Saeros Posted August 14, 2016 Posted August 14, 2016 in my case, I have latest ZAZ animation pack and all DD mods up to date. ..the armbinder animation appear to be overrided by zaz bound (i think), and arms seems to be out of the armbinder and not properly aligned. (struggle) in this zaz bound animation, armbinder it's completely misaligned. ps: sorry for the filthy character, i use Bathing in Skyrim and Drelas (owner) is a dirty darkelf cheers! S. take a bath D: I don't.. my character is bounded, enslaved by Drelas in Drelas Cottege with armbinder and forced to stay on the floor by "Sanguine Debauchery Plus".. bye! S.
Talbert Posted August 14, 2016 Posted August 14, 2016 I'm a little bit confused right now, sorry. I currently use NSAP, SLAL, Anpack. I toggle the animations in their mcm and register them to sexlab in their mcm (where it is possible), before I refresh the animation registry in sexlab itself. Is this wrong? Completely or until which part is this okay? What she is saying is the Zaz MCM has a register animations to sexlab which is all bound animations and when you do that sexlab during any sex scene will choose from that list of registered animations in doing so you might end up with Zaz bound animations for regular sex. So its redundant because when you're bound DD will choose bound animations(regardless of them being registered) with the filter they don't necessarily need to be register to sexlab, understand? Its perfectly ok to register any other animation. Thanks for clarifying this! Okay, I didn't touch anything in the zaz menu regarding registering animations, but still the bug with all females walking like wearing a yoke using 3.1.
Princessity Posted August 14, 2016 Posted August 14, 2016 I'm a little bit confused right now, sorry. I currently use NSAP, SLAL, Anpack. I toggle the animations in their mcm and register them to sexlab in their mcm (where it is possible), before I refresh the animation registry in sexlab itself. Is this wrong? Completely or until which part is this okay? What she is saying is the Zaz MCM has a register animations to sexlab which is all bound animations and when you do that sexlab during any sex scene will choose from that list of registered animations in doing so you might end up with Zaz bound animations for regular sex. So its redundant because when you're bound DD will choose bound animations(regardless of them being registered) with the filter they don't necessarily need to be register to sexlab, understand? Its perfectly ok to register any other animation. Thanks for clarifying this! Okay, I didn't touch anything in the zaz menu regarding registering animations, but still the bug with all females walking like wearing a yoke using 3.1. It's because this is unrelated to your issue. It's only relevant to the sexlab filter. Your issue comes from faulty installation or a mod conflict. We need people who are experiencing these issues to identify what they did to cause it. To quote myself: The only thing I can suggest is disabling all mods (except DDi, its requirements and the requirements of their requirements) and then enabling them again one by one. If a "bare essentials" installation still produces the problem, that means broken installation. If the problem disappears, that's a mod conflict.
Monoman1 Posted August 15, 2016 Posted August 15, 2016 Is there still problems with the animation filter during creature scenes while bound or is it just me ?
Kimy Posted August 15, 2016 Posted August 15, 2016 Is there still problems with the animation filter during creature scenes while bound or is it just me ? No idea. As far as I know, nobody in the DDI dev team is using bestiality mods, so we wouldn't notice. You need to post a log for us to have a look at. Also, make sure that the ZAP filter is disabled, or they -will- get in each other's way.
Saeros Posted August 15, 2016 Posted August 15, 2016 Is there still problems with the animation filter during creature scenes while bound or is it just me ? No idea. As far as I know, nobody in the DDI dev team is using bestiality mods, so we wouldn't notice. You need to post a log for us to have a look at. Also, make sure that the ZAP filter is disabled, or they -will- get in each other's way. tested in a new game (enslaved by falmer SD+ and CCAS).. player with bound hands and falmer animations just not working. I think because we are not "bound animations" made for beast.. falmer sometimes remain still, sometimes play a different animation from character. S.
