vranina Posted August 5, 2023 Posted August 5, 2023 5 hours ago, vaultbait said: Under what circumstances did the teleportation to Sanctuary happen? Did you immediately fast travel once you reached the surface, or were they still following you for a while before you teleported? I wonder if I should attach a script to the exit that teleports them to their "editor locations" on activation and forces them to reevaluate their packages (maybe after freezing them in place for a moment). When I stole the password to the door from the supermutants I stole and ... I drank it and got out. Out of habit I went to the river bank to be further away from the mutants. There, two of the girls decided to have some fun. I waited for them to finish and saw that one of the pit mutants was busy with another. I know from experience that you shouldn't teleport while the companions are busy in an aaf scene (fumbling and just pacing from foot to foot and completely indifferent to what's going on around them). This pissed me off because I was afraid that while I was waiting these and others would get into an aaf scene. I cut the scene using the end button and flew to Sanctuary. The second time, as soon as I left without wasting time, I saw that there were no employees in the aaf and I teleported.
vaultbait Posted August 5, 2023 Author Posted August 5, 2023 48 minutes ago, vranina said: When I stole the password to the door from the supermutants I stole and ... I drank it and got out. Out of habit I went to the river bank to be further away from the mutants. There, two of the girls decided to have some fun. I waited for them to finish and saw that one of the pit mutants was busy with another. I know from experience that you shouldn't teleport while the companions are busy in an aaf scene (fumbling and just pacing from foot to foot and completely indifferent to what's going on around them). This pissed me off because I was afraid that while I was waiting these and others would get into an aaf scene. I cut the scene using the end button and flew to Sanctuary. The second time, as soon as I left without wasting time, I saw that there were no employees in the aaf and I teleported. I'm currently testing a new set of routines for OnLocationChange events which should (hopefully) instantly send the unique mutants from the pit back there and stop them from following you when you get outside, and should also send away patrols and stalkers who might try to follow you any time you head into an interior cell. This ought to relieve many of the following-related issues observed by you and others.
valcon767 Posted August 6, 2023 Posted August 6, 2023 10 hours ago, vaultbait said: I'd have to pull up that area in the CK to be sure, but I think that one may be an "object" type random encounter. If it is, then it won't be used for breeding patrols (object encounters are supposed to result in permanent changes to the map, so don't reset). I don't think patrols will include suiciders, since I fill the aliases for them with one ranged super mutant leveled actor and a varying number of melee super mutant leveled actors (as well as sometimes FEV hounds and, rarely, behemoths). That said, I wouldn't actually see them in playtesting because I always use Suicider Replacement (among other reasons, I find the beeping really distracting during AAF scenes). could be on what shows up as i am giving information based on playing the game (which is also why i do not have the exact spots picked out). you patrols do not include suiciders. base game patrols can include suiciders (depends on player level). omg THANK YOU for that link. i found 2 other replacers previously (1 gave them gatling lasers and the other made them behmoths with miniguns/missile launchers). that replacer you linked is now installed as i also hate that super annoying beeping they do both in aaf and if i enslave one through Just Business. thanks again
vaultbait Posted August 6, 2023 Author Posted August 6, 2023 10 hours ago, valcon767 said: could be on what shows up as i am giving information based on playing the game (which is also why i do not have the exact spots picked out). you patrols do not include suiciders. base game patrols can include suiciders (depends on player level). omg THANK YOU for that link. i found 2 other replacers previously (1 gave them gatling lasers and the other made them behmoths with miniguns/missile launchers). that replacer you linked is now installed as i also hate that super annoying beeping they do both in aaf and if i enslave one through Just Business. thanks again My pleasure. I'll make a note to add it to the list of super mutant related mod recommendations too, I had honestly forgotten I was using it until the topic of suiciders came up.
