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Commonwealth Slavers


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Posted
4 hours ago, ttvloneronin said:

I need help I got all the way to the weapon, got it from vault 111 with the new girl but jared won't say anything now that I brought it back to him.

 

is Big Bomb there?? he must be there for the next scene to fire as he talks with Jared.

if Big Bomb is not there check MCM - Cheats and there should be a teleport him to you option.

 

Posted

hey im having problems with the first mission in the second part of the quest line. Jared says hes going to have big bomb torture me, but big bomb doesnt say anything when the camera cuts to him. Then after he whips me i cant talk to jared for the next stage of the quest, my character will say "master" or whatever, but he wont respond. ive tried reloading saves and going back a whole 20-30 minutes in save files, and did another misc. quest but its still bugged.

Posted
2 hours ago, Technobeatzx3 said:

I have the following proimage.png.b958196318b77cc39d32de3030a97e19.pngblem

The error is in the screen shot so check your not using anything listed as incompatible on the mod description page and that CS is loaded last

 

If that doesn't solve it then you'll need to post what mods you are actually using as nobody can really help with that message without knowing that

Posted
16 hours ago, ttvloneronin said:

managed to get it to finally go forward now it freezes at the whiping scene lol i had no problems up until now

 

12 hours ago, daboi123 said:

hey im having problems with the first mission in the second part of the quest line. Jared says hes going to have big bomb torture me, but big bomb doesnt say anything when the camera cuts to him. Then after he whips me i cant talk to jared for the next stage of the quest, my character will say "master" or whatever, but he wont respond. ive tried reloading saves and going back a whole 20-30 minutes in save files, and did another misc. quest but its still bugged.

 

during "The Weapon" you need for Jared and Big Bomb to be close enough for the scene to play right (either time you go to Jared).

Spoiler

when you first go to Jared in Corvega during The Weapon what i usually do is place Nora between Jared and the pillory contraption.

then i make sure Big Bomb is about the same distance from Nora and Jared, then talk to Jared to start the scene.

so the spacing that works for me is Nora is about arms reach from Jared, Big Bomb, and the Pillory.

Jared is about arms reach from Nora and Big Bomb, and Big Bomb is arms reach from Nora and Jared.

 

scene plays - conversation by Jared and Big Bomb, you end in pillory and get whipped

talk to Jared (might have to change view perspective) should have answer options (if you do not get them in 1st person try 3rd person might have to move camera

around a bit to get them).  get whipped some more (only one of the options actually progress quest)

talk to Jared again after 2nd whipping and he tells you to go get it from Vault 111, and the Bomb brothers are going with you.

at this point you have movement controls again, so leave pillory (might have to jump) and go to Vault 111.

do the stuff in Vault 111, and head back to Jared in Corvega.

talk with Jared (after checking spacing again as you need the same spacing, but new girl does not need to be close, just has to be inside Corvega)

scene plays and Jared has you talk to then whip new girl, then talk to Jared and he makes you decide brand location.

talk with Jared and he sends you back to Whore House.

 

for both Jared/Big Bomb scenes the spacing of Nora, Jared, and Big Bomb is important.  they must be close enough to each other for the scene

to play right.  if you have Nora where i usually do and are close enough to Jared usually if Big Bomb is not in place this can be fixed by using the

MCM - CS - Cheats - teleport Big Bomb to bring Big Bomb close enough.

it is also important that you do not have any mods actively running that randomly grab or inject talking to NPCs.

Autonomy Enhanced and Sexual Harassment are examples and both should be fine if approaches are turned off.

 

if when talking to Jared during first scene, after you get whipped and you do not get dialogue choices something is wrong (probably another mod interfering).

 

 

hope the information helps

 

 

Posted

i think i know what the problem is, big bomb isnt actually in the cell with jared. hes in the raider base. ive tried spawning him outside but he just walks right back to the base. i think he isnt finishing the whipping scene he gets interrupted and goes back to his lil house. so the next part of the quest wont trigger and let me talk to jared. does this sound right at all?

Posted
4 hours ago, daboi123 said:

i think i know what the problem is, big bomb isnt actually in the cell with jared. hes in the raider base. ive tried spawning him outside but he just walks right back to the base. i think he isnt finishing the whipping scene he gets interrupted and goes back to his lil house. so the next part of the quest wont trigger and let me talk to jared. does this sound right at all?

