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Posted

I'm curious about the Hideout and Dragons.  

Is the prisoner cells NOT enterable for a reason, or did I mess something up (again).   The threshold for the cells do not let the PC or NPCs pass through.  Even if I release all the prisoners with the doors open.

I also have not had any luck with Dragons.  So far, no dragon (summoned or otherwise) has taken advantage of my character.   With defeat I get roasted, eaten and tossed around but no "Extra" fun...  I have it set for "Threshold" at 50% Health....  one bite usually takes health down to below 50%, nothing happens and the PC usually ends up roasted.

 

I even got the "Fucktoy" mod to player.placeatme one of the non-aggressive creatures (including Dragons).   Using RandomSex, in a secluded room with nothing else, Dragon just sits there.

I tested with the Hideout, put several female followers in it with a couple of werewolves (talk about a "Fuck Fest"... oof) and it worked great.   Then went through each creature from HentaiCreatures, and all work.. (there isn't a Hentai Dragon yet)... 

With Defeat, every other 'monster' that knocks my character down, will rape her, but for some reason, not Dragons....  It is the only one I can't seem to get working.

 

Posted

Ok I see, but that will need a lot of work, but I take notes.

 

 

Not a problem, as I said I knew it would be a lot of work and if you are not interested in doing it no worries. If you are interested but it will take a lot a time, not a issue. Was just offering suggestions I think that would make the mod better is all. Keep up the good work. :)

 

Posted

I cannot for the life of me get the creature animations working. Got all the necessary mods, got the esm's in the right order, tried reinstalling FNIS behaviour and creature mods (all up to date) and I've tried reinstalling the sexlab framework. I've enabled all the "allow creature" stuff in MCM also.

 

the "event" happens but the creatures don't do anything.

 

Any ideas? 

Posted

I cannot for the life of me get the creature animations working. Got all the necessary mods, got the esm's in the right order, tried reinstalling FNIS behaviour and creature mods (all up to date) and I've tried reinstalling the sexlab framework. I've enabled all the "allow creature" stuff in MCM also.

 

the "event" happens but the creatures don't do anything.

 

Any ideas? 

If you have finis creature pack 4.0.4 installed try downgrading to 4.0.3.  That fixed it for me when i was having those issues.

Posted

what are the requirements for the "feed" option to come up?  ive started a game using Alternate Start starting as a vampire and i get no option to feed with Defeat while they are bleeding out or prisoner.

Posted

sorry if this has been answered but my character gets knocked down, the undress part happens and an audio file plays but then my character doesnt get raped and stands up 5 seconds later, ive run fnis and have the required mods so im not sure whats going on, hopeing for an easy fix and thank you.

Posted

what are the requirements for the "feed" option to come up?  ive started a game using Alternate Start starting as a vampire and i get no option to feed with Defeat while they are bleeding out or prisoner.

I think that the only way to get IT is to disable Activation System in MCM of the Defeat

Posted

 

what are the requirements for the "feed" option to come up?  ive started a game using Alternate Start starting as a vampire and i get no option to feed with Defeat while they are bleeding out or prisoner.

I think that the only way to get IT is to disable Activation System in MCM of the Defeat

 

 

Tried it, didnt work.

Posted

 

I cannot for the life of me get the creature animations working. Got all the necessary mods, got the esm's in the right order, tried reinstalling FNIS behaviour and creature mods (all up to date) and I've tried reinstalling the sexlab framework. I've enabled all the "allow creature" stuff in MCM also.

 

the "event" happens but the creatures don't do anything.

 

Any ideas? 

If you have finis creature pack 4.0.4 installed try downgrading to 4.0.3.  That fixed it for me when i was having those issues.

 

 

Managed to fix it thanks, did a fresh install of all mods and Skyrim. I think my problem was my install order? Originally when I ran the generate behaviour program it read the various esm's but didn't do any creating. In short I installed FNIS first, then sexlab, then defeat if anyone else is having troubles. Just gotta read their instructions more thouroughly. :)

Posted

actually every time you install mods like sexlab, defeat or other such mods you need to use fnis for users to generate again also when removing these mods fnis for users needs to be reapplied. it says so on the main page of fnis and should also be on main page of every page who uses fnis. This is mandatory for this type of mods.

Posted

 

...

I think you can use it on a knocked down NPC, it uses the same script as the vanilla perk feed sleep, but last time I tried it was kind of buggy, I'll take a look.

 

 

 

Ok, release 4.2 tomorrow (20h45 here, can't release it tonight), I'm finally satisfied with how the 4.2 is now.

 

Know that, thanks to CGi, this version will have an installer where you can choose from English, German or French (The French translation will have to wait a little, only the esp will be translated, I'll update the file when Aravis is done with the MCM menu translation.)

 

And know also that the Hideout isn't a part of Defeat anymore, I'm going to work on another mod when the 4.2 is released. I'll let the 4.1 version up if you want to keep the Hideout for now.

