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Posted

OK, it seems the new update messed something in the armbinders animation:

 

I have 2 saves, one which is older and the armbinder works properly (the idle) and one, newer save, where the armbinder doesnt change the idle animation. I tried running FNIS to see it is was it, messing around mods, but there does not seem to be a lot of difference between my 2 saves that could explain it (they use the same mods, for that matter)

 

Here is my papyrus log, but there does not seem to be any information whatsoever about the animation not rendering. Zad maybe?

 

 

 

Here is only the part where i equip than unequip the armbinder

 

[03/29/2014 - 12:13:39PM] [Zad]: OnEquipped(Elizabeth: armbinder)
[03/29/2014 - 12:13:41PM] [Zad]: OnEffectStart(): Armbinder
[03/29/2014 - 12:13:41PM] [Zad]: OnEffectStart(gag-noFood)
[03/29/2014 - 12:13:41PM] [Zad]: SyncInventory(): Equipping armbinder.
[03/29/2014 - 12:13:47PM] [Zad]: RemoveDevice called for armbinder
[03/29/2014 - 12:13:47PM] [Zad]: Acquired mutex, removing armbinder
[03/29/2014 - 12:13:47PM] [Zad]: OnEffectFinish(): Armbinder
[03/29/2014 - 12:13:47PM] [Zad]: OnUnequipped(Elizabeth: armbinder)
[03/29/2014 - 12:13:47PM] [Zad]: Detected removal token. Done.
[03/29/2014 - 12:13:47PM] [Zad]: OnEffectFinish(gag-noFood)
[03/29/2014 - 12:13:47PM] [Zad]: Sending device event DeviceRemovedarmbinder(Elizabeth:1)
[03/29/2014 - 12:13:47PM] [Zad]: UpdateExposure([Actor < (00000014)>],1.000000,False)

 

 

 

Papyrus.0.rar

Posted

 

 

I'm having trouble starting the Sergius quest. I can talk to him and he asks me if I want to participate in an experiment, then the dialogue just disappears.

Ensure that you're running Fuz Ro Dah. 

 

 

 

 

Yeah, I have it running. I also noticed another issue, the armbinder idle and animation won't show up, though the belt animations still work properly.

 

Here's my load order:

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

Dragonborn.esm=1

HearthFires.esm=1

Unofficial Skyrim Patch.esp=1

Unofficial Dawnguard Patch.esp=1

Unofficial Dragonborn Patch.esp=1

Unofficial Hearthfire Patch.esp=1

SexLab.esm=1

SexLabAroused.esm=1

hdtHighHeel.esm=1

UndergroundBathhouse.esm=1

ZaZAnimationPack.esm=1

RaceCompatibility.esm=1

Schlongs of Skyrim - Core.esm=1

Devious Devices - Assets.esm=1

Devious Devices - Integration.esm=1

Devious Devices - Expansion.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Lovergirl Race DG.esp=1