 

Big Bomb not being in the cell with Jared would be the cause.  as for why he keeps going back that could be it but i do not know.

something you can try (to find out if he is just lost or actually stuck) is to select Big Bomb in console, then go to Jared and while standing right

beside Jared use "moveto player" (this is why i said select in console) to bring Big Bomb right there and see if you can then progress the scene.

if the scene plays he was just lost (dumb guy not finding his way there), but if the scene does not play something else is wrong and you would need

help from someone with more knowledge of the mod than me to figure it out.

 

Posted (edited)
On 12/23/2023 at 1:10 AM, JB. said:

With more time I want to implement Lee's new facial mod.

It also work on the slaves (tested on the one in the house):
 

Spoiler

image.png.9735685db507dfc611338d3b2bf46113.png

image.png.2a7fdd55d22dd995c5e2fdd20f49d361.png

So don't spare them ?.
If you didn't try the mod yet, wait for the next update (tomorrow) i forgot to add faceBone nifs (needed for the tints to conform to the head shape).

Script exemple to apply multiple faceTints with one call (takes some time to finish executing if called on many actors):
 

Spoiler
Function myFunction()		
	String[] faceTats = new String[4]
	faceTats[0] = "Ready"
	faceTats[1] = "Thirsty"
	faceTats[2] = "Cum Dumpster"
	faceTats[3] = "Fixed"
	SetFaceTattoos("SlaveTattoos", faceTats, Ao)
EndFunction

Function SetFaceTattoos(String akCategory, String[] FaceTints, Actor Ao)
	ScriptObject SFT_Script = Game.GetFormFromFile(0x8A, "SFT.esp").CastAs("SFT:SFT_API")
	Var[] Params = new Var[3]
	Params[0] = akCategory
	Params[2] = Ao as Actor
	Int i = 0
	While i < FaceTints.Length
		Params[1] = FaceTints[i]
		Bool Result = SFT_Script.CallFunction("ApplyHeadPart", Params)
		i+=1
	EndWhile
EndFunction

 

ps

i just noticed that one of the slaves is not wearing a collar ?. When did she remove it.

Edited by lee3310
Posted

So I have this issue where murphy just walks into me and shoves me around, when I try to talk to him he just says "this is your new life slave get used to it". What should I do?

Posted (edited)
5 hours ago, Binkerbots said:

So I have this issue where murphy just walks into me and shoves me around, when I try to talk to him he just says "this is your new life slave get used to it". What should I do?

 

Turn off unrequired mods (AAF violate is one peeps keep mentioning as stopping CS from starting - you can turn them on again later once everything has started) and make sure CS is at the bottom of your load order and make a new game and try again, as you approach murphy you should get a content warning pop up message which you need to okay and if your not getting that CS wont start up

Edited by pinky6225
Posted
9 hours ago, Binkerbots said:

So I have this issue where murphy just walks into me and shoves me around, when I try to talk to him he just says "this is your new life slave get used to it". What should I do?

 

need more information for anyone to help.

 

when does this happen - trying to start mod?  part way through mod?

also double check the main mod page incompatibilities section to make sure you do not have an incompatible mod loaded.

 

Posted

hi @JB. First of all I wanna say I really love this mod. This is a truly masterpiece. I was thinking to make it voiced, but most of the voices from xVASynth sound way too robotics. As well when I'm trying to do in bulk, xVASynth crashes with some python errors. But this only occurs when I'm trying to generate v3.0 voices. v1.0 voices can do bulk, but ,those aren't really good  

Do you have any suggestions on where I can find some service with AI TTS that have set of husky rough male voices that suitable for Raiders?  

And another question: will be there any legal issues because of the mod content? I remember there was such voicing mod for Nuka Ride but then suddenly it was gone

Posted (edited)

I'm getting stuck trying to get the first AAF scene to play - the one with Gristle and Murphy in the abandoned Speakeasy clone. I pick the submissive route all the way and the game has both my PC and Murphy walk over, the screen fades, I hear clothes removed, and then the dreaded infinite loading screen with the green Fallout animation on the bottom right of the screen. It never completes.

