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Commonwealth Slavers


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Posted

Hi.  first run thru and enjoying.  But when entering DC with Gristle I keep getting killed cuz he's not there so my collar explodes due to proximity fail.  any way to temporarily disarm the collar (I noticed a cheat for the timer but not for proximity) or advice as to not get separated from Gristle when we transition for DC exterior to interior cell?  thx.

Posted
2 hours ago, CPC47 said:

Hi.  first run thru and enjoying.  But when entering DC with Gristle I keep getting killed cuz he's not there so my collar explodes due to proximity fail.  any way to temporarily disarm the collar (I noticed a cheat for the timer but not for proximity) or advice as to not get separated from Gristle when we transition for DC exterior to interior cell?  thx.

 

You're supposed to follow Gristle into Diamond City. He disappears because he's transitioning into the interior cell. The thing is, he disappears and reappears in my game when he gets close, so I usually wait until I get zapped and the warning pop-up displays. Then I zone into DC. Gristle hangs out waiting for you inside, so just run up next to him and your collar's lethal function will reset. I usually keep Gristle targeted in the console just in case (it takes the MCM forever to open in my game). If I lose him and don't have time to find him, a quick "moveto player" command in the console puts him right next to me.

 

Posted
7 hours ago, CPC47 said:

Hi.  first run thru and enjoying.  But when entering DC with Gristle I keep getting killed cuz he's not there so my collar explodes due to proximity fail.  any way to temporarily disarm the collar (I noticed a cheat for the timer but not for proximity) or advice as to not get separated from Gristle when we transition for DC exterior to interior cell?  thx.

 

check Jarnin's response first which should work. like Jarnin does i also wait to get "zapped" then run in and up to Gristle.

 

if that does not work you can use the Cheats section to turn of lethal function (should work for both timer and proximity), which should give you 

time to find or move Gristle again, or if all else faisl using the console to turn on god mode (TGM) should also work.  if you do end up using either the 

cheat or god mode just remember to turn it back off once you are beside Gristle again.

 

hope one of them works for you.

 

 

Posted
2 minutes ago, nonofyodambiznes said:

would be a nice mod if there wasn't so much rim jobs

 

hey what happens at the endings?

You can disable all rim jobs in MCM

Posted
12 minutes ago, nonofyodambiznes said:

would be a nice mod if there wasn't so much rim jobs

 

hey what happens at the endings?

Update the mod, the rimjob is disabled by default. 

 

In the ending it's all a dream and you wake up in Skyrim. ?

Posted
1 hour ago, nonofyodambiznes said:

any wiki or any way to see quest dialogue?

No wiki, but you can open it in the Creation Kit... and wait... take a nap, eat a couple meals....mow the grass...forget why you opened then CK & close it... milk the cows... realize why you opened the CK... facepalm... play the mod and find out the fun way.

 

Posted
2 hours ago, nonofyodambiznes said:

any wiki or any way to see quest dialogue?

 

Fallout4Translator can export quest dialogue to XML files if you want to be able to read them in a text editor rather than in the CK or FO4Edit/zEdit.

Posted
2 hours ago, izzyknows said:

No wiki, but you can open it in the Creation Kit... and wait... take a nap, eat a couple meals....mow the grass...forget why you opened then CK & close it... milk the cows... realize why you opened the CK... facepalm... play the mod and find out the fun way.

 

????? that's why im here ????

pretty much the couple of months i spent trying to get 3bbb working ?????

 

2 hours ago, vaultbait said:

 

Fallout4Translator can export quest dialogue to XML files if you want to be able to read them in a text editor rather than in the CK or FO4Edit/zEdit.

thanks for the tip you've always been helpful ?

Posted
On 12/15/2023 at 10:39 AM, vaultbait said:

 

Use CLASSIC to analyze your Buffout 4 crashlog. If the crash bug you're hitting is a common one, it may be identified by the analyzer with recommendations on remediation.

