d3adc0d3 Posted October 24, 2013 Posted October 24, 2013 I gave it a shot and it partly worked... no sex animations where I am the victim start. I fall down, get stripped, and the "aggressor" is crouched down taunting me or something -- then they stand up and I stand up. Then I can't be knocked down again, and I have to fight them whilst naked, which is rather silly. I tried with 3some checked and unchecked. Didn't make much of a difference. I'm starting to think I have something hosed up in the install or something. :c I would suggest you ensure you have the latest SexLab and all the dependencies then run the latest FNIS (with creatures pack if you want that option). If that doesn't work try it with a new character If it was an animal you need to enable creatures in SexLab and Defeat. For any aggressors you need a few animations in the aggressive list of SexLab (some are checked by default so I doubt this is your problem). Thank you for getting back to me. Everything is set up proper, as I said in my original post: Hello, I'm trying to get this to work with my setup, and it doesn't seem to work properly. First thing, nitty gritty. Platform: Laptop OS: Windows 7 Premium (64 Bit) CPU: Intel i3-2350M @ 2.3Ghz/ea RAM: 4Gb SDRAM VM: Additional 4GB Flash Card RAM GPU: Intel HD 3000 I have the following installed: Skyrim (Of Course) All 3 Expansions (Dragonborn,Hearthfires,Dawnguard) Unofficial Patch for everything. FNIS (most recent, downloaded it yesterday -- included creature pack for testing) ENBoost ApachiiHair SexLab 1.24 ZaZ Animation Pack SMIM SexLab Defeat 4.1 SkyUI (recent install - 2 weeks ago) TERA Armors Alternate Start D13 Stand up Faster CBBE Better Males - Beautiful Nudes and Faces (Erect Edition) YoungerGenoxFacesWithoutBeards I also ran BOSS and this is on a clean install from my backed up data folder, after I ran Tes5Edit on the update.esm and expansion files.After I installed and activated everything, I did run the FNIS updater, and got good results. I can see the mods active in the SkyUI and I can change the settings just fine. I ran cleanup on both SexLab and Defeat many times. The animal animations work (I was giggling like a 15 year old when my horse raped a bandit girl), I am able to commit necrophilia (those squishy sounds are ... ahem... interesting), but I do not get raped. I stagger from the blows and stand right back up. I activated all the animations in SexLab for Player as victim, in Defeat I enabled player as victim, set my Thresh-hold and health min to be set at 90% and ran into a bandit camp naked. I ended up dropping to 50% health before I slaughtered them and raped their corpses (Gods I sound like some kind of serial killer). Am I missing something, or doing something wrong? Cleaning up doesn't help. Yes I tried uninstalling and re-installing everything... didn't help. I'm also on a clean start (Hence Alternate Start). The timers are still set at the defaults on sexlab, knockdown is set to 90 seconds on defeat -- timing should not be an issue. *frustrated* What am I doing wrong? QQ EDIT: Oh and I have tried disabling and enabling Skeleton Arm fix & Gender specific -- nothing makes any difference with one (or the other) or both. I'm a programmer, and not a total n00b to modding and how software/scripts work. I've tried testing and reading the error logs to hell and back. I get errors on initialize rape. Log: [10/22/2013 - 08:36:35AM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 978 [DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943 [ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8 [10/22/2013 - 08:36:35AM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572 [DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 978 [DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943 [ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8 [10/22/2013 - 08:36:35AM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 979 [DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943 [ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8 [10/22/2013 - 08:36:35AM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 979 [DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943 [ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8 [10/22/2013 - 08:36:35AM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/22/2013 - 08:36:35AM] FATAL: SetBedding() [10/22/2013 - 08:36:35AM] Unsafe attempt to modify unlocked thread[0] [10/22/2013 - 08:36:35AM] -------------------------------------------------------------------------------------------- [10/22/2013 - 08:36:35AM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/22/2013 - 08:36:35AM] FATAL: SetHook() [10/22/2013 - 08:36:35AM] Unsafe attempt to modify unlocked thread[0] [10/22/2013 - 08:36:35AM] -------------------------------------------------------------------------------------------- [10/22/2013 - 08:36:35AM] Cannot start thread while not in a Making state [10/22/2013 - 08:36:35AM] Defeat: Error: Player/Companion aggressor - Animation did not start [10/22/2013 - 08:37:14AM] VM is freezing... [10/22/2013 - 08:37:14AM] VM is frozen [10/22/2013 - 08:37:15AM] Reverting game... [10/22/2013 - 08:37:15AM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property [10/22/2013 - 08:37:16AM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [10/22/2013 - 08:37:26AM] Loading game... [10/22/2013 - 08:37:36AM] VM is thawing... [10/22/2013 - 08:37:36AM] [zbfConfig ] INITIALIZED [10/22/2013 - 08:37:36AM] Zaz Animation Pack: Update [10/22/2013 - 08:37:36AM] Zaz Animation Pack: Previous 