Vulon Posted October 19, 2013 Posted October 19, 2013 I can abduct NPCs, and I can access the hideout just fine, but I can't place them into any of the cells. I go up to the cell doors and click on space to activate them, and nothing happens. I've browsed through the last 3 or 4 pages to see if anyone else has experienced this issue in addition to reading through the known issues/bugs on the front page, and I haven't seen any mention of what could be causing this.
NYINEGY Posted October 19, 2013 Posted October 19, 2013 OK I found where all the animations that i wanted are here is the author :if u want to give creditI haver included the animations themselves ... the best are drag victim by their hair and " table xxx"u could incorporate the drag anim in the abduction itself and msg asha to add the table sequence to the agressive section!there is also a decent standing doggy in there!have fun! SSG_SecundasWatch.rar
Killa00 Posted October 19, 2013 Posted October 19, 2013 Hey been using this mod for a while with no problems until the 4.0/4.1 update, the sex animations wont properly start it will accomplish the undress animation but that's it. The menu works fine and all and also have other mods using sexlab that I've updated that work just fine. I've also done a clean save from the beginning just to be safe as well as re-download but nothing works. Hope you can look into this and keep up the fine work.
5anctuary Posted October 19, 2013 Posted October 19, 2013 I can abduct NPCs, and I can access the hideout just fine, but I can't place them into any of the cells. I go up to the cell doors and click on space to activate them, and nothing happens. I've browsed through the last 3 or 4 pages to see if anyone else has experienced this issue in addition to reading through the known issues/bugs on the front page, and I haven't seen any mention of what could be causing this. Pretty much the same. Although I imprisoned one random NPC successfully. After that when I put them to prison they are invisible and my bag becomes buggy. I suspect that my problem comes from using both SL Submit + Defeat I suppose if I don't use the bag and prison cells I won't have any problems. *Edit: Ok, just tested it and imprisoned 3 NPC.. maybe it will bug in a while :? I know the hideout is WIP but will we be able to enter the cells and interact with the prisoners in future release?
Goubo Posted October 19, 2013 Author Posted October 19, 2013 Yeah yeah, I'm working on it right now. Gonna try to code something better to imprison NPCs. No ETA, honestly I have no idea. maybe I'll release Defeat 4.2 sooner (But without the Hideout). Nightwolf-> DefeatPlayer script, what determine when the player will get on his feet back is Elseif (Time > StartTime + 12.0) In the state "AssaultMode" (Line 500 approx.) You can raise the 12 number so your char will stay down longer but I'm not sure this is a good solution. And thanks Waxen, seems to be the solution indeed.
Goubo Posted October 19, 2013 Author Posted October 19, 2013 Yeah yeah, I'm working on it right now. Gonna try to code something better to imprison NPCs. No ETA, honestly I have no idea. maybe I'll release Defeat 4.2 sooner (But without the Hideout). Nightwolf-> DefeatPlayer script, what determine when the player will get on his feet back is Elseif (Time > StartTime + 12.0) In the state "AssaultMode" (Line 500 approx.) You can raise the 12 number so your char will stay down longer but I'm not sure this is a good solution. And thanks Waxen, seems to be the solution indeed.
jlttsmiley Posted October 19, 2013 Posted October 19, 2013 MY TWO CENTS: FELLOW SEXLAB ADDICT { REMEMBER TO DEFAG YOUR HARD DRIVE } important files get space out all across your hard drive making it hard for things to run smoothly it can take a while but if you have not done this in a while it will help all SEXLAB MODS run BETTER!!!
Ganen Posted October 19, 2013 Posted October 19, 2013 has anyone had an issue where the player character would not trigger rape events on her (even with threshold only option set to 100% hp) and everything else and every npc worked fine, and player npc was still able to activate assaults/rapes? edit: re-starting the game seems to make the problem go away, but it keeps happening and I havnt been able to see what causes it, it may be an attacker dying?
