 -- I have agreed to let Calcelmo test and demonstrate his Dwemer automaton on me. I should speak with him in the daytime outside of the city gates.
58 -- I've been pounded and brutally penetrated by a two-foot long metal rod driven relentlessly into me by an enormous steam-powered Dwarven construct. I should speak to Calcelmo to make certain he has all the information he needs to make a smaller, more gentle model for Senna and the priestesses.
59 -- Speak to Senna and inform her that Calcelmo's machine works, though it is far too large to be pleasurable, that he has the information needed to build a smaller-scale model for the Temple, and that Senna must now help you by letting Balazar breed her on all fours.
60 -- I have done a favor for Senna in the Temple in Markarth and she has allowed Balazar to mount her and fill her Dibella-blessed body with his beast cum. Next, I will travel to Solitude to try to persuade a priestess there to offer her body to Balazar for his unclean desires.
61 -- Priestess Freir has suggested that Priestess Silana may be able to help me break the curse, as a compassionate girl who has previously known a hard life on the streets. I should speak with Silana.
62 -- Silana Petreia has told me that Katla claims to have seen Priestess Freir naked at the stables one night, underneath one of the stallions. I should confront Freir about her apparent willingness to breed with animals.
63 -- I have learned that Priestess Freir often visits Katla's stables to be pleasured by horse cock, and with the blessing of her husband! Because Katla believes she saw Freir with the stallion one night, I have agreed to let the horse mount me in public to draw attention and suspicion away from Freir. The plan is for Rorlund to bring Katla's stallion to the marketplace square in the morning. I should meet Freir outside the temple tomorrow morning to confirm.
65 -- I should meet Rorlund in the marketplace square and make sure the stallion is there and aroused and ready for me.
67 -- Return to Freir and inform her that you have been seen in Solitude performing an unnatural act with a horse, and that Freir must now perform the final act needed to break the curse by letting Balazar mount her and fill her with his dog cum.
70 -- I have bargained with Silana in the Temple of the Divines in Solitude and she has offered her blessed body to Balazar to roughly mount and penetrate with his dirty dog cock. The curse should be broken! I should speak to Balazar to find out!
75 -- The curse is broken at last!
80 -- The curse is broken, but I am still bound to this beast!
90 --

Quest name: Balazar's Revenge
Quest ID:BLZR_Quest

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10 -- Travel with Balazar to the Shrine of Mehrunes Dagon. Balazar believes that the Dremora there may know where the followers of Clavicus Vile worship.
20 -- I have reached the Shrine of Mehrunes Dagon. I should enter the Shrine and try to speak to one of the Dremora to find out if they know where worshippers of Clavicus Vile gather.
30 -- I cannot understand the strange language spoken by this Dremora. I should speak with Balazar about what the Dremora has said.
40 -- I have learned that members of the Mythic Dawn in Dawnstar may have information about worshippers of Clavicus Vile. I should travel to Dawnstar ask a member of the Mythic Dawn where Clavicus Vile's temple may be hidden.
45 -- Beware the assassins of Clavicus Vile.
50 -- I should speak to the Captain of the Sea Squall. He was seen recently talking to a group of strangers who may have been wearing horned masks.
60 -- Enter the Quicksilver Mine and find out what the conjured creature wants.
70 --
80 -- The Storm Atronach has departed after absorbing my orgasmic energy. I should go inform Captain Wayfinder that the creature is gone and the miners can return to work.
90 -- Captain Wayfinder has informed me that he took the group of mysterious masked strangers to the Windhelm docks, where they were met by a female Dunmer with a tattooed face who was wearing dark robes. I should travel to Windhelm and ask around to see if anyone knows her.
100 -- I've learned that Voldsea, a crewmember of the ship Northwind, is a female Dark Elf with a tattooed face. I should confront Voldsea about the masked strangers and their destination after they arrived in Windhelm.
110 -- It appears that Voldsea is not the Dunmer I'm looking for. I should speak with Ambarys at the New Gnisis Cornerclub and try to find out the identity of this robed and tattooed Dunmer woman. I've been warned that Ambarys is suspiscious of outsiders, but he may talk if the price is right.
120 -- Locate the pack of skeevers in the Gray Quarter. Ambarys has told me that they are down the alley to the right. Balazar will stay behind and wait for me in the club.
130 -- I need to lead the pack of skeevers out of the Gray Quarter and into the Stone Quarter. I should make sure that they are seen by many Nords so that the Jarl will know of the threat that the aroused and diseased skeevers pose to Windhelm.
140 -- Nord citizens have looked on in fear and disgust as they watched the filthy and diseased skeevers mount my naked body and try to breed me. I should continue to lead the skeevers around the Stone Quarter.
150 -- More of Windhelm's citizens have watched in shock and alarm while they watched the huge dirty rodents climb onto my naked ass and fuck me. I should continue to lead the skeevers around the Stone Quarter.
160 -- Many Nords have seen the skeevers running around Windhelm, and they've seen the dirty rodents assault me and abuse my body. The Jarl should soon hear many complaints of the threat posed by allowing skeevers to breed in the Gray Quarter. I should return to the Cornerclub and tell Ambarys that I have finished the task.
170 -- I've learned that the Dark Elf that I am seeking is a mage named Dravynea who lives in Kynesgrove and visits Windhelm occasionally to buy supplies. I should travel to Kynesgrove, locate Dravynea, and attempt to find out where the temple of Clavicus Vile is located.
180 -- Dravynea seems to be upset by my questions and is leaving. I should follow her and see where she goes.
190 -- Something strange is going on in this mine. I encountered an unusual ash pile and was assaulted by some kind of ash creatures. I should continue to explore the mine to find out where the Dark Elf mage has gone.
200 -- I have discovered a door to a Nordic ruin hidden in the depths of the mine. I should explore the ruins, attempt to locate a shrine or temple, and assist Balazar in slaying any worshippers of Clavicus Vile that we encounter.
210 --
220 --
230 -- We have discovered the hidden temple of Clavicus Vile and have killed all of the priests and worshippers. It seems Balazar's quest of revenge is complete. I should follow and speak with him and see if I am free now.
240 -- This temple has somehow summoned a seeker from Oblivion. Balazar and I must slay it to put an end to this temple.
250 -- The grotesque creature from Oblivion seized me with its many foul limbs and used its thick and slimy tentacles to bind and penetrate me deeply: invading, violating and punishing my pussy, ass and mouth before squirting its inky black semen into me. Balazar and I have now slain the disgusting seeker. I should ask Balazar if his quest for revenge is finished.
260 -- I have completed Balazar's quest of revenge.
265 -- I could check to see if Freyka is safe and found some clothes to wear. She's likely escaped to the Braidwood Inn.
270 -- I have completed Balazar's quest. I am no longer Balazar's bitch.

Quest name: Balazar's Emissary
Quest ID:BLZR_Quest_2

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5 -- Quest_2 (Balazar's Emissary) is active.
10 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
11 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
15 -- I could check to see if Freyka is safe and found some clothes to wear. She's likely escaped to the Braidwood Inn.
20 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
25 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
30 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
35 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
40 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
45 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
50 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
55 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.

Quest name: Riften's Skooma Whore
Quest ID:BLZR_Riften

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5 --
10 -- The Jarl of Riften has agreed to allow Balazar safe passage in Riften if I can discover and put an end to the source of the illegal skooma trade in Riften. I will have to act as a whore in Riften in order to gain the trust of the criminals who are bringing the skooma into town. I will probably have to sell my body at least six times before I can convince everyone in Riften that I'm a whore and not an agent of the Jarl.
20 -- I have sold my body in Riften at least six times. Now that I've firmly established my reputation as a Riften whore, I should try to find out who is selling the illegal skooma.
30 -- I've been told that Niluva may know who might be selling skooma in Riften. I should try to find out from her.
40 -- Niluva told me that she thinks her usual skooma seller has left town. She also told me that Ingun Black-Briar was recently looking to buy some skoomas. I should speak with Ingun and try to find out if Ingun found a source of skooma.
45 -- I've learned that Ingun bought skooma recently. It appears she used the skooma as one of the ingredients in a love potion she made and administered to a test subject in her laboratory. She has asked me to use up the subject's lustful energy in order to break the magical effect on him. I should meet her in Black-Briar Manor around 6 o'clock in the evening.
50 -- I've learned that Ingun bought skooma recently. It appears she used the skooma as one of the ingredients in a love potion she made and administered to a test subject in her laboratory. She has asked me to use up the subject's lustful energy in order to break the magical effect on him. I should follow her to her laboratory.
55 -- I should enter Ingun's laboratory and attempt to cure the man of the potion's effects by trying to get him to exhaust his lustful energy on my body.
60 -- The potion appears to have turned the man into a werewolf! The savage creature has brutally assaulted me with his massive member and scratched my bare body all over with his claws. His rapacious energy has declined somewhat, he is still a wild beast, and Ingun has asked me to let him use my body again.
70 --
80 -- I have satisfied the primal urges of Ingun's test subject, emptied its beastly cock, and exhausted its lustful energy. I should now ask Ingun about the person who sold her the skooma.
90 -- Ingun has told me that she bought her skooma from Shadr, the Redguard stable assistant. I should speak with him and see if he has any skooma.
100 -- I've bought a bottle of skooma from Shadr. Now I should try to find out where he gets the skooma from.
110 -- Shadr has informed me that he and his friends are having a party at the Riften warehouse, and that skooma will be served. He has invited me to come naked to the warehouse around midnight as entertainment for the party. I should attend the party and try to find out more about the source of the skooma.
112 -- Shadr has informed me that he and his friends are having a party at the Riften warehouse, and that skooma will be served. He has invited me to come naked to the warehouse around midnight as entertainment for the party. I should attend the party and try to find out more about the source of the skooma.
115 --
120 --
130 -- I have arrived at the warehouse and met three of Shadr's friends. The Khajiit is suspicious of me, but Shadr has assured him that I'm just another a skooma whore. Shadr has give me a bottle of the potent skooma that the Jarl mentioned. I will need to drink it to gain the trust of this group and discover the source of this potent skooma.
140 --
150 -- The potent skoomas has made me feel dizzy, but also uninhibited and aroused. I find myself desperate to release the tension growing inside me. The thought of uncovering four cocks and making them hard deep in my mouth is suddenly very appealing, and will help me earn the gang's trust.
160 -- I've pleasured all four of the men. Cum is dripping down my chin and onto my breasts, but I still have a huge amount of the men's warm cum in my mouth. I should try to speak with the Khajiit, who may be their leader and see if I'm really expected to swallow it all.
165 --
170 --
180 --
190 --
200 --
210 -- I've learned that this gang has another business besides skooma. They are operating a gambling den with fighting wolves in some cavern. One of their prized wolves has escaped, a white pit wolf named Finjar. This wolf has recently attacked a man in Shor's Stone. I should travel to Shor's Stone and try to find out where the wolf may have gone after the attack.
211 -- I've learned that the local blacksmith may have seen the white wolf. I should speak with him.
212 -- I've learned that a man named Odfel drove off the white wolf. I should speak with him.
213 -- Odfel appears to be lying about his involvement with the white wolf. I should speak to Grogmar, the orc that was wounded in the attack, to find out what he knows.
215 -- I've learned that a white wolf attacked an old Orc named Grogmar and that Sylgja drove it off with her pickaxe. I should speak to Slygja and ask her if she knows where the wolf has gone.
220 --
230 --
240 -- Sylgja has informed me that the white wolf was last seen heading into the local mine. She also warned me that the mine was overrun with large spiders. I should investigate the mine and try to find the white wolf.
250 --
260 --
270 --
280 -- I survived being webbed and violated by huge spiders and discovered where the spiders had trapped Finjar with their webs. Now that I have rescued him, I should lead the white wolf back to the outskirts of Riften where the gang is waiting.
290 --
300 -- I have returned to the outskirts of Riften and brought back Finjar the white wolf to members of the gang. They have offered me a bottle of skooma as a reward, and will be taking me to meet their boss next. I should drink the bottle of skooma to maintain their trust and discover the source of this potent skooma.
310 --
320 --
340 -- With Balazar's assistance, I have slain the bandit leader and put an end to the gang's skooma, pit fighting and gambling operations. I should now return to the Jarl of Riften and inform her.
350 --
360 --
370 --

