izumonoryu Posted November 30, 2013 Posted November 30, 2013 Still have an issue where even though the PC is down in bleedout, using the All Down scenario, the followers refuse to go to ground while the enemies start in on the PC...do I need to turn Companions on in NPC v NPC as well? I keep it off because otherwise the enemies will ignore everything and start in on the companions even though the PC and other companions are still up.
Teruke Posted November 30, 2013 Posted November 30, 2013 I have gotten the sliding creature issue too now. I think it is only when there is more then one and the second jumps on before the first can get up. Will keep testing, had it with Drauger and Wolves. check if you have ragdoll ending and undress animation ticked in SexLab, if you do uncheck them both and try another multi creature fest
4onen Posted November 30, 2013 Posted November 30, 2013 Alright, I'm having the Draugr T-Pose bug now. I updated the FNIS behavior files to check if that was the problem, but it didn't help. Not sure why this is happening, Draugr worked perfectly for bleak falls barrow just a week back (on update 4.2). Also, still using SL 1.2.4, not sure where these reports of a 1.2.9 are coming from.
Cyndi Posted November 30, 2013 Posted November 30, 2013 **snip** Also, still using SL 1.2.4, not sure where these reports of a 1.2.9 are coming from. SL 1.29 is the beta/development build from here: http://www.loverslab.com/topic/18708-sexlab-framework-development-planning-discussion/ The next actual release version should be 1.3, but isn't expected for a few weeks yet.
RedBattleDragon Posted November 30, 2013 Posted November 30, 2013 I'm having trouble finding info on the "raped Debuff". I had to restart a character because the debuff wouldn't go away, luckily i wasn't that far into the game. I read somewhere it can happen when you brake up the event by running away or using a health potion, but i only did that when i was given the chance too. So now I'm thinking i needed to see a priest or something to "cure" it? or is there just a really long cool down? or did i brake it somehow? I'd like to avoid a debuff that never goes away in the future if i can help it.
Cyndi Posted November 30, 2013 Posted November 30, 2013 Did you try the "clean up" option from the mcm?
Ashra XIII Posted November 30, 2013 Posted November 30, 2013 Still have an issue where even though the PC is down in bleedout, using the All Down scenario, the followers refuse to go to ground while the enemies start in on the PC...do I need to turn Companions on in NPC v NPC as well? I keep it off because otherwise the enemies will ignore everything and start in on the companions even though the PC and other companions are still up. If you have the scenario set to 'All Down', bandits aren't supposed to try to rape the player until they've also defeated her companions. If you set it to 'Original', then her companions 'take a knee' when the player does, and the bandits should (SHOULD) start raping everyone.
RedBattleDragon Posted November 30, 2013 Posted November 30, 2013 So the Clean up will fix any stuck debuffs? ok I'll use that next time then. Thanks for the help.
soulbreaka Posted November 30, 2013 Posted November 30, 2013 woah... the alignment with the spider is wayyyyyyy off for some reason. My character and even NPCs are like a metre or so behind the spider for some reason. Really don't want to mash that ; button for alignment.
Ashra XIII Posted November 30, 2013 Posted November 30, 2013 woah... the alignment with the spider is wayyyyyyy off for some reason. My character and even NPCs are like a metre or so behind the spider for some reason. Really don't want to mash that ; button for alignment. I've always had this same issue with spiders, and had assumed it was just a bug to go alongside the fact that really big spiders shrink down to tiny spiders, but yet the animation seems suited for really big spiders so it always is off.
