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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
On 10/1/2024 at 2:40 AM, Gristle said:

Minor issues, like the quest marker might point to the wrong Jarl for the Riften and Markarth Jarl quests. But the Jarl on the throne will always have the correct dialogue, and the brief housecarl interaction in Markarth should work as well. Solitude is next. No issues there as Elisif is always Jarl. That also makes it easier to integrate her into the quest.

Thanks! I have to admit, I'm starting to grow really attached to Balazar :D

Posted (edited)

You could make the mod repeatable by adding a cool down of x days so Balazar can keep his bitch "conditioned" It could be optional by making it toggleable.

 

For extra spice, you could toggle Balazar to assume a form other than armored husky for the initial quest run and/or on repeatable quest runs. Chaurus/Dwemer/spider work very well with associated Estrus mods.

Edited by Celedhring
Posted
On 10/4/2024 at 8:26 AM, Celedhring said:

You could make the mod repeatable by adding a cool down of x days so Balazar can keep his bitch "conditioned" It could be optional by making it toggleable.

Do you mean make the whole quest repeatable? I could see making some events repeatable, but I don't think the entire quest should be. For example, some people get killed.

On 10/4/2024 at 8:26 AM, Celedhring said:

For extra spice, you could toggle Balazar to assume a form other than armored husky for the initial quest run and/or on repeatable quest runs. Chaurus/Dwemer/spider work very well with associated Estrus mods.

I suppose Balazar could be cursed to be stuck in any form, but the idea of Balazar's dog form was that it is the only creature form which passes easily in cities and towns. Once the curse is broken, Balazar still finds the dog form convenient for this purpose. I'm not sure that would work so well with any other form. 

Posted (edited)
10 hours ago, Gristle said:

Do you mean make the whole quest repeatable? I could see making some events repeatable, but I don't think the entire quest should be. For example, some people get killed.

I suppose Balazar could be cursed to be stuck in any form, but the idea of Balazar's dog form was that it is the only creature form which passes easily in cities and towns. Once the curse is broken, Balazar still finds the dog form convenient for this purpose. I'm not sure that would work so well with any other form. 

Yeah, I know..it'd be so totally unusual for a huge spider or a giant in Whiterun....but the wilderness is a different story.  I mean after all, the Daedra are messed up creatures..they'd assume the shapes out of their victims' nightmares. 

Edited by Celedhring
  • 2 weeks later...
Posted
On 10/15/2024 at 6:52 AM, waiyan said:

After meeting the forsworn warlord for the first time and giving him the axe, the quest doesn't progress. What should I do? 

I don't know what's blocking the quest. That should cause the shaman to walk forward with a challenge to have sex with the goat. You can skip to the goat with "setstage BLZR_Markarth 220".

 

Posted
8 hours ago, Shadow_666 said:

I've just finished with Balazar's new Clothes, but there won't start a new quest. Is there a way to continue or does the questline end here atm?

The Riften and Markarth quests won't necessarily show up as quests, depending on what version you were on when you started. You must have done one of them to get the new clothes quest. So, just speak with the other Jarl to do the other. Those are the only two active at the moment. Solitude is next.

Posted (edited)

I was looking at the mod in SSEedit, i'm still a beginner and trying to figuring what does what. I noticed some people had problems with a NPC not moving in Kynesgrove for a quest. Maybe I found why or maybe not, i'm still learning. 
BalazarTheHusky.esp (9CFED1C0) \ Cell \ Block 9 \ Sub-Block 2 \ 00013901 <KynesgroveSteamscorchGullyMine> \ Temporary \ 000635C8

The navmesh seems to be deleted, maybe this is why ? I didn't tested it cause i'm still installing mods and looking for conflicts. But i'm curious to know if it is intended and if it is, to know why so i can determine if i need to change load order(or make a patch)

edit: forgot screenshot
 

 

Spoiler

Capture.PNG

Edited by tgotatma
Posted
1 hour ago, tgotatma said:

I was looking at the mod in SSEedit, i'm still a beginner and trying to figuring what does what. I noticed some people had problems with a NPC not moving in Kynesgrove for a quest. Maybe I found why or maybe not, i'm still learning. 
BalazarTheHusky.esp (9CFED1C0) \ Cell \ Block 9 \ Sub-Block 2 \ 00013901 <KynesgroveSteamscorchGullyMine> \ Temporary \ 000635C8

The navmesh seems to be deleted, maybe this is why ? I didn't tested it cause i'm still installing mods and looking for conflicts. But i'm curious to know if it is intended and if it is, to know why so i can determine if i need to change load order(or make a patch)

I'm also beginner when it comes to navmesh (and many other aspects of the CK), but my understanding of the problem reported by some with an NPC not moving in Kynesgrove was that Dravynea did not move out of the tavern. I didn't change any navmesh in the tavern, so I don't think that is a navmesh issue. On the other hand, I did change (well, add) navmesh in the Steamscorch Mine. There were two adjacent platforms that were not connected by navmesh in the vanilla game. The gap wasn't big, but Balazar wouldn't cross it to get to the back of the mine. So, I added two triangles to connect the platforms. I didn't delete any navmesh, but the CK has a funny way of doing things on its own when you mess with navmesh. 

