MOTHbotexe Posted July 31, 2023 Posted July 31, 2023 5 hours ago, ebbluminous said: Yeah it was Get Dirty. I installed it and the additional effects mod for the first time when I installed MHK. Tried without it and it was fine Cheers for the pointer. I have had this happen a few times in various mods, usually takes me a little while to remember that it seems to default to the Hardcore setting on Get Dirty. I think it also happened when I was doing Nuka Ride, and in the part where you are a 'mule' I also ended up dying of rad poisoning while in a dialog scene.
valcon767 Posted July 31, 2023 Posted July 31, 2023 10 hours ago, vaultbait said: The packages on the patrol muties are set to only follow you if you're fairly near the center marker for the encounter and in the Commonwealth worldspace. There may be some delay on them noticing when you change cells though, so it's possible for them to follow you into an interior (but they should pretty quickly decide to leave unless they're in combat). ok all good then, because that does fully explain it as i had went through that whole ambush area before going into that base (to make it clear for when i came out). so they probably did follow me inside (i just didn't see them) and if they followed inside they would have stayed as there is a couple of guards right inside. most probable scenario is me not seeing them, they followed inside and wound up in combat, but guards ran to protect boss and they chased. the patrol was not far inside, but not right at the entrance (neither were entrance guards) anymore either. that would also explain why i did not get dogpiled by the helpers in there once i engaged the boss (the helpers were fighting super mutants). at least we figured out what happened, and it is not a big deal as it does not matter to me, and if i really want to stop it happening i can always use FO4Edit to add the right keyword so they won't go in. that base is from DCW (Deviously Cursed Wasteland) which has not been updated since 2017. it really is not a big deal as if you play that quest you go into that base a single time per playthrough anyway, and unless FO4s RNG hits you just right (or wrong depending on point of view) you will not run into the same thing i did. for it to happen everything has to fall perfectly. have completed MHK, have patrols/stalkers turned on, be at exact right stage of "Alice" quest, walk through ambush point, have MHK patrol/stalker actually show up and follow you into base. realistically the odds of someone else having that happen are so low that it should be considered an edge case (of course i had it happen so we know it is technically possible).
ebbluminous Posted July 31, 2023 Posted July 31, 2023 5 hours ago, MOTHbotexe said: I have had this happen a few times in various mods, usually takes me a little while to remember that it seems to default to the Hardcore setting on Get Dirty. I think it also happened when I was doing Nuka Ride, and in the part where you are a 'mule' I also ended up dying of rad poisoning while in a dialog scene. I didn't bother to change any GD settings - I didn't think it would have a hardcore mode as default lol
ebbluminous Posted July 31, 2023 Posted July 31, 2023 Next issue: Is there a specific body type for this mod? I use TWB and have built bodyslides for everything after installing MHK. When fully naked, I am not getting the weight gain. Once I put on say the rags or tip toe feet, it's all good. I have used Unhealthy Craving previously and that worked ok. It does seem that there is a 'naked' outfit applied - I have the high heel training mod and it occasionally gives me pop ups when naked saying I have reached the next level of training.
vaultbait Posted July 31, 2023 Author Posted July 31, 2023 (edited) 4 hours ago, ebbluminous said: Next issue: Is there a specific body type for this mod? I use TWB and have built bodyslides for everything after installing MHK. When fully naked, I am not getting the weight gain. Once I put on say the rags or tip toe feet, it's all good. I have used Unhealthy Craving previously and that worked ok. It does seem that there is a 'naked' outfit applied - I have the high heel training mod and it occasionally gives me pop ups when naked saying I have reached the next level of training. MHK comes with optional BodyGen configuration for its unique human NPCs if you're using Fusion Girl. Up-thread another user contributed alternate BodyGen templates for TWB, and some screenshots of what they look like in-game (though they're quite a bit more extreme than my FG versions). I didn't actually include any new outfits in MHK, though there are some clothing items which may appear in certain containers if you have the right mods installed. For example, I think you may have discovered and worn the 33_TRS_Bare_TipToes outfit from HN66s TRS Outfits which does have an available TWB conversion (maybe you already have that installed as well, and just need to build it with morphs in BodySlide?). That specific outfit is provided in the pit for the benefit of High Heel Training users who want to continue their training while naked (MHK's nudity tracker also recognizes it as naked automatically even if you're not using SAKR). Edited July 31, 2023 by vaultbait 1
gooser Posted July 31, 2023 Posted July 31, 2023 "Prepare for your holes to be resized" (or something like that) is something supposed to happen when the patrols happen? Or is just handled by Harrassment mod? AAF never kicks in and I expected it or some additional dialog with the patrols...
