audhol Posted September 9, 2023 Posted September 9, 2023 (edited) 1 hour ago, jib_buttkiss said: could someone convert these few bits of clothing to 3Ba for me? Will need testing but without the textures its kinda hard to see. I find it makes things easier to controll if you use just one .osp for the slider sets but thats a personal choice. The easiest way to make a pink version of the skirt would be to use a texture set, that avoids having to have a seperate .nif I have some bones and an xml for smp for the skirt on one of my mods that I can add to your skirt if its something that would be interesting for you. new BoS items.7z Edited September 9, 2023 by audhol 1
audhol Posted September 9, 2023 Posted September 9, 2023 Also this mod has open permisions and could be easily backported. https://www.nexusmods.com/skyrimspecialedition/mods/23266
LinksSword Posted September 9, 2023 Posted September 9, 2023 5 hours ago, jib_buttkiss said: Since bimbo hairs are changing from wigs to headparts thanks to Okshi, I'm taking the opportunity to make the bimbo outfits a bit more detailed, since the wigs are out of the way. Fortunately, I found a mod with open permissions with some nice bits of gear that suit bimbos nicely. Between those and what I currently have, I think I can have some nice variety in slutty uniforms. Here's Serana and Lydia modelling a few of the new bits: Reveal hidden contents I'm a big fan of that skirt Serana has- I might need to add a version of it in pink... Annoyingly, though, those new parts don't have 3Ba bodyslides for the SE version. Since I don't really want to have to learn how to convert armours to different body types, I figured I'd make a post asking anyone here for a huge favour: could someone convert these few bits of clothing to 3Ba for me? new BoS items.zip 2.8 MB · 2 downloads It's 5 items- the leather bra and the skirt Serana's wearing, the top Lydia's wearing, the stockings (they're one mesh- the colour is a texture set), and the bell collar Serana has (though that might not need it?). It's okay if it doesn't happen- I'll dig out some tutorials and do it myself if I need to- but I figured it couldn't hurt to ask! If you don't mind me asking what is the name of the mod?
Kaleidoscope57 Posted September 9, 2023 Posted September 9, 2023 15 hours ago, jib_buttkiss said: Ah, useful. Thanks. Basically, you grab the .nifs and .tri of the clothing you want to use, rename it to match the bimbo clothes's .nifs and .tri, then replace them with yours. So, say you have a mod called Pretty Dresses, with the files prettyDress_0.nif, prettyDress_1.nif and prettyDress.tri that you want to use, and you want to replace the mesh minidress with it. The mesh minidress's files are love_gown_0.nif, love_gown_1.nif and love_gown.tri, so rename the prettyDress to match the love_gown (eg, prettyDress_0.nif > love_gown_0.nif). You now have three files that the game will read as love_gown, but actually contain the prettyDress mesh. Then just overwrite the original love_gown files with your new ones. Make sure you still have the Pretty Dresses original mod installed, since these .nifs will still look for their textures in the same place that they used to (Data>Textures>PrettyDresses). Also, if you change your body preset and rebuild Pretty Dresses in bodyslide, your copied files won't get updated so you'll have to copy your rebuilt .nifs over again. Ah, thank you!
LinksSword Posted September 9, 2023 Posted September 9, 2023 those on SSE if you are doing a Bimbo Mage playthrough i think this is a perfect addition https://www.nexusmods.com/skyrimspecialedition/mods/91460?tab=description
jib_buttkiss Posted September 9, 2023 Author Posted September 9, 2023 (edited) 7 hours ago, audhol said: Will need testing but without the textures its kinda hard to see. I find it makes things easier to controll if you use just one .osp for the slider sets but thats a personal choice. The easiest way to make a pink version of the skirt would be to use a texture set, that avoids having to have a seperate .nif I have some bones and an xml for smp for the skirt on one of my mods that I can add to your skirt if its something that would be interesting for you. new BoS items.7z 10.2 MB · 2 downloads Oh, awesome! Thanks so much! Here's the textures, too- that's what happens when I post at 1 am... new BoS items with textures.zip The reason that the .osp's are separate is that, basically- I have no idea what I'm doing! It's just how they ended up being when I managed to kludge my bodyslide files together. Yeah, texture sets make life so much easier. I'm no artist but even I can hue-shift a texture to be pink, and the less I have to fight with .nifs the better. Hm, SMP would be interesting. I've never really messed with it to know how complicated it gets. It might be fun to add to the 3Ba version at least? 7 hours ago, audhol said: Also this mod has open permisions and could be easily backported. https://www.nexusmods.com/skyrimspecialedition/mods/23266 Ooh. I think the skirt might be a bit too similar to the the one here to be worth it, but I quite like the garter, socks and earrings... I wish there was a way to search Nexus by permission status- it'd make it so much easier to find stuff like that. I really want a nice princessy dress to use as well but I just can't find one. 3 hours ago, LinksSword said: If you don't mind me asking what is the name of the mod? It's Modular Clothing System- Kinky Stuff. Edited September 9, 2023 by jib_buttkiss
foreveraloneguy Posted September 10, 2023 Posted September 10, 2023 @jib_buttkiss to save me a bit of reverse engineering, how do you assign the bimbo outfits? Script? If so, which one?