Quest name: The Pit Bitch
Quest ID:BLZR_Riften2

  Reveal hidden contents


10 -- I've been drugged and kidnapped by the gang. It appears they've learned from someone inside Mistveil Keep about my undercover mission to infiltrate the gang for the Jarl. All of my gear has been taken and I've been locked naked in an iron animal cage. I should try to get my bearings and recover from the effects of the drug.
20 --
30 --
40 --
50 -- I've been let out of the cage, only to be assaulted and abused by the Orc and the Nord. Now I'm being led to the gang's wolf pit, where I'll probably be mounted and bred by aroused pit wolves as entertainment for the gamblers and bandits gathered in the gang's cave.
60 --
65 --
70 --
80 -- I was mounted and bred by a savage pit wolf in front of a dozen bandits and gamblers. I should remain in the pit until I find out what will happen next.
85 --
90 -- Now they are calling the wolf Finjar for his turn with me. I should prepare to endure being mounted and used by the strong and virile wolf.
100 --
110 --
120 -- I've been mounted, publicly fucked and filled with beast cum by the pit wolf Finjar in front of assorted ruffians, gamblers and thieves. I'm now covered with wolf semen and have been ordered to return to the cages.
130 -- I've been locked up naked in a wolf cage again, this time with one of the wolves. However, I seem to be recovering from the effects of the potent skooma. I should try to find some way to escape, recover my gear, and put an end to these bandits.
132 -- I have escaped from the animal cage. I should try to find where my stolen gear has been stored and then kill the orc leader of this bandit gang.
135 --
140 -- I should kill the orc leader and put this operation out of business.
150 -- I have killed the leader of the bandit gang. I should speak with Balazar and find out how he managed to find me.
160 --

Quest name: Secrets of the Forsworn
Quest ID: BLZR_Markart

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10 -- The Jarl of Markarth has agreed to allow Balazar free passage in Markarth if I can put an end to the Forsworn raids that have been plaguing the city. Somehow the Forsworn are sneaking past the city walls and murdering Markarth citizens. We'll have to locate their means of entrance and put an end to the attacks. There are few clues, but we should start by visiting Sister Odelia in Markarth's Hall of the Dead and examining the body of the last victim.
20 -- In order to examine the body of the last Forsworn victim, I will have to clear out all of the undead from the East Wing of the Hall of the Dead.
25 --
30 -- I've been sexually abused by walking skeletons, but they spent the last of their unnaturally given life force on me and have now returned to their eternal sleep. I should continue to deal with the undead in the East Wing.
35 --
40 -- I've been gang-raped by unnaturally aroused corpses, but they used up all of their magical energy pounding their long-dead cocks into me and have now returned to their eternal sleep. I should continue to deal with the undead in the East Wing.
50 -- I've dealt with the last of the undead in the East Wing. I should now search and examine Thorvil's body for any clues that might lead to his killers.
60 -- I've searched and examined Thorvil's body for clues that might lead to his killers. I should now review the notes that I have made.
70 -- It appears that Thorvir was killed by someone wielding a dagger. I should speak to Balazar about this and try to determine what kind of dagger and how this might help our investigation.
80 -- After discussing the matter with Balazar, I've come to the conclusion that the Forsworn who killed Thorvir was wielding a Dwarven dagger. Since Calcelmo is the local Dwemer expert, I should speak to him about how the Forsworn might have obtained a Dwarven dagger.
90 -- Calcelmo appears to have some information about unusual Dwemer items in the city, but he wants me to test his newest Dwemer pleasure automaton before he will give me the information. I should approach the Dwemer ballista that Calcelmo has modified and attempt to activate it.
95 --
100 -- I can barely walk after that pounding from the powerful Dwemer automaton. I screamed so loudly the entire keep must have heard! I should now ask Calcelmo to give me the information he promised.
110 -- Calcelmo has informed me that the Arnleif and Sons Trading Company has acquired some Dwemer artifacts recently. I should go there and ask if the merchants there know how a Forsworn warrior could have gotten ahold of a Dwarven dagger.
120 -- I should ask Imedhnain where he found the Dwarven items.
140 -- I've learned that the Forsworn at Hag Rock Redoubt may have uncovered a new Dwemer ruin. Perhaps one that somehow provides access to Markarth? I've also learned that the guards killed a Forsworn woman travelling alone along the Karth river. I should speak to the guards and find out more about this.
150 -- I should speak to the Captain of the Guard in the Guard Tower about the Forsworn woman that was killed.
160 -- The guards have brought some items taken from the Forsworn traveler back to the Guard Tower. I should take all the items from the practice room chest and examine them.
170 -- I have found some Forsworn armor and a Forsworn axe in the chest. I have also found a note among the Forsworn's possessions. I should take all of the items and read the note.
180 -- According to the note, the Forsworn woman was traveling from another Forsworn camp to Hag Rock Redoubt to join the tribe at Hag Rock and participate in some sort of ritual. I should talk to Balazar about what I have learned.
190 -- I should travel to Hag Rock Redoubt posing as Lynara, the Forsworn traveller, and speak with the Warlord. I should disguise myself as a Forsworn using the captured armor. Balzar has reminded me that the Forsworn do not travel on horseback, so I should not ride a horse anywhere near the camp.
200 --
210 --
220 -- I've learned that Lynara was to undergo a ritual to magically transform her womb to give birth to some kind of beastly warriors for the Forsworn. I am to demonstrate that Hircine approves of me by offering my body to a goat for breeding.
230 --
250 -- I've been asked by the Forsworn to obtain Spriggan Seed. It is a special Spriggan Sap produced by an aroused Spriggan. I should travel to the cavern at Purewater Run to find and arouse a Spriggan.
260 -- I've arrived at Purewater Run. I should follow the water upstream, enter the cavern naked and unarmed, and search for a Spriggan.
270 -- The Spriggan has asked me to retrieve a fish egg. I should look for an egg in the deep pool at the far end of the grotto and bring it back to the Spriggan.
280 --
288 -- I found a fish egg. I should bring it back to the Spriggan.
290 -- I need to harvest the Spriggan Seed from the Spriggan.
300 -- I have harvested the Spriggan Seed from the Spriggan. I should return to Hag Rock Redoubt and deliver the Spriggan Seed to the Forsworn Warlord.
310 --
320 -- The Hargraven matriarch has asked me to prove that I have been chosen by Hircine, and that my womb is strong. I should demonstrate this by offering my body to the troll.
330 --
340 -- In order to maintain my cover as a potential 'beast mother' for the clan, I had to let a savage troll breed me. The monster pounded me so hard and deep I can hardly walk, but I should try to search the encampment for information about the Forsworn raids inside Markarth. The Warlord specifically told me to keep out of the Hag Rock Redoubt Ruin, so I should start my search there.
350 -- I should enter the Hag Rock Redoubt Ruin and continue to search for information about how the Forsworn have been getting inside Markarth's stone walls.
360 -- I should continue to search the Ruin for information about how the Forsworn have been getting inside Markarth's walls.
370 --
380 -- I discovered a prisoner of the Forsworn, a carriage driver from Markarth, who says that the Forsworn intend to sacrifice him as part of the beast mother ritual. He says that he knows how the Forsworn have been sneaking into Markarth and that he will tell me if I free him and take him back to Markarth.
385 -- I have freed the prisoner. Now I should leave the Ruin with the prisoner through the lower exit. This should lead us both safely out of the Forsworn redoubt without a fight.
390 -- I have escaped the Ruin with the prisoner. I should now leave the Forsworn encampment without being detected and escort the carriage driver safely back to the Markarth stables. Once there, he will tell me how the Forsworn have been sneaking into Markarth.
395 --
400 -- I should escort the prisoner back to the Markarth stables and then question him there.
410 -- The carriage driver has told me that the Forsworn have discovered a underground Dwemer ruin that leads into the city of Markarth. He doesn't know where the passage ends in Markarth, but did say that a Forsworn that had returned from Markarth was completely wet, and that some tools were stolen. I should tell Balazar everything that I have learned.
420 -- Based on everything I have learned, I should search the water in the area with the forge and smelters, and I should seek information from the guards and workers in the area.
430 -- I have discovered a Dwarven door hidden behind a large waterfall. I should search the door for a way to open it and enter the door and discover where it leads.
440 -- The hidden door behind the waterfall leads to a Dwemer ruin. I should search it and try to find my way through the mountain to Hag Rock Redoubt.
445 --
450 --
460 --
470 -- I have discovered the passage to Hag Rock Redoubt but the door is locked. I should search the Dwemer ruins for a key to the door.
480 -- I've found a key to the door to Hag Rock Redoubt. I should enter Hag Rock Redoubt via the passage from the Dwemer ruin.
490 -- I have made my way back to Hag Rock Redoubt. I should kill the Drusilla, the Hagraven Matriarch, and destroy this Forsworn encampment.
500 -- Balazar and I have killed the Hagraven Matriarch and destroyed the Forsworn encampment at Hag Rock. We should now return to the Jarl of Markarth and tell him we have put an end to the Forsworn attacks in Markarth.

Quest name: The Demon Whore
Quest ID: BLZR_Solitude

  Reveal hidden contents


10 -- Jarl Elisif is not pleased that I have brought a daedra into the Blue Palace. I should try not to upset her any further.
20 --
30 --
40 -- I have been bound and marched naked through the city to a post near the market square. I should submit to the guard's punishment in the hope that Jarl Elisif will forgive me for offending her and give Balazar and me another opportunity to obtain her favor.
50 --
60 -- I have been publicly flogged in the town square by two guards, who have left me tied to the post, naked and exposed, where any one could abuse me. I should wait until Balazar or the guards come to untie me.
70 -- Balazar has visited me and we have developed a plan to win Elisif's favor. She longs for her dead husband Torygg. Balazar knows how to bring his soul to Tamriel for a short time, but he needs a personal item worn by the High King and a source of great power. Balazar has left to inquire with Hermaeus Mora in Oblivion about the power source. I should find a way to speak with Elisif about the opportunity for her to speak with Torygg and obtain a personal item of the High King from her.
100 -- Elisif visited me in disguise and does indeed long to speak with Torygg again, even if it is for one last time. She has untied me with the hope that I can enable her to be with her dear husband again. I should ask her if she has a personal item of Torygg's that Balazar can use to summon his soul.
110 -- Elisif has informed me that the High King's signet ring was confiscated by Elenwen, the Thalmor Ambassador to Skyrim, because it bore a symbol of Talos. She has suggested that the ring is in the Thalmor Embassy, and that I might gain entrance there by working as a whore at one of the Thalmor's decadent private parties. I should go to the Thalmor Headquarters in Castle Dour and inquire about a job.
120 --
130 --
135 -- I have inquired about work at an Embassy party offering my body as entertainment for the guests. After two of the Thalmor soldiers double-teamed me, they have decided to introduce me to the Emissary. I should follow one of the soldiers upstairs.
140 --
150 --
160 --
170 --
180 --