Min Posted August 16, 2016 Author Posted August 16, 2016 3. What I really dislike though is the fact that DDI clothing will not fit my body right, yet every thing else I have fits fine. The only way DDI will fit my body is if I leave every thing at default. here is one example image using a ddi augmented dwarven Harness from shout like a virgin, which does the same as the DDI Harness or close. yet the dwarven, and most any other Item I don, that was made for my uunp modified body fits fine. My modifications are minor. I have included a few other images of things that fit fine, and also one DDI harness showing its clipping problems. Here are some examples My body modifications are very minor, I included images of those adjustments too, they are very minor adjustments. I just don't understand why DDI Harness does not adjust like all my other clothing, everything else in my mod full of clothing fits my body just almost perfectly, but the DDI stuff is always off. Only way I can get the DDI stuff to fit proper is to return my Body to default settings. I have never figured out the Body slide, I have it, but most everything that i find on how to use it is slighted towards CBBE, which is a body I left long ago, I prefer the higher polygon count of UUNP, or UNP. I would just like to understand why DDI is so unadapting ? Meshes have to be built to fit specific bodies. This is how the game works. This is not something that is specific to this mod's approach at implementing items. All meshes will not correctly fit any body other than the one they were made for. Misfits are particularly noticable for DDi given that they are bondage implements - as such, they are designed to be very form fitting. No mesh is capable of "adjusting" to a new body - Most simply aren't as tightly fitting, and thus are more tolerant to body-shape changes. Most clothing meshes occupy slot 32 - the armor slot, thus making them incompatible with armors and the like. These meshes replace the body while worn, and thus are unaffected by any changes you make to the shape of your body. The harness (being a close-fitting item that does not occupy slot 32) is particularly vulnerable to changes, as you have noticed. BodySlide and OutfitStudio were invented to solve this problem. If you want to use a non-standard body, you will need to learn how to use these tools (Which really isn't very complicated - there are many tutorials on the subject). There are several third party conversions available which will allow you to seamlessly use DD on uunp, or other bodies.
pennywise57 Posted August 16, 2016 Posted August 16, 2016 Since I've installed Integration 3.1, I get this error in FNIS :ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 32 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abcI have latest FNIS installed (6.3), anyone knows where the problem is ? Thanks in advanceEdit : deleting the FNIS_DD_List.txt made the trick, but I assume there will be consequences, like no DD related animations working. Hope there's a better solution
galgat Posted August 16, 2016 Posted August 16, 2016 I'm a little bit confused right now, sorry. I currently use NSAP, SLAL, Anpack. I toggle the animations in their mcm and register them to sexlab in their mcm (where it is possible), before I refresh the animation registry in sexlab itself. Is this wrong? Completely or until which part is this okay? What she is saying is the Zaz MCM has a register animations to sexlab which is all bound animations and when you do that sexlab during any sex scene will choose from that list of registered animations in doing so you might end up with Zaz bound animations for regular sex. So its redundant because when you're bound DD will choose bound animations(regardless of them being registered) with the filter they don't necessarily need to be register to sexlab, understand? Its perfectly ok to register any other animation. Thanks for clarifying this! Okay, I didn't touch anything in the zaz menu regarding registering animations, but still the bug with all females walking like wearing a yoke using 3.1. 1 May not be your problem, but ! if you have Sexy Moves installed it may. 2. Here is what fixed my armbinder, hanging on back, no hands arms at side. I hope you have that Mod called AddItemMenu.. It will really help here. If you don't, Please save your self some head ache, and get it. A. I hope you are using Mod Organizer. ( I still use NMM for a few things, but very few ) B. uninstall FNIS Sexy Moves, and DDI, and DDE ( Devious devises Intigration, and Devious devises Expansion ) [ also any mod that need them ] C. I did and extra step here which may or may not be needed. I uninstalled all SLAL animations as well. D. Now run FNIS, and let it do its thing, and load your game. It will complain that mods are missing, answer Yes, and hope it loads. E. once it loads....If it loads >>> Make a new save ( I like to use the Console, and type "Save GameName" ) F. Exit the Game, and run Save Tool on the save that you just made. ( I am not going through all the explanation on how to use Save Tool, if you running Skyrim mods, and don't know how to use this.. You better learn ), And make a new save. [ You may want to test this save, by starting the game, and making sure it loads ] G. now Re-Install DDI, and DDE. load game. ( Note I did not say to Install those SLAL animations or FNIS Sexy Moves yet "Safety valve" ) H. Load the game, you may notice that when you run forward you now your have a strange animation that plays... Wow this it stupid...Am I right ? As in Hitch hikers Guild to the Universe "DON'T PANIC !" ....Yet! I. Now set up your DDI MCM for easiest way to get out of anything, it may help on the 20 to 30 struggles you may have to do in order to get out of the darn thing, and do turn off the catastrophic failure chance. Make sure you don't have to wait 4 Hours before you can try again. J. Now use the additemMenu and go to the Devious Devices Expansion Mod, and get one of the Ebonite Armbinders. Put it on, and if the arm's snap into place you are In Luck. this just may fix your problem. K. Now all you have to do is Struggle out of the Damn Armbinder. 