jib_buttkiss Posted September 10, 2023 Author Posted September 10, 2023 8 minutes ago, foreveraloneguy said: @jib_buttkiss to save me a bit of reverse engineering, how do you assign the bimbo outfits? Script? If so, which one? In the current version, there's a list of 19 OTFT outfit records, each with a full outfit/only hair/torso version. A bimbo gets the only hair/torso version of an outfit when she hits that stage of bimbofication, then the full version when she completes (to lock on all her accessories). The outfit is set using setOutfit() in the CC_BimbofyNPCv2 script, and chosen at random for each bimbo (I think they get placed in a faction that tracks their random choice, so you could set that to choose which one they get? To be honest, I'm not 100% sure, Botticelli rewrote that bit when he made some changes and I haven't really touched it since- it looked a bit convoluted but works so I just left it as is!). I'm planning to refine and simplify the backend of it a bit in the next version, mostly because those 19(!) outfits are actually only 3 or 4 different outfits, but with different hairs- and hairs are moving from items to headparts.
audhol Posted September 10, 2023 Posted September 10, 2023 6 hours ago, jib_buttkiss said: The reason that the .osp's are separate is that, basically- I have no idea what I'm doing! It's just how they ended up being when I managed to kludge my bodyslide files together. I'll Tidy it all up a bit if you'd like? I'll have a test with the 3ba stuff with the texture files and add smp to the skirt. You want me to set up the texture set on it too?
jib_buttkiss Posted September 10, 2023 Author Posted September 10, 2023 19 minutes ago, audhol said: I'll Tidy it all up a bit if you'd like? I'll have a test with the 3ba stuff with the texture files and add smp to the skirt. You want me to set up the texture set on it too? Hey, I'm not gonna say no to you making it better! I assume it won't cause any problems if the 3Ba bodyslides are tided up but the default CBBE ones aren't? Setting up texture sets is pretty easy in the Creation Kit so I can do that myself later- I'll just have to actually make the texture first.
audhol Posted September 10, 2023 Posted September 10, 2023 (edited) 20 minutes ago, jib_buttkiss said: Hey, I'm not gonna say no to you making it better! I assume it won't cause any problems if the 3Ba bodyslides are tided up but the default CBBE ones aren't? I propose to have seperate .osp's for le cbbe and se 3ba, If it was me I think I would have an osp for all slot 32 items a second for accessories (jewelery, collars, etc) a third for footwear and a fourth for non slot 32 clothing (bra's, etc) So you would have 8 osp's in total but only 4 for the user depending on which game they play. I think this would be the easiest way to add stuff and controll what you have already. Also I think you could do the same to your output folders as currently you have bos models and also customcomments/armour, I would propose putting all outputs into custom comments with subfolders linked to the osp's so customcomments/Dresses customcomments/accesories etc. I think this would give you better controll to pick and build outfits no? If you like the idea maybe you could P.M. me your latest esp and I can set up the file paths for you. I promise not to play with any of the new stuff or even look at your dialogue trees in CK! Edited September 10, 2023 by audhol
jib_buttkiss Posted September 10, 2023 Author Posted September 10, 2023 21 minutes ago, audhol said: I propose to have seperate .osp's for le cbbe and se 3ba, If it was me I think I would have an osp for all slot 32 items a second for accessories (jewelery, collars, etc) a third for footwear and a fourth for non slot 32 clothing (bra's, etc) So you would have 8 osp's in total but only 4 for the user depending on which game they play. I think this would be the easiest way to add stuff and controll what you have already. Also I think you could do the same to your output folders as currently you have bos models and also customcomments/armour, I would propose putting all outputs into custom comments with subfolders linked to the osp's so customcomments/Dresses customcomments/accesories etc. I think this would give you better controll to pick and build outfits no? If you like the idea maybe you could P.M. me your latest esp and I can set up the file paths for you. I promise not to play with any of the new stuff or even look at your dialogue trees in CK! Oh mate I will absolutely take you up on that. I've been wanting to clean up those folder structures for like 4 versions and just not had the drive to handle the Creation Kit glorp it'd take. I'll PM you the .esp and the full meshes/textures and Bodyslide folders. It doesn't bother me if you wanted to look through the .esp or anything, it's not like there's anything super crazy to spoil in a porn mod!
