Goubo Posted November 24, 2013 Author Posted November 24, 2013 I'll repost this here so people can see: V4.2 uploaded. There is not so much added to the mod but at least there is a lot less bugs and script optimization, I hope this bloat thing some were experiencing is gone. I'll change the description to reflect the changes later. \\ This update require a clean save // V4.2 /!\ The Hideout has been removed from Defeat 4.2, it will be a mod on its own, if any, remove all items or prisoners from the hideout before upgrading and saving with Defeat v4.2. Sorry for the inconvenience. General: - Fixed - Problems for translations. - Some fixes here and there. - Script optimization. (Especially for the player script and NPC vs NPC) - Fixed - Dragon are no more able to knock down the player or NPCs during flight and they will be able to reach their target in every scenario. - Fixed - Hit interrupt option reworked, depending on the option selected, if the aggressor is hit the animation can be interrupted and if the victim is hit the combat can be stoped, both option can be selected. - Added - Creature MCM page, all related Creature settings have been moved in it. (Player victim and NPC vs NPC) Player/Companion Aggressor: - Fixed - Activate system or Action key knocked down/sleeping menu will not appear on creatures anymore. - Fixed - 'Assault' will only appear during combat, Sneak assault・will now appear instead when sneaking out of combat. - Fixed - Activation option will now be properly deactivated when the Player/Companion feature is disabled. - Added - Necrophilia by activate system is now optional. Player victim: - Fixed - The raped debuff will now be removed properly. (Magicka regen wasn't restored at its previous state) - Fixed - If you are knocked down and have companions with you, you will now get on your feet if your companions kill all remaining ennemies. - Fixed - Player in werewolf form can't be knocked down anymore. - Added - You are no longer slowed down at the end of a scene so you have now more chances to get away. (If Slowed Down debuff option is enabled.) - Added - Morality option, moral driven NPCs will not attempt any rape if enabled. - Added - Scenarios for Creatures, they can now Gang-rape the same as Human NPCs. - Added - Multiple animations for creatures, Draugr, Falmer and spider. (3p, 4p & 5p) - Added - Turns option, Threesomes and creature multiples count as many participant there is in the animation, for example with 3 aggressors: if a threesome is triggered there will be 2 rounds instead of 3 before the rape scene finishes. You no longer see how many chance you have in each skill when you use the resist move (If you use action key to open up the menu), it is both for optimization (Every skill aren't calculated at once anymore, which could I guess cause some script lag but instead when you use the chosen move.) and for the difficulty, you don't know what are your chances to resist, it's better. Instead a notification will appear to let you know how many chances you had to resist if you fail. For this change I've added a toggleable difficulty option in MCM: Resist Move Dfficulty: 'Complex' and 'Simple' Complex is the normal mode, Simple will only check your skill independently of the aggressor one. (Simple could prevent some more chance to resist when low level, but is OP at higher levels.) Old Resist Move Dfficulty has been renamed Resist Move Handicap. NPC vs NPC: - Fixed - Creatures cannot be victim. (For real this time) - Fixed - No more friendly fire rapes. - Added - Morality option, moral driven NPCs will not attempt any rape if enabled. - Added - Threesomes for NPCs. - Added - Seperated scenarios for Creatures. - Added - Multiple for creatures, Draugrs, Falmers and spiders. (3p Only)
Ashra XIII Posted November 24, 2013 Posted November 24, 2013 So excite! Even more after reading what's changed! Screw clean save, I think I gotta start over anyways. My savegame had bloated to over 30megses, I think because I was just piling on too many script mods (not just SexLab stuff either). It really started happening when I decided to re-add Sanguine's mid-playthrough, so I think I'm gonna stick without it until the next version comes out. The one change I'm a bit sad about is ' Fixed - No more friendly fire rapes.' I love it when a female bandit goes to her knees, and one of her own compatriots is so horny he jumps on her.
Xuberant Posted November 24, 2013 Posted November 24, 2013 By clean save, do you mean a completely new game, or can I simply remove the old 4.1 and install this one? Sorry for the noob question. Thank you so much for the mod!
germanicus Posted November 24, 2013 Posted November 24, 2013 Thanks for the update guobo. I also believe that this update will fix the bug I described in upper post. And I love the changes you made. great ones, indeed.