Cyndi Posted November 30, 2013 Posted November 30, 2013 woah... the alignment with the spider is wayyyyyyy off for some reason. My character and even NPCs are like a metre or so behind the spider for some reason. Really don't want to mash that ; button for alignment. Defeat has nothing to do with alignment. That is a framework issue. Might also want to consider reading the "Known issues" section of the 1st post in the actual framework thread. (more about spiders in there iirc)
4onen Posted November 30, 2013 Posted November 30, 2013 Went out and did some field testing on a bear and the residents of Ivarstead. First off, it seems like everyone in Ivarstead is essential. Excellent! So, I head over to the bear's lair, get it's attention with some well placed fire, run back to the town, get myself raped, go into god mode and jog away from the bear so the bear attacks the residents and.... Nobody except me gets raped. I noticed they weren't raping Derkeethus in Shroud Hearth Barrow either. I tried every combination of NPCvNPC and Creature settings I could think of but the residents would only get knocked down, never raped. Also, bear animations are working fine for me. That's some good news. EDIT: mispelled Derkeethus.
Pinute Posted November 30, 2013 Posted November 30, 2013 Wolves may be moral but horses are opportunists. I was riding along and got jumped by a sabre cat. I dismounted and lost the fight (no, I'm not incompetent, I let the damned thing win. Testing a new mod loadout). Next thing I know, the horse humped me while the cat patiently waited for its turn! Talk about disloyalty. The only thing I can figure is that I must have hit the horse while swinging wildly, and that adds some condition to it that defeat uses. I use convenient horses.
Ashra XIII Posted November 30, 2013 Posted November 30, 2013 No shame in losing to a Sabre Cat! Especially the way I have Defeat setup, so that even if he gets a few lucky swipes in I could go down. That is hilarious about the horse jumping in, but I have a little side question about that: Are you able to get horses to have their proper equipment? Every other animal seems to in my game, but not horses for some reason. Is there a particular mod that adds good ones, that I can get and just steal the textures/meshes from?
Pinute Posted November 30, 2013 Posted November 30, 2013 I've tried and tried but can't find the file I used - I thought I'd gotten it from a reference in the original beastiality animations thread. I'v attached it to this post for now - if it needs to be taken down someone let me know. The problem with this one is there's no body changer - your horse will be looking at you with bad intent, always. Immersive Animals.rar Edit: thanks for your suggested defeat settings - much more lifelike. Would be nice if there was a hook to ultimate combat so that when you're badly staggered there's a spike in the odds
4onen Posted November 30, 2013 Posted November 30, 2013 Restarted my computer and moved on with my day, and when I came back the Draugr T-Pose bug had vanished. Huh. Update FNIS behavior, restart computer, solves T-Pose I guess. Anyway, back to failing to progress through shroud hearth barrow. #Draugr5way
conkec1993 Posted November 30, 2013 Posted November 30, 2013 The new version work just fine,and I just want to ask where I can find a group of Falmer,Draugr and Spider ?
genericuser27 Posted November 30, 2013 Posted November 30, 2013 I'm having an issue when upgrading, (i did a clean save, and ui is updated), when i go to the mod menu i see it and when i click it nothing appears.
