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Guest mayaktheunholy
Posted

Bug: don't know if it's already mentioned, but the "strip" option does not seem to work on NPCS. They just unequip and re-eqiup rather than dropping. At least with creature animations this is the case. Sorry if this is a known problem, didn't see any recent mention of it.

 

And are gang bangs (not the multiple partner animations, I mean where the rapists are supposed to run a train on your character) for creatures not included yet or are they just not working for me?

 

Other than that, great work. Having lots of fun with my dog companion raping every female bandit he runs across.

Posted

Does anyone mind telling me what papyrus logs are?

logs for the scripting language that is used in skyrim. tells you what errors/warnings pop up if you have a crash. found in user/documents/mygames/skyrim/logs/script

Posted

The hideout is great. However I have noted a few issues and have a few suggestions

The teleport map does not usually work. The pins usually appear only once, then are never seen again.

It is very hard to let a captive out of the bag. Usually when I try the bag just reequips.

I used the console to place a chest by the stairs. Useful for dumping loot quickly.

I would have expected using the stairs to lead to where the trapdoor is, even though you teleported in.

What is the point of having prisoners you cannot do anything with?

Hey, I realy like your mod. I just have one question; is there anyway to interact with the prisoners when they are in a cell? If not, are you planning to add such feature in the future?

The hideout is WIP and know that it will be removed from the next version to become later a mod on its own.

 

Bug: don't know if it's already mentioned, but the "strip" option does not seem to work on NPCS. They just unequip and re-eqiup rather than dropping. At least with creature animations this is the case. Sorry if this is a known problem, didn't see any recent mention of it.

 

And are gang bangs (not the multiple partner animations, I mean where the rapists are supposed to run a train on your character) for creatures not included yet or are they just not working for me?

 

Other than that, great work. Having lots of fun with my dog companion raping every female bandit he runs across.

Not a bug, the framework only is used for creatures, disable victim redress in the framework.

And no, no gb with creatures.

 

Does anyone mind telling me what papyrus logs are?

Open Skyrim.ini (My Documents/My Games/Skyrim) and add those lines:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

And in the same folder a new folder will appear "Logs" inside it you will find "Script" folder where you will find 4 files named papyrus 0-3 log, the 0 one is the most recent, open it and search for eventual defeat errors.

Posted

 

I use CBBE and Better Males

 

I have no issues, but I don't know how that would work with UNP... not sure how much smaller the builds are.

 

Well SOS replaces the penis, right?  Better Males by default have a horribly out of proportion penis but maybe with SOS installed, and the sliders set as low as they go, that may do the trick. 

 

I mean its worth a shot, it just means I have to back up my meshes and textures folders.

 

I don't use any sliders, but I have my character (Nord) set to the biggest setting... doesn't seem likely to me that a little slip of a thing could swing a battleaxe and I favor two handed weapons. :P Better Males does tend to have a large *ahem* member... but depending on what you have your body set at I think will depend on how it renders. It's about proportion and angle I'm sure. Some angles likely won't work regardless of the size.

 

 

 

I activated all the animations in SexLab for Player as victim, in Defeat I enabled player as victim, set my Thresh-hold and health min to be set at 90% and ran into a bandit camp naked.

 

Minimum health is set to 90% too? If so it is the problem, you can be knocked down only you your health is at 90%.

Set it to 0% and try, also try to get knocked down when low stamina.

 

Minimum health is set to 0%. I do get knocked down it's just the sex animations fail to initiate... I posted the papyrus log showing the animation initiate failure in a previous post, and I tried all settings to trigger health/stamina/both. Behavior is the same. :)

 

Log:

 

 