SkyUI.esp=1

FNISspells.esp=1

PC Exclusive Animation Path - DarkElf.esp=1

PC Exclusive Animation Path - HighElf.esp=1

PC Exclusive Animation Path - Breton.esp=1

PC Exclusive Animation Path - 0 - Main.esp=1

PC Exclusive Animation Path - Argonian.esp=1

PC Exclusive Animation Path - Imperial.esp=1

PC Exclusive Animation Path - RedGuard.esp=1

PC Exclusive Animation Path - WoodElf.esp=1

PC Exclusive Animation Path - ORC.esp=1

PC Exclusive Animation Path - Khajiit.esp=1

PC Exclusive Animation Path - Nord.esp=1

Schlongs of Skyrim.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

SOS - VectorPlexus Regular Addon.esp=1

Alternate Start - Live Another Life.esp=1

KCEBattleClaws.esp=1

KCEAssaultRifles.esp=1

DwarvenMech.esp=1

sextoys-calyps-2.esp=1

NewmillerPiercings2.esp=1

NewmillerPiercings3.esp=1

zarias_restraints.esp=1

Neo's Scouter Set.esp=1

mmpieceringparts1.esp=1

Gatti3Evilrose.esp=1

N_43 Hair Pack.esp=1

zzEstrus.esp=1

APPS.esp=1

Ig-lee.esp=1

DPnTrielekMix.esp=1

SWT1.2.esp=1

xazPrisonOverhaul.esp=1

SexLabMatchMaker.esp=1

SexLabSquirt.esp=1

SexLab Enchantress.esp=1

SexLab Cumshot.esp=1

SexLabDangerousNights.esp=1

SexLab Solutions v2.esp=1

SexLabDefeat.esp=1

SexLabBooksOfLove.esp=1

SexLab_Paycrime.esp=1

SexLab Trainers.esp=1

Bob's Boots CBBE v8.0.esp=1

Bob's Boots CBBE v8.2.esp=1

Bob's Boots CBBE v8.3.esp=1

Shiny Catsuits.esp=1

Ballet Boots.esp=1

LingerieSetCBBE3_2ByNausicaa.esp=1

R18PN-SchattenLaufByNausicaa.esp=1

Strap.esp=1

ShellBondage - Bombshell.esp=1

LeatherHarness - Bombshell.esp=1

mslZaZArachnophobia.esp=1

o3dDeviceBondage.esp=1

NewVampChainsCuirass.esp=1

Remodeled Armor.esp=1

zzLSAR.esp=1

zzLSARAddon.esp=1

Devious Deviants.esp=1

Devious Devices - Gags+.esp=1

Alternate Start - Live A Deviant Life.esp=1

Masque of Clavicus Vile.esp=1

mslDeviousCaptures.esp=1

Captured Dreams.esp=1

Corrupter TBBP.esp=1

Devious Devices - For the Masses II - DB.esp=1

DeviousRegulations.esp=1

 

 

Just tested locally, and the Sergius quest dialogue plays fine. Not sure what your issue is, can't reproduce it.

 

Regarding the armbinder animation: Rerun FNIS. Added a number of new animations in 2.7.0.

Posted

 

-DD-integration 2.7.4 , LADL 2.0 , DD-assets 2.7.0 , DD-expansion 1.0 , live another life 2.3.6

-i can configure anything i want in the MCM, all the settings seem to work normally and take effect in the game

 

 

-skyrim.esm 

update.esm

ZaZanimationpack.esm

Sexlab.esm

SexlabAroused.esm

Devious Devices Assets.esm

Devious Devices Integration.esm

Devious Devices Expansion.esm

actorevents.esm

hdtHighHeel.esm

Alternate start - live another life.esp

Alternate start - live a deviants life.esp

Sexlab defeat.esp

ZaZresources.esp

FNISspells.esp

Captured Dreams.esp

ImmersiveFP.esp

Sexlab Submit.esp

Submit Belt.esp

 

 

In this log, did you try starting the quest? For that matter, I don't see the quest monitor running at all... Try reinstalling 2.7.4.

Posted

OK, it seems the new update messed something in the armbinders animation:

 

I have 2 saves, one which is older and the armbinder works properly (the idle) and one, newer save, where the armbinder doesnt change the idle animation. I tried running FNIS to see it is was it, messing around mods, but there does not seem to be a lot of difference between my 2 saves that could explain it (they use the same mods, for that matter)

 

Here is my papyrus log, but there does not seem to be any information whatsoever about the animation not rendering. Zad maybe?

 

 

 

Here is only the part where i equip than unequip the armbinder

 

[03/29/2014 - 12:13:39PM] [Zad]: OnEquipped(Elizabeth: armbinder)

[03/29/2014 - 12:13:41PM] [Zad]: OnEffectStart(): Armbinder

[03/29/2014 - 12:13:41PM] [Zad]: OnEffectStart(gag-noFood)

[03/29/2014 - 12:13:41PM] [Zad]: SyncInventory(): Equipping armbinder.

[03/29/2014 - 12:13:47PM] [Zad]: RemoveDevice called for armbinder

[03/29/2014 - 12:13:47PM] [Zad]: Acquired mutex, removing armbinder

[03/29/2014 - 12:13:47PM] [Zad]: OnEffectFinish(): Armbinder

[03/29/2014 - 12:13:47PM] [Zad]: OnUnequipped(Elizabeth: armbinder)

[03/29/2014 - 12:13:47PM] [Zad]: Detected removal token. Done.

[03/29/2014 - 12:13:47PM] [Zad]: OnEffectFinish(gag-noFood)

[03/29/2014 - 12:13:47PM] [Zad]: Sending device event DeviceRemovedarmbinder(Elizabeth:1)

[03/29/2014 - 12:13:47PM] [Zad]: UpdateExposure([Actor < (00000014)>],1.000000,False)

 

 

 

 

I assume that "Elizabeth" is your PC, and not an NPC? Assuming that, I'm not sure what could be the source of your problem. It works fine on 2.7.4 on my end (Just tested to verify). Post the output of you running FNIS?

