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Posted

@JB. Disabling PRP worked to fix the broken textures around Corvega. That was one of my previous "bug" reports.

 

This one is a real one. I reported earlier that my character still got pregnant after being castrated before going to the Whore House. Took a contraceptive pill that I summoned with the console, and that fixed it up. After coming back from Diamond City for Gristle's quest there, I got another notification that I was pregnant again. As before, I'm using Ego Ballistic's version of Family Planning Enhanced, which is different from Invictusblade's version of Family Planning Enhanced Redux.  My assumption is that however you coded the castration stuff was only for Invictusblade's version. If my assumption is incorrect, then something else is going on.

 

Also, just in case you didn't catch my other earlier post, it looks like FreeFly Cam F4SE is incompatible with at least the castration scene, causing it to disrupt the scripted events. I disabled it when I learned that, so I don't know what else it doesn't play nice with. FreeFly Cam is one of the two recommended camera mods for Screen Archer Menu.

 

Also, I recall reporting during my previous playthrough of version 1 of slavers that during the part where Jared and the Bombs ambush the Minutemen, and my character has to pile up the bodies on the tracks, that I couldn't pick up or move any of the bodies. I'd kept getting a message that it was too heavy to move. I tried setting my Strength value to 50, which didn't work. So then I tried setting my carry weight to 2500 instead of the current 185. That didn't work either. So I used console commands to skip that part. Clearly there's something in my mod list, and I haven't the foggiest idea what it would be, but something is causing that problem on my end. Just letting you know that apparently that's still a thing

.image.png.343ded8405b0c141e2889a9cb78e777f.png 

Posted
13 hours ago, menchi8877 said:

I did the diamond city ones to build up the points quicker and for some reason it wouldn't go any further from there. I think you are right I tried the new quest and could not complete The Weapon. I had timeouts at the beginning and at turning the quest in. I disabled pretty much everything, started a new game, skipped the first chapter and retried The Weapon and had the same timeout. It hangs at the punishment animation not playing at start so stopping progress, and when turning it in just starting the first part of the dialog and not finishing so the quest cant complete. I figured the prop used might be bugging it out so did the usual debug protocol that works. Save before that point, reinstall the mods, AAF, UAP patch. Tested on other saves and AAF is running everything well, its just something about this one and was really curious how it ended. I looked at SQT and tried completing all the quests listed and it wasn't one of them. 

 

ok for the quest "The Weapon" i have a question - where is Big Bomb when you talk to Jared??

reason i ask is Big Bomb and Jared need to talk to each other both at the beginning and when you return to Jared.

if Big Bomb is too far away the quest will not progress properly. 

 

something you can try during The Weapon is when you approach Jared (before you talk to him), both at the beginning and when you return to Jared,

is to use the MCM - Commonwealth Slavers - Cheats - teleport Big Bomb to make sure Big Bomb is right there besides Jared.

i have had it happen to me that Big Bomb was close to Jared, but it did not progress as he was 1 step too far away.

if this is not the problem with "The Weapon" i do not know what is.

 

Posted
48 minutes ago, valcon767 said:

 

ok for the quest "The Weapon" i have a question - where is Big Bomb when you talk to Jared??

reason i ask is Big Bomb and Jared need to talk to each other both at the beginning and when you return to Jared.

if Big Bomb is too far away the quest will not progress properly. 

 

something you can try during The Weapon is when you approach Jared (before you talk to him), both at the beginning and when you return to Jared,

is to use the MCM - Commonwealth Slavers - Cheats - teleport Big Bomb to make sure Big Bomb is right there besides Jared.

i have had it happen to me that Big Bomb was close to Jared, but it did not progress as he was 1 step too far away.

if this is not the problem with "The Weapon" i do not know what is.

 

They were both there bombs would hold the cane but the animation wouldn't start. It finally did after multiple tries, but on the return where the new girl is in the rack I could not get it to go no matter what I tried. Weapon and characters were all in place it would only start the first talk of dialog with jared then nothing. I suicided by killing jared then it said the mission failed so it was in play. I left it running a while and no change. The only new element is that rack. I have had no problems getting through any of the character interactions previously. Kind of a head scratcher I even tried it with non listed animations removed, reran c++ installers, the works, but not didn't get any improvement. I would email Todd about it but he would just tell me to upgrade my pc. 

