Vibraty5432 Posted April 14, 2023 Posted April 14, 2023 Hi I'm new so I was wondering do I need a USB to transfer all of my downloaded files to my Xbox account for these mods to work?
Taki17 Posted April 14, 2023 Author Posted April 14, 2023 3 minutes ago, Vibraty5432 said: Hi I'm new so I was wondering do I need a USB to transfer all of my downloaded files to my Xbox account for these mods to work? I'm not aware of Sexlab, Devious Devices or even SKSE being available for Xbox. So unfortunately, this mod or its requirements are not playable unless you own a personal computer.
Vibraty5432 Posted April 14, 2023 Posted April 14, 2023 Okay thanks! Guess that means I'll just have to work my ass off to get a PC Then
Slagblah Posted April 15, 2023 Posted April 15, 2023 So after upgrading from 0.9 to 0.91 mid-game, I've noticed that the "Find Keys" dropdown in the MCM has no options available. Looking in din_Config.psc I see that it's missing the OnVersionUpdate Event. Adding this event and related functions will allow smoother version updates without requiring a new save (at least as far as the MCM goes). Note that the GetVersion() function shown here is not the same as the GetModVersion() function that you currently have. Spoiler Int Function GetVersion() Return 2 EndFunction String Function GetStringVer() Return "Version 0.91" EndFunction Function InitPages() Pages = new string[4] Pages[0] = "General" Pages[1] = "Feature Settings" Pages[2] = "Event Settings" Pages[3] = "Restraints" FastTravelList = new String[3] FastTravelList[0] = "Never" FastTravelList[1] = "Always" FastTravelList[2] = "When Restrained" BoundKeysList = new String[3] BoundKeysList[0] = "Always" BoundKeysList[1] = "When Restrained" BoundKeysList[2] = "When Not Restrained" EndFunction Event OnConfigInit() InitPages() CheckForSoftDependencies() EndEvent Event OnVersionUpdate(int a_version) InitPages() Debug.Notification( "Devious Interests Updated." ) EndEvent 2
BYJE137 Posted April 15, 2023 Posted April 15, 2023 (edited) I think I have spotted some mod behavior which does not seem to work at intended. It relates to the 'do you want to have some fun with me?' functionality. I have never managed to actually only get paid the amount set in the MCM - I seem to always get twice that amount, regardless of whether any devices were equipped or not and maybe (?) also regardless of which option I'm picking - I'm consistently getting double when I pick 'you can do whatever you want with me' (regardless of devices added or not), and when I tested it now I also seem to get double when I pick 'you can use my mouth'. Maybe an if statement which is misbehaving somewhere? Love the mod so far! Edited April 15, 2023 by BYJE137
ebbluminous Posted April 15, 2023 Posted April 15, 2023 The cooldowns for events, it is possible to have a randomiser or a min and max slider? Would be more fun if you didn't know when an event would be ready next... 1
kurotatsu Posted April 15, 2023 Posted April 15, 2023 Another request to consider - maybe should check to be added for Free Use attacker to be unbound, being used by someone tightly bound is a bit strange
Siudhne Posted April 15, 2023 Posted April 15, 2023 Awesome, that's the kind of customizable mods one can never have enough of. Reminds me of a kind of "DCUR light" so far, with some unique features. 1
Taki17 Posted April 15, 2023 Author Posted April 15, 2023 8 hours ago, Slagblah said: Looking in din_Config.psc I see that it's missing the OnVersionUpdate Event. Adding this event and related functions will allow smoother version updates without requiring a new save (at least as far as the MCM goes). This is some good shit and I will be implementing it for the next version. Thank you. 5 hours ago, BYJE137 said: I have never managed to actually only get paid the amount set in the MCM - I seem to always get twice that amount, regardless of whether any devices were equipped or not and maybe (?) also regardless of which option I'm picking I will take a look at it to see where it might be going awry. By default, you are supposed to be payed double the set ammount if you offer to have bound sex or are already wearing some sort of heavy restraint, in which case any prositution attempt will count as bound sex, with all its benefits and drawbacks. The rest of the offer types give small modifiers to success chances, however they don't affect the pay. 5 hours ago, ebbluminous said: The cooldowns for events, it is possible to have a randomiser or a min and max slider? Would be more fun if you didn't know when an event would be ready next... Mm, not exactly sure about that. Having a min-max slider for each option would fatten the config menu considerably as all options would need twice as much cooldown time sliders, and that's visibly more complexity than what I want. 3 hours ago, kurotatsu said: Another request to consider - maybe should check to be added for Free Use attacker to be unbound, being used by someone tightly bound is a bit strange Yeah, that's fair. Not sure how that slipped through - maybe because I don't have pretty much any bound actors around aside from the player - , however for the next version, I will introduce a check that filters out bound and chaste actors during sex partner validation. 2
Quoozey Posted April 15, 2023 Posted April 15, 2023 20 hours ago, Taki17 said: 23 hours ago, Quoozey said: I use Sexlab's StripActor function each and every time the player is supposed to get naked. That's supposed to strip everything up to and including slot 32, except for items using the SexlabNoStrip keyword. So chances are, whatever mod you are using has its keywords or slots so that they are not processed by this function. Wheter that's by error or by design, I cannot say. Figured it out. TAWOBA uses slot 52 which is the same slot as SOS. Not a problem when using SPID so that only females wear bikini armour and then configuring sexlab to only strip slot 52 for women.
