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Commonwealth Slavers


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Posted (edited)
1 hour ago, vaultbait said:

 

Yeah, I expect a realistic playthrough would have you emaciated most of the time, but if you're left to your own devices unsupervised on a task and come across a cache of unclaimed delectables, you might still gorge yourself silly.

I'm also playing with "Damn apocalypse" and a x0.001 xp multiplier (still level 1 ?), getting chubby won't be an easy task. I started hiding some caps from the raiders to use later for foods ? .

Edited by lee3310
Posted
26 minutes ago, Jarnin said:

It's too bad there isn't a trigger add-on for chem use: Slaver jet causing body fat loss seems like it should be a thing since it suppresses appetite.

 

UC has user-editable formlists. Just open up Data\UC\FatLossItems.txt and add a line with the plugin+form for CS's slaver jet (vanilla jet is already in there). If someone lets me know what the right ID is, I can make sure it also gets incorporated into the default list there in the next version of UC.

Posted (edited)

@JB., I was just running Vaultmeat around the whore house with Autonomy running, and two slaves fucking made the collar force my character to orgasm. I thought this little glitch was fixed in a previous version? It's reproduceable; you just need to have that mod installed and active, then wait.

 

It's not a big deal, it just seems like the collar shouldn't be reacting to people who aren't wearing it. ?

Edited by Jarnin
Posted
1 hour ago, vaultbait said:

 

UC has user-editable formlists. Just open up Data\UC\FatLossItems.txt and add a line with the plugin+form for CS's slaver jet (vanilla jet is already in there). If someone lets me know what the right ID is, I can make sure it also gets incorporated into the default list there in the next version of UC.

If you use the jet, you don't eat, if you don't eat, you don't get fat. So the jet is already doing that. Why would it make you loose weight too !, it's already hard enough to get a single kg in this mod.

Posted
5 minutes ago, lee3310 said:

If you use the jet, you don't eat, if you don't eat, you don't get fat. So the jet is already doing that. Why would it make you loose weight too !, it's already hard enough to get a single kg in this mod.

 

I agree, it sounds like overkill.

Posted

maybe someone has experienced this problem before?  Just killed Murphy and the next set is supposed to talk to Dwayne but i dont get a dialog prompt when i put my curser on him.  It looks like I'm probably supposed to fix him but its not clear to me how I should do that.  any advice?  thanks.

 

Posted
14 minutes ago, CPC47 said:

maybe someone has experienced this problem before?  Just killed Murphy and the next set is supposed to talk to Dwayne but i dont get a dialog prompt when i put my curser on him.  It looks like I'm probably supposed to fix him but its not clear to me how I should do that.  any advice?  thanks.

 

nevermind.  i just had to keep trying to put my cursur on Dwayne at different angles or locations or whatever.  eventually the dialog prompt came up.  thanks.

Posted (edited)
2 hours ago, vaultbait said:

 

I agree, it sounds like overkill.

Jet potion has a KW that prevents it from being considered as food by the game even if you want it to (jet addiction KW). It's an appetite suppressant not a fat burner.
PS

Quote

There's no evidence that fat-burning pills or supplements can effectively burn fat ? 

 

Edited by lee3310
Posted

is there a typical solution to a fatal error crash when teleporting with Gristle to Corvega from the whorehouse?  so close to finishing I'm hoping there is a known solution to this that can be shared.  thanks.

Posted (edited)
1 hour ago, lee3310 said:

It's an appetite suppressant not a fat burner.

 

The jet isn't causing the weight loss, the running and the fucking is. Setting the morphs to appear after sleeping makes it work.

Edited by Jarnin
Posted
57 minutes ago, Ivan_J said:

Does my character have to be bald for the entire playthrough? Cuz I'd like to keep the hair on.

Change the settings in the MCM.

Posted
4 hours ago, ttvloneronin said:

Does anyone know how to fix the error where it says it's missing the plug in but the plug in in installed?

 

Usually that means you're either missing one of the masters for the mod's plugin (double-check all the requirements listed on the file page), or they're not sorted correctly (make sure to sort them in your mod manager, and pay attention to the plugin load order recommended by the mod author).

Posted

ok doing run of 2.13c (junkie route)

 

everything flawless up to "Pet Walk".  "Pet Walk" itself works just fine, but i did run into an issue.

 

went to Drumlin Diner (during Pet Walk) and talked to Wolfgang, he has the new dialogues but does not actually give me anything and no quest starts. 

multiple attempts with Wolfgang all get same results.

 

though maybe i had to talk to Trudy and do hers first so i talk with Trudy annnddddd her quest starts but i get no milk, and to make it worse

she sent me to talk to a hound (means you cannot hand the weapon over).  reload save and tried again, in 4 attempts total 2 times she sends

me to a hound, and the other 2 were so far away i knew i could not make it in time i had available for "Pet Walk". 

 

save from just before trying to talk to Wolfgang or Trudy and finished "Pet Walk" normally and that went fine.