Posted
On 12/13/2023 at 7:55 PM, VaunWolfe said:

Not all figured out but making some progress. I missed a few slot locations when I was originally doing it. As for the hands I just had to switch slots.

20231212_225248.jpg

nice outfit is it bodyslide cbbe compatable? if so link me please need this for my collection

Posted (edited)

It is all cbbe. It is a combination of easygirl and  trs outfits and the jacket is from TheKite Railroad Handmaiden. It took a little slot tweaking to get it to play nice. Prime example the underwear no longer takes up a leg armor slot. HN66s EasyGirl Outfits for CBBE and SHB - Bodyslide at Fallout 4 Nexus - Mods and community (nexusmods.com) HN66s TRS Outfits - CBBE - SHB - HHS at Fallout 4 Nexus - Mods and community (nexusmods.com) TheKite's Handmaiden at Fallout 4 Nexus - Mods and community (nexusmods.com)

Edited by VaunWolfe
Posted
2 minutes ago, VaunWolfe said:

I have a question. I plan to tweak esps for some other mods so they play nice together. Would I get in trouble if I put up just the modified esp?

 

As with many things, the modding community is divided on this topic. Some argue that the license for the Creation Kit (and the game) stipulate that mod authors don't control what others are allowed to do with plugins. Others (as evidenced by some plugin-only mods expressing strong prohibitions on redistribution or patching/modification) say that the work a mod creator puts into the resulting plugin, and the fact that they could have simply chosen not to share it with anyone to begin with, makes it necessary to ask them for permission.

Posted
1 hour ago, VaunWolfe said:

Ok that's good to know.

Good rule of thumb is to do exactly what you did. Make a post asking the MA whether they are ok with it. On older mods where the author hasn't responded in quite some time, I've seen mod modifications posted in the support thread with a note to the author to remove the upload or ask for the upload to be removed if they don't approve. On this thread, JB is very active, so better to ask first. 

Posted

Anyone else have a problem when starting The Pit where Big Bomb just disappears and the collar kills your player? I've tried starting this quest 4 times, and each time, Big Bomb vanishes within 10 seconds of starting to walk to the objective. I get the warning to get back to him, but he's gone. Then I die. I tried using player.moveto to teleport myself to him, and it worked once. I caught up to him and continued following. But he disappeared again. On the second player.moveto, the game froze up. Guess I'll try console commands next. 

Posted (edited)
9 minutes ago, MrNicoras said:

Anyone else have a problem when starting The Pit where Big Bomb just disappears and the collar kills your player? I've tried starting this quest 4 times, and each time, Big Bomb vanishes within 10 seconds of starting to walk to the objective. I get the warning to get back to him, but he's gone. Then I die. I tried using player.moveto to teleport myself to him, and it worked once. I caught up to him and continued following. But he disappeared again. On the second player.moveto, the game froze up. Guess I'll try console commands next. 

Do this. Write TGM so you don't die by the collar. The quest will continue. You will have to find Big Bomb, luckily he has a marker. 

 

I'm not sure why that behavior until I test it tonight.

Edited by JB.
Posted
19 minutes ago, JB. said:

Do this. Write TGM so you don't die by the collar. The quest will continue. You will have to find Big Bomb, luckily he has a marker. 

 

I'm not sure why that behavior until I test it tonight.

Sounds good. The cheat to disable the collar function isn't working, and the cheat to teleport big bomb to me doesn't work inside. Teleporting my character to Big Bomb works once, not twice, and teleporting him to me with moveto player doesn't work either. Closest I've gotten is setstaging from 110 thru 140, but I still die either outside the main cage or inside it if I can tcl in time. Not sure why god mode never occurred to me. Thanks!

Posted (edited)

I also want to report that the dialogue camera during _cs_ransom is buggy, it get's interrupted as soon as i select a dialogue.

Edited by lee3310
Posted
1 hour ago, lee3310 said:

I also want to report that the dialogue camera during _cs_ransom is buggy, it get's interrupted as soon as i select a dialogue.

