Min Posted December 26, 2013 Author Posted December 26, 2013 That animation is the one that should be playing if you are belted. The animation filter has been upgraded a bit in 2.5.6 (Will be included in beta-5 tomorrow for you guys). Will now be a bit more intelligent about not dumping actors in to solo animations if possible, in favor of using the oral/handjob/boobjob/etc substitutions. no matter what I try my character strips to masturbate, and I even have my clothes set to naked? Do you have stripping of the appropriate slots disabled in sexlab? no matter what I try my character strips to masturbate, and I even have my clothes set to naked? I am not sure if it uses SexLab's stripping settings or if it has its own. It uses Sexlab's stripping. No point reinventing the wheel Ohhh you can't orgasm without casting a large spell? I was wondering if at all the vibrating plugs could even do that! Uhm, hope you don't mind if I ask some questions! What is considered a large spell btw, expert level magic like fireball or ice spear? Are full 3 word shouts also in this group or not? Also, what exactly is the difference between cursed and normal soulgems plugs, do only normal ones allow you to orgasm? And can the inflatable ones also cause an orgasm? I have often had them inflate and deflate again, but arousal never seemed to have resetted though so I guess not. Also, is there an option to keep the plugs inflated in the works? Maybe a "malfunction" on the pump so you have to try and find a way to fix it again, giving you some sort of arousal debuff because of the constant pressure The other plugs don't seem to have any effect thus far I think, you have anything planned for those aswell? Sorry for all the questions, this mod is just really nice and I hope it gets expanded upon alot more in the future, especially with zadil's armbinder coming up, thanks for all the things you've done so far and good luck with any future plans for this mod! Depends on the effective mana cost: The more expensive the spell is, the stronger the soulgem plugs will react. Shouts are not included in this group. Cursed soulgem plugs will only tease you, while normal ones will let you get off. The inflatable plugs cannot cause an orgasm at this time, though they will increase arousal. I'm planning on doing more with them in the future. All plugs will increase your overall arousal exposure rate, and enable some messages/events that would not be displayed if unplugged. Glad you're enjoying the mod Dont think its a bug, as other spells also can get you off multipe times, which I think is great The Whirlwind sprint thing was a bug: For whatever reason, GetEffectiveMagickaCost for whirlwind sprint returns 500+, whereas most other shouts are 0-1. It's fixed in 2.5.6 already, sorry
nokou Posted December 26, 2013 Posted December 26, 2013 no matter what I try my character strips to masturbate, and I even have my clothes set to naked? Do you have stripping of the appropriate slots disabled in sexlab? I just checked and found my problem, Thanks
MrBig Posted December 26, 2013 Posted December 26, 2013 So had to go speak to Ysolda for a quest and marker showed her in her house. Went in and she was nowhere to be found but her chest didn't have the steal warning so thought I'd see what I could use only to get knocked out and wake up to Ysolda enslaving me Eventually I got a placeholder punishment pop up but just made the anticipation of the next update even greater; especially as I wasn't expecting it as I don't have Surreptitious Streets option (read that it's probably from the first time it was available with the first quest addition).
Min Posted December 26, 2013 Author Posted December 26, 2013 So had to go speak to Ysolda for a quest and marker showed her in her house. Went in and she was nowhere to be found but her chest didn't have the steal warning so thought I'd see what I could use only to get knocked out and wake up to Ysolda enslaving me Eventually I got a placeholder punishment pop up but just made the anticipation of the next update even greater; especially as I wasn't expecting it as I don't have Surreptitious Streets option (read that it's probably from the first time it was available with the first quest addition). Haha. 2.5.6 (The update that I'm releasing imminently) won't contain that quest, still got a fair bit to do on that. Should be fun though, when it's done! (2.5.6 will disable that quest for the curious users like yourself that did enable it before I removed the option, though).
germanicus Posted December 26, 2013 Posted December 26, 2013 Min - receive my praise for your mod and also, let me share one thought with you: Well, your quest for Zed, collecting different parts for him, sometimes including going to Solstheim. (that depend of the race character, according to my experience. I played with three different PC races, and two of them had to go there). Well, since I do not want to start Dragonborn quest, is it possible to not to address quests to Solsthein? The reason for that is that I have to start several other quests just to go there. Once I had to go to Solstheim to Nchardak with Neloth. That quest is almost the last quest before the final clash with Miraak. It killed my desire to get the part for Zed. You see what I'm taking about. Can you, please keep the quests in Skyrim?