vaultbait Posted August 6, 2023 Author Posted August 6, 2023 1 hour ago, leesjig said: See her rad bar. So what permanent state is she? Between this mod and cumistry, she seems to be a cum addictive ghoul. Doesn't heal rads anymore and I can never see health bar. haha. guess ok. All the rad immunity perks in this mod do is adjust radiation spells from hazards, storms, swimming and weapons/attacks so they do 0 radiation damage to you when you're naked. Do you maybe have another mod installed that prevents you from dying? 1 hour ago, leesjig said: Oh so how can I make more mommy-O, she needs more mommy-O. You'll get randomly dosed with it by having sex with super mutants; chances vary based on a variety of factors including number of partners in the scene, whether you're already under the effects of a dose, your size queen rating, and more. If you have RobCo Patcher installed, you may rarely find a dose for sale at doctors and chem vendors, and occasionally in the death loot of normal super mutants once you reach level 20. If you trigger a stalker ("Lust-Crazed Mutie") he'll always have a dose; you can try to pickpocket it or kill him and loot it off his corpse. As a fallback option, you can always get dosed by the fertility treatment chair in the hospital basement area, you just have to repair it first (see the quest spoiler for it in the FAPs post if you need help figuring t out).
vranina Posted August 7, 2023 Posted August 7, 2023 A new serious problem. One of the mutants in the pit put on a collar. Now he wants to be visited regularly. The problem is that talking to him is impossible.
Hormesis Posted August 7, 2023 Posted August 7, 2023 So, I swapped to FPER and WD, deinstalled Milking Human Kindness, made a new game, reinstalled MHK, waited a few minutes, went in the pit and still no pregnant breeders. I uninstalled both, MHK and FPER and played a new game, running around a few minutes, before leaving, reinstalling them both and trying again. Still np pregnant breeders on arrival, and yes, I checked with debug tool. And Creature are checked as "Full" on FPER. I don't know where the problem comes from at this point. I can get myself and NPC pregnant via debug command, and the birth event happens, but nothing whan getting in the pit. To be honest, I'm not even sure the supermutant can get me pregnant because I never receive a notification. And as said above, my Non-human options are "Full" with their own chances and Wasteland Offspring is at base for Supermutants.
vranina Posted August 7, 2023 Posted August 7, 2023 6 minutes ago, Hormesis said: So, I swapped to FPER and WD, deinstalled Milking Human Kindness, made a new game, reinstalled MHK, waited a few minutes, went in the pit and still no pregnant breeders. I uninstalled both, MHK and FPER and played a new game, running around a few minutes, before leaving, reinstalling them both and trying again. Still np pregnant breeders on arrival, and yes, I checked with debug tool. And Creature are checked as "Full" on FPER. I don't know where the problem comes from at this point. I can get myself and NPC pregnant via debug command, and the birth event happens, but nothing whan getting in the pit. To be honest, I'm not even sure the supermutant can get me pregnant because I never receive a notification. And as said above, my Non-human options are "Full" with their own chances and Wasteland Offspring is at base for Supermutants. Uninstal FPER. The last time I tested this mod, getting pregnant "naturally" was not possible for either the heroine or the npc. Only through a button.
MOTHbotexe Posted August 7, 2023 Posted August 7, 2023 18 minutes ago, Hormesis said: So, I swapped to FPER and WD, deinstalled Milking Human Kindness, made a new game, reinstalled MHK, waited a few minutes, went in the pit and still no pregnant breeders. I uninstalled both, MHK and FPER and played a new game, running around a few minutes, before leaving, reinstalling them both and trying again. Still np pregnant breeders on arrival, and yes, I checked with debug tool. And Creature are checked as "Full" on FPER. I don't know where the problem comes from at this point. I can get myself and NPC pregnant via debug command, and the birth event happens, but nothing when getting in the pit. To be honest, I'm not even sure the supermutant can get me pregnant because I never receive a notification. And as said above, my Non-human options are "Full" with their own chances and Wasteland Offspring is at base for Supermutants. I don't have WD installed, but I do have FPE and after a bit of time getting passed around the pit I did get the alert for the Beauty of Life quest that means I got preggo. But, come to mention it, I don't think I have noticed the other NPC's in the pit being pregnant, they look like they always have.
vaultbait Posted August 7, 2023 Author Posted August 7, 2023 2 hours ago, vranina said: A new serious problem. One of the mutants in the pit put on a collar. Now he wants to be visited regularly. The problem is that talking to him is impossible. They will approach and talk to you, no need to actively talk to them. But also, if you activate them and then choose "not right now" in the menu that comes up, it should trigger dialogue with them if there is anything to talk about. Eventually I'll replace those menus with proper dialogue instead, in which case dealing with quest priorities becomes a bigger challenge (making sure MHK's dialogue doesn't prevent those same actors from having dialogue for Harassment in your example).