0 [10/22/2013 - 08:37:36AM] Zaz Animation Pack: Current 540 [10/22/2013 - 08:37:36AM] Zaz Animation Pack: Script version 540 [10/22/2013 - 08:37:38AM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [ARTHLALVersionTracking (15049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118 [alias Player on quest ARTHLALVersionTracking (15049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 [10/22/2013 - 08:37:38AM] ERROR: File "Helgen Reborn.esp" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [ARTHLALVersionTracking (15049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 132 [alias Player on quest ARTHLALVersionTracking (15049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 [10/22/2013 - 08:37:38AM] InitWidgetLoader() [10/22/2013 - 08:37:48AM] VM is freezing... [10/22/2013 - 08:37:48AM] VM is frozen I'm on a new character, still not working, FNIS has been updated fresh every time I try something new that isn't a SkyUI setting, and every time I install something else. I tried re-installing it, and it still fails on me. And I definitely have SKSE installed. The issue I am having is getting the PC on NPC and the NPC on PC aggressive animations to initalize. I get the pre-animations to work as I get knocked down and stripped and I say "I cannot best you!" or the like, but once the "sex" animations are supposed to start it completely fails and the animation script is disengaged. Animals worked, I got raped by a bear. Twice. Human on Human unless the NPC is dead don't seem to work though.
Guest Devocracy Posted October 24, 2013 Posted October 24, 2013 Has SOS improved at all in the last 2 months? The version I used awhile back, by default the male junk was too big so it clipped through female bodies, at least unp bodies. I tried playing with the size sliders but I didn't have much luck. I realize there's a key to hit to get the penis to bend up or down but that gets kind of annoying to screw with (no pun intended). So these days I'm using 4uDIKs Real Body since I get very little clipping with that body and the clipping I do get is easy to fix by playing with SL's movement keys. But if there's a way I can get the penis size in SOS to be the same as 4udik, that would rock.
Caturday Posted October 24, 2013 Posted October 24, 2013 Are the Draugr GB's gonna be in the next update? O: Or the double spider
d3adc0d3 Posted October 25, 2013 Posted October 25, 2013 Has SOS improved at all in the last 2 months? The version I used awhile back, by default the male junk was too big so it clipped through female bodies, at least unp bodies. I tried playing with the size sliders but I didn't have much luck. I realize there's a key to hit to get the penis to bend up or down but that gets kind of annoying to screw with (no pun intended). So these days I'm using 4uDIKs Real Body since I get very little clipping with that body and the clipping I do get is easy to fix by playing with SL's movement keys. But if there's a way I can get the penis size in SOS to be the same as 4udik, that would rock. I use CBBE and Better Males I have no issues, but I don't know how that would work with UNP... not sure how much smaller the builds are.
boo Posted October 25, 2013 Posted October 25, 2013 So, guards do nothing when I go down. Is there a fix for this?
TheSGC Posted October 25, 2013 Posted October 25, 2013 So, guards do nothing when I go down. Is there a fix for this? Just attacked female guard in Windhelm to test, it worked fine. You either have a conflict or need to play around with the MCM settings. Occasionally, I will run into a bug where no one rapes my character, but that usually only occurs when my companion gets in one last hit or something and the would-be rapist dies.
boo Posted October 25, 2013 Posted October 25, 2013 Okay, in the outside case it is working. But, shouldn't guards still throw you in jail after they finish with you? Or perhaps go through with the "I submit" actions immediately after you get knocked down?
Guest Devocracy Posted October 25, 2013 Posted October 25, 2013 I use CBBE and Better Males I have no issues, but I don't know how that would work with UNP... not sure how much smaller the builds are. Well SOS replaces the penis, right? Better Males by default have a horribly out of proportion penis but maybe with SOS installed, and the sliders set as low as they go, that may do the trick. I mean its worth a shot, it just means I have to back up my meshes and textures folders.
Netgearer22 Posted October 25, 2013 Posted October 25, 2013 Having a problem where about half the time when I start using the rape option after they are down it starts with the undress animation where they are crotched down stroking them, then my PC instantly stands up and nothing happens. Anyone else having that problem or no how to fix it?
Anonymous Posted October 25, 2013 Posted October 25, 2013 Having a problem where about half the time when I start using the rape option after they are down it starts with the undress animation where they are crotched down stroking them, then my PC instantly stands up and nothing happens. Anyone else having that problem or no how to fix it? Happens if actor/creature isn't supported, example: Doesnt have animations. I bump myself: I have problem with "Player as victim" part. When I did clean save and upgraded to 4.1 on my first game with this mod everything went well, but at one point it just stopped. Doesn't matter how low on health or stamina I am, or how many enemies are knocking at my backdoor, rape part for PC just isn't working. Ideas?