Quest name: The Party Favor
Quest ID: BLZR_Solitude2

  Reveal hidden contents


10 -- After allowing myself to be mounted and used by two of the Thalmor Emissary's dogs, I've received written authorization to work at the private party at the Embassy. It appears that I will be expected to entertain the party guests by having sex with creatures. I should now travel to the Thalmor Embassy with the letter of work authorization. I've been told that I should leave any of my valuables behind, as they will be confiscated by the Embassy guards.
20 -- The gate guard has checked my papers and taken any excess items. I should now proceed to the front entrance of the Embassy.
30 --
40 -- I've made it inside the Embassy. I'm expected to entertain the guests now. Once they are 'warmed up', the animal show will begin.
50 -- I've made it inside the Embassy. I'm expected to entertain the guests now. Once they are 'warmed up', the animal show will begin. I should ask the guests if I can entertain them.
60 -- I can inform Elenwen that the guests are now 'warmed up' for further entertainment. Or maybe I'll have some more fun at the party first.
62 --
70 -- Elenwen has announced that I will be having sex with animals to demonstrate the perverted breeding practices of the lesser races. An unusual wolf has been brought into the party hall for me to have sex with. I should approach the wolf and offer myself to it.
80 --
90 -- I let the wolf mount and breed me in front of all the guests, and now I'm dripping with wolf cum. Letting the wolf fuck me in public was shameful and embarrasing, but also so exciting! I could let Elenwen know I'm done with the wolf, or I could admit I want to be a wolf bitch and have more sex with the wolf.
94 --
95 -- The Thalmor wizards have brought a large horse into the party hall. The horse is clearly aroused and its huge cock hangs below it. I should massage the horse cock and put it inside me so the horse can fuck me like a mare in front of all the party guests.
100 --
110 -- The guests all watched as the horse fucked me deeply with his huge shaft and unloaded a bucket of horse cum inside me. It was so embarrasing having a screaming orgasm with a horse cock inside me in front of all these people, but I loved the way the long, thick cock filled me! I could let Elenwen know I'm done with the horse, or I could accept that I'm a dirty horse slut and go play with that huge horse cock some more.
114 --
115 -- The Thalmor wizards have brought a huge bear into the party hall. The bear's fearsome claws and massive size are extremely frightening. I should offer my naked ass to the bear and try to get it to mate with me with everyone watching.
120 --
130 -- The party guests all looked on in amazement as the huge bear grabbed me and fucked me violently his large cock, grunting and roaring as it fucked me and came inside me. I tried to be quiet, but everyone heard me orgasm loudly with a bear cock inside me! I could let Elenwen know I'm done with the bear, or I could let everyone know that I'm a filthy beast slut and go beg the bear to fuck me more.
140 --
150 --
160 --
170 -- To maintain my cover, I was forced to put on a animal sex show in front of all of the party guests. I was mounted and bred by a wolf, a horse and a bear. After the show, the wolf got loose and assaulted Elenwen, who has fled. I should try to find some way to get into the back part of the building so I can search for Torygg's signet ring.
180 -- The Thalmor Justiciar Ondolemar has offered to take me to a bedroom in the private wing of the Embassy. But first he wants to show me Elenwen's new 'playroom'. I should follow Ondolemar.
190 -- Ondolemar has stopped at the bar and suggested a drink. I should order a drink from the barmaid.
200 -- The Firebrand wine was very strong. I feel drunk and disoriented and my vision is a bit blurry. I should continue to follow Ondolemar to the playroom.
210 --
220 -- Ondolemar has asked me to stand in front of a large X-shaped wooden frame. I suspect he wants to lock me onto it, but in my drunken state, I find it difficult to resist his requests. I should 'Use' the X Cross.
230 --
240 -- Ondolemar has whipped my naked body with his new whip, striking me hard and painfully all over, including whipping my breasts and pussy! I should now get off of the X-Cross ('E').
250 -- Ondolemar has asked me to climb onto a wooden horse that hangs from the ceiling. Still reeling from the effects of the wine, I can't think of any reason not to. I should 'Use' the Hanging Horse.
260 --
265 -- You squirm on the wooden horse as you hang suspended by your crotch on the sadistic device. With your hands locked behind you and heavy weights around each ankle, you can't stop the wooden ridge from pressing agonizingly hard against your pussy. You can only hope that you don't have to suffer long before Ondolemar returns.
270 -- Ondolemar has finally unlocked my wrists and ankles. I should get down from the painful horse. He now wants me to sit on a metal chair. I'm so exhausted from the wine and the whipping and the painful horse that sitting down is all I can think of doing. I should now sit down on the metal chair [Use Stocks Chair].
280 --
290 --
300 --
310 --
320 --
322 -- It seems that Ondolemar is finally done abusing me and is going to take me upstairs to a bedroom. This should provide me an opportunity to search the upper floor of the Embassy for the signet ring. I should follow Ondolemar.
330 -- The Thalmor have the young barmaid tied to a table with her legs spread wide. It looks like they are gang raping her. I should check with her and make sure she does not need any help.
340 -- I should continue to follow Ondolemar upstairs past the guards.
350 --
360 -- I've tied and gagged Ondolemar. Now is my best chance to search the upper floor of this Embassy building for Torygg's signet ring.
370 --
380 -- I need to find some way to get out of this cell.
390 --
395 -- I need to defeat the Thalmor guard so I can continue the search for Torygg's signet ring.
400 --
410 -- I need to search this Embassy building for the High King's signet ring
420 -- I've found Torygg's signet ring! I should escape the Embassy through the dungeon where I was being held.
425 --
427 --
430 -- Balazar asked me to meet him by the Solitude whipping post. I should go there and look for him.
440 -- I should let Balazar know when I'm ready to depart to Apocrypha. I may want to gather my things from the Thalmor headquarters first.
450 --

Quest name: Forbidden Knowledge
Quest ID: BLZR_Solitude3

  Reveal hidden contents


10 -- Balazar has transported us through the liminal space between the planes, and we have arrived in Apocrypha among immense towers of book stacks, too innumerable to count. Hopefully, Balazar will have some idea where to look for the knowledge we seek.
20 --
22 -- Balazar has told me that the knowledge we seek is found in the book Pride and Paragons. I should search for this book.
25 --
30 --
40 --
50 --
60 --
70 --
77 -- My body has been penetrated and violated in every possible way by the grotesque tentacles of three Seekers. I'm dripping their inky semen from every hole, but I have found the book we seek. I should now find a way to return to Skyrim.
78 --
80 --
85 --
90 --
100 -- The deadric book has transported Balazar and I back to Solitude. I should now let Balazar have a look at the Pride and Paragons book.
110 -- I should gather my equipment from the Thalmor Embassy and let Balazar know when I am ready to travel to Oblivion.
120 --

Quest name:  The Frozen Lands
Quest ID: BLZR_Solitude4

  Reveal hidden contents


10 -- I've learned that Balazar needs the power of a Paragon to summon the High King's soul from Sovngarde, and that we should seek out Frost Giants in a forgotten valley to find one. I should travel now with Balazar to find a little-known entrance to the valley. We should go west on the northern road in the mountains past the Pinefrost Tower.
20 --
30 -- We've entered a wooded valley. Balazar has told me that we need to find a Crystal Key to activate the Snow Elf portal that leads to the land of the Frost Giants. I should search this valley for the Crystal Key.
60 -- I've found the Crystal Key. I should now go to the Snow Elf portal and activate it.
65 --
70 -- I've entered a narrow valley with a fast-flowing river. I should follow the river downstream and search for a Frost Giant, being careful not to go over the waterfall. Balazar has suggested that I might not have to fight the Frost Giant if I seduce him by showing him my warm body.
80 --
85 --
90 -- I stripped naked in the frigid mountain air and let the Frost Giant use my body in all manner of humiliating ways. In return, he has unlocked his chest and appears to be offering me treasure from it. I should search giant's chest for a Paragon.
100 -- I found a Paragon. I should now take it to Balazar.
110 --
120 -- We now have everything that's needed for Balazar to summon the late High King. We should both return to Elisif in the Blue Palace and inform her that Balazar can now summon Torygg.
130 --
140 --
150 --
160 --
170 --
175 --
180 --
190 --
200 --

Quest name:  The Pit
Quest ID: BLZR_Windhelm

  Reveal hidden contents


10 -- The Jarl has had me thrown into jail for bringing a dremora into the city. I should try to free myself from the Windhelm jail and find some way to make a deal with the Jarl.
20 --
29 -- I've been offered a possible chance to be pardoned by combat in the Windhelm fighting pit. I have no armor, but I've been told there is a sword and shield by the entrance to the pit. I should find and take these things before entering the fighting pit.
30 -- I've acquired a sword and shield. I should now enter the fighting pit and defeat my opponent.
40 --
45 -- The combat has begun. I should defeat my opponent.
50 --
60 -- I have defeated my opponent, and I've been told to go to the bloodworks. That must be the area where I saw fighters training.
61 --
70 -- I've been told to return to the pit for my second fight. I should go there now.
80 --
90 --
100 --
110 --
120 --
130 --
140 -- I defeated a horde of powerful skeevers and a pack of wild wolves. I should now return to the bloodworks training area to rest before my next fight. I should also try to find a better weapon and something to wear.
141 --
150 --
160 --
170 --
171 --
180 -- I should try to rest for a couple of hours before I'm called for the next pit fight.
190 --
200 -- I've been called to the pit for my third fight. I should go there now.
210 --
220 --
230 --
240 --
245 --
250 --
260 -- I defeated three ice wraiths, but one of them overcame me and penetrated me with its icy member in front of the surprised crowd of spectators. I should now return to the bloodworks training area.
270 -- Edorfin has offered to give me some useful information if I obtain some wine for him. I should go back to the jail area and try to get some wine from the prison guards.
271 --
280 --
290 --
300 -- I had to let a dog mount me in the middle of the prison, but I obtained some wine for Edorfin. I should bring it to him.
310 -- The next pit fight won't be for at least eight hours. I should try to get some sleep.
320 --
330 -- I've been called to the pit for my fourth fight. I should go there now. I should also prepare to seduce whatever creature appears, using Edorfin's advice.
340 --
350 --
360 --
370 --
380 -- I had to use my naked ass to seduce and weaken the powerful mountain bear. Before it was slain, the bear ravaged by body, forcing its long member deep inside me. The spectators looked on in shock and amazement, many of the cheering the bear as it used my body. The Jarl was not pleased as the beastly display, but I was declared the winner. I should now return to the bloodworks.
381 --
400 --
410 --
420 --
430 -- The other pit fighters watched in shock as I let the dog mount me and breed me. I should now try to rest for a couple of hours before the next pit fight.
430 -- Brond and Edorfin watched in shock as Liesl and I let the dog pleasure our naked bodies. I should now try to rest for a couple of hours before the next pit fight.
440 --
450 -- I've been called to the pit. I should go there now for my fifth fight in the pit.
460 --
470 --
480 --
490 --
500 --
510 --
520 --
530 -- I've defeated a large spider and a chaurus reaper. I should now return to the bloodworks and rest until my next and final fight in the pit.
535 --
540 --
541 --
551 --
552 --
553 --
560 --
570 -- It seems Liesl also has a fondness for dogs. Now that the canine fun is over, I should rest for at least eight hours to be ready for my final pit fight.
580 --
590 -- I've been called to the pit for my final fight. I should go there now. If I win, I will become pit champion.
600 --
610 --
620 --
630 --
640 --
650 --
660 --
670 -- I defeated a troll and a giant in my final pit fight, have been named pit champion, and have been pardoned of my crimes in Windhelm. I should now leave the bloodworks and speak with Huki in the pit's market area. If I want, I can also say goodbye to the other pit fighters before I leave the bloodworks.
671 --
675 -- I should say goodbye to my fellow pit fighters and collect the gear that was taken from me before I leave the bloodworks to speak with Huki.
676 --
680 --
685 --
690 --
700 --