Bashkire Posted December 26, 2013 Posted December 26, 2013 Ladies and gentlemen, you'll forgive me if I don't look through the previous 57 pages to see if my question has been answered, I hope. Would there be any other quests in ths mod apart from the Forbidden Tome one? Wherein the player has to find 3 items for an NPC in various dungeons. This is a fantastic mod, indeed the whole Devious Devices package is, and it would be great to have a couple more quests to enjoy these items with! Also, am I missing something in the above quest I mentioned? After I returned to the NPC and gave the items, then went back to the Archanium and completed the questline, I couldn 't interact with him any further (The NPC at the ruins, not Urg). Is that intentional?
UrbanSniper Posted December 26, 2013 Posted December 26, 2013 Ladies and gentlemen, you'll forgive me if I don't look through the previous 57 pages to see if my question has been answered, I hope. Would there be any other quests in ths mod apart from the Forbidden Tome one? Wherein the player has to find 3 items for an NPC in various dungeons. This is a fantastic mod, indeed the whole Devious Devices package is, and it would be great to have a couple more quests to enjoy these items with! Also, am I missing something in the above quest I mentioned? After I returned to the NPC and gave the items, then went back to the Archanium and completed the questline, I couldn 't interact with him any further (The NPC at the ruins, not Urg). Is that intentional? There are no additional quests at this time. More quests are planned, but are still in development.
Bashkire Posted December 26, 2013 Posted December 26, 2013 Many thanks. I await the next update with great anticipation!
Ganen Posted December 26, 2013 Posted December 26, 2013 not sure if I'm supposed to give it time or something like that but, after crafting the padded leg and arm bonds + padded belt + bra +soulgem plugs + steel neckband any item I try to equip does nothing, I dont see it on my character nor anything of note happens, I am considered dressed (cuz npc dont comment on my nudity) but no items are displayed, I can equip and unequip at will from the menu, and when I go to the store near falkreath I see the slaves there wearing them just fine. must've missed a step on the installation or something.
MrBig Posted December 26, 2013 Posted December 26, 2013 Min - receive my praise for your mod and also, let me share one thought with you: Well, your quest for Zed, collecting different parts for him, sometimes including going to Solstheim. (that depend of the race character, according to my experience. I played with three different PC races, and two of them had to go there). Well, since I do not want to start Dragonborn quest, is it possible to not to address quests to Solsthein? The reason for that is that I have to start several other quests just to go there. Once I had to go to Solstheim to Nchardak with Neloth. That quest is almost the last quest before the final clash with Miraak. It killed my desire to get the part for Zed. You see what I'm taking about. Can you, please keep the quests in Skyrim? If I'm not mistaken I think Min has already addressed this for a future release to just have vanilla dungeons rather than expansion ones. But take that with a pinch of salt; I may be have misunderstood
Min Posted December 26, 2013 Author Posted December 26, 2013 Min - receive my praise for your mod and also, let me share one thought with you: Well, your quest for Zed, collecting different parts for him, sometimes including going to Solstheim. (that depend of the race character, according to my experience. I played with three different PC races, and two of them had to go there). Well, since I do not want to start Dragonborn quest, is it possible to not to address quests to Solsthein? The reason for that is that I have to start several other quests just to go there. Once I had to go to Solstheim to Nchardak with Neloth. That quest is almost the last quest before the final clash with Miraak. It killed my desire to get the part for Zed. You see what I'm taking about. Can you, please keep the quests in Skyrim? If I'm not mistaken I think Min has already addressed this for a future release to just have vanilla dungeons rather than expansion ones. But take that with a pinch of salt; I may be have misunderstood I'm planning on adding an option for that . Tis on my list of things to do. Might get cut from 2.5.6 (For a future update: Been focusing on new content). not sure if I'm supposed to give it time or something like that but, after crafting the padded leg and arm bonds + padded belt + bra +soulgem plugs + steel neckband any item I try to equip does nothing, I dont see it on my character nor anything of note happens, I am considered dressed (cuz npc dont comment on my nudity) but no items are displayed, I can equip and unequip at will from the menu, and when I go to the store near falkreath I see the slaves there wearing them just fine. must've missed a step on the installation or something. Sounds like the scripts aren't running: Post a copy of your log and I'll take a look. Do you see the MCM menu for this mod?