Goubo Posted October 25, 2013 Author Posted October 25, 2013 Really like the conditional “action key” events, nice work; particularly easy-mode. You almost have a very clean Bounty Hunter system in place. Bounty as when the PC/Follower ties up a defeated, the player has an option to report a capture – for bounty; the next time the player meets a friendly guard, or roaming bounty hunter, or Stendarr zealot; before the 5 hour timer runs free. Guard pays a bounty for each bound defeated. Or defeated could end up in the prison system somewhere [Prison Overhaul Mod plugin?]. Sparing a foe’s life is always a risky venture.. Nice work on strip animations and the knock-down framework, beginning to feel like natural part of game. Few suggestions: Remove the hideout, replace with added hideout plugin for Defeat. A plugin would allow the possibility for player ‘choosing’ their own custom house mod, or vanilla house or cell/area as a 'hideout'. Choosing a hideout would be similar to the many follower mods that give the option “This is your new home”. So when you defeat, tie, and capture you can then report to guard for escort, or summon guard dog to shepherd the Defeated, or send your follower with Defeated back to the home/hideout, or just trust the defeated to find their own way, but with a 50% chance they’ll flee. Sometimes subdued NPC are killed by follower, even after tied up, but not always. Nice to be able to ‘SL Sumbit’ them as well, to make sure there is no question that you don’t want a dead bandit, for followers sake. Have you considered using Actor Events [jbezorg’s framework] as a dependency? Though it really should be part of SL proper. This would allow all these mods to work nicely together, especially when preferred ‘auto threshold’ Defeat/Surrender/Enslavement are all enable, to avoid too much overlapping/broken events. PS, regarding followers in general. Making your own follower in CK, which is very easy, can solve a lot of problems, particularly when you use traits/spells/equipment and behaviors that mirrors your play style to some degree. Building a Ranger archetype Stealth-Warrior, with personalized behaviors, fixed most of my problems, and liberal use of the “Wait Here” command [just wish there was a "Get In Here!" yelp, or stealth whistle from afar]. Making them all non-essential, vanilla included, helps when they just keep tripping over things. The cream usually rises to the top when difficulty settings are maxed out. Thanks for this interesting post, the bounty system in an interesting idea, I'll think about it but for the hideout mod. And yes I do have considered adding Actor Events as a dependency but I'll work on compatibility when Jbezorg release SD2. I activated all the animations in SexLab for Player as victim, in Defeat I enabled player as victim, set my Thresh-hold and health min to be set at 90% and ran into a bandit camp naked. Minimum health is set to 90% too? If so it is the problem, you can be knocked down only you your health is at 90%. Set it to 0% and try, also try to get knocked down when low stamina. Are the Draugr GB's gonna be in the next update? O: Or the double spider I don't think it will, next update will be for optimization and fixes. So, guards do nothing when I go down. Is there a fix for this? Just attacked female guard in Windhelm to test, it worked fine. You either have a conflict or need to play around with the MCM settings. Occasionally, I will run into a bug where no one rapes my character, but that usually only occurs when my companion gets in one last hit or something and the would-be rapist dies. Hopefully I found the cause of this, when you are knocked down if they are too far when the companion is knocked down they are removed from the system but the state is waiting for the next aggressor. There is a function that shouldn't be here. Also now if your follower kill all remaining enemies your char will get on his feet automatically. This will make All down scenario working much better. Having a problem where about half the time when I start using the rape option after they are down it starts with the undress animation where they are crotched down stroking them, then my PC instantly stands up and nothing happens. Anyone else having that problem or no how to fix it? It doesn't find animations, take a look at the papyrus log.
Netgearer22 Posted October 25, 2013 Posted October 25, 2013 Having a problem where about half the time when I start using the rape option after they are down it starts with the undress animation where they are crotched down stroking them, then my PC instantly stands up and nothing happens. Anyone else having that problem or no how to fix it? It doesn't find animations, take a look at the papyrus log. Let's pretend I'm an utter noob, how would I go about doing this? Edit: The scene starts about half the time as the NPC vs NPC scenes always start when they are initiated on their own.
shadow866 Posted October 25, 2013 Posted October 25, 2013 Did i do something wrong or is Sexlab Defeat causing major bloating of your save after a while? When i used defeat my save keeps going up and up towards 30 MB. But when i remove defeat it goes back down to 6 MB. Any way to use this mod without having to remove it over and over? And yes it was on a fresh save. Sorry if this has been posted
lolicatgirls9 Posted October 25, 2013 Posted October 25, 2013 So the mod seems to be working properly, but not so much the creature animations. I installed the creature pack for FNIS I installed this http://www.loverslab.com/topic/20589-bestiality-animations-pack/ I ran the generate FNIS thing Even then, the animations don't start. The sex initiates, but no animation. Any idea what I might be doing wrong?
