aravis7 Posted November 2, 2013 Posted November 2, 2013 Oh i love is mod its a incredible idea.. One thing i want see in a future update its a moral system Cause, for example its strange seeing farkas or vilkas raping people ... why? because they are companions the Honorable companios the same goes for guard because they are supose to be justice... but anyway thanks for the mod. Yes, could be nice to be able to disable this (follower/NPCs as aggressors) like in the previous versions.
cailic Posted November 3, 2013 Posted November 3, 2013 Ok, I give up. I've been messing with this for several hours over the last couple weeks. Same problem keeps happening. I haven't seen any posts relating to it, so I'm gonna bug ya. Creatures work great. Haven't tried them all yet cause the human interaction is what keeps irking me. VERY rarely it actually does work. My character is knocked down. The stipping animation begins. All but my boots and gloves are removed, then my char stands up and the non-rapists begin to attack me. The rapist is still going through the undress animation, then eventually stands back up and begins attacking me. This sequence repeats every time I'm knocked down. One odd thing, the animations seem to work with other sexlab mods. I have read the install instructions for Sexlab and this mod several times. I am probably missing something obvious since I haven't seen this issue come up before in this thread. I will attach the papyrus file of my last attempt since I cann't make heads or tales of it. Thanks for any help you may give and a BIG thanks for writing and sharing this mod. Ok, it says I'm not permitted to upload this type of file. HUH! Ok, I'll post a part of it here. Hopefully it will be enouph to give you an idea of what is going on. None arraystack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0D03CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599 [alias ThreadView000 on quest SexLabQuestThreadSlots (0D03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 541 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 466 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91[11/02/2013 - 09:19:21PM] Error: Cannot call DisableRagdollEnd() on a None object, aborting function callstack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0D03CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 541 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 466 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (23000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91[11/02/2013 - 09:19:21PM] --- SexLab ThreadController[0] ------------------------------------------------------[11/02/2013 - 09:19:21PM] fatal: SetBedding()[11/02/2013 - 09:19:21PM] Unsafe attempt to modify unlocked thread[0][11/02/2013 - 09:19:21PM] --------------------------------------------------------------------------------------------[11/02/2013 - 09:19:21PM] --- SexLab ThreadController[0] ------------------------------------------------------[11/02/2013 - 09:19:21PM] fatal: SetHook()[11/02/2013 - 09:19:21PM] Unsafe attempt to modify unlocked thread[0][11/02/2013 - 09:19:21PM] --------------------------------------------------------------------------------------------[11/02/2013 - 09:19:21PM] Cannot start thread while not in a Making state[11/02/2013 - 09:19:21PM] Defeat: Error: Player - Human Threesome, Animation did not start [Actor < (200012E1)>] & [Actor < (200012E0)>][11/02/2013 - 09:19:34PM] VM is freezing...[11/02/2013 - 09:19:34PM] VM is frozen
TheSGC Posted November 3, 2013 Posted November 3, 2013 Mmmmh... I see some update activity Goubo... Something is moving? ehehheeh maybe, maybe. s'the status of 4.2 guobo?
rance Posted November 3, 2013 Posted November 3, 2013 This mod causes massive bloating, went to 30.000kb to 6.000kb only by desinstaling it... Something is not well pulished in the scripts of the mod, too bad cause it's a great mod. Passed the savegame following all procedures by Papyrus Data Transfer (needless to say also through Savegame Cleaner, although it was purely a script problem, but just in case) and all ended up being a problem with SL Defeat. Indeed, I had the same issue and had to uninstall Defeat before switching to Submit.