Posted

your assumption was right, it is indeed my PC. My other, older character has the same papyrus log (no error visible ) but the animation works. Usually when FNIS is involved, both characters should have problems.

 

Maybe there is a mod conflicting with the armbinder animation that is in a different state in one of my games... i may try that later

 

For my FNIS log, i had no idea what you meant, so here's GenerateFNIS_LogFile and the message when i run FNIS

 

 

 

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory.<<
FNIS Behavior V4.1.1   29/03/2014 1:35:50 PM
Skyrim: 1.9.32.0 -
Generator: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading APPS ...
Reading DeviousDevices ...( 0 furniture, 2 offset,<3> alternate animations)
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading sanguinesDebauchery ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)

All Anim Lists scanned. Generating Behavior Files...
Generating mt_behavior xml ...
Converting Behavior Files (.xml to .hkx) ...

Create Creature Behaviors ...
Reading SexLabCreature ...

 1461 animations for 10 mods successfully included (characters)
  ( 6 furniture, 2 offset,<3> alternate animations) - mt_behavior usage: 1.7 % (83/4770)
 250 animations for 1 mods and 16 creatures successfully included.
 1 Warning(s).

 

That warning is there since i first installed FNIS, i would not worry about it

 

 

 

 

Edit: typo

GenerateFNIS_LogFile.rar

Posted

 

 

-DD-integration 2.7.4 , LADL 2.0 , DD-assets 2.7.0 , DD-expansion 1.0 , live another life 2.3.6

-i can configure anything i want in the MCM, all the settings seem to work normally and take effect in the game

 

 

-skyrim.esm 

update.esm

ZaZanimationpack.esm

Sexlab.esm

SexlabAroused.esm

Devious Devices Assets.esm

Devious Devices Integration.esm

Devious Devices Expansion.esm

actorevents.esm

hdtHighHeel.esm

Alternate start - live another life.esp

Alternate start - live a deviants life.esp

Sexlab defeat.esp

ZaZresources.esp

FNISspells.esp

Captured Dreams.esp

ImmersiveFP.esp

Sexlab Submit.esp

Submit Belt.esp

 

 

In this log, did you try starting the quest? For that matter, I don't see the quest monitor running at all... Try reinstalling 2.7.4.

 

 

just reinstalled 2.7.4, went back to my save of before starting the forbidden tome. went into arcaneum and bookshelve... still glitchy, tried to make the quest start so grabbed the key and note, opened the shelve, took the books. Urag.. no response and no option to start the quest.

 

adding to that, several of the devices now glitch with the body, still using CBBE. but the harness, belt, bra, some cuffs, only few parts of them are visible. not the whole thing

Posted

 

 

 

-DD-integration 2.7.4 , LADL 2.0 , DD-assets 2.7.0 , DD-expansion 1.0 , live another life 2.3.6

-i can configure anything i want in the MCM, all the settings seem to work normally and take effect in the game

 

 

-skyrim.esm 

update.esm

ZaZanimationpack.esm

Sexlab.esm

SexlabAroused.esm

Devious Devices Assets.esm

Devious Devices Integration.esm

Devious Devices Expansion.esm

actorevents.esm

hdtHighHeel.esm

Alternate start - live another life.esp

Alternate start - live a deviants life.esp

Sexlab defeat.esp

ZaZresources.esp

FNISspells.esp

Captured Dreams.esp

ImmersiveFP.esp

Sexlab Submit.esp

Submit Belt.esp

 

 

In this log, did you try starting the quest? For that matter, I don't see the quest monitor running at all... Try reinstalling 2.7.4.

 

 

just reinstalled 2.7.4, went back to my save of before starting the forbidden tome. went into arcaneum and bookshelve... still glitchy, tried to make the quest start so grabbed the key and note, opened the shelve, took the books. Urag.. no response and no option to start the quest.

 

adding to that, several of the devices now glitch with the body, still using CBBE. but the harness, belt, bra, some cuffs, only few parts of them are visible. not the whole thing

Integration has very little to do with how the devices actually appear on your body.

 

If the bookshelf is "glitchy", there's clearly a conflict of some sort. From your load order (Which it looks like you typed, instead of copying?), none of those mods conflict. I don't know what to tell you: Works for me, and everyone else.