Quest name:  Snake Island
Quest ID: BLZR_Windhelm2

  Reveal hidden contents


10 -- The Jarl will agree to accept Balazar in Windhelm if I can bring the former pit champion, Hela Wolf-Claw, back to Windhelm. The Jarl seems quite fond of Hela and he believes she may have been kidnapped by the Blood Horker pirate gang. I should inquire with the Argonians on the Windhelm docks about the Blood Horkers and Hela.
15 --
18 --
20 -- I've learned that Hela was last seen drinking on the docks with sailors, and that they might have been members of the Blood Horkers pirate gang. I've also learned that the Blood Horkers have a base on Snake Island. I should speak to the ship captains about transport to Snake Island.
30 --
40 -- The Captain of the North Wind refuses to take Balazar aboard his ship. But he is willing to sail to Snake Island if I can recruit the other pit fighters to join us. I should return to the bloodworks and talk to them about rescuing Hela.
41 --
42 --
45 --
50 --
51 --
60 -- I have recruited Windhelm's pit fighters and should now return to the docks to speak with Captain Kjar about the rest of our bargain.
70 --
80 -- I've entertained Captain Kjar by sucking his cock. I should offer to entertain Dalan next.
90 --
100 -- I've entertained Dalan by letting him fuck my ass. I should offer to entertain Voldsea next.
110 --
120 -- I entertained Voldsea by licking her pussy. I should now speak with the Captain about setting sail for Snake Island.
130 --
140 --
145 -- I had to let the ship's dog mount and breed me in front of everyone on the docks. The entire crew of the North Wind has now been entertained. I should let Captain Kjar know when I'm ready to sail to Snake Island.
150 --
160 -- We've arrived in the Snake Island harbor. The pit fighters and I should investigate the old fishing village and search for prisoners.
165 --
167 --
170 --
171 --
172 --
180 -- Our group defeated the pirates that were camped in the fishing village. Liesl and I should now search the old fishermen's house for prisoners.
190 -- Liesl and I have defeated more pirates and have discovered a basement cell. I should speak with the prisoner in the cell.
200 --
210 --
220 --
230 --
240 -- We have discovered an Imperial prisoner being held for ransom. He has informed us that the pirate boss Haldyn, and perhaps a female prisoner as well, can be found in a fortress at the top of the island. Liesl and I have helped Brond and Edorfin fight off a pirate ambush. I should now wait for the fight to end and for the pit fighters to assemble.
241 --
250 -- We should now follow the path up the hill and search for the pirate fortress.
260 -- We have breached one of the island's defenses. I should now wait for the fight to end and for the pit fighters to assemble.
261 --
270 -- We should continue up the hill in search of the pirate fortress.
280 -- We have discovered another defensive tower. I should climb the tower and search for the entrance to the pirate fortress.
290 -- We have breached another of the island's defenses. I should now wait for the fight to end and for the pit fighters to assemble.
291 --
295 -- We have discovered the pirate fortress. We should cross the bridge and enter the pirate fortress to search for Hela.
300 --
310 --
320 -- We have encountered several ice wraiths defending the fortress. I should now wait for the fight to end and for the pit fighters to assemble.
321 --
330 -- We should search the pirate fortress for Hela Wolf-Claw.
335 --
340 -- We have encountered a group of pirates defending the fortress. I should now wait for the fight to end and for the pit fighters to assemble.
341 --
350 -- We have defeated a group of pirates defending the fortress, but we hear more people coming. We should wait and see who is coming before attacking.
351 --
360 -- The pirate leader has challenged me to a one-on-one combat. I should wait for the pirate leader to be ready for combat.
361 --
370 --
380 --
381 --
390 -- The combat is over, and Haldyn has revealed that she is actually Hela Wolf-Claw. I should now follow Hela upstairs to talk and join her in bed.
400 -- We have followed Hela to her bedroom. I should now speak with her.
410 --
420 -- Hela and I shared our bodies on her bed while the pit fighters watched. I should now speak with Hela again about returning to Windhelm.
430 -- Hela doesn't believe my claims about having sex with wild creatures. She wants me to demonstrate with a wild bear she has befriended. I should hollow Hela outside the fort to a lookout area to find the bear.
440 --
450 --
460 --
470 --
480 --
490 --
500 --
510 --
520 --
530 --
540 --
545 --
550 --
551 --
560 --

Thank you

Posted
6 hours ago, killer905 said:

This mini dungeon contains a clone of the NPC Elisif, who serves to provide dialogue during sex scenes with Balazar. Available after completing the quest in Solitude.

delete? no. move? yes.

A patch would be needed so that one mod does not overwrite another.

The standard Elisif bed has wooden elements that block NPCs and PCs, so it has been changed to a version without them.

 

this can be from JK blue palace

thanks for the reply man, the rug and window are from balazarthehusky.esp, but it's fine, im ripping out all solitude overhauls, it better be worth it :)

Posted
4 hours ago, killer905 said:

Список квестов по хронологии с идентификатором квеста, идентификатором этапа и названием квеста:

 

Инструкции:

  Показать скрытое содержимое


Введя текст, вы получите информацию о том, на какой стадии вы сейчас находитесь.

 

При вводе текста вы получите информацию обо всех этапах предложения. 1 — завершенный этап, а 0 — не завершенный (помните, не каждый этап что-либо делает).

 

 

SetStage <ID квеста> <Этап>

пример:

Переводит квест на 20-й этап. Таким образом можно пропустить проблемный этап.

 

ResetQuest <ID квеста>

 

ТОЛЬКО ДЛЯ ТЕХ, КТО ЗНАЕТ, ЧТО ДЕЛАЕТ!

Квест будет сброшен, и вам придётся начинать его заново. Это сложно с квестами, где для достижения этапа нужно подбирать предметы. Это будет последней каплей/отказом от попыток, но это даст вам шанс попасть на этап и код этапа, который вы случайно пропустили, поскольку после прохождения этапа, установленный на нём SetStage, может не сработать для корректной установки или выполнения скриптов.

 

 

Повторяемые квесты и другое:

Название квеста: Новая одежда Балазара
ID квеста: BLZR_NewClothes

  Показать скрытое содержимое


10 --
20 --
30 --
40 --
50 --
60 --
70 --

 

Название квеста: Corwen Quest
ID квеста: BLZR_CorwenQuest

  Показать скрытое содержимое


10 --
20 --
30 --
40 --
50 --
60 --
70 --

 

Название квеста: Квест Джордиса
ID квеста: BLZR_JordisQuest

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15 --
17 --
18 --
19 --
20 --
35 --
37 --
40 --
50 --
60 --

 

 

Основная сюжетная линия:

Название квеста: «Блуждающий пес»
ID квеста: BLZR_DialogueStart

  Показать скрытое содержимое


10 -- Я согласился забрать бездомного хаски из храма. Он привлекательный пёс, выглядит сильным и агрессивным. Он также носит особую броню и может быть полезен в бою.

Название квеста: Сука Балазара
ID квеста: BLZR_Dialogue

  Показать скрытое содержимое


10 -- I have agreed to take the stray husky away from the temple. He is an attractive dog and looks powerful and aggressive. He also carries special armor and may be useful in combat.
20 -- This dog is not a dog at all! It is a powerful Dremora Lord named Balazar cursed to remain in canine form by the trickster Clavicus Vile! By inviting him to join me, I have also become bound by the curse. To free us both, I have to somehow convince five of Skyrim's priestesses to let Balazar mount and defile them, starting with Dinya Balu here in Riften! In the meantime, the curse has weakened my will and I feel strangely compelled to obey Balazar's desires!
30 -- Good news! I have discovered that Dinya Balu has already willfully submitted to Balazar's canine cock! Next, I will travel to Windhelm to try to somehow convince the priestess there to be mounted and bred by Balazar.
33 -- Speak with the Captain of the Northern Maiden about arranging emergency passage to Solstheim for Jora and her husband if the Thalmor or the Imperial Legion come to arrest them as Talos worshippers.
34 -- I've let the entire crew of the Northern Maiden use my body in every way. Now I should speak again to the Captain and confirm that he will give Jora and her husband safe passage to Solstheim if the Thalmor come after them.
35 -- The Captain will provide passage for Jora and her husband if I can deliver the troll in the warehouse to the Northern Maiden. I should locate the troll in the warehouse and attempt to lure it to the docks, perhaps using my body to attract it.
37 -- I lured the troll back to the docks using my naked body as bait, but the troll overpowered me and abused me in front of all of the sailors! However, after hammering his enormous troll cock into me for what seemed like hours, and unleashing a torrent of beast cum into me, the troll appears spent and calmed. I should speak again to the Captain to confirm that he will give Jora and her husband safe passage to Solstheim.
38 -- Return to Jora and inform her that her passage to Solstheim has been secured and that she must now fulfill her end of the bargain ... on her hands and knees for the insatiable Balazar.
40 -- I have bargained with Jora in the Temple of Talos in Windhelm and she has given her body to Balazar and taken his seed. Next, I will travel to Whiterun to try to persuade the priestess there to let Balazar mount her and fill her with his beast cum.
43 -- I have learned that Farengar is threatening Danica if she does not assist him with a project of some kind, aid which Danica is too frightened to provide. I should speak to Farengar and assist him with his dangerous research.
45 -- Farengar needs me to collect the semen of a creature for an important potion that he is making. He has asked me to follow him to the Great Porch and speak with him there to get final instructions on collecting the sample.
46 -- I have been assaulted by the enormous penis of a full grown dragon and stroked its giant member until it sprayed buckets of hot sticky dragon cum all over me, flowing in thick streams all over the Great Porch. I should speak to Farengar to make certain he has what he needs.
47 -- Return to Danica and inform her that Farengar now has several buckets full of Dragon semen for his research, the Gildergreen is safe, and she must now help you break the curse by submitting her pure body to Balazar's unclean beastial urges.
48 -- Danica Pure-Spring has asked me to return to the Temple of Kynareth after midnight when Acolyte Jenssen and others are asleep so that they don't see her naked on her hands and knees being mounted by Balazar.
49 -- Balazar has bred Danica Pure-Spring like a bitch, and has pumped a load of his dog semen deep inside her. As promised, I need to tell her to spread her legs and allow me to penetrate her with my tongue and lick all of the dog cum out of her soaking wet and well used pussy.
50 -- I have done a favor for Danica in the Temple of Kynareth in Whiterun and she has submitted to Balazar and let him mount and breed her. Next, I should travel to Markarth to try to convince a priestess there to get on her hands and knees and accept Balazar's thick dog cock.
55 -- Senna has informed me that Calcelmo is constructing an automaton for the Temple that can pleasure a woman for days without tiring! Calcelmo has built a crude prototype using Dwemer technology but needs a willing subject to help him calibrate and refine it. I should speak to Calcelmo and assist him with mechanical work for the Temple.
57 -- I have agreed to let Calcelmo test and demonstrate his Dwemer automaton on me. I should speak with him in the daytime outside of the city gates.
58 -- I've been pounded and brutally penetrated by a two-foot long metal rod driven relentlessly into me by an enormous steam-powered Dwarven construct. I should speak to Calcelmo to make certain he has all the information he needs to make a smaller, more gentle model for Senna and the priestesses.
59 -- Speak to Senna and inform her that Calcelmo's machine works, though it is far too large to be pleasurable, that he has the information needed to build a smaller-scale model for the Temple, and that Senna must now help you by letting Balazar breed her on all fours.
60 -- I have done a favor for Senna in the Temple in Markarth and she has allowed Balazar to mount her and fill her Dibella-blessed body with his beast cum. Next, I will travel to Solitude to try to persuade a priestess there to offer her body to Balazar for his unclean desires.
61 -- Priestess Freir has suggested that Priestess Silana may be able to help me break the curse, as a compassionate girl who has previously known a hard life on the streets. I should speak with Silana.
62 -- Silana Petreia has told me that Katla claims to have seen Priestess Freir naked at the stables one night, underneath one of the stallions. I should confront Freir about her apparent willingness to breed with animals.
63 -- I have learned that Priestess Freir often visits Katla's stables to be pleasured by horse cock, and with the blessing of her husband! Because Katla believes she saw Freir with the stallion one night, I have agreed to let the horse mount me in public to draw attention and suspicion away from Freir. The plan is for Rorlund to bring Katla's stallion to the marketplace square in the morning. I should meet Freir outside the temple tomorrow morning to confirm.
65 -- I should meet Rorlund in the marketplace square and make sure the stallion is there and aroused and ready for me.
67 -- Return to Freir and inform her that you have been seen in Solitude performing an unnatural act with a horse, and that Freir must now perform the final act needed to break the curse by letting Balazar mount her and fill her with his dog cum.
70 -- I have bargained with Silana in the Temple of the Divines in Solitude and she has offered her blessed body to Balazar to roughly mount and penetrate with his dirty dog cock. The curse should be broken! I should speak to Balazar to find out!
75 -- The curse is broken at last!
80 -- The curse is broken, but I am still bound to this beast!
90 --