You mean the special camera pointed at the couch?

Posted (edited)
19 minutes ago, JB. said:

You mean the special camera pointed at the couch?

No, i think the filming scene is fine but any dialogue involving the player (player dialogue) with Gristle or big bomb. The camera will get immediately interrupted and revert back to normal view after a sec (camera switches to dialogue mod then reverts back to normal with each dialogue option).
I tried to fix it myself but i couldn't find the problem, so i ended up disabling dialogue camera all together (that's the only setting that changed something).

Edited by lee3310
Posted (edited)

so trying the current version of the mod works until you get into your first time working 5 clients... the game crashes at the 3rd client no matter what if it is female or male. trying a Previous  version of cs 2.0.4.7z works fine. Buffout spews out this mess "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF61F110FF3 Fallout4.exe+26F0FF3" . Crash happens right after the 3rd client stops talking and the animation is supposed to play. I do only have the public available aaf 161.1... im trying to get the current aaf version to see if its that.

 

 

*trying current aaf171 still crashes with the same error... ahhhh

Edited by pl4sm4
Posted

we tried adding the restriction line thing to my clothing but it doesnt work and some items cant have it added at all... please can i get a option to disable the clothing restrictions just put it under the "cheat" section of its mcm

Posted

I went through added slavers as a master and imputed the _CS_AllowedPiece_Keyword "(CS)" [KYWD:0A00657D] in the keyword line. It didnt work. Is there a step that I may have missed?

Posted

Hey @JB. Couple of reports from Slavers Valley. I'm working through the Harvester quest, and I noticed a couple things.  1st, I found some floating trees.image.png.c50c0f8ce97e50c9f6ddf22952030de8.png 

Second, so far, I've got a 100% success rate of dying after fucking the yao guai. I had some problems with the mutant hound with a black loading screen freeze before the animation played, but eventually got through that one. But every time my character fucks the bear, she dies immediately after. Full health doesn't matter. 

Posted (edited)
3 hours ago, MrNicoras said:

fucks the bear, she dies immediately after.

 

Just a guess, but do you use sex attributes? I noticed that too, when the wear and tear is already very high on some situations (even if "fucked to death" is disabled in SA). This happened also with scenes started from other mods. I tuned the wear and tear settings down in such cases.

 

Edited by Heinz01
Posted
10 hours ago, pl4sm4 said:

so trying the current version of the mod works until you get into your first time working 5 clients... the game crashes at the 3rd client no matter what if it is female or male. trying a Previous  version of cs 2.0.4.7z works fine. Buffout spews out this mess "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF61F110FF3 Fallout4.exe+26F0FF3" . Crash happens right after the 3rd client stops talking and the animation is supposed to play. I do only have the public available aaf 161.1... im trying to get the current aaf version to see if its that.

 

*trying current aaf171 still crashes with the same error... ahhhh

 

Use CLASSIC to analyze your Buffout 4 crashlog. If the crash bug you're hitting is a common one, it may be identified by the analyzer with recommendations on remediation.

Posted
5 hours ago, Heinz01 said:

 

Just a guess, but do you use sex attributes? I noticed that too, when the wear and tear is already very high on some situations (even if "fucked to death" is disabled in SA). This happened also with scenes started from other mods. I tuned the wear and tear settings down in such cases.

 

curious. I just used tgm to get past that part and it was fine.

Some other glitches I had during the Harvester quest:

The pathing with Pike got a little janky when trying to enter the facility. I had to setstage a couple steps to get to the transition. 

 

After Dwayne fixes me and the fight scene starts, when it says to Follow Dwayne: most of the "bad guys" were non-hostile and Dwayne just got stuck in a corner. I finally started shooting the non-violent invaders and they turned hostile. That fixed Dwayne. 

 

When I got to the pillory, the camera view was sideways and from the ground. I remember this was a thing in OG slavers. When Medium Bomb asked me what my favorite food was, apparently Tacos was not the right answer (Note: Tacos is always the right answer). Nothing happened, I couldn't move, MB wouldn't say anything, and I couldn't interact with MB or anything else. I'm gonna reload an earlier save and try that part again.

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