[10/22/2013 - 08:36:35AM] ERROR: Cannot access an element of a None array
stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599
[alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572
[DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 978
[DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943
[ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8
[10/22/2013 - 08:36:35AM] ERROR: Cannot call DisableUndressAnim() on a None object, aborting function call
stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableUndressAnimation() - "sslThreadModel.psc" Line 572
[DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 978
[DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943
[ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8
[10/22/2013 - 08:36:35AM] ERROR: Cannot access an element of a None array
stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 599
[alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576
[DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 979
[DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943
[ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8
[10/22/2013 - 08:36:35AM] ERROR: Cannot call DisableRagdollEnd() on a None object, aborting function call
stack:
[alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 576
[DefeatActionQst (10036014)].defeatactionscr.Necrophilia() - "DefeatActionScr.psc" Line 979
[DefeatActionQst (10036014)].defeatactionscr.Necro() - "DefeatActionScr.psc" Line 943
[ (10032F9E)].DefeatAssaultPERKFrag.Fragment_107() - "DefeatAssaultPERKFrag.psc" Line 8
[10/22/2013 - 08:36:35AM] --- SexLab ThreadController[0] ------------------------------------------------------
[10/22/2013 - 08:36:35AM] FATAL: SetBedding()
[10/22/2013 - 08:36:35AM] Unsafe attempt to modify unlocked thread[0]
[10/22/2013 - 08:36:35AM] --------------------------------------------------------------------------------------------
[10/22/2013 - 08:36:35AM] --- SexLab ThreadController[0] ------------------------------------------------------
[10/22/2013 - 08:36:35AM] FATAL: SetHook()
[10/22/2013 - 08:36:35AM] Unsafe attempt to modify unlocked thread[0]
[10/22/2013 - 08:36:35AM] --------------------------------------------------------------------------------------------
[10/22/2013 - 08:36:35AM] Cannot start thread while not in a Making state
[10/22/2013 - 08:36:35AM] Defeat: Error: Player/Companion aggressor - Animation did not start
[10/22/2013 - 08:37:14AM] VM is freezing...
[10/22/2013 - 08:37:14AM] VM is frozen
[10/22/2013 - 08:37:15AM] Reverting game...
[10/22/2013 - 08:37:15AM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[10/22/2013 - 08:37:16AM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[10/22/2013 - 08:37:26AM] Loading game...
[10/22/2013 - 08:37:36AM] VM is thawing...
[10/22/2013 - 08:37:36AM] [zbfConfig ] INITIALIZED
[10/22/2013 - 08:37:36AM] Zaz Animation Pack: Update
[10/22/2013 - 08:37:36AM] Zaz Animation Pack: Previous 0
[10/22/2013 - 08:37:36AM] Zaz Animation Pack: Current 540
[10/22/2013 - 08:37:36AM] Zaz Animation Pack: Script version 540
[10/22/2013 - 08:37:38AM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (15049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118
[alias Player on quest ARTHLALVersionTracking (15049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/22/2013 - 08:37:38AM] ERROR: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (15049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 132
[alias Player on quest ARTHLALVersionTracking (15049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[10/22/2013 - 08:37:38AM] InitWidgetLoader()
[10/22/2013 - 08:37:48AM] VM is freezing...
[10/22/2013 - 08:37:48AM] VM is frozen

 

 

 

Basically I get knocked down, stripped, taunted and the NPC stands behind me dressed, and then I get up. I can get knocked down if my health recovered enough, otherwise I have to fight he NPC naked.

 

Animal animations work when I'm victim; Necrophilia works. I haven't tried raping anyone, I didn't see that option when fighting them -- possibly linked to the whole issue I am having or I just didn't trigger the option.

Posted

Anyone got a clue how to fix the bloating problem with defeat?

Without having to remove it  and wait 24 hrs and then reinstall it?

Or did i do something wrong? Or is there a setting that reduce the bloating on your save?

Thanks for your time.

 

Posted

Anyone got a clue how to fix the bloating problem with defeat?

Without having to remove it  and wait 24 hrs and then reinstall it?

Or did i do something wrong? Or is there a setting that reduce the bloating on your save?

Thanks for your time.

 

If you are getting bloat:

Post your papyrus log, your load order, and a save file (skse and ess file) also make sure you spoiler it. (see Goubo's post above if you don't know how to enable papyrus logging)

 

How I got rid of it:

~Use the clean up tool in the mod, wait a bit, then make another save.

** If it's still bloaty then use the uninstall tool. **

~Uninstall the mod wait 48 hours, blah blah clean save.