 

But looking at the above, it looks like the "Record Header" is showing as deleted, and not any vertices. So, I don't know if this is really a "deleted navmesh" issue. My understanding of deleted navmesh is that it can cause CTDs if another mod tries to modify the same navmesh. Because the chance of another mod modifying navmesh in Steamscorch Mine is extremely low, I wouldn't be too concerned, in any case.

Posted

Oh ok, i didn't know the CK could do that, never messed with it yet. Well now I know I will not touch the navmesh in xEdit, I'll just let Balazar overwright. Thanks for the answer

Posted

I only finished the first part of quests, but I gotta say, they are great. Love your writing and ideas. The only thing getting under my skin is that collar, I really dislike that kind of mandatory nudity all the time, because I spend a LOT of time on clothing mods to make my girl look sexy. Dunno just personal preference, would be nice to have a mcm toggle for it though.

Posted
35 minutes ago, Mad Unikorn said:

I only finished the first part of quests, but I gotta say, they are great. Love your writing and ideas. The only thing getting under my skin is that collar, I really dislike that kind of mandatory nudity all the time, because I spend a LOT of time on clothing mods to make my girl look sexy. Dunno just personal preference, would be nice to have a mcm toggle for it though.

The collar of truth ‘as far as I remember’ allows you to wear clothes.

Posted
1 hour ago, killer905 said:

The collar of truth ‘as far as I remember’ allows you to wear clothes.

Yes. Also the collar of vitality, although both are available only after you finish Balazar's quest of revenge against Clavicus Vile (the next part of the quest). Also, even in that quest, Balazar does let you wear clothes in Windhelm (because it's so cold there). So, after part 2 of the quest, your PC can be clothed. Also, after part 2, you can dismiss Balazar between adventures and wear no collar.

Posted
3 hours ago, Gristle said:

Yes. Also the collar of vitality, although both are available only after you finish Balazar's quest of revenge against Clavicus Vile (the next part of the quest). Also, even in that quest, Balazar does let you wear clothes in Windhelm (because it's so cold there). So, after part 2 of the quest, your PC can be clothed. Also, after part 2, you can dismiss Balazar between adventures and wear no collar.

I just saw that, sorry for the early review. I try not to do this, but sometimes I can't control myself, also reading it now sounds like I'm mad lol 😅

Your mod is absolutely great. Writing, variety on scenes and details is peak. Hope you keep it up!

Posted
On 10/15/2024 at 3:52 PM, waiyan said:

After meeting the forsworn warlord for the first time and giving him the axe, the quest doesn't progress. What should I do? 

 

On 10/17/2024 at 11:47 PM, Gristle said:

I don't know what's blocking the quest. That should cause the shaman to walk forward with a challenge to have sex with the goat. You can skip to the goat with "setstage BLZR_Markarth 220".

 

Hello I had the same Issue. I fixed it by doing the console thing but after the Goat the quest stopped progressing again.

Posted
3 hours ago, Bäcker3000 said:

 

Hello I had the same Issue. I fixed it by doing the console thing but after the Goat the quest stopped progressing again.

Did the Forsworn force greet you?  Similarly, did the priestess in the hall of the dead force greet you? If these forcegreets aren't working, I would go back to the start of the quest (with the Markarth Jarl conversation) and make sure you get a quest marker to the Hall of the Dead when you finish that conversation. For some timing reason, sometimes this quest marker doesn't appear, and if it doesn't the entire quest is messed up. If it doesn't appear, just try it again.

Posted

Just finished this mod, it's really good. I am looking forward to any updates.

 

There were a couple bugs / incompatibilities:

Sylgja and the fox scene didn't start - this was caused by The Great Town of Shor's Stone mod which changes the interior of Sylgja's house.

After being kidnapped to Cragslane Cavern and assaulted by the orc and nord, a message appears to say 'get ready' but nothing happens and the orc and nord have no dialogue options.  I had to use console stopscene BLZR_Riften2Scene01 and then the quest progressed.

The sex marker in the Markarth Guards tower is right in the middle of a table added by the mod Snazzy Interiors - Markarth Guard Tower.

Naked Balazar in redguard clothes - The DBRedguards clothes ArmorAddon does not have the Dremora Race flag in additional races.

 

So only little things, everything else went really smoothly although doing the Markarth quest, I've now been summoned to the Jarl to do the FameComments Whore quest.😅.

  • 2 weeks later...
Posted
8 minutes ago, Soda Pop said:

Any ETA on the next update?

The new update is on the final straight, but there are also some issues to be resolved. I think new content can be expected later this month. ❤️

Posted
17 hours ago, icantthinkofausername69 said:

I just recently finished the riften quest but when i talk to the jarl of markarth theres no option to start the new quest. Is it possible to do both?

Yes. You need to have Balazar with you in Dremora form when you speak to the Jarls to get their quests.

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