Zhash61 Posted April 9, 2023 Posted April 9, 2023 Could we get a 'Lock Menu When Tied' feature pleasae? 1
Hex Bolt Posted April 9, 2023 Posted April 9, 2023 7 hours ago, Taki17 said: Do tell a bit more about the exact use case of this exclusion feature you are proposing ["Allow in the MCM for various types of restraints to be excluded for being helped out of"]. I need to detemine if it's worth adding the extra complexity or not before I consider implementing it. This suggestion was prompted by my misinterpretation of the Restraint Comments feature, "unlocking one of the player's restraints". I had read that as helping the PC out of a randomly selected item, which would be bad if you want a device to stay on that's not marked as blocking or quest. However, since the player actually chooses the device, players can just ignore options that don't make sense in the situation. For NPCs unlocking devices, guards might be a third category, better than citizens but less capable than smiths. Of course, guards might want to search you for stolen items or abuse their power, so there's some risk. However, guards are more common (they can be found even on roads) and they never sleep. Speaking of capability, yokes might be a subset of heavy bondage that's beyond the ability of a citizen to remove (but not so for a guard). In regard to MCM settings, you might want separate chances for finding keys in containers and finding keys on defeated enemies. Slaying foes is hard; rummaging through containers is not. Players might want keys on corpses to be a lot more common. Also, if you change "Find Keys Only When Restrained" from a toggle to a drop-down menu (or add another toggle), you could support only finding keys when not restrained ("I used to find keys all the time, but now that I need to escape, I can't find one anywhere!"). Just things to consider if you think they fit your mod. 5
Taki17 Posted April 9, 2023 Author Posted April 9, 2023 9 hours ago, randompersons123 said: I was looking at this mod as a alternative for Devious Lore's escape mechanics. Only thing that worries me is the interaction with guards, which seems to interupt mechanics from prison overhaul, cursed loot, mods like that I did not have compatibility with either of them in mind when designing it. If anyone's interested in providing compatibility patches for the latter two, be my guest. Compatibility with Devious Lore's guard dialogue can be probably done in a quick and dirty way by loading Devious Lore after Devious Interests, thus having it's guard dialogue override the one from the other. Both mods make edits to the same guard dialogue topics, as I couldn't find a solution that did not involve entirely replacing the guard dialogue with a custom dialogue tree like Cursed Loot does. 8 hours ago, ebbluminous said: Inflation - Maybe NPCs force feed the player a potion to enhance their 'attributes'. Either permanently give a small increase or a temporary larger one? Edit: Or NPCs cast a spell to do this. I feel this is beyond the scope of what I've had in mind for the mod. Playing around with the game world and lore and introducing magic potions and spells is more suited for a content mod. 8 hours ago, bubba999 said: 1) Too much happening at once. Example: Fast traveled to Riverwood. Alvor set off her piercings. At the same time she wanted to tie herself up. And immediately she also wanted to masturbate. Maybe only have one event going off at a time with at least an hour timeout? Some events can indeed happen right after eachother, as their triggers are handled by the same periodic updater function. However if nothing else (free use or self bondage) triggers, only stripping and masturbation can happen right after each other, the function returns and no further checks are made if any of the former two events fire. Setting different cooldown timers in the config menu for each of the events could help stagger them out a bit further too. 8 hours ago, bubba999 said: 2) Trying to have sex with people that you left behind long ago and they are nowhere near. Thanks for the report, I have added further safeguards to hopefully avoid selecting actors that are not in the same cell as the player, nor are they even loaded in. Will be in the next update. 4 hours ago, crococat said: Just tested in LE and SE. Seens all is working. But have strange stunning periods between dialogs and sex, even camera is stunned. Had not spotted this before installing this mod. Where may be problem? There is a deliberate pause between dialogues and sex scenes/events. It's meant to immobilize the player for a second or two, just two avoid complications and have the events setup and execute successfully. There is no cause for alarm. 4 hours ago, dimongrem said: My character doesn't want to redress after stripping, no matter how long she was naked. Clothes unequip even if I disable stripping in MCM I was unable to exactly reproduce your issue, however I've somewhat retooled the logic of the stripping and naked time features that should avoid getting stuck and provide the means to quickly and immediately reset it by disabling it from the config menu. It will be in the next update. 