UrbanSniper Posted December 26, 2013 Posted December 26, 2013 not sure if I'm supposed to give it time or something like that but, after crafting the padded leg and arm bonds + padded belt + bra +soulgem plugs + steel neckband any item I try to equip does nothing, I dont see it on my character nor anything of note happens, I am considered dressed (cuz npc dont comment on my nudity) but no items are displayed, I can equip and unequip at will from the menu, and when I go to the store near falkreath I see the slaves there wearing them just fine. must've missed a step on the installation or something. That's probably something with your load order. For the Devious Devices ESPs, make sure the Integration file is first before any other ESPs that are part of the DD family. If it is, make sure you've got all the other requirements for Devious Devices and any other mods it depends on. You may need to post your load order for us to view to make sure you've got everything placed correctly.
Ganen Posted December 26, 2013 Posted December 26, 2013 Min - receive my praise for your mod and also, let me share one thought with you: Well, your quest for Zed, collecting different parts for him, sometimes including going to Solstheim. (that depend of the race character, according to my experience. I played with three different PC races, and two of them had to go there). Well, since I do not want to start Dragonborn quest, is it possible to not to address quests to Solsthein? The reason for that is that I have to start several other quests just to go there. Once I had to go to Solstheim to Nchardak with Neloth. That quest is almost the last quest before the final clash with Miraak. It killed my desire to get the part for Zed. You see what I'm taking about. Can you, please keep the quests in Skyrim? If I'm not mistaken I think Min has already addressed this for a future release to just have vanilla dungeons rather than expansion ones. But take that with a pinch of salt; I may be have misunderstood I'm planning on adding an option for that . Tis on my list of things to do. Might get cut from 2.5.6 (For a future update: Been focusing on new content). not sure if I'm supposed to give it time or something like that but, after crafting the padded leg and arm bonds + padded belt + bra +soulgem plugs + steel neckband any item I try to equip does nothing, I dont see it on my character nor anything of note happens, I am considered dressed (cuz npc dont comment on my nudity) but no items are displayed, I can equip and unequip at will from the menu, and when I go to the store near falkreath I see the slaves there wearing them just fine. must've missed a step on the installation or something. Sounds like the scripts aren't running: Post a copy of your log and I'll take a look. Do you see the MCM menu for this mod? I do not, Ill have to give it more time then, I was rather "speedy" from the time of updating sexlab-> going into the arcaneum, maybe I didnt give time for all the scripts to settle, Ill start over from the clean save and post a log if it persists edit: I seem to be getting arousal levels, but nothing else, here are the logs/screens/loadorder )sorry first time uploading log, had to compress cuz it didnt let me upload normally): Papyrus.0.rar