Cyndi Posted October 19, 2013 Posted October 19, 2013 I'm getting the save game bloat someone else mentioned as well: ~Completely new game (I have chronic restart syndrome) ~Was maybe defeated once or twice (sneaky no-armor character [cloth weighs nothing]... no-one ever saw me) ~Save at about 12 game days in was 20 meg at 14 days was about 22 meg (I try to rp for things like needing sleep aswell) ~When I clean saved out Defeat just to make sure it wasn't something else my save went back down to 6.4 meg (a brand new save usually runs at 5.2 meg for me with my mods) In the "Npc vs Npc" section, if I had the box for "companions only" ticked it prevented npc's from starting a defeated scene with the player. They would kneel down and do the wavey arm squatty piano player, and then float away, back to were they were when I hit the threshold. At that point the pc, and npc would stand back up and go back to combat. ** NOTE: this was was just with humans though, creatures still worked. I did have the box just below that ticked as well (cant remember what it was called suddenly) but just un-ticking "companions only" fixed the problem, but turned into a super laggy bukkake fest (hilarious I must say) when two groups from immersive patrols ran into each other (which is why I had the box ticked in the first place). With "Original" chosen in the spot where you can pick default, original, or no transition (pc as victim) Npc's (@ least female ones) had trouble initiating a defeated scene. They could still start one, it was just not usually on their first few attempts. I had very little trouble with creatures though (@ least the ones I ran into anyway, wolves bears sabrecats). That's about all I've tested so far, didn't try out the bag or hideout really other than to take a look at it. I will say the mcm feature for dropping in the hideout door is cool, saves a ton of trouble worrying about location conflicts Also I really like that we can use both a stamina threshold and an hp one at the same time, I thought that was a pretty cool feature over the earlier versions.
NYINEGY Posted October 19, 2013 Posted October 19, 2013 I'm getting the save game bloat someone else mentioned as well: ~Completely new game (I have chronic restart syndrome) ~Was maybe defeated once or twice (sneaky no-armor character [cloth weighs nothing]... no-one ever saw me) ~Save at about 12 game days in was 20 meg at 14 days was about 22 meg (I try to rp for things like needing sleep aswell) ~When I clean saved out Defeat just to make sure it wasn't something else my save went back down to 6.4 meg (a brand new save usually runs at 5.2 meg for me with my mods) In the "Npc vs Npc" section, if I had the box for "companions only" ticked it prevented npc's from starting a defeated scene with the player. They would kneel down and do the wavey arm squatty piano player, and then float away, back to were they were when I hit the threshold. At that point the pc, and npc would stand back up and go back to combat. ** NOTE: this was was just with humans though, creatures still worked. I did have the box just below that ticked as well (cant remember what it was called suddenly) but just un-ticking "companions only" fixed the problem, but turned into a super laggy bukkake fest (hilarious I must say) when two groups from immersive patrols ran into each other (which is why I had the box ticked in the first place). With "Original" chosen in the spot where you can pick default, original, or no transition (pc as victim) Npc's (@ least female ones) had trouble initiating a defeated scene. They could still start one, it was just not usually on their first few attempts. I had very little trouble with creatures though (@ least the ones I ran into anyway, wolves bears sabrecats). That's about all I've tested so far, didn't try out the bag or hideout really other than to take a look at it. I will say the mcm feature for dropping in the hideout door is cool, saves a ton of trouble worrying about location conflicts Also I really like that we can use both a stamina threshold and an hp one at the same time, I thought that was a pretty cool feature over the earlier versions. what is your uskp version ? post load order!
saladboy21 Posted October 19, 2013 Posted October 19, 2013 Sooner Defeat 4.2, and getting the clean save over with, would be welcome, when you can. Thanks for the excellent mod.