4 hours ago, ebbluminous said: Hmm would be good for an auto re-dress after the naked time has ended. I have considered that when I first put this feature in, however I've decided to have it on manual re-dress. I felt it plays much more nicely into the nature of the mod - if you forget to re-dress after the time is up, you are keeping yourself vulnerable and are more likely to run into trouble. And if you have Devious Mimic Clothing installed, and keep spamming the piece of clothing you want to equip before you are allowed to, you may end up having it revelaed as a mimic and it'll transform into a restraint. 3 hours ago, Zhash61 said: Could we get a 'Lock Menu When Tied' feature pleasae? Sure, that seems straightforward enough. I will keep the General page of the config menu available regardless, as it contains the content toggles and the debug tools among other things, but the rest of the pages will be locked in the player is restrained and the appropriate option is toggled on. It will be in the next update. 1
Taki17 Posted April 9, 2023 Author Posted April 9, 2023 I'm having some major troubles in clearly understanding what exactly you are getting at, so having some clarifications would be most welcome: 8 hours ago, zer02 said: SLIF is an obsolete appendage of Sexlab. Its meaning of creation is a crutch \ bridge (whatever you want to call it) between different mods in matters of filling the belly or something else. Right now, variables pass through morph_body. Body morphing is supported and promoted in all modern fashions, and the intermediary itself, like SLIF or its likeness, disappears. So if I'm not mistaken, you are saying SLIF integration is outdated and every mod is simply better off simply setting the bodymorphs through script, just as DIN already does when SLIF is not present? 8 hours ago, zer02 said: morphing support and the creation of a certain slider support config will save you from requests like "Breast and Butt Inflation" and raise the mod to the stake.for those interested, it will reduce your need to answer something like "... I like this, but I don't like this, and then I won't have time and the mod will fade...". On this site there is already a cemetery of hundreds of hectares with similar "novelties", but if you don't invest in them a deposit for the future growth - the flower will wither and sink into history (if they remember). I literally don't understand what you mean by this. Can you rephrase it or make it otherwise clearer to understand? 8 hours ago, zer02 said: The functions in your mod duplicate the functions of other veteran mods \ old-style mods (fill_her and others), which in turn are required in other mods. What recommendations will you give to those who have old-style mods on board their assembly? My mod does implement some basic functionality from Fill Her Up indeed. If someone has it in their load order, they can either keep relying on it and disable DIN's cum inflation feature or uninstall FHU and use DIN's functionality instead. However one needs to take into account what each mod offers and decide according to their preferences. Naturally.
Taki17 Posted April 9, 2023 Author Posted April 9, 2023 1 hour ago, HexBolt8 said: This suggestion was prompted by my misinterpretation of the Restraint Comments feature, "unlocking one of the player's restraints". I had read that as helping the PC out of a randomly selected item, which would be bad if you want a device to stay on that's not marked as blocking or quest. However, since the player actually chooses the device, players can just ignore options that don't make sense in the situation. I see. Thanks for elaborating on this. 1 hour ago, HexBolt8 said: For NPCs unlocking devices, guards might be a third category, better than citizens but less capable than smiths. Of course, guards might want to search you for stolen items or abuse their power, so there's some risk. However, guards are more common (they can be found even on roads) and they never sleep. Speaking of capability, yokes might be a subset of heavy bondage that's beyond the ability of a citizen to remove (but not so for a guard). There certainly is potential in what you mention regarding the guards. I will be giving this some more thought to see how exactly can I make them a unique enough addition to the existing system of the restraint unlock helpers. 1 hour ago, HexBolt8 said: In regard to MCM settings, you might want separate chances for finding keys in containers and finding keys on defeated enemies. Slaying foes is hard; rummaging through containers is not. Players might want keys on corpses to be a lot more common. Also, if you change "Find Keys Only When Restrained" from a toggle to a drop-down menu (or add another toggle), you could support only finding keys when not restrained ("I used to find keys all the time, but now that I need to escape, I can't find one anywhere!"). Just things to consider if you think they fit your mod. I was toying with the idea of making looting containers equally risky, however traps of that nature I feel are a bit outside of the scope of the current mod and might be better placed in a content mod that hooks into it. I can definitely see the use of the dropdown with the extended options, I will be implementing that for the next version.
