evilsabre Posted April 27, 2015 Posted April 27, 2015 Zed has fitted you with Cursed Soulgem plugs, they are not helpful to any character but are particularly evil for Mages. I usually play an Assassin/Conjurer and can get by, but a pure Mage will need to find some armour and a weapon regardless of class. With my class I found summoning a Flame Atronach would set the plugs off but it would still fight and you can finish off the attacker with a weapon when the vibrations stop (that's assuming you haven't thrown your sword away when the plug went off, so always keep a spare). If it gets too hard you may have to use the console to give yourself the items that Zed wants I've turned the drop weapon event off in my game i really liked how it could tie into deviously helpless so well, but that was only until i dropped my favorite sword through the ground and therefore made it unrecoverable. I may have rage loaded the save 30 mins prior...... dam i liked that ancient nordic sword (yes ik every other skeleton and draugr has one but that 1 was mine it had sentimental value ) Edit: But i like absolutely love this mod there is no greater joy then when you finally bring a dragon down while your poor character continues to try and relive her sexual desires. But yea to anyone finding it really hard try getting a follower or 2 if you have mods otherwise pure mages are going to get beaten up on pretty hard.
BigJR Posted April 28, 2015 Posted April 28, 2015 I am having trouble with the armbinder animations not functioning. I simply stand there in the normal pose with no hands. Picture:http://imgur.com/0gLYc72 I have seen this posted here several times, but none of the proposed solutions worked for me, any help would be greatly appreciated! Load Order:http://imgur.com/b2QCSP2 As per Troubleshooting, I have attached my Papyrus log. Papyrus.0.rar
Inte Posted April 28, 2015 Posted April 28, 2015 I am having trouble with the armbinder animations not functioning. I simply stand there in the normal pose with no hands. Picture:http://imgur.com/0gLYc72 I have seen this posted here several times, but none of the proposed solutions worked for me, any help would be greatly appreciated! Load Order:http://imgur.com/b2QCSP2 As per Troubleshooting, I have attached my Papyrus log. Tried FNIS?
BigJR Posted April 28, 2015 Posted April 28, 2015 What specifically with it? Reinstalling? Adjusting settings?
Inte Posted April 28, 2015 Posted April 28, 2015 What specifically with it? Reinstalling? Adjusting settings? I'm sorry, did you run it as an administrator, and make sure there were no conflicts?
pinky6225 Posted April 28, 2015 Posted April 28, 2015 What specifically with it? Reinstalling? Adjusting settings? after installing FNIS you need to go to C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users and run GenerateFNISforUsers.exe (this assumes default install location etc) After clicking update you should get a report like in spoiler FNIS Behavior V5.3.1 28/04/2015 19:19:06 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Unknown (127 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading Beastess V0.1 ... Reading DeviousDevices V2.9.0 ... Reading EstrusChaurus V?.? ... Reading FNISBase V5.3.1 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSexyMove V1.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ... Reading MiasLair V4.0 ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.3 ... Reading sanguinesDebauchery V?.? ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading ZaZAnimationPack V6.0.3 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ... Reading zzEstrus V1.2 ... All Anim Lists scanned. Generating Behavior Files ... Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.59c ... mt_behavior usage: 23.3 % ( 0 furniture, 29 offset, 0 alternate animations) 2564 animations for 14 mods successfully included (character) 544 animations for 2 mods and 22 creatures successfully included.
BigJR Posted April 28, 2015 Posted April 28, 2015 I ran it as admin, updated it and this is what I got: http://imgur.com/IldMGiu I don't see any conflicts, but maybe I missed something. I am running Skyrim through a mod organizer, could that be not recognizing/disabling FNIS? Thank you for the replies thus far.
