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Posted

 

I had been avoiding adding too much stuff like this into the game... I like the belts and such showing up and being put on my character, but I'm not sure if I want everyone else wearing them too... and a whole store? Not sure if that'd fit into my little version of Skyrim, cool though it sounds.

 

Maybe I'm just selfish, keeping all the fun for myself... with the drawback(?) of it being even more difficult to escape these things. ;)

 

I don't use For The Masses either: It's a neat mod, but it's not to my tastes to have mass-belted-NPC's running around my game world. I do run Captured Dreams though, and it is indeed a nice little shop. Was just suggesting potential solutions to your heroine's dilemma. Option three still works! :P

Posted

 

 

Since Papyrus doesn't do defaulted arguments right (compile time, not runtime), could that be the issue? 

 

Edit: answered my own question, it's the skipMutex option.  Recompiled angrimbeltquestscript without any changes and it worked.  So it appears the problem is Papyrus and it's fake default arguments.

Papyrus does defaulted arguments the right way. In compiled languages (and Papyrus is a compiled language) default arguments are usually resolved at compile time (it's the simplest and fastest way to do so, resolving them at runtime adds too much overhead and reduces performance a lot). It's in interpreted languages default arguments are resolved at runtime (since they don't have a compile time and therefore default arguments can only be resolved at runtime).

 

 

I'd have to disagree with you there, because of the exact situation Min ran up against. Papyrus violates the Principle of Least Surprise: something that should work or used to work, doesn't in some situations perhaps outside a particular programmer's control (i.e. causes bugs to appear inside another module's code).  And no, other compiled languages don't all handle default arguments the same way Papyrus does, however they usually handle the issue with aliasing of overloaded functions (which does incur either runtime cost, memory overhead in terms of jumptables, or requires linking).

 

Would be interesting to know which languages you are refering to.

 

C++ does not do anything like this. It does it the same way as Papyrus, so from my point of view (having a strong C++ background), Papyrus behaves as I would it expect to behave in this matter.

 

If you look at Papyrus from a langage designers perspective, Papyrus is a streaming pile of shit, so I have given up on Papyrus to properly respect design principles. It seems the guideline for the designers of Papyrus was to put the least possible effort into it to get something that is somehow working.

Posted

 

When I have the arm binder equipped and ask one of my followers to remove it, when I select come closer for me to thank you  a dialogue pops up and says animation is missing. So my silly question is "do i have to enable some feature in sexlabs"

The exact message would be a fair bit more helpful.

here's a snapshot

post-89414-0-33220000-1388265714_thumb.jpg

Posted

 

 

When I have the arm binder equipped and ask one of my followers to remove it, when I select come closer for me to thank you  a dialogue pops up and says animation is missing. So my silly question is "do i have to enable some feature in sexlabs"

The exact message would be a fair bit more helpful.

here's a snapshot

 

 

Upload a copy of your log, as the message suggests :P.

 

Without seeing it though, I'd guess that you're using an old version of Sexlab. 1.24 or some such, right? DD 2.6.0 requires Sexlab 1.31 or greater.

Posted

 

 

 

When I have the arm binder equipped and ask one of my followers to remove it, when I select come closer for me to thank you  a dialogue pops up and says animation is missing. So my silly question is "do i have to enable some feature in sexlabs"

The exact message would be a fair bit more helpful.

here's a snapshot

 

 

Upload a copy of your log, as the message suggests :P.

 

Without seeing it though, I'd guess that you're using an old version of Sexlab. 1.24 or some such, right? DD 2.6.0 requires Sexlab 1.31 or greater.

 

 

Good guess...lol just updated Sexlab 1.31 works perfect with my follower, but nothing with other npc do i need another mod like summit?. here's my log with new sexlab installed, it's zipped as it says I cant attach that kind of file.

again thanks

 

looking at this file I have problems all over, in general how do I fix them?

