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Posted

Of course I forgot something, and be happy that I didn't forgot to add the English esp, because I almost did. :D

Posted

very good mod. usable in a fast way, fits into the game. excellent Options. thumns up, thats a mod i wish all would be.

nearly no bugs, just sometime follower stays in knockdown or stealth Position. repairs itself after reloading and zoning.

as written before, zaz amumations would fit into this mod and would make it perfect. thanks.

Posted

Ok, some small problems I cant figure out.

I have my companion on as an aggressor (Rayya). Well, she always jumps on the first bandit in the room that is staggered. Then everyone ignores her while they all jump on me. But if I select companions OFF, then everyone that get sstaggered she just whaps with her axe to kill.

Also, there are QTEs to save yourself? When exactly do you use those?

 

EDIT: Is it possible to have a three way on a victim with your companion if you have the option deselected for companion aggressors? Im having some trouble. If I have it selected, they go right for the rape. if I have it deselected they just beat everyone down and dont let them stagger on the ground.

Posted

 

Any chance to bring back Necro for creature?

In previous Defeat, Necro will be easiest way to initate creature sex for me.  They are far too weak to defeat me.   :P

 

Have you looked into SkyTweak? I know its not very immersive to change stuff in the middle of a game but i find myself always tweaking it to keep the challenge up :D  You can lower your damage and up enemy damage even on Legendary not to mention a crapton of other stuff. 

 

Its on nexus http://skyrim.nexusmods.com/mods/33395//?

 

 

Well, thanks for the suggestiong.

 

However, I'm looking for simple way to have creature sex (without using other mod) - not harder fight.  :D

 

Posted

Damn. 20 Users are reading this topic. Congratulations, Goubo! You're a star! ;) You'll be 'pinned' to SexLab soon. :sleepy:

 

btw, do you have any idea how many people still post on your old thread? We need a crossing guard just to direct traffic to your actual thread!~ :D

Posted

Hey first time user here. I'm having a slight problem, whenever I use the action key, it only shows 'Kill', 'Revive', and 'Cancel'. Kill obviously plays the killing animation. The revive doesn't do anything and when I use the action key again, it just shows the necrophilia option. So I'm guessing it has something to do with my mods that uses SKSE. I disabled my combat mod that relies heavily on SKSE and it still does it on a new save. [coc bleakfallsbarrow01 for quick test]. It does work for followers, all the option shows up when I use the H key. Just the action key won't work for me. Would it help if I send my papyrus log?

 

Posted

Hey first time user here. I'm having a slight problem, whenever I use the action key, it only shows 'Kill', 'Revive', and 'Cancel'. Kill obviously plays the killing animation. The revive doesn't do anything and when I use the action key again, it just shows the necrophilia option. So I'm guessing it has something to do with my mods that uses SKSE. I disabled my combat mod that relies heavily on SKSE and it still does it on a new save. [coc bleakfallsbarrow01 for quick test]. It does work for followers, all the option shows up when I use the H key. Just the action key won't work for me. Would it help if I send my papyrus log?

 

You'd better take more time reading the OP.

To get "Rape" option, sheath your weapon before using action key.

 

Posted

99% of this mod works beautifully. It seems to be incompatible with some mod I have that adds super-powerful draugrs to the game. The vailla draugrs work fine, but creatures like the Draugr Death Overlord or Draugr Immortal do strange things when they try to rape my character - like humping a wall or a stairway, while my character is several feet away acting out the rape scene. It would be no loss to my game to remove that mod when I figure out what it is. Those draugr are so powerful they usually kill my Nord Princess with one blow, and she's up to level 54.

 

Thank you so much for everything you have done to make combat rape a reality in Skyrim!

Posted

 

Hey first time user here. I'm having a slight problem, whenever I use the action key, it only shows 'Kill', 'Revive', and 'Cancel'. Kill obviously plays the killing animation. The revive doesn't do anything and when I use the action key again, it just shows the necrophilia option. So I'm guessing it has something to do with my mods that uses SKSE. I disabled my combat mod that relies heavily on SKSE and it still does it on a new save. [coc bleakfallsbarrow01 for quick test]. It does work for followers, all the option shows up when I use the H key. Just the action key won't work for me. Would it help if I send my papyrus log?

