Kimy Posted November 16, 2016 Posted November 16, 2016 New version is up v3.2: - Added: MCM toggle to disable DDI's animation filter entirely. - Changed: If the DDI's animation filter is used, it will automatically disable ZAP's to avoid conflicts. - Fixed: Bound combat no longer breaks AI packages in scenes. - Fixed: The animation filter will no longer try to replace creature animation with human ones. - Fixed: Generic item manipulation routines now respect the zad_QuestItem keyword - Fixed: The gag dialogue now checks if the NPC is wearing a gag as well. Does DDI's animation filter conflict with Sexlab's gay/lesbian animation filter? It should respect the settings in SexLab.
r5e4w3q2 Posted November 16, 2016 Posted November 16, 2016 New version is up v3.2: - Added: MCM toggle to disable DDI's animation filter entirely. - Changed: If the DDI's animation filter is used, it will automatically disable ZAP's to avoid conflicts. - Fixed: Bound combat no longer breaks AI packages in scenes. - Fixed: The animation filter will no longer try to replace creature animation with human ones. - Fixed: Generic item manipulation routines now respect the zad_QuestItem keyword - Fixed: The gag dialogue now checks if the NPC is wearing a gag as well. Does DDI's animation filter conflict with Sexlab's gay/lesbian animation filter? It should respect the settings in SexLab. Maybe my problem is with the sexlab filter then, or the animation tags. This is the bit that had me wondering though. [11/16/2016 - 12:55:30PM] [Zad]: PermitAnal TRUE [11/16/2016 - 12:55:30PM] [Zad]: PermitVaginal False [11/16/2016 - 12:55:30PM] [Zad]: PermitBoobs TRUE [11/16/2016 - 12:55:30PM] [Zad]: PermitOral TRUE [11/16/2016 - 12:55:30PM] [Zad]: NoBindings TRUE [11/16/2016 - 12:55:30PM] [Zad]: IsCreatureAnim False [11/16/2016 - 12:55:30PM] [Zad]: UsingArmbinder False [11/16/2016 - 12:55:30PM] [Zad]: UsingYoke False [11/16/2016 - 12:55:30PM] [Zad]: Total actors: 2. Participating Actors: 2. Animation: Leito Lesbian Double Dildo 1 [11/16/2016 - 12:55:30PM] SEXLAB - GetByTags(ActorCount=2, Tags=, TagsSuppressed=Vaginal,Yoke,Armbinder, RequireAll=TRUE) [11/16/2016 - 12:55:30PM] [Zad]: Selecting SexLab animations with number of actors: 2 [11/16/2016 - 12:55:30PM] [Zad]: Selecting SexLab animations with tag string: [11/16/2016 - 12:55:30PM] [Zad]: Selecting SexLab animations with suppress string: Vaginal,Yoke,Armbinder [11/16/2016 - 12:55:30PM] [Zad]: Overriding animations. [11/16/2016 - 12:55:33PM] SEXLAB - Thread[0] Event Hook - StageStart While the log does not seem to mention it, the animation it overrode with was a M/F (oral) animation, while there are non-conflicting F/F animations. [11/16/2016 - 12:58:11PM] [Zad]: Original animation (Tribadism) does not conflict. Done. [11/16/2016 - 12:59:53PM] [Zad]: Original animation (Arrok Lesbian) does not conflict. Done. log is attached, though it is a bit of a mess. Papyrus.0.log
Kimy Posted November 16, 2016 Posted November 16, 2016 New version is up v3.2: - Added: MCM toggle to disable DDI's animation filter entirely. - Changed: If the DDI's animation filter is used, it will automatically disable ZAP's to avoid conflicts. - Fixed: Bound combat no longer breaks AI packages in scenes. - Fixed: The animation filter will no longer try to replace creature animation with human ones. - Fixed: Generic item manipulation routines now respect the zad_QuestItem keyword - Fixed: The gag dialogue now checks if the NPC is wearing a gag as well. Does DDI's animation filter conflict with Sexlab's gay/lesbian animation filter? It should respect the settings in SexLab. Maybe my problem is with the sexlab filter then, or the animation tags. This is the bit that had me wondering though. [11/16/2016 - 12:55:30PM] [Zad]: PermitAnal TRUE [11/16/2016 - 12:55:30PM] [Zad]: PermitVaginal False [11/16/2016 - 12:55:30PM] [Zad]: PermitBoobs TRUE [11/16/2016 - 12:55:30PM] [Zad]: PermitOral TRUE [11/16/2016 - 12:55:30PM] [Zad]: NoBindings TRUE [11/16/2016 - 12:55:30PM] [Zad]: IsCreatureAnim False [11/16/2016 - 12:55:30PM] [Zad]: UsingArmbinder False [11/16/2016 - 12:55:30PM] [Zad]: UsingYoke False [11/16/2016 - 12:55:30PM] [Zad]: Total actors: 2. Participating Actors: 2. Animation: Leito Lesbian Double Dildo 1 [11/16/2016 - 12:55:30PM] SEXLAB - GetByTags(ActorCount=2, Tags=, TagsSuppressed=Vaginal,Yoke,Armbinder, RequireAll=TRUE) [11/16/2016 - 12:55:30PM] [Zad]: Selecting SexLab animations with number of actors: 2 [11/16/2016 - 12:55:30PM] [Zad]: Selecting SexLab animations with tag string: [11/16/2016 - 12:55:30PM] [Zad]: Selecting SexLab animations with suppress string: Vaginal,Yoke,Armbinder [11/16/2016 - 12:55:30PM] [Zad]: Overriding animations. [11/16/2016 - 12:55:33PM] SEXLAB - Thread[0] Event Hook - StageStart While the log does not seem to mention it, the animation it overrode with was a M/F (oral) animation, while there are non-conflicting F/F animations. [11/16/2016 - 12:58:11PM] [Zad]: Original animation (Tribadism) does not conflict. Done. [11/16/2016 - 12:59:53PM] [Zad]: Original animation (Arrok Lesbian) does not conflict. Done. log is attached, though it is a bit of a mess. Right. I see. I will see what I can do about this.
mistylear19 Posted November 17, 2016 Posted November 17, 2016 I attached the log that Papyrus created when Skyrim Bound failed to put anything on my character (but still took everything away). I also played with the AddItemMenu stuff and added some Devious Devices. This tells me that the devices are in there, as all three mods popped up in the AddItemMenu thing. However, upon equipping them, nothing happened. No messages popped up, ball gags didn't make the mouth open up, nothing. Yet, at the same time, when I tried to unequip them, the sprites just stayed on my character's body even though they showed they were taken off by the inventory. Strange. When I equipped the armbinder, my character's hands disappeared but my arms stayed out from where the armbinder was. Also, I should mention the MCM menu for DDi is missing as well. Don't know why it's called "SexLabDebug' and not "Papyrus" or whatever, but it's in a folder that was created after changing Skyrim.Ini for the papyrus settings, so I assume it's the right thing. I also found this in Skyrim.Ini [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. I can't find the Warnings.Txt file though in either the spot where Skyrim.Ini is or in the proper Skyrim location. Not to mention I know I downloaded the latest versions of all mods I have... after all, I just downloaded them like a week ago, all together, so they should have the proper versions since I downloaded the latest versions of each. SexLabDebug.0.log
Princessity Posted November 17, 2016 Posted November 17, 2016 I attached the log that Papyrus created when Skyrim Bound failed to put anything on my character (but still took everything away). I also played with the AddItemMenu stuff and added some Devious Devices. This tells me that the devices are in there, as all three mods popped up in the AddItemMenu thing. However, upon equipping them, nothing happened. No messages popped up, ball gags didn't make the mouth open up, nothing. Yet, at the same time, when I tried to unequip them, the sprites just stayed on my character's body even though they showed they were taken off by the inventory. Strange. When I equipped the armbinder, my character's hands disappeared but my arms stayed out from where the armbinder was. Also, I should mention the MCM menu for DDi is missing as well. Don't know why it's called "SexLabDebug' and not "Papyrus" or whatever, but it's in a folder that was created after changing Skyrim.Ini for the papyrus settings, so I assume it's the right thing. I also found this in Skyrim.Ini [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. I can't find the Warnings.Txt file though in either the spot where Skyrim.Ini is or in the proper Skyrim location. Not to mention I know I downloaded the latest versions of all mods I have... after all, I just downloaded them like a week ago, all together, so they should have the proper versions since I downloaded the latest versions of each. It's not the right thing. Are you sure you can't find Papyrus? It has to be there. Also, are you sure your SKSE is properly installed? And SkyUI? Those are the only things that I think could prevent the MCM menu from appearing... But you should have gotten like 57834 error messages from all your mods if that was the case. Mmm... Okay, can you try reinstalling DD, its requirements, the requirements of its requirements and the requirements of its requirements' requirements all over again just to be sure you didn't miss something the first time?
