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Commonwealth Slavers


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Posted
2 hours ago, izzyknows said:

Put CS dead last in your load order. Oh, and IF you're using PRP, trash that garbage.
You have to go up the stairs to the main assembly area and confront Ivana, at the top of the stairs, before you can get to the computer.

Wow that worked for the visual issue in Corvega. Thank you so much! 

 

And that actually fixed my other issue too. I couldn't advance the quest because I could never see where to go. So just now finished the quest mod. Thank you for your help!

Posted (edited)
24 minutes ago, JB. said:


They are getting up from their seats (they don't have to unless there is an enemy). 

 

The camera also tends to break if the npc enter an alert state. 

 

Do you think it might be due to a conflict with other mods that change factions/improve AI?
 

Ohh good catch and excellent observation, i didn't think of that, i thought that all the weapon equip/unequip was due to package flags acting up. I did remove the player from raider faction and added it to a raider friendly faction in order to flag all abjects as owned by raiders (faction). Adding the player back to raider faction fixes the camera?. But why now ? why the side effects of removing player from raider faction only manifest in this particular cell !!!. Found the problem but the the mystery thickens ?‍?️. Thanks JB, you have a sharp eye.

PS
They are not in combat state nor hostile to the player (green in vats too).

Edited by lee3310
Posted
29 minutes ago, lee3310 said:

They are not in combat state nor hostile to the player (green in vats too).

You observe the same effect with tcai. NPC's wont fight but they will enter & exit alert state, while some can get really funky acting.

But something is definitely triggering them.

So wha'd ya do? ?

 

Posted
6 minutes ago, izzyknows said:

You observe the same effect with tcai. NPC's wont fight but they will enter & exit alert state, while some can get really funky acting.

But something is definitely triggering them.

So wha'd ya do? ?

 

Well, i'm playing the submissive route so nothing, i did nothing to trigger them (very docile and obedient?). Plus, they act normally if i teleport them out of the cell ?‍? and the camera problem didn't happen in any raider dungeon i visited so far.  

Posted (edited)
On 12/6/2023 at 4:41 PM, magehunter12 said:

Okay, it was stupid of me. I was using an older version of the game. Now i booted up the latest one but now i have another problem. After each AAF scene, the quest stops progressing. I can no longer talk with the npc who suppose to say something. I progressed with the commands on manual for a while but it happens on all AAF scenes. 

 

I know my AAF is installed fine because others mods and older version of CS has 0 issues.

I'm having the same problem and could really use some help. After an AFF Scene finishes the quest won't advance to the next stage. iv been using console commands to continue but this is annoying to no end.  Especially with a quest like the porn studio where you need to figure out what stage is the next one on your branch. This started when I started the quests for CS2 and is also a problem with Nuka Ride 6.5.

Edited by trekkie
spelling
Posted (edited)

@JB. CS_SlaverStudio_Patch.rar

  • Fixed all z-fights.
  • Fixed navmesh so NPCs can correctly path to the couch and player during AAF walking scenes
  • Fixed stairs/walls angles/postions and closed some gaps
  • Rotate the two cameras so they face the right direction
  • Fixed all objects and trash decal positions (flush with ground)
  • Added some lights near the pool table
  • Replaced walls + ceiling matswaps to avoid repeating patterns
  • Other minor fixes

It was far easier this time cause the cell had a good orientation (0,0,0,0).

Edited by lee3310
Posted (edited)
3 hours ago, izzyknows said:

You observe the same effect with tcai. NPC's wont fight but they will enter & exit alert state, while some can get really funky acting.

But something is definitely triggering them.

So wha'd ya do? ?

 

I found the source of the problem (feel stupid now): i was trespassing all along ?. As soon as i enter the cell i was trespassing, they were following me wherever i go but the sit pkg was forcing them to return to their markers. I only got the trespassing msg after adding removing the player from raider faction in console. The cell is flagged as owned by raider faction but not "public area" like the brothel e.g.

image.png.efac6df9f7fcd35cde637fc0f5721550.png

PS

You also can't generate previs because of this flag image.png.5ebc33404a9049fdc1ce3d90a502b559.png

Edited by lee3310
Posted
30 minutes ago, lee3310 said:

i was trespassing all along ?.

Fucking docile and obedient huh? Thieving bitch!! To the WHORE ROOM NOW!!!! :P

 

Posted
On 12/13/2023 at 7:55 PM, VaunWolfe said:

Not all figured out but making some progress. I missed a few slot locations when I was originally doing it. As for the hands I just had to switch slots.

20231212_225248.jpg

this bro

 

Posted

Hey, I have a problem... Before the fighter quest one of the clients ask me for a dog show, but there is no dog yet at that moment, so aaf start gathering the actor, but there is no dog, so i get an infinite black screen.