Zhash61 Posted April 10, 2023 Posted April 10, 2023 So I think the self bondage event is just equipping random items, rather than items from inventory. It's equipped several things now that I did not have in my inventory.
PolskiHusarz20 Posted April 10, 2023 Posted April 10, 2023 (edited) I have an idea for repeatable quests: This can also be expanded with other kinda of contracts, for example when player is tasked to kill a dragon or bandit leader she should be able to go to the local blacksmith or any other entrepreneur in the area, they should offer extra sum of gold if player completes the quest while using/field testing their gear (devious devices, potion with unique ingredients which provide great power at the cost of equaly strong arousal, powerful soulgems which will increase players magicka but have to be attached to certain spots on the body) which of course would be devious in some way. However sponsors might get attached to their business partners and might expect additional services and try to delay the payment (and thus, releasing the PC) Another feature which would be nice to see is some sort of script which would prevent PC which is currently doing her Public Whore duties or enslaved by something like Submissive Lola from being reported to the guards for being nude and/or restrained. Also how about adding bondage contraptions to the list of punishments for criminals? For example - being locked on the wooden pony publicly. The lenght of the punishment should either be limited only by time it takes player to escape or be predetermed and enforced by guard (who might go do something else sometimes, giving player chance to escape). Spending time on these devices should provide various debuffs, they are meant to punish you after all. Player might also provide some marketing services for innkeepers, like convincing potential customers to come to buy some drinks and food, she should be allowed to use whatever methods she wants. Like using rationality, slogans or, for fastest results, her body to attract attention. Just remember that customers will come to get what they were promised and after that PC will be forced to provide it if the inn can’t. Speaking of inns, they should not allow some dirty slaves to sleep in the regular beds. These are reserved for customers with higher social status. (Either force player to sleep outside on some hay pile near inn, lock her out completely, expect higher payment since someone has to work harder to make the bed clean again, expect some additional services in return or lock slave in some sort of sanitary pajama like catsuit) Some people might get tired of young women wasting their lives adventuring, stealing, trying to control the magic or straight up whoring on the streets. It doesn’t matter, they always end up locked in some sort of perverted devices. These people seen of enough of that and they are willing to teach these girls a lesson of hard work. But are they willing to do so just because they are good people who want to make world a better place or they want to just exploit the situation? (These NPCs should just take the player to their house and expect PC to do some chores like collecting fruits, cooking, smithing etc, after that they should either start removing devices or complain about the results and give another task, player should be allowed to ask for permission to leave (by using speech skill) after every task or try to escape during work) Blackmail - there are certain people who know other people who might find a use for a helpless woman, however they also want to get something for their agency. Maybe PC will be able to keep the secret for themselves. (Imo NPCs with this dialogue should appear only outside the towns and settlements, if the players fails to bribe them they should that should trigger guards arrest in the nearest settlement which would teleport PC to the NPC with a job for her). Bound brawling, some cocky adventurers might say that they would be able to defeat someone with their eyes closed, by using only one hand etc. Why not to test that in practice and at the same time raise the bet? Edited April 10, 2023 by PolskiHusarz20 Even moar ideas 1
Taki17 Posted April 10, 2023 Author Posted April 10, 2023 (edited) 6 hours ago, Zhash61 said: So I think the self bondage event is just equipping random items, rather than items from inventory. It's equipped several things now that I did not have in my inventory. That sounds unlikely. Self bondage is very explicitly set up to look for items in the player's inventory, and if none is found and the player is clothed, invoke a mimic trigger if Devious Mimic Clothing is installed. Please follow the issue reporting instructions laid out here so I can investigate properly: Quote Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. 2 hours ago, PolskiHusarz20 said: I have an idea for repeatable quests: ... Bound brawling, some cocky adventurers might say that they would be able to defeat someone with their eyes closed, by using only one hand etc. Why not to test that in practice and at the same time raise the bet? Adding a devious touch to brawls has potential to it and I will give it some thoughts to how it could be best realized. As for the rest, I don't feel like they fit the profile of my mod. Edited April 10, 2023 by Taki17 2
Hanshurtig11 Posted April 10, 2023 Posted April 10, 2023 For the disabled fast travel while wearing (heavy) restrains, i would love an option for disabeling while wearing a blindfold, maybe through restrict (no) access to the map, if thats possible. Looks like a mod i soon will have in my loadoarder thou thx and keep up that good work.