Guest Ann Ominous Posted October 25, 2013 Posted October 25, 2013 The hideout is great. However I have noted a few issues and have a few suggestions The teleport map does not usually work. The pins usually appear only once, then are never seen again. It is very hard to let a captive out of the bag. Usually when I try the bag just reequips. I used the console to place a chest by the stairs. Useful for dumping loot quickly. I would have expected using the stairs to lead to where the trapdoor is, even though you teleported in. What is the point of having prisoners you cannot do anything with?
Sabrice Posted October 25, 2013 Posted October 25, 2013 So the mod seems to be working properly, but not so much the creature animations. I installed the creature pack for FNIS I installed this http://www.loverslab.com/topic/20589-bestiality-animations-pack/ I ran the generate FNIS thing Even then, the animations don't start. The sex initiates, but no animation. Any idea what I might be doing wrong? You don't need it, you only need this http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/ (by the way make sure you have follow the Instruction), you also obviously need the requirements of sexlab and sexlab deafeat (an another one make sure to follow the Instruction) and after that it's supose to work. Oh and make sure to "Allow Creature Animation"
Guest Posted October 25, 2013 Posted October 25, 2013 Hey, I realy like your mod. I just have one question; is there anyway to interact with the prisoners when they are in a cell? If not, are you planning to add such feature in the future?
Guest Posted October 25, 2013 Posted October 25, 2013 Hi do this mod have a bleead-out effect in the player too? Like after you been raped you would stay in the bleed-out for a time?
jlttsmiley Posted October 25, 2013 Posted October 25, 2013 Hi do this mod have a bleead-out effect in the player too? Like after you been raped you would stay in the bleed-out for a time? Try Sexlabutil 1 ( STAGGER)
Netgearer22 Posted October 25, 2013 Posted October 25, 2013 Does anyone mind telling me what papyrus logs are?
azmodan22 Posted October 25, 2013 Posted October 25, 2013 Frost Trolls are not included in Defeat??? They dont rape the PC!
Cyndi Posted October 26, 2013 Posted October 26, 2013 Frost Trolls are not included in Defeat??? They dont rape the PC! ----- Acknowledged Issues --------------------------------------------------------------- **snip** Snow trolls are a seperate race than normal trolls and aren't included in the troll animations; will add snow trolls next update, it's a low priority for now. Framework issue, they have there own little race distinction in the ck and were probably missed because of that. The majority of things have a different skin for the actor, and work just fine, but there are a few critters that will more than likely have this problem.
lolicatgirls9 Posted October 26, 2013 Posted October 26, 2013 So the mod seems to be working properly, but not so much the creature animations. I installed the creature pack for FNIS I installed this http://www.loverslab.com/topic/20589-bestiality-animations-pack/ I ran the generate FNIS thing Even then, the animations don't start. The sex initiates, but no animation. Any idea what I might be doing wrong? You don't need it, you only need this http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/ (by the way make sure you have follow the Instruction), you also obviously need the requirements of sexlab and sexlab deafeat (an another one make sure to follow the Instruction) and after that it's supose to work. Oh and make sure to "Allow Creature Animation" I already installed the framework and followed the instructions on both it and the Defeat mod to allow for creature animations, including installing all the requirements adn checking the box next to "Allow Creature Animations." To help, here's an image that shows my problem: My character is hidden by the bear, which is right above her. The framework and Defeat are actually working - the sex is initiated, it's just the animations themselves that refuse to start. Even when Generate FNIS says Create Creature Behaviors ... Reading SexLabCreature ... it still doesn't work. It might be worth mentioning that Generate FNIS also says 60 animations for 1 mods and 3 creatures successfully included. I figure the "3 creatures" part may have something to do with it.
Cyndi Posted October 26, 2013 Posted October 26, 2013 ***Snip*** I already installed the framework and followed the instructions on both it and the Defeat mod to allow for creature animations, including installing all the requirements adn checking the box next to "Allow Creature Animations." Test them (creatures) with the matchmaker plug-in. If it isn't working with matchmaker either, you should peruse around in the tech support and SL Tech support forums. Also Defeat and SL have an allow creature check box, just incase you missed one or the other. But my guess is you probably borked your fnis install or you have the old version of it and/or the creature pack. For reference, you should have the 4.0.2 main file from Oct 17/2013, and the 4.0.4 Oct 16/2013 creature pack. If you have the right versions, re-install them, they may have been copied over by something else.
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