Posted

I'm very interested to see what's changing too! I'm not sure if I'm upset about the hideout going away... I rarely ever used it, but it's a cool little place that I occasionally stow an NPC who has really annoyed me (like the courier who solicited me via Radiant Prostitution and then was unable to converse, forcing me to reset the mod). :)

 

Anyhow, excite!

Posted

just wanted to report a bug... or maybe a bug :D

 

I tried r*pe on my wife while she was asleep. After that, she was completly nude all the time.... Only loading an older save fixed it....

 

There should be an option like "Friendly Rape" or "Roleplay" for your followers or wife.

Posted

just wanted to report a bug... or maybe a bug :D

 

I tried r*pe on my wife while she was asleep. After that, she was completly nude all the time.... Only loading an older save fixed it....

 

There should be an option like "Friendly Rape" or "Roleplay" for your followers or wife.

 

hot bitches stop wearing clothes and you complain.

Posted

Bit of an issue I have with 4.1 where I get defeated, then the companions go into bleedout, and then the enemies start with my character, but my companions regenerate health, come out of bleedout and start attacking. I've got All Down as the condition for the character.

 

Also, feature request: seeing how 4.2 is out, it's too late ;) , but could the NPC vs NPC get an All Down condition, at least for the followers (all followers + PC must be down)? Because as soon as one enemy beats down a follower, they start off instead of focusing on the fight. Same with creatures...it breaks all combat, at least on my end. I run with NPC v NPC disabled for that reason.

Posted

No clue if this has been attended, but sometimes when NPC's initiate rape it will stop, the attacker crouches and then they run off on their marry way. I alsa have a problem with my companion rolling a rape hit and while the system processes things, the victim dies and my companion starts their never ending watch at their body. It's not that big of a thing, I just rebuild the mod. Although, on one of my saves a cannot get my commanded companion to attack. It will not set target. On another save she will run up to them an back having not done anything. Just thought this was note worthy... Afraid I haven't been forum lurking as well as a I should.

Posted

No clue if this has been attended, but sometimes when NPC's initiate rape it will stop, the attacker crouches and then they run off on their marry way. I alsa have a problem with my companion rolling a rape hit and while the system processes things, the victim dies and my companion starts their never ending watch at their body. It's not that big of a thing, I just rebuild the mod. Although, on one of my saves a cannot get my commanded companion to attack. It will not set target. On another save she will run up to them an back having not done anything. Just thought this was note worthy... Afraid I haven't been forum lurking as well as a I should.

Posted

Ok. Love this mod a lot. Find only one bug so far in my game. Bug were found with two different PC's and at the same place in the game. Bug starts when following Valerica into the big open space in "Beyond death" quest in Cairn soul, after you got "Kill Durnehviir" quest. Once you kill the dragon, Valerica just got frozen. She can communicate with your PC but can't move. So she can't give you Elder scroll. (no known console command will move her from there, and you can do whatever you want with her, but she will remain on that spot). The reason for that, I believe, lays in activated/enabled mod. I noticed that she has been attacked by skeletons while helping you and Serana to defeat the dragon. Once she was raped and after that she ceased to help you fight against the dragon. She just stood there doing nothing. The mod triggered the bug.

 

Solution's: Before start the quest, before you follow Valerica into the main hall, disable all three options: Player as victim, Player/companion as aggressor, NPC vs NPC in MCM menu. Once she gave you Elder scroll, you can enable those three options in menu, and all work fine.Believe me, I tried all and tested all other mods, but only this one causing problem in this quest. Well, you can always use TCL command in console and get your Elder scroll, but Valerica will still remain frozen there until you come to tell her that you killed Harkon. Later on, she will be join you in her laboratory but will remain buggy in the game too. 

Posted

Ok. Love this mod a lot. Find only one bug so far in my game. Bug were found with two different PC's and at the same place in the game. Bug starts when following Valerica into the big open space in "Beyond death" quest in Cairn soul, after you got "Kill Durnehviir" quest. Once you kill the dragon, Valerica just got frozen. She can communicate with your PC but can't move. So she can't give you Elder scroll. (no known console command will move her from there, and you can do whatever you want with her, but she will remain on that spot). The reason for that, I believe, lays in activated/enabled mod. I noticed that she has been attacked by skeletons while helping you and Serana to defeat the dragon. Once she was raped and after that she ceased to help you fight against the dragon. She just stood there doing nothing. The mod triggered the bug.

 

Solution's: Before start the quest, before you follow Valerica into the main hall, disable all three options: Player as victim, Player/companion as aggressor, NPC vs NPC in MCM menu. Once she gave you Elder scroll, you can enable those three options in menu, and all work fine.Believe me, I tried all and tested all other mods, but only this one causing problem in this quest. Well, you can always use TCL command in console and get your Elder scroll, but Valerica will still remain frozen there until you come to tell her that you killed Harkon. Later on, she will be join you in her laboratory but will remain buggy in the game too. 

