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Commonwealth Slavers


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Posted
3 hours ago, JB. said:

Write this, it's probably another dialogue priority situation that I'll have to check.

 

SetStage _CS_House 50

 

  

Edit: no, all it's fine. Declan is in the Raider faction, and that dialogue cannot be said by npc in the raider faction. Maybe it's an interference from another mod?

I haven't started pulling mods to see what it is yet, but I noticed all the clothing in the suitcase and the items around the whorehouse went red, so I'm think something  messed with factions somewhere between returning from the first trip to diamond city and returning from the quest where I get the dog.  

Posted
3 ore fa, caveman74 ha detto:

Dovrebbe essere seduto a terra contro la rampa della baracca di controllo del caveau.

Se non è lì quando esci dal vault, controlla e assicurati che la mod sia abilitata, che sia in fondo al tuo ordine di caricamento, che non ci siano master mancanti.

Ho dovuto chiudere e riaprire il gioco

Posted (edited)
3 hours ago, catmandoodoo said:

A small request/suggestion I have is a option to prevent the slave/rebel choices from removing your last point of Sex Attirubtes Spirit so the player can lose it during an assault and develop PTSD.

 

It's a fun way to add some flavor for SA users, yes. A mod I'm working on basically forces FPSA_Value_Spirit to 1.0 when you first start the scenario if you happen to have SA installed, in order to push you into PTSD with your captors early in the plot.

 

Edit: Well, it technically doesn't directly manipulate the Global object's value, instead it uses soft integration to call Sex Attributes' ModifySpirit() function to subtract 100.0 and then add 1.0, achieving effectively the same result in a more API-friendly fashion.

Edited by vaultbait
Posted
1 hour ago, vaultbait said:

Edit: Well, it technically doesn't directly manipulate the Global object's value, instead it uses soft integration to call Sex Attributes' ModifySpirit() function to subtract 100.0 and then add 1.0, achieving effectively the same result in a more API-friendly fashion.

Probably a dumb question... my favorite!

If the PC has a sprint speed already set at 50.0, for whatever reason, then you subtract 100 and add 1 would that not put their speed at -49.0? Unless you can't get a negative, ie it only goes to 0.00.

Posted
13 hours ago, blackkisa said:

  

 

Just tried with a different skeleton, still happens.

My character is standard height.

 

This doesn't occur during the initial patron service stuff quest, only on repeat. I wonder if it's to do with the sudden bimbo mode kicking in mid-sink.

I recorded it:

 

  Reveal hidden contents

 

 

Try in Console "DIEL"

 

Could be a stuck input layer - type "RIEL" and then the layer number "RIEL #".

 

John

Posted
4 hours ago, izzyknows said:

Probably a dumb question... my favorite!

If the PC has a sprint speed already set at 50.0, for whatever reason, then you subtract 100 and add 1 would that not put their speed at -49.0? Unless you can't get a negative, ie it only goes to 0.00.

There are no dumb questions, only dumb answers ... for example:

vaultbait is talking about spirit rather than sprint.
 

Posted (edited)
5 hours ago, izzyknows said:

Probably a dumb question... my favorite!

If the PC has a sprint speed already set at 50.0, for whatever reason, then you subtract 100 and add 1 would that not put their speed at -49.0? Unless you can't get a negative, ie it only goes to 0.00.

 

Yes, ModifySpirit() caps any resulting values to between 0.0 and 100.0 inclusive before updating the FPA_Value_Spirit global. Modifying it by -100.0 guarantees it's safely set to 0.0 no matter what the prior value was, and then adding 1.0 immediately after that means the global will be 1.0 at that point.

Edited by vaultbait
Posted
23 minutes ago, Mutt5292 said:

Hello, how do I unequip a blindfold?

 

The "trick" I used when the blindfold wasn't removed (I guess it's the one your character got when filming the scene for the trap) was finding glasses and put them on.
That should remove the blindfold without trying to mess around with console commands like "unequip" or such.

Posted

During the quest The Whore House, when I try to clean the rooms, my character just stands there and there is no prompt to clean or anything, so I'm just stuck running around. Is there any fix to this?

Posted
2 hours ago, mmods12 said:

During the quest The Whore House, when I try to clean the rooms, my character just stands there and there is no prompt to clean or anything, so I'm just stuck running around. Is there any fix to this?

For me, when I slowly walk up to a trash Pile the cleaning starts automatically, no input required sort of thing.

 

CS V 1.0.9

Posted
4 hours ago, mmods12 said:

During the quest The Whore House, when I try to clean the rooms, my character just stands there and there is no prompt to clean or anything, so I'm just stuck running around. Is there any fix to this?

 

I've only done this scene once (and on version 1.06) but I had the same challenge, seemed to automatically start within the bedroom and then I struggled to get any of the others to work. However I noticed if I set the quest as Active in Pipboy it then comes up with visible pointers to the next location. So you need to do it in a specific order for it to progress.

 

 

Posted (edited)
2 hours ago, jc321 said:

Active in Pipboy

That is a Given for all quests! Don't feel bad, I have done it myself and will probably do it again before long, funny how that can slip the mind!

 

CS V 1.0.9

Edited by caveman74
Posted (edited)

I haven't started CS yet. Can't wait. 

But I have one question. Would this mod, which I've always used because I hate the default timescale, interfere with the missions?

Timescale Defaults to 6 (when leaving Vault 111) at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

If so I guess I could disable the timescale mod until CS is over. 