20 or 30, maybe more times latter go to the next steps L. This has worked for me, On some of my Profiles I re installed Sexy moves with no Problems, and on some I did not re install it. It has so far cause not problems where I did install it, and no Problems where I did not. I would say it is best to not re install it at this time, but I do not think it is entirely to blame, I don't know that but what I do know is that I have been running it for a long time with no problems, and some where either in a DDI update, or some other update I did, it all got messed up.. I had like 20 profiles on Mod organizer that all went bonkers at the same time. M. Now if everything is Okay, you should probably save your game. and if you also uninstalled all your SLAL mods, you should re install them also. I hope this helps some people, but I am sure it will not help all of you. If it does not help, I am truly sorry for bothering you
galgat Posted August 16, 2016 Posted August 16, 2016 3. What I really dislike though is the fact that DDI clothing will not fit my body right, yet every thing else I have fits fine. The only way DDI will fit my body is if I leave every thing at default. here is one example image using a ddi augmented dwarven Harness from shout like a virgin, which does the same as the DDI Harness or close. yet the dwarven, and most any other Item I don, that was made for my uunp modified body fits fine. My modifications are minor. I have included a few other images of things that fit fine, and also one DDI harness showing its clipping problems. Here are some examples My body modifications are very minor, I included images of those adjustments too, they are very minor adjustments. I just don't understand why DDI Harness does not adjust like all my other clothing, everything else in my mod full of clothing fits my body just almost perfectly, but the DDI stuff is always off. Only way I can get the DDI stuff to fit proper is to return my Body to default settings. I have never figured out the Body slide, I have it, but most everything that i find on how to use it is slighted towards CBBE, which is a body I left long ago, I prefer the higher polygon count of UUNP, or UNP. I would just like to understand why DDI is so unadapting ? Meshes have to be built to fit specific bodies. This is how the game works. This is not something that is specific to this mod's approach at implementing items. All meshes will not correctly fit any body other than the one they were made for. Misfits are particularly noticable for DDi given that they are bondage implements - as such, they are designed to be very form fitting. No mesh is capable of "adjusting" to a new body - Most simply aren't as tightly fitting, and thus are more tolerant to body-shape changes. Most clothing meshes occupy slot 32 - the armor slot, thus making them incompatible with armors and the like. These meshes replace the body while worn, and thus are unaffected by any changes you make to the shape of your body. The harness (being a close-fitting item that does not occupy slot 32) is particularly vulnerable to changes, as you have noticed. BodySlide and OutfitStudio were invented to solve this problem. If you want to use a non-standard body, you will need to learn how to use these tools (Which really isn't very complicated - there are many tutorials on the subject). There are several third party conversions available which will allow you to seamlessly use DD on uunp, or other bodies. I would agree with that, but if you looked at my images, all my other clothing seems to fit just fine.. I am wondering if DDI is not taking advantage of something... I do not disagree with you though, I am just having trouble understanding why DDI is not as adaptable as all these other clothing, and armor mods http://www.loverslab.com/topic/21484-devious-devices-integration-v31-08032016/page-380?do=findComment&comment=1643269
fore Posted August 17, 2016 Posted August 17, 2016 Since I've installed Integration 3.1, I get this error in FNIS : ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 32 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc I have latest FNIS installed (6.3), anyone knows where the problem is ? Thanks in advance Edit : deleting the FNIS_DD_List.txt made the trick, but I assume there will be consequences, like no DD related animations working. Hope there's a better solution You THINK you have latest FNIS installed, but you don't. Look at the first line of the FNIS output.
r5e4w3q2 Posted August 17, 2016 Posted August 17, 2016 3. What I really dislike though is the fact that DDI clothing will not fit my body right, yet every thing else I have fits fine. The only way DDI will fit my body is if I leave every thing at default. here is one example image using a ddi augmented dwarven Harness from shout like a virgin, which does the same as the DDI Harness or close. yet the dwarven, and most any other Item I don, that was made for my uunp modified body fits fine. My modifications are minor. I have included a few other images of things that fit fine, and also one DDI harness showing its clipping problems. Here are some examples My body modifications are very minor, I included images of those adjustments too, they are very minor adjustments. I just don't understand why DDI Harness does not adjust like all my other clothing, everything else in my mod full of clothing fits my body just almost perfectly, but the DDI stuff is always off. Only way I can get the DDI stuff to fit proper is to return my Body to default settings. I have never figured out the Body slide, I have it, but most everything that i find on how to use it is slighted towards CBBE, which is a body I left long ago, I prefer the higher polygon count of UUNP, or UNP. I would just like to understand why DDI is so unadapting ? If the items fit an unmodified body then it is not DD's problem, it is the 'sliders. Double check that you are using the right sliders if your using UUNP and try asking there?
