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Commonwealth Slavers


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Posted (edited)
8 minutes ago, MrNicoras said:

curious. I just used tgm to get past that part and it was fine.

Some other glitches I had during the Harvester quest:

The pathing with Pike got a little janky when trying to enter the facility. I had to setstage a couple steps to get to the transition. 

 

After Dwayne fixes me and the fight scene starts, when it says to Follow Dwayne: most of the "bad guys" were non-hostile and Dwayne just got stuck in a corner. I finally started shooting the non-violent invaders and they turned hostile. That fixed Dwayne. 

 

When I got to the pillory, the camera view was sideways and from the ground. I remember this was a thing in OG slavers. When Medium Bomb asked me what my favorite food was, apparently Tacos was not the right answer (Note: Tacos is always the right answer). Nothing happened, I couldn't move, MB wouldn't say anything, and I couldn't interact with MB or anything else. I'm gonna reload an earlier save and try that part again.

Your favorite food is not "your" food but the stereotypical food associated with your race.

 

Of course, Medium Size kills you if you get it wrong, but you're playing in God mode.  

 

Camera angle: you haven't installed the Camera soft requirement. Custom Camera. Link in the main page. 

 

BTW, I had no problems with the Pit. And my minutemen become violent immediately. I don't know if the activated TGM has an impact on that. Remove that mode.

Edited by JB.
Posted
On 12/12/2023 at 12:11 AM, secretagent6012 said:

make sure u didnt try install the folder the files come in.. i did that earlier lol take the zip out of the folder then install it lol damn folderception

 

Yeah, I figured it out. I downloaded the .zip file and it later dawned on me that it's probably a .zip within a .zip. It's working now.

Posted

I could use some help I added some clothes set slavers as the master esp put in the keyword from my previous post. And for some reason it won't work. Is there additional keywords I would have to add or remove?

Posted
50 minutes ago, sjtwstot said:

 

Yeah, I figured it out. I downloaded the .zip file and it later dawned on me that it's probably a .zip within a .zip. It's working now.

yea this jebated me too...  damn fileception

Posted
22 hours ago, lee3310 said:

No, i think the filming scene is fine but any dialogue involving the player (player dialogue) with Gristle or big bomb. The camera will get immediately interrupted and revert back to normal view after a sec (camera switches to dialogue mod then reverts back to normal with each dialogue option).
I tried to fix it myself but i couldn't find the problem, so i ended up disabling dialogue camera all together (that's the only setting that changed something).

@JB. I tried the scene with Soldiers and Traders and the dialogue camera was fine. Then it hit me, i dragged Gristel ass outside (move to player) and the dialogue camera didn't get interrupted, so the problem is caused by something in that cell (slaver studio). First of all, did you manage to reproduce the bug ? and second, do you have any idea what object/setting placed in a cell can possibly mess with dialogue camera !!!.
PS
You keep giving some really hard riddles to solve and it just so happens that i am sleep deprived today (slept only for 3 hours) so i can't solve this without some slaver's jet ?.

Posted (edited)
1 hour ago, lee3310 said:

@JB. I tried the scene with Soldiers and Traders and the dialogue camera was fine. Then it hit me, i dragged Gristel ass outside (move to player) and the dialogue camera didn't get interrupted, so the problem is caused by something in that cell (slaver studio). First of all, did you manage to reproduce the bug ? and second, do you have any idea what object/setting placed in a cell can possibly mess with dialogue camera !!!.
PS
You keep giving some really hard riddles to solve and it just so happens that i am sleep deprived today (slept only for 3 hours) so i can't solve this without some slaver's jet ?.

Could you write SQV _CS_Ransom? has anyone failed to fill aliases?

 

Edit: currently playing this quests. No prob. so far. I'm waiting in the bus stop rn. 

 

I finished the quest without any inconvenience or camera problems. I have Slavers, the CWSS patch and your CWSS patch.

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

Could you write SQV _CS_Ransom? has anyone failed to fill aliases?

 

Edit: currently playing this quests. No prob. so far. I'm waiting in the bus stop rn. 

 

I finished the quest without any inconvenience or camera problems. I have Slavers, the CWSS patch and your CWSS patch.

To be clear, the quest is properly progressing, no problem with that (i finished it and i'm back to the house), just the dialogue camera acting weird in the studio. But if you tell me that you don't have any camera problem then i f**ked up. I made some changes to the cell and was planning to upload a patch (fixed z-fights, navemeshes ,randomized walls and ceilings so they have the same damage pattern, added some lights and two room markers + portal). I will revert back and test again. Sorry for the false positive bug.