Название квеста: Месть Балазара
ID квеста: BLZR_Quest

  Показать скрытое содержимое


10 -- Travel with Balazar to the Shrine of Mehrunes Dagon. Balazar believes that the Dremora there may know where the followers of Clavicus Vile worship.
20 -- I have reached the Shrine of Mehrunes Dagon. I should enter the Shrine and try to speak to one of the Dremora to find out if they know where worshippers of Clavicus Vile gather.
30 -- I cannot understand the strange language spoken by this Dremora. I should speak with Balazar about what the Dremora has said.
40 -- I have learned that members of the Mythic Dawn in Dawnstar may have information about worshippers of Clavicus Vile. I should travel to Dawnstar ask a member of the Mythic Dawn where Clavicus Vile's temple may be hidden.
45 -- Beware the assassins of Clavicus Vile.
50 -- I should speak to the Captain of the Sea Squall. He was seen recently talking to a group of strangers who may have been wearing horned masks.
60 -- Enter the Quicksilver Mine and find out what the conjured creature wants.
70 --
80 -- The Storm Atronach has departed after absorbing my orgasmic energy. I should go inform Captain Wayfinder that the creature is gone and the miners can return to work.
90 -- Captain Wayfinder has informed me that he took the group of mysterious masked strangers to the Windhelm docks, where they were met by a female Dunmer with a tattooed face who was wearing dark robes. I should travel to Windhelm and ask around to see if anyone knows her.
100 -- I've learned that Voldsea, a crewmember of the ship Northwind, is a female Dark Elf with a tattooed face. I should confront Voldsea about the masked strangers and their destination after they arrived in Windhelm.
110 -- It appears that Voldsea is not the Dunmer I'm looking for. I should speak with Ambarys at the New Gnisis Cornerclub and try to find out the identity of this robed and tattooed Dunmer woman. I've been warned that Ambarys is suspiscious of outsiders, but he may talk if the price is right.
120 -- Locate the pack of skeevers in the Gray Quarter. Ambarys has told me that they are down the alley to the right. Balazar will stay behind and wait for me in the club.
130 -- I need to lead the pack of skeevers out of the Gray Quarter and into the Stone Quarter. I should make sure that they are seen by many Nords so that the Jarl will know of the threat that the aroused and diseased skeevers pose to Windhelm.
140 -- Nord citizens have looked on in fear and disgust as they watched the filthy and diseased skeevers mount my naked body and try to breed me. I should continue to lead the skeevers around the Stone Quarter.
150 -- More of Windhelm's citizens have watched in shock and alarm while they watched the huge dirty rodents climb onto my naked ass and fuck me. I should continue to lead the skeevers around the Stone Quarter.
160 -- Many Nords have seen the skeevers running around Windhelm, and they've seen the dirty rodents assault me and abuse my body. The Jarl should soon hear many complaints of the threat posed by allowing skeevers to breed in the Gray Quarter. I should return to the Cornerclub and tell Ambarys that I have finished the task.
170 -- I've learned that the Dark Elf that I am seeking is a mage named Dravynea who lives in Kynesgrove and visits Windhelm occasionally to buy supplies. I should travel to Kynesgrove, locate Dravynea, and attempt to find out where the temple of Clavicus Vile is located.
180 -- Dravynea seems to be upset by my questions and is leaving. I should follow her and see where she goes.
190 -- Something strange is going on in this mine. I encountered an unusual ash pile and was assaulted by some kind of ash creatures. I should continue to explore the mine to find out where the Dark Elf mage has gone.
200 -- I have discovered a door to a Nordic ruin hidden in the depths of the mine. I should explore the ruins, attempt to locate a shrine or temple, and assist Balazar in slaying any worshippers of Clavicus Vile that we encounter.
210 --
220 --
230 -- We have discovered the hidden temple of Clavicus Vile and have killed all of the priests and worshippers. It seems Balazar's quest of revenge is complete. I should follow and speak with him and see if I am free now.
240 -- This temple has somehow summoned a seeker from Oblivion. Balazar and I must slay it to put an end to this temple.
250 -- The grotesque creature from Oblivion seized me with its many foul limbs and used its thick and slimy tentacles to bind and penetrate me deeply: invading, violating and punishing my pussy, ass and mouth before squirting its inky black semen into me. Balazar and I have now slain the disgusting seeker. I should ask Balazar if his quest for revenge is finished.
260 -- I have completed Balazar's quest of revenge.
265 -- I could check to see if Freyka is safe and found some clothes to wear. She's likely escaped to the Braidwood Inn.
270 -- I have completed Balazar's quest. I am no longer Balazar's bitch.

Название квеста: Посланник Балазара
ID квеста: BLZR_Quest_2

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5 -- Quest_2 (Balazar's Emissary) is active.
10 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
11 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
15 -- I could check to see if Freyka is safe and found some clothes to wear. She's likely escaped to the Braidwood Inn.
20 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
25 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
30 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
35 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
40 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
45 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
50 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.
55 -- I've learned that Balazar desires to extend his power in this realm. He has asked me to speak to each of Skyrim's Jarls on his behalf to gain him favor and free passage in his true form each of Skyrim's holds.

Название квеста: Рифтенская шлюха Скумы
ID квеста: BLZR_Riften

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5 --
10 -- The Jarl of Riften has agreed to allow Balazar safe passage in Riften if I can discover and put an end to the source of the illegal skooma trade in Riften. I will have to act as a whore in Riften in order to gain the trust of the criminals who are bringing the skooma into town. I will probably have to sell my body at least six times before I can convince everyone in Riften that I'm a whore and not an agent of the Jarl.
20 -- I have sold my body in Riften at least six times. Now that I've firmly established my reputation as a Riften whore, I should try to find out who is selling the illegal skooma.
30 -- I've been told that Niluva may know who might be selling skooma in Riften. I should try to find out from her.
40 -- Niluva told me that she thinks her usual skooma seller has left town. She also told me that Ingun Black-Briar was recently looking to buy some skoomas. I should speak with Ingun and try to find out if Ingun found a source of skooma.
45 -- I've learned that Ingun bought skooma recently. It appears she used the skooma as one of the ingredients in a love potion she made and administered to a test subject in her laboratory. She has asked me to use up the subject's lustful energy in order to break the magical effect on him. I should meet her in Black-Briar Manor around 6 o'clock in the evening.
50 -- I've learned that Ingun bought skooma recently. It appears she used the skooma as one of the ingredients in a love potion she made and administered to a test subject in her laboratory. She has asked me to use up the subject's lustful energy in order to break the magical effect on him. I should follow her to her laboratory.
55 -- I should enter Ingun's laboratory and attempt to cure the man of the potion's effects by trying to get him to exhaust his lustful energy on my body.
60 -- The potion appears to have turned the man into a werewolf! The savage creature has brutally assaulted me with his massive member and scratched my bare body all over with his claws. His rapacious energy has declined somewhat, he is still a wild beast, and Ingun has asked me to let him use my body again.
70 --
80 -- I have satisfied the primal urges of Ingun's test subject, emptied its beastly cock, and exhausted its lustful energy. I should now ask Ingun about the person who sold her the skooma.
90 -- Ingun has told me that she bought her skooma from Shadr, the Redguard stable assistant. I should speak with him and see if he has any skooma.
100 -- I've bought a bottle of skooma from Shadr. Now I should try to find out where he gets the skooma from.
110 -- Shadr has informed me that he and his friends are having a party at the Riften warehouse, and that skooma will be served. He has invited me to come naked to the warehouse around midnight as entertainment for the party. I should attend the party and try to find out more about the source of the skooma.
112 -- Shadr has informed me that he and his friends are having a party at the Riften warehouse, and that skooma will be served. He has invited me to come naked to the warehouse around midnight as entertainment for the party. I should attend the party and try to find out more about the source of the skooma.
115 --
120 --
130 -- I have arrived at the warehouse and met three of Shadr's friends. The Khajiit is suspicious of me, but Shadr has assured him that I'm just another a skooma whore. Shadr has give me a bottle of the potent skooma that the Jarl mentioned. I will need to drink it to gain the trust of this group and discover the source of this potent skooma.
140 --
150 -- The potent skoomas has made me feel dizzy, but also uninhibited and aroused. I find myself desperate to release the tension growing inside me. The thought of uncovering four cocks and making them hard deep in my mouth is suddenly very appealing, and will help me earn the gang's trust.
160 -- I've pleasured all four of the men. Cum is dripping down my chin and onto my breasts, but I still have a huge amount of the men's warm cum in my mouth. I should try to speak with the Khajiit, who may be their leader and see if I'm really expected to swallow it all.
165 --
170 --
180 --
190 --
200 --
210 -- I've learned that this gang has another business besides skooma. They are operating a gambling den with fighting wolves in some cavern. One of their prized wolves has escaped, a white pit wolf named Finjar. This wolf has recently attacked a man in Shor's Stone. I should travel to Shor's Stone and try to find out where the wolf may have gone after the attack.
211 -- I've learned that the local blacksmith may have seen the white wolf. I should speak with him.
212 -- I've learned that a man named Odfel drove off the white wolf. I should speak with him.
213 -- Odfel appears to be lying about his involvement with the white wolf. I should speak to Grogmar, the orc that was wounded in the attack, to find out what he knows.
215 -- I've learned that a white wolf attacked an old Orc named Grogmar and that Sylgja drove it off with her pickaxe. I should speak to Slygja and ask her if she knows where the wolf has gone.
220 --
230 --
240 -- Sylgja has informed me that the white wolf was last seen heading into the local mine. She also warned me that the mine was overrun with large spiders. I should investigate the mine and try to find the white wolf.
250 --
260 --
270 --
280 -- I survived being webbed and violated by huge spiders and discovered where the spiders had trapped Finjar with their webs. Now that I have rescued him, I should lead the white wolf back to the outskirts of Riften where the gang is waiting.
290 --
300 -- I have returned to the outskirts of Riften and brought back Finjar the white wolf to members of the gang. They have offered me a bottle of skooma as a reward, and will be taking me to meet their boss next. I should drink the bottle of skooma to maintain their trust and discover the source of this potent skooma.
310 --
320 --
340 -- With Balazar's assistance, I have slain the bandit leader and put an end to the gang's skooma, pit fighting and gambling operations. I should now return to the Jarl of Riften and inform her.
350 --
360 --
370 --