galgat Posted August 17, 2016 Posted August 17, 2016 3. What I really dislike though is the fact that DDI clothing will not fit my body right, yet every thing else I have fits fine. The only way DDI will fit my body is if I leave every thing at default. here is one example image using a ddi augmented dwarven Harness from shout like a virgin, which does the same as the DDI Harness or close. yet the dwarven, and most any other Item I don, that was made for my uunp modified body fits fine. My modifications are minor. I have included a few other images of things that fit fine, and also one DDI harness showing its clipping problems. Here are some examples My body modifications are very minor, I included images of those adjustments too, they are very minor adjustments. I just don't understand why DDI Harness does not adjust like all my other clothing, everything else in my mod full of clothing fits my body just almost perfectly, but the DDI stuff is always off. Only way I can get the DDI stuff to fit proper is to return my Body to default settings. I have never figured out the Body slide, I have it, but most everything that i find on how to use it is slighted towards CBBE, which is a body I left long ago, I prefer the higher polygon count of UUNP, or UNP. I would just like to understand why DDI is so unadapting ? If the items fit an unmodified body then it is not DD's problem, it is the 'sliders. Double check that you are using the right sliders if your using UUNP and try asking there? I never said it was DD's problem i said I disliked it Here are some more examples of clothing that seems to adapt very well to almost anything I throw at it.. Leading me to believe that maybe there could, I mean if any one knew how some way to improve the Bondage gears fitting... It is more of a Hope for better.. I know some people will say, or think i am being mean, but i am not meaning to be, I am only voicing a particular dislike I have, and I will live with it just as it is, because I truly like the things that many people have produced with DDI.. I mean probably no one knows how to make the DD Items as well as these other people do.. I am very okay with that. It is more of a I wish thing that I would like to have, and am voicing my dislike in the hopes that someone who knows how to fix it, just might... Is that wrong ? http://www.loverslab.com/topic/21484-devious-devices-integration-v31-08032016/page-380?do=findComment&comment=1643269
r5e4w3q2 Posted August 17, 2016 Posted August 17, 2016 Your problem is most likely with the sliders, so asking the people that make the sliders may work better.
Guest Posted August 17, 2016 Posted August 17, 2016 3. What I really dislike though is the fact that DDI clothing will not fit my body right, yet every thing else I have fits fine. The only way DDI will fit my body is if I leave every thing at default. here is one example image using a ddi augmented dwarven Harness from shout like a virgin, which does the same as the DDI Harness or close. yet the dwarven, and most any other Item I don, that was made for my uunp modified body fits fine. My modifications are minor. I have included a few other images of things that fit fine, and also one DDI harness showing its clipping problems. Here are some examples My body modifications are very minor, I included images of those adjustments too, they are very minor adjustments. I just don't understand why DDI Harness does not adjust like all my other clothing, everything else in my mod full of clothing fits my body just almost perfectly, but the DDI stuff is always off. Only way I can get the DDI stuff to fit proper is to return my Body to default settings. I have never figured out the Body slide, I have it, but most everything that i find on how to use it is slighted towards CBBE, which is a body I left long ago, I prefer the higher polygon count of UUNP, or UNP. I would just like to understand why DDI is so unadapting ? If the items fit an unmodified body then it is not DD's problem, it is the 'sliders. Double check that you are using the right sliders if your using UUNP and try asking there? I never said it was DD's problem i said I disliked it Here are some more examples of clothing that seems to adapt very well to almost anything I throw at it.. Leading me to believe that maybe there could, I mean if any one knew how some way to improve the Bondage gears fitting... It is more of a Hope for better.. I know some people will say, or think i am being mean, but i am not meaning to be, I am only voicing a particular dislike I have, and I will live with it just as it is, because I truly like the things that many people have produced with DDI.. I mean probably no one knows how to make the DD Items as well as these other people do.. I am very okay with that. It is more of a I wish thing that I would like to have, and am voicing my dislike in the hopes that someone who knows how to fix it, just might... Is that wrong ? http://www.loverslab.com/topic/21484-devious-devices-integration-v31-08032016/page-380?do=findComment&comment=1643269 That is weird, because I found that the devices fit perfectly with the UUNP body. Try making sure that your DD meshes are actually being created when you process them in bodyslide. That is, check the date on the mesh files after bodyslide is run. I had some very strange problems where bodyslide would not create DD meshes unless I got rid of the existing meshes first, I have no idea why.