 

Papyrus.0.zip

Posted

 

 

 

 

When I have the arm binder equipped and ask one of my followers to remove it, when I select come closer for me to thank you  a dialogue pops up and says animation is missing. So my silly question is "do i have to enable some feature in sexlabs"

The exact message would be a fair bit more helpful.

here's a snapshot

 

 

Upload a copy of your log, as the message suggests  :P.

 

Without seeing it though, I'd guess that you're using an old version of Sexlab. 1.24 or some such, right? DD 2.6.0 requires Sexlab 1.31 or greater.

 

 

Good guess...lol just updated Sexlab 1.31 works perfect with my follower, but nothing with other npc do i need another mod like summit?. here's my log with new sexlab installed, it's zipped as it says I cant attach that kind of file.

again thanks

 

looking at this file I have problems all over, in general how do I fix them?
 

"Rose" (Your character probably) looks to be off limits to Sexlab (Either part of Sexlab's "ForbiddenFaction", or has the "SexLabForbid" keyword on her). Tis why that scene is failing to start. Try resetting Sexlab, then posting in the sexlab technical support forum about that one.


[12/28/2013 - 09:49:29PM] [Zad]: ConsensualSex()
[12/28/2013 - 09:49:29PM] [Zad]: SexScene(Eileen)
[12/28/2013 - 09:49:29PM] --- SexLab Animation Search ------------------------------
[12/28/2013 - 09:49:29PM]  GetByType(2, -1, -1, -1, False, TRUE)
[12/28/2013 - 09:49:29PM]    Found [34] Animations: Missionary, Arrok Missionary, AP Bed Missionary, Doggy Style, Arrok DoggyStyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Arrok Anal, Arrok Blowjob, Arrok 69, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, Boobjob, Arrok Boobjob, AP Boobjob, Arrok Foreplay, Arrok Sitting Foreplay, Arrok Standing Foreplay, Tribadism, Arrok Lesbian, Zyn Lesbian, 
[12/28/2013 - 09:49:29PM] ----------------------------------------------------------
[12/28/2013 - 09:49:29PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView014 on quest SexLabQuestThreadSlots (0703CE6E)>]
[12/28/2013 - 09:49:30PM] --- SexLab --- Failed to validate (Rose) :: They are forbidden from animating
[12/28/2013 - 09:49:30PM] --- SexLab ThreadController[0] ------------------------------------------------------
[12/28/2013 - 09:49:30PM]  FATAL: AddActor()
[12/28/2013 - 09:49:30PM]    Failed to add actor' Rose' -- failed validation check
[12/28/2013 - 09:49:30PM] --------------------------------------------------------------------------------------------
You've got some vanilla quest script erroring every 1 second or so in this log. You should figure out what quest it's from, and try to complete / stop / otherwise resolve it.

[12/28/2013 - 09:49:32PM] Error: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager.
stack:
[dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ?
[dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124
[ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40
[ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26

No signs of problems related to this mod in your log, though you do have the two above mentioned issues.

 

 

Posted

 

 

 

 

 

When I have the arm binder equipped and ask one of my followers to remove it, when I select come closer for me to thank you  a dialogue pops up and says animation is missing. So my silly question is "do i have to enable some feature in sexlabs"

The exact message would be a fair bit more helpful.

here's a snapshot

 

 

Upload a copy of your log, as the message suggests  :P.

 

Without seeing it though, I'd guess that you're using an old version of Sexlab. 1.24 or some such, right? DD 2.6.0 requires Sexlab 1.31 or greater.

 

 

Good guess...lol just updated Sexlab 1.31 works perfect with my follower, but nothing with other npc do i need another mod like summit?. here's my log with new sexlab installed, it's zipped as it says I cant attach that kind of file.

again thanks

 

looking at this file I have problems all over, in general how do I fix them?

 

"Rose" (Your character probably) looks to be off limits to Sexlab (Either part of Sexlab's "ForbiddenFaction", or has the "SexLabForbid" keyword on her). Tis why that scene is failing to start. Try resetting Sexlab, then posting in the sexlab technical support forum about that one.