Min Posted December 26, 2013 Author Posted December 26, 2013 I do not, Ill have to give it more time then, I was rather "speedy" from the time of updating sexlab-> going into the arcaneum, maybe I didnt give time for all the scripts to settle, Ill start over from the clean save and post a log if it persists edit: I seem to be getting arousal levels, but nothing else, here are the logs/screens/loadorder )sorry first time uploading log, had to compress cuz it didnt let me upload normally): Papyrus.0.rar LoadOrder_Skyrim_2013-12-26T19-47-44.txt 2013-12-26_00002.jpg 2013-12-26_00003.jpg That is not a healthy log: No sign of any of my scripts running, and you're getting stack overflows. Looks like SkyUI failed to initialize my MCM menu, and is thrashing hard? [12/26/2013 - 07:50:32PM] Suspended stack count is over our warning threshold, dumping stacks: [12/26/2013 - 07:50:32PM] VM is freezing... [12/26/2013 - 07:50:32PM] VM is frozen [12/26/2013 - 07:50:32PM] Dumping stack 15789050: [12/26/2013 - 07:50:32PM] Frame count: 0 (Page count: 0) [12/26/2013 - 07:50:32PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/26/2013 - 07:50:32PM] Type: Normal [12/26/2013 - 07:50:32PM] Return register: None [12/26/2013 - 07:50:32PM] Has stack callback: No [12/26/2013 - 07:50:32PM] Stack trace: [12/26/2013 - 07:50:32PM] [zadConfigQuest (2C01A282)].zadconfig.OnConfigManagerReady() - (requested call) [12/26/2013 - 07:50:32PM] [param 0]: "SKICP_configManagerReady" [12/26/2013 - 07:50:32PM] [param 1]: "" [12/26/2013 - 07:50:32PM] [param 2]: 0.000000 [12/26/2013 - 07:50:32PM] [param 3]: [sKI_ConfigManager <SKI_ConfigManagerInstance (27000802)>] [12/26/2013 - 07:50:32PM] Dumping stack 15789290: [12/26/2013 - 07:50:32PM] Frame count: 0 (Page count: 0) [12/26/2013 - 07:50:32PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/26/2013 - 07:50:32PM] Type: Normal [12/26/2013 - 07:50:32PM] Return register: None [12/26/2013 - 07:50:32PM] Has stack callback: No [12/26/2013 - 07:50:32PM] Stack trace: [12/26/2013 - 07:50:32PM] [zadConfigQuest (2C01A282)].zadconfig.OnConfigManagerReady() - (requested call) [12/26/2013 - 07:50:32PM] [param 0]: "SKICP_configManagerReady" [12/26/2013 - 07:50:32PM] [param 1]: "" [12/26/2013 - 07:50:32PM] [param 2]: 0.000000 [12/26/2013 - 07:50:32PM] [param 3]: [sKI_ConfigManager <SKI_ConfigManagerInstance (27000802)>] [12/26/2013 - 07:50:32PM] Dumping stack 15789482: [12/26/2013 - 07:50:32PM] Frame count: 0 (Page count: 0) [12/26/2013 - 07:50:32PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/26/2013 - 07:50:32PM] Type: Normal [12/26/2013 - 07:50:32PM] Return register: None [12/26/2013 - 07:50:32PM] Has stack callback: No [12/26/2013 - 07:50:32PM] Stack trace: [12/26/2013 - 07:50:32PM] [zadConfigQuest (2C01A282)].zadconfig.OnConfigManagerReady() - (requested call) [12/26/2013 - 07:50:32PM] [param 0]: "SKICP_configManagerReady" [12/26/2013 - 07:50:32PM] [param 1]: "" [12/26/2013 - 07:50:32PM] [param 2]: 0.000000 [12/26/2013 - 07:50:32PM] [param 3]: [sKI_ConfigManager <SKI_ConfigManagerInstance (27000802)>] I've no idea why that happened in your game: SkyUI itself handles that initialization. The function that's thrashing isn't even one defined in my config file (It's provided by SkyUI). I would suggest loading a game before you installed this mod, and trying again.