mistylear19 Posted November 17, 2016 Posted November 17, 2016 SKSE is downloaded from Steam, so it SHOULD be fine. Also, I'm subscribed to SkyUI through steam too, I think (since my launcher says "Updating subscribed mods -- SkyUI" or something like that). It shouldn't be them. And do you mean like, redownloading them from Lover's Lab? Cause I've uninstalled all of DD (like, completely removed them from NMM) and reinstalled them though I haven't done so for SexLab yet. And it was using the same .rar files that I downloaded originally, dunno if that matters. Which would be the only masters I'd have to check, right? I DID have an issue with ZaZ but that was because I only had the patch and not the full thing (which I facepalmed hard at when I figured THAT out since that caused me a headache for several days trying to figure out what was going on), but of course I've fixed that already. And yeah, I double checked. There's not "Papyrus.log", just the Sexlab Debug thing. Didn't even turn up in a search to insinuate it was just hiding in a random folder, either. Can you think of any reason why that'd happen? Jesus, I don't know why this is such a headache. Like I said before, I've used these mods around three years ago and only Captured Dreams gave me a headache but I got that to work then and now too (as in, removing Captured Dreams made no difference on the other things working or not).
Princessity Posted November 17, 2016 Posted November 17, 2016 SKSE is downloaded from Steam, so it SHOULD be fine. Also, I'm subscribed to SkyUI through steam too, I think (since my launcher says "Updating subscribed mods -- SkyUI" or something like that). It shouldn't be them. And do you mean like, redownloading them from Lover's Lab? Cause I've uninstalled all of DD (like, completely removed them from NMM) and reinstalled them though I haven't done so for SexLab yet. And it was using the same .rar files that I downloaded originally, dunno if that matters. Which would be the only masters I'd have to check, right? I DID have an issue with ZaZ but that was because I only had the patch and not the full thing (which I facepalmed hard at when I figured THAT out since that caused me a headache for several days trying to figure out what was going on), but of course I've fixed that already. And yeah, I double checked. There's not "Papyrus.log", just the Sexlab Debug thing. Didn't even turn up in a search to insinuate it was just hiding in a random folder, either. Can you think of any reason why that'd happen? Jesus, I don't know why this is such a headache. Like I said before, I've used these mods around three years ago and only Captured Dreams gave me a headache but I got that to work then and now too (as in, removing Captured Dreams made no difference on the other things working or not). Wait, have you tried starting a new game, saving it and then reloading it? DD doesn't initialise until the first time you reload the game.
Min Posted November 17, 2016 Author Posted November 17, 2016 New version is up: 3.3 A special thanks to Princessity, Supertin, Kimy, and Pincopallino for making this release possible. - Added: Hobble dresses. These lockable super-tight dresses will force you to make very small steps only. They come in two versions. The "Extreme" hobble dresses are so tight that you can literally only inch yourself forward. The "Relaxed/Elegant" variants are still very tight and will slow you down, albeit less so. The Extreme dresses come with two sets of animations to pick from. The default one is realistic and looks like somebody actually wearing a hobble skirt. Alternatively you can also chose our trademarked Hopple Dress animations (ok, they are not trademarked, but it sounds better!) If you can't walk, just hop! Like a bunny! Hop, hop!- Added: MCM slider for the hobble dress speed debuff. You think realistic hobble dresses make you too slow and that's booooooring? Ok, then just change it!- Added: Bondage mittens. If you are wearing them, you might find it difficult to pick up anything. You also can't equip weapons or change your armor. And casting fire with your hands locked in a tight mitten might also not be too smart an idea.- Added: Inflatable plugs have been expanded. Sort of...literally. They now can have five different stages of inflation and may only be removed when completely deflated. Yes, accidents happen and the things might just inflate when you try to sit down or move. Or when a meanie NPC plays with the pump. If that happens, you will have to wait. The problem is that Syrim geniuses invented much better valves that can hold pressure for much longer. It might just take a while for these things to deflate!- Added: Non chastity version of all harnesses.- Added: System to handle device dependencies (e.g. items that can only be equipped or unlocked when certain other items are worn or not worn)- Added: New zad_BraNoBlockPiercings keyword to allow bras not to hinder equip or removal of nipple piercings.- Changed: Harnesses functioning as chastity belts have been renamed for clarity.- Changed: Harness models not including a collar have been removed (Locking and Blocking).- Changed: Plugs no longer need a chastity belt to stay in.- Changed: Plugs can now be lockable.