Slagblah Posted April 15, 2023 Posted April 15, 2023 5 hours ago, Taki17 said: Mm, not exactly sure about that. Having a min-max slider for each option would fatten the config menu considerably as all options would need twice as much cooldown time sliders, and that's visibly more complexity than what I want. You could just use a single "Randomizer" slider that could provide up to +/- X hours of random variation to all cool downs. A range of, say, 0 to 6 would give up to 12 hours of swing. 1
ooftaj Posted April 16, 2023 Posted April 16, 2023 On 4/8/2023 at 4:41 PM, ebbluminous said: Idea - As well as Cumflation... Breast and Butt Inflation. Growing assets can slow the player done, get clumsy due to not being balanced... SexLab-Disparity will do the trick for tripping and falling. Speed penalty is no good. Gets compounded with all the other speed/weight penalties mods. End up with a PCs that can not even get past first step of The Drunken Huntsman. Milk Mod Econ weight penalty gets out of hand with rapid breast scaling. SexLab-Disparity can be used to negative/positive skills with wide and variable range.
ooftaj Posted April 17, 2023 Posted April 17, 2023 Been playing this mod with SL Adventure, Sanguines Debachery, Deviously Enslaved Continued, and Devious Lore. Has been interesting and not experience hard dialog issues (guard help from devious lore works me). Mentioned before, percentage scale on NPC commentary may be useful. When the auto masturbation kicks in. SL Adventure tracks it for law crime which is nice cause other mods do not get tracked. Arousal has been out of control though since installation. Tried implementing Devious Lore's negative arousal per devious device. Set -3 and arousal still climbs. Will attempt turning off Saguines's boost when naked and may have to look into see if Sexlab Hormones is contributing. Prison is interesting outcome. Looking forward to see its development. Long its in the of short and sweet category. For other items. Can not say have experienced them proc yet. Free use and like. Still the mods interaction with others has been fun experience so far. Still adjusting settings in DI mod for best play through.
Taki17 Posted April 17, 2023 Author Posted April 17, 2023 7 hours ago, ooftaj said: Has been interesting and not experience hard dialog issues (guard help from devious lore works me). I've been curious about how this and Devious Lore play together. I haven't had explicit compatibility with in mind when I designed it, however according to this, the quest priorities don't overlap? Also, the only real point of failure I can see is the editing of the same guard dialogue topics, however I suspect loading whichever you want last should be a satisfactory solution. 7 hours ago, ooftaj said: Mentioned before, percentage scale on NPC commentary may be useful. Already exists. First slider from the top on the Event Settings tab. 7 hours ago, ooftaj said: Prison is interesting outcome. Looking forward to see its development. Prison is unlikely to get much further developed as part of this mod. Any other scenarios I can think of are outside the scope of the main DIN mod and would be better placed in a content mod that hooks into it. 7 hours ago, ooftaj said: Still the mods interaction with others has been fun experience so far. Thank you for the feedback and I'm glad you've been enjoying it.
kurotatsu Posted April 17, 2023 Posted April 17, 2023 4 hours ago, Taki17 said: I've been curious about how this and Devious Lore play together. I haven't had explicit compatibility with in mind when I designed it, however according to this, the quest priorities don't overlap? Also, the only real point of failure I can see is the editing of the same guard dialogue topics, however I suspect loading whichever you want last should be a satisfactory solution. I confirm this playing really well together with Devious Lore, Devious Training, Unforgiving Devices and Unforgiving Skyrim. 1
Black714 Posted April 17, 2023 Posted April 17, 2023 Love Non-Consensual. Unpredictable and Unvoidable. Can I share an idea/suggestion? I remember City Bondage and Devious Guard that already gone. but mostly rare inside the city wall. player mostly roaming in dungeon/wilderness make the mod kinda useless. so How about Reverse version? Guard will belt player outside the city wall. (by talk outside) - and unbelt player inside and put a Detection collar (Force Great) that can harm player if wearing armor or weapon. belt can with vibrating plug for troll event and more erotic adventure. - Reason? for Security ?
