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Posted

Yeah but it's not a bleedout what i'm referring to. In bleedout the PC is reduced to a slow crawling which makes her/him defenseless and totaly incapacitated. 
The "stumbling" effect I'm talking about just happens randomly. It can be very subtle. Sometimes is just a slight unbalancing which breaks you're sprinting... or maybe a more noticeable fumble which throws your PC on the ground (quite comically).

RND uses it (together with some other visual effect like blur vision) when you get drunk. I think i really would suit a shocked PC, not just a drunk one.

To be honest I've seen it implemented in RND only. It's a shame because is a very nice effect.

Posted

Any update about the 0 - 1 procent bug? Or will that be fixed along other small bugs that have seen in the past few pages of this thread in 4.2.1?

Posted

This is an awesome mod man, thanks for making it and updating it! 

Two things I wanted to mention though.

1. Could you maybe add an option to strip the back equipment off? It does not make sense that they wouldnt remove the arrows of the person back if you know what i mean =D

 

2. I agree with Shinji72, maybe adding it so that you have to move at a crawl and add a "drunken" effect would be AWESOME. I know that Hentai Prostitution has that stumbling effect the he mentioned. 

BUT Still a great mod Thanks so much dude ^^

 

Edit: Yes Pregnancy THANKS XD

Posted

Shinji72, have you a solution for how to get back regenation? In my case I`ve lost regen on stamina, magicka and helath :-p

 

It is actually quite challenging now, but it would be nice to get the stamina back at least. I`m eating potions like peanuts here.

Posted

Any chance to bring back Necro for creature?

In previous Defeat, Necro will be easiest way to initate creature sex for me.  They are far too weak to defeat me.   :P

Posted

Anyone getting some creatures being invisible when raping the player character? Falmer turns invisible and you pretty much see their weapon floating in the air until the sex is done. Other creatures work so far though.

EDIT: oh yea forgot to mention giants too. They invisible except for their weapon.

Posted

Anyone getting some creatures being invisible when raping the player character? Falmer turns invisible and you pretty much see their weapon floating in the air until the sex is done. Other creatures work so far though

Are you using 'SexLab nude creatures'?

Posted

In case I`m not the only one having troubles with health, stamina or magicka regenerations:

 

Default values:

  • Health regeneration rate is 0.7
  • Magicka regenaration is 3.0
  • Stamina regeneration rate is 5.0

http://www.uesp.net/wiki/Skyrim_talk:Attributes

 

To see what the value is, in console command, type  <player.getav healrate>, <player.getav magickarate>, <player.getav staminarate>

 

If you wanna change the values type: <player.setav healrate X> where X is the number you want to increase or decrease the value with. Use positive or negative sign in front of the number. I didn`t quite understand how to get the correct numbers, but a little back and forth to got it correct in the end.

 

I figured I have enough with the stamina regeneration :-)

 

Thanks for a great mod!!!!

Posted

 

Anyone getting some creatures being invisible when raping the player character? Falmer turns invisible and you pretty much see their weapon floating in the air until the sex is done. Other creatures work so far though

Are you using 'SexLab nude creatures'?

 

 

Yes I am and its version 1.1

 

I have a feeling there is an updated version am i correct? Just thought of it now.

 

EDIT: well their thread title says 1.1 unless they made a fix..

Posted

Shinji72, have you a solution for how to get back regenation? In my case I`ve lost regen on stamina, magicka and helath :-p

 

It is actually quite challenging now, but it would be nice to get the stamina back at least. I`m eating potions like peanuts here.

 

Not one. But two solution!  :D

 

After you got it. Use the clean toggle on the first page of Defeat MCM.

 

To avoid getting it (until the next fix). 

Now I don't remember the exact name (i'm at work. No raping mod allowed in the office), but you have to lower the bar which set the after rape debuf to zero seconds.

By default is 120 seconds. Lower to zero and you'll be fine. 

Posted

 

 

Anyone getting some creatures being invisible when raping the player character? Falmer turns invisible and you pretty much see their weapon floating in the air until the sex is done. Other creatures work so far though

Are you using 'SexLab nude creatures'?

 

 

Yes I am and its version 1.1

 

I have a feeling there is an updated version am i correct? Just thought of it now.

 

It sounds like your bug is related to that mod, might work better to ask for support on it's thread. I don't have it installed myself so wouldn't know much about a solution, but try to reinstall the creature packs which are 'SexLab Nude creatures' requirements.

Posted

 

 

 

Anyone getting some creatures being invisible when raping the player character? Falmer turns invisible and you pretty much see their weapon floating in the air until the sex is done. Other creatures work so far though

Are you using 'SexLab nude creatures'?

 

 

Yes I am and its version 1.1

 

I have a feeling there is an updated version am i correct? Just thought of it now.

 

It sounds like your bug is related to that mod, might work better to ask for support on it's thread. I don't have it installed myself so wouldn't know much about a solution, but try to reinstall the creature packs which are 'SexLab Nude creatures' requirements.

 

 

After looking at the thread, I may be missing the beastiality extras mod. But i swear i installed that too. Unless I uninstalled it when i also uninstalled the beastiality rape mod before Sexlab defeat handles creatures.

Posted

 

 

 

 

Finally the long awaited 4.2 is here.

Thanks Goubo!