I can start AAF scenes using Violate, Harassment, with out a problem.


Any ideas?

AAF log:

 

Spoiler

[12/27/2023 - 01:57:05PM] AAFLog log opened (PC-64)
[12/27/2023 - 01:57:05PM] Processing: master
[12/27/2023 - 01:57:05PM] Processing: banner
[12/27/2023 - 01:57:06PM] Processing: conditions
[12/27/2023 - 01:57:06PM] Processing: meters
[12/27/2023 - 01:57:06PM] Processing: tags
[12/27/2023 - 01:57:06PM] Processing: races
[12/27/2023 - 01:57:06PM] Processing: overlaySets
[12/27/2023 - 01:57:06PM] Processing: sound
[12/27/2023 - 01:57:06PM] Processing: narration
[12/27/2023 - 01:57:06PM] Processing: equipmentSets
[12/27/2023 - 01:57:06PM] Processing: mfgSet
[12/27/2023 - 01:57:06PM] Processing: expression
[12/27/2023 - 01:57:06PM] Processing: animations
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_ForcedBJ_Stage1) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_ForcedBJ_Stage2) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_Feetjob) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_HandJob) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_Teasing) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_BlowJob) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_Gangbang) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTTTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTTTTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [086] overlaySet ID "Vaginal" not found (Caller null).
[12/27/2023 - 01:57:06PM] *warning* [086] overlaySet ID "Vaginal" not found (Caller null).
[12/27/2023 - 01:57:06PM] *warning* [086] overlaySet ID "Vaginal" not found (Caller null).
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kziitd 76) length (100 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kziitd 97) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kziitd 98) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Rocket 69) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kissing) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (The Scissor) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Make Out) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Smooching) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Cunnilingus) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Spooning) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Av76) length (100 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Av97) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Av98) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (ClearAnimObj) length (66.666 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] Processing: animationMeta
[12/27/2023 - 01:57:06PM] Processing: animationGroups
[12/27/2023 - 01:57:06PM] Processing: furniture
[12/27/2023 - 01:57:06PM] Processing: actorTypes
[12/27/2023 - 01:57:06PM] Processing: transitions
[12/27/2023 - 01:57:06PM] Processing: morphSets
[12/27/2023 - 01:57:06PM] Processing: physicsSets
[12/27/2023 - 01:57:06PM] Processing: positions
[12/27/2023 - 01:57:06PM] Processing: positionTree
[12/27/2023 - 01:57:06PM] Initializing: positions
[12/27/2023 - 01:57:06PM] Initializing: positionTree
[12/27/2023 - 01:57:06PM] Processing: protectedEquipment
[12/27/2023 - 01:57:06PM] Processing: nameData
[12/27/2023 - 01:57:06PM] Processing: actorStat
[12/27/2023 - 01:57:06PM] Processing: topic
[12/27/2023 - 01:57:06PM] Processing: reaction
[12/27/2023 - 01:57:06PM] Processing: actions
[12/27/2023 - 01:57:06PM] Processing: keywordwatch
[12/27/2023 - 01:57:07PM] Processing: formation
[12/27/2023 - 01:57:07PM] Processing: megaScene
[12/27/2023 - 01:57:07PM] Processing: theme
[12/27/2023 - 01:57:07PM] Processing: customEquipment
[12/27/2023 - 01:57:07PM] Processing: equipmentRules
[12/27/2023 - 01:57:07PM] Processing: commands
[12/27/2023 - 01:57:07PM] Processing: equipmentLayers
[12/27/2023 - 01:57:07PM] Processing: swf --> papyrus
[12/27/2023 - 01:57:08PM] Processing: papyrus --> swf
[12/27/2023 - 01:57:08PM] Processing: plugins
[12/27/2023 - 01:57:08PM] *warning* [004] Plugin not installed or not activated: KziitdAnimationPoses.esp
[12/27/2023 - 01:57:08PM] *warning* [004] Plugin not installed or not activated: A-Body.esp
[12/27/2023 - 01:57:08PM] *warning* [004] Plugin not installed or not activated: Atomic Muscle.esp
[12/27/2023 - 01:57:08PM] Registering protectedEquipment
[12/27/2023 - 01:57:08PM] Using AAF save file: AAF_game_started_2023_11_26_23_14_42
[12/27/2023 - 01:57:08PM] *warning* [078] Unlimited Companion Framework not installed. AAF companion features disabled.
[12/27/2023 - 01:57:08PM] Processing: COMPLETED in 20.828 seconds.
[12/27/2023 - 01:57:08PM] llfp: 46 / f4se: 25 / f4ee: 1 / memUse: 150.6566MB
[12/27/2023 - 01:57:08PM] v: Beta166
[12/27/2023 - 01:57:08PM] //: Debug Mode On.
 