SkyAddiction Posted September 10, 2023 Posted September 10, 2023 20 minutes ago, jib_buttkiss said: It doesn't bother me if you wanted to look through the .esp or anything, it's not like there's anything super crazy to spoil in a porn mod! And it's not like there aren't other users who routinely play with the .esp on their own. I've definitely never changed all the bimbo thoughts every time I've updated the mod...
foreveraloneguy Posted September 10, 2023 Posted September 10, 2023 12 hours ago, jib_buttkiss said: In the current version, there's a list of 19 OTFT outfit records, each with a full outfit/only hair/torso version. A bimbo gets the only hair/torso version of an outfit when she hits that stage of bimbofication, then the full version when she completes (to lock on all her accessories). The outfit is set using setOutfit() in the CC_BimbofyNPCv2 script, and chosen at random for each bimbo (I think they get placed in a faction that tracks their random choice, so you could set that to choose which one they get? To be honest, I'm not 100% sure, Botticelli rewrote that bit when he made some changes and I haven't really touched it since- it looked a bit convoluted but works so I just left it as is!). I'm planning to refine and simplify the backend of it a bit in the next version, mostly because those 19(!) outfits are actually only 3 or 4 different outfits, but with different hairs- and hairs are moving from items to headparts. Danka. I want to look at moving outfits to a leveled list. It'd still mean users would have to create their own outfits and add them to bimbo leveled list, but that means that that if you're like me and already created a bunch of outfits for SPID, all you have to do is create a bashed patch for nearly limitless bimbo outfits. And if we do the outfits as separate plugins, we can share them here. I'll probably start the work now since I expect it's late in the next versions dev cycle, but maybe it's something that could be ready for a version after that.
jib_buttkiss Posted September 10, 2023 Author Posted September 10, 2023 43 minutes ago, foreveraloneguy said: Danka. I want to look at moving outfits to a leveled list. It'd still mean users would have to create their own outfits and add them to bimbo leveled list, but that means that that if you're like me and already created a bunch of outfits for SPID, all you have to do is create a bashed patch for nearly limitless bimbo outfits. And if we do the outfits as separate plugins, we can share them here. I'll probably start the work now since I expect it's late in the next versions dev cycle, but maybe it's something that could be ready for a version after that. I'm not super familiar with leveled lists and bashed patches, but I assume you'd be able to add items to a formList just fine? My plan was to just have a formList of outfits that is pulled from randomly to be the bimbo's outfit. But I need that outfit's torso items (which might be 1-3 items- skirt+bra+stockings, or only a dress) as well so that the bimbo doesn't change into a completely different outfit when she goes full bimbo and gets the whole outfit locked on. So I was going to have a 2nd list of only torso items, in the same order, so I can just grab the nth torso set for the clothes change, and then the nth outfit for the full set. I guess if you added your outfits to those two lists they would end up correctly in the pool for bimbo outfits? I'll have some error handling so if an outfit is only added to the final_outfits and not the only_torso list, a fallback torso gets used, to save you needing to make torso-only versions of all your outfits. The bimbo's final outfit wouldn't match her mid-bimbofication one in that case, but that's really used for 8 in-game days anyway so if it doesn't match it's not the end of the world.