mercplatypus Posted July 31, 2023 Posted July 31, 2023 1 hour ago, leesjig said: That's an interesting start instead of the normal walk to sanctuary. I've reached lvl 6 from fucking and sucking mutant cocks...also I've slept down there several times and a new quest has dropped, but i'm still stuck on first quest. I can't find a passcode for the terminal. I've walk around that place 20 times looking for a passcode. Any hints on where to find a passcode for terminal to unlock door. Thanks. You pickpocket it off the super mutant bodies. Also on an unrelated note for the author, I noticed something definitely not intended that may be a bug requiring a fix at some point. If one of the mutants dies and you go to loot his corpse it pops up the box to start an AAF scene for every item you pull off of them.
MOTHbotexe Posted July 31, 2023 Posted July 31, 2023 1 hour ago, leesjig said: That's an interesting start instead of the normal walk to sanctuary. I've reached lvl 6 from fucking and sucking mutant cocks...also I've slept down there several times and a new quest has dropped, but i'm still stuck on first quest. I can't find a passcode for the terminal. I've walk around that place 20 times looking for a passcode. Any hints on where to find a passcode for terminal to unlock door. Thanks. For the passcode: Spoiler You need to pickpocket it off of one of the Muties, it is the password for the lounge, I think, it is called. It has a relatively high chance, so it is not super difficult. And I don't like being too leveled anymore, I like a slow burn, so I usually use a mod to lower XP gains. I don't wanna be powerful by the time I get out of the Pit.. the good pit.. the pit where I belong.
vaultbait Posted July 31, 2023 Author Posted July 31, 2023 3 hours ago, gooser said: "Prepare for your holes to be resized" (or something like that) is something supposed to happen when the patrols happen? Or is just handled by Harrassment mod? AAF never kicks in and I expected it or some additional dialog with the patrols... Those messages are basically supposed to be an indicator that you've gotten close to a patrol random encounter, since otherwise it's sometimes easy for them to all make a beeline for nearby NPCs in another faction and you may not notice. They're (at least for now) just regular super mutants, so no different than if you wandered into a vanilla super mutant camp. It's meant to provide additional super mutant encounters at lower levels or in areas of the map where you otherwise may not encounter them often. The greater your calculated odds, the larger the groups become and the more likely it is that they'll be accompanied by FEV hounds or even a behemoth or two at the most extreme. Interact with them however you would interact with other super mutants (surrender with Violate, get approached with Harassment if they're not hostile to you, try to kill them, whatever).
vaultbait Posted July 31, 2023 Author Posted July 31, 2023 2 hours ago, leesjig said: That's an interesting start instead of the normal walk to sanctuary. I've reached lvl 6 from fucking and sucking mutant cocks...also I've slept down there several times and a new quest has dropped, but i'm still stuck on first quest. I can't find a passcode for the terminal. I've walk around that place 20 times looking for a passcode. Any hints on where to find a passcode for terminal to unlock door. Thanks. The FAPs post includes quest spoilers and other tips in case you get stuck and need a hint or two. For the terminal passcode, you'll overhear Cow and Pig making idle comments which give clues including for that (make sure you have subtitles on since there's no recorded voices for this mod at the moment).
vaultbait Posted July 31, 2023 Author Posted July 31, 2023 1 hour ago, mercplatypus said: Also on an unrelated note for the author, I noticed something definitely not intended that may be a bug requiring a fix at some point. If one of the mutants dies and you go to loot his corpse it pops up the box to start an AAF scene for every item you pull off of them. Oh, hah, I thought I set the muties in the pit to essential but maybe they're merely protected. I'll double-check that, and also add a conditional for if they're dead just in case.