Название квеста: The Pit Bitch
ID квеста: BLZR_Riften2

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10 -- I've been drugged and kidnapped by the gang. It appears they've learned from someone inside Mistveil Keep about my undercover mission to infiltrate the gang for the Jarl. All of my gear has been taken and I've been locked naked in an iron animal cage. I should try to get my bearings and recover from the effects of the drug.
20 --
30 --
40 --
50 -- I've been let out of the cage, only to be assaulted and abused by the Orc and the Nord. Now I'm being led to the gang's wolf pit, where I'll probably be mounted and bred by aroused pit wolves as entertainment for the gamblers and bandits gathered in the gang's cave.
60 --
65 --
70 --
80 -- I was mounted and bred by a savage pit wolf in front of a dozen bandits and gamblers. I should remain in the pit until I find out what will happen next.
85 --
90 -- Now they are calling the wolf Finjar for his turn with me. I should prepare to endure being mounted and used by the strong and virile wolf.
100 --
110 --
120 -- I've been mounted, publicly fucked and filled with beast cum by the pit wolf Finjar in front of assorted ruffians, gamblers and thieves. I'm now covered with wolf semen and have been ordered to return to the cages.
130 -- I've been locked up naked in a wolf cage again, this time with one of the wolves. However, I seem to be recovering from the effects of the potent skooma. I should try to find some way to escape, recover my gear, and put an end to these bandits.
132 -- I have escaped from the animal cage. I should try to find where my stolen gear has been stored and then kill the orc leader of this bandit gang.
135 --
140 -- I should kill the orc leader and put this operation out of business.
150 -- I have killed the leader of the bandit gang. I should speak with Balazar and find out how he managed to find me.
160 --

Название квеста: Тайны Изгоев
ID квеста: BLZR_Markart

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10 -- The Jarl of Markarth has agreed to allow Balazar free passage in Markarth if I can put an end to the Forsworn raids that have been plaguing the city. Somehow the Forsworn are sneaking past the city walls and murdering Markarth citizens. We'll have to locate their means of entrance and put an end to the attacks. There are few clues, but we should start by visiting Sister Odelia in Markarth's Hall of the Dead and examining the body of the last victim.
20 -- In order to examine the body of the last Forsworn victim, I will have to clear out all of the undead from the East Wing of the Hall of the Dead.
25 --
30 -- I've been sexually abused by walking skeletons, but they spent the last of their unnaturally given life force on me and have now returned to their eternal sleep. I should continue to deal with the undead in the East Wing.
35 --
40 -- I've been gang-raped by unnaturally aroused corpses, but they used up all of their magical energy pounding their long-dead cocks into me and have now returned to their eternal sleep. I should continue to deal with the undead in the East Wing.
50 -- I've dealt with the last of the undead in the East Wing. I should now search and examine Thorvil's body for any clues that might lead to his killers.
60 -- I've searched and examined Thorvil's body for clues that might lead to his killers. I should now review the notes that I have made.
70 -- It appears that Thorvir was killed by someone wielding a dagger. I should speak to Balazar about this and try to determine what kind of dagger and how this might help our investigation.
80 -- After discussing the matter with Balazar, I've come to the conclusion that the Forsworn who killed Thorvir was wielding a Dwarven dagger. Since Calcelmo is the local Dwemer expert, I should speak to him about how the Forsworn might have obtained a Dwarven dagger.
90 -- Calcelmo appears to have some information about unusual Dwemer items in the city, but he wants me to test his newest Dwemer pleasure automaton before he will give me the information. I should approach the Dwemer ballista that Calcelmo has modified and attempt to activate it.
95 --
100 -- I can barely walk after that pounding from the powerful Dwemer automaton. I screamed so loudly the entire keep must have heard! I should now ask Calcelmo to give me the information he promised.
110 -- Calcelmo has informed me that the Arnleif and Sons Trading Company has acquired some Dwemer artifacts recently. I should go there and ask if the merchants there know how a Forsworn warrior could have gotten ahold of a Dwarven dagger.
120 -- I should ask Imedhnain where he found the Dwarven items.
140 -- I've learned that the Forsworn at Hag Rock Redoubt may have uncovered a new Dwemer ruin. Perhaps one that somehow provides access to Markarth? I've also learned that the guards killed a Forsworn woman travelling alone along the Karth river. I should speak to the guards and find out more about this.
150 -- I should speak to the Captain of the Guard in the Guard Tower about the Forsworn woman that was killed.
160 -- The guards have brought some items taken from the Forsworn traveler back to the Guard Tower. I should take all the items from the practice room chest and examine them.
170 -- I have found some Forsworn armor and a Forsworn axe in the chest. I have also found a note among the Forsworn's possessions. I should take all of the items and read the note.
180 -- According to the note, the Forsworn woman was traveling from another Forsworn camp to Hag Rock Redoubt to join the tribe at Hag Rock and participate in some sort of ritual. I should talk to Balazar about what I have learned.
190 -- I should travel to Hag Rock Redoubt posing as Lynara, the Forsworn traveller, and speak with the Warlord. I should disguise myself as a Forsworn using the captured armor. Balzar has reminded me that the Forsworn do not travel on horseback, so I should not ride a horse anywhere near the camp.
200 --
210 --
220 -- I've learned that Lynara was to undergo a ritual to magically transform her womb to give birth to some kind of beastly warriors for the Forsworn. I am to demonstrate that Hircine approves of me by offering my body to a goat for breeding.
230 --
250 -- I've been asked by the Forsworn to obtain Spriggan Seed. It is a special Spriggan Sap produced by an aroused Spriggan. I should travel to the cavern at Purewater Run to find and arouse a Spriggan.
260 -- I've arrived at Purewater Run. I should follow the water upstream, enter the cavern naked and unarmed, and search for a Spriggan.
270 -- The Spriggan has asked me to retrieve a fish egg. I should look for an egg in the deep pool at the far end of the grotto and bring it back to the Spriggan.
280 --
288 -- I found a fish egg. I should bring it back to the Spriggan.
290 -- I need to harvest the Spriggan Seed from the Spriggan.
300 -- I have harvested the Spriggan Seed from the Spriggan. I should return to Hag Rock Redoubt and deliver the Spriggan Seed to the Forsworn Warlord.
310 --
320 -- The Hargraven matriarch has asked me to prove that I have been chosen by Hircine, and that my womb is strong. I should demonstrate this by offering my body to the troll.
330 --
340 -- In order to maintain my cover as a potential 'beast mother' for the clan, I had to let a savage troll breed me. The monster pounded me so hard and deep I can hardly walk, but I should try to search the encampment for information about the Forsworn raids inside Markarth. The Warlord specifically told me to keep out of the Hag Rock Redoubt Ruin, so I should start my search there.
350 -- I should enter the Hag Rock Redoubt Ruin and continue to search for information about how the Forsworn have been getting inside Markarth's stone walls.
360 -- I should continue to search the Ruin for information about how the Forsworn have been getting inside Markarth's walls.
370 --
380 -- I discovered a prisoner of the Forsworn, a carriage driver from Markarth, who says that the Forsworn intend to sacrifice him as part of the beast mother ritual. He says that he knows how the Forsworn have been sneaking into Markarth and that he will tell me if I free him and take him back to Markarth.
385 -- I have freed the prisoner. Now I should leave the Ruin with the prisoner through the lower exit. This should lead us both safely out of the Forsworn redoubt without a fight.
390 -- I have escaped the Ruin with the prisoner. I should now leave the Forsworn encampment without being detected and escort the carriage driver safely back to the Markarth stables. Once there, he will tell me how the Forsworn have been sneaking into Markarth.
395 --
400 -- I should escort the prisoner back to the Markarth stables and then question him there.
410 -- The carriage driver has told me that the Forsworn have discovered a underground Dwemer ruin that leads into the city of Markarth. He doesn't know where the passage ends in Markarth, but did say that a Forsworn that had returned from Markarth was completely wet, and that some tools were stolen. I should tell Balazar everything that I have learned.
420 -- Based on everything I have learned, I should search the water in the area with the forge and smelters, and I should seek information from the guards and workers in the area.
430 -- I have discovered a Dwarven door hidden behind a large waterfall. I should search the door for a way to open it and enter the door and discover where it leads.
440 -- The hidden door behind the waterfall leads to a Dwemer ruin. I should search it and try to find my way through the mountain to Hag Rock Redoubt.
445 --
450 --
460 --
470 -- I have discovered the passage to Hag Rock Redoubt but the door is locked. I should search the Dwemer ruins for a key to the door.
480 -- I've found a key to the door to Hag Rock Redoubt. I should enter Hag Rock Redoubt via the passage from the Dwemer ruin.
490 -- I have made my way back to Hag Rock Redoubt. I should kill the Drusilla, the Hagraven Matriarch, and destroy this Forsworn encampment.
500 -- Balazar and I have killed the Hagraven Matriarch and destroyed the Forsworn encampment at Hag Rock. We should now return to the Jarl of Markarth and tell him we have put an end to the Forsworn attacks in Markarth.

Название квеста: Демон-шлюха
ID квеста: BLZR_Solitude

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10 -- Jarl Elisif is not pleased that I have brought a daedra into the Blue Palace. I should try not to upset her any further.
20 --
30 --
40 -- I have been bound and marched naked through the city to a post near the market square. I should submit to the guard's punishment in the hope that Jarl Elisif will forgive me for offending her and give Balazar and me another opportunity to obtain her favor.
50 --
60 -- I have been publicly flogged in the town square by two guards, who have left me tied to the post, naked and exposed, where any one could abuse me. I should wait until Balazar or the guards come to untie me.
70 -- Balazar has visited me and we have developed a plan to win Elisif's favor. She longs for her dead husband Torygg. Balazar knows how to bring his soul to Tamriel for a short time, but he needs a personal item worn by the High King and a source of great power. Balazar has left to inquire with Hermaeus Mora in Oblivion about the power source. I should find a way to speak with Elisif about the opportunity for her to speak with Torygg and obtain a personal item of the High King from her.
100 -- Elisif visited me in disguise and does indeed long to speak with Torygg again, even if it is for one last time. She has untied me with the hope that I can enable her to be with her dear husband again. I should ask her if she has a personal item of Torygg's that Balazar can use to summon his soul.
110 -- Elisif has informed me that the High King's signet ring was confiscated by Elenwen, the Thalmor Ambassador to Skyrim, because it bore a symbol of Talos. She has suggested that the ring is in the Thalmor Embassy, and that I might gain entrance there by working as a whore at one of the Thalmor's decadent private parties. I should go to the Thalmor Headquarters in Castle Dour and inquire about a job.
120 --
130 --
135 -- I have inquired about work at an Embassy party offering my body as entertainment for the guests. After two of the Thalmor soldiers double-teamed me, they have decided to introduce me to the Emissary. I should follow one of the soldiers upstairs.
140 --
150 --
160 --
170 --
180 --