ebbluminous Posted April 10, 2023 Posted April 10, 2023 26 minutes ago, shiagwen said: installing your mod leads to quickload CTD This phenomena i had only with cursed loot yet. Thanks for the trouble and wasting my time with There is no need to be so rude. With the sheer number of mods out there for the game, there is the possibility of incompatibilities. A new mod cannot account for all of them. The author pretty much said so in the description, so you were warned: "v0.9 of Devious Interests is my first published mod and until v1.0 releases, considered an open beta. It's feature complete, however issues, errors and unintended outcomes may still happen and should be expected and treated accordingly. If you have come across any such issues or have ideas on how to improve the mod, please post them in the support thread." A better approach would be to list your mods to allow people to work out issues. 4
ebbluminous Posted April 10, 2023 Posted April 10, 2023 19 minutes ago, shiagwen said: i dont think that this is an incompatibility with another mod. it is the mod itself and that should be noticed before. if you and all the others dont have any ctd at quickload with this mod, then i may take a research for that. but i did that with cursed loot with a lot of work and lead to nothing. cursed loot was playable in 8 er versions, but not with the 9er versions. The mod author has stated that this is supposed ot be an alternative to DCL, which is good as it is a buggy nightmare. Plus with what you are saying makes it look like DCL is the problem, not this mod aka go complain there, not here. 2
Yuni Posted April 10, 2023 Posted April 10, 2023 (edited) This mod is... genuinely really good. It handles the majority of functions I want in a playthrough pretty well without major instances of breaking so far, and could potentially replace a good portion of my load order: Devious Device Adding (Devious Lore/Deviously Enchanted Chests): As Devious Devices is a framework without a way to get bound up outside of Voluntarily, "someone tie me up against my will dammit so I can struggle" is a problem that usually is solved by trapped treasure chests or loot. People playfully asking to tie me up because they think I'd be hot that way and offering to pay me to watch me squirm out of it is a nice, compact solution to this. Still want Devious Lore on top for the struggling improvements though. Random Public Use (Public Whore/Sexlab Adventures/SexLab Aroused Creatures/Sexlab Pheromones): I can stamp myself as public use for *anything in the game*, including enemies that haven't noticed me yet, which no other mod I've found has been willing to do without debug functions. Bravo. If I wanna get frisky with a Horker, hanging out on the beach outside of their (super short) aggro range will literally see me bent over and used by one since I made myself available, as an example. (Aroused Creatures would break here as they become hostile as they get too close) Random Follower Sex (TDF Aroused Rape/Sexlab Adventures/Scent of Sex): This usually requires adding yet another mod to the trigger pile but is smoothly handled in dungeons by Random Public Use. It puts the horny in Horny Head from Troubles of Heroine without even needing to overcome the dialogue block that is Extensible Follower Framework (EFF) via TDF Aroused Rape. Forced Nudity (Player Exhibitionist/Sexlab Sexual Fame Comments): Lots of sex mods have consequences for being nude but no way to end UP nude unless you're purposely being a dingus and manually take your stuff off. My character having occasional urges of "... WHOO, NAKED TIME!" based on being horny is so very fitting for the way I play that it settles nicely into the porny atmosphere I make out of Tamriel. Forced Nudity Suggestion: Have a hot key like Player Exhibitionist or Menu location to check how much mandatory nude time remains, so we don't try to get dressed early. Being forced nude like this allows things like SLSF Fame Comments to have more opportunities to take advantage of the situation without purposeful stupidity. Also bravo. Random Masaturbation: Almost every player needs mod that has forced random masturbation if you let