 

Edited by gooser
Posted
27 minutes ago, gooser said:

I'm getting stuck trying to get the first AAF scene to play - the one with Gristle and Murphy in the abandoned Speakeasy clone. I pick the submissive route all the way and the game has both my PC and Murphy walk over, the screen fades, I hear clothes removed, and then the dreaded infinite loading screen with the green Fallout animation on the bottom right of the screen. It never completes.

I can start AAF scenes using Violate, Harassment, with out a problem.


Any ideas?

AAF log:

 

  Hide contents

[12/27/2023 - 01:57:05PM] AAFLog log opened (PC-64)
[12/27/2023 - 01:57:05PM] Processing: master
[12/27/2023 - 01:57:05PM] Processing: banner
[12/27/2023 - 01:57:06PM] Processing: conditions
[12/27/2023 - 01:57:06PM] Processing: meters
[12/27/2023 - 01:57:06PM] Processing: tags
[12/27/2023 - 01:57:06PM] Processing: races
[12/27/2023 - 01:57:06PM] Processing: overlaySets
[12/27/2023 - 01:57:06PM] Processing: sound
[12/27/2023 - 01:57:06PM] Processing: narration
[12/27/2023 - 01:57:06PM] Processing: equipmentSets
[12/27/2023 - 01:57:06PM] Processing: mfgSet
[12/27/2023 - 01:57:06PM] Processing: expression
[12/27/2023 - 01:57:06PM] Processing: animations
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_ForcedBJ_Stage1) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_ForcedBJ_Stage2) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_Feetjob) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_HandJob) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_Teasing) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_BlowJob) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Farelle_SM_Threesome_Gangbang) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTTTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (AT_IdleStop_FTTTTT) length (99.999 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [086] overlaySet ID "Vaginal" not found (Caller null).
[12/27/2023 - 01:57:06PM] *warning* [086] overlaySet ID "Vaginal" not found (Caller null).
[12/27/2023 - 01:57:06PM] *warning* [086] overlaySet ID "Vaginal" not found (Caller null).
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kziitd 76) length (100 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kziitd 97) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kziitd 98) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Rocket 69) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Kissing) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (The Scissor) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Make Out) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Smooching) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Cunnilingus) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Spooning) length (60 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Av76) length (100 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Av97) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (Av98) length (200 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] *warning* [085] Animation (ClearAnimObj) length (66.666 milliseconds) is below the minimum required (350 milliseconds). AAF will introduce padding time between other animations to prevent the game engine from skipping animations. If this is a pose, please add the "pose" tag to the animation.
[12/27/2023 - 01:57:06PM] Processing: animationMeta
[12/27/2023 - 01:57:06PM] Processing: animationGroups
[12/27/2023 - 01:57:06PM] Processing: furniture
[12/27/2023 - 01:57:06PM] Processing: actorTypes
[12/27/2023 - 01:57:06PM] Processing: transitions
[12/27/2023 - 01:57:06PM] Processing: morphSets
[12/27/2023 - 01:57:06PM] Processing: physicsSets
[12/27/2023 - 01:57:06PM] Processing: positions
[12/27/2023 - 01:57:06PM] Processing: positionTree
[12/27/2023 - 01:57:06PM] Initializing: positions
[12/27/2023 - 01:57:06PM] Initializing: positionTree
[12/27/2023 - 01:57:06PM] Processing: protectedEquipment
[12/27/2023 - 01:57:06PM] Processing: nameData
[12/27/2023 - 01:57:06PM] Processing: actorStat
[12/27/2023 - 01:57:06PM] Processing: topic
[12/27/2023 - 01:57:06PM] Processing: reaction
[12/27/2023 - 01:57:06PM] Processing: actions
[12/27/2023 - 01:57:06PM] Processing: keywordwatch
[12/27/2023 - 01:57:07PM] Processing: formation
[12/27/2023 - 01:57:07PM] Processing: megaScene
[12/27/2023 - 01:57:07PM] Processing: theme
[12/27/2023 - 01:57:07PM] Processing: customEquipment
[12/27/2023 - 01:57:07PM] Processing: equipmentRules
[12/27/2023 - 01:57:07PM] Processing: commands
[12/27/2023 - 01:57:07PM] Processing: equipmentLayers
[12/27/2023 - 01:57:07PM] Processing: swf --> papyrus
[12/27/2023 - 01:57:08PM] Processing: papyrus --> swf
[12/27/2023 - 01:57:08PM] Processing: plugins
[12/27/2023 - 01:57:08PM] *warning* [004] Plugin not installed or not activated: KziitdAnimationPoses.esp
[12/27/2023 - 01:57:08PM] *warning* [004] Plugin not installed or not activated: A-Body.esp
[12/27/2023 - 01:57:08PM] *warning* [004] Plugin not installed or not activated: Atomic Muscle.esp
[12/27/2023 - 01:57:08PM] Registering protectedEquipment
[12/27/2023 - 01:57:08PM] Using AAF save file: AAF_game_started_2023_11_26_23_14_42
[12/27/2023 - 01:57:08PM] *warning* [078] Unlimited Companion Framework not installed. AAF companion features disabled.
[12/27/2023 - 01:57:08PM] Processing: COMPLETED in 20.828 seconds.
[12/27/2023 - 01:57:08PM] llfp: 46 / f4se: 25 / f4ee: 1 / memUse: 150.6566MB
[12/27/2023 - 01:57:08PM] v: Beta166
[12/27/2023 - 01:57:08PM] //: Debug Mode On.
 