vaultbait Posted July 31, 2023 Author Posted July 31, 2023 1 hour ago, MOTHbotexe said: And I don't like being too leveled anymore, I like a slow burn, so I usually use a mod to lower XP gains. I don't wanna be powerful by the time I get out of the Pit.. the good pit.. the pit where I belong. I'll think about ways to better accommodate that. The temporary experience boost from Mothers Milk is to help players who want to be fairly leveled by the time they finish the included quests. If you start at level 1 and take a dose right before completing each of the current quests you'll be around level 10 by the time you're done. If you don't, it'll be more like level 5.
mercplatypus Posted July 31, 2023 Posted July 31, 2023 I also noticed that mother's milk and idiot savant can be combined for monstrous amounts of levelling. I've been able to gain 4-5 levels off of completing the colostrum cave alone when idiot savant procs.
vaultbait Posted July 31, 2023 Author Posted July 31, 2023 1 minute ago, mercplatypus said: I also noticed that mother's milk and idiot savant can be combined for monstrous amounts of levelling. I've been able to gain 4-5 levels off of completing the colostrum cave alone when idiot savant procs. Yes, if I take Idiot Savant/Slut at level 2 (earliest possible), in playtests I've occasionally managed to get almost to level 20 without really doing anything else outside this mod. That can be a helpful shortcut if you want to head straight into one of the DLCs when you're done.
MOTHbotexe Posted August 1, 2023 Posted August 1, 2023 3 hours ago, vaultbait said: I'll think about ways to better accommodate that. The temporary experience boost from Mothers Milk is to help players who want to be fairly leveled by the time they finish the included quests. If you start at level 1 and take a dose right before completing each of the current quests you'll be around level 10 by the time you're done. If you don't, it'll be more like level 5. It's not a big deal to me anyway, as I said I have a mod to cut my experience gains down to like.. 25% or something like that. And I didn't realize the first couple of times that Mothers Milk has that giant XP boost, so after that, I stopped taking it and it's been fine. Still liking it, and always look forward to more Mutie content. 1
Olmech Posted August 1, 2023 Posted August 1, 2023 First off allow me to say I have enjoyed the latest version of this mod immensely. I also understand as you have said that you are not interested in suggestions and stuff like that this is your vision for your mod. But I would like to suggest something anyway. You can throw rocks at me if you like. BREEDER PATROLS: Ive only ever seen one of these patrols ever. Three naked lust crazed muties that promptly ended up fist fighting several raiders including a few Dreadnaughts from Raider Overhaul. Lust Crazed Muties need weapons. While they put up a valiant effort, the Raiders did wear them down as the Muties really werent doing much damage and the Dreadnaughts were stimpaking.. I run a lot of mod added npcs in the game, so take that with a grain of salt I suppose. Understand Im kinda rare like that. I just think if the Muties had weapons, they could hold their own. Other thing I think would be cool is if they could actually take you back to the pit forcefully after a submission. Would really like that encounter chance MCM slider Ive read rumors of. Ive only seen these things once in a few days after my escape. Great mod. Thank you for your work.