your urges get out of hand, with rare exception, on this site, has been taken down due to drama, patreon issues, social issues, etc, and only exists for those who made backups or comb the comments for backup links. Always good to see this function available. Self Bondage Trigger: This is normally only available in Deviously Cursed Loot (DCL), and DCL is about as heavy on scripts as a Horker is on body fat. This is by far the script-lighter option of the two, and it's easy to turn off. Bondage Buffs/Debuffs (Sexlab Disparity): Normally handled by Disparity, this is an interesting alternative, and doesn't require me making a complex series of conditions in the Worn conditions category of a mod with 100 menus. Not bad. I still am a debuff addict though so Disparity stays in my load order for other debuffs~ If this had a way to turn cum received from blowjobs into lactacid I'd probably be able to take Sexlab Survival out of my mod order! Thanks for your hard work, sorry to ramble. I wanted to give detailed, POSITIVE feedback, as mod authors normally only get complaints. Edited April 10, 2023 by Yuni 6
ebbluminous Posted April 10, 2023 Posted April 10, 2023 (edited) Yeah, +1 for the oral cum/Lactacid. Maybe a cum addiction - The more cum inside, the higher the chance of Free Use to get more cum Glad to see the Laura integration. Could there be a chance to include the Deviously Pink mod? Can't have enough pink! Could there be an option so devices added follow a theme that can be selected? E.g. Black Ebonite? Edited April 10, 2023 by ebbluminous removed empty spoiler box
shiagwen Posted April 10, 2023 Posted April 10, 2023 1 hour ago, ebbluminous said: The mod author has stated that this is supposed ot be an alternative to DCL, which is good as it is a buggy nightmare. Plus with what you are saying makes it look like DCL is the problem, not this mod aka go complain there, not here. i dont have DCL installed since years. However : I found the bad guy : it is Note that this mod runs well without Interests. The two if them dont like each other. Why, thats up to someone with more knowledge than me. i just tested it with mods on and off. I am disappointed about this result, because it does not explain the same ctd on quickload of cursed loot (because its older) and the TAP has really hot Brothels. But actually i prefer to test Interests, because TAP cannot match radiant prostitution anyway.
Yuni Posted April 10, 2023 Posted April 10, 2023 (edited) Bug Report: At some point in this file, Devious Interests tried to Public Use me an actor named Dog. I was changing cells at the time (using a door) so the animation didn't load. That would be fine by itself, Sexlab aborted the scene. But ever since then, when Public Use triggers and no other actors are around, this invisible "Dog" tries to start a scene and fails again. "You are going to be used by dog." when there are no other actors in the cell. o-o; I tried to find and enable the dog in question but I'm not... sure which one it was. "[04/10/2023 - 11:49:19AM] SEXLAB - NOTICE: ValidateActor(Dog) -- FALSE -- They are not loaded" Edited April 10, 2023 by Yuni
Taki17 Posted April 10, 2023 Author Posted April 10, 2023 4 hours ago, shiagwen said: installing your mod leads to quickload CTD This phenomena i had only with cursed loot yet. Thanks for the trouble and wasting my time with If you want to report an issue and want it resolved, do provide me any with information I can use to look into it. Snide remarks are not that sort of information, and I won't be arsed to put up with this carnival penis attitude. 4
Taki17 Posted April 10, 2023 Author Posted April 10, 2023 7 hours ago, Hanshurtig11 said: For the disabled fast travel while wearing (heavy) restrains, i would love an option for disabeling while wearing a blindfold, maybe through restrict (no) access to the map, if thats possible. Easy enough addition. The fast travel check will be expanded to check for the presence of heavy restraints or blindfolds, starting from the next version. Will give some thought to the map idea as well, however I don't necessarily want to alter the fundamentals of the game any more than the DD framework does.
