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Posted

This mod keeps getting better and better! Love the Stamina thing.

 

I think the only thing that would add some more value is some dialogue (unvoiced) between the defeated and the enemies when the player and companions are defeated and the enemies are sentient. It's a bit weird for enemies to just get to things without even making comments.

 

Maybe let the player plead with enemies to let companions go, or let her go and take the companions instead. Or offer to put on a show for them to be sent on their way naked, or be knocked out and wake up somewhere else. Also have the other bandits make comments (like in the Spectator Crowds mod). Bonus points if they're targeted to the race and the player skills. :)

 

Posted

Mod works great but I want to ask, can you knock NPCs down in Beast Form? They can rape me when I'm a WW sure, but I can't  knock them down, somehow they always resist (even when their health is down to nonexistent). I have to beat them up, then turn to WW so I can see the "pop-up" window :P

Posted

since you are using new 1.24  calls  for next update ....  is there a way to rotate actors???  or does asha need to add this to scene controls ???

the mod obviously  can prepared a waiting  list for multiple victims and aggressors even  but I guess the framework  should provide :
- an interface to change actors during the scene ! " in oblivion it was a hot key just like changing positions)!
- a framework call for mods to fill up waiting  slots!
what do u think ?? should we msg asha bout this ?


____ 
let me explain .. imagine adding to the weapon sheathed  action list the option to "zombifie"  instead of immediate rape having the victim follow you temporarily  till dismissing ( like romance and sumit are doing when choosing "let us find a more private place" !

then when u ambush another victim   during the scene u just hit a hot key to get a menu  for available zombies to replace currect scene partener slot with!
:)

Posted

Ive encountered a little bug where NPC's who are meant to follow you (Companion, quest follower, quest NPC) will sometimes stop and follow a "corpse".

 

The NPC was going to rape the other NPC but the to-be victim died. The NPC just stands there.

 

Anyone else have this?

 

Yeah, this happened to my follower, too. Even after fast travelling to a different location, the companion showed up at the new location, but immediately left, apparently to rape the dead NPC... 

For other NPCs, this seems to work. I had a fight in Whiterun, and the message showed up that Whiterun Guard wanted to rape X. X died before the rape, and the guard started his patrol just fine. 

This issue seems to only occur on followers. 

Posted

Reading the comments here I'm glad I don't have a follower and I'm not going to get one either. Not just because this mod but because they are just in the way and follow you around like robots. I can only see cons with them:

 

* Eats a bit of fps

* Tends to be in the way when you want a stealthy approach

* Ruins immersion by not having their own will

* Breaks most SL mods

* Makes combat too easy

 

You have to ask yourself if it's worth it.

Posted

Theres a Mod Follower I use, called Inigo. He moves silently for those of us that like that, he is fully voiced (Theres even a book you find near him that he can read to you).

Posted

Reading the comments here I'm glad I don't have a follower and I'm not going to get one either. Not just because this mod but because they are just in the way and follow you around like robots. I can only see cons with them:

 

* Eats a bit of fps

* Tends to be in the way when you want a stealthy approach

* Ruins immersion by not having their own will

* Breaks most SL mods

* Makes combat too easy

 

You have to ask yourself if it's worth it.

 

I usually use a follower. 1. They are so funny lol but that's because I use interesting NPC's as my followers (its a mod, not to say that they aren't interesting of course) rather then any vanilla ones, they are boring when they are vanilla. With interesting npc's I go to a city and my follower will complain and say we should go somewhere else, or bitch they want a drink, or that they are tired of walking around.. or ask what we should kill.. etc.

 

2. I use AFT, so my followers generally do their own thing if I am not going somewhere, they entertain themselves, harass me, make comments, yea.. its fun.

 

3. I haven't had any problems with them with mods really... so I dunno. So I would have to say, yup quite worth it, but only when you have the right sort of npc following you around :D

 

-C

Posted

I have a strange bug with player as aggressor. Pressing the aggression/knockdown hotkey will always fail, giving values like -137% resist but player as victim function seem to work perfectly. Knocking down an enemy using attacks lets me use all the menus after it though.

I made a clean save and uninstalled SL Submit but it's still not working. Anyone have any ideas?

Posted

I only use followers when I want to run into a situation and see them all get in trouble (sexual of course). I make sure they fall easy by hitting them with a little bat file first ().

Posted

I have problem with "Player as victim" part.

When I did clean save and upgraded to 4.1 on my first game with this mod everything went well, but at one point it just stopped.

 

Doesn't matter how low on health or stamina I am, or how many enemies are knocking at my backdoor, rape part for PC just isn't working. Ideas?

 

Everything else is working as intended, although whenever I'm in the Reach and I see another pop-up about a bear that wants to rape a horse, I wonder what mod I have installed. xD

Posted

 

Hi, kiss you for this phantastic mod - i love it!  :heart:

Can i ask you 2 question's:

Do you have plans to make it frostfall combatible (don't die while raped)?

Is it possible to make a enslavement feature...i mean that with a certain probability some factions like bandits enslave the player after rape and play arround with him for some days or weeks or at least, make it compatible to Sanguine's Debauchery?

With these features a dream would be come true for me!!! :D

Sorry for my bad english :(and thank you for your time

 

Write your text in pink and wishes come true? :D There is a way to make it compatible. Set health to 0% for Defeat and let Stamina be the deciding factor for Defeat. Then they can still enslave you, when your health is low. Maybe not the optimal solution but the two mods won't compete for the same stat.

