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Posted

I  had the same  actor npc stays  down   with sexlab romance  but only with rag doll off and  when rushing through the stages!
I have a feeling and I could be wrong that some thing in the framework expects a  minimum duration for each stage!
nothing fixed that stay down for me no resurrect no disable-enable nothing! had to reload!

Posted

I had added Defeat back into a save I cleaned out, and turned off npc vs npc, and player/companion aggressor, and the bloat I was getting seems to have stopped.

 

So.... anyone who is using UFO getting or not getting bloat?

 

Since there wasn't anything in my logs out of the ordinary for defeat anyway, I'm wondering if maybe the follower that doesn't exist in ufo (thinking "your follower can't accompany you here" message right at the start just before alduin trashes helgin) might be causing something to go screwy. Especially since I hadn't done a vanilla start.

 

Trying with EFF and regular settings to see if maybe it was that, or if nmm had just borked the defeat install somehow the first time around.

Posted

I'll be more specific.

When I said necrophilia doesn´t work I ment it goes like this:

I sneak up on body, select Necrophilia, some sort of cut happens, I stand up and nothing. Can't select it on that body again after that.

Posted

I had added Defeat back into a save I cleaned out, and turned off npc vs npc, and player/companion aggressor, and the bloat I was getting seems to have stopped.

 

So.... anyone who is using UFO getting or not getting bloat?

 

Since there wasn't anything in my logs out of the ordinary for defeat anyway, I'm wondering if maybe the follower that doesn't exist in ufo (thinking "your follower can't accompany you here" message right at the start just before alduin trashes helgin) might be causing something to go screwy. Especially since I hadn't done a vanilla start.

 

Trying with EFF and regular settings to see if maybe it was that, or if nmm had just borked the defeat install somehow the first time around.

 

UFO  is it!!!!

 I have stopped using it a long time ago !   extensible follower framework is a much much much better program!

 

Posted

 

**Snip**

 

UFO  is it!!!!

 I have stopped using it a long time ago !   extensible follower framework is a much much much better program!

 

 

 

I'm willing to bet it is UFO and the options conflicting somehow.

I never switched, because I was just so used to it.

But yeah EFF (extensible follower framework) is definitely the better mod (and less script heavy too).

So far, seems to let sex trigger faster as well (less script lag?) I still glitch if there's more than one person attacking particularly in large cells but w/e (Threesomes turned off).

Posted

I  had the same  actor npc stays  down   with sexlab romance  but only with rag doll off and  when rushing through the stages!

I have a feeling and I could be wrong that some thing in the framework expects a  minimum duration for each stage!

nothing fixed that stay down for me no resurrect no disable-enable nothing! had to reload!

 

I also have seen this with only Defeat 4.1 loaded (+skse sexlab etc but only other sl plug in matchmaker), knock down and attacker goes back to "normal" tasks and PC is down and no way to "get up" except reload, this was repeatable. But I only had it when I have a companion pressent. (its OK with 1 or 2 attakers + no companion, not critical to me as I hate companon running in between me and attacker then going bersek and attackling PC :angry: )

 

 

 

Posted

Hello guys, I got 1 problem, I can't tie up any npc =(, I haven't got any handcuffs in inventory and when I'm trying to tie up sleeping npc, I can only rob-rape-abduct him

Posted

It doesn't look much different than any other fail to start situation,

but this one <log in spoiler>

 

 

 

[10/21/2013 - 01:59:49PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)>]
[10/21/2013 - 01:59:49PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>]
[10/21/2013 - 01:59:50PM] ae::statevent: estrusChaurus not queued 
[10/21/2013 - 01:59:50PM] --- SexLab --- Failed to validate (Forsworn Briarheart) :: He's dead Jim.
[10/21/2013 - 01:59:50PM] --- SexLab ThreadController[0] ------------------------------------------------------
[10/21/2013 - 01:59:50PM]  FATAL: AddActor()
[10/21/2013 - 01:59:50PM]    Failed to slot actor '[Actor < (000CCCB7)>]'
[10/21/2013 - 01:59:50PM] --------------------------------------------------------------------------------------------
[10/21/2013 - 01:59:50PM] SexLab: Clearing Actor Slot of Kaede
 