Goubo Posted November 24, 2013 Author Posted November 24, 2013 By clean save, do you mean a completely new game, or can I simply remove the old 4.1 and install this one? Sorry for the noob question. Thank you so much for the mod! Well a new game is obviously always better but a full uninstall and clean save of the 4.1 version before installing 4.2 is enough. And if any, do not forget to remove any items/NPC from the hideout as well.
ash51892 Posted November 24, 2013 Posted November 24, 2013 hmmm, I clicked uninstall in mcm, it said it was uninstalled, saved, uninstalled 4.1 with nmm, ran fnis, tried loading save, ctd after load screen (I hear the sounds like im about to be able to see everything), run boss, run fnis, try again and fail, so I run boss, run tessedit to check mod dependency with nothing showing up, run fnis, and it is still crashing. :'( the mod hates me edit: im trying to make a clean save to install 4.2 edit edit:the option in mcm was called something else but in the description at the bottom had uninstall in it edit edit edit: and now im refreshing the screen every 5 sec cuz I wanna try the 4.2 out before work cuz I hate work and arrg why does skyrim have to break now!!!! btw: sexlab defeat 4.1 is the last mod I have installed
Cyndi Posted November 24, 2013 Posted November 24, 2013 By clean save, do you mean a completely new game, or can I simply remove the old 4.1 and install this one? Sorry for the noob question. Thank you so much for the mod! Well a new game is obviously always better but a full uninstall and clean save of the 4.1 version before installing 4.2 is enough. And if any, do not forget to remove any items/NPC from the hideout as well. And run fnis!..... .... ... **looks sheepish** ** Edit: @ Ash51892, Try, from the title screen, before loading, open the console and use coc qasmoke It will auto generate a generic char in the test hall, then try loading into your save.
ash51892 Posted November 24, 2013 Posted November 24, 2013 By clean save, do you mean a completely new game, or can I simply remove the old 4.1 and install this one? Sorry for the noob question. Thank you so much for the mod! Well a new game is obviously always better but a full uninstall and clean save of the 4.1 version before installing 4.2 is enough. And if any, do not forget to remove any items/NPC from the hideout as well. And run fnis!..... .... ... **looks sheepish** ** Edit: @ Ash51892, Try, from the title screen, before loading, open the console and use coc qasmoke It will auto generate a generic char in the test hall, then try loading into your save. ok, I try. sorry lol im hyper cuz ive been waiting for this update and itching to test out the gang rape creature anims update: worked, ill have to remember that workaround, I keep forgetting about it
Ashra XIII Posted November 24, 2013 Posted November 24, 2013 I have a question, which may be a silly one I dunno: What is 'MO'? During the install of defeat, it asks me if I wanna install the Meta .iNi for MO, but I don't know if I want this or not.
Xuberant Posted November 24, 2013 Posted November 24, 2013 - Added - Multiple animations for creatures, Draugr, Falmer and spider. (3p, 4p & 5p) Wait... my sexlab only has the 3p, 4p and 5p animations for Falmer and Draugr.... I have the latest version. Where does the multiple spider animations come from?
Deimo Posted November 24, 2013 Posted November 24, 2013 Tried but gang-rape don't work, draugrs are running away. Just a normal animation are used, instead of multiple. Maybe I'm doing something wrong? UPDATE: After a new clean save, gang rape work.
Deimo Posted November 24, 2013 Posted November 24, 2013 I found a bug in Defeat > Creature > Npc vs Npc > Threesome Chance, can be set to 0% or 1%
parruyo Posted November 24, 2013 Posted November 24, 2013 I found a bug in Defeat > Creature > Npc vs Npc > Threesome Chance, can be set to 0% or 1% Yes, same bug.
Goubo Posted November 24, 2013 Author Posted November 24, 2013 I found a bug in Defeat > Creature > Npc vs Npc > Threesome Chance, can be set to 0% or 1% Yes, same bug. Ha, sorry, will release a fix shortly.
CGi Posted November 24, 2013 Posted November 24, 2013 Pure script fix or a new ESP release for this fix?