Edited by lee3310
Posted

Hi, guys , i just completed the hooker quest and at the end it told to go to bed, but there is no unowned bed in the w-house and another bug , there is a armor work bench stuck over some tables

Posted (edited)

just came across a major bug during my new playthrough... all the on/off setting for this mod in the mcm dont work.... turned on dont remove piercings/tattoos, no permission to orgasm etc etc etc and they dont work... tried turning them off and on again nothings working.. even tried saving and loading... still not working.... i have changed NOTHING between playthroughs either..... this doesnt make sense

Edited by secretagent6012
Posted
1 hour ago, secretagent6012 said:

just came across a major bug during my new playthrough... all the on/off setting for this mod in the mcm dont work.... turned on dont remove piercings/tattoos, no permission to orgasm etc etc etc and they dont work... tried turning them off and on again nothings working.. even tried saving and loading... still not working.... i have changed NOTHING between playthroughs either..... this doesnt make sense

 

From what I read this may fix it: 

 

1-Install S. Attributes if you don't have it. 
2-Uninstall Violate if you have it. 
3-You need to start a new save/load a save with no mods. The save that has the mod broken is not fixable. 

Posted
14 hours ago, VaunWolfe said:

I could use some help I added some clothes set slavers as the master esp put in the keyword from my previous post. And for some reason it won't work. Is there additional keywords I would have to add or remove?

 

What are you trying to make allowable?

 

Looking at the clothes we are allowed to wear (unless your sub/dom is +10) they have that keyword

 

ClothesTattered (Vanilla)



image.png.f5a8b09fe96eda2a1fd58c7bf0b5a02a.png

 

And its the same with the ASA clothes (hard requirement)



image.png.2351834544704bdd7920627b617f7c75.png

 

And thats all that looks to get added by the easy girl patch



image.png.00fbfaa86a00365eee6eefdcd05a38b9.png

Posted (edited)
5 hours ago, izzyknows said:

Sleep depravity will make one do really silly shite! ;)

 

The cell is tiny but i wanted to try it anyway since you can't generate previs for it (never used a room marker before).

Edited by lee3310
Posted
11 hours ago, lee3310 said:

To be clear, the quest is properly progressing, no problem with that (i finished it and i'm back to the house), just the dialogue camera acting weird in the studio. But if you tell me that you don't have any camera problem then i f**ked up. I made some changes to the cell and was planning to upload a patch (fixed z-fights, navemeshes ,randomized walls and ceilings so they have the same damage pattern, added some lights and two room markers + portal). I will revert back and test again. Sorry for the false positive bug.

I tried without the patch and still the same ?. Maybe it's an ini setting or the fact that i don't have custom camera mod installed...

Posted (edited)
1 hour ago, lee3310 said:

The cell is tiny but i wanted to try it anyway since you can't generate previs for it (never used a room marker before).

I'm not sure how you even got it placed correctly. LOL But kudos for doing it!! :)

Yeah, being so tiny it needs neither. It take less resources than a house in Sanctuary. hehehe

 

I haven't had camera issues there either, nor do I use the recommended custom camera mod. I don't have the pillory camera issue either.

Edited by izzyknows
Posted

Good Afternoon!

 

Firstly, I want to praise the mod author for this adventure pack. Its been a wild ride and a very interesting way to start a Fallout 4 character. Its super dark, but I think it nails what it needs to while also having some nice quest variation and some pretty good dialogue. 

 

Secondly, I am having a problem that I hope someone can help me with. I am at the end of this mod on the Harvestress quest and have gotten stuck. I have just been teleported into Corvega, and Gristle has given a little gameplan telling me to get to Jared's computer. This is where I am stuck because there are 2 things going on.

1) Corvega has been kinda messed up since I started this mod. Part of the facility never loads and there are invisible assets like floors, stairs, ect...There are also certain angles that cause blinding white light to appear. I've attached some screenshots for reference. I can't speak for the rest of the game, but this is the only interior that has had this issue that I have see.

2) My quest objectives are not updating after talking with Gristle. Everything is marked as completed and it does not give me a new objective to get to Jared's computer. Gristle is just standing there not moving. Nothing is crashing, but I think the quest may not be advancing to the next stage.

 

I have attempted to circumvent both issues by turning collision off and heading straight to Jared and his computer. However, I can not interact with the computer and neither can I speak with Jared. I also tried loading an earlier save from before starting the Harvestress quest and had the same issues come up. 

 

Any ideas on how to handle this issue? I REALLY don't want to start over since I am right here at the end.

 

Thanks all!

ScreenShot0.png

ScreenShot1.png

ScreenShot2.png

ScreenShot3.png

Posted

does anyone knows whats the mega decryption key is on this mod i been trying to download this mod for a few days now and i just cant get it to work i just click download file in brings me to the mega webside to download it just to ve greated by this file needs decryption key ...

pls help...

Posted
3 minutes ago, polishinsert said:

does anyone knows whats the mega decryption key is on this mod i been trying to download this mod for a few days now and i just cant get it to work i just click download file in brings me to the mega webside to download it just to ve greated by this file needs decryption key ...

pls help...

