Snook001 Posted July 25, 2015 Posted July 25, 2015 Hi, I have a question, where can I find the list of keyword for the belt, more specifically for the one with the rear opening. I found the one like Zad_DeviousBelt but I would need the keyword for the other type (the one open at the back). Thanks for your help and great mod, we can see you put a lot of work in it. Kudos
Averlin Posted July 25, 2015 Posted July 25, 2015 Open your command console and type "help chastity" and you should see chastity belt (padded) (open)
Min Posted July 25, 2015 Author Posted July 25, 2015 Hi, I have a question, where can I find the list of keyword for the belt, more specifically for the one with the rear opening. I found the one like Zad_DeviousBelt but I would need the keyword for the other type (the one open at the back). Thanks for your help and great mod, we can see you put a lot of work in it. Kudos The open rear belts contain the zad_DeviousBelt keyword, in addition to the zad_PermitAnal keyword.
Snook001 Posted July 25, 2015 Posted July 25, 2015 Hi, I have a question, where can I find the list of keyword for the belt, more specifically for the one with the rear opening. I found the one like Zad_DeviousBelt but I would need the keyword for the other type (the one open at the back). Thanks for your help and great mod, we can see you put a lot of work in it. Kudos The open rear belts contain the zad_DeviousBelt keyword, in addition to the zad_PermitAnal keyword. Thanks for the reply, sadly it don't work. I was under the impression Captured Dreams was using your devices too and just change the texture but maybe are they using their own. I'll ask them. I try to pass the following: bool PermitAnal = PlayerRef.wornHasKeyword(Zad_PermitAnal) Would it work? I'm already passing: bool InBelt = PlayerRef.wornHasKeyword(Zad_DeviousBelt) and this string work. Thanks again
vpoteryaev Posted July 26, 2015 Posted July 26, 2015 Min, in DDi zad_harnessBody(_scriptInstance) uses slot 58 but in harnessBody_0/1 from DDa still used slot 49. It will be invisible, isn't it?Kind Regards
Bureaucracy Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that?
WaxenFigure Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item.
JuliusXX Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item. For some reason I have now had this same problem with my PC once and with my follower twice. I suspect that the DCUR events have given those items. Could this have something to do with the latest DDi version cause I haven't noticed this before I updated?
WaxenFigure Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item. For some reason I have now had this same problem with my PC once and with my follower twice. I suspect that the DCUR events have given those items. Could this have something to do with the latest DDi version cause I haven't noticed this before I updated? I first saw that problem before the latest DDi release so no, it's not new with the latest version. I have not yet taken the time to examine the code to see why the name could get messed up.
Bureaucracy Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item. I did as you said an it made the sound of dropping or whatever, but it's still there.
Mord Sif Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item. I did as you said an it made the sound of dropping or whatever, but it's still there. Could be the item you're talking about is the device hider, which occupies slot 41 by default and can't be removed unless you choose to in the MCM. The device hider is also set by default to hide anything worn in slots 51, 56 and 58 if you're wearing anything in slot 32 (main armour or clothing slot.) Could that have caused the problems with things not appearing? It's also a very common problem that some headgear won't equip because a few mods use slot 41 for them and the device hider is using it already. All the device hider settings are in the Devices Underneath tabs in the MCM if you want to configure which slot it uses and which slots will hide which others.
Veladarius Posted July 28, 2015 Posted July 28, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item. I did as you said an it made the sound of dropping or whatever, but it's still there. Could be the item you're talking about is the device hider, which occupies slot 41 by default and can't be removed unless you choose to in the MCM. The device hider is also set by default to hide anything worn in slots 51, 56 and 58 if you're wearing anything in slot 32 (main armour or clothing slot.) Could that have caused the problems with things not appearing? It's also a very common problem that some headgear won't equip because a few mods use slot 41 for them and the device hider is using it already. All the device hider settings are in the Devices Underneath tabs in the MCM if you want to configure which slot it uses and which slots will hide which others. The device hider ID ends in 40F0C. Generally, the time that you know you have an issue is if you unequip / unlock an item and the visual part does not go away.
SexDwarf2250 Posted July 29, 2015 Posted July 29, 2015 Can someone briefly explain what the teaser events and finisher events do to the player and/or followers? Thank you! Edit: Would also love to see NPCs that reach 100 arousal run for the nearest private spot (once they are not in chastity gear) and strip to masturbate furiously for a good while.
Bureaucracy Posted July 29, 2015 Posted July 29, 2015 I have this problem where I try to equip certain items and they just won't equip, and I found out that even when my character has nothing equipped, it still says i'm wearing something from Devious Devices Integration. Any idea how to fix that? From the console: Player.inv Look at the list for items listed as worn but they have a form ID pointing to a DD mod but lack a name (which effectively hides them). Use "player.removeitem <id> 1" then to remove the offending item. I did as you said an it made the sound of dropping or whatever, but it's still there. Could be the item you're talking about is the device hider, which occupies slot 41 by default and can't be removed unless you choose to in the MCM. The device hider is also set by default to hide anything worn in slots 51, 56 and 58 if you're wearing anything in slot 32 (main armour or clothing slot.) Could that have caused the problems with things not appearing? It's also a very common problem that some headgear won't equip because a few mods use slot 41 for them and the device hider is using it already. All the device hider settings are in the Devices Underneath tabs in the MCM if you want to configure which slot it uses and which slots will hide which others. The device hider ID ends in 40F0C. Generally, the time that you know you have an issue is if you unequip / unlock an item and the visual part does not go away. This helped. Thank you!