Hormesis Posted August 7, 2023 Posted August 7, 2023 FPER was indeed the problem. Switching to both FPE and a fresh save made it work. 29 minutes ago, MOTHbotexe said: I don't think I have noticed the other NPC's in the pit being pregnant, they look like they always have. Check via the debug tool. I use CBBE 3BBB body and it is not compatible with the morphs from FPE. And I believe it won't work with RadMorphing either so I'm gonna have to change it.
vaultbait Posted August 7, 2023 Author Posted August 7, 2023 53 minutes ago, Hormesis said: So, I swapped to FPER and WD, deinstalled Milking Human Kindness, made a new game, reinstalled MHK, waited a few minutes, went in the pit and still no pregnant breeders. I uninstalled both, MHK and FPER and played a new game, running around a few minutes, before leaving, reinstalling them both and trying again. Still np pregnant breeders on arrival, and yes, I checked with debug tool. And Creature are checked as "Full" on FPER. I don't know where the problem comes from at this point. I can get myself and NPC pregnant via debug command, and the birth event happens, but nothing whan getting in the pit. To be honest, I'm not even sure the supermutant can get me pregnant because I never receive a notification. And as said above, my Non-human options are "Full" with their own chances and Wasteland Offspring is at base for Supermutants. If you use FPE then you need the additional super mutant add-on for it (in the downloads list on the FPE page). If you use FPER then you need Wasteland Dairy for its super mutant add-on. Neither FPE nor FPER can give you pregnancies from anything besides humans (and maybe ghouls) by default.
vaultbait Posted August 7, 2023 Author Posted August 7, 2023 (edited) 9 minutes ago, leesjig said: When she first got to the pit, she was reacting to the radiation of the glowing wet floor around the corner where latter is to exit. So then when she drank from the pool of Adam at shrine, I assumed that's where this immunity of radiation came from. My bad, I have no idea why she currently has this full radiation bar and doesn't die from it, and is immune from all radiation exposure. I'll just keep playing with the playthrough, its nice to be complete immune from radiation. I really thought this mod was the cause of this, since it all started down in the pit. The radiation from the hallway shouldn't extend into the rest of the area unless you have some mod that increases the effect radius for vanilla game radiation hazards. If there is such a mod, I can try to implement a workaround, like maybe replacing those radiation hazards with some custom ones that won't get patched by whatever it is (but figuring out a good workaround will require knowing what mod is causing it so I can see how it's doing whatever it does). Someone else mentioned thinking they were being irradiated by the location when they first arrived, but it turned out to be because they were using the Get Dirty mod and its hard-core radiation damage kicked in while they were unconscious on the way to the breeding pit. If that happened to you, just taking a shower or using some soap to get clean when you arrive should put a stop to it. Edited August 7, 2023 by vaultbait
valcon767 Posted August 8, 2023 Posted August 8, 2023 just some information i noticed by playing FPER with WD and Wasteland Offspring at default settings will not get you pregnant in the Pit. with adjusted settings the muties in the Pit can get you, Ivy, captives/settler (from commonwealth captives) pregnant. the Behmoth can get PC pregnant. mutant hounds in the Pit i do not know yet (should work as they can outside the Pit). i have not seen the Breeders pregnant, but it could just be a timing thing (for me) as i was not in there for long. could also be due to version i was on at the time. i will be starting a new game in the next few days due to finally (i hope) no longer needing AWKCR. a couple of other mods i like use it normally, but i found patches for them (except 1 that i did myself and hopefully the parts i like will work).