 

Post a copy of your Papyrus.0.log, in which you start a new game, verify that the MCM menu is working, then remove the Forbidden Tome from the bookshelf.

Posted

cheers for the update just did the new quest, quite a novel idea for his experiment, and everything worked took a couple of times to get the timing right.

 

Which plugs should the devious drip spell affect? since I've been trying on Jordis the shield maiden with soul gem plugs and that spell but it doesn't seem to cause them to vibrate

Posted

 

 

 

 

-DD-integration 2.7.4 , LADL 2.0 , DD-assets 2.7.0 , DD-expansion 1.0 , live another life 2.3.6

-i can configure anything i want in the MCM, all the settings seem to work normally and take effect in the game

 

 

-skyrim.esm 

update.esm

ZaZanimationpack.esm

Sexlab.esm

SexlabAroused.esm

Devious Devices Assets.esm

Devious Devices Integration.esm

Devious Devices Expansion.esm

actorevents.esm

hdtHighHeel.esm

Alternate start - live another life.esp

Alternate start - live a deviants life.esp

Sexlab defeat.esp

ZaZresources.esp

FNISspells.esp

Captured Dreams.esp

ImmersiveFP.esp

Sexlab Submit.esp

Submit Belt.esp

 

 

In this log, did you try starting the quest? For that matter, I don't see the quest monitor running at all... Try reinstalling 2.7.4.

 

 

just reinstalled 2.7.4, went back to my save of before starting the forbidden tome. went into arcaneum and bookshelve... still glitchy, tried to make the quest start so grabbed the key and note, opened the shelve, took the books. Urag.. no response and no option to start the quest.

 

adding to that, several of the devices now glitch with the body, still using CBBE. but the harness, belt, bra, some cuffs, only few parts of them are visible. not the whole thing

Integration has very little to do with how the devices actually appear on your body.

 

If the bookshelf is "glitchy", there's clearly a conflict of some sort. From your load order (Which it looks like you typed, instead of copying?), none of those mods conflict. I don't know what to tell you: Works for me, and everyone else.

 

Post a copy of your Papyrus.0.log, in which you start a new game, verify that the MCM menu is working, then remove the Forbidden Tome from the bookshelf.

 

 

is there a quick and easy way to copy over the mod load order? im using NMM and have them as much upwards as i could, in the right order ofcourse.

 

Posted

 

 

is there a quick and easy way to copy over the mod load order? im using NMM and have them as much upwards as i could, in the right order ofcourse.

 

Also, for some reason is says im "not permitted to upload this kind of file", which is the Papyrus.0.log

 

 

You need to put it into a zip or rar file, or save it as a txt file.

Posted

Upon wearing the gags. When I go into first person, I see a the gag appearing and disappearing and I am using the latest version.

Posted

is there a quick and easy way to copy over the mod load order? im using NMM and have them as much upwards as i could, in the right order ofcourse.

*sigh*. You aren't running the quests file, "Devious Deviants.esp". That's why the quest won't start in your game. Unrelated to the bookshelf issue you're describing, though.

 

For future reference, the file that your complete load order is in can be found by following these instructions (First link): http://lmgtfy.com/?q=skyrim+load+order+file+location

 

Upon wearing the gags. When I go into first person, I see a the gag appearing and disappearing and I am using the latest version.

Yep. From the 2.7.2 changelog: "Fixed (Mostly) the first-person panel gag mesh issue. The panel-gag is visible for a moment in First-person before the condition on the spell effect kills it. This will be definitively fixed in a later update."

Posted

cheers for the update just did the new quest, quite a novel idea for his experiment, and everything worked took a couple of times to get the timing right.

 

Which plugs should the devious drip spell affect? since I've been trying on Jordis the shield maiden with soul gem plugs and that spell but it doesn't seem to cause them to vibrate

Yeah, figured it would take the average user 2-3 tries to figure out which messages indicated that the plugs were about to reach full charge. Glad you enjoyed it.

 

It -should- be any plug capable of vibrating. However, device effects (Armbinders/Gags/Vibrations) on NPCs are currently quite flaky. Known issue.

Posted

i keep getting this error:
[03/30/2014 - 12:43:27PM] [Zad] (((ERROR))): Couldn't load Sexlab MCM menu for version check.
 
sexlab work just fine for another mod. i've tried reinstall, new save, BOSS sort with no luck.