Taki17 Posted April 10, 2023 Author Posted April 10, 2023 (edited) 3 hours ago, Yuni said: This mod is... genuinely really good. It handles the majority of functions I want in a playthrough pretty well without major instances of breaking so far, and could potentially replace a good portion of my load order: Thanks for your hard work, sorry to ramble. I wanted to give detailed, POSITIVE feedback, as mod authors normally only get complaints. It was nice to read your exhaustive feedback and even nicer to hear you are happy with the mod. Thank you. Regarding a few points in particular: 3 hours ago, Yuni said: Still want Devious Lore on top for the struggling improvements though. You are not the first to mention Devious Lore in relation to DIN, and while a compatibility patch would be required for some features, just by quick glance, there is generally not too much overlap if a user decides to which feature to keep active from which mod. If there is continued interest, something might be done about this. Though admittedly it'd be considerably easier if the struggle/escape system was available as a standalone feature as well. 3 hours ago, Yuni said: Forced Nudity Suggestion: Have a hot key like Player Exhibitionist or Menu location to check how much mandatory nude time remains, so we don't try to get dressed early. As I mentioned in a similar, previous post, I have considered relaying more information to the player about such matters when naked time is in effect, however I've decided against it as I've felt leaving it up to the player to know could open the door to much more deviousness - like keeping the player vulnerable to get into more trouble, as nudity factors into many events, or if Devious Mimic Clothing is installed, spamming to equip your clothes might just reveal them as mimics and have them turn into a restraint item. 3 hours ago, Yuni said: Bondage Buffs/Debuffs (Sexlab Disparity): Normally handled by Disparity, this is an interesting alternative, and doesn't require me making a complex series of conditions in the Worn conditions category of a mod with 100 menus. Not bad. I still am a debuff addict though so Disparity stays in my load order for other debuffs~ A slight bit of tangent, however if you are interested in sharing what kind of buffs/debuffs you'd like to see when wearing/not wearing restraints, I'd welcome any suggestions. The current bondage addiction feature could see to be expanded a bit. A quick example: instead from starting with no buffs or debuffs, the player might work her way up from debuffs, to no status effects to buffs on her way to full bondage addiction. 3 hours ago, Yuni said: If this had a way to turn cum received from blowjobs into lactacid I'd probably be able to take Sexlab Survival out of my mod order! 2 hours ago, ebbluminous said: Yeah, +1 for the oral cum/Lactacid. Maybe a cum addiction - The more cum inside, the higher the chance of Free Use to get more cum Question to both of you, as I'm not exactly familiar with this lactacid. The name implies a tie-in with some milking mod? I have never used any nor am I particularly interested in, truth be told. And as for any feature, I'd like to keep the focus on tying them together with restraints related functionalty. The cum inflation feature too mainly came about because I saw an opportunity to utilize plugs and the debuffs resulting from a large belly to add another hindrance to the player. That, and it also was my experiment with controlling bodymorphs through scripts. 1 hour ago, Yuni said: Bug Report: At some point in this file, Devious Interests tried to Public Use me an actor named Dog. I was changing cells at the time (using a door) so the animation didn't load. That would be fine by itself, Sexlab aborted the scene. But ever since then, when Public Use triggers and no other actors are around, this invisible "Dog" tries to start a scene and fails again. "You are going to be used by dog." when there are no other actors in the cell. o-o; I tried to find and enable the dog in question but I'm not... sure which one it was. "[04/10/2023 - 11:49:19AM] SEXLAB - NOTICE: ValidateActor(Dog) -- FALSE -- They are not loaded" Thanks for the verbose report, I have already added checks to disallow starting sex with actors that are not loaded or are not in the same zone as the player. However having them still stuck in the list is curious, so I have added further measuers to hopefully properly flush the list of potential sex partners before they are scanned for again. It will be released in the next version. 