* ~un-install UFO and switch to EFF  (It's a lighter weight, lower impact mod anyway, and that's if you are even using UFO)

~Re-install Defeat

* ~Read each of the settings carefully, and make sure you aren't setting something that might conflict with itself.

*              ~or turn off player/companion aggressor, and npc vs npc~    <<-  *** Do this if you have UFO and are keeping it *** 

~Don't forget to use BOSS / Fnis etc, oh and run BOSS and Fnis....  you should probably run Fnis again too, but don't forget BOSS.

* ~ seems to be something with these that causes the issue, or something glitches sometimes for some people when installing.

Afaik that's as far as it's been narrowed down so far, as not much seems to show in the log files about that issue.

 

When 4.2 comes out, you will need a clean save again anyway, so it might be best to just wait a little for that and see what happens.

From what I understood Goubo was aiming to release 4.2 more soonerishesque anyway or some such. 

Posted

~Don't forget to use BOSS / Fnis etc, oh and run BOSS and Fnis....  you should probably run Fnis again too, but don't forget BOSS.

True, but still: :D

Posted

I am not sure, but i have not played a vampire character in some time. But the vampire addition this mod uses somehow conflicts when i use the submit button from sexlab submit. i get something like rejuvenated and my character can't move anymore and i have to use sexlab defeat clean option to make my player character work again.

Posted

In case it hasn't been passed along;  it seems like rape that is interrupted by the npc's death can sometimes cause a follower to become 'stuck'.  (I believe they aren't being released from partnering with their victim upon their death). 

 

I had my follower stuck on a dead bandit.  To test I dragged the corpse around the corner, went back to my follower and 'resetAI'.  She ran around the corner and stood on it.   Then I moved it to a different location, further away and tried again.   My follower behaved the same way.

 

In order to free my follower I had to resurrect the victim as an undead then they both would follow me.  Once the spell ran out the corpse fell and my follower was free.

 

I've had to reload several times due to this same issue (I can't raise a pile of goo).

 

I love the mod and find it very smooth running otherwise.... just thought I would bring this to your attention.

Posted

Greetings,

 

I wanted to report some weird happenings. So I was doing the dustman's Carne quest with farkas and farkas and the wolf dog I had with me were happily raping all over the place, cept I started to notice that, the wolf dog's health would go down and the person shooting him or attacking him would want to rape him but instead it would wind up that the wolf dog would rape the attacker. So I thought that was odd. Another bit of oddness, which I think is a bug, farkas did the cut scene where he turns into a werewolf and kills all the silver hand, only he didn't. He turned into a werewolf, started attacking and then wanted to rape, then he became kind of passive, because I think he killed the person and then they just kept attacking him and he was just being pushed about the dungeon, I did a clean but that didn't help, second time that happened I did a clean and it fixed it.

 

That was all :) Still have fun with this mod, even if it gets kinda messed up in dungeons lol

 

-C

 

EDIT: Forgot to mention, just had a CTD whilst a crap ton of dragur were raping the silver hand and this is what came up in my log:

 

[zSL_Util1 (34000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/26/2013 - 11:54:17PM] SexLab: Clearing Actor Slot of Silver Hand
[10/26/2013 - 11:54:18PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (B700A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[10/26/2013 - 11:54:18PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (B700AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[10/26/2013 - 11:54:18PM] SexLab: Clearing Actor Slot of Silver Hand
[10/26/2013 - 11:54:18PM] [slamainscr <sla_Main (0C042D62)>]: Farkas lost -15 arousal after sex
[10/26/2013 - 11:54:18PM] SexLab Thread[2] ModEvent: StageStart / StageStart_NVNR
[10/26/2013 - 11:54:18PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (7B000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791
[10/26/2013 - 11:54:18PM] [slamainscr <sla_Main (0C042D62)>]: Restless Draugr lost -15 arousal after sex
 

 

Posted

@Goubo

 

Did you know about:

 

Nude Female Cover Animations

http://www.loverslab.com/topic/19513-cbbeunp-nude-female-cover-animations-updated-8-10-13/

 

Cover Self Spell

http://www.loverslab.com/topic/22092-coverselfspellv10/

 

I have been thinking for awhile, how to integrate this animations into the game...And I think I found a good solution for it. How about to integrate it into SexLab Defeat?