Название квеста: «Подарок вечеринке»
ID квеста: BLZR_Solitude2

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10 -- After allowing myself to be mounted and used by two of the Thalmor Emissary's dogs, I've received written authorization to work at the private party at the Embassy. It appears that I will be expected to entertain the party guests by having sex with creatures. I should now travel to the Thalmor Embassy with the letter of work authorization. I've been told that I should leave any of my valuables behind, as they will be confiscated by the Embassy guards.
20 -- The gate guard has checked my papers and taken any excess items. I should now proceed to the front entrance of the Embassy.
30 --
40 -- I've made it inside the Embassy. I'm expected to entertain the guests now. Once they are 'warmed up', the animal show will begin.
50 -- I've made it inside the Embassy. I'm expected to entertain the guests now. Once they are 'warmed up', the animal show will begin. I should ask the guests if I can entertain them.
60 -- I can inform Elenwen that the guests are now 'warmed up' for further entertainment. Or maybe I'll have some more fun at the party first.
62 --
70 -- Elenwen has announced that I will be having sex with animals to demonstrate the perverted breeding practices of the lesser races. An unusual wolf has been brought into the party hall for me to have sex with. I should approach the wolf and offer myself to it.
80 --
90 -- I let the wolf mount and breed me in front of all the guests, and now I'm dripping with wolf cum. Letting the wolf fuck me in public was shameful and embarrasing, but also so exciting! I could let Elenwen know I'm done with the wolf, or I could admit I want to be a wolf bitch and have more sex with the wolf.
94 --
95 -- The Thalmor wizards have brought a large horse into the party hall. The horse is clearly aroused and its huge cock hangs below it. I should massage the horse cock and put it inside me so the horse can fuck me like a mare in front of all the party guests.
100 --
110 -- The guests all watched as the horse fucked me deeply with his huge shaft and unloaded a bucket of horse cum inside me. It was so embarrasing having a screaming orgasm with a horse cock inside me in front of all these people, but I loved the way the long, thick cock filled me! I could let Elenwen know I'm done with the horse, or I could accept that I'm a dirty horse slut and go play with that huge horse cock some more.
114 --
115 -- The Thalmor wizards have brought a huge bear into the party hall. The bear's fearsome claws and massive size are extremely frightening. I should offer my naked ass to the bear and try to get it to mate with me with everyone watching.
120 --
130 -- The party guests all looked on in amazement as the huge bear grabbed me and fucked me violently his large cock, grunting and roaring as it fucked me and came inside me. I tried to be quiet, but everyone heard me orgasm loudly with a bear cock inside me! I could let Elenwen know I'm done with the bear, or I could let everyone know that I'm a filthy beast slut and go beg the bear to fuck me more.
140 --
150 --
160 --
170 -- To maintain my cover, I was forced to put on a animal sex show in front of all of the party guests. I was mounted and bred by a wolf, a horse and a bear. After the show, the wolf got loose and assaulted Elenwen, who has fled. I should try to find some way to get into the back part of the building so I can search for Torygg's signet ring.
180 -- The Thalmor Justiciar Ondolemar has offered to take me to a bedroom in the private wing of the Embassy. But first he wants to show me Elenwen's new 'playroom'. I should follow Ondolemar.
190 -- Ondolemar has stopped at the bar and suggested a drink. I should order a drink from the barmaid.
200 -- The Firebrand wine was very strong. I feel drunk and disoriented and my vision is a bit blurry. I should continue to follow Ondolemar to the playroom.
210 --
220 -- Ondolemar has asked me to stand in front of a large X-shaped wooden frame. I suspect he wants to lock me onto it, but in my drunken state, I find it difficult to resist his requests. I should 'Use' the X Cross.
230 --
240 -- Ondolemar has whipped my naked body with his new whip, striking me hard and painfully all over, including whipping my breasts and pussy! I should now get off of the X-Cross ('E').
250 -- Ondolemar has asked me to climb onto a wooden horse that hangs from the ceiling. Still reeling from the effects of the wine, I can't think of any reason not to. I should 'Use' the Hanging Horse.
260 --
265 -- You squirm on the wooden horse as you hang suspended by your crotch on the sadistic device. With your hands locked behind you and heavy weights around each ankle, you can't stop the wooden ridge from pressing agonizingly hard against your pussy. You can only hope that you don't have to suffer long before Ondolemar returns.
270 -- Ondolemar has finally unlocked my wrists and ankles. I should get down from the painful horse. He now wants me to sit on a metal chair. I'm so exhausted from the wine and the whipping and the painful horse that sitting down is all I can think of doing. I should now sit down on the metal chair [Use Stocks Chair].
280 --
290 --
300 --
310 --
320 --
322 -- It seems that Ondolemar is finally done abusing me and is going to take me upstairs to a bedroom. This should provide me an opportunity to search the upper floor of the Embassy for the signet ring. I should follow Ondolemar.
330 -- The Thalmor have the young barmaid tied to a table with her legs spread wide. It looks like they are gang raping her. I should check with her and make sure she does not need any help.
340 -- I should continue to follow Ondolemar upstairs past the guards.
350 --
360 -- I've tied and gagged Ondolemar. Now is my best chance to search the upper floor of this Embassy building for Torygg's signet ring.
370 --
380 -- I need to find some way to get out of this cell.
390 --
395 -- I need to defeat the Thalmor guard so I can continue the search for Torygg's signet ring.
400 --
410 -- I need to search this Embassy building for the High King's signet ring
420 -- I've found Torygg's signet ring! I should escape the Embassy through the dungeon where I was being held.
425 --
427 --
430 -- Balazar asked me to meet him by the Solitude whipping post. I should go there and look for him.
440 -- I should let Balazar know when I'm ready to depart to Apocrypha. I may want to gather my things from the Thalmor headquarters first.
450 --

Название квеста: Запретное знание
ID квеста: BLZR_Solitude3

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10 -- Balazar has transported us through the liminal space between the planes, and we have arrived in Apocrypha among immense towers of book stacks, too innumerable to count. Hopefully, Balazar will have some idea where to look for the knowledge we seek.
20 --
22 -- Balazar has told me that the knowledge we seek is found in the book Pride and Paragons. I should search for this book.
25 --
30 --
40 --
50 --
60 --
70 --
77 -- My body has been penetrated and violated in every possible way by the grotesque tentacles of three Seekers. I'm dripping their inky semen from every hole, but I have found the book we seek. I should now find a way to return to Skyrim.
78 --
80 --
85 --
90 --
100 -- The deadric book has transported Balazar and I back to Solitude. I should now let Balazar have a look at the Pride and Paragons book.
110 -- I should gather my equipment from the Thalmor Embassy and let Balazar know when I am ready to travel to Oblivion.
120 --

Название квеста:  Замороженные земли
ID квеста: BLZR_Solitude4

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10 -- I've learned that Balazar needs the power of a Paragon to summon the High King's soul from Sovngarde, and that we should seek out Frost Giants in a forgotten valley to find one. I should travel now with Balazar to find a little-known entrance to the valley. We should go west on the northern road in the mountains past the Pinefrost Tower.
20 --
30 -- We've entered a wooded valley. Balazar has told me that we need to find a Crystal Key to activate the Snow Elf portal that leads to the land of the Frost Giants. I should search this valley for the Crystal Key.
60 -- I've found the Crystal Key. I should now go to the Snow Elf portal and activate it.
65 --
70 -- I've entered a narrow valley with a fast-flowing river. I should follow the river downstream and search for a Frost Giant, being careful not to go over the waterfall. Balazar has suggested that I might not have to fight the Frost Giant if I seduce him by showing him my warm body.
80 --
85 --
90 -- I stripped naked in the frigid mountain air and let the Frost Giant use my body in all manner of humiliating ways. In return, he has unlocked his chest and appears to be offering me treasure from it. I should search giant's chest for a Paragon.
100 -- I found a Paragon. I should now take it to Balazar.
110 --
120 -- We now have everything that's needed for Balazar to summon the late High King. We should both return to Elisif in the Blue Palace and inform her that Balazar can now summon Torygg.
130 --
140 --
150 --
160 --
170 --
175 --
180 --
190 --
200 --

Название квеста:  Яма
ID квеста: BLZR_Windhelm

  Показать скрытое содержимое


10 -- The Jarl has had me thrown into jail for bringing a dremora into the city. I should try to free myself from the Windhelm jail and find some way to make a deal with the Jarl.
20 --
29 -- I've been offered a possible chance to be pardoned by combat in the Windhelm fighting pit. I have no armor, but I've been told there is a sword and shield by the entrance to the pit. I should find and take these things before entering the fighting pit.
30 -- I've acquired a sword and shield. I should now enter the fighting pit and defeat my opponent.
40 --
45 -- The combat has begun. I should defeat my opponent.
50 --
60 -- I have defeated my opponent, and I've been told to go to the bloodworks. That must be the area where I saw fighters training.
61 --
70 -- I've been told to return to the pit for my second fight. I should go there now.
80 --
90 --
100 --
110 --
120 --
130 --
140 -- I defeated a horde of powerful skeevers and a pack of wild wolves. I should now return to the bloodworks training area to rest before my next fight. I should also try to find a better weapon and something to wear.
141 --
150 --
160 --
170 --
171 --
180 -- I should try to rest for a couple of hours before I'm called for the next pit fight.
190 --
200 -- I've been called to the pit for my third fight. I should go there now.
210 --
220 --
230 --
240 --
245 --
250 --
260 -- I defeated three ice wraiths, but one of them overcame me and penetrated me with its icy member in front of the surprised crowd of spectators. I should now return to the bloodworks training area.
270 -- Edorfin has offered to give me some useful information if I obtain some wine for him. I should go back to the jail area and try to get some wine from the prison guards.
271 --
280 --
290 --
300 -- I had to let a dog mount me in the middle of the prison, but I obtained some wine for Edorfin. I should bring it to him.
310 -- The next pit fight won't be for at least eight hours. I should try to get some sleep.
320 --
330 -- I've been called to the pit for my fourth fight. I should go there now. I should also prepare to seduce whatever creature appears, using Edorfin's advice.
340 --
350 --
360 --
370 --
380 -- I had to use my naked ass to seduce and weaken the powerful mountain bear. Before it was slain, the bear ravaged by body, forcing its long member deep inside me. The spectators looked on in shock and amazement, many of the cheering the bear as it used my body. The Jarl was not pleased as the beastly display, but I was declared the winner. I should now return to the bloodworks.
381 --
400 --
410 --
420 --
430 -- The other pit fighters watched in shock as I let the dog mount me and breed me. I should now try to rest for a couple of hours before the next pit fight.
430 -- Brond and Edorfin watched in shock as Liesl and I let the dog pleasure our naked bodies. I should now try to rest for a couple of hours before the next pit fight.
440 --
450 -- I've been called to the pit. I should go there now for my fifth fight in the pit.
460 --
470 --
480 --
490 --
500 --
510 --
520 --
530 -- I've defeated a large spider and a chaurus reaper. I should now return to the bloodworks and rest until my next and final fight in the pit.
535 --
540 --
541 --
551 --
552 --
553 --
560 --
570 -- It seems Liesl also has a fondness for dogs. Now that the canine fun is over, I should rest for at least eight hours to be ready for my final pit fight.
580 --
590 -- I've been called to the pit for my final fight. I should go there now. If I win, I will become pit champion.
600 --
610 --
620 --
630 --
640 --
650 --
660 --
670 -- I defeated a troll and a giant in my final pit fight, have been named pit champion, and have been pardoned of my crimes in Windhelm. I should now leave the bloodworks and speak with Huki in the pit's market area. If I want, I can also say goodbye to the other pit fighters before I leave the bloodworks.
671 --
675 -- I should say goodbye to my fellow pit fighters and collect the gear that was taken from me before I leave the bloodworks to speak with Huki.
676 --
680 --
685 --
690 --
700 --

