LilithGalac Posted November 14, 2023 Posted November 14, 2023 Well, I've decided I want to try and make an expansion to BoS because I've written down way too many ideas to just sit on ? this is gonna be an interesting learning experience, if it's even possible (I have very very little experience with this stuff) Oh and, I dunno if this is a symptom of me being on Anniversary Edition and it being generally a bit more stable than LE, but I've bimbofied basically every named woman in Whiterun, Solitude, Riften, Windhelm, Winterhold, and Markarth and other than a lot of slavetats notifications closing my inventory sometimes everything seems to be working fine ? like, I've generally had no crashes or issues that have gotten in the way of any progression, so that's making the playthrough really interesting
foreveraloneguy Posted November 14, 2023 Posted November 14, 2023 8 hours ago, H Bof said: Thank you! Do you mind if I edit my post to put it in the downloads there? If not no worries! They're your files so you can do whatever you want.
jib_buttkiss Posted November 14, 2023 Author Posted November 14, 2023 (edited) 4 hours ago, AphroditesEye said: I recall seeing you saying somewhere that the curse is paused during the duration of Lyvelia's quest. What did you mean by that? Is corruption gain paused or can the curse not begin during the quest? The former seems a little easy to abuse if thats the case lmfao You know, I thought it was, in some capacity at least. But looking through the code I can't see any evidence of it, either of curse functionality being suspended for Lyvelia's quest, or the other way around. Odd. The only thing I can find is that bimbo chatter is blocked for Dareel. 1 hour ago, Capul said: Well, I've decided I want to try and make an expansion to BoS because I've written down way too many ideas to just sit on ? this is gonna be an interesting learning experience, if it's even possible (I have very very little experience with this stuff) Oh and, I dunno if this is a symptom of me being on Anniversary Edition and it being generally a bit more stable than LE, but I've bimbofied basically every named woman in Whiterun, Solitude, Riften, Windhelm, Winterhold, and Markarth and other than a lot of slavetats notifications closing my inventory sometimes everything seems to be working fine ? like, I've generally had no crashes or issues that have gotten in the way of any progression, so that's making the playthrough really interesting Well, welcome to your new favourite webpage: https://www.creationkit.com/index.php?title=Category:Tutorials Follow that tutorial through and you'll come out the other end with all the essential knowledge you need to make quests and NPCs. If you haven't done any coding before you might have some trouble with advanced scripting, but basic quest setup is pretty cut-and-paste. Oh, and glad to hear that having lots of bimbofications at the same time isn't an issue. I never tested it with more than 5, the note about not doing too many at once was more out of caution than any actual evidence. Edited November 14, 2023 by jib_buttkiss 1
H Bof Posted November 14, 2023 Posted November 14, 2023 Just wanna throw in an update that the black soul gems aren’t just registering wrong with empty ones but they seem to be flipped so full ones count as empty and empty ones count as full.
H Bof Posted November 14, 2023 Posted November 14, 2023 (edited) 5 hours ago, AphroditesEye said: I recall seeing you saying somewhere that the curse is paused during the duration of Lyvelia's quest. What did you mean by that? Is corruption gain paused or can the curse not begin during the quest? The former seems a little easy to abuse if thats the case lmfao From what I could tell it just paused if from aggressive tagged scenes. I absolutely still got some while I was trying to decorrupt and it went wrong as well as I’m using lovesick and that also still gave me some Edited November 14, 2023 by H Bof
oceanrelics Posted November 14, 2023 Posted November 14, 2023 I think the dialogue for curing corruption might have two lines swapped: if I select unfilled soul gems it shows me the ones my inventory claims are filled, and vice versa.
oceanrelics Posted November 14, 2023 Posted November 14, 2023 56 minutes ago, H Bof said: Just wanna throw in an update that the black soul gems aren’t just registering wrong with empty ones but they seem to be flipped so full ones count as empty and empty ones count as full. whoops, looks like I forgot to refresh the post before I wrote my comment above!
LilithGalac Posted November 14, 2023 Posted November 14, 2023 1 hour ago, jib_buttkiss said: Follow that tutorial through and you'll come out the other end with all the essential knowledge you need to make quests and NPCs. Oh, and glad to hear that having lots of bimbofications at the same time isn't an issue. Wonderful, thank you! >:Dc I've napped, I'm bedridden for the forseeable future, and I'm FULL of energy, time to see what I can do Also yeee! I figured I'm bouncing through saves to see how slowly I can drag out Lyvelia's questline anyway so I may as well see how far I can push it >:3c still gotta finish childish games though, I keep putting that one off for some reason ?anyway! TIme to get cracking 1
TiredGamer Posted November 14, 2023 Posted November 14, 2023 Hmmm... My bimbo's eyeshadow colour is wrong, but I don't know, why. And it isn't changeable. ? I'm playing with the AE version.