Alexw Posted November 24, 2013 Posted November 24, 2013 I just test the new version. Got the same bug as above. Also I tested the Necrophilia option, but my character only loses player controls and then do nothing. And next to that I got a lot of spam in my Papyrus.log...I got the marality option on at both menu's, player and NPC. [11/24/2013 - 07:07:58PM] Error: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0D03CE6E)].sslThreadController.Animation() - "sslThreadController.psc" Line 8 [sexLabQuestFramework (0D000D62)].sexlabframework.HookAnimation() - "SexLabFramework.psc" Line 306 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 64 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 67 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp4" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 67 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 69 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 69 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 71 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 71 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 73 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 73 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 75 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 75 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ?
Goubo Posted November 24, 2013 Author Posted November 24, 2013 Pure script fix or a new ESP release for this fix? Pure script. I just test the new version. Got the same bug as above. Also I tested the Necrophilia option, but my character only loses player controls and then do nothing. And next to that I got a lot of spam in my Papyrus.log...I got the marality option on at both menu's, player and NPC. [11/24/2013 - 07:07:58PM] Error: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0D03CE6E)].sslThreadController.Animation() - "sslThreadController.psc" Line 8 [sexLabQuestFramework (0D000D62)].sexlabframework.HookAnimation() - "SexLabFramework.psc" Line 306 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 64 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 67 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp4" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 67 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 69 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 69 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 71 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 71 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 73 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 73 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] Error: Cannot call HasTag() on a None object, aborting function call stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 75 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? [11/24/2013 - 07:07:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.FindSpectator() - "mf_MoralityMonitorMainScript.psc" Line 75 [mf_MoralityMonitor (3F000D63)].mf_moralitymonitormainscript.OnUpdate() - "mf_MoralityMonitorMainScript.psc" Line ? mf_MoralityMonitorMainScript is not from my mod, maybe there is an incompatibility there.
hryh23k9823u Posted November 24, 2013 Posted November 24, 2013 So excite! Even more after reading what's changed! Screw clean save, I think I gotta start over anyways. My savegame had bloated to over 30megses, I think because I was just piling on too many script mods (not just SexLab stuff either). It really started happening when I decided to re-add Sanguine's mid-playthrough, so I think I'm gonna stick without it until the next version comes out. The one change I'm a bit sad about is ' Fixed - No more friendly fire rapes.' I love it when a female bandit goes to her knees, and one of her own compatriots is so horny he jumps on her. the bloating is caused by this mod, but disabling npc vs npc features usually aliviates it...! (you can still have the follower vs other npc features, though, at least that worked for me)
CGi Posted November 24, 2013 Posted November 24, 2013 mf_MoralityMonitorMainScript is from Spectator Crowds and Guards.
SiriusGaz Posted November 24, 2013 Posted November 24, 2013 Im still having the same problem that reguardless of where my threshold is set im just getting beat to death and vice versa to my enemies. Other than the all the other functions in the mod works. Any help would be appreciated
CGi Posted November 24, 2013 Posted November 24, 2013 Switch to HP only. Endurance or both doesn't work for me, but switching to pure HP works like a charm.But if you use SD and Defeat, make sure the HP thresholds for both mods don't cover the same area or overlap and have at least a 5% gap between them.
Goubo Posted November 24, 2013 Author Posted November 24, 2013 So excite! Even more after reading what's changed! Screw clean save, I think I gotta start over anyways. My savegame had bloated to over 30megses, I think because I was just piling on too many script mods (not just SexLab stuff either). It really started happening when I decided to re-add Sanguine's mid-playthrough, so I think I'm gonna stick without it until the next version comes out. The one change I'm a bit sad about is ' Fixed - No more friendly fire rapes.' I love it when a female bandit goes to her knees, and one of her own compatriots is so horny he jumps on her. the bloating is caused by this mod, but disabling npc vs npc features usually aliviates it...! (you can still have the follower vs other npc features, though, at least that worked for me) Is it still bloating? need some feedback on this. Switch to HP only. Endurance or both doesn't work for me, but switching to pure HP works like a charm. But if you use SD and Defeat, make sure the HP thresholds for both mods don't cover the same area or overlap and have at least a 5% gap between them. Remember that stamina knock down is only caused when you are hit from the back.
Alexw Posted November 24, 2013 Posted November 24, 2013 mf_MoralityMonitorMainScript is from Spectator Crowds and Guards. Thanks, going report my issue there.
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