Guest Posted October 19, 2013 Posted October 19, 2013 I'm getting the save game bloat someone else mentioned as well: ~Completely new game (I have chronic restart syndrome) ~Was maybe defeated once or twice (sneaky no-armor character [cloth weighs nothing]... no-one ever saw me) ~Save at about 12 game days in was 20 meg at 14 days was about 22 meg (I try to rp for things like needing sleep aswell) ~When I clean saved out Defeat just to make sure it wasn't something else my save went back down to 6.4 meg (a brand new save usually runs at 5.2 meg for me with my mods) In the "Npc vs Npc" section, if I had the box for "companions only" ticked it prevented npc's from starting a defeated scene with the player. They would kneel down and do the wavey arm squatty piano player, and then float away, back to were they were when I hit the threshold. At that point the pc, and npc would stand back up and go back to combat. ** NOTE: this was was just with humans though, creatures still worked. I did have the box just below that ticked as well (cant remember what it was called suddenly) but just un-ticking "companions only" fixed the problem, but turned into a super laggy bukkake fest (hilarious I must say) when two groups from immersive patrols ran into each other (which is why I had the box ticked in the first place). With "Original" chosen in the spot where you can pick default, original, or no transition (pc as victim) Npc's (@ least female ones) had trouble initiating a defeated scene. They could still start one, it was just not usually on their first few attempts. I had very little trouble with creatures though (@ least the ones I ran into anyway, wolves bears sabrecats). That's about all I've tested so far, didn't try out the bag or hideout really other than to take a look at it. I will say the mcm feature for dropping in the hideout door is cool, saves a ton of trouble worrying about location conflicts Also I really like that we can use both a stamina threshold and an hp one at the same time, I thought that was a pretty cool feature over the earlier versions. I have exactly the same problem. Creatures are no problem but NPCs can be a pain. I don't understand what kind of effect a bloated save has in the game(Longer load times?) but my last save is at 8mb which sounds reasonable with my 100+ mods. After removing a few mods with scripts, I was a bit more successful in getting the defeated scene to start but I'm still working on getting it more reliable. Going to see if it helps to uninstall other SL mods like Submit etc. You could try disabling NPC vs NPC behavior and see if it helps but to me it did nothing. It's obvious to me that the defeat script needs to be optimized a bit. Goubo has promised he will look into that and remove the wavey arm animation. Right? I think it would be more fitting with a "pulling pants down" animation, if there is something similar.
D_ManXX2 Posted October 19, 2013 Posted October 19, 2013 Does anyone have ragdoll for player working right when sex acts ends ?? The only one who seem to ragdoll is the npc the player character will just get up really fast and looks like it skips the ragdoll all together.
Cyndi Posted October 19, 2013 Posted October 19, 2013 **snip** I have exactly the same problem. Creatures are no problem but NPCs can be a pain. I don't understand what kind of effect a bloated save has in the game(Longer load times?) but my last save is at 8mb which sounds reasonable with my 100+ mods. After removing a few mods with scripts, I was a bit more successful in getting the defeated scene to start but I'm still working on getting it more reliable. Going to see if it helps to uninstall other SL mods like Submit etc. You could try disabling NPC vs NPC behavior and see if it helps but to me it did nothing. It's obvious to me that the defeat script needs to be optimized a bit. Goubo has promised he will look into that and remove the wavey arm animation. Right? I think it would be more fitting with a "pulling pants down" animation, if there is something similar. Im not 100% sure on what a bloaty save does either, other than I hear a lot about instability. My load times are fine, actually saving a game takes 2~3 times as long though, seems to kill quicksaving too, though I rarely if ever quicksave anyway (just use it to get the target for thieves guild radiant quests in the same city). Seem to be averaging about +2mb/hr to save size if I'm traveling (loaded from before the clean save I mentioned). Currently trying out having npc vs npc, and Player/companion aggressor disabled to see how it runs there, or if there is any impact to what this save is doing. I'll probably try putting Defeat 4.1 back into that clean save again to see if it starts to bloat again like this one with some different settings.
Shinkoku Posted October 19, 2013 Posted October 19, 2013 It tends to be fine as long as I'm the agressor, or it's NPC vs NPC, but it can be buggy when I'm the victim, and for some reason being the victim in a threesome causes HUGE problems Like, I get set to neutral for the faction in question (bandits start acting friendly... it's weird), they won't attack me, I can't attack, with spectator some of them get stuck in the 'laughing' spectator loop thing. Any idea what's going on?
BushJr Posted October 20, 2013 Posted October 20, 2013 Awful blow to the saves. Not immediately understood because of what, but then on to you. 25,5 mb vs 5,9 mb.