No clue if this has been attended, but sometimes when NPC's initiate rape it will stop, the attacker crouches and then they run off on their marry way. I alsa have a problem with my companion rolling a rape hit and while the system processes things, the victim dies and my companion starts their never ending watch at their body. It's not that big of a thing, I just rebuild the mod. Although, on one of my saves a cannot get my commanded companion to attack. It will not set target. On another save she will run up to them an back having not done anything. Just thought this was note worthy... Afraid I haven't been forum lurking as well as a I should.

Typically this shouldn't happen in 4.2 anymore, hopefully.

 

Would you conssider to add zaz animations into your mod ?

For the hideout mod maybe.

 

just wanted to report a bug... or maybe a bug :D

 

I tried r*pe on my wife while she was asleep. After that, she was completly nude all the time.... Only loading an older save fixed it....

 

There should be an option like "Friendly Rape" or "Roleplay" for your followers or wife.

I'm sure there are other mods that can handle consensual stuff, it's not in the whole idea of the mod, the role play idea is interesting though.

 

I'm not sure about your bug though, did your strip option was set on STRIP? Because you probably stripped off her clothes so she has not any clothes to wear.

Posted

just wanted to report a bug... or maybe a bug :D

 

I tried r*pe on my wife while she was asleep. After that, she was completly nude all the time.... Only loading an older save fixed it....

 

There should be an option like "Friendly Rape" or "Roleplay" for your followers or wife.

 

What Goubo said + if you have the "victims redress" box unticked in Sexlab's main mcm they won't dress after either.

Posted
V4.2 uploaded.

 

There is not so much added to the mod but at least there is a lot less bugs and script optimization, I hope this bloat thing some were experiencing is gone.

 

\\ This update require a clean save //

 

V4.2

 

/!\ The Hideout has been removed from Defeat 4.2, it will be a mod on its own, if any, remove all items or prisoners from the hideout before upgrading and saving with Defeat v4.2. Sorry for the inconvenience.

 

General:

- Fixed - Problems for translations.

- Some fixes here and there. 

- Script optimization. (Especially for the player script and NPC vs NPC)

- Fixed - Dragon are no more able to knock down the player or NPCs during flight and they will be able to reach their target in every scenario.

- Fixed - Hit interrupt option reworked, depending on the option selected, if the aggressor is hit the animation can be interrupted and if the victim is hit the combat can be stoped, both option can be selected.

- Added - Creature MCM page, all related Creature settings have been moved in it. (Player victim and NPC vs NPC)

 

Player/Companion Aggressor:

- Fixed - Activate system or Action key knocked down/sleeping menu will not appear on creatures anymore.

- Fixed - 'Assault' will only appear during combat, Sneak assault・will now appear instead when sneaking out of combat.

- Fixed - Activation option will now be properly deactivated when the Player/Companion feature is disabled.

- Added - Necrophilia by activate system is now optional.

 

Player victim:

- Fixed - The raped debuff will now be removed properly. (Magicka regen wasn't restored at its previous state)

- Fixed - If you are knocked down and have companions with you, you will now get on your feet if your companions kill all remaining ennemies.

- Fixed - Player in werewolf form can't be knocked down anymore.

- Added - You are no longer slowed down at the end of a scene so you have now more chances to get away. (If Slowed Down debuff option is enabled.)

- Added - Morality option, moral driven NPCs will not attempt any rape if enabled.

- Added - Scenarios for Creatures, they can now Gang-rape the same as Human NPCs.

- Added - Multiple animations for creatures, Draugr, Falmer and spider. (3p, 4p & 5p)

- Added - Turns option, Threesomes and creature multiples count as many participant there is in the animation, for example with 3 aggressors: if a threesome is triggered there will be 2 rounds instead of 3 before the rape scene finishes.

 

You no longer see how many chance you have in each skill when you use the resist move (If you use action key to open up the menu), it is both for optimization (Every skill aren't calculated at once anymore, which could I guess cause some script lag but instead when you use the chosen move.) and for the difficulty, you don't know what are your chances to resist, it's better.

Instead a notification will appear to let you know how many chances you had to resist if you fail.

 

For this change I've added a toggleable difficulty option in MCM:

Resist Move Dfficulty: 'Complex' and 'Simple' Complex is the normal mode, Simple will only check your skill independently of the aggressor one. (Simple could prevent some more chance to resist when low level, but is OP at higher levels.)

 

Old Resist Move Dfficulty has been renamed Resist Move Handicap.

 

NPC vs NPC:

- Fixed - Creatures cannot be victim. (For real this time)

- Fixed - No more friendly fire rapes.

- Added - Morality option, moral driven NPCs will not attempt any rape if enabled.

- Added - Threesomes for NPCs.

- Added - Seperated scenarios for Creatures.

- Added - Multiple for creatures, Draugrs, Falmers and spiders. (3p Only)

Posted

 

 
\\ This update require a clean save //
 

 

 

didn't see this so I almost didn't do a clean save, then again im on the downloads page while ur updating it lol

 

edit: only place I see the clean save notification is on the support thread, I kno I'm buggin u while ur trying to update it but do I need to do a clean save? cuz its not on the change log

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