 

here's my papyrus log. hope you guys can help me :)

Papyrus.0.zip

Posted

i keep getting this error:

[03/30/2014 - 12:43:27PM] [Zad] (((ERROR))): Couldn't load Sexlab MCM menu for version check.

 

sexlab work just fine for another mod. i've tried reinstall, new save, BOSS sort with no luck.

 

here's my papyrus log. hope you guys can help me :)

You're probably running a very old version of Sexlab. What version are you running?

Posted

 

i keep getting this error:

[03/30/2014 - 12:43:27PM] [Zad] (((ERROR))): Couldn't load Sexlab MCM menu for version check.

 

sexlab work just fine for another mod. i've tried reinstall, new save, BOSS sort with no luck.

 

here's my papyrus log. hope you guys can help me :)

You're probably running a very old version of Sexlab. What version are you running?

 

 

SexLabFramework.v142.ALPHA2, this is the latest version right? should i try v1.39b instead?

 

Edit:

fixed it with SL v1.39b. Thank you Min for pointing it out

Posted

Noticed a glitch doing the Forbidden Tome mission. Zed fitted the padded chastity belt before the cursed plugs. Treid doing a player.equipitem on the plugs and although they show as fitted they have no effect and can be removed.

 

Is there any way to reset this?

Posted

 

cheers for the update just did the new quest, quite a novel idea for his experiment, and everything worked took a couple of times to get the timing right.

 

Which plugs should the devious drip spell affect? since I've been trying on Jordis the shield maiden with soul gem plugs and that spell but it doesn't seem to cause them to vibrate

Yeah, figured it would take the average user 2-3 tries to figure out which messages indicated that the plugs were about to reach full charge. Glad you enjoyed it.

 

It -should- be any plug capable of vibrating. However, device effects (Armbinders/Gags/Vibrations) on NPCs are currently quite flaky. Known issue.

 

 

Tried again and it didn't work but i did have blaise (adopted child in Solitude) come running up to me when I was testing on Jordis and do the "your a mage" dialogue where a kid asks to be made invisible which was sort of funny.

 

Posted

about the armbinder,

 

is it possible to get out of it without having tampered the lock beforehand? in other words, is the "struggle" option just for the pleasure to see your character struggle unsuccessfully?

Posted

about the armbinder,

 

is it possible to get out of it without having tampered the lock beforehand? in other words, is the "struggle" option just for the pleasure to see your character struggle unsuccessfully?

The normal armbinder has some random chance calculations in the script to get free. So it's a random event. The inescapable version has a different struggle dialog popup, that one is impossible to get off by yourself.

Posted

 

about the armbinder,

 

is it possible to get out of it without having tampered the lock beforehand? in other words, is the "struggle" option just for the pleasure to see your character struggle unsuccessfully?

The normal armbinder has some random chance calculations in the script to get free. So it's a random event. The inescapable version has a different struggle dialog popup, that one is impossible to get off by yourself.

 

thanks

 

but the "random chance" is on "struggle" or on "remove it" ?

Posted

 

 

about the armbinder,

 

is it possible to get out of it without having tampered the lock beforehand? in other words, is the "struggle" option just for the pleasure to see your character struggle unsuccessfully?

The normal armbinder has some random chance calculations in the script to get free. So it's a random event. The inescapable version has a different struggle dialog popup, that one is impossible to get off by yourself.

 

thanks

 

but the "random chance" is on "struggle" or on "remove it" ?

 

Struggle, you can only remove it if you changed the locks before putting it on or when you get a message that the binder is less tight than it used to be. That last one comes after the random chance part of the struggling.

Posted

Struggle, you can only remove it if you changed the locks before putting it on or when you get a message that the binder is less tight than it used to be. That last one comes after the random chance part of the struggling.

thank you very much!

Posted

SUBJECTION FOR NEW ITEMS

I have a few subjection for item that would use animation and item that are already are being use or wouldn't much work to add into the game.

 

1: I love the new harness that a chastity belt and collar. I think an anal open version of that would be prefix.

2: A set or arm cuff that keep the character hand lock behind her back and only let the character free to use spell and weapon when in combat start would be a fun why to hinder the PC.

3: Having a lockable fox tail anal plug and fox ear set that force the PC or NPC in on to walk on all fours.

4: A ponygirl version of the item would be nice and have a cart they can sit on to pull npc around in similar to the ponygirl cart form the oblivion ponygirl mod.  

 

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