WaxenFigure Posted October 20, 2013 Posted October 20, 2013 MY TWO CENTS: FELLOW SEXLAB ADDICT { REMEMBER TO DEFAG YOUR HARD DRIVE } important files get space out all across your hard drive making it hard for things to run smoothly it can take a while but if you have not done this in a while it will help all SEXLAB MODS run BETTER!!! Just upgrade to SSD (Solid State Drive) and NEVER defrag again (it's recommended you don't defrag them even). And yes, you spend a hell of a lot less time waiting for your drive to disgorge its data. (Bragging because I just made that upgrade today woooot!).
Goubo Posted October 20, 2013 Author Posted October 20, 2013 I'm getting the save game bloat someone else mentioned as well: ~Completely new game (I have chronic restart syndrome) ~Was maybe defeated once or twice (sneaky no-armor character [cloth weighs nothing]... no-one ever saw me) ~Save at about 12 game days in was 20 meg at 14 days was about 22 meg (I try to rp for things like needing sleep aswell) ~When I clean saved out Defeat just to make sure it wasn't something else my save went back down to 6.4 meg (a brand new save usually runs at 5.2 meg for me with my mods) In the "Npc vs Npc" section, if I had the box for "companions only" ticked it prevented npc's from starting a defeated scene with the player. They would kneel down and do the wavey arm squatty piano player, and then float away, back to were they were when I hit the threshold. At that point the pc, and npc would stand back up and go back to combat. ** NOTE: this was was just with humans though, creatures still worked. I did have the box just below that ticked as well (cant remember what it was called suddenly) but just un-ticking "companions only" fixed the problem, but turned into a super laggy bukkake fest (hilarious I must say) when two groups from immersive patrols ran into each other (which is why I had the box ticked in the first place). With "Original" chosen in the spot where you can pick default, original, or no transition (pc as victim) Npc's (@ least female ones) had trouble initiating a defeated scene. They could still start one, it was just not usually on their first few attempts. I had very little trouble with creatures though (@ least the ones I ran into anyway, wolves bears sabrecats). That's about all I've tested so far, didn't try out the bag or hideout really other than to take a look at it. I will say the mcm feature for dropping in the hideout door is cool, saves a ton of trouble worrying about location conflicts Also I really like that we can use both a stamina threshold and an hp one at the same time, I thought that was a pretty cool feature over the earlier versions. I have exactly the same problem. Creatures are no problem but NPCs can be a pain. I don't understand what kind of effect a bloated save has in the game(Longer load times?) but my last save is at 8mb which sounds reasonable with my 100+ mods. After removing a few mods with scripts, I was a bit more successful in getting the defeated scene to start but I'm still working on getting it more reliable. Going to see if it helps to uninstall other SL mods like Submit etc. You could try disabling NPC vs NPC behavior and see if it helps but to me it did nothing. It's obvious to me that the defeat script needs to be optimized a bit. Goubo has promised he will look into that and remove the wavey arm animation. Right? I think it would be more fitting with a "pulling pants down" animation, if there is something similar. Optimizing how? That's easy to say but except by simplifying a lot the player victim part of the mod (making it poorer) I don't see what I can do to optimize it... for some it works well, for other there is bugs, that's Skyrim. As for the animation I already told you, you can disable it by setting strip armor to Framework. (I've removed the kneeling animation for the 4.2.) And if you have problems please take a look at your papyrus log, this is useless to throw those "I have a problem" messages without more info everywhere, understand that I can't help if I have no idea where the bug comes from.
Pavaux Posted October 20, 2013 Posted October 20, 2013 Looks like I deactivated the .esp before uninstalling Will this be a problem? I only deactivated to "refesh" the mod.
Pavaux Posted October 20, 2013 Posted October 20, 2013 Looks like I deactivated the .esp before uninstalling Will this be a problem? I only deactivated to "refesh" the mod. I also deactivated SexLab framework aswell...