 

When you or your followers get raped during the combat, they don't immediately wear cloth, but naked for several seconds using the Nude Female Cover Animations. When NPC raped and get fear for several seconds, they can also use this animation.

 

It look great, like being humiliated.

 

index.php?app=core&module=attach&sectionindex.php?app=core&module=attach&section

Posted

Been playing with the latest version for awhile now.  Some quickie notes which may have been said before: 

 

Spiders do not line up.  I don't know if this is a sexlab issue or defeat, but I thought I should mention it anyway.  

 

Defeat sometimes overrides god mode.  That's how badass your mod is Goubo!   :o Sometimes when I run into a truly hopeless battle, and she's out of potions, I usually god mode and run away.  Sometimes though it kicks off a chain reaction and she'll be raped repeatedly instead.  This did not occur in previous versions.  

 

I ran into a bug once where I had the "being raped" debuff after I had already run away.  Had to purposely get raped somewhere else for it to go back to "raped".  

 

Multiple draugr bangs have yet to kick in.  I have yet to see them even take turns.  

 

I don't know if frost trolls are technically included or not.  Plenty of tests in the Rift, regular trolls work just fine, but frost trolls do not.  Don't know if the same phenomena exists with snowy sabertooth cats.  

 

Also, I'm not sure what the hotkey is for the hideout, but I keep smacking it somehow when I use player.additem commands.  Might I suggest a different key, or option to re-bind? 

 

Keep on kickin' ass, Goubo!   B)

Posted

Is it possible to disable the "advancement" of bigger creatures such as dragons toward you? They're terribly annoying when they try to approach you; they keep on pushing you around and you'll eventually get stuck somewhere under a roofed building or between trees of which then nothing happens, my pc is knocked down and stuck and the dragon is stuck in an endless march toward its "unreachable" victim... unless another npc guard kills it of which then the pc will be stuck in knocked down position with the frickin' guard emerging as a dragon slayer (since the dragon doesn't attack npc's when approaching the victim).

 

Would be great if Draugr gangbang is implemented :D

 

Great Job with this Great Mod! Cheers man!

Posted

Also, I'm not sure what the hotkey is for the hideout, but I keep smacking it somehow when I use player.additem commands.  Might I suggest a different key, or option to re-bind?

 

That would be the 0 (zero) key.  You can probably avoid this comming up in most situations by not adding a number of items divisible by 10 (ie. add 19 of an item instead of 20).  As the Hideout is branching off from this mod, it might not be a problem for you with the next version (at least until the next version of hideout comes out.)

Posted

 

 

@Goubo

 

Did you know about:

 

Nude Female Cover Animations

http://www.loverslab.com/topic/19513-cbbeunp-nude-female-cover-animations-updated-8-10-13/

 

Cover Self Spell

http://www.loverslab.com/topic/22092-coverselfspellv10/

 

I have been thinking for awhile, how to integrate this animations into the game...And I think I found a good solution for it. How about to integrate it into SexLab Defeat?

 

When you or your followers get raped during the combat, they don't immediately wear cloth, but naked for several seconds using the Nude Female Cover Animations. When NPC raped and get fear for several seconds, they can also use this animation.

 

It look great, like being humiliated.

 

index.php?app=core&module=attach&sectionindex.php?app=core&module=attach&section

 

 

+1 to this

Posted

Creature animations aren't starting for me at all. I've double-checked that I have everything installed correctly. Is there a config file or an option in MCM for creature animations other than the one in the animation tab of sexlab?

Posted

heyho, i noticed that if you are a female and you are in your beast form you can get raped by enemies even if you have "Creatures on males" disabled and so i think the gender gets recognized even when in werewolf form.

