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Posted
On 5/9/2026 at 12:15 AM, DonQuiWho said:

Hi there!  I have been trying out v0934 today and still have not seen any follower inclusive activity.  Can I check that I have not mistnderstood anything?  In particular

 

1) that Followers are supposed to be INCLUDED in the action when I 'tick' the MCM Follower boxes, as opposed to leaving them unticked? and....

2) Is 'Free Use' still supposed to include follower action EVEN IF I have also ticked and set a chance on the conversation sex outcome?

Since this is about the SE version, would you mind posting this in the SE thread please? ☺️Follower support works a lot different between LE and SE versions and I'd like to keep it on topic.

 

On 5/9/2026 at 12:15 AM, DonQuiWho said:

Line 14118:     [din_Main (FE08BD62)].din_utility.ValidateContainer() - "din_Utility.psc" Line 147
    Line 14119:     [alias din_PlayerRef on quest din_Main (FE08BD62)].din_PlayerScript.OnItemRemoved() - "din_PlayerScript.psc" Line 51
    Line 14122:     [din_Main (FE08BD62)].din_utility.ValidateContainer() - "din_Utility.psc" Line 147
    Line 14123:     [alias din_PlayerRef on quest din_Main (FE08BD62)].din_PlayerScript.OnItemRemoved() - "din_PlayerScript.psc" Line 51
    Line 14126:     [din_Main (FE08BD62)].din_utility.ValidateContainer() - "din_Utility.psc" Line 147
    Line 14127:     [alias din_PlayerRef on quest din_Main (FE08BD62)].din_PlayerScript.OnItemRemoved() - "din_PlayerScript.psc" Line 51
    Line 14130:     [din_Main (FE08BD62)].din_utility.ValidateContainer() - "din_Utility.psc" Line 147
    Line 14131:     [alias din_PlayerRef on quest din_Main (FE08BD62)].din_PlayerScript.OnItemRemoved() - "din_PlayerScript.psc" Line 51
    Line 14134:     [din_Main (FE08BD62)].din_utility.ValidateContainer() - "din_Utility.psc" Line 147
    Line 14135:     [alias din_PlayerRef on quest din_Main (FE08BD62)].din_PlayerScript.OnItemRemoved() - "din_PlayerScript.psc" Line 51
    Line 14138:     [din_Main (FE08BD62)].din_utility.ValidateContainer() - "din_Utility.psc" Line 147
    Line 14139:     [alias din_PlayerRef on quest din_Main (FE08BD62)].din_PlayerScript.OnItemRemoved() - "din_PlayerScript.psc" Line 51  

This log snippet unfortunately doesn't tell me anything, because the call stack seems to be cut off. Posting a full log from a session when you experience this would be more helpful.

Posted
3 hours ago, Taki17 said:

Since this is about the SE version, would you mind posting this in the SE thread please? ☺️Follower support works a lot different between LE and SE versions and I'd like to keep it on topic.

 

This log snippet unfortunately doesn't tell me anything, because the call stack seems to be cut off. Posting a full log from a session when you experience this would be more helpful.

 

Sorry 'bout that!  This is the second time this week that I've dumped on an LE thread in error.  Comes from following both for yonks, and jumping in when I see something that's of interest, forgetting to check the mod type.  \slaps wrist

 

I'll repost it on the SE thread, and I think I kept the full log, so I'll pop that in there too

 

DQW

Posted

How are they able to see the players devices and react to them (free use) when she wears full clothing/armor?

Posted
12 hours ago, xyzxyz said:

How are they able to see the players devices and react to them (free use) when she wears full clothing/armor?

The short answer is to keep it from being overly complex in restraint detection.

There's basic check for dialogues though, as in comments only trigger when they are visible or cannot be hidden.

Posted

Is "You are goint to be used by ..." from the "Free use" option? it happens to me when I don't wear any DDs at all. Just weapons and armour

Posted
11 hours ago, xyzxyz said:

Is "You are goint to be used by ..." from the "Free use" option? it happens to me when I don't wear any DDs at all. Just weapons and armour

Yes.

And it's working as intended - wearing DDs is not a requirement of it triggering.

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