D_ManXX2 Posted November 3, 2013 Posted November 3, 2013 Thanks to Mod Manager, i was able to fix the total mods in my list. I still have immersive battles and immersive patrols. so i wen't looking for trouble. I was expecting a major crash to desktop, when i got to close to the battle scene, but what i got was huge orgy of stormcloacks and imperials raping eachother in open wild. I should have made a video.
hryh23k9823u Posted November 3, 2013 Posted November 3, 2013 This mod causes massive bloating, went to 30.000kb to 6.000kb only by desinstaling it... Something is not well pulished in the scripts of the mod, too bad cause it's a great mod. Passed the savegame following all procedures by Papyrus Data Transfer (needless to say also through Savegame Cleaner, although it was purely a script problem, but just in case) and all ended up being a problem with SL Defeat. Indeed, I had the same issue and had to uninstall Defeat before switching to Submit. It worked fine in previous versions (I think) maybe the problems have something to do with the hideout/prision system? Well I had Elisif the Fair naked and imprisioned in my hideout since... forever using this mod, I should do some test and attach some logs to help debugging it... But I'm so lazy, maybe later
Goubo Posted November 3, 2013 Author Posted November 3, 2013 Mmmmh... I see some update activity Goubo... Something is moving? ehehheeh maybe, maybe. s'the status of 4.2 guobo? Just 2-3 edits in the description, the next version will probably be released somewhere next week, this is no more a simple fix update.
itzaguy Posted November 3, 2013 Posted November 3, 2013 Just an idea for NPC v NPC, sometimes I am wandering around bandit camps and the like who have started to have their way with a defeated soldier or townsfolk that wandered by, would it be possible to say add a script that causes the rapist to tie up their captive and have it follow them around. And maybe when you come by it you can free them for "favors" either by gold or more personal means.
friffy Posted November 3, 2013 Posted November 3, 2013 Simple question: When I fight against a bunch of vampires in a city, it sometimes happens that I hit a towguard accidentally and then it gets weird. If I'm knocked down from the vampires and the guards finish them off, they afterwards instantly rape me - no chance to get back on my feed, no bounty, no way to surrender and pay them. Is this really meant to be this way??? Or is it just in my gameplay? Maybe it's only my oppinion but guards shouldn't react this way, at least not when I only tried to save everybodys pathetic butt ...
h38fh2mf Posted November 3, 2013 Posted November 3, 2013 Are you going to finish the house/dungeon in version 4.2? It looked awesome.
Uriel Posted November 3, 2013 Posted November 3, 2013 Dunno if reported already(or intended). "0" hotkey calls the mod's menu even if the console is open. At least on my setup. Like i enter the object's ID, and blam - "Where do you want to place that Trapdoor Of Awesomeness?".
TheSGC Posted November 4, 2013 Posted November 4, 2013 Dunno if reported already(or intended). "0" hotkey calls the mod's menu even if the console is open. At least on my setup. Like i enter the object's ID, and blam - "Where do you want to place that Trapdoor Of Awesomeness?". yeah, happens to me too, not a major issue imo though, I just close the menu after doing my console business
wolfrikku Posted November 4, 2013 Posted November 4, 2013 Dunno if reported already(or intended). "0" hotkey calls the mod's menu even if the console is open. At least on my setup. Like i enter the object's ID, and blam - "Where do you want to place that Trapdoor Of Awesomeness?". If you use the numpad 0 it won't pop up the menu.
Deltaklata Posted November 4, 2013 Posted November 4, 2013 Well so far it works...but not creatures. Spider animations do not line up, wolf animations don't work either,they just stand there, been uninstalling/reinstalling everything and to no avail, still messed up animations. I have yet to test other animals because I can't find the issue with those two. I have the latest framework, newest defeat, latest fnis with the beast pack, ran FNIS, and stil cannot find a solution, even activated creature animations in sexlab framework. Any suggestions?
henzon Posted November 4, 2013 Posted November 4, 2013 Just wanted to say that this mod IS excellence! (no that's not a typo)Adds a whole new dimension to my skyrim experience, thank you.
TnTTnT Posted November 4, 2013 Posted November 4, 2013 @Goubo Are 4.2 update to fix save bloat issue? I have to temporary disable Defeat because my save bloat from 5 to 35MB with 2 min. load time.