 

So my suggestion is to enable some of the normal female animations for female werewolfs so if you get defeated you dont go into the male werewolf animations (looks kinda odd when a guy manages to knockdown a werewolf and then gets raped by it with its imaginary penis)

Posted

Is it possible to disable the "advancement" of bigger creatures such as dragons toward you? They're terribly annoying when they try to approach you; they keep on pushing you around and you'll eventually get stuck somewhere under a roofed building or between trees of which then nothing happens, my pc is knocked down and stuck and the dragon is stuck in an endless march toward its "unreachable" victim..

 

Just wondering... waiting for 4.2.

If I disamble a certain creature animation from the framework. It means it will be disabled from defeat?

I mean, let's say I don't want dragons to rape me (because the animations or the alignment is not working well). If i disamble the dragon animations in sexlab, defeat won't include dragons?

Or the dragons will try anyway to rape, but then will stand idle because there is no animation?  

Posted

Creature animations aren't starting for me at all. I've double-checked that I have everything installed correctly. Is there a config file or an option in MCM for creature animations other than the one in the animation tab of sexlab?

 

 

Did you run FNIS Character "and" FNIS Creature? this is usually overlooked by of most of us eager to try new mods :D

 

Well, just make sure you have the latest SexLap version installed.

 

Also, I don't know if this would help; I personally have BestialityAnimationPack installed also and all are working fine, if nothing works at all this could be worth checking out :)

Posted

In case it hasn't been passed along;  it seems like rape that is interrupted by the npc's death can sometimes cause a follower to become 'stuck'.  (I believe they aren't being released from partnering with their victim upon their death). 

 

I had my follower stuck on a dead bandit.  To test I dragged the corpse around the corner, went back to my follower and 'resetAI'.  She ran around the corner and stood on it.   Then I moved it to a different location, further away and tried again.   My follower behaved the same way.

 

In order to free my follower I had to resurrect the victim as an undead then they both would follow me.  Once the spell ran out the corpse fell and my follower was free.

 

I've had to reload several times due to this same issue (I can't raise a pile of goo).

 

I've had the same issue several times. The "Clean" button has always fixed it for me so far.

 

Posted

 

Is it possible to disable the "advancement" of bigger creatures such as dragons toward you? They're terribly annoying when they try to approach you; they keep on pushing you around and you'll eventually get stuck somewhere under a roofed building or between trees of which then nothing happens, my pc is knocked down and stuck and the dragon is stuck in an endless march toward its "unreachable" victim..

 

Just wondering... waiting for 4.2.

If I disamble a certain creature animation from the framework. It means it will be disabled from defeat?

I mean, let's say I don't want dragons to rape me (because the animations or the alignment is not working well). If i disamble the dragon animations in sexlab, defeat won't include dragons?

Or the dragons will try anyway to rape, but then will stand idle because there is no animation?  

 

 

Usually what you choose to enable / disable in SexLab is reflected in Defeat, like if you disabled the Dragon's Animations from SexLab's MCM, no animation sequence should trigger. It worked for me when I tried this on several occasions with different creatures; HOWEVER... on other occasions, like with the dragon; that method didn't work for me and the PC ended up being attacked and assaulted. and stuck.. somewhere... mostly.  :-/

Posted

Is there any way to make Defeat use the aggresive animations as set in the sex labs mcm? It's using animations that have been disabled for aggresive animations for me :(

Posted

 

 

@Goubo

 

Did you know about:

 

Nude Female Cover Animations

http://www.loverslab.com/topic/19513-cbbeunp-nude-female-cover-animations-updated-8-10-13/

 

Cover Self Spell

http://www.loverslab.com/topic/22092-coverselfspellv10/

 

I have been thinking for awhile, how to integrate this animations into the game...And I think I found a good solution for it. How about to integrate it into SexLab Defeat?

 

When you or your followers get raped during the combat, they don't immediately wear cloth, but naked for several seconds using the Nude Female Cover Animations. When NPC raped and get fear for several seconds, they can also use this animation.

 

It look great, like being humiliated.

 

index.php?app=core&module=attach&sectionindex.php?app=core&module=attach&section

 

 

+1 to this

+1

even better you can make the time they stay naked adjustable?

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