 

Hola @JB. , he estado probando la nueva version desde el comienzo y pues antes de comenzar la mision de "The fighter" donde lindstron te dice que primero atiendas clientes, algunos de estos me piden un show con el perro pero a ese punto en la historia todavia snoppy no esta en la whore house, asi que me crea un problema. Lejos de eso, solo me he topado con un problema cuando estoy en el whore room y los clientes dicen que me ponga de rodillas, me sale el mensaje que CS encontro un problema y decidio avanzar al siguiente stage, supuse que talves debia ser por animacion de Rimjob que habia deshabilitado en las opciones. pero las rehabilite y me sigue apareciendo el mensaje. En todo caso la quest siguen avanzando sin problemas. Aparte de eso no he tenido problemas hasta el momento. Gran trabajo! Sos de lo mejor!

Posted
2 hours ago, lasko12 said:

I get the message that CS found a problem and decided to advance to the next stage

 

I've seen a pop-up like that several times this run. It's AAF advancing the stage, but it's a SEU error? I have Sex 'Em Up installed, but I haven't used it at all.

Posted
7 hours ago, Jarnin said:

 

I've seen a pop-up like that several times this run. It's AAF advancing the stage, but it's a SEU error? I have Sex 'Em Up installed, but I haven't used it at all.

 

not sure if it is related to SEU or not, but i have seen this also and (for me) it usually happens when AAF collects actors then cannot find a 

animation that matches that particular race and gender (and possibly tags) combo.

 

 

 

Posted (edited)

Just finished the mod.  Great story.  Very immersive - I used personal journal mod with it and it works well.  Moving on to Nuka Ride. 

 

Have one issue in which raiders still see me either as ally / neutral.  They aren't attacking so they must still see me as a slave. 

 

I tried setenemy 0001c21c for factions 000f17c1 ; 000f5c3a and 0001cbed but it seems to have no change.  

 

Actually came upon some bloat flies and they were also non hostile.  So maybe it's all factions.  

 

Any advice?  If this isn't a known / common issue I'll look for any other mods I might have that may be interfering / making them non-hostile.  

Edited by Satty_M
Posted (edited)

@JB. i hope i didn't screw up again ? but have you ever seen a stack dump like this ? it's a first form me:
Papyrus.3.log

After pest control and before starting Chores, if i wait long enough in the house the game will freeze and crash with no crash log. I can't progress past the piercings stage.

I don't know why the stacks contain so many mentions of "OnTriggerEnter()" and how the vanilla script attached to the triggers can cause this. Do you think that the customers where triggering the rubbles until it crashes ! or did i add more stress to the vm somehow.

Edited by lee3310
Posted (edited)
49 minutes ago, lee3310 said:

@JB. i hope i didn't screw up again ? but have you ever seen a stack dump like this ? it's a first form me:
Papyrus.3.log 271.06 kB · 1 download

After pest control and before starting Chores, if i wait long enough in the house the game will freeze and crash with no crash log. I can't progress past the piercings stage.

I don't know why the stacks contain so many mentions of "OnTriggerEnter()" and how the vanilla script attached to the triggers can cause this. Do you think that the customers where triggering the rubbles until it crashes ! or did i add more stress to the vm somehow.

 

 

It is pointing directly at debris trigger nr. 5, next to Lindstrom's bar. But it is marked as "PlayerTriggerOnly" and only on the condition that the previous stage of _CS_Chores is 140.

 

Do you have that vanilla script modified it in your local version?

 

The piercing: I can't test it now, but one thing is important: The navmeshes, so Lindstrom walks from his bar to the cell. once in the cell, he will say his corresponding dialog. 

 

I'm sure that in the MCM there is a cheat to bring Linstrom to you, but I never used it anyway because I remember to have enlarged the navmeshes in that specific sector just for his scene, but I didn't test it with your version yet. 

Edited by JB.
Posted
1 hour ago, Satty_M said:

Any advice?  If this isn't a known / common issue I'll look for any other mods I might have that may be interfering / making them non-hostile.  

That seems to be more Raider Pet. But try exiting all factions with this command: 

 

player.RemoveFromFaction 0003e0c8

Posted (edited)
8 hours ago, lasko12 said:

Hey, I have a problem... Before the fighter quest one of the clients ask me for a dog show, but there is no dog yet at that moment, so aaf start gathering the actor, but there is no dog, so i get an infinite black screen.

 

Hola @JB. , he estado probando la nueva version desde el comienzo y pues antes de comenzar la mision de "The fighter" donde lindstron te dice que primero atiendas clientes, algunos de estos me piden un show con el perro pero a ese punto en la historia todavia snoppy no esta en la whore house, asi que me crea un problema. Lejos de eso, solo me he topado con un problema cuando estoy en el whore room y los clientes dicen que me ponga de rodillas, me sale el mensaje que CS encontro un problema y decidio avanzar al siguiente stage, supuse que talves debia ser por animacion de Rimjob que habia deshabilitado en las opciones. pero las rehabilite y me sigue apareciendo el mensaje. En todo caso la quest siguen avanzando sin problemas. Aparte de eso no he tenido problemas hasta el momento. Gran trabajo! Sos de lo mejor!

Oh, I missed that! I'll upload a quick fix in a bit. Thanks to you for the report. 