Okshi91 Posted September 10, 2023 Posted September 10, 2023 (edited) 1 hour ago, foreveraloneguy said: Danka. I want to look at moving outfits to a leveled list. It'd still mean users would have to create their own outfits and add them to bimbo leveled list, but that means that that if you're like me and already created a bunch of outfits for SPID, all you have to do is create a bashed patch for nearly limitless bimbo outfits. And if we do the outfits as separate plugins, we can share them here. I'll probably start the work now since I expect it's late in the next versions dev cycle, but maybe it's something that could be ready for a version after that. I get a suspicion that things might be a tiny bit more complex than expected, judging by your plan there. As it stands, the mod currently doesn't actually assign the outfit a bimbo gets until they're fully bimbofied, rather it selects first a set of heels at stage 7, then torso clothes at stage 8, then finally hair at stage 10. At each stage, the curse gives the NPC a faction rank in the corresponding heels/clothes/hair faction, adds the clothes to the NPC, equips them and gives the player the old item that was being worn (which has ended up with me finding many random pairs of boots in my inventory :/). This process *kinda* works to have the NPC wear the clothes, but if every item from their default outfit is removed, or the NPC gets fully reloaded (save with the NPC unloaded then restart the game), the NPC will put their old clothes back on as they still are using their old outfit. Only once they hit stage 16 of the curse do they actually get their outfit assigned, which is selected from a sorted formlist where the index of the outfit is found with this formula: (HeelsFactionRank * MaxHairOptions * MaxClothesOptions) + (ClothesFactionRank * MaxHairOptions) + HairFactionRank It should be noted that MaxHairOptions and MaxClothesOptions aren't actually variables, rather they're hardcoded magic numbers at the moment (5 and 2, or rather 10 then 5 when put into the formula above, also Jib is a silly forgetting that we start counting from 0 in codeland, so there are actually 20 outfits ). I'm mentioning this because the mechanism doesn't touch outfit selection/assignment until the end of the curse, and I am pretty sure the intent is to have the outfit get added gradually rather than *poof*'d on at the end of the curse, so unless you could overcome this issue (maybe by adding items using SPID checking the faction ranks that get assigned during the curse? I'm not exactly sure how SPID works) you'll likely have trouble getting things implemented. I wish you the best with your attempts, though. TL;DR - Skyrim's outfit system is only touched at the end of bimbofication, not even what clothes to wear are read from the outfit, it's handled independently, and even once that's done, it relies on an ordered formlist to get the correct outfit for the clothes previously chosen during bimbofication by doing some math with some factions, so it is unlikely to be very easy to make new outfits that get handled properly without streamlining the current system. Sorry if I infodumped too hard here, I'm looking back at this going "Holy fuck that is in fact a wall of text" Edited September 10, 2023 by Okshi91 Added TL;DR because I should have done that before
Okshi91 Posted September 10, 2023 Posted September 10, 2023 12 minutes ago, jib_buttkiss said: My plan was to just have a formList of outfits that is pulled from randomly to be the bimbo's outfit. But I need that outfit's torso items (which might be 1-3 items- skirt+bra+stockings, or only a dress) as well so that the bimbo doesn't change into a completely different outfit when she goes full bimbo and gets the whole outfit locked on. So I was going to have a 2nd list of only torso items, in the same order, so I can just grab the nth torso set for the clothes change, and then the nth outfit for the full set. So, with the 1-3 items thing, I did actually work on a bit of code that allows parsing leveled lists as well as armor records for bimbo outfits, as well as using formlists for clothes/heels lists, though it still relies on the outfit formlists being ordered (though I did also make them use a formlist of formlists because editing a formlist with a ton of entries in XEdit sucks and that was an easy way to tame it down a bit). I may or may not have used this to make multipart outfits using DGM's clothes pack. Yes, I am going to post my edits again, and yes you can wait until the next version before looking at them If I apologise again I will seem like a canadian, so I will unabashedly doublepost rather than edit my previous post. cc_bimbofynpcv2.psc