I've always used this mod because I play on survival level and my character sleeps at night. And with the default timescale of 20, it seems like there's no time to get anything done until it's time to sleep again. lol

Edited by Rickonhh
Posted
5 hours ago, caveman74 said:

That is a Given for all quests! Don't feel bad, I have done it myself and will probably do it again before long, funny how that can slip the mind!

 

CS V 1.0.9

Ah I see, yeah I wasn't standing in the right spot, thank you!

Posted
1 hour ago, Rickonhh said:

I haven't started CS yet. Can't wait. 

But I have one question. Would this mod, which I've always used because I hate the default timescale, interfere with the missions?

Timescale Defaults to 6 (when leaving Vault 111) at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

If so I guess I could disable the timescale mod until CS is over. 

I've always used this mod because I play on survival level and my character sleeps at night. And with the default timescale of 20, it seems like there's no time to get anything done until it's time to sleep again. lol

Yes it will.  But you should already know the issues changing the timescale causes. Going lower like 10 isn't bad, going above 20 will end with a corrupt save.

Posted (edited)
2 hours ago, izzyknows said:

Yes it will.  But you should already know the issues changing the timescale causes. Going lower like 10 isn't bad, going above 20 will end with a corrupt save.

 

Thanks. And yes, I've heard of issues. I've never had a problem with any of the default quests in the game. But since I never really used the standard timescale there may have been issues I wasn't aware of. Maybe some respawn issues. 

Edited by Rickonhh
Posted

This is a great mod. Have you considered updating it to add the other fallout girls? Cause that would be very cool. Also, I am getting "Failed to play AAF scene. Advancing Stage" when meeting the gang leader Red and she is getting the fusion core. 

Posted
6 hours ago, Rickonhh said:

 

Thanks. And yes, I've heard of issues. I've never had a problem with any of the default quests in the game. But since I never really used the standard timescale there may have been issues I wasn't aware of. Maybe some respawn issues. 

There are Real Time timers and Game Time timers. And there are math errors in the code.... soooo the faster you run the game, the faster the errors pile up. The slower, the errors are still piling up, a lot slower, but others are also added. Most of the time you'll never notice them, unless you pay very close attention to details. Then you'll start to see small anomalies that lead into full blown glitches, which at that point, the pooch has been screwed. LOL

In short, running the game a little slower is safer than running it faster.

Posted

So I purposefully stole something during the Hooker quest hoping to see the correctional facility, but nothing happened (he didn't even notice or say anything XD). looking at the quest info on the first page it looks like it's just not actually implemented, is that the case?

 

It'd be interesting if the character was subjected to some sort of brainwashing/hypnosis and causing some/all of the bimbo changes to be permanent.

Posted
4 hours ago, izzyknows said:

There are Real Time timers and Game Time timers. And there are math errors in the code.... soooo the faster you run the game, the faster the errors pile up. The slower, the errors are still piling up, a lot slower, but others are also added. Most of the time you'll never notice them, unless you pay very close attention to details. Then you'll start to see small anomalies that lead into full blown glitches, which at that point, the pooch has been screwed. LOL

In short, running the game a little slower is safer than running it faster.

That makes a lot of sense. Thank you for that.

I know Bethesda's purpose in speeding time up (20 game minutes per real minute) is to make their world seem larger. But when your PC is walking at a normal pace and the time it takes three times longer to walk from point A to point B, then to me that totally slaughters emersion. If he were put into their world, even my 78 yo Grandfather could walk from the spawn point in Sanctuary to the spawn point at the Red Rocket in less than hour. lol

 

Posted (edited)

Hi.

 

I see some days ago you are working with a good ending for this mod.

 

With the run i do some days ago i see when i am doing "Pest control" quest, i am at Raider house with Gristle and sometimes collar is not active. I can run, pass the door and go away, with the collar. Last time Diamond City and Sanctuary crashes if i am near.

 

Yesterday i go more far. When i exit Raider House go to see Charon and buy a ticket for Nuka World. I try unlock the collar with Pip-boy and is unlocked but a warning "collar is going to explode". But no explode. I can drop the collar in ground and go see Shank. Then i must cheat with MCM for use workbench, clothes and guns. Why not if i not have the collar?

 

When i go Diamond City i not go to security building for see who is there but do "The motorcycle" and the first job for Nisha with no problems, but traders do not talk to me, only dr. Sun do, perhaps because i have Family Planning active?

 

This must be because Slavers is active. If i disable Slavers, the traders talk and trade with me.

 

Sanctuary is open too..

 

Greetings.

 

 

Edited by Hober9
Posted
6 minutes ago, Hober9 said:

Hi.

 

I see some days ago you are working with a good ending for this mod.

 

With the run i do some days ago i see when i am doing "Pest control" quest, i am at Raider house with Gristle and sometimes collar is not active. I can run, pass the door and go away, with the collar. Last time Diamond City and Sanctuary crashes if i am near.

 

Yesterday i go more far. When i exit Raider House go to see Charon and buy a ticket for Nuka World. I try unlock the collar with Pip-boy and is unlocked but a warning "collar is going to explode". But no explode. I can drop the collar in ground and go see Shank. Then i must cheat with MCM for use workbench, clothes and guns. Why not if i not have the collar?

 

When i go Diamond City i not go to security building for see who is there but do "The motorcycle" and the first job for Nisha with no problems, but traders do not talk to me, only dr. Sun do.

 

This must be because Slavers is active. If i disable Slavers, the traders talk and trade with me.

 

Sanctuary is open too..

 

Greetings.

 

 

From what I got from your message, you intentionally broke the mod? I'm just curious why you did that lol

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