Ichigo3924 Posted November 14, 2023 Posted November 14, 2023 (edited) Dunno why, and have a feeling it might be because of other shenanigans I got up to modding and removing and updating mods, but whenever my char goes to use a crafting station, a workbench, tanning rack, smithy, etc. They will do fine with the first one, but then coming out of it, they will jump in place looking like doing jumping jacks, then when I try to go for a different crafting station, they'll do the animation and the menu pops up for a second or two before I'm forcefully exited out. Tested it further, went to a tanning rack and was kicked out from the menu in about a second, but no jumping animation out of it. Then when I went to the forge, I was able to stay in and craft items. However, when I left it, my char started doing a loop of one of the animations for the cheer power, hands at her hips, wiggling from side-to-side. I've seen some others have similar issues and I'll keep doing research trying to resolve it, but I'm wondering if the cheer power is somehow messing with my use of workstations since the animation seems close to it. If anyone has any thoughts or has encountered this glitch before, I'm all ears! Having looked further at it, I'm pretty sure it's an animation error, and I'm thinking it's more likely stemming from BOS, though I'll need more concrete proof. I've tried running FNIS, with the plugin on to remake the animations, then turned it off and ran nemesis (been assured I can do this, as nemesis will play FNIS animations, they just need to be made first), but still getting this glitch. Edited November 14, 2023 by Ichigo3924
H Bof Posted November 14, 2023 Posted November 14, 2023 6 minutes ago, Ichigo3924 said: Dunno why, and have a feeling it might be because of other shenanigans I got up to modding and removing and updating mods, but whenever my char goes to use a crafting station, a workbench, tanning rack, smithy, etc. They will do fine with the first one, but then coming out of it, they will jump in place looking like doing jumping jacks, then when I try to go for a different crafting station, they'll do the animation and the menu pops up for a second or two before I'm forcefully exited out. I've seen some others have similar issues and I'll keep doing research trying to resolve it, but I'm wondering if the cheer power is somehow messing with my use of workstations since the animation seems close to it. If anyone has any thoughts or has encountered this glitch before, I'm all ears! Not sure if this will fix your issue but it's similar enough that it might work. I used to have and issue where I would just auto exit a station as soon as I entered one but typing "tai" in console after activating it but before it kicked me out would let me stay in it. Just make sure you don't have anything selected in console and remember to re-enter it after you're done.
Ichigo3924 Posted November 14, 2023 Posted November 14, 2023 (edited) 12 minutes ago, H Bof said: Not sure if this will fix your issue but it's similar enough that it might work. I used to have and issue where I would just auto exit a station as soon as I entered one but typing "tai" in console after activating it but before it kicked me out would let me stay in it. Just make sure you don't have anything selected in console and remember to re-enter it after you're done. Sorry, just edited my post, but I'll give it a try. EDIT: Tried it. Didn't work. Edited November 14, 2023 by Ichigo3924
a_random_user Posted November 14, 2023 Posted November 14, 2023 18 hours ago, jib_buttkiss said: From what I've heard about Weapons Armors Clothing and Clutter Fixes, it seems entirely feasible that it might broadly mark a certain type of cupboard as Respawning without considering any consequences (normally, not a problem- the base game never puts anything important in these drawers, but still... ugh). What's the name of Weapons Armors Clothing and Clutter Fixes' .esp? I'll add a compatibility check that puts all the panties in one of the working containers if you have it installed. The esp name is: Weapons Armor Clothing & Clutter Fixes.esp And yes, it's a good mod, but it isn't the first time I tracked a weird problem to it. In fact, it isn't even the first time its changes to dressers has caused a problem for me.
Naps-On-Dirt Posted November 14, 2023 Posted November 14, 2023 9 minutes ago, a_random_user said: The esp name is: Weapons Armor Clothing & Clutter Fixes.esp And yes, it's a good mod, but it isn't the first time I tracked a weird problem to it. In fact, it isn't even the first time its changes to dressers has caused a problem for me. Wanted to pipe in that I use that mod too so that explains why I had the problem also.