Ganen Posted December 26, 2013 Posted December 26, 2013 I do not, Ill have to give it more time then, I was rather "speedy" from the time of updating sexlab-> going into the arcaneum, maybe I didnt give time for all the scripts to settle, Ill start over from the clean save and post a log if it persists edit: I seem to be getting arousal levels, but nothing else, here are the logs/screens/loadorder )sorry first time uploading log, had to compress cuz it didnt let me upload normally): Papyrus.0.rar LoadOrder_Skyrim_2013-12-26T19-47-44.txt 2013-12-26_00002.jpg 2013-12-26_00003.jpg That is not a healthy log: No sign of any of my scripts running, and you're getting stack overflows. Looks like SkyUI failed to initialize my MCM menu, and is thrashing hard? [12/26/2013 - 07:50:32PM] Suspended stack count is over our warning threshold, dumping stacks: [12/26/2013 - 07:50:32PM] VM is freezing... [12/26/2013 - 07:50:32PM] VM is frozen [12/26/2013 - 07:50:32PM] Dumping stack 15789050: [12/26/2013 - 07:50:32PM] Frame count: 0 (Page count: 0) [12/26/2013 - 07:50:32PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/26/2013 - 07:50:32PM] Type: Normal [12/26/2013 - 07:50:32PM] Return register: None [12/26/2013 - 07:50:32PM] Has stack callback: No [12/26/2013 - 07:50:32PM] Stack trace: [12/26/2013 - 07:50:32PM] [zadConfigQuest (2C01A282)].zadconfig.OnConfigManagerReady() - (requested call) [12/26/2013 - 07:50:32PM] [param 0]: "SKICP_configManagerReady" [12/26/2013 - 07:50:32PM] [param 1]: "" [12/26/2013 - 07:50:32PM] [param 2]: 0.000000 [12/26/2013 - 07:50:32PM] [param 3]: [sKI_ConfigManager <SKI_ConfigManagerInstance (27000802)>] [12/26/2013 - 07:50:32PM] Dumping stack 15789290: [12/26/2013 - 07:50:32PM] Frame count: 0 (Page count: 0) [12/26/2013 - 07:50:32PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/26/2013 - 07:50:32PM] Type: Normal [12/26/2013 - 07:50:32PM] Return register: None [12/26/2013 - 07:50:32PM] Has stack callback: No [12/26/2013 - 07:50:32PM] Stack trace: [12/26/2013 - 07:50:32PM] [zadConfigQuest (2C01A282)].zadconfig.OnConfigManagerReady() - (requested call) [12/26/2013 - 07:50:32PM] [param 0]: "SKICP_configManagerReady" [12/26/2013 - 07:50:32PM] [param 1]: "" [12/26/2013 - 07:50:32PM] [param 2]: 0.000000 [12/26/2013 - 07:50:32PM] [param 3]: [sKI_ConfigManager <SKI_ConfigManagerInstance (27000802)>] [12/26/2013 - 07:50:32PM] Dumping stack 15789482: [12/26/2013 - 07:50:32PM] Frame count: 0 (Page count: 0) [12/26/2013 - 07:50:32PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/26/2013 - 07:50:32PM] Type: Normal [12/26/2013 - 07:50:32PM] Return register: None [12/26/2013 - 07:50:32PM] Has stack callback: No [12/26/2013 - 07:50:32PM] Stack trace: [12/26/2013 - 07:50:32PM] [zadConfigQuest (2C01A282)].zadconfig.OnConfigManagerReady() - (requested call) [12/26/2013 - 07:50:32PM] [param 0]: "SKICP_configManagerReady" [12/26/2013 - 07:50:32PM] [param 1]: "" [12/26/2013 - 07:50:32PM] [param 2]: 0.000000 [12/26/2013 - 07:50:32PM] [param 3]: [sKI_ConfigManager <SKI_ConfigManagerInstance (27000802)>] I've no idea why that happened in your game: SkyUI itself handles that initialization. The function that's thrashing isn't even one defined in my config file (It's provided by SkyUI). I would suggest loading a game before you installed this mod, and trying again. prly a good idea to start a new game, I prly started off too many different mods at same time and stuff got fubar'ed or something (I updated alot of stuff on that save, including the sexlab framework at the same time that installed a few sexlab plugins, like arousal and devices) thx anyway
majordespair Posted December 27, 2013 Posted December 27, 2013 dunno if you know about this but just found that if you are traveling to solsteim for the very first time and the belt anims trigger then it stops the intro to solsteim scene and stops the boat and all on it from spawning.