 

wonder if it is because i did "Order Up" (quest to help Wolfgang get his caps from Trudy) before starting CS.

in "Order Up" i did fail the 2nd speech check with Wolfgang, but did pass the speech check with Trudy.

 

anyway still enjoying the heck out of the mod so thanks again.

 

Posted
25 minutes ago, valcon767 said:

ok doing run of 2.13c (junkie route)

 

everything flawless up to "Pet Walk".  "Pet Walk" itself works just fine, but i did run into an issue.

 

went to Drumlin Diner (during Pet Walk) and talked to Wolfgang, he has the new dialogues but does not actually give me anything and no quest starts. 

multiple attempts with Wolfgang all get same results.

 

though maybe i had to talk to Trudy and do hers first so i talk with Trudy annnddddd her quest starts but i get no milk, and to make it worse

she sent me to talk to a hound (means you cannot hand the weapon over).  reload save and tried again, in 4 attempts total 2 times she sends

me to a hound, and the other 2 were so far away i knew i could not make it in time i had available for "Pet Walk". 

 

save from just before trying to talk to Wolfgang or Trudy and finished "Pet Walk" normally and that went fine.

 

wonder if it is because i did "Order Up" (quest to help Wolfgang get his caps from Trudy) before starting CS.

in "Order Up" i did fail the 2nd speech check with Wolfgang, but did pass the speech check with Trudy.

 

anyway still enjoying the heck out of the mod so thanks again.

 

 

Not tried the junkie version but i dont think order up itself effects it, i had to do that quest when i did the "Runaway slave" quest so that they'd then have the dialogues for me to meet up with the minutemen, so i think getting it out of the way earlier shouldn't be a problem as you'd get blocked by that quest anyway

 

There is a MCM setting under Misc (need to scroll down to see it) for the time you have allowed for the Pet Walk which i stuck all the way up to max so i had time to reach some of the far away places (also put caps required to the max to compensate)

Posted (edited)

I finished Order Up with my junkie, Vaultmeat, yesterday and had no problems. I haven't run Pet Walk yet, but I can to see if valcon's issue pops up in my game. I'll give that a try now.

 

EDIT: I had no problems starting Trudy's milk quest, but Trudy is still not talking about the job before offering it.

 

Also, while trying to get supplies from Declan, he asked me to do Snoopy. Problem: Snoopy doesn't walk to the player and the scene doesn't start. This is the second time this has happened in my current game. I just forgot to mention it before.

 

@valcon767, when you completed Order Up, did you immediately try to do Wolfgang/Trudy's quests? I did not. I completed Order Up while I was out selling Daddy-O to raiders, then came back later and tried to do the quests (they worked).

 

EDIT #2: Just completed The Green Market for Trudy; she didn't immediately complete the job; had to exit dialog with her and start again for her to complete the quest. Then she stiffed me on the pay.

 

EDIT #3: While running The Scientist, Vaultmeat got sent to screw a radscorp, but the animation failed. My animation set up:

 

  • Bad End
  • BP70's
  • Creature Pack 1
  • Creature Pack 2
  • Leito's
    • I'm running Staged Leito's but I have his animation pack unticked in UAP.
  • Mutated Lust
  • Savage Cabbage Pack (1.3)
    • I also have this unticked in UAP, as recommended in the latest FO4 fucking manual.
Edited by Jarnin
Posted (edited)
20 hours ago, pinky6225 said:

 

Not tried the junkie version but i dont think order up itself effects it, i had to do that quest when i did the "Runaway slave" quest so that they'd then have the dialogues for me to meet up with the minutemen, so i think getting it out of the way earlier shouldn't be a problem as you'd get blocked by that quest anyway

 

There is a MCM setting under Misc (need to scroll down to see it) for the time you have allowed for the Pet Walk which i stuck all the way up to max so i had time to reach some of the far away places (also put caps required to the max to compensate)

 

18 hours ago, Jarnin said:

I finished Order Up with my junkie, Vaultmeat, yesterday and had no problems. I haven't run Pet Walk yet, but I can to see if valcon's issue pops up in my game. I'll give that a try now.

 

EDIT: I had no problems starting Trudy's milk quest, but Trudy is still not talking about the job before offering it.

 

@valcon767, when you completed Order Up, did you immediately try to do Wolfgang/Trudy's quests? I did not. I completed Order Up while I was out selling Daddy-O to raiders, then came back later and tried to do the quests (they worked).

 

EDIT #2: Just completed The Green Market for Trudy; she didn't immediately complete the job; had to exit dialog with her and start again for her to complete the quest. Then she stiffed me on the pay.

 

hmm ok i will check change the timer in the MCM and try Pet Walk again.

 

i actually did Order Up before start CS (did while doing Belted from Cursed Wasteland) which is making me wonder if i should complete Order Up 

while actually doing CS and not before starting CS.  will have to see if i have a save with Belted finished but not Order Up.