 

Alright. Commonwealth Slavers 2.1.3c is online to fix that and the "mikl" typo. ?

Edited by JB.
Posted (edited)

Thanks - so far hasn't helped but appreciate the advice.  I had RP, not enabled but a disabled mod.  I deleted it but didn't help.  I did also with CS but did not help.  I thought maybe Start Me Up as I started as a raider, so got rid of that. 

 

I've disabled almost all mods trying to figure it at this point.  I'll do that, start a clear run and start adding 1 by 1 to get a handle on it.  

 

Definitely a weird problem.   There is zero aggro.  

Edited by Satty_M
Posted

I, too, [literally] just finished this mod's "good" ending for the first time. Well done JB! Everybody ended up dead in my save, with Rapemeat - I mean Vindemiatrix - killing Murphy and Lindstrom. I was going to let Murphy go, but in my game he was the first to rape Nora, and he was raping Rapemeat every chance he got, so... death.

 

I got stuck during The Harvester. When Dwayne asked me to deal with the Yao Guai's, the critter that was marked was a mutant hound. When I interacted with it, the screen went black and stayed black. I tried several times. I ultimately ended up skipping to the next stage of the quest.

 

Other than that, the mod is and has always been a lot of fun. Can't wait to see what's coming for Nuka Ride.

 

 

Posted (edited)
1 hour ago, JB. said:

 

 

It is pointing directly at debris trigger nr. 5, next to Lindstrom's bar. But it is marked as "PlayerTriggerOnly" and only on the condition that the previous stage of _CS_Chores is 140.

 

Do you have that vanilla script modified it in your local version?

 

The piercing: I can't test it now, but one thing is important: The navmeshes, so Lindstrom walks from his bar to the cell. once in the cell, he will say his corresponding dialog. 

 

I'm sure that in the MCM there is a cheat to bring Linstrom to you, but I never used it anyway because I remember to have enlarged the navmeshes in that specific sector just for his scene, but I didn't test it with your version yet. 

It's the first time i ever open that vanilla script and i saw the check for the playerRef. And for the piercing, it was applied correctly with not a single hiccup, the game just crash dumping all that stack before i can start attending to customers or before that. I just have to wait and it will crash eventually (something is building up until crash). 

Here's what fallrim says:
image.png.a6421fc74c47462ddbc6afb8c76d8756.png

FPS are at 60 and stable. I may try running without BakaMaxPapyrusOps.

image.png.4e72cecabf8a21b2ddb2f2c4b09d66ad.png

How can it be stuck at getstageDone !!! it's a simple true or false not a fricking latent function.

Edited by lee3310
Posted
On 8/2/2023 at 5:13 AM, JB. said:

heya people...
when I try to come back to the whore house after I finished the mod, there is still rubble and fire everywhere.
any ideas how to fix it?

 

Posted
2 hours ago, PIEs. said:

heya people...
when I try to come back to the whore house after I finished the mod, there is still rubble and fire everywhere.
any ideas how to fix it?

You don't, that's the end of the mod. The burning rubble is a tribute to the horrors of Commonwealth Slavers.

Now, you could have chosen the True Ending and agreed to stop by and work at the Whore House once in a while.

Posted
7 hours ago, lee3310 said:

It's the first time i ever open that vanilla script and i saw the check for the playerRef. And for the piercing, it was applied correctly with not a single hiccup, the game just crash dumping all that stack before i can start attending to customers or before that. I just have to wait and it will crash eventually (something is building up until crash). 

Here's what fallrim says:
image.png.a6421fc74c47462ddbc6afb8c76d8756.png

FPS are at 60 and stable. I may try running without BakaMaxPapyrusOps.

image.png.4e72cecabf8a21b2ddb2f2c4b09d66ad.png

How can it be stuck at getstageDone !!! it's a simple true or false not a fricking latent function.

I'll see if I can replicate it tonight. For the time being you could also try removing the rubble nr. 5 script. At that point it is no longer necessary.

Posted
10 hours ago, Satty_M said:

Thanks - so far hasn't helped but appreciate the advice.  I had RP, not enabled but a disabled mod.  I deleted it but didn't help.  I did also with CS but did not help.  I thought maybe Start Me Up as I started as a raider, so got rid of that. 

 

I've disabled almost all mods trying to figure it at this point.  I'll do that, start a clear run and start adding 1 by 1 to get a handle on it.  

 

Definitely a weird problem.   There is zero aggro.  

 

If you had RP enabled at one point and then disabled its plugin on a save where you weren't carrying any weapons, you're probably permanently stuck in the game's "captive faction" (normally used for captive settlers in radiant quests, most other factions are neutral to it so that captors don't kill their captives when they load in).

Posted (edited)
4 hours ago, JB. said:

I'll see if I can replicate it tonight. For the time being you could also try removing the rubble nr. 5 script. At that point it is no longer necessary.

The good news is that the trigger script is flagged as const so it should be removable but i tried reverting to older saves and i didn't find any suspended stack so i will try again and monitor the save, maybe it will go away.

Edited by lee3310

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