[10/21/2013 - 01:59:50PM] Error: Cannot access an element of a None array stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599
[alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 76
 
[10/21/2013 - 01:59:50PM] Error: Cannot call DisableUndressAnim() on a None object, aborting function call stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 558
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 76
 
[10/21/2013 - 01:59:50PM] Error: Cannot access an element of a None array stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599
[alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 76
 
[10/21/2013 - 01:59:50PM] Error: Cannot call DisableRagdollEnd() on a None object, aborting function call stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0703CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 559
[alias PlayerRef on quest DefeatPlayerQst (17000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 76
 
[10/21/2013 - 01:59:50PM] --- SexLab ThreadController[0] ------------------------------------------------------
[10/21/2013 - 01:59:50PM]  FATAL: SetBedding()
[10/21/2013 - 01:59:50PM]    Unsafe attempt to modify unlocked thread[0]
[10/21/2013 - 01:59:50PM] --------------------------------------------------------------------------------------------
[10/21/2013 - 01:59:50PM] --- SexLab ThreadController[0] ------------------------------------------------------
[10/21/2013 - 01:59:50PM]  FATAL: SetHook()
[10/21/2013 - 01:59:50PM]    Unsafe attempt to modify unlocked thread[0]
[10/21/2013 - 01:59:50PM] --------------------------------------------------------------------------------------------
[10/21/2013 - 01:59:50PM] Cannot start thread while not in a Making state
[10/21/2013 - 01:59:50PM] Defeat: Error: Player - Human, Animation did not start [Actor < (000CCCB7)>]
 

 
Is from a burn effect dropping me into a "defeated" state just after the last thing in a cell died.  I stood back up right away, but noticed that my magicka and health regen stopped. Not sure if that's useful or not.
Thinking about it, the "necrophilia" option didn't pop up when I had searched the bodies after aswell.  
Thankfully....   I had literally just saved before starting that fight.
Posted

Hello, I need to know what is the console code for removing no-health-regen debuff. After using SexLab debug "stop animations" it's stuck forever. I know the command is "player.removespell XXxxxxxxx" so I only need a code for the effect to fix the problem. Thanks in advance!

Posted

By activation, the necrophilia option appears only when sneaking if the activate system is enabled.

 

And damn, use the clean up function if something isn't normal., it is not here to decorate. Among other things it will remove any debuff.

 

Will release 4.2 later this week, remember that the hideout is removed from Defeat and will be released later. (Will also be non-dependent of Defeat)

Posted

Sorry for upsetting you, I was in a problematic situation, and I had to turn off some mods to find the one that was causing instablility and after turning off Defeat the problem persisted while not being listed. Thanks for your responses, though!

Posted

Sorry for upsetting you, I was in a problematic situation, and I had to turn off some mods to find the one that was causing instablility and after turning off Defeat the problem persisted while not being listed. Thanks for your responses, though!

I may have sounded harsh, sorry. Wasn't particularly targeting you.

Reenabling the esp and clean up/Uninstall will fix your problem.

Posted

Ahoy! First time poster here, have only recently joined the fun with SexLab 1.22 and Defeat 4.1 as the mainstays (as well as Submit and Romance for the Speechcraft options).

I have to say: It is simply phenomenal - most of the time, everything works like a charm (and since the 1.23 update, even Frostbite Spiders and Sabrecats line up perfectly; in more than one sense ;)), all the FAQs and documentations are clear, understandable and to the point (just for trying out SexLab, I also got SKSE and FNIS, which opened a whole new world of mod options, and everything was easy as cake to set up), and the authors' constant keeping in touch with the rest, responding and helping is really outstanding. A big thanks for this! :D

 

But now enough with the sweet-talk, you do not need me to know how awesome you are, so noob question (that I could not for the love of God find a definite answer to) coming. ;)

What I wondered, is there a possibility for companions to be gang-raped? Like in with the Draugr, Falmer or Bandit gang-bang animations? And do those animations get used at all? Because I could not bring any gang-bang animations, with neither humanoids nor creatures to trigger, not for a female PC and not for a companion, not a single time.