Название квеста:  Змеиный остров
ID квеста: BLZR_Windhelm2

  Показать скрытое содержимое


10 -- The Jarl will agree to accept Balazar in Windhelm if I can bring the former pit champion, Hela Wolf-Claw, back to Windhelm. The Jarl seems quite fond of Hela and he believes she may have been kidnapped by the Blood Horker pirate gang. I should inquire with the Argonians on the Windhelm docks about the Blood Horkers and Hela.
15 --
18 --
20 -- I've learned that Hela was last seen drinking on the docks with sailors, and that they might have been members of the Blood Horkers pirate gang. I've also learned that the Blood Horkers have a base on Snake Island. I should speak to the ship captains about transport to Snake Island.
30 --
40 -- The Captain of the North Wind refuses to take Balazar aboard his ship. But he is willing to sail to Snake Island if I can recruit the other pit fighters to join us. I should return to the bloodworks and talk to them about rescuing Hela.
41 --
42 --
45 --
50 --
51 --
60 -- I have recruited Windhelm's pit fighters and should now return to the docks to speak with Captain Kjar about the rest of our bargain.
70 --
80 -- I've entertained Captain Kjar by sucking his cock. I should offer to entertain Dalan next.
90 --
100 -- I've entertained Dalan by letting him fuck my ass. I should offer to entertain Voldsea next.
110 --
120 -- I entertained Voldsea by licking her pussy. I should now speak with the Captain about setting sail for Snake Island.
130 --
140 --
145 -- I had to let the ship's dog mount and breed me in front of everyone on the docks. The entire crew of the North Wind has now been entertained. I should let Captain Kjar know when I'm ready to sail to Snake Island.
150 --
160 -- We've arrived in the Snake Island harbor. The pit fighters and I should investigate the old fishing village and search for prisoners.
165 --
167 --
170 --
171 --
172 --
180 -- Our group defeated the pirates that were camped in the fishing village. Liesl and I should now search the old fishermen's house for prisoners.
190 -- Liesl and I have defeated more pirates and have discovered a basement cell. I should speak with the prisoner in the cell.
200 --
210 --
220 --
230 --
240 -- We have discovered an Imperial prisoner being held for ransom. He has informed us that the pirate boss Haldyn, and perhaps a female prisoner as well, can be found in a fortress at the top of the island. Liesl and I have helped Brond and Edorfin fight off a pirate ambush. I should now wait for the fight to end and for the pit fighters to assemble.
241 --
250 -- We should now follow the path up the hill and search for the pirate fortress.
260 -- We have breached one of the island's defenses. I should now wait for the fight to end and for the pit fighters to assemble.
261 --
270 -- We should continue up the hill in search of the pirate fortress.
280 -- We have discovered another defensive tower. I should climb the tower and search for the entrance to the pirate fortress.
290 -- We have breached another of the island's defenses. I should now wait for the fight to end and for the pit fighters to assemble.
291 --
295 -- We have discovered the pirate fortress. We should cross the bridge and enter the pirate fortress to search for Hela.
300 --
310 --
320 -- We have encountered several ice wraiths defending the fortress. I should now wait for the fight to end and for the pit fighters to assemble.
321 --
330 -- We should search the pirate fortress for Hela Wolf-Claw.
335 --
340 -- We have encountered a group of pirates defending the fortress. I should now wait for the fight to end and for the pit fighters to assemble.
341 --
350 -- We have defeated a group of pirates defending the fortress, but we hear more people coming. We should wait and see who is coming before attacking.
351 --
360 -- The pirate leader has challenged me to a one-on-one combat. I should wait for the pirate leader to be ready for combat.
361 --
370 --
380 --
381 --
390 -- The combat is over, and Haldyn has revealed that she is actually Hela Wolf-Claw. I should now follow Hela upstairs to talk and join her in bed.
400 -- We have followed Hela to her bedroom. I should now speak with her.
410 --
420 -- Hela and I shared our bodies on her bed while the pit fighters watched. I should now speak with Hela again about returning to Windhelm.
430 -- Hela doesn't believe my claims about having sex with wild creatures. She wants me to demonstrate with a wild bear she has befriended. I should hollow Hela outside the fort to a lookout area to find the bear.
440 --
450 --
460 --
470 --
480 --
490 --
500 --
510 --
520 --
530 --
540 --
545 --
550 --
551 --
560 --

huge gratitude

Posted (edited)
On 10/31/2025 at 8:43 AM, theboss152 said:

what is the square dungeon behind elisif's room used for? can it be safely deleted/ moved further away? Jk's blue palace extends that part and rooms are merging into each other.

Like killer905 mentioned, it can be moved, but if you move it, you'll probably want to delete the navmesh in it, and you'll need to make new navmesh for it whereever you move it. If there's no navmesh, Skyrim will move the voice NPC to the nearest navmesh and you'll end up with two Elisifs.

On 10/31/2025 at 8:43 AM, theboss152 said:

Also, what's the reason for deleting the bed only to replace it with another? there are other mods referencing the vanilla bed, so i'd like to know if i can revert the changes safely.

As killer905 also mentioned, actors get stuck in the 4-poster beds. The mod does reference the mod bed for some of the Elisif sex scenes, so if you revert this change the scene won't play and the quest will get stuck and will require the console to advance. 

On 10/31/2025 at 8:43 AM, theboss152 said:

and a random rug and windows?? 

I put the rug just so people aren't having sex on the stone floor. That could easily be deleted. But windows? I don't recall any windows. Where are the added windows?

Edited by Gristle
Posted
On 10/30/2025 at 12:55 PM, Mulpax said:

I feel like that may be a result of the fact that none of the scenes have started. I played through parts one and two with zero scenes starting, just the text descriptions. I feel like I am missing some kind of prerequisite but don't know what.

Are your creature animations working generally?

Posted

I really liked the quest, thanks for the effort. There were a lot of reboots because the dialogue broke - I walked away a meter or got distracted by something and everything started from the last save. I liked the quests in Riften and Markarth the most, Snake Island, in my opinion, is the most boring. Is it possible to restart the quests?

Posted
3 hours ago, Mineral4K said:

I really liked the quest, thanks for the effort. There were a lot of reboots because the dialogue broke - I walked away a meter or got distracted by something and everything started from the last save. I liked the quests in Riften and Markarth the most, Snake Island, in my opinion, is the most boring. Is it possible to restart the quests?

It is possible to use the resetquest quest_id command and manually enter setstage quest_id 0 from 10 (IDs are in the relevant post). However, I do not recommend this for completed quests.

Posted

Hello ! I'm at this to end the windhelm2 quest when we are back from Snake Island but it just stop after that, I get the textbox where they says we have to wait a few days for Armand ,and I got the dialogues with our pit friends and after that...nothing, I can't even dismiss them or anything else, I tried to speak to Ulfric but nothing... And the text in the journal remain at the 430 stage following Killer905 list of setstage... I don't know what to do I tried multiple things to debug this but nothing works :x

Posted
22 minutes ago, wolfmadeofflowers said:

Hello ! I'm at this to end the windhelm2 quest when we are back from Snake Island but it just stop after that, I get the textbox where they says we have to wait a few days for Armand ,and I got the dialogues with our pit friends and after that...nothing, I can't even dismiss them or anything else, I tried to speak to Ulfric but nothing... And the text in the journal remain at the 430 stage following Killer905 list of setstage... I don't know what to do I tried multiple things to debug this but nothing works :x

The text in the journal isn't updating past the 430 stage because I forgot to write journal text for the last couple of stages. I'll fix that, but that's not the problem. 

 

There is no further quest content with Armand, though I expect to use him in a future update. 

 

It's unclear what stage you are at. Can you run 'player.sqs BLZR_Windhelm2' and let me know? When you arrive back in the harbor, Liesl should force greet you. After the dialogue with the crew (ends with the PC saying "It's time for me to go speak with the Jarl. Goodbye for now."), Balazar should be waiting for you on the steps into the city. Maybe you're fast traveling past him?

Posted (edited)
13 hours ago, Gristle said:

The text in the journal isn't updating past the 430 stage because I forgot to write journal text for the last couple of stages. I'll fix that, but that's not the problem. 

 

There is no further quest content with Armand, though I expect to use him in a future update. 

 

It's unclear what stage you are at. Can you run 'player.sqs BLZR_Windhelm2' and let me know? When you arrive back in the harbor, Liesl should force greet you. After the dialogue with the crew (ends with the PC saying "It's time for me to go speak with the Jarl. Goodbye for now."), Balazar should be waiting for you on the steps into the city. Maybe you're fast traveling past him?

Oh ok, makes sense for the journal and Armand lol

 

The dialogues for me stops after Edorfin speaks of sharing our loot, after this nothing, Liesl don't force greet me and nothing happens.
I've done the console command you told me and it says that from stage 166 to 512 : 1 (stage 167 and 205 are at 0), and from 520 to 560 : 0

 

edit : I did the  questid setstage 520 and it made Liesl force greet me :D

Edited by wolfmadeofflowers
Posted (edited)

Is it a known problem that when you visit the Thalmor Embassy all the thalmor are there an aggroed vs the PC ?  I gave my belongings to the Thalmor solidier in the Thamor HQ in Solitude, and am wearing the clothing I was given to wear...

The thalmor soldiers attack immediately after fast travelling to the Thalmor Embassy.

I am using the 0.95SE version, just installed new on this particular character. The PC is rather high level and a lot of vanilla quests are complete, including the main quest where you visit the Embassy.

I'm going to try to use this approach:

https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/48/#findComment-6877052

Edited by gooser
Posted
5 hours ago, gooser said:

Is it a known problem that when you visit the Thalmor Embassy all the thalmor are there an aggroed vs the PC ?  I gave my belongings to the Thalmor solidier in the Thamor HQ in Solitude, and am wearing the clothing I was given to wear...

 

The post you linked to was an older version of the mod that had a slightly worse issue.  I was playing on a character who had never encountered the Thalmor in any meaningful way, and I was still immediately assaulted by the guards at the HQ building in Solitude - the first part of the quest.  So, is it a known problem?  Yeah, and it's one that's a bit challenging to fix permanently.  I believe the correct permanent fix is to make copies of all of the Thalmor NPCs - soldiers and named characters - and instead of placing them in the Thalmor faction you instead put them in the PlayerAlly faction or something, assuming that it's acceptable for the NPCs to all act like they're any normal Altmer since all the ProximityGreet dialog is gonna be tied to the Thalmor faction.

Posted
On 11/2/2025 at 11:46 AM, wolfmadeofflowers said:

Oh ok, makes sense for the journal and Armand lol

 

The dialogues for me stops after Edorfin speaks of sharing our loot, after this nothing, Liesl don't force greet me and nothing happens.
I've done the console command you told me and it says that from stage 166 to 512 : 1 (stage 167 and 205 are at 0), and from 520 to 560 : 0

 

edit : I did the  questid setstage 520 and it made Liesl force greet me :D

Thanks for the info. I found the problem. There was a dialogue for PCs without enough gold to pay 250 gold shares to the pit fighters, but it wasn't linked properly to the preceding dialogue, so PCs without at least 750 gold will get stuck. I will fix in the next bug-fix update, which should come soon.

Posted
6 hours ago, gooser said:

Is it a known problem that when you visit the Thalmor Embassy all the thalmor are there an aggroed vs the PC ?  I gave my belongings to the Thalmor solidier in the Thamor HQ in Solitude, and am wearing the clothing I was given to wear...

The thalmor soldiers attack immediately after fast travelling to the Thalmor Embassy.

I am using the 0.95SE version, just installed new on this particular character. The PC is rather high level and a lot of vanilla quests are complete, including the main quest where you visit the Embassy.

I'm going to try to use this approach:

https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/48/#findComment-6877052

I took another look at this and I believe I've found the issue. I'm actually disabling (or trying to) all of the Thalmor guards to avoid issues and because they aren't needed for the exterior scene at all (the mod adds the needed Thalmor to the exterior). I was disabling the four Thalmor guards in the front yard and also the three Thalmor in the middle yard, but looking at the CK I see that (for some reason) there are four "day" guards and four "night" guards. I was only disabling the "day" guards. I will disable both day and night guards in the next update. In the meantime, I would try visiting in the daytime.

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