Robert T Posted August 8, 2023 Posted August 8, 2023 I started a new save and noticed this "skinny body" perk, I was wondering if it was from this mod or UC? I havent seen it before
LatencyRemix Posted August 8, 2023 Posted August 8, 2023 59 minutes ago, Robert T said: if it was from this mod or UC? Body Fat: Emaciated is the one from UC, Skinny body must be from one of the other mods you have installed, Looks like it could be from coldsteels mod if you use that aswell
Celestia 666 Posted August 9, 2023 Posted August 9, 2023 is there a way to skip past the triple mutie railing in the quest expand your holes and the mind will follow, i havent been able to find an animation pack that supports 3 or more supermutants with the pc, ive got the latest savage cabage pack and an assortment of others, or if anyone knows of a pack that does contain these animations that would be just as good. cheers
valcon767 Posted August 9, 2023 Posted August 9, 2023 7 hours ago, Celestia 666 said: is there a way to skip past the triple mutie railing in the quest expand your holes and the mind will follow, i havent been able to find an animation pack that supports 3 or more supermutants with the pc, ive got the latest savage cabage pack and an assortment of others, or if anyone knows of a pack that does contain these animations that would be just as good. cheers if you have the Savage Cabbage pack 1.30 you have the animation. getting it to trigger can be a pita. to trigger it you need to have your pc, and 3 muties near the broken bed (on the behmoth side of the Pit). start an animation (talk to a mutie), and have the AAF RNG choose that animation. just because you meet the requirements for that animation does not mean it will be called, but if you don't meet the requirements it does mean it will not be called. i have had it take a single attempt or as many as over 10 attempts before it choose that animation. you may be able to use AAF wizard to trigger it manually, but i do not know if it will count.
vaultbait Posted August 9, 2023 Author Posted August 9, 2023 On 8/8/2023 at 4:15 AM, valcon767 said: FPER with WD and Wasteland Offspring at default settings will not get you pregnant in the Pit. with adjusted settings the muties in the Pit can get you, Ivy, captives/settler (from commonwealth captives) pregnant. the Behmoth can get PC pregnant. mutant hounds in the Pit i do not know yet (should work as they can outside the Pit). i have not seen the Breeders pregnant, but it could just be a timing thing (for me) as i was not in there for long. could also be due to version i was on at the time. i will be starting a new game in the next few days due to finally (i hope) no longer needing AWKCR. a couple of other mods i like use it normally, but i found patches for them (except 1 that i did myself and hopefully the parts i like will work). Right, if you're using FPER then you need to configure it and WDF to allow impregnation by super mutants (and whatever else you want to be able to impregnate you). It's been a while, but I think you have to first enable creature impregnation in the Family Planning menu and then make super mutants allowed in the Wasteland Offspring menu. With normal FPE it's a little easier, just install the super mutant add-on and then allow creatures in the Family Planning MCM. As for why the breeders aren't starting out pregnant, the way it works is when they first load in there's an attached script which calls FPE's API to tell it to impregnate them as if they had sex with Cervix Slammer (one of the super mutants in that cell). It also sets how many FPE months along they are and forces a refresh of their body morphs so they should look as pregnant as they are, assuming you have a body replacer that FPE or FPER supports. For it to work, though, I think you'll need to have FPE(R) set up properly to support pregnancy by super mutants before activating the safe to travel to the pit. It's possible the FPER has modified the pregdata structure and related API from FPE too much and will need separate support implemented in MHK. I did not test the new proxying to FPE's API with FPER. If that's the case, you may also find relevant clues by looking for "MHK" in your Papyrus log.
vaultbait Posted August 9, 2023 Author Posted August 9, 2023 On 8/7/2023 at 7:22 PM, vranina said: A new serious problem. One of the mutants in the pit put on a collar. Now he wants to be visited regularly. The problem is that talking to him is impossible. I've been thinking about options here a bit more. What if I made it so that the "offer your body" activation that brings up the menu only happened while naked (or maybe at least pantsless/bottomless)? That would be somewhat immersive, without needing to create a separate toggle item. Then if you wear clothes you can engage in normal dialogue scenes without the menu coming up.
vaultbait Posted August 9, 2023 Author Posted August 9, 2023 On 8/8/2023 at 8:30 AM, Robert T said: I started a new save and noticed this "skinny body" perk, I was wondering if it was from this mod or UC? I havent seen it before I agree with what others have replied: that isn't from either MHK or UC, must be another mod you're using.