galgat Posted August 17, 2016 Posted August 17, 2016 That is weird, because I found that the devices fit perfectly with the UUNP body. Try making sure that your DD meshes are actually being created when you process them in bodyslide. That is, check the date on the mesh files after bodyslide is run. I had some very strange problems where bodyslide would not create DD meshes unless I got rid of the existing meshes first, I have no idea why. Thank you I will try to check that, but as I said Body slide is something I have never been able to understand. Everything I found on it always related to CBBE, I quit using that like maybe 3 or 4 years ago, and except for fall out 4 I don't use it. it is just to low a polygon model for me, and personal taste, Great big boobies, just do look painful to me. I do think the back pockets of CBBE are nice. But any time some one mentions Body slide, I think...Damn.. I don't do Body slide. I do adjustments in Race menu, and that is about it.
Guest Posted August 17, 2016 Posted August 17, 2016 That is weird, because I found that the devices fit perfectly with the UUNP body. Try making sure that your DD meshes are actually being created when you process them in bodyslide. That is, check the date on the mesh files after bodyslide is run. I had some very strange problems where bodyslide would not create DD meshes unless I got rid of the existing meshes first, I have no idea why. Thank you I will try to check that, but as I said Body slide is something I have never been able to understand. Everything I found on it always related to CBBE, I quit using that like maybe 3 or 4 years ago, and except for fall out 4 I don't use it. it is just to low a polygon model for me, and personal taste, Great big boobies, just do look painful to me. I do think the back pockets of CBBE are nice. But any time some one mentions Body slide, I think...Damn.. I don't do Body slide. I do adjustments in Race menu, and that is about it. Bodyslide can be used for UUNP body. This body also has morphs which are usable through racemenu. Which racemenu sliders do you currently use?
galgat Posted August 17, 2016 Posted August 17, 2016 But any time some one mentions Body slide, I think...Damn.. I don't do Body slide. I do adjustments in Race menu, and that is about it. Bodyslide can be used for UUNP body. This body also has morphs which are usable through racemenu. Which racemenu sliders do you currently use? 1. I use the body scales, for any modifications I do in game. The UUNP sliders don't seem to want to work in game, I can bring body slide up out side of the game, and adjust UUNP body, but I have only played with that, and never used any setting I made there, as it all be came to confusing with like 15 or 20 different 7b, and that many or more UUNP, and UNP, and then the CBBE list, I could never figure out what to use, or how. Then it looked like I would have to drag, every piece of clothing I have into the Body slide folder somehow, and build a body for them, and then convert them all... Just way to much to take in, with out a really clear tutorial. with out a guild that would stay on UNP or UUNP. Most authors would just jump off track at the time when you almost thought you were stating to grasp the concept.. then suddenly you realize there talking about CBBE again, and all goes south. 2. Every time I started to read a tutorial on Body slide, it would start fine and then the author would start the if using CBBE, and all setting were originally designed for CBBE. UNP, and UUNP will have similar, and so on, and so on, and my eyes begin to frost over, and I drop the Idea of learning how to use it.