-Wulfy- Posted November 30, 2013 Posted November 30, 2013 No shame in losing to a Sabre Cat! Especially the way I have Defeat setup, so that even if he gets a few lucky swipes in I could go down. That is hilarious about the horse jumping in, but I have a little side question about that: Are you able to get horses to have their proper equipment? Every other animal seems to in my game, but not horses for some reason. Is there a particular mod that adds good ones, that I can get and just steal the textures/meshes from? No there isn't yet, I asked this in http://www.loverslab.com/topic/21190-troubleshooting-sum-up-bestiality-rape-creature-sex/page-11?do=findComment&comment=584959 So leave those poor horseys alone! =P
magicrealm Posted November 30, 2013 Posted November 30, 2013 hello, i brought defeat to function 90% now. gonna get the missing 10%. 1. is bestiality Animation pack a requirement ? or does sexlab contain all animations, creatures too ? if so, what is the purpose of bestiality Animation pack then ? 2. Aggressor during the rape should become invulnerable. especially Dragons often rape npcs around, but also followers are commonly raped. then other npcs involved in the fight and my 2. follower continue to attack the agressor, who is helpless busy with raping. this ends in a tactic : send a bigbreast follower in front to seduce the enemy, so the others can kill it without defense. the Option to stop the rape when target gets hit is no option. because then never a rape would occur. the attempt to stop the combat during rape mostly never works. so the best would be invulnerability during rape for the agressor.(we dont speak about a realistic scenario here but one that works well in the game). the Option not to allow Dragons would be nice. 3. getting Player and Companion in Action as agressors using the Action key and the companions Action key plus the modifier key, almost never works for me. follower says : lets see, but thats all. this is unclear. the target, even a plain foresworn lvl 1 resists to my pc every time. companions as agressor in the npc vers npc setting works good. so good i never activate it, because then it happens in every fight. would be better if the actionkeys would work appropiate. however, i dont use active raping, because there are enough Scenes with the player and followers as victims. thats more fun. defeat is one of the few mods of LL i found out to be well working and adding comtinuing fun into the game without breaking or stopping it. thats because of the excellent options, which enable to continue the fight right after the rape Scenes without all the circumstances that SD and Submit need. These circumstances like getting new gear to kill the master to get the first gear back, then sort it all again, etc might be realistic and exciting to play one or two times, but not over a Long game over and over again. thats how defeat differs from then. it is usable for the full game. Followers and creatures involved is the big PLUS of Defeat which makes it outstanding ! edited 1. because actually no Animation starts. puh. work again.
Duchess_Gummybuns Posted November 30, 2013 Posted November 30, 2013 Creatures correct themselves when you leave the cell. I know thats not much help in battle.
Cyndi Posted November 30, 2013 Posted November 30, 2013 1. why is bestiality Animation pack not listed under requirements. i thought sexlab contains all animations, creatures too, just finis creature pack and activation in sexlab and defeat to allow creatures. but draugr for example just dont go into animations without the bestiality Animation pack. **snip** 1. Because Sexlab doesn't use or reference the animations from gone's animation pack. It has a duplicate set named completely differently. If you look in your folder structure, under animations for each creature, there is a SexlabCreature folder, the ones in there are used by sexlab. Ex. Skyrim/data/meshes/actors/draugr/animations/sexlabcreature Edit: I'd answer your edit's too, but then remembered you were this kid: http://www.loverslab.com/topic/23046-a-bad-light-on-loverslab/ http://www.loverslab.com/topic/23074-whats-wrong-here/
vagonumero13 Posted November 30, 2013 Posted November 30, 2013 There are still some minor issues with friendly fire rape. Today my pc was raped by the familiar phantom that previously saved her. That was funny.
Ashra XIII Posted December 1, 2013 Posted December 1, 2013 No shame in losing to a Sabre Cat! Especially the way I have Defeat setup, so that even if he gets a few lucky swipes in I could go down. That is hilarious about the horse jumping in, but I have a little side question about that: Are you able to get horses to have their proper equipment? Every other animal seems to in my game, but not horses for some reason. Is there a particular mod that adds good ones, that I can get and just steal the textures/meshes from? No there isn't yet, I asked this in http://www.loverslab.com/topic/21190-troubleshooting-sum-up-bestiality-rape-creature-sex/page-11?do=findComment&comment=584959 So leave those poor horseys alone! =P I'm not the sort to pick on horsies, even on my nastiest characters. However, I love nothing more than when a horse gets the better of a bandit, and watching said bandit get his just desserts is way better when all the equipment is in place.
smoke1967 Posted December 1, 2013 Posted December 1, 2013 The new version work just fine,and I just want to ask where I can find a group of Falmer,Draugr and Spider ? draugr...look in any burial place, bleak falls barrow or shroud hearth in ivarstead ect falmer...look into dwemer ruins...theres always groups of falmer fouling up the place spiders...try looking for cronvager cave (im not sure I spelled that right)..its in the hotsprings area near a river and I believe theres a mill not far away from the cave also
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