I ticked all the appropriate options in the respective menus (Creatures Allowed, the animations themselves, Threesome Chance &c.), and while I do suspect companions may be out of the group fun on principle because they are handled differently than main characters, I was just wondering f it was my not-so-fast system's having trouble with the scripts or if there was never the option to begin with.

Would be great if someone could clear that up. :)

Posted

Hello,

 

I'm trying to get this to work with my setup, and it doesn't seem to work properly.

 

First thing, nitty gritty.

 

Platform: Laptop

OS: Windows 7 Premium (64 Bit)

CPU: Intel i3-2350M @ 2.3Ghz/ea

RAM: 4Gb SDRAM 

VM: Additional 4GB Flash Card RAM

GPU: Intel HD 3000

 

I have the following installed:

  1. Skyrim (Of Course)
  2. All 3 Expansions (Dragonborn,Hearthfires,Dawnguard)
  3. Unofficial Patch for everything.
  4. FNIS (most recent, downloaded it yesterday -- included creature pack for testing)
  5. ENBoost
  6. ApachiiHair
  7. SexLab 1.24
  8. ZaZ Animation Pack
  9. SMIM
  10. SexLab Defeat 4.1
  11. SkyUI (recent install - 2 weeks ago)
  12. TERA Armors
  13. Alternate Start
  14. D13 Stand up Faster
  15. CBBE
  16. Better Males - Beautiful Nudes and Faces (Erect Edition) YoungerGenoxFacesWithoutBeards

I also ran BOSS and this is on a clean install from my backed up data folder, after I ran Tes5Edit on the update.esm and expansion files.

After I installed and activated everything, I did run the FNIS updater, and got good results.

 

I can see the mods active in the SkyUI and I can change the settings just fine. I ran cleanup on both SexLab and Defeat many times.

 

The animal animations work (I was giggling like a 15 year old when my horse raped a bandit girl), I am able to commit necrophilia (those squishy sounds are ... ahem... interesting), but I do not get raped. I stagger from the blows and stand right back up.

 

I activated all the animations in SexLab for Player as victim, in Defeat I enabled player as victim, set my Thresh-hold and health min to be set at 90% and ran into a bandit camp naked.

 

I ended up dropping to 50% health before I slaughtered them and raped their corpses (Gods I sound like some kind of serial killer).

 

Am I missing something, or doing something wrong? Cleaning up doesn't help. Yes I tried uninstalling and re-installing everything... didn't help. I'm also on a clean start (Hence Alternate Start). 

 

The timers are still set at the defaults on sexlab, knockdown is set to 90 seconds on defeat -- timing should not be an issue.

 

*frustrated* What am I doing wrong? QQ

 

EDIT: Oh and I have tried disabling and enabling Skeleton Arm fix & Gender specific -- nothing makes any difference with one (or the other) or both.

Posted

Hi there! First I need to commend you on your great mod!

 

Now I just have some questions regarding whether or not this Mod would conflict with BestialityRape by Mazoky. I have his mod installed and I have the spells mod installed as well and since your latest update include creatures as well, I was wondering if they would conflict. I have the 3.2 version installed and I had to ask about compatibility before installing the mod's latest version.

 

Another question; how many gangrape animations are there? are there more than the only one in 3.2?