 

I used the buffout scanner.... after trying so many different things during 3 days i narrowed it down to holstered weapons mod and high heels system. something with these 2 mods caused a bug with AAF. I fixed the random AAF crashing and female/female animation crashing by deleting the holstered weapons mod and reinstalling high heels system. Had animations work normally again. Thank you for the suggestion, i used the scanner before but did not read it all the way through. The suggestion of possible issues with high heels and holstered weapons were separated in the text file lol. I do have a weird ongoing bug though with the fight cage, when you win and are forced to bang the loser girl AAF reports an error and just skips the scene. All other female/female scenes and the ending gang bang animations work so im not bothered by it.

Posted
3 hours ago, vaultbait said:

 

Fallout4Translator can export quest dialogue to XML files if you want to be able to read them in a text editor rather than in the CK or FO4Edit/zEdit.

LOL! I alway's forget about that tool! I've even used it a few times.

Posted

Hey all. After finishing the [true] ending in Commonwealth Slavers for the first time, I blew up my install. I had a mod that apparently hadn't been updated for some survival updated Bethesda did, and, long story short: My vampire died of exhaustion. So, after spending last night and most of today reinstalling, shedding some mods I didn't like (FPE Redux, I'm looking at you), and adding some I've not tried, I have a question.

 

I installed Rad Morphing Redux and a couple of trigger mods. When I open it up and look at the MCM, it's kind of confusing. I was wondering if any of you have a relatively simple way of setting this up to work with Commonwealth Slavers? I don't want my character looking crazy - no unrealistic proportions. I just want to see things changing. Right now I have her boobs/butt set to grow when her charisma goes up, or her intelligence goes down, and it looks like it's working? I saw some growth when I got Vaultmeat out of the vault and enabled the mod, but haven't seen anything shift or move since.

 

Anyway, if any of you have any tips with using RMR with CS or any nifty ideas for setting up triggers, I'd appreciate it. I really want to like this mod!

Posted (edited)
On 12/18/2023 at 11:37 AM, JB. said:

I'll see if I can replicate it tonight. For the time being you could also try removing the rubble nr. 5 script. At that point it is no longer necessary.

Just dropping by to say that i replayed pest control and half of Chores with no problem. The quest is advancing properly (no more suspended stacks) .
image.png.2ea7474b5a4cde64349a34f373889771.png
The problem was most likely a dirty while loop (not in CS scripts) that got stuck and was blocking all function calls made after it (VM memory overflows and CTD). hence the 100 trigger script getstage().
I did some cleaning on my scripts and it should be fixed.

Edited by lee3310
Posted
16 hours ago, Jarnin said:

I installed Rad Morphing Redux and a couple of trigger mods. When I open it up and look at the MCM, it's kind of confusing. I was wondering if any of you have a relatively simple way of setting this up to work with Commonwealth Slavers? I don't want my character looking crazy - no unrealistic proportions. I just want to see things changing. Right now I have her boobs/butt set to grow when her charisma goes up, or her intelligence goes down, and it looks like it's working? I saw some growth when I got Vaultmeat out of the vault and enabled the mod, but haven't seen anything shift or move since.

 

You might have more luck asking in the RMR support topic if you decide you want to continue using the newer version. That will be a much better place to help you troubleshoot whatever's gone wrong in your case. I can already think of a few possible causes, but don't want to derail CS support with lots of in-depth RMR details.

Posted
51 minutes ago, vaultbait said:

 

You might have more luck asking in the RMR support topic if you decide you want to continue using the newer version. That will be a much better place to help you troubleshoot whatever's gone wrong in your case. I can already think of a few possible causes, but don't want to derail CS support with lots of in-depth RMR details.

While I get what you're saying, I was specifically looking for RMR - CS usage. Like, if anybody had RMR set-ups they found fun to use in Commonwealth Slavers. If I were to go over to the RMR thread and started asking for that there, I'd be told to come here and ask ?

 

Anyway, I think I mostly have it figured out.

 

After playing Vaultmeat through the first two months of CS last night with orgasm blocking turned on, I've got to say that I really like how it's working now (mostly). Vaultmeat hasn't been rejected for asking yet. I'm assuming it's because she's been submissive the whole time. A very welcome change!

On the other hand, it seems the feature will still only allow you to orgasm once per AAF session. As such, my character is stuck orgasming as soon as a scene starts, and then not again until that scene ends and I start a new one. It's slightly annoying to see SA messages popping up telling me that she's on the verge of orgasming... and then nothing. No reason why she's stuck. If this is intended behavior there should probably be a pop-up explaining that the collar will let you orgasm, but only once per session. If it's unintended behavior, I will do everything I can to help fix it because it really annoys me for no rational reason at all.