 

You'd better take more time reading the OP.

To get "Rape" option, sheath your weapon before using action key.

 

 

 

Thanks, I did read it but it didn't hit me until you pointed it out. LOL.

 

I still can't use Revive though, weapon sheathed or not. 

Posted

Im still having troubles with my companion. Firstly, the knockdown thing seems to be broken. Even if i set threshold setting to 100% I press G and they still resist.  My companion, if companions are set to not rape on their own, will just run and kill everyone, I try to "order" her with the H key, but it doesnt seem to work. If I set companions to aggressive, she will rape the first bandit down in the room.

Is there a setting to make companions less aggressive or to leave downed enemies alone until others are not a threat anymore?

Posted

Hi there I have a question concerning the creature element of this mod. Can I, as a male werewolf, perform the werewolf animation on someone? I have all the required files, have run FNISGenerate.exe etc and all that without warnings, and have enabled Creature pack in the MCM menu but I just don't know how to do the animation as a werewolf, is it only against the player?

Posted

Thanks for the update. I can't wait for Hideout to be released with more functionality. When I reinstalled the mod I only had one more occurance of my save file "bloating" up two megabytes and down when I uninstalled it in another 20 hours of playtime. I'm not sure what causes it, I can only guess. Something I noticed when I kill NPCs who are tied up the virtual handcuffs disappear completely and will not return to me. That didn't seem to be causing the bloating but I wanted to point it out since I'm not sure it does anything with this update. Hope that bloating thing won't happen to me again I don't want another 50 megabyte save file.

Posted

Before this update, the mod was incompatible with radiant prostitution. At least in my case. So what I did: I installed this mod first and then radiant prostitution. Before that radiant prostitution ceased to work regardless of the Boss order list and Wrye's bash patch. Now, all is fine. Thanks for the update sir.

Posted

 

Ok here's an update to fix the obvious bugs.
 
11/25/2013
V4.2.1 
 
4.2 to 4.2.1 -> No clean save needed
 
General:
- Fixed - MCM option NPC vs NPC Threesome Chance.
- Added - French MCM menu translation. Now fully translated into French, thanks to Aravis.
 
Player victim:
- Fixed - Raped Debuff not getting away.
- Fixed - Creatures cannot steal stuff anymore. (The piece of armor will be stripped instead)
- Added - 3p, 4p and 5p creatures animations are randomized if there is at least 4 falmer or Draugr aggressors. (Will make it optionnal later.)
 
NPC vs NPC:
- Fixed - Aliases are now properly cleared if the aggressors die or is pushed by the player before the aggression happen. (Original scenario)
- Added - Proper strip for creatures depending on the scenario chosen.

 

 

 

Thanks for the update!

Do I need a clean save to update from 4.2 to 4.2.1 or is it just drag & drop and play?

 

Is that better?

Posted

Hey, just want to say this mod is awesome. I like to set all the potential rape options to pretty low so it doesn't happen that often, but mainly for Roleplay reasons. Also past the rape part. I enjoy simply able to "capture" people, as I'm playing a vigilant of Stendarr(another life mod) I feel that I shouldn't always kill to carry out my orders wishes. Hence I enjoy tying up and capturing say that guy defending his vampire wife out of love rather then evil. The hide out is awesome as well. Its nice not having to go back to house when you can simply drop a trapdoor below your feet. The prison set up is great to for all my questionable prisoners that don't deserve a swift death. To help improve my RP experience, and possibly other peoples I have a few suggestions for the mod.

 

rape suggestions:

Rape chances based on affiliation. I.E Bandits will pretty much rape you on the spot, vs some mage who is above such barbaric things. Same goes for followers, mercs more likely vs housecarls unless ordered to.

 

Hide out suggestions:

Interrogation room, bring prisoners in to interrogate them. IF successful, they will reveal hidden stashes of loot, other locations of there faction(Random dungeon, typical kill them, ect), or even ransom tell you who to talk to for a ransom payment.

 

Servitude, have prisoners with talents serve you. Capture a smith to force to work at your forge(maybe a bit of convincing), or a cook to keep your kitchen stocks fresh.