Princessity Posted November 17, 2016 Posted November 17, 2016 Yes, bunnyhopping is a thing and it's wonderful and you'll love it! <3
SullenMan Posted November 17, 2016 Posted November 17, 2016 maybe pony boots can have a "pony walk" animaton replacer in future?
handsandarrows Posted November 17, 2016 Posted November 17, 2016 Will simple replace files be okay to upgrade running game? From previous version?
Princessity Posted November 17, 2016 Posted November 17, 2016 Will simple replace files be okay to upgrade running game? From previous version? It should be okay to upgrade a game in progress. We were trying to avoid changing quest properties or other things that Skyrim clings to so much. But please keep in mind that it is the largest DD update ever so if any errors do result from updating mid-game, nobody should be surprised ^^
Kimy Posted November 17, 2016 Posted November 17, 2016 Will simple replace files be okay to upgrade running game? From previous version? It -should- be fine just overwriting them from another 3.x version.
handsandarrows Posted November 17, 2016 Posted November 17, 2016 Thank you two for feedback! I will try and keep an eye if everything work okay!
Juhna Posted November 17, 2016 Posted November 17, 2016 I'm using FNIS PCEA2 and noticed that after DDI upgrade the sprint and jumping animations were replaced by the new dress animations. Refreshing PCEA2 animations fixed it thought, but is it a bug or did I screw something up in upgrading?
Legi0n Posted November 17, 2016 Posted November 17, 2016 Oh, my... Thank you all for your continued effort. Truly appreciated.
Princessity Posted November 17, 2016 Posted November 17, 2016 I'm using FNIS PCEA2 and noticed that after DDI upgrade the sprint and jumping animations were replaced by the new dress animations. Refreshing PCEA2 animations fixed it thought, but is it a bug or did I screw something up in upgrading? Alternate Animation mods don't... play nice with one another. I'm still trying to figure out the best way to handle compatibility but due to the amount of work that went into just getting the hobble dress operational, I didn't make a lot of progress on that in this update. I will try to resolve conflicts with some of the more popular mods if I get the chance, but for now assume that if you're using another AA-based mod, DD won't know how to interact with it and may cause weird things to happen.
Xenoramos Posted November 17, 2016 Posted November 17, 2016 Wow, that updates are really impressive. Really big thanks for it, I'm really glad to see such a big update to DD mods, thanks for your great work! So I installed all new versions (DDa, DDi, DDx and DCL) as soon as I downloaded them, but after some time in-game error message with [WearingConflictingDevice received none argument.] text appears. I don't know, which mods are conflicting, and don't know where to post it, but can you give some advice how to solve that problem? I have some DD-based mods installed, maybe it causes some incompatibilities? Here's my papyrus log, hope it can help in finding souurce of problem. Papyrus.0.log
LazyBoot Posted November 17, 2016 Posted November 17, 2016 Looks like the nifs for the harness collars are missing from both expansion and assets.
pincopallino Posted November 17, 2016 Posted November 17, 2016 Looks like the nifs for the harness collars are missing from both expansion and assets. CBBE or UUNP?
LazyBoot Posted November 17, 2016 Posted November 17, 2016 CBBE EDIT: Looking in the archive, I can't find them in either.
pincopallino Posted November 17, 2016 Posted November 17, 2016 We'll fix the bug, a quick hotfix for both assets and expansion Collars CBBE Hotfix.7z
Princessity Posted November 17, 2016 Posted November 17, 2016 ^ Just to make sure there's no confusion, those aren't just for CBBE. They work with UUNP as well, collars are body-neutral. We're terribly sorry for the inconvenience <3 Main downloads should be updated soon.
Richard1234 Posted November 17, 2016 Posted November 17, 2016 Wow, cool new update guys. I'm looking forward to trying out all the new stuff.
Sarge Misfit Posted November 18, 2016 Posted November 18, 2016 There's a couple of items I'd like to see added to DD, not sure if these would be part of Assets, Integration or Expansion, so feel free to tell me where to go Reverse prayer using bondage mittens that aren't balloon shaped, similar to these http://image.dhgate.com/upload/spider/b/026/181/b_bf3l1b181026_0.jpg Chains that can be fitted to thigh cuffs Nipple & labia clamps, both with and without weights Severe strapado Rubber bodysuits with cutouts for breast and/or genitals and/or butt Spreader bars for ankles and thighs Spreader bar with an upright that holds plug(s) in place Breast cuffs similar to the ones pictured http://www.metalbondage.com/updates/mb318/IMG_0136.JPG Thanks :-)
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