Posted (edited)
On 12/18/2023 at 8:45 AM, vaultbait said:

 

If you had RP enabled at one point and then disabled its plugin on a save where you weren't carrying any weapons, you're probably permanently stuck in the game's "captive faction" (normally used for captive settlers in radiant quests, most other factions are neutral to it so that captors don't kill their captives when they load in).

Thanks.  I'm sure that was it ref Raider Pet.  I essentially recovered my game by using Face Ripper, console setlevel, additems etc.  I had screenshot all of the Journal entries from my daily journal so added those too.  I even set the date appropriate to the end of the CS story.  I really haven't lost anything, other than the Whore House still existing (I had chosen to visit), Jared's power armor frame that I took and Rose.  Everything else transferred over.  

 

I enjoyed the CS mod.  It was immersive and really fits the RP I'm doing leading into Nuka Ride and Nuka World.  It explains my characters moving to take control of the raiders, her disdain for the Minutemen and opposition stance to the Institute.  By the end of CS she was more raider than slave at that point, so it's a good transition.  

Edited by Satty_M
Posted
2 hours ago, Jarnin said:

While I get what you're saying, I was specifically looking for RMR - CS usage. Like, if anybody had RMR set-ups they found fun to use in Commonwealth Slavers. If I were to go over to the RMR thread and started asking for that there, I'd be told to come here and ask ?

 

Well, I specifically meant help with the problems you seemed to be experiencing getting the SPECIAL Trigger to work correctly and your morphs not updating like you expected. But if it's actually working for you, all the better!

 

I can't personally think of anything CS-specific I'd do, though playing CS with Unhealthy Craving might be interesting if the raiders decide to overfeed their slaves (I'd probably couple it with a BodyGen config to make the other slaves, and maybe the raiders themselves, a little chunky too). Probably not super immersive though since these raiders don't appear to have any financial incentive to waste food on workers, not as if they're fattening slaves up for slaughter.

Posted
41 minutes ago, vaultbait said:

CS with Unhealthy Craving might be interesting

I am playing with unhealthy craving but the raiders only give 2 cans of dog food per day ?. I had to use console cmd to make sure that the mod is working (and it's working just fine).

Posted
48 minutes ago, lee3310 said:

I am playing with unhealthy craving but the raiders only give 2 cans of dog food per day ?. I had to use console cmd to make sure that the mod is working (and it's working just fine).

 

Yeah, I expect a realistic playthrough would have you emaciated most of the time, but if you're left to your own devices unsupervised on a task and come across a cache of unclaimed delectables, you might still gorge yourself silly.

Posted (edited)
53 minutes ago, vaultbait said:

 

Yeah, I expect a realistic playthrough would have you emaciated most of the time, but if you're left to your own devices unsupervised on a task and come across a cache of unclaimed delectables, you might still gorge yourself silly.

 

It's too bad there isn't a trigger add-on for chem use: Slaver jet causing body fat loss seems like it should be a thing since it suppresses appetite. I was considering playing with Unhealthy Craving, but it won't work with the vampire mod I'm going to be playing after Slavers.

 

I'm setting up triggers for SPECIAL stats. Currently looking at something like this:

 

Strength: +Athletic (duh)

Perception: -Body Toning (under the assumption that they sit around looking at things all day, like bird watching or trainspotting)

Endurance: +Body Fat (under the assumption that they're packing it on to survive hypothetical lean months)

Charisma: +Boob Size, +Bum Shape 2

Intelligence: -Boob Size, +Bum Size (under the assumption that they're sitting on their butts a lot, looking at spreadsheets and such)

Agility: +Body Toning, +Boob Perkiness (under the assumption that they're yoga freaks)

Luck: -Waist Size, +Boob Slope, +Bum Shape 1 (under the assumption that they were born with 45/55 breasts and an hourglass figure)

 

I'm still tweaking each one individually trying to get the final look I want. That's the tricky part; balancing the sliders I want a bit more positive than the negatives to get a good look at max status.

 

 

Edited by Jarnin

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