jib_buttkiss Posted September 10, 2023 Author Posted September 10, 2023 4 minutes ago, Okshi91 said: I get a suspicion that things might be a tiny bit more complex than expected, judging by your plan there. As it stands, the mod currently doesn't actually assign the outfit a bimbo gets until they're fully bimbofied, rather it selects first a set of heels at stage 7, then torso clothes at stage 8, then finally hair at stage 10. At each stage, the curse gives the NPC a faction rank in the corresponding heels/clothes/hair faction, adds the clothes to the NPC, equips them and gives the player the old item that was being worn (which has ended up with me finding many random pairs of boots in my inventory :/). This process *kinda* works to have the NPC wear the clothes, but if every item from their default outfit is removed, or the NPC gets fully reloaded (save with the NPC unloaded then restart the game), the NPC will put their old clothes back on as they still are using their old outfit. Only once they hit stage 16 of the curse do they actually get their outfit assigned, which is selected from a sorted formlist where the index of the outfit is found with this formula: (HeelsFactionRank * MaxHairOptions * MaxClothesOptions) + (ClothesFactionRank * MaxHairOptions) + HairFactionRank It should be noted that MaxHairOptions and MaxClothesOptions aren't actually variables, rather they're hardcoded magic numbers at the moment (5 and 2, or rather 10 then 5 when put into the formula above, also Jib is a silly forgetting that we start counting from 0 in codeland, so there are actually 20 outfits ). I'm mentioning this because the mechanism doesn't touch outfit selection/assignment until the end of the curse, and I am pretty sure the intent is to have the outfit get added gradually rather than *poof*'d on at the end of the curse, so unless you could overcome this issue (maybe by adding items using SPID checking the faction ranks that get assigned during the curse? I'm not exactly sure how SPID works) you'll likely have trouble getting things implemented. I wish you the best with your attempts, though. Sorry if I infodumped too hard here, I'm looking back at this going "Holy fuck that is in fact a wall of text" Yeah, Botticelli's system was necessary to get the variations in clothes/hair/shoes working nicely, but hopefully replacing it something simpler will make it easier to add new outfits to the system. Also, it means I can finally fix that typo in the outfit's IDs that's been driving me mad for 3 versions. Oh, random NPCs not sending their boots across Skyrim to you is one of your edits that I've stolen, by the way. Now only your followers will give you their old clothes, other NPCs will just remove them. I only had followers give them to you because I figured it was likely that they might be wearing something nice that you don't want to lose, which isn't really a worry when it's some random chick in Markarth going bimbo. One day I'll finally learn to count to 0. One day... 28 minutes ago, Okshi91 said: So, with the 1-3 items thing, I did actually work on a bit of code that allows parsing leveled lists as well as armor records for bimbo outfits, as well as using formlists for clothes/heels lists, though it still relies on the outfit formlists being ordered (though I did also make them use a formlist of formlists because editing a formlist with a ton of entries in XEdit sucks and that was an easy way to tame it down a bit). I may or may not have used this to make multipart outfits using DGM's clothes pack. Yes, I am going to post my edits again, and yes you can wait until the next version before looking at them If I apologise again I will seem like a canadian, so I will unabashedly doublepost rather than edit my previous post. Yeah, hopefully switching to a formList of outfits makes doing things like that a bit simpler. Also, it's 2am so I just wrote this reply to a comment that now I'm pretty sure doesn't actually exist? I'm just gonna leave it here anyway in case I was right the first time: Quote My current hope (totally unsubstantiated, I'll try it tomorrow) is that if I just EquipItem the shoes, then SetOutfit the torsoOnly outfit, it should work well enough, at least. Actually, if I change the torsoOnly to be torsoAndShoes, including shoes as well, NPCs might still lose the shoes to their default outfit resetting for the few days between shoes and clothes, but once their outfit is set to torsoAndShoes that won't happen any more. They might switch heels when they go from default outfit with equipped shoes to the torsoAndShoes outfit, but I can live with that. And then the accessories are all added to empty slots, so the outfit resetting shouldn't remove them- and then it all gets locked in at stage 16.
foreveraloneguy Posted September 11, 2023 Posted September 11, 2023 11 hours ago, Okshi91 said: I get a suspicion that things might be a tiny bit more complex than expected, judging by your plan there. Exactly why I said I'd wait for the next version to try finalizing anything. I also didn't expect it'd be a single leveled list. No reason form lists wouldn't work for the same purpose since as far as I know wrye bash can merge those as well. The main point is being able to have plugins with some type of list that can be merged based on what armor/clothes mods players have installed to bring maximum variety.