valentinian Posted November 14, 2023 Posted November 14, 2023 (edited) Having a great deal of fun. Thanks for making this mod! I am running into one strange conflict(?), even with the NIF file provided upthread. I am using Seranaholic's version of Serana. Invoking the bimbo curse on her, after the hair style change part of the curse takes effect, fast-traveling to another cell or triggering a SexLab animation causes Serana's entire head to disappear. It leaves her bimbo hair and a mouth. Mildly horrifying. Her head doesn't disappear immediately after the hair style change -- only after a change of location, animation, or sometimes a reload . Adding her to the no headpart change faction does prevent this, but it's a less fun experience with the wig, and also the convenient dialogue tree to change hair styles can't be used. Is this a known conflict with certain follower mods like Seranaholic? Or is this related to vampires being an issue in general? Edited November 14, 2023 by valentinian
foreveraloneguy Posted November 14, 2023 Posted November 14, 2023 One more thing, I noticed that bimbo final face and lipstick are both being applied to NPCs. Makes the lipstick really bright. Are both supposed to be applied after the final bimbo stage?
jib_buttkiss Posted November 15, 2023 Author Posted November 15, 2023 7 hours ago, TiredGamer said: Hmmm... My bimbo's eyeshadow colour is wrong, but I don't know, why. And it isn't changeable. ? I'm playing with the AE version. You should be able to customise it with the Makeover! power. I just noticed that the power's description does only mention hair, not nails or eyeshadow. I'll update that. 5 hours ago, Ichigo3924 said: Dunno why, and have a feeling it might be because of other shenanigans I got up to modding and removing and updating mods, but whenever my char goes to use a crafting station, a workbench, tanning rack, smithy, etc. They will do fine with the first one, but then coming out of it, they will jump in place looking like doing jumping jacks, then when I try to go for a different crafting station, they'll do the animation and the menu pops up for a second or two before I'm forcefully exited out. Tested it further, went to a tanning rack and was kicked out from the menu in about a second, but no jumping animation out of it. Then when I went to the forge, I was able to stay in and craft items. However, when I left it, my char started doing a loop of one of the animations for the cheer power, hands at her hips, wiggling from side-to-side. I've seen some others have similar issues and I'll keep doing research trying to resolve it, but I'm wondering if the cheer power is somehow messing with my use of workstations since the animation seems close to it. If anyone has any thoughts or has encountered this glitch before, I'm all ears! Having looked further at it, I'm pretty sure it's an animation error, and I'm thinking it's more likely stemming from BOS, though I'll need more concrete proof. I've tried running FNIS, with the plugin on to remake the animations, then turned it off and ran nemesis (been assured I can do this, as nemesis will play FNIS animations, they just need to be made first), but still getting this glitch. Ah. Looks like I didn't consider how the game handles other times where it takes control of the player (like when the PC plays the "use crafting table" animation), so the Cheerleader package plays in those situations too (after it's been triggered the first time). I've added some better conditionals to the package, this .esp should fix it. CustomComments.esp It should work in a current savefile once the package updates. 4 hours ago, a_random_user said: The esp name is: Weapons Armor Clothing & Clutter Fixes.esp And yes, it's a good mod, but it isn't the first time I tracked a weird problem to it. In fact, it isn't even the first time its changes to dressers has caused a problem for me. Right, easy. I'll add some code to Childish Games 1 that checks for it and add more panties to box 3 or 4 if detected. That should sort this out. 3 hours ago, valentinian said: Having a great deal of fun. Thanks for making this mod! I am running into one strange conflict(?), even with the NIF file provided upthread. I am using Seranaholic's version of Serana. Invoking the bimbo curse on her, after the hair style change part of the curse takes effect, fast-traveling to another cell or triggering a SexLab animation causes Serana's entire head to disappear. It leaves her bimbo hair and a mouth. Mildly horrifying. Her head doesn't disappear immediately after the hair style change -- only after a change of location, animation, or sometimes a reload . Adding her to the no headpart change faction does prevent this, but it's a less fun experience with the wig, and also the convenient dialogue tree to change hair styles can't be used. Is this a known conflict with certain follower mods like Seranaholic? Or is this related to vampires being an issue in general? Hm. It's not a Serana or vampire issue- the modded Serana I have works fine. I'd guess that the problem is Seranaholic doing something different to usual with it's headparts. Unless @Okshi91 has some ideas, I might just have to mark that mod as incompatible with the hair changing unfortunately. Glad you're enjoying the mod though, apart from that! 1 hour ago, foreveraloneguy said: One more thing, I noticed that bimbo final face and lipstick are both being applied to NPCs. Makes the lipstick really bright. Are both supposed to be applied after the final bimbo stage? Yeah, that shouldn't happen. Looks like I made a typo when I updated the slavetat handling, and was actually removing the intermediary slavetats from the player instead of the NPC being processed. Fixed for 1.7.3. 1