Taki17 Posted April 17, 2023 Author Posted April 17, 2023 1 hour ago, Black714 said: I remember City Bondage and Devious Guard that already gone. but mostly rare inside the city wall. player mostly roaming in dungeon/wilderness make the mod kinda useless. so How about Reverse version? Guard will belt player outside the city wall. (by talk outside) - and unbelt player inside and put a Detection collar (Force Great) that can harm player if wearing armor or weapon. belt can with vibrating plug for troll event and more erotic adventure. - Reason? for Security ? The idea definitely has potential, however it'd be most suited for a content mod that uses the mechanincs introduced by DIN to its advantage. I'd like to keep the main mod focused on the features it provides. Nevertheless, I will keep it mind and may implement it later in some form. 1
Taki17 Posted April 17, 2023 Author Posted April 17, 2023 (edited) Devious Interests v0.911 has been released. Once again, thank you to everyone who downloaded, provided feedback, ideas or suggestions. There are less end user facing changes this time, this update was more focused on "plugging the holes", so to speak. Here are the changenotes: Changes: Improved the logic of the sex partner scanner Expanded logging information for the sex partner scanner and validator Added missing condition check for gloves in the restraint validator Prevented bound actors and actors in chastity from participating in Free Use events (thanks to @kurotatsu for noticing it) Bondage Addiction: addressed the issue of magic effects from Unfullfilled Bondage Addiction not showing up on the active effects screen Bondage Addiction: revised some buffs and debuffs for all the Bondage Addiction levels: a lvl 1 addiction buff now provides a flat carry weight increase and a small sneak bonus instead of halving the weight of restraints in the inventory and the lvl 3 debuff now also affects ranged weapons Additions: Config Menu: Added an option to include/exclude followers from participating in Free Use events (suggested by @kurotatsu) Config Menu: Revised version handling to facilitate updating the config menu on existing saves (based on the suggestion and implementation by @Slagblah) Restraints: Added support for bondage mittens, they can be selected on the Restraints tab in the config menu and can show up during events that put the player in restraints (suggested by @lhwlhw) Prostitution: Added an outcome in which the player may get further restraints locked on her as "payment" Free Use: the number of layers of cum on the player's body now factors into the Free Use chance Edited April 17, 2023 by Taki17 3
SkyTem Posted April 18, 2023 Posted April 18, 2023 I tried out your mod alongside the Cursed Loot mod and I've noticed that when this mod is running the find devious devices and events for Cursed Loot doesn't seem to work. Anyone else having this problem?
SkyTem Posted April 18, 2023 Posted April 18, 2023 (edited) I guess in the mean time I'll try out this mod with Deviously Enchanted Chests instead. Hopefully those 2 will work better together. Cursed Loot has seemed to be a bit buggy at times in the past ?. Or I could just try Devious Interests by itself. There's an option in the MCM to find restraints in containers when aroused and another to automatically equip them when found in chests and aroused enough isn't there? Edited April 18, 2023 by SkyTem
Slagblah Posted April 18, 2023 Posted April 18, 2023 2 hours ago, SkyTem said: I tried out your mod alongside the Cursed Loot mod and I've noticed that when this mod is running the find devious devices and events for Cursed Loot doesn't seem to work. Anyone else having this problem? That has not been my experience. I can confirm that both DIN and DCL events can activate when opening chests. DCL is loaded before DIN in my load order. The only thing I'm not 100% sure about is DIN auto-equipping devices. I have not actually seen that occur. Minor caveat, I am running a highly modified version of DCL, but that shouldn't affect event firing. 1
bubba999 Posted April 18, 2023 Posted April 18, 2023 (edited) 3 hours ago, SkyTem said: I guess in the mean time I'll try out this mod with Deviously Enchanted Chests instead. Hopefully those 2 will work better together. Cursed Loot has seemed to be a bit buggy at times in the past ?. Or I could just try Devious Interests by itself. There's an option in the MCM to find restraints in containers when aroused and another to automatically equip them when found in chests and aroused enough isn't there? DEC works great with DI. A great light alternative to Cursed Loot. Edited April 18, 2023 by bubba999 1
Mister X Posted April 18, 2023 Posted April 18, 2023 I've just seen this project, and TBH I was flushed and honored that you actually considered and built Mimic Clothes into it ? I never imagined that someone really would use that event hook, but here it is ? Now I just have to find a way to tangle this into my DD setup, as there a already quite a few mods that all do similar things but in different ways ^^ Still, you concepts for your approach sound really promising, so I definitely will give it a try! 4
Black714 Posted April 18, 2023 Posted April 18, 2023 (edited) On 4/17/2023 at 9:49 PM, Taki17 said: The idea definitely has potential, however it'd be most suited for a content mod that uses the mechanincs introduced by DIN to its advantage. I'd like to keep the main mod focused on the features it provides. Nevertheless, I will keep it mind and may implement it later in some form. "Devious Predicament" as I see in your description ? Non-Consensual is curious. Unpredictable and Avoidable make it interisting. No More Quick Load when Lazy, also for repeatability. Belt-Plug-Collar still best for Dynamic-Erotic-Control Adventure overall. Edited April 18, 2023 by Black714
ck2modfan Posted April 18, 2023 Posted April 18, 2023 can you confirm that Devious Devices 5.2 is needed versus 5.1? i haven't updated yet and don't want to introduce potential changes/conflicts with long list of mods yet.
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