vaultbait Posted August 9, 2023 Author Posted August 9, 2023 6 hours ago, Celestia 666 said: is there a way to skip past the triple mutie railing in the quest expand your holes and the mind will follow, i havent been able to find an animation pack that supports 3 or more supermutants with the pc, ive got the latest savage cabage pack and an assortment of others, or if anyone knows of a pack that does contain these animations that would be just as good. If you offer your body to a super mutant in the breeding pit while standing by the broken bed, and the foursome objective from the Expand Your Mind quest is active, there is around a 25% chance you'll get the broken bed animation. The odds go up the higher your size queen rating is too. But the game's random number generator can be a pain, so it's hard to say how many tries it will take that way. 2 hours ago, valcon767 said: if you have the Savage Cabbage pack 1.30 you have the animation. getting it to trigger can be a pita. to trigger it you need to have your pc, and 3 muties near the broken bed (on the behmoth side of the Pit). start an animation (talk to a mutie), and have the AAF RNG choose that animation. just because you meet the requirements for that animation does not mean it will be called, but if you don't meet the requirements it does mean it will not be called. i have had it take a single attempt or as many as over 10 attempts before it choose that animation. you may be able to use AAF wizard to trigger it manually, but i do not know if it will count. It doesn't need to be anything nearly as recent as 1.30, I think those animations were added some time around 1.25, maybe even earlier. And yes, triggering it through the scene builder in AAF's on-screen interface will also work, all the script is doing is looking for OnAnimationStop events and then checking the player was involved and counting the number of super mutants. Shortly after the scene is over, the objective should clear.
valcon767 Posted August 10, 2023 Posted August 10, 2023 for me not seeing pregnant breeders in the pit the most likely cause is version not being the right one the last time i was in the pit. i spent all weekend getting rid of AWKCR (finding and/or making patches for a couple of mods i did not want to lose). then monday i ran into a user error issue after starting a new game, which i fixed but had to start new game all over again last night. now i just have one more thing i am trying to get right for me, (yes i plan to do a little sanctuary work = get rid of privet hedges and them pita unfixable houses) then it will be time to play again (DCWs Belted -> CS -> MHK). but as i only have about 2-3 hours a day max (other than weekends) it will take me a bit to get to the new content. i am determined to "fix" Sanctuary without putting Scarp Everything in load order. i had that in before and while it did "fix" it, it also caused problems and issues in other areas. sadly the dozen plus mods i saw that use Transfer Settlements that i liked for Sanctuary all required Scrap Everything. i will find a way, just not sure if one is already made or if i will end up having to make my own. when i get to MHK i will let you know if they are pregnant on 093 for me. i already adjusted FPER/Wasteland Dairy/Wasteland Offspring to allow super mutants to get people pregnant. i set my MCM settings (for all mods) in pre-war Sanctuary during the "run to the vault" part. i do it at this time every new game (have left my house but not yet crossed the footbridge) this way i know for certain that MCMs are done.
vaultbait Posted August 10, 2023 Author Posted August 10, 2023 (edited) 6 hours ago, leesjig said: I went to doctor in diamond city...it keeps saying unsafe to abort. .42 into 1st month. Does this mod remove the abort mechanic at doctors??? If you approach the "doctor" in the breeding pit (the breeding slave named Baby Factory) then there is a triggerbox in her vicinity which will advance FPE(R)'s abort quest to the point where it is unsafe to get an abortion. This is to keep you from having her abort your babies. If you're dosed with Mommy-O, one of the side effects it has is that if you are pregnant or get pregnant while the drug is in your system, the abort quest will similarly be advanced to the stage where abortions are no longer safe. You also won't be able to use any contraceptive pills you find to prevent or abort a pregnancy while under the effects of Mommy-O (you'll gag and spit them back up). Worse, it gives you a latex allergy so you can't use condoms either, and makes you ovulate constantly. The entire point of the drug is to make it likely you'll get pregnant and force you to carry that pregnancy to term. If you avoid the breeding pit after getting pregnant and avoid getting dosed with Mommy-O, then you'll be able to get abortions normally at other doctors for any new pregnancies, or abort using contraceptives if it's still the first month of your pregnancy. Edited August 10, 2023 by vaultbait
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