NYINEGY Posted October 20, 2013 Posted October 20, 2013 I'm getting the save game bloat someone else mentioned as well: ~Completely new game (I have chronic restart syndrome) ~Was maybe defeated once or twice (sneaky no-armor character [cloth weighs nothing]... no-one ever saw me) ~Save at about 12 game days in was 20 meg at 14 days was about 22 meg (I try to rp for things like needing sleep aswell) ~When I clean saved out Defeat just to make sure it wasn't something else my save went back down to 6.4 meg (a brand new save usually runs at 5.2 meg for me with my mods) In the "Npc vs Npc" section, if I had the box for "companions only" ticked it prevented npc's from starting a defeated scene with the player. They would kneel down and do the wavey arm squatty piano player, and then float away, back to were they were when I hit the threshold. At that point the pc, and npc would stand back up and go back to combat. ** NOTE: this was was just with humans though, creatures still worked. I did have the box just below that ticked as well (cant remember what it was called suddenly) but just un-ticking "companions only" fixed the problem, but turned into a super laggy bukkake fest (hilarious I must say) when two groups from immersive patrols ran into each other (which is why I had the box ticked in the first place). With "Original" chosen in the spot where you can pick default, original, or no transition (pc as victim) Npc's (@ least female ones) had trouble initiating a defeated scene. They could still start one, it was just not usually on their first few attempts. I had very little trouble with creatures though (@ least the ones I ran into anyway, wolves bears sabrecats). That's about all I've tested so far, didn't try out the bag or hideout really other than to take a look at it. I will say the mcm feature for dropping in the hideout door is cool, saves a ton of trouble worrying about location conflicts Also I really like that we can use both a stamina threshold and an hp one at the same time, I thought that was a pretty cool feature over the earlier versions. I have exactly the same problem. Creatures are no problem but NPCs can be a pain. I don't understand what kind of effect a bloated save has in the game(Longer load times?) but my last save is at 8mb which sounds reasonable with my 100+ mods. After removing a few mods with scripts, I was a bit more successful in getting the defeated scene to start but I'm still working on getting it more reliable. Going to see if it helps to uninstall other SL mods like Submit etc. You could try disabling NPC vs NPC behavior and see if it helps but to me it did nothing. It's obvious to me that the defeat script needs to be optimized a bit. Goubo has promised he will look into that and remove the wavey arm animation. Right? I think it would be more fitting with a "pulling pants down" animation, if there is something similar. Optimizing how? That's easy to say but except by simplifying a lot the player victim part of the mod (making it poorer) I don't see what I can do to optimize it... for some it works well, for other there is bugs, that's Skyrim. As for the animation I already told you, you can disable it by setting strip armor to Framework. (I've removed the kneeling animation for the 4.2.) And if you have problems please take a look at your papyrus log, this is useless to throw those "I have a problem" messages without more info everywhere, understand that I can't help if I have no idea where the bug comes from. I was hoping for more animations where kneeling used to be .... You do realize that there is no way defeat is causing any type of save bloat right ????? even when framework starts saving individual NPC positions in animations and stripping options we r talking less than 1 MB for every NPC in the game because these are just co ordinates! save bloats results from too many graphics and tints and complicated scripts that store its own generated on the fly pools ... this has been over since 2 versions ago of USKP !!!!
Spyder Arachnid Posted October 20, 2013 Posted October 20, 2013 I was hoping for more animations where kneeling used to be .... You do realize that there is no way defeat is causing any type of save bloat right ????? even when framework starts saving individual NPC positions in animations and stripping options we r talking less than 1 MB for every NPC in the game because these are just co ordinates! save bloats results from too many graphics and tints and complicated scripts that store its own generated on the fly pools ... this has been over since 2 versions ago of USKP !!!! I actually had the save bloat issue as well with SexLab Defeat. Removing it dropped my 40MB save down to 16MB. So saying there is no way that this could be causing save bloat is incorrect, especially when others are experiencing the same issue as well. Saving was taking forever, loading was taking forever, but after removing this mod, everything was back to normal again. And this is the only thing I removed to fix it.