pennywise57 Posted August 17, 2016 Posted August 17, 2016 Since I've installed Integration 3.1, I get this error in FNIS : ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 32 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc I have latest FNIS installed (6.3), anyone knows where the problem is ? Thanks in advance Edit : deleting the FNIS_DD_List.txt made the trick, but I assume there will be consequences, like no DD related animations working. Hope there's a better solution You THINK you have latest FNIS installed, but you don't. Look at the first line of the FNIS output. I reinstalled FNIS several times, didn't work (tried normal AND XXL version of 6.3). It's not so big a deal after all, some DD animations still play, at worst I won't have new animation from 3.1. Also a big thanks to you for FNIS, Skyrim wouldn't be the same without your work
fore Posted August 17, 2016 Posted August 17, 2016 Since I've installed Integration 3.1, I get this error in FNIS : ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 32 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc I have latest FNIS installed (6.3), anyone knows where the problem is ? Thanks in advance Edit : deleting the FNIS_DD_List.txt made the trick, but I assume there will be consequences, like no DD related animations working. Hope there's a better solution You THINK you have latest FNIS installed, but you don't. Look at the first line of the FNIS output. I reinstalled FNIS several times, didn't work (tried normal AND XXL version of 6.3). It's not so big a deal after all, some DD animations still play, at worst I won't have new animation from 3.1. Also a big thanks to you for FNIS, Skyrim wouldn't be the same without your work Post your generator output. This error line tells me that YOUR FNIS isn't able to decipher new 6.x functionality. Typical for an outdated version. You can install new FNIS versions as long as you want. When you still have an old one accessed through an outdated desktop link you will always get this same result
Hypnotik Posted August 17, 2016 Posted August 17, 2016 Hello. I had a small issue after removing a gag from my follower. Her facial expression was not reset so she kept her mouth wide open. The gag was equipped by a cursed loot event. I could fix it by playing a sex animation with the follower. Does someone know if there is an easy console command to reset the facial expression ?
pennywise57 Posted August 17, 2016 Posted August 17, 2016 Since I've installed Integration 3.1, I get this error in FNIS : ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 32 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc I have latest FNIS installed (6.3), anyone knows where the problem is ? Thanks in advance Edit : deleting the FNIS_DD_List.txt made the trick, but I assume there will be consequences, like no DD related animations working. Hope there's a better solution You THINK you have latest FNIS installed, but you don't. Look at the first line of the FNIS output. I reinstalled FNIS several times, didn't work (tried normal AND XXL version of 6.3). It's not so big a deal after all, some DD animations still play, at worst I won't have new animation from 3.1. Also a big thanks to you for FNIS, Skyrim wouldn't be the same without your work Post your generator output. This error line tells me that YOUR FNIS isn't able to decipher new 6.x functionality. Typical for an outdated version. You can install new FNIS versions as long as you want. When you still have an old one accessed through an outdated desktop link you will always get this same result Okay, here is the complete output : FNIS Behavior V6.3 XXL 17/08/2016 20:25:12 Skyrim: 1.9.32.0 - D:\files\games\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading AnimationsByLeito V1.0 ... Reading Anubs V1.0 ... Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading ArmBinderCombat V1.03 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 59 alternate animations) ... Reading CombatFatigue V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 177 alternate animations) ... Reading DDAlternat Animation prefix used twice ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 32 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc Could it be from the Generator saying "Reading DDAlternat Animation prefix used twice" ?
Joomla Posted August 17, 2016 Posted August 17, 2016 Hey is there a way to disable the gag features? no eating/potions and talk restrictions or at the least the talk restriction. i personally dislike this feature specially when doing quests but i like to have gags/hoods on my character for their visuals. i tried to look through mcm but couldnt find an option to do so.
Princessity Posted August 17, 2016 Posted August 17, 2016 Hey is there a way to disable the gag features? no eating/potions and talk restrictions or at the least the talk restriction. i personally dislike this feature specially when doing quests but i like to have gags/hoods on my character for their visuals. i tried to look through mcm but couldnt find an option to do so. This is a strange question. The entire point of DD Integration is adding functionality to devices. We try to make sure that all devices that warrant it have impactful gameplay effects. But if all you want is cosmetic gags ZaZ animation pack has a selection of them. You can spawn them with the console or use AddItemMenu.
Joomla Posted August 17, 2016 Posted August 17, 2016 Hey is there a way to disable the gag features? no eating/potions and talk restrictions or at the least the talk restriction. i personally dislike this feature specially when doing quests but i like to have gags/hoods on my character for their visuals. i tried to look through mcm but couldnt find an option to do so. This is a strange question. The entire point of DD Integration is adding functionality to devices. We try to make sure that all devices that warrant it have impactful gameplay effects. But if all you want is cosmetic gags ZaZ animation pack has a selection of them. You can spawn them with the console or use AddItemMenu. i mostly want the gag talk to have option, it just strikes me as tedious rng minigame. all other effects this mod adds are good ones but i dont like the way dialogues are slowed down. there is options to change how likely it is for character to fall down while wearing cuffs on legs so why not option for gags? can this effect be adjusted/disabled from config files? i didnt see it in mcm. or alternatively because my main "source" for these devices is cursed loot is it possible to direct cursed loot to only look for zaz gags/hoods?
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