[12/28/2013 - 09:49:29PM] [Zad]: ConsensualSex()
[12/28/2013 - 09:49:29PM] [Zad]: SexScene(Eileen)
[12/28/2013 - 09:49:29PM] --- SexLab Animation Search ------------------------------
[12/28/2013 - 09:49:29PM]  GetByType(2, -1, -1, -1, False, TRUE)
[12/28/2013 - 09:49:29PM]    Found [34] Animations: Missionary, Arrok Missionary, AP Bed Missionary, Doggy Style, Arrok DoggyStyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Arrok Anal, Arrok Blowjob, Arrok 69, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, Boobjob, Arrok Boobjob, AP Boobjob, Arrok Foreplay, Arrok Sitting Foreplay, Arrok Standing Foreplay, Tribadism, Arrok Lesbian, Zyn Lesbian, 
[12/28/2013 - 09:49:29PM] ----------------------------------------------------------
[12/28/2013 - 09:49:29PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView014 on quest SexLabQuestThreadSlots (0703CE6E)>]
[12/28/2013 - 09:49:30PM] --- SexLab --- Failed to validate (Rose) :: They are forbidden from animating
[12/28/2013 - 09:49:30PM] --- SexLab ThreadController[0] ------------------------------------------------------
[12/28/2013 - 09:49:30PM]  FATAL: AddActor()
[12/28/2013 - 09:49:30PM]    Failed to add actor' Rose' -- failed validation check
[12/28/2013 - 09:49:30PM] --------------------------------------------------------------------------------------------
You've got some vanilla quest script erroring every 1 second or so in this log. You should figure out what quest it's from, and try to complete / stop / otherwise resolve it.

[12/28/2013 - 09:49:32PM] Error: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager.
stack:
[dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ?
[dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124
[ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40
[ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26

No signs of problems related to this mod in your log, though you do have the two above mentioned issues.

 

 

 

Thank you, I'll check that out. :)

 

Posted

Hey, Min? Something weird was going on with my game...

 

In the previous versions of Assets and Integration, my game was working wonderfully. Then I installed the newest versions, and given your advice (when I replaced all files and ran FNIS) my game started crashing upon loading a save game. I figured this was because of what you mentioned about papyrus, and thought I'd ignore it after saving and reloading... Today however I went to open Skyrim and it kept happening; I'd choose a game to load, and the game would immediately crash as soon as the loading screen was done.

Then I decided to revert back to 2.5 (I think that's the previous version?) by re-replacing all files with the "old" ones, and re-running FNIS. Suddenly my game doesn't crash anymore.

 

I'm sorry I can't post a papyrus log since I already reverted as a means to see if that would fix it... but if you absolutely need it I can always re-upgrade and try to get a log there... although not sure how effective would the log be if the game crashes so abruptly. Then again I've no idea how things work so it might just give you what you needs.

 

Like I said in one of my previous posts though, aside from my initial thought points (which all turned out to be wrong in one way or another :P) everything was working perfectly aside from the loading issues. Like... once you try to load Skyrim a few times it eventually loads the game without crashing, and from then everything works... so I'm guessing it has something to do with either merely replacing files or perhaps some file got left behind since I only replaced and didn't delete anything? I dunno.

 

Thanks in advance!

Posted

New version is up: v2.6.1. This is a small bugfix release.

 

Changelog:

  • Fixed Armbinder menu, if the player disabled Hardcore mode while wearing an armbinder.
  • Fixed double armbinder (You + NPC) transfer bug.
  • Expanded escape threshold tooltip in the MCM menu.
  • Fixed armbinder dialogue bug.
  • Moved animation initialization to game load, to avoid Sexlab race condition on new game.
  • Changed Armbinder offset animation to Aelie's fixed version, and disabled the standing bound animation in favor of offset (Avoid sliding and such, now that the offset animation is no longer bugged).
Posted

did you upgrade it's requeriments as well (assets, sexlab, etc)?