pinky6225 Posted April 28, 2015 Posted April 28, 2015 I ran it as admin, updated it and this is what I got: http://imgur.com/IldMGiu I don't see any conflicts, but maybe I missed something. I am running Skyrim through a mod organizer, could that be not recognizing/disabling FNIS? Thank you for the replies thus far. I think (although i don't use MO so this is based off what i've read) that you have to run FNIS from within mod organiser for it to work correctly This might help you... MO More specifically: http://www.loverslab.com/uploads/monthly_08_2013/msg-111270-0-65719100-1376833641.jpg
isahale Posted April 28, 2015 Posted April 28, 2015 FNIS has to be ran from the exe launcher in Mod Organizer. S.T.E.P guide: http://wiki.step-project.com/Fores_New_Idles_in_Skyrim
BigJR Posted April 28, 2015 Posted April 28, 2015 I FINALLY GOT IT! I hadn't run FNIS in the mod manager, thank you all for your help!
shneckel Posted April 29, 2015 Posted April 29, 2015 Still getting the "zadd forbidden tome quest failed to start" error. I've tried making new accounts and coc'ing straight there, but it still doesn't work. When I do queststart zaddforbiddentomequest, I can speak to Urag about it but the quest doesn't continue after that, and the first time I pick up the book, it gives me an error.
t3h0th3r Posted April 29, 2015 Posted April 29, 2015 would it be possible to add belly node management to prevent clipping of scaled/weighted belly bones for corsets and the like? i mean the code already exists for the breast node management, so this shouldn't be too much work... I tried modifying zadLibs.psc by appending this to the end. Function HideBelly(actor akActor) StoreNodes(akActor) ; Handle other mods resizing the belly node. if config.BellyNodeManagement ; no menu yet, so do it unconditionally. NetImmerse.SetNodeScale(akActor, "NPC Belly", 0, false) EndIf EndFunction Function ShowBelly(actor akActor) if BellyNodeScale != 0.0 && config.BellyNodeManagement NetImmerse.SetNodeScale(akActor, "NPC Belly", BellyNodeScale, false) EndIf EndFunction Atm fighting with papyrus compiler...
Arhon Posted May 1, 2015 Posted May 1, 2015 Can we have compatibility with Perkus Maximus?(frankly its better than SkyRe)
Bound Posted May 1, 2015 Posted May 1, 2015 So, I've had some "issues" with papyrus errors and CTD's and stuff. I've payed my dues for throwing mods around willy nilly, adding and removing and generally wrecking havoc with my primary playthrough. I've run into weird bugs, ruined saves, frightened small children, and driven a cat insane. OK, I made the last one up, since cats are already inherently insane there's no way I can be blamed for that one! Anyway, I've turned over a new leaf, started from scratch, and am trying to build the PERFECT uber-modded kinkified Skyrim game! And I've stumbled across a problem, and this mod, which is absolutely essential for that PERFECT goal, seems to be causing it. First off, I've spent the last month preparing for this. I've read every single page of this and every other thread dealing with the mods I'm using. Seriously! I've wiped Skyrim from my system, reinstalled it fresh, loaded up Mod Organizer, and learned some of the tricky little things about it. I've got a reasonably powerful computer with 8GB RAM, and a 2GB nVidia GeForce GTX 770. I'm basing my build on a slimmed down version of the STEP Core. I set up a new game for the intial run through the starting scene in Helgen with only some very basic configuration stuff from STEP: Update and DLC esms cleaned with TES5Edit. SKSE v1.7.2 Beta. SkyUI ENBoost v0.266 (memory fix only, no graphics modifications, as it reminds me every single time I start the game ) Official High Rex Texture Pack Those are all done in the native Skyrim /data folder. Everything else from here on is done through MO. enabled Papyrus logging in the profile version of skyrim.ini The full set of unofficial Patches, v2.1.1 Brawl Bugs Patch Compatibility Edition v1.0 Fuz Ro Doh v6.0 Realistic Ragdolls and Force v1.9 Groovtama's XPMS Maximum Skeleton v2.51 with default Skeleton Rig Map With that setup, I've played through Helgen, saved a couple times, decided to follow Ralof and worked my way through the caves and out of Helgen and saved just outside the tunnel exit. Then the fun begins. I starting installing the mods, a couple or even one at a time, loading the game, letting it run a little, checking the MCM menu if there was one and setting any variables as desired, then saving the game and renaming/saving the papyrus log to match for each and every new install. I've worked my way down through my list, a better map and outdoor textures from STEP 2.F. Better trees and flowers and stars from STEP 2.G. A couple NPC model improvements from STEP 2.H. A few environmental enhancements like prettier soul gems and ore and potions and thunder and lightning from STEP 2.I-L. Some game system improvements to reduce some of the Bethesda annoyances from STEP 2.M. Then the fun stuff. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add FNIS Behaviour, Creature Pack, Sexy Move, and Bow running animation. Run FINS. Save and check FNIS Overwrite (it's an MO thing). Start game. Check out improved animations. Save game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add HDT Physics Extensions, Bounce and Jiggles, and High Heels System. Run FNIS (probably didn't need it that time). Save and check Overwrite. Start game. Check if my boobs jiggle when I jump, hm, I think i need the body upgrade first. Save game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add CBBE Body (Curvy, nude, FacePack, Ultra Q, Feminine Brows (darker)), BodySlide 2,2, DD Bodyslide CBBE HDT v1.0 (run through BodySlide and save overwrite folder), ditto for DDX, Remodeled Armor for CBBE Bodyslide TBBP HDT v5.1 so I'm not the only one wearing distracting rather than protecting armor, and Sporty Sexy Sweat CBBE (is it getting hot in here, or is it just me?). Run FNIS, just to be sure to be sure. Start game, check out nice face with no dirt and well-ventilated armor. Sexy um, rags? Oh well. Save game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Showracemenu Precache Killer (in Skyrim native /data folder) and ApachiiSkyHairFemale. No FNIS, this time. Start game, pick some nice hair instead of the greasy mop I had before. Save game. Exit. Check pap log, it's clean, rename pap log. Now were getting to the fun stuff! Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Schlongs of Skyrim and a couple of the optional shlong shapes cause you can never have too many schlongs in you Skyrim. Well, you can, but it would really take a lot of work. Run FNIS. Save and check overwrite folder. Start game. Ralof doesn't seem interested in playing I'll-show-you-mine-if-you-show-me-yours, and he isn't sporting any noticeable package under his burlap clothing, but it doesn't seem to have broken anything either and the MCM menu is there so looks good. Save game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add SexLab Framework. Run FNIS. Save and check overwrite folder. Start Game. See new item added to MCM and check it out. Looks good. Save game. Exit. Check pap log, it looks OK but has a lot of SL config stuff, Rename pap log. Restart game, wait a couple minutes, save game again. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Zaz Animation Pack Main V6.00, Zaz Animation Pack Patch V6.04, and Zaz Animation Pack Textures V6.00. Run FNIS (REALLY important this time!). Save and check overwrite folder. Start Game. See new item added to MCM and check it out. Make sure auto masturbate after removing belt is turned off. Save Game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Alternate Start Live Another Live. No FNIS. Start Game. See new item added to MCM and check it out. Save Game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add Death Alternative Your Money or Your Life and Death Alternative Captured. No FNIS. Start Game. See new item added to MCM and check it out. Save Game. Exit. Check pap log, it's clean, rename pap log. OK, here's one of the problem childs. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add SexLab Aroused Redux. No FNIS. Start Game. See new item added to MCM and check it out. Save Game. Exit. Check pap log, it's clean no spam yay! Rename pap log. Now for the really fun stuff! But my spider sense is all tingly so we take it reeeeeallly slow. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add just Devious Devices Assets. No FNIS, but would need if anyone was going to be wearing the gear, but with just assets there's nothing to put it on me or anyone else so nyaa! Start Game. See nothing added to MCM. OK, makes sense, Integration has the MCM piece. Save Game. Exit. Check pap log, it's clean, rename pap log. Re-read the mod install instructions to make sure I have the latest versions and all requirements, then add just Devious Devices Integration. Run FNIS, very important! Save and check overwrite folder. Start Game. See new item added to MCM and check out all the new evil toys that some dastardly villains may use to torment me if I'm lucky! Oh, hmm, well, I can't see any toys, but I better do something about that unlock chance to make it at least a little possible, seeing as I'm still level 1 and all of like 17 with the lockpick! But let's also set it to get a little harder each time and configure some chances for key breakage and a small but scary chance of jamming to make up for wimping out on the escaping bit. Save Game. Exit. Check pap log, it's cle..what????? Error, error, error, error, ERROR, ERROR, ERRORERRORERRORERRORERROR. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!1111one!!!!! Oh wait. Instructions clearly said it won't initialize until after restarting. Hopefully that means all those NULL reference errors are just temporary? Cross fingers for luck, cross legs, hmmm, wiggle a little, cross toes? cross eyes, hold breath, restart game. Hm, can't hold my breath that long, I think it's those hi rez texture packs really slowed the loading time even with the SSD. Get in game, message says something about devious devices integration initializing I think? yay! Wait a couple minutes, check the MCM menu again, nothing new. Save Game. Exit. Check pap log, it's, well, much much better, but still not clean! We got ERROR: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (1100F624) cannot be bound because <NULL form> (11047003) is not the right type firing twice at the very beginning, it looks like at least once is even before the save is loaded??? And further down there is a scary looking ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 3 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 3 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 although it seems to have gone away when I saved, exited and re-reloaded. So, what did I do wrong? It was such a GOOD plan!!! Edited to clean up weirdness from the forum somehow combining two posts. Plus to note that I also run LOOT each time I've added a new mod. Papyrus.0.log SC2 Add DD-I and reload.txt loadorder.txt
Coffinmeat Posted May 3, 2015 Posted May 3, 2015 I posted a few pages ago that for me the "Immersive College of Winterhold" mod, seems to over write both the bookshelves and the librarian dialogue for the "forbidden Knowledge" quests from this mod. Has anyone else tried to run both mods simultaneously? Is there a solution or work around other than not use the Immersive College mod that has been found? I like the changes to the college as I always felt the college was a little, well underwhelming as a center of magic learning and the ICOW mod does a little to making the place seem a bit more magical. I use LOOT (and ran BOSS prior) and the mods seem to be in the load order LOOT sets out for them but still no luck. Any thoughts?
Mord Sif Posted May 3, 2015 Posted May 3, 2015 I posted a few pages ago that for me the "Immersive College of Winterhold" mod, seems to over write both the bookshelves and the librarian dialogue for the "forbidden Knowledge" quests from this mod. Has anyone else tried to run both mods simultaneously? Is there a solution or work around other than not use the Immersive College mod that has been found? I like the changes to the college as I always felt the college was a little, well underwhelming as a center of magic learning and the ICOW mod does a little to making the place seem a bit more magical. I use LOOT (and ran BOSS prior) and the mods seem to be in the load order LOOT sets out for them but still no luck. Any thoughts? There were quite a few posts in the past where people were wondering about compatibility with the Immersive College mod, and the general consensus was that the forbidden bookcase key was hard to pick up because of extra clutter that appeared on Urag's desk, but still possible to get, and that the bookcase itself was behind a new one, but could still be accessed from the proper angle. I'm not aware of any reports of Urag's dialogue being affected. There won't be any devious dialogue with him anyway if you haven't got the book, and also it won't trigger if you're wearing a locked belt already - and possibly any locked device. I can confirm myself that using the Immersive College mod didn't prevent me from getting the key, accessing the bookcase and having the proper dialogue with Urag - though this was all months ago so I don't know if the college mod has changed since. Here's an old post showing the bookcase being accessible. Hope it helps. Not sure if this ever has been discussed or not, but I figured I would point out that this mod doesn't seem to have any issues with the mod Immersive College of Winterhold; http://www.nexusmods.com/skyrim/mods/36849 The only -minor- issue is that the bookshelf has to be accessed from the side.