 

Again, Great job with the mod and thank you for taking the time to make them for us. you probably know this already, but we truly appreciate the work and effort you put into this. Cheers!  :)

Posted

GOUBO HI !!   My two cents:  Make DEFEAT what you would like to play , you can,t please everyone !! one ideal  if the pc goes trys to take 8 bandits without proper planning they get RAPED , if their follower can,t save them they get RAPED , once down to one knee they get RAPED !!! if PC cannot prevent themselves from being RAPED they cannot  stop-it once it starts . The one HIT STOP ANIMATION is enough . You don,t need four different option of script in a two secound window .  I Think you should take it out  this is a

{ALTERNATIVE TO DEATH MOD}      I LOVE THIS MOD !!!                                                                                              BE SAFE!!!

Posted

Ahoy! First time poster here, have only recently joined the fun with SexLab 1.22 and Defeat 4.1 as the mainstays (as well as Submit and Romance for the Speechcraft options).

I have to say: It is simply phenomenal - most of the time, everything works like a charm (and since the 1.23 update, even Frostbite Spiders and Sabrecats line up perfectly; in more than one sense ;)), all the FAQs and documentations are clear, understandable and to the point (just for trying out SexLab, I also got SKSE and FNIS, which opened a whole new world of mod options, and everything was easy as cake to set up), and the authors' constant keeping in touch with the rest, responding and helping is really outstanding. A big thanks for this! :D

 

But now enough with the sweet-talk, you do not need me to know how awesome you are, so noob question (that I could not for the love of God find a definite answer to) coming. ;)

What I wondered, is there a possibility for companions to be gang-raped? Like in with the Draugr, Falmer or Bandit gang-bang animations? And do those animations get used at all? Because I could not bring any gang-bang animations, with neither humanoids nor creatures to trigger, not for a female PC and not for a companion, not a single time.

I ticked all the appropriate options in the respective menus (Creatures Allowed, the animations themselves, Threesome Chance &c.), and while I do suspect companions may be out of the group fun on principle because they are handled differently than main characters, I was just wondering f it was my not-so-fast system's having trouble with the scripts or if there was never the option to begin with.

Would be great if someone could clear that up. :)

The script for the player is unique but companions are handled differently when the player is knocked down. (Depending of the NPC vs NPC settings)

So no, no gang bang for npcs/companions right now, I'll try to include those multiple draugr/falmer animations eventually, need to find a good way first.

 

...

What your papyrus log say about this? if your char get up immediately it's likely that SexLab can't find an animation to play. What scenario?

 

GOUBO HI !!   My two cents:  Make DEFEAT what you would like to play , you can,t please everyone !! one ideal  if the pc goes trys to take 8 bandits without proper planning they get RAPED , if their follower can,t save them they get RAPED , once down to one knee they get RAPED !!! if PC cannot prevent themselves from being RAPED they cannot  stop-it once it starts . The one HIT STOP ANIMATION is enough . You don,t need four different option of script in a two secound window .  I Think you should take it out  this is a

{ALTERNATIVE TO DEATH MOD}      I LOVE THIS MOD !!!                                                                                              BE SAFE!!!

Lol thanks, but it's ok, more options is always better.

Posted

Lol thanks, but it's ok, more options is always better.

Not if it's affects stability. :P

Different users - different configs - different (possible) error sources.

 

Version 3 was already great, so please don't overcomplicate things, by covering to many fetishes/areas of gameplay.

Posted

Don't worry, all I'm doing right now is improving the script to be smoother. I'm pretty satisfied with it so I'll not add more things if I'm not sure it will add bugs.

 

Posted

@d3adc0d3 Try setting the minimum health to 0 (you might want to use immortality in the console if your a low level character)

 

I've tried it at several different settings, I'll give it another shot though.

 

Question is (because the engineer in me curious) why does that make a difference?

Posted

As I understand it the mod won't trigger above the Maximum health setting and it wont trigger below the Minimum health setting so if one hit takes you from above the maximum health to below the minimum health the mod is bypassed

 

The maximum/minimum health settings are to allow other health based mods to trigger (like the No Death mod)#

 

So you could have...

100% to 80%  means no action

80% to  60%   means SexLab Submit activates

60% to  20%   means SexLab Defeat kicks in

20% or lower  means No Death mod takes over

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