 

Yes I upgraded everything I needed, and was already running the latest SexLab version.

Posted

 

did you upgrade it's requeriments as well (assets, sexlab, etc)?

 

Yes I upgraded everything I needed, and was already running the latest SexLab version.

 

 

Simply copy/pasting over existing files would be sufficient to upgrade. It's not a "file left behind" problem. Are you using an old version of Captured Dreams (Prior to 1.3)? It was bundling old versions of the scripts from this mod, prior to 1.3. Could've been causing your issue.

 

Aside from that, without a load order / log, can't really go further troubleshooting. 

Posted

 

 

 

 

 

When I have the arm binder equipped and ask one of my followers to remove it, when I select come closer for me to thank you  a dialogue pops up and says animation is missing. So my silly question is "do i have to enable some feature in sexlabs"

The exact message would be a fair bit more helpful.

here's a snapshot

 

 

Upload a copy of your log, as the message suggests  :P.

 

Without seeing it though, I'd guess that you're using an old version of Sexlab. 1.24 or some such, right? DD 2.6.0 requires Sexlab 1.31 or greater.

 

 

Good guess...lol just updated Sexlab 1.31 works perfect with my follower, but nothing with other npc do i need another mod like summit?. here's my log with new sexlab installed, it's zipped as it says I cant attach that kind of file.

again thanks

 

looking at this file I have problems all over, in general how do I fix them?

 

"Rose" (Your character probably) looks to be off limits to Sexlab (Either part of Sexlab's "ForbiddenFaction", or has the "SexLabForbid" keyword on her). Tis why that scene is failing to start. Try resetting Sexlab, then posting in the sexlab technical support forum about that one.

[12/28/2013 - 09:49:29PM] [Zad]: ConsensualSex()
[12/28/2013 - 09:49:29PM] [Zad]: SexScene(Eileen)
[12/28/2013 - 09:49:29PM] --- SexLab Animation Search ------------------------------
[12/28/2013 - 09:49:29PM]  GetByType(2, -1, -1, -1, False, TRUE)
[12/28/2013 - 09:49:29PM]    Found [34] Animations: Missionary, Arrok Missionary, AP Bed Missionary, Doggy Style, Arrok DoggyStyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Arrok Anal, Arrok Blowjob, Arrok 69, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, Boobjob, Arrok Boobjob, AP Boobjob, Arrok Foreplay, Arrok Sitting Foreplay, Arrok Standing Foreplay, Tribadism, Arrok Lesbian, Zyn Lesbian, 
[12/28/2013 - 09:49:29PM] ----------------------------------------------------------
[12/28/2013 - 09:49:29PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView014 on quest SexLabQuestThreadSlots (0703CE6E)>]
[12/28/2013 - 09:49:30PM] --- SexLab --- Failed to validate (Rose) :: They are forbidden from animating
[12/28/2013 - 09:49:30PM] --- SexLab ThreadController[0] ------------------------------------------------------
[12/28/2013 - 09:49:30PM]  FATAL: AddActor()
[12/28/2013 - 09:49:30PM]    Failed to add actor' Rose' -- failed validation check
[12/28/2013 - 09:49:30PM] --------------------------------------------------------------------------------------------
You've got some vanilla quest script erroring every 1 second or so in this log. You should figure out what quest it's from, and try to complete / stop / otherwise resolve it.

[12/28/2013 - 09:49:32PM] Error: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager.
stack:
[dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ?
[dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124
[ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40
[ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26

No signs of problems related to this mod in your log, though you do have the two above mentioned issues.

 

 

 

I uninstalled sexlab 1.31 and reinstalled sexlab 1.22 and all my animations seems to be working again. looks like I was not the only person with that problem, but it seemed to be unanswered.. that other problem was to do with Falkreath..

 

Posted

 

 

did you upgrade it's requeriments as well (assets, sexlab, etc)?

 

Yes I upgraded everything I needed, and was already running the latest SexLab version.