2 hours ago, ebbluminous said: Could there be a chance to include the Deviously Pink mod? Can't have enough pink! Could there be an option so devices added follow a theme that can be selected? E.g. Black Ebonite? Integrating DDP is something I'm not opposed to, however I haven't used it much or enough to add anything but simple comments about its existence. If you or anyone can point me to its standout features or deeper possibilites for integration beyond mentions in dialogue, I'd appreciate it. A theme selector is unlikely to happen, as it'd need a lot more effort and would add mountains of code complexity for a rather insubstantial visible reward. I'd like to keep it simpler than that. Edited April 10, 2023 by Taki17 1
blahity Posted April 10, 2023 Posted April 10, 2023 (edited) This mod has a lot of great stuff in it! All it needs is a "Vampire PCs can feed on cum in addition to blood" option and I can replace Sexlab Cumpires too! Edited April 10, 2023 by blahity
Hex Bolt Posted April 10, 2023 Posted April 10, 2023 3 hours ago, Yuni said: Still want Devious Lore on top for the struggling improvements though. If you only want a struggle minigame, DD Escape Overhaul is a lightweight alternative. Although it's tagged as LE only, the author stated that it should work with SE too. 9 hours ago, Taki17 said: Adding a devious touch to brawls has potential to it and I will give it some thoughts to how it could be best realized. Devious brawling could be complicated by the DD option to buff bound combat, as well as by mods that add their own buffs to unarmed combat when wearing restraints. The PC might actually do a lot more unarmed damage while restrained. A simple (though non-devious) alternative would be naked brawling, and it would entertain the crowd. NPCs wear low quality armor at best, and it's never tempered or enchanted. Removing armor (and jewelry) would do a lot to remove the player's advantages. 2
Hex Bolt Posted April 10, 2023 Posted April 10, 2023 36 minutes ago, Taki17 said: Though admittedly it'd be considerably easier if the struggle/escape system was available as a standalone feature as well. My comment above lists a standalone alternative, if indeed it does work with SE.
bubba999 Posted April 10, 2023 Posted April 10, 2023 5 hours ago, shiagwen said: i dont think that this is an incompatibility with another mod. it is the mod itself and that should be noticed before. if you and all the others dont have any ctd at quickload with this mod, then i may take a research for that. but i did that with cursed loot with a lot of work and lead to nothing. cursed loot was playable in 8 er versions, but not with the 9er versions. I played it on SE for over 8 hours with not a single crash.
bubba999 Posted April 10, 2023 Posted April 10, 2023 Another vote for cum addiction as it is in SL Survival. Poor girl has to give a lot of blowjobs to avoid debuffs. Ties in well with a prostitute life style, eh?
killer905 Posted April 10, 2023 Posted April 10, 2023 7 hours ago, shiagwen said: i dont have DCL installed since years. However : I found the bad guy : it is Note that this mod runs well without Interests. The two if them dont like each other. Why, thats up to someone with more knowledge than me. i just tested it with mods on and off. I am disappointed about this result, because it does not explain the same ctd on quickload of cursed loot (because its older) and the TAP has really hot Brothels. But actually i prefer to test Interests, because TAP cannot match radiant prostitution anyway. It's interesting what you write, but my experience is that your pointing to TAP may actually be another mod's fault. Something about overlapping problems and as a result, the next mod causes some problems from CTD, crash on save or quickload. Even "one" script same named but added by other mods can cause some problems as well.
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