vaultbait Posted August 1, 2023 Author Posted August 1, 2023 22 minutes ago, Olmech said: First off allow me to say I have enjoyed the latest version of this mod immensely. I also understand as you have said that you are not interested in suggestions and stuff like that this is your vision for your mod. But I would like to suggest something anyway. You can throw rocks at me if you like. It's not that I'm disinterested in suggestions for improving the mod, merely that people who post a screen full of "ideas" for new directions to take the mod are likely to be wasting their time, as I already have more ideas for where to take the mod than I have spare cycles to implement. Requests for bug fixes and quality of life adjustments are more than welcome. 24 minutes ago, Olmech said: BREEDER PATROLS: Ive only ever seen one of these patrols ever. Three naked lust crazed muties that promptly ended up fist fighting several raiders including a few Dreadnaughts from Raider Overhaul. Lust Crazed Muties need weapons. While they put up a valiant effort, the Raiders did wear them down as the Muties really werent doing much damage and the Dreadnaughts were stimpaking.. I run a lot of mod added npcs in the game, so take that with a grain of salt I suppose. Understand Im kinda rare like that. I just think if the Muties had weapons, they could hold their own. This seems like some wires got crossed somewhere. Any naked "lust crazed muties" you see are stalkers, which are slightly different from the patrols. Also they should be solo, so if there's more than one then something's come off the tracks. In 0.9.3 I've added some more logic to make sure you hopefully don't ever get multiple concurrent stalkers. The patrols aren't naked, though they're usually melee-armed with one ranged weapon user in the group (in order to push more close-quarters combat with the player if hostile). They should also level with the player, and if your odds are high enough the groups will be larger and can include FEV hounds and the odd behemoth (or two). 31 minutes ago, Olmech said: Other thing I think would be cool is if they could actually take you back to the pit forcefully after a submission. Yes, currently this mod has no combat surrender mechanism of its own (nor am I sure I want to implement one), but I may be able to detect post-violation pacification and try to arrange something which triggers in that period (while avoiding stepping on Violate's hand-off to Bad End Animations, CSA abductions, Bound In Public scenes, ...). Or maybe they'll just be non-hostile sometimes but have come to take you home and knock you unconscious (maybe odds of that are higher when you're not pregnant, clothed, on contraceptives, other "choices" they disapprove of?). 35 minutes ago, Olmech said: Would really like that encounter chance MCM slider Ive read rumors of. Ive only seen these things once in a few days after my escape. The patrols (and stalkers) are supposed to be somewhat rare in order to not starve out other encounters, and odds vary based on a variety of factors and player lifestyle choices, but also in 0.9.3 I've added frequency sliders to make that a bit more adjustable if desired, and am considering adding an additional failsafe to slowly increase the odds over time resetting once an encounter occurs. 37 minutes ago, Olmech said: Great mod. Thank you for your work. Glad you're enjoying it! I'm playtesting and polishing the next version now, so hopefully there will be something new in the next week or so to try out.
valcon767 Posted August 1, 2023 Posted August 1, 2023 6 hours ago, vaultbait said: Yes, currently this mod has no combat surrender mechanism of its own (nor am I sure I want to implement one), but I may be able to detect post-violation pacification and try to arrange something which triggers in that period (while avoiding stepping on Violate's hand-off to Bad End Animations, CSA abductions, Bound In Public scenes, ...). Or maybe they'll just be non-hostile sometimes but have come to take you home and knock you unconscious (maybe odds of that are higher when you're not pregnant, clothed, on contraceptives, other "choices" they disapprove of?). as for having a violent stalker outcome that would probably need some kind of event built that Violate could hand off to and an update to Violate to actually use said event. possibly easier idea is the non-hostile patrol happening. i do like that idea and if you do implement it one member of the patrol could possibly have a syringer to shoot you with which then knocks you out, and they take you back to the Pit. this could possibly lead to you having to do something to be able to leave the Pit. just a couple of thoughts.
ebbluminous Posted August 1, 2023 Posted August 1, 2023 18 hours ago, vaultbait said: MHK comes with optional BodyGen configuration for its unique human NPCs if you're using Fusion Girl. Up-thread another user contributed alternate BodyGen templates for TWB, and some screenshots of what they look like in-game (though they're quite a bit more extreme than my FG versions). I didn't actually include any new outfits in MHK, though there are some clothing items which may appear in certain containers if you have the right mods installed. For example, I think you may have discovered and worn the 33_TRS_Bare_TipToes outfit from HN66s TRS Outfits which does have an available TWB conversion (maybe you already have that installed as well, and just need to build it with morphs in BodySlide?). That specific outfit is provided in the pit for the benefit of High Heel Training users who want to continue their training while naked (MHK's nudity tracker also recognizes it as naked automatically even if you're not using SAKR). Yeah have the TRS outfits and TWB bodyslide done. What I mean is wearing the tip toes my characters body is ok, it is when I am not wearing it (or any other outfit) is when my body shrinks down and doesn't have the UC morphs applied.