NYINEGY Posted October 20, 2013 Posted October 20, 2013 I was hoping for more animations where kneeling used to be .... You do realize that there is no way defeat is causing any type of save bloat right ????? even when framework starts saving individual NPC positions in animations and stripping options we r talking less than 1 MB for every NPC in the game because these are just co ordinates! save bloats results from too many graphics and tints and complicated scripts that store its own generated on the fly pools ... this has been over since 2 versions ago of USKP !!!! I actually had the save bloat issue as well with SexLab Defeat. Removing it dropped my 40MB save down to 16MB. So saying there is no way that this could be causing save bloat is incorrect, especially when others are experiencing the same issue as well. Saving was taking forever, loading was taking forever, but after removing this mod, everything was back to normal again. And this is the only thing I removed to fix it. you can do a test like this ..... -disable all your mods except update and dlc and unoffcial skyrim patch! - start a new game and save as soon as you create the character ( keep this save because this will be a good way to load unload able saves later) - start skyrim with all sex labs mods including defeat and zaz enabled and load the ( no mod ) save! - wait till ever thing is installed and play for a while and see if your save is more than 4 MB! just because removing mods reduced your save does not mean these mods were responsible ... your save is screwed up to start with! either u have an old USKP patch or some other mod bloating your game ! if you are not using papyrus log do not count on any thing other than new game no other mods but what u r testing ! If you confirm what I say and wants to clean your existing save let me know I ll tell u how! but it is kind of a long process!
Spyder Arachnid Posted October 20, 2013 Posted October 20, 2013 you can do a test like this ..... -disable all your mods except update and dlc and unoffcial skyrim patch! - start a new game and save as soon as you create the character ( keep this save because this will be a good way to load unload able saves later) - start skyrim with all sex labs mods including defeat and zaz enabled and load the ( no mod ) save! - wait till ever thing is installed and play for a while and see if your save is more than 4 MB! just because removing mods reduced your save does not mean these mods were responsible ... your save is screwed up to start with! either u have an old USKP patch or some other mod bloating your game ! if you are not using papyrus log do not count on any thing other than new game no other mods but what u r testing ! Yeah, I did that already. Went through a lot of different options as well with help from the tech support forums here. Fixed all my script errors from vanilla bugs, ran the SKSE command, used a save cleaner as well. It ended up being SexLab Defeat. I don't use old mods, USKP is always up to date. All my mods are always up to date. And I always use papyrus logging. My game is pretty much 90% stable and I rarely ever get a CTD or freeze. It wasn't until I got the new version of Defeat that all this started happening. And after uninstalling it (the proper way, not just removing it), my game was back to working condition again. You may not want to believe it, but the reaper threat is rea.... oh wait, wrong game. Any ways, after all that, it ended up being Defeat that was causing my issues. The rest of my stuff is doing just fine.
NYINEGY Posted October 20, 2013 Posted October 20, 2013 you can do a test like this ..... -disable all your mods except update and dlc and unoffcial skyrim patch! - start a new game and save as soon as you create the character ( keep this save because this will be a good way to load unload able saves later) - start skyrim with all sex labs mods including defeat and zaz enabled and load the ( no mod ) save! - wait till ever thing is installed and play for a while and see if your save is more than 4 MB! just because removing mods reduced your save does not mean these mods were responsible ... your save is screwed up to start with! either u have an old USKP patch or some other mod bloating your game ! if you are not using papyrus log do not count on any thing other than new game no other mods but what u r testing ! Yeah, I did that already. Went through a lot of different options as well with help from the tech support forums here. Fixed all my script errors from vanilla bugs, ran the SKSE command, used a save cleaner as well. It ended up being SexLab Defeat. I don't use old mods, USKP is always up to date. All my mods are always up to date. And I always use papyrus logging. My game is pretty much 90% stable and I rarely ever get a CTD or freeze. It wasn't until I got the new version of Defeat that all this started happening. And after uninstalling it (the proper way, not just removing it), my game was back to working condition again. You may not want to believe it, but the reaper threat is rea.... oh wait, wrong game. Any ways, after all that, it ended up being Defeat that was causing my issues. The rest of my stuff is doing just fine. Fixed all my script errors from vanilla bugs ( that is USKP function) ran the SKSE command ( that should be in skse.ini not a one time deal) used a save cleaner as well ( this only clears dead npcs and faces and cells info and form id's one time does not do anything bloated saves especially if same mods that caused the bloat are still loaded)! -------- most mods in my experience stay in your save after u uninstall it and would show in your pap log as ( missing file?) you have to zero out your save and transfer the game variables from th elast save u had! I use http://modgames.net/load/tes_v_skyrim/1/1/257-1-0-15924 so your pap. log is not showing any looping error for sexlab or defeat and your save is 40 mb ? how big is your pap log file ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now