 

 

Yes, sometimes it works! :P:D

Ok thank you, i will try it. Someone at SD thread show me a second maybe possible way:

"jbezorg has said he uses defeat with sanguine - his suggestion is setting sd to, say, 25%, and defeat to 10%. That way SD will kick in at 25% when fighting an npc in a slaver faction, and, if it's not in a slaver faction defeat will take over at 10%."

 

By the way, I share your view on the companion's. The main reason for me is that the most of them are completely overpowered. A bandit captain the kills me with 2 or 3 hits without taking serious damage, was slaughtered without any problems by lydia, as well as his friends and lydia has not even 5% healing lost. The draugh lord in the golden claw quest shares his faith-> boring!! :dodgy: They destroy stealth operations, stand in the way and so on. It's better to do it alone.

 

 

Posted

I agree, the true problem with followers is that they are too strong, especially at higher levels.

 

 

Ive encountered a little bug where NPC's who are meant to follow you (Companion, quest follower, quest NPC) will sometimes stop and follow a "corpse".

 

The NPC was going to rape the other NPC but the to-be victim died. The NPC just stands there.

 

Anyone else have this?

 

Yeah, this happened to my follower, too. Even after fast travelling to a different location, the companion showed up at the new location, but immediately left, apparently to rape the dead NPC... 

For other NPCs, this seems to work. I had a fight in Whiterun, and the message showed up that Whiterun Guard wanted to rape X. X died before the rape, and the guard started his patrol just fine. 

This issue seems to only occur on followers. 

 

Gonna see what's wrong with followers.

Posted

Hi there, thank you for the great mod.

 

I just got s little bug (or not) witn "Player as victim". When my character is knocked down, the rape action seem to begin, NPC about to start strip my equipment but then my character alway stand up before the action begin and start combat again. I try to adjust HP threshold but it is't work. 

 

 

Posted
By the way, I share your view on the companion's. The main reason for me is that the most of them are completely overpowered. A bandit captain the kills me with 2 or 3 hits without taking serious damage, was slaughtered without any problems by lydia, as well as his friends and lydia has not even 5% healing lost. The draugh lord in the golden claw quest shares his faith-> boring!! :dodgy: They destroy stealth operations, stand in the way and so on. It's better to do it alone.

 

You can level your follower with AFT manually, having the same amount or less health than you've got, or being super stealthy.

And Interesting NPCs is too good not to use. Those stories, comments and so on are superb.

Depending on my char I sometimes need a follower. Using SkyRe and a slow loading crossbow vs 4 enemies is impossible.

Posted

Reading the comments here I'm glad I don't have a follower and I'm not going to get one either. Not just because this mod but because they are just in the way and follow you around like robots. I can only see cons with them:

 

* Eats a bit of fps

* Tends to be in the way when you want a stealthy approach

* Ruins immersion by not having their own will

* Breaks most SL mods

* Makes combat too easy

 

You have to ask yourself if it's worth it.

 

I use a Ring summon Sabre Cat....is only there if my Dovahkin's really have themselves in a tight corner and can stealth, equip the Ring if I want the cat, unequip the Ring the moment I want him gone....the perfect Follower.... :D ...the Cat is very rarely used, but comes in handy when taking on Dragon Swarms, Falmer Hordes, NPC's with invisibility, etc...

 

I haven't been able to play Skyrim for the last few weeks....but am really looking forward to seeing what my Cat gets up to with the new 'Creature Feature' in Sexlab Defeat.... :D

Posted

Really like the conditional “action key” events, nice work; particularly easy-mode. You almost have a very clean Bounty Hunter system in place.

 

Bounty as when the PC/Follower ties up a defeated, the player has an option to report a capture – for bounty; the next time the player meets a friendly guard, or roaming bounty hunter, or Stendarr zealot; before the 5 hour timer runs free. Guard pays a bounty for each bound defeated. Or defeated could end up in the prison system somewhere [Prison Overhaul Mod plugin?]. Sparing a foe’s life is always a risky venture.. Nice work on strip animations and the knock-down framework, beginning to feel like natural part of game.

 

Few suggestions: Remove the hideout, replace with added hideout plugin for Defeat. A plugin would allow the possibility for player ‘choosing’ their own custom house mod, or vanilla house or cell/area as a 'hideout'. Choosing a hideout would be similar to the many follower mods that give the option “This is your new home”. So when you defeat, tie, and capture you can then report to guard for escort, or summon guard dog to shepherd the Defeated, or send your follower with Defeated back to the home/hideout, or just trust the defeated to find their own way, but with a 50% chance they’ll flee.  

 

Sometimes subdued NPC are killed by follower, even after tied up, but not always. Nice to be able to ‘SL Sumbit’ them as well, to make sure there is no question that you don’t want a dead bandit, for followers sake. Have you considered using Actor Events [jbezorg’s framework] as a dependency? Though it really should be part of SL proper. This would allow all these mods to work nicely together, especially when preferred ‘auto threshold’ Defeat/Surrender/Enslavement are all enable, to avoid too much overlapping/broken events.

 

PS, regarding followers in general. Making your own follower in CK, which is very easy, can solve a lot of problems, particularly when you use traits/spells/equipment and behaviors that mirrors your play style to some degree. Building a Ranger archetype Stealth-Warrior, with personalized behaviors, fixed most of my problems, and liberal use of the “Wait Here” command [just wish there was a "Get In Here!" yelp, or stealth whistle from afar]. Making them all non-essential, vanilla included, helps when they just keep tripping over things. The cream usually rises to the top when difficulty settings are maxed out.     

Posted

Ummm..... Huston we have a problem......

 

Mod worked great ar sexlab 1.22 version, then some shit happened and ive reinstalled game completly, i have all requirements (sexlab 1.24?), but now i have CTD when my PC stripped and agressors trying to rape.....

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