Efgad Posted September 12, 2023 Posted September 12, 2023 (edited) On 9/9/2023 at 9:32 AM, jib_buttkiss said: Since bimbo hairs are changing from wigs to headparts thanks to Okshi, I'm taking the opportunity to make the bimbo outfits a bit more detailed, since the wigs are out of the way. Fortunately, I found a mod with open permissions with some nice bits of gear that suit bimbos nicely. Between those and what I currently have, I think I can have some nice variety in slutty uniforms. Here's Serana and Lydia modelling a few of the new bits: Reveal hidden contents I'm a big fan of that skirt Serana has- I might need to add a version of it in pink... Annoyingly, though, those new parts don't have 3Ba bodyslides for the SE version. Since I don't really want to have to learn how to convert armours to different body types, I figured I'd make a post asking anyone here for a huge favour: could someone convert these few bits of clothing to 3Ba for me? new BoS items.zip 2.8 MB · 7 downloads It's 5 items- the leather bra and the skirt Serana's wearing, the top Lydia's wearing, the stockings (they're one mesh- the colour is a texture set), and the bell collar Serana has (though that might not need it?). It's okay if it doesn't happen- I'll dig out some tutorials and do it myself if I need to- but I figured it couldn't hurt to ask! Mmmm... might have to spend a moment to try and fix that if someone has yet to do so. Though I'm not skilled enough for anything more than making them fit to the body. Also, have we sussed out why the white heels don't act like heels and sink into the ground? Edited September 12, 2023 by Efgad Looked back up in the thread to see it's already been done
Balgin Posted September 12, 2023 Posted September 12, 2023 1 hour ago, Efgad said: Mmmm... might have to spend a moment to try and fix that if someone has yet to do so. Though I'm not skilled enough for anything more than making them fit to the body. Also, have we sussed out why the white heels don't act like heels and sink into the ground? That's a common bug with heels. It tends to trigger if you open racemenu to make edits while wearing them and then your height gets set to a short distance below the ground (with the heels bringing you back up above it but you sink back down if you take them off again). Always make sure to remove high heels before opening racemenu. Area transitions can occasionally cause this bug as well but that's much rarer. If the bug triggers reloading a save will not fix it. You need to completely close down the game then relaunch to fix player height. Now these two known causes might not be what's doing it with these shoes. If it happens far more often with them then there could be another cause (some other high heel models seem to suffer this third unknown cause but only specific models. I haven't noticed it happening very often with the white heels from this mod 'though).
foreveraloneguy Posted September 13, 2023 Posted September 13, 2023 (edited) Here's some more tats if you want to add some variety. They're in SE format, but you can save them as DXT5 with paint.net, gimp, or whatever you use. Or ping me and I'll do it for you.belly.dds pubic.dds trampstamp.dds trampstampupper.dds yesdaddy.dds Edited September 13, 2023 by foreveraloneguy 1
foreveraloneguy Posted September 13, 2023 Posted September 13, 2023 (edited) And some moreLove Slave Tramp.dds Lovergirl Tramp.dds Succubus Womb.dds Edited September 13, 2023 by foreveraloneguy 1
jib_buttkiss Posted September 13, 2023 Author Posted September 13, 2023 11 hours ago, foreveraloneguy said: And some moreLove Slave Tramp.dds Lovergirl Tramp.dds 5.33 MB · 21 downloads Succubus Womb.dds 5.33 MB · 24 downloads Ooh, I really like these. Yeah, I'll add them to the pool of bimbo slavetats. I guess I'll stop being lazy and fix it so that a when a suppressed bimbo's cure wears off, she re-bimbos with the same tats she had originally, too.
Balgin Posted September 13, 2023 Posted September 13, 2023 46 minutes ago, jib_buttkiss said: Ooh, I really like these. Yeah, I'll add them to the pool of bimbo slavetats. I guess I'll stop being lazy and fix it so that a when a suppressed bimbo's cure wears off, she re-bimbos with the same tats she had originally, too. You should also check the Tramp Stamp mod which has tacky chavvy chav tattoos for chavs (did I make you understand it's for chavs yet?). They are the kind of tattoos that a dumb bimbo would get (tattoos that say things like "110% lesbian" or "coming for your wife" etc). They generally make the character with the tattoo look silly, kind of like those "no regrets" tattoos which strongly suggest they should have at least 1 regret...... It should be here on this website but the search function's being awkward right now.
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