Try a different browser.

Posted (edited)
11 minutes ago, Paradox_of_Theseus said:

Any ideas on how to handle this issue? I REALLY don't want to start over since I am right here at the end.

Put CS dead last in your load order. Oh, and IF you're using PRP, trash that garbage.
You have to go up the stairs to the main assembly area and confront Ivana, at the top of the stairs, before you can get to the computer.

Edited by izzyknows
Posted (edited)
5 hours ago, izzyknows said:

I'm not sure how you even got it placed correctly. LOL But kudos for doing it!! :)

Yeah, being so tiny it needs neither. It take less resources than a house in Sanctuary. hehehe

 

I haven't had camera issues there either, nor do I use the recommended custom camera mod. I don't have the pillory camera issue either.

I found a youtube tutorial and was able to place two room boxes to separate the place in half with a portal in the corridor. I had some clipping near the entrance but after enlarging the box to cover the door, it was fine.
For the camera, i'm stumped, i tried without any patch, set bApplyCameraNodeAnimations to 0 and 1 but still same bug in same cell. I give up.

Edited by lee3310
Posted
4 hours ago, Paradox_of_Theseus said:

Secondly, I am having a problem that I hope someone can help me with. I am at the end of this mod on the Harvestress quest and have gotten stuck. I have just been teleported into Corvega, and Gristle has given a little gameplan telling me to get to Jared's computer. This is where I am stuck because there are 2 things going on.

 

2) My quest objectives are not updating after talking with Gristle. Everything is marked as completed and it does not give me a new objective to get to Jared's computer. Gristle is just standing there not moving. Nothing is crashing, but I think the quest may not be advancing to the next stage.

 

I have attempted to circumvent both issues by turning collision off and heading straight to Jared and his computer. However, I can not interact with the computer and neither can I speak with Jared. I also tried loading an earlier save from before starting the Harvestress quest and had the same issues come up. 

 

Any ideas on how to handle this issue? I REALLY don't want to start over since I am right here at the end.

 

 

for point 1 see post above by Izzyknows

 

hmm not sure what is wrong exactly but

when you teleport into Corvega and Jared gives his game plan.

at this point use console to check the quest stage (SQS _CS_Harvestress)

what stage is it at ? (turning collision off will not work as something is not set yet and there is something you have to handle between his talk

and actually interacting with the computer)

 

it should have stage 300 set (this is what moves you into Corvega), and the next stage is the one that sends Gristle on his way (stage 310).

if stage 300 is set but not 310 i would try using "setstage _CS_Harvestress 300" first (probably have to  talk to Gristle again), then if still not

progressing you can try "setstage _CS_Harvesttress 310" and see if that fixes it.

 

you will have to walk from where you arrived at up to Jared area and deal with Ivana along the way.

 

if that does not work someone with more knowledge than me will have to help you.

 

Posted
8 hours ago, JB. said:

 

From what I read this may fix it: 

 

1-Install S. Attributes if you don't have it. 
2-Uninstall Violate if you have it. 
3-You need to start a new save/load a save with no mods. The save that has the mod broken is not fixable. 

i have s attributes and i have violate disabled during CS guess in the future i will have to install it after completing CS lol also i relaunched fo4 and all the settings started working as intended.... lol... thanks you for this highly fun mod.. it belongs in the fallout world

Posted
1 hour ago, lee3310 said:

I found a youtube tutorial and was able to place two room boxes to separate the place in half with a portal in the corridor. I had some clipping near the entrance but after enlarging the box to cover the door, it was fine.
For the camera, i'm stumped, i tried without any patch, set bApplyCameraNodeAnimations to 0 and 1 but still same bug in same cell. I give up.

In my Vault 101 mod I could have used room bounds & portals, but it's a settlement and that would have been a very bad move.

But I was able to generate the pre/vis goodies, which in that case, was the perfect solution. It bumped the FPS well above 60. And it kept folks from scrapping things they shouldn't.

Posted
1 hour ago, izzyknows said:

In my Vault 101 mod I could have used room bounds & portals, but it's a settlement and that would have been a very bad move.

But I was able to generate the pre/vis goodies, which in that case, was the perfect solution. It bumped the FPS well above 60. And it kept folks from scrapping things they shouldn't.

Previs is ideal for settlements. Here's what the place looks like, you can also see the camera bug i was talking about:

 

 

Posted
5 minutes ago, lee3310 said:

Previs is ideal for settlements. Here's what the place looks like, you can also see the camera bug i was talking about:

 

 


They are getting up from their seats (they don't have to unless there is an enemy). 

 

The camera also tends to break if the npc enter an alert state. 

 

Do you think it might be due to a conflict with other mods that change factions/improve AI?
 

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