 

 

Simply copy/pasting over existing files would be sufficient to upgrade. It's not a "file left behind" problem. Are you using an old version of Captured Dreams (Prior to 1.3)? It was bundling old versions of the scripts from this mod, prior to 1.3. Could've been causing your issue.

 

Aside from that, without a load order / log, can't really go further troubleshooting. 

 

 

I was/am using version 1.2. Before and after upgrading, and then back now after reverting, always the same 1.2 version of the shop. Was there an extra step I should've done? 

Do you still need me to post a log? Asking in case there's an extra step I need to do if I try to reupgrade.

Posted

I uninstalled sexlab 1.31 and reinstalled sexlab 1.22 and all my animations seems to be working again. looks like I was not the only person with that problem, but it seemed to be unanswered.. that other problem was to do with Falkreath..

Will PM you to help further, since your issue isn't related to this mod.

Posted

 

 

 

did you upgrade it's requeriments as well (assets, sexlab, etc)?

 

Yes I upgraded everything I needed, and was already running the latest SexLab version.

 

 

Simply copy/pasting over existing files would be sufficient to upgrade. It's not a "file left behind" problem. Are you using an old version of Captured Dreams (Prior to 1.3)? It was bundling old versions of the scripts from this mod, prior to 1.3. Could've been causing your issue.

 

Aside from that, without a load order / log, can't really go further troubleshooting. 

 

 

I was/am using version 1.2. Before and after upgrading, and then back now after reverting, always the same 1.2 version of the shop. Was there an extra step I should've done? 

Do you still need me to post a log? Asking in case there's an extra step I need to do if I try to reupgrade.

 

 

Captured Dreams 1.2 contains a critical bug, in that it bundles old versions of scripts from this mod. Upgrade to 1.3, prior to installing 2.6.1.

Posted

 

I uninstalled sexlab 1.31 and reinstalled sexlab 1.22 and all my animations seems to be working again. looks like I was not the only person with that problem, but it seemed to be unanswered.. that other problem was to do with Falkreath..

Will PM you to help further, since your issue isn't related to this mod.

 

 

Thank you very much, I really appreciate it :D

Posted

Odd behaviour with removing the chastity belt and the arm binder being equip afterwards.

I quickly read through the last 5 pages of posts and I didn't see this mentioned. I don't know if it is fixed with 2.6.1 (I'll test it shortly) but when the chastity belt was removed with a key the character took care of some pent up stress and after she was done it ran the dialogue 'Now here is a present..' and she locked herself into the arm binder.

Posted

Odd behaviour with removing the chastity belt and the arm binder being equipped afterwards.

I quickly read through the last 5 pages of posts and I didn't see this mentioned. I don't know if it is fixed with 2.6.1 (I'll test it shortly) but when the chastity belt was removed with a key the character took care of some pent up stress and after she was done it ran the dialogue 'Now here is a present..' and she locked herself into the arm binder.

 

Yeah, that's fixed in 2.6.1. The post-armbinder-dialogue scene wasn't unregistering after playing once.

Posted

Ugh... dumb question that I forgot to ask... If I want to now install version 1.3 of the shop before upgrading the assets and Integration... how would I go about doing that? Uninstall the shop, then reinstall and then replace assets and integration? or should I just uninstall everything and reinstall? Because now the shop probably uses a higher version of the assets I was using before the "upgrade".

Posted

You should be fine just proceeding with the following sequence:

 

Install assets v2.6

Install integration v2.6.1

Install Captured dreams v1.3 (Exact order on this doesn't matter, since it doesn't overwrite my scripts anymore).

Posted

Okay yay :D that seems to have done it! Thanks! Now everything works without crashing :)

One thing though... did the things the Master sells at the Shop change? Because I only see her selling 1 piece of vanilla jewelry and 2 cuff sets I believe, whereas before she sold almost everything :o

Posted

Ask over in Captured Dreams, dunno. I haven't actually tested 1.3 yet, been coding :P

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