t3h0th3r Posted May 4, 2015 Posted May 4, 2015 got most of the scripts modified and even got them to compile (last CK update sure didn't help). what i don't get, how is "zadBraEffect" tied to the bras and how would one do that to tie a "zadCorsetEffect" to a corset? edit: here's the 4 files i modified. apparently i'm missing something, because it doesn't work. edit2: merged into DDi 2.9.1
RegisteredUser Posted May 4, 2015 Posted May 4, 2015 Quick question... Are there any Khajiit-compatible headgear pieces available somewhere? I realize the FAQ in the opening post says it's not officially supported, but to my surprise I have found that it actually works quite well (I use an UNP body). It's only the devices that fit to the head - the gags and blindfolds - that do not fit. And who knows, maybe there is inofficial support where official doesn't exist. Maybe someone else made a compatibility patch. I'm really quite new to the whole SexLab suite of mods and am just now setting things up, so I have little to no overview over the commnity and its content. I just follow random recommendations and dependency links from install instrutions to discover new stuff Heck, I'm not even sure I'm fully aware of all the items in DD or Zaz yet. Is there a list somewhere (in or out of game) I can check? I did notice at least two pieces that fit my Khajiit nicely, namely a wooden bit gag and a cloth hood. Not sure if they're from Devious Devies or from Zaz, I don't know how to check that. But they don't lock (and the hood doesn't actually blind), so it would be great if there were alternatives.
Mord Sif Posted May 4, 2015 Posted May 4, 2015 Quick question... Are there any Khajiit-compatible headgear pieces available somewhere? I realize the FAQ in the opening post says it's not officially supported, but to my surprise I have found that it actually works quite well (I use an UNP body). It's only the devices that fit to the head - the gags and blindfolds - that do not fit. And who knows, maybe there is inofficial support where official doesn't exist. Maybe someone else made a compatibility patch. I'm really quite new to the whole SexLab suite of mods and am just now setting things up, so I have little to no overview over the commnity and its content. I just follow random recommendations and dependency links from install instrutions to discover new stuff Heck, I'm not even sure I'm fully aware of all the items in DD or Zaz yet. Is there a list somewhere (in or out of game) I can check? I did notice at least two pieces that fit my Khajiit nicely, namely a wooden bit gag and a cloth hood. Not sure if they're from Devious Devies or from Zaz, I don't know how to check that. But they don't lock (and the hood doesn't actually blind), so it would be great if there were alternatives. There's this one, though I don't know how up to date it is. The standard devices should fit fine for the body if you're using UNP. As for the bit gag and hood you've found they're almost certainly from ZaZ. (If the item name begins with zbf, that's a ZaZ item.) The hood will fit nicely whatever character you have because it actually removes the entire head.
RegisteredUser Posted May 5, 2015 Posted May 5, 2015 Interesting. Seems a bit half-done, but I do like the idea of a muzzle gag... I also think I read that Captured Dreams ustom-adds labia rings like those. Maybe I can encourage them to also import the muzzle. I also managed to find DD enabled versions of Zaz restraints here, including the hoods acting as blindfolds... with those, I should be able to get my kitty nicely locked up into properly fitting headwear Still looking for others, if they exist, but having a start is great. Meanwhile, another question - since this is the first time I'm setting up an instance with Devious Devices, I had to tweak things a bit and go back and forth with some installs/uninstalls until the piercings appeared in the correct location on the correct body type. Now that it's all set and done, I notice that the piercings are static - there's no physics enabled for them (they don't swing around or follow gravity). I do have HDT physics extension and a TBBP body installed though, the breasts bounce quite lively. I really thought I saw the piercings physics enabled at some point while I was trying to get everything right. Was that just my imagination and they are always static? Or did I mess up something again? Regarding the periodic events: - is there a reference somewhere that explains what all the various events are and what they do? I mean, some are self-evident from their names, but some are absolutely not. - when I set the probability for the event to happen, am I setting a relative weight, or am I setting a secondary trigger chance? I.e. is it scenario A, where the mod determines that it is time for an event and randomizes one with a single dice roll on a weighted results table? Or is it scenario B, where the mod determines that it is time for an event, randomizes one, and then rolls a d100 to check if the defined probability is met? Also, if the mod randomizes an even that is currently not eligible to run (like the mounted event when on foot), does it roll again until it finds an eligible one, or does it proceed without running an event? (If you wonder why I would ask about this - I'm simply an enthusiast about game mechanics and design. It's a hobby of mine, and figuring out how stuff works is easily as much fun for me as playing with it.) Finally, bug reports: - Sleeping Tree Sap is not removed from the potions inventory by the DD Gag effect, like other potions are. - Failing a struggle against the rubber gloves (from DDx I believe) when they are linked together in the back prints a huge message in unreadably tiny font in the upper right instead of generating an onscreen popup window like all the other devices with struggle animations do. I assume they are meant to generate such a window (you get one for pressing tab, after all) but somehow fail to do it in that case.