For me is working fine. Anly bug I've noticed so far is the heal regeneration post rape effect.

It simply gets stuck (no regeneration, at all).

 

For the moment I've solved this lowering to zero the bar of the after-rape effect duration.

The raped debuff stays stuck?

 

 

I mean. As default, health regeneration is supposed to be down 100% after rape, for the duration of 120 seconds. Right?

Actually it stays down (no regeneration at all) for ETERNITY. 
I think is actually a bug. Other users reported this

 

 

 

 

I have the same effect. No health reg even after fast travel etc.

Posted

Any chance to bring back Necro for creature?

In previous Defeat, Necro will be easiest way to initate creature sex for me.  They are far too weak to defeat me.   :P

 

Have you looked into SkyTweak? I know its not very immersive to change stuff in the middle of a game but i find myself always tweaking it to keep the challenge up :D  You can lower your damage and up enemy damage even on Legendary not to mention a crapton of other stuff. 

 

Its on nexus http://skyrim.nexusmods.com/mods/33395//?

Posted

Damn, a property wasn't set in the CK, that's why the debuff wasn't removed.. the awkward moment when you try a lot of different things before checking the simplest thing first...

 

Anyway, do not panic, some fixes incoming.

Posted

Goubo is this from defeat?

[11/25/2013 - 07:36:58PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [MGRitual04 (000CD987)].mgritual04questscript.OnUpdate() - "MGRitual04QuestScript.psc" Line 59

 

Its bloating the shit out of my log files, with shit i mean a fucking nuclear shitstorm, 1 of them got over 50meg.

 

As far as i can tell it seems to hapen when there are essential characters involved.

 

-edit- skip the essential part.

Posted

I'm getting a lot of stuck npc's in the wild whenever I have npcVsNpc enabled.

It's almost like they've been hit with the "tai" console command.

I can tell they have been involved in defeat at some point from there health, (I have a mod that nukes all the extra health regen, making it insanely slow to regen health).

The odd one or two stuck like this, will still walk around, in an extremely tight sandboxy kinda action (maybe 2 or 3 paces), but the large majority off actors just stand there.....  

My vampire character just passed this off as free food so I didn't investigate further.

 

Same errors in my log, that Jbezorg and another posted already.

 

I will try toggling down/off some of the npc settings to see if it helps with that issue.

 

No trouble with the threshold system set to both health and stamina though for me. That worked perfectly fine.

 

A few times though I have had a glitch, where I cannot attack or cast spells after a defeat. I can un-sheath a weapon, and such, but can't swing one.

Sometimes switching what's equipped with a hotkey, or an mhkp hotkey (mod) to change both hands at once, will unstick that, but usually I have to exit, then relaunch the game.

Maybe the player equivalent to the above thing?

 

Clean up, doesn't fix either issue for me at anyrate. 

 

Mcm version numbering is still at defeat v4 for me. It does prompt the correct number in the top left just fine though.

The 4.2 caution on a new game or coc from title is going to get old real fast for some people though.

Particularly with the ctd on direct load crowd, who could just make a save after doing a coc qasmoke and closing that pop-up to try to load first instead.

I will say though, it was nice of you to include that notifier for people who haven't been following the thread or just forgot.

Posted

Well, some experience issues that other don't, what can I say, this is Skyrim, I can't think of a better way to do that kind of stuff (NPC vs NPC) so there will always be bugs.

 

The 4.2 warning will obviously not display in next version and we all know hat kind of stuff is mandatory if we don't want to see complains on the thread about how many stuff someone has lost because he forgot the remove his items from the hideout.

Posted

I've been testing creature multiple options with "player.placeatme" and 100% in options and all worked fine, except I found that some kind of spiders don't work (falmer and draugr are ok).

 

In concrete, small spiders can do the double rape, while big ones don't. (23AAA and 23AAC work, 23AAB and 23AAD don't).

But I don't know if this is a problem of Defeat, or it is a sexlab thing and the animation just wasn't implemented for big spiders.

 

 

 

Posted

Greetings!

 

Works very well, except that no train occurs with creatures. One rapes and then goes on his own way, I have it set with Sexlab Utility so that the aggressor is always calm after, cause i was tired of them running after me right after lol, I figured that might be interfering so I turned it off, but it still happened. Not sure what causes it, but otherwise no issues, thanks for the update :)

 

-C

Posted
Ok here's an update to fix the obvious bugs.

 

11/25/2013

V4.2.1 

 

4.2 to 4.2.1 -> No clean save needed

 

General:

- Fixed - MCM option NPC vs NPC Threesome Chance.

- Added - French MCM menu translation. Now fully translated into French, thanks to Aravis.

 

Player victim:

- Fixed - Raped Debuff not getting away.

- Fixed - Creatures cannot steal stuff anymore. (The piece of armor will be stripped instead)

- Added - 3p, 4p and 5p creatures animations are randomized if there is at least 4 falmer or Draugr aggressors. (Will make it optionnal later.)

 

NPC vs NPC:

- Fixed - Aliases are now properly cleared if the aggressors die or is pushed by the player before the aggression happen. (Original scenario)

- Added - Proper strip for creatures depending on the scenario chosen.

Posted

Erm... you forgot to edit the version informations in meta.ini and fomod\info.xml.

 

*dug-and-cover*

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