 

A option to send followers to the hideout when dismissed instead of there original spawning areas.

 

 

Posted

Hey, just want to say this mod is awesome. I like to set all the potential rape options to pretty low so it doesn't happen that often, but mainly for Roleplay reasons. Also past the rape part. I enjoy simply able to "capture" people, as I'm playing a vigilant of Stendarr(another life mod) I feel that I shouldn't always kill to carry out my orders wishes. Hence I enjoy tying up and capturing say that guy defending his vampire wife out of love rather then evil. 

 

This idea could be good for roleplay. Expecially if your PC is a kind of a vigilant/paladin (and not a lunatic psycho)

If you just want to punish someone without killing, when you drop him/her in the hideout the is an option for, let's say, "temporary jail time".

You then decides how many days the prisoners will be kept in the hideout. After that amount of time has passed the prisoner is automatically set free (returning to his/her previous occupation or simply disappearing in case of non-named NPCs)

Posted

What I would like to see:

 

For COmpanions, you can "target" them, and set them with a percentage or something on the likely hood of them raping a downed opponent or something.

 

Ive been having troubles with my companions either going for the first guy that is downed, or attacking enemies that are knocked down that I want to rob/rape/tie etc.

Posted

Yeah but it's not a bleedout what i'm referring to. In bleedout the PC is reduced to a slow crawling which makes her/him defenseless and totaly incapacitated. 

The "stumbling" effect I'm talking about just happens randomly. It can be very subtle. Sometimes is just a slight unbalancing which breaks you're sprinting... or maybe a more noticeable fumble which throws your PC on the ground (quite comically).

RND uses it (together with some other visual effect like blur vision) when you get drunk. I think i really would suit a shocked PC, not just a drunk one.

To be honest I've seen it implemented in RND only. It's a shame because is a very nice effect.

Understood now.

And I see what you mean. I like the idea, too. I have RND and the "drunk" effects are great.

Posted

What I would like to see:

 

For COmpanions, you can "target" them, and set them with a percentage or something on the likely hood of them raping a downed opponent or something.

 

Ive been having troubles with my companions either going for the first guy that is downed, or attacking enemies that are knocked down that I want to rob/rape/tie etc.

 

I'm pretty sure this is just how NPCs work. If you look in the 'player victim' settings, there are various scenarios such as 'Original' (when player goes down all companions go down) 'All down' (no rape until player + all companions are defeated) or 'No Transition' (immediate rape of player/companion when they go down while battle rages). I'm summarizing of course and might have these slightly off, but bear with me.

 

For NPCs, there are only two settings: 'Original' and 'No Transition'. That is to say, no setting for waiting until all other NPCs are down before they start raping, because really there isn't a great way for NPCs to distinguish when all other NPCs are down. 

 

That is why your companion goes for the first person he/she downs... all NPCs do the exact same thing when battling another NPC faction. You might not notice this if you don't have mods on that add more faction battles, but I see it all the time due to Immersive Patrols.

 

 

Regarding ULTIMATE COMBAT I'm using it and I don't see any particular problem. 

 

I've tested it only in player as victim situations

 

 

I run Ultimate Combat as well, and really the only problems it causes with mods like Submit or Defeat is that weapons do so much damage, there often isn't time for them to kick in. But since a player can be 'staggered' by Defeat even when blocking, it tends to work out. :)

 

Ultimate Combat seems to cause more problems with mods like Prison Overhaul and Sanguine's Debauchery, which have scenarios involving the player getting tied to something and then whipped. UC's stagger mechanic causes the player to be knocked out of her bindings, breaking immersion.

Posted

 

 

Ultimate Combat seems to cause more problems with mods like Prison Overhaul and Sanguine's Debauchery, which have scenarios involving the player getting tied to something and then whipped. UC's stagger mechanic causes the player to be knocked out of her bindings, breaking immersion.

 

 

Exactly. But there is a workaround for this. Just deactivate ULTIMATE COMBAT via MCM when they bring you to jail and reactivate when you're released. (the same goes for SD, when you got enslaved).

 

This is made easier by the fact both PO and SD put the player in very definite situations, with a clear begin and an end.

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