 

Wolfgang never actually gave me his quest so not sure what went wrong there

Trudy i had 2 different problems with

   1 - she sent me to a hound (cannot give to a hound) but a reload will at least try again and i will not always get a hound

   2 - she did not give me any milk at all (think she is supposed to give me some)

the 2 times (while testing) that she sent me to an actual Super Mutant were just to far away with current MCM settings so with that adjusted it should 

(hopefully) work.  one time was to the SM Camp right near the Northern Star (way down se corner of map) and the other was to go to Fist (the guy holding

Strong and Rex Goodman hostage).

 

will update after i try Pet Walk again and see if it is just the first time i try the quests they do not work or if i still have the same problems

 

edit

ok it is something with my load order that is causing the issue as others are not having this problem.

loaded a save where i had not done Order Up before starting CS, used the MCM to skip CS part 1,

went and did Order Up (during The Pet where you sell drugs), went back and then started Pet Walk

and ran into the same issues.  checked with FO4EEdit and nothing overwrites Wolfgang or Trudy.

i can complete The Green Market (Trudy's mission) she just does not give me milk, but if i add milk i can sell it.

sigh .... oh well at least i can do Trudy's mission (just have to add milk with console to have some to sell).

end edit

 

 

Edited by valcon767
Posted
On 12/12/2023 at 4:23 PM, JB. said:

Do you remember what that fetch quest was? I presume a conflict or perhaps a situation that the mod doesn't expect. 

Did finally get it to move forward from doing the drug sale repeatable quests and enjoyed the finale. Not sure which mod was causing the conflict just kept disabling them and doing a quest until it worked. Great mod.

Posted (edited)
18 hours ago, valcon767 said:

 2 - she did not give me any milk at all (think she is supposed to give me some)

Ohh, no. The one who gives 10 milk bottles is the supermutant boss of each base, but if in your case the selected one is not a SuperMutant but a Hound, then it's hard to receive the milk.

 

And I'll make Trudy give you the milk, that actually makes more sense. 

 

Okay, Wolfgang had an error with the script and could not start his repeatable quest. I uploaded a new version. 

 

Commonwealth Slavers 2.1.3d

 

just a few small fixes to get back into this mod.

 

  • Trudy gives you 10 bottles of milk when her quest start. 
  • Wolfgang will start his repeteable quest now.
  • Green Market Quest: I can't force the base boss to be a Super Mutant race (the quest doesn't start if I add that condition), so, temporarily, I'll make it so that if you get a Hound-Boss, it will be able to talk to you.  With more time I will come up with something better. 

 

With more time I want to implement Lee's new facial mod.

Edited by JB.
Posted
1 hour ago, JB. said:

Ohh, no. The one who gives 10 milk bottles is the supermutant boss of each base, but if in your case the selected one is not a SuperMutant but a Hound, then it's hard to receive the milk.

 

And I'll make Trudy give you the milk, that actually makes more sense. 

 

Okay, Wolfgang had an error with the script and could not start his repeatable quest. I uploaded a new version. 

 

Commonwealth Slavers 2.1.3d

 

just a few small fixes to get back into this mod.

 

  • Trudy gives you 10 bottles of milk when her quest start. 
  • Wolfgang will start his repeteable quest now.
  • Green Market Quest: I can't force the base boss to be a Super Mutant race (the quest doesn't start if I add that condition), so, temporarily, I'll make it so that if you get a Hound-Boss, it will be able to talk to you.  With more time I will come up with something better. 

 

With more time I want to implement Lee's new facial mod.

 

An easy fix for next update: CS_House QuestFrag
image.png.df79b92e1869f9ec4f788dbcd9b0eaf4.png

Posted

After the end of the mod, when given a choice, I asked to have the scar removed, but to keep the tatoos (I removed them one by one by paying in diamond city) but the scar was not removed at the end of CS, I cannot remove it in the Looks Menu, and same for the fuckmeat tatoos, they are there and I can't remove them.

Posted

installed 2.1.3d and went for a Pet Walk again

 

Wolfgang sent me to Hub City Auto (with the x-cell) and sold some Daddy-O and made some caps by sell my body there, while

Trudy sent me to Breakheart Banks (Skirmisher) and had the milk to sell there as well as make more caps selling body, plus

it had some nice doggies (only had 1 dog food though).  the whistle works just fine providing you actually have dog food to feed the doggie.

 

so both now worked just fine for me and it is interesting that you just do not know where you will get sent.

 

thank you again for the great mod JB.

 

Posted
8 hours ago, TheZomby said:

After the end of the mod, when given a choice, I asked to have the scar removed, but to keep the tatoos (I removed them one by one by paying in diamond city) but the scar was not removed at the end of CS, I cannot remove it in the Looks Menu, and same for the fuckmeat tatoos, they are there and I can't remove them.

 

Go into the MCM for Slavers and check and see if you've got tattoos and marks set to remain after the quest ends. It should be set to 0 if you want them to be removed at the end of the quest.

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