LilithGalac Posted November 15, 2023 Posted November 15, 2023 (edited) Okay I have LEARNED How to use the Creation Kit, I pulled an all-morn-er and gunned through the tutorial and I think I'm ready to start figuring this stuff out. Just a few questions, if it's not a bother? - I made a test NPC in racemenu, exported her as an .npc file, and imported her into the CK in my test area, but whenever she's onscreen the editor window flickers like crazy, and when I load ingame she doesn't have the bimbo hair I gave her. I tried to copy her 1:1 with Lyvvie4's details, am I missing something? Or is this an entirely unique issue I'm gonna have to figure out ?? I have confirmed it's only when she has bimbo hair, but it doesn't happen with any of your bimbos, so I'm at a loss - Do you have any specific tutorials on how you do the bimbofication stuff? Like, did you follow any guides to get there, or is it self evident enough that I can probably reverse engineer it for my own purposes? I haven't delved too deep into the actual specifics yet because I'm basically half a second away from crashing Sorry if I'm being a bother with all this ? I just really wanna make all my ideas a reality-- two of the hours of my all-morn-er were basically spent listing out my ideas in short summaries to figure them out as Quests™ and now I need to really dig my fingers into the editor to see how much of them are gonna be possible (My experimenting on mass bimbofication gives me hope that one of my plans involving Auriel's Bow may be possible, depending on how I can mangle things together) Edited November 15, 2023 by Capul forgot to specify my test bimbo has bimbo hair, idiot
Balgin Posted November 15, 2023 Posted November 15, 2023 (edited) 43 minutes ago, jib_buttkiss said: Hm. It's not a Serana or vampire issue- the modded Serana I have works fine. I'd guess that the problem is Seranaholic doing something different to usual with it's headparts. Unless @Okshi91 has some ideas, I might just have to mark that mod as incompatible with the hair changing unfortunately. Glad you're enjoying the mod though, apart from that! I've never had this problem with the Night's Dark Princess Serana reskin (which practically looks like a Bimbo already). I used it for my first serious Dawnguard playthrough and got so used to her looking that way that using any other skin for her just feels wrong. I know people don't like the final version of Serana NDP (it felt like a bit of a downgrade) but fortunately I'd kept a backup of the previous, more popular version before the final version went up. By kept a backup I meant "had been too lazy to delete the zip file of the previous version after installing the new one which meant I could easily revert to the better one). The new version's only slightly different but this is basically Serana for me, for now. I usually give her some jewellery too. Edited November 15, 2023 by Balgin
jib_buttkiss Posted November 15, 2023 Author Posted November 15, 2023 48 minutes ago, Balgin said: I've never had this problem with the Night's Dark Princess Serana reskin (which practically looks like a Bimbo already). I used it for my first serious Dawnguard playthrough and got so used to her looking that way that using any other skin for her just feels wrong. I know people don't like the final version of Serana NDP (it felt like a bit of a downgrade) but fortunately I'd kept a backup of the previous, more popular version before the final version went up. By kept a backup I meant "had been too lazy to delete the zip file of the previous version after installing the new one which meant I could easily revert to the better one). The new version's only slightly different but this is basically Serana for me, for now. I usually give her some jewellery too. Just to jump on the Serana train, I use Serana Renewal, which keeps her with the same vibe as vanilla Serana. Mostly for the same reason, that it was the first replacer I used and now that's just how Serana should look to me. The fact that she's still all dark and... Serana-y... by default provides a better contrast for when she gets bimbofied. (low quality image pulled from the mod's title card because I'm too lazy to open Skyrim)
Ichigo3924 Posted November 15, 2023 Posted November 15, 2023 2 hours ago, jib_buttkiss said: Ah. Looks like I didn't consider how the game handles other times where it takes control of the player (like when the PC plays the "use crafting table" animation), so the Cheerleader package plays in those situations too (after it's been triggered the first time). I've added some better conditionals to the package, this .esp should fix it. CustomComments.esp 1.39 MB · 0 downloads It should work in a current savefile once the package updates. Thanks! I'll disable the crafting station animation remover mod I have now and see if this works! I did also have a question, which I'll try lurking more and finding out myself, but when I was interacting with Buttslut over in Riften doing her quest, a squirting animation played from between her legs. I've yet to see it in sexlab scenes and my char and follower haven't done it standing around... Imma look into Sex Lab and probably Aroused to see what's up and if they provide that feature, and what I'd need to do to get it to proc more. Also, anyone know some idles that would be good for a bimbo/arousal? Have seen my bimbofied follower play some great animations, and would like that for my char, if not, did see a mod on Nexus that play idles off of arousal, but seems it's more for Ostim.