vaultbait Posted August 1, 2023 Author Posted August 1, 2023 4 hours ago, ebbluminous said: Yeah have the TRS outfits and TWB bodyslide done. What I mean is wearing the tip toes my characters body is ok, it is when I am not wearing it (or any other outfit) is when my body shrinks down and doesn't have the UC morphs applied. Ah, in that case the rags on the spent breeder corpse, robes on Sister Innocentia's corpse, and vault suit on the armor rack are all vanilla game outfits (the vault suit is technically cut content hidden in the game files but reuses the same meshes as the standard one with an altered texture). Do you have a vanilla outfits conversion for TWB? No idea if it comes with any of its own.
vaultbait Posted August 1, 2023 Author Posted August 1, 2023 7 hours ago, valcon767 said: as for having a violent stalker outcome that would probably need some kind of event built that Violate could hand off to and an update to Violate to actually use said event. possibly easier idea is the non-hostile patrol happening. i do like that idea and if you do implement it one member of the patrol could possibly have a syringer to shoot you with which then knocks you out, and they take you back to the Pit. this could possibly lead to you having to do something to be able to leave the Pit. just a couple of thoughts. Yeah, that's definitely something I've been wanting to add. It's waiting on me to get a better grip on dialogue management in the CK, but expect it at some point. Also they might take you to other locations, depending on circumstances (and what new locations or exits I've added to the mod by the time I do that). 1
ebbluminous Posted August 1, 2023 Posted August 1, 2023 1 hour ago, vaultbait said: Ah, in that case the rags on the spent breeder corpse, robes on Sister Innocentia's corpse, and vault suit on the armor rack are all vanilla game outfits (the vault suit is technically cut content hidden in the game files but reuses the same meshes as the standard one with an altered texture). Do you have a vanilla outfits conversion for TWB? No idea if it comes with any of its own. I have a TWB for the base outfits - They work, it is my character when wearing nothing that does not work. As soon as I put any outfit on, it's fine until I remove them.
vaultbait Posted August 1, 2023 Author Posted August 1, 2023 21 minutes ago, ebbluminous said: I have a TWB for the base outfits - They work, it is my character when wearing nothing that does not work. As soon as I put any outfit on, it's fine until I remove them. Oh, now I see. Does TWB come with a nude body replacer mesh? You presumably need to build that with morphs enabled in BodySlide since that's what the game engine puts on you when you're not wearing anything else in biped slot 33 (slot index 3).
ebbluminous Posted August 1, 2023 Posted August 1, 2023 11 minutes ago, vaultbait said: Oh, now I see. Does TWB come with a nude body replacer mesh? You presumably need to build that with morphs enabled in BodySlide since that's what the game engine puts on you when you're not wearing anything else in biped slot 33 (slot index 3). Yep it has its own body and done bodyslides. I just remembered what I did with UC before trying MHK. I would have RMR set up to read from UC and select the BBW slider as TWB has that. That worked fine when clothed or naked. I am guessing MHK operates differently?
vaultbait Posted August 1, 2023 Author Posted August 1, 2023 13 minutes ago, ebbluminous said: Yep it has its own body and done bodyslides. I just remembered what I did with UC before trying MHK. I would have RMR set up to read from UC and select the BBW slider as TWB has that. That worked fine when clothed or naked. I am guessing MHK operates differently? MHK does nothing at all with body morphs (at least for the moment, but I also don't anticipate it ever doing so). If your body is (or isn't) morphing, that's up to mods like Rad Morphing, Family Planning, Sex Attributes, etc. The only integrations MHK has with Unhealthy Craving is setting some of its consumables as fat gain items, adding a free Smart Scale in the restroom area, and checking your body fat value in some places to factor into a variety of calculations (like size queen rating decay rate, patrol/stalker spawn probability, chances of random Mommy-O injection). Oh, also if you manage to acquire UC's Filthy Piggy perk, MHK sees that as an alternative solution to the quest objective for getting past the radiation around the exit ladder.
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