Gameplayer Posted May 5, 2015 Posted May 5, 2015 Labia Rings, Nipple Rings, and well body jewlry in general. Its like this, having the item bounce with the Body Mesh is certainly something we can do now. Example I added the proper Breast Weights to Devious Nipple Piercings for the HDT 7B body by Blabba and added them in a pack to the downloads section. Having the Jewrly bounce independently is also possible note that Earrings that have physics exist for download now, check out Test HDT Earings on Nexus, or HDT Hoop Earings here on LL. Nipple Rings that have Phyiscs in addition to HDT Breast sway is not something anyone has put up as a mod yet anywhere. What would that require? Well for one the nipple rings would need there own packaged skeleton and an XML file to tell them how to react to gravity and also would have to have the weighting of the HDT body breast nodes. No one has done that. HDT production is something that is kinda slow, I imagine that there are only a few authors making stuff and they are only going to make what they have an interest in. -------------------------------------------------------------------- Items not appearing? Did you check DDi Device Hider Menu's in the MCM? -------------------------------------------------------------------- Document Identifying Events a full description, not sure if it exists. Likely its over at the GitHub for DDi development. ------------------------------------------------------------------- Sleeping Tree sap is a quest item. Sort of Quest item, the stance is if its a quest item it is pretty much hands off. ------------------------------------------------------------------ Rubber Gloves are an addition by Deviously Cursed Loot by author Kimy.
LeeToucan Posted May 5, 2015 Posted May 5, 2015 So I've done the whole Forbidden Lore or whatever quest so I would be able to craft keys and read all the books I got from it, but reading the books didn't do anything. I also seem to have gotten a Devious Devices book Vol. 2 but not the first one.Is there any way I can spawn in the first book through SKSE or just unlock the ability to craft keys straight away or anything?
Mord Sif Posted May 5, 2015 Posted May 5, 2015 So I've done the whole Forbidden Lore or whatever quest so I would be able to craft keys and read all the books I got from it, but reading the books didn't do anything. I also seem to have gotten a Devious Devices book Vol. 2 but not the first one. Is there any way I can spawn in the first book through SKSE or just unlock the ability to craft keys straight away or anything? Reading the book (it has to be the first volume) doesn't work unless you read it from your own inventory, after you've removed it from the bookcase. That should give you the devious smithing perk. Unfortunately Urag is scripted to take it from you shortly after you remove it, so lots of people don't ever get the perk properly. You can type this into the console: help "devious devices" That will give you a small list of things, one of which will be the chastity belts book you need. From memory, its ID ends in something like 182d Enter in: player.additem bookID 1 (where "bookID" is the number you can see in the console) and you should get a copy in your inventory. Read it and you should get the perk.
RegisteredUser Posted May 5, 2015 Posted May 5, 2015 Thanks for the answers! Guess I was just hallucinating then about physics-enabled piercings. And sorry, when I said that they weren't showing, it was because they were clipped into the body model because I installed it wrong. I fixed that part myself. Tree Sap being a quest item surprises me, beause it looks like any old potion (increases maximum health for a short time) and I looted it off some random thing... well, maybe it's a regular potion that is also used for a quest or something. Checked the wiki, sadly no descriptions - just an API reference for modders =/ And I'll bring the gloves thing up with Kimy then. Another bug though: If your character is gagged while a vibrating event occurs, it still plays ungagged moans... during SexLab scenes though, your character sounds clearly gagged.
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