t3h0th3r Posted July 29, 2015 Posted July 29, 2015 Min, in DDi zad_harnessBody(_scriptInstance) uses slot 58 but in harnessBody_0/1 from DDa still used slot 49. It will be invisible, isn't it? Kind Regards That's indeed an error in the mesh. Should be slot 58 according to the slot reference. A busy bee has fixed the nifs and waits for the changes to be merged to master...
jxw672 Posted July 29, 2015 Posted July 29, 2015 This isn't quite correct; DDi does have animations that exist outside of Zap. However, these do not need to be registered with Sexlab. DDi makes use of Sexlab's ghost animation registration feature to privately register animations for it's own use (No other mods will be able to see/use them, and they don't take up space within the Sexlab animation registry). Furthermore, Zaz's bound animations utilize the same feature, and do not need to be registered with Sexlab for DD to make use of them. To reiterate for clarity, DD's animations do not need to be registered with Sexlab in the conventional manner (Hence there being no feature in the MCM to do so). All necessary maintenance is done automatically on game-load. Oh! Good to know, that means I can make more room for NSAP anims. I assume that animations started by that system still broadcast the AnimationStart/etc events as normal, they just don't take up an animation slot? Yup. It's also an assurance that context-inappropriate animations (Actor attempting to masturbate while wearing an armbinder, or a chastity belt) don't play in other mods / scenes where they wouldn't make sense. Awesome community support. Have a smile. =)
HelmerYang Posted July 30, 2015 Posted July 30, 2015 I just got a problem after I remove the charity belt and try to take the plug out, it shows that I still wear a belt and can't take them out What can I do to remove them? only use debug mode ?? thanks
bonerd Posted July 31, 2015 Posted July 31, 2015 I was wondering if there was a way to reset the piercings. I thought that just removing it would be fine but apparently it adds an active effect that is permanent. I also tried to remove the active effect through resurrect command however, if i re-add the piercing it acts as if the active effect is still there. Is there a way to reset the piercings that you recevied? Edit: Nevermind, used the player.removespell command to get rid of the piercedclitoris spell and it works again. Disregard this post.
Mdy Posted August 1, 2015 Posted August 1, 2015 Okay, I'm having some weird issues with the armbinder right now. When it gets equipped you don't assume the hands-behind-your-back pose, just keep standing normally although all the other limitations do apply (can't open inventory etc). When you start struggling by pressing tab the arms go to the correct position, but after you get the ending message the animation doesn't stop, and when you move you slide along while playing the last struggle animation. I installed the new assets, integration and expansion in a new profile in MO, and started a completely new game so there's no remnants from an old version interfering, and I've rerun fnis several times now. I have no idea what else to try. I've attached my loadorder and papyrus log. Could someone help me? You've got an out of date copy of "scripts/zadLibs.pex", which is causing all of the issues you've described. If you're using MO, ensure that nothing is overwriting the scripts from DDi. If you're not using MO, reinstall this mod's scripts over the top of everything else. Something is overwriting this mod that shouldn't be! Found the culprit, thank you. I've got the same problem, the struggling doesn't stop. MO's data-folder is showing DDi's zadLibs.pex as the loaded file (overwrite folder is clean, DDi is last in the install-order). Already had a try with the script cleaner to delete the script/instance from the save game, but DDi is breaking then and SD+ gives a pop-up then which an "out-of-date" text. The other problem is the idle animation, which ignores the armbinder / feet shackles I guess. Papyrus.0.log
shariecriss Posted August 3, 2015 Posted August 3, 2015 I have a restrictive corset magical effect that is stuck on even after the corset is removed. I tried to remove it with player.removespell 13052d45 and simply get the Compiled Script Not Saved error. Any suggestions?
Touba Posted August 5, 2015 Posted August 5, 2015 I have installed DDi and all its requirments, waited to be installed in-game and then i saved, but when i load the saved game the events and effects do not load.
BlackHoleEyes Posted August 5, 2015 Posted August 5, 2015 Okay, i don't really know how the Device Hider works, though i got a bit of an inkling. But i'm just gonna go and ask outright. My character is wearing a dress with a short skirt. (the Gwelda Riding hood, for anyone interested) There is some clipping with the harness my character is wearing. I found out how to hide the harness, but then it turns completely invisible. Question is thus: Is it possible to layer it, so that the harness does not break through the dress, but is still visible in the cleavage, and under the skirt?
Devorax Posted August 6, 2015 Posted August 6, 2015 EDIT: I was having issues with the Device Hider thing. I think it might be the helmet toggle mod I have that's hiding my helmet.
MallaVelve Posted August 6, 2015 Posted August 6, 2015 Question: Both DDI and ZAZ have Animation Override. Both have it enabled by default. ZAZ MCM notes the one in DDI and says to have only one active. 1) Why is there even one in this mod since ZAZ has one and is a requirement? 2) Which is the better one to control the bound animations? Makes me wonder if this fact might have been at the core or at least partially responsible for the CTD's encountered in Captured Dreams During Bound animations that I and many others have had. I was unaware till i had my mouse hovering over ZAZ animation override just by chance and read the pop up. (I have yet to test this)
destoyer Posted August 6, 2015 Posted August 6, 2015 I don't know if i'm just stupid but i'm playing the quest "Forbidden tome" i need to return to the orc in the winterhold college but he doesn't talk to me ? all he says is "would you look at that" ect. ? how do i fix this ?
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