BushJr Posted November 4, 2013 Posted November 4, 2013 @Goubo Are 4.2 update to fix save bloat issue? I doubt. The cause is not found yet
Goubo Posted November 4, 2013 Author Posted November 4, 2013 Really happy to see people enjoying my mod , soon the majority of remaining bugs will be fixed, I'm doing my best to do so. @Goubo Are 4.2 update to fix save bloat issue? I doubt. The cause is not found yet Hard rewrite of the player script to use update events & security checks, should fix the problem hopefully. Simple question: When I fight against a bunch of vampires in a city, it sometimes happens that I hit a towguard accidentally and then it gets weird. If I'm knocked down from the vampires and the guards finish them off, they afterwards instantly rape me - no chance to get back on my feed, no bounty, no way to surrender and pay them. Is this really meant to be this way??? Or is it just in my gameplay? Maybe it's only my oppinion but guards shouldn't react this way, at least not when I only tried to save everybodys pathetic butt ... Sure, a check for morality will be added, I wanted to add this for a long time. The function IsHostileTo seems to do the work, NPCs who do not particularly seek your death will not try to rape you. Need to do some tests around this. But I can't control everything the dumb AI will do in different situations.
D_ManXX2 Posted November 4, 2013 Posted November 4, 2013 I think allot of the people that report save game bloating should really post there load order, or else you will be hunting ghosts and in the end you will be pulling your hair because you did not see if it was user error or this mod was the cause of save game bloat. Maybe if you can see if it was script lag due too many scripted mods and causes those scripts to start to fail. That eventually led to save game bloat. Then it was not this mods fault to begin with. But the user itself who just wanted too much and installing allot of crap-load of scripted mod who caused there own save game to bloat. So far i have not even seen any evidence of my own save game to bloat. and i have still plenty of mods in my game yet much less scripted once then i previously had. After i started to temporary switched off mods like convenient horses and other such mods my script lag was fully gone.
friffy Posted November 4, 2013 Posted November 4, 2013 Really happy to see people enjoying my mod , soon the majority of remaining bugs will be fixed, I'm doing my best to do so. Simple question: When I fight against a bunch of vampires in a city, it sometimes happens that I hit a towguard accidentally and then it gets weird. If I'm knocked down from the vampires and the guards finish them off, they afterwards instantly rape me - no chance to get back on my feed, no bounty, no way to surrender and pay them. Is this really meant to be this way??? Or is it just in my gameplay? Maybe it's only my oppinion but guards shouldn't react this way, at least not when I only tried to save everybodys pathetic butt ... Sure, a check for morality will be added, I wanted to add this for a long time. The function IsHostileTo seems to do the work, NPCs who do not particularly seek your death will not try to rape you. Need to do some tests around this. But I can't control everything the dumb AI will do in different situations. First of all, many thanks to you for the patience to answer all the questions! I was really annoyed after this happened a view times to my poor PC and hopefully you will find a way to prevent it ... if not, well - reloading and trying again but it's very difficult not to hit a guard or a npc when there are so many of them running around. Being knocked down from your enemy is embarrassing enough, but afterwards being instantly raped from the guards ... yes, that really is annoying!!!
Mdy Posted November 4, 2013 Posted November 4, 2013 Currently brawling is weird and I had to disable the player victim for that. While brawling and I've reached the defeated cap, been knocked to the ground, had the naughty workout, and afterwards .. there was no re-equipping (and I think I couldn't move), the folks still cheered to the defeated scene and in the background someone shouted the brawling dialogues (fight fight, punch the snowback to the ground). When while traveling with followers, they'll start fighting when being knocked down.
Sundance Posted November 4, 2013 Posted November 4, 2013 I love the mod. Thank you very much for the time and effort you've put in and keep putting in. As a request/remark I have the following: I was hoping that this mod would allow for rape at any given time. Fallout has a mod like that called Brutal rapers and I love the idea behind it. The chance to get raped at any time of the day or during the resting period was an awesome feature. Hope that if you habe time and like the idea you are able to implement it into this mod. edit: some typos
Mdy Posted November 4, 2013 Posted November 4, 2013 it's not working with creatures. It is. be more specific.
D_ManXX2 Posted November 4, 2013 Posted November 4, 2013 Goubo, i do have 1 suggestion if it is still possible. For npc vs npc maybe limit the total numbers of npc having sex in the same location will prevent the script from failing. Especially if most people are using those multiple spawn mods like immersive battles or asis. If too many npc enables the sexlab threads then that is what could cause the save game bloat from appearing. Since the script will fail most of them and kill any ability to have defeat working right. So to those having issues try switching male/female and only leave creature on and see if the save game bloat occurs.
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