UrbanSniper Posted December 27, 2013 Posted December 27, 2013 dunno if you know about this but just found that if you are traveling to solsteim for the very first time and the belt anims trigger then it stops the intro to solsteim scene and stops the boat and all on it from spawning. Yeah, that should be fixed in the next released version. The fix has been tested in beta, and so far it fixes the problem.
Leeeeeroy Posted December 27, 2013 Posted December 27, 2013 i got a problem with some animations as well, for example, if i'm using the boudn sword and the belt animations trigger, i can't take actions like sheath or unsheath, attack, block, etc don't know if this is a known issue or if i'm just unluck to only happen with me
Min Posted December 27, 2013 Author Posted December 27, 2013 i got a problem with some animations as well, for example, if i'm using the boudn sword and the belt animations trigger, i can't take actions like sheath or unsheath, attack, block, etc don't know if this is a known issue or if i'm just unluck to only happen with me Unrelated to the issue majordespair posted about: That was an old issue that I fixed quite a few versions ago. (2.5.3, I think? Might not have been completely fixed until 2.5.5, come to think of it). What version are you running? dunno if you know about this but just found that if you are traveling to solsteim for the very first time and the belt anims trigger then it stops the intro to solsteim scene and stops the boat and all on it from spawning. Fixed in the current beta. Check back tomorrow
Leeeeeroy Posted December 27, 2013 Posted December 27, 2013 running the last one, i think it's because of the bound sword, wich is already kinda buggy or maybe related to sexlab, i'm using the last one also (1.31 i think)
Coopervane Posted December 27, 2013 Posted December 27, 2013 Any chance a medium key difficulty setting could be added? Easy is to easy for my tastes, getting a hold of an iron ingot is positively trivial. But hard needs a flawless diamond, and those things won't even spawn in the word untill you are level... 50 or thereabout, which means it's not just hard, it's actually impossible to make a key at low levels (i don't mind beeing forced to wear the belt for a while, but grinding your way from level 1 to level 50+ is more than a while, most of the char's i make don't even get to that level before a major mod update forces me to restart a new one). A medium setting like, say, 1 refined malachite bar and 1 flawless amathyst, that'd be possible to obtain even at lower levels, without beeing trivial. Something to think about
MrBig Posted December 27, 2013 Posted December 27, 2013 quick question; was thinking of starting a new character but wanted to know first how does the mod as a whole work with werewolves? do all the chastity items get removed as normal and will it break the quests/future quests? Wanted to find out before going to the trouble of becoming one
Min Posted December 27, 2013 Author Posted December 27, 2013 Any chance a medium key difficulty setting could be added? Easy is to easy for my tastes, getting a hold of an iron ingot is positively trivial. But hard needs a flawless diamond, and those things won't even spawn in the word untill you are level... 50 or thereabout, which means it's not just hard, it's actually impossible to make a key at low levels (i don't mind beeing forced to wear the belt for a while, but grinding your way from level 1 to level 50+ is more than a while, most of the char's i make don't even get to that level before a major mod update forces me to restart a new one). A medium setting like, say, 1 refined malachite bar and 1 flawless amathyst, that'd be possible to obtain even at lower levels, without beeing trivial. Something to think about Yeah, I'll add that. Might not get around to adding that to 2.5.6, depends on how busy I am today. quick question; was thinking of starting a new character but wanted to know first how does the mod as a whole work with werewolves? do all the chastity items get removed as normal and will it break the quests/future quests? Wanted to find out before going to the trouble of becoming one No idea, actually. I've never tested the werewolf / vampire lord transformations. Someone try that, and let me know how it works.
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