jib_buttkiss Posted November 15, 2023 Author Posted November 15, 2023 1 hour ago, Ichigo3924 said: Thanks! I'll disable the crafting station animation remover mod I have now and see if this works! I did also have a question, which I'll try lurking more and finding out myself, but when I was interacting with Buttslut over in Riften doing her quest, a squirting animation played from between her legs. I've yet to see it in sexlab scenes and my char and follower haven't done it standing around... Imma look into Sex Lab and probably Aroused to see what's up and if they provide that feature, and what I'd need to do to get it to proc more. Also, anyone know some idles that would be good for a bimbo/arousal? Have seen my bimbofied follower play some great animations, and would like that for my char, if not, did see a mod on Nexus that play idles off of arousal, but seems it's more for Ostim. The squirt on Buttslutt is a Zaz item. I assume it's meant to be added during animations for a squirt, but I found that if you just equip it it'll go off every now and then, so I put it on a few of the NPCs, but I didn't want to force it on every bimbo for item slot usage concerns. I'm pretty sure it's a Playable object so you could get it using the console or AddItemMenu and equip it to a follower. I use this for aroused idles, since it's so simple but still configurable. If you want something more complex, you could use this DAR addon for waaaay more customisation, at the cost of waaay more setup. The ones I used for the bimbo NPCs are GSPoses, which tended to give me some trouble with them not ending properly (you might notice that the bimbos only do an animation when they say another line immediately after- that line always plays another "animation" that resets them). 1
Okshi91 Posted November 15, 2023 Posted November 15, 2023 11 hours ago, valentinian said: I am running into one strange conflict(?), even with the NIF file provided upthread. I am using Seranaholic's version of Serana. Invoking the bimbo curse on her, after the hair style change part of the curse takes effect, fast-traveling to another cell or triggering a SexLab animation causes Serana's entire head to disappear. It leaves her bimbo hair and a mouth. Mildly horrifying. Her head doesn't disappear immediately after the hair style change -- only after a change of location, animation, or sometimes a reload . Adding her to the no headpart change faction does prevent this, but it's a less fun experience with the wig, and also the convenient dialogue tree to change hair styles can't be used. Is this a known conflict with certain follower mods like Seranaholic? Or is this related to vampires being an issue in general? Hmm... First question: are you on LE or SE/AE? If you're on SE/AE, are you using the (2nd) fixed TintTools script I posted a page or two back? If not, try it (You can even try this on LE, though it's unlikely to change anything). Second question: Are you using one of the eye colour options provided by Seranaholic? If you are, try using the default eyes (or rather, deleting meshes/actors/character/FaceGenData/FaceGeom/Dawnguard.esm/00002B6C.nif) and see if that fixes it If the problem persists after these steps, it might just be one of those Skyrim being Skyrim moments, as I don't see anything in Seranaholic that should cause issues
AphroditesEye Posted November 15, 2023 Posted November 15, 2023 Having sex with a Bimbo to add corruption is a good mechanic, but have you considered adding something to actually tempt players into doing it? Like maybe an NPC dares you to do it for an amount of coin, or pays to have you and the bimbo at the same time, or just a Bimbo asking the player at random? It'd add to the whole "Bimbos corrupt and create other Bimbos" thing if there was some way they actually spread it aside from being hot.
valentinian Posted November 15, 2023 Posted November 15, 2023 (edited) 55 minutes ago, Okshi91 said: Hmm... First question: are you on LE or SE/AE? If you're on SE/AE, are you using the (2nd) fixed TintTools script I posted a page or two back? If not, try it (You can even try this on LE, though it's unlikely to change anything). Second question: Are you using one of the eye colour options provided by Seranaholic? If you are, try using the default eyes (or rather, deleting meshes/actors/character/FaceGenData/FaceGeom/Dawnguard.esm/00002B6C.nif) and see if that fixes it If the problem persists after these steps, it might just be one of those Skyrim being Skyrim moments, as I don't see anything in Seranaholic that should cause issues Appreciate the guidance here -- with your advice I believe I was able to identify that the issue -- entirely in the Seranaholic mod. I am running SE 1.5.97. The problem appears to be that Seranaholic 1.8 doesn't ship with femalehead.nif/tri in its meshes, even though its esp points to an actors\character\Serana\femalehead.nif. It's been relying on the cached nif all this time. After a headpart change, the game tries to regenerate the head, but can't find the right mesh, thus the missing head. There is no fix because the mod author simply didn't include the right files. Thanks for looking into this, though! Got me on the right track. Edited November 15, 2023 by valentinian
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