 

start by updating to the last AAF version beta 171, let it overwrite any LLFP plugin you have installed, and uninstall Native synch if you have it installed.

Posted
17 minutes ago, lee3310 said:

start by updating to the last AAF version beta 171, let it overwrite any LLFP plugin you have installed, and uninstall Native synch if you have it installed.

 

This is the way. Thanks. I intuited this after I posted. Weird that an AAF upgrade would be needed. 

Posted
4 hours ago, Binkerbots said:

How do I change the penis size, they keep clipping through my female characters during animations.

Build the male body to the suggested slider settings of the one you're using.

Posted

hey guys, sorry if it's already mentioned before but what animation is this again?

Spoiler

image.jpeg.70cdc239e527ba669abeec959b638af4.jpeg

 

it's the porn studio chapter. i'm guessing it's where ivana got fucked on top of a table by holt because they weren't there now.

and now medium-sized missing it's texture.

 

Spoiler

image.jpeg.79efbe418aa6dbbd78897f513afd4d34.jpeg

 

never happened before. i didn't change anything except updating AAF to v171b and CS to 2.1.3d. rolling back to AAF v166b and CS v2.1.0 didn't help.

i'll try changing CS related load order and see if it helps.

Posted (edited)
1 hour ago, shortiron said:

hey guys, sorry if it's already mentioned before but what animation is this again?

no one can tell if you don't provide the quest name (and even better the quest stage). Even with this information it's still hard to guess. Check your log, maybe there is a mod that reports the position ID on scene init (SEU reports the AAF error code for sure).

Edited by lee3310
Posted (edited)

Hello,

Absolutely Skimpy Attire doesn't work. I have the clothes (asa skirt, jeans for example) in my inventory but they don't appear. However, when the mod is deactivated, the clothes do appear.  

 


I'm talking about the version starting with [33]. 

Edited by thijoss
Posted
6 hours ago, lee3310 said:

no one can tell if you don't provide the quest name

 

7 hours ago, shortiron said:

it's the porn studio chapter. i'm guessing it's where ivana got fucked on top of a table by holt because they weren't there now.

but i did tho. it's where your first enter the porn studio building.

AAF Admin didn't give me any useful info except "no FM animations compatible with nearby locations".

ivana was in her cell instead of getting fucked by holt on top of the table in front of the camera. but their "molerat" conversation was playing.

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