Spyder Arachnid Posted October 20, 2013 Posted October 20, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again.
NYINEGY Posted October 20, 2013 Posted October 20, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again. I was just trying to help ..... the latest USKP has issues with weapon racks , some dawnguards scripts and they r working on it ..... critters.psc I had to remove those scripts ! I run a 4gb ram 2 year old lap top with 250 mods ( I meged about 70 of them into 5 esp's) my pap log is always under 50 k ( most of that is convenient horses and luxry bath suite and wet and cold errors)i am lvl 40 with 2 years worth of play in my save! I only have dawn guard installed a new game with only dlc files and USKP should save at 3.17 mb! and thing more than that u have a problem with your skyrim installation! a newly zero'd out save ( blank save) that contains only cosmetics and armors mods shoud be no more than 6 -8 MB! a restored_save ( with old game values of game restored) should be no more than 9 MB in size .. and the first pap log would be big but after that should not be more than 40 k if u changed cells once no matter how many mods u have in it! after I add to that luxury suite and convenient horses and enhanced race edit mods ( and their followers and stuff about 50 mods and all sexlab mods and zaz) the save becomes 9.6 mb! and that is where it stays! the only abnormal things I have in my mod list is mart's debloater which is now a part of USKP so i removed it .... and something called reduced lag frankly i do not know where i got it! I use RCRN and HiAlgo resolution adjuster for big battles! I remember a time a year ago when the first maids of skyrim was out and I was playing it my saves were runing at 80 mb each!
Goubo Posted October 20, 2013 Author Posted October 20, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again. And your papyrus log say nothing about this bloat? Come on, at least some indications about where I need to look at.
Itski Posted October 20, 2013 Posted October 20, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again. you should grab steve40's fixes on the bethesda forums, fixes both the dust drop and critter scripts
NYINEGY Posted October 20, 2013 Posted October 20, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again. you should grab steve40's fixes on the bethesda forums, fixes both the dust drop and critter scripts That is why i deleted those critters scripts "as you can see this is stev40 talking here : Addendum: please not that it is very important that you never ever run "Skyrim Save Cleaner" on your savegames. Objects such as critters place hidden markers in the game to calculate the coordinates required for landing on plants and stuff. Mods like "Skyrim Save Cleaner" can unintentionally delete these hidden markers causing the critter scripts to break. While you might think that you are "cleaning up" broken scripts from your save game, you are in fact making the problem worse!" http://forums.nexusmods.com/index.php?/topic/981701-critter-script-bugfix/ so I only clean saves right before zero out the save and blanking it to restore it!
Ashuraman Posted October 20, 2013 Posted October 20, 2013 One one quick thing here i tried useing that kidnap function with the body bag and all but when i do that and try to place the prson i kidnaped into the prison cell instead the person is now dead,naked and next to the exit of the hideout
Guest Posted October 20, 2013 Posted October 20, 2013 Does it help to use the "clearinvalidregistrations" command if you have problems with scripts or is there a risk in that? I've heard it's a second approach to cleaning a save.
ga643953 Posted October 20, 2013 Posted October 20, 2013 So I'm new to this mod and I just installed the 4.1 version a few hours ago. I kept trying to get this mod to work but nothing happened. The defeat mod appears in my menu and I have all the required mods as well. But I can't get the mod to work for some reason. Everything is in the MCM is enabled but I just can't get knocked down.(I would just get killed when health dropped to 0.) Not from bandits, not from creatures , not from any enemies I've encountered in the last few hours. Am I missing something here?
NYINEGY Posted October 20, 2013 Posted October 20, 2013 Does it help to use the "clearinvalidregistrations" command if you have problems with scripts or is there a risk in that? I've heard it's a second approach to cleaning a save. open Skyrim\Data\SKSE\skse.ini with notepad type [General] ClearInvalidRegistrations=1 then save ... completely harmless
zupra Posted October 20, 2013 Posted October 20, 2013 "Original" setting seems to be quite broken? Sometimes it works but usually not and when it does work u have to wait about half a minute before they start moving.
D_ManXX2 Posted October 20, 2013 Posted October 20, 2013 I see people are reporting bloats i have been testing the latest sexlab defeat non stop and still not seen any bloat. my save game still varies from 4 to 6 mb. I have seen the spells misfire few time but that was probably my own fault. i am using mods like immersive patrols witch adds many npc's at once. and if all of them kick in at the same time, then maybe that is what is happening but even then i still see no bloat happening.
eifrag Posted October 20, 2013 Posted October 20, 2013 no bloats here either 5mb save. btw. I lost a brawl with uthgerd. knocked me out at 20% hp. then all female NPC in the bar started having turns on me. with a 50% chance of 3some. is this intended? since only uthgerd is the red dot. other female NPC are not hostile. --hope you understand my text. still learning
Mdy Posted October 20, 2013 Posted October 20, 2013 eifrag, can't help you, but the explanation was good (quote: "--hope you understand my text"). No savegame bloat on my side. And Goubo, I really have to tell you how good your whole concept is, especially around the action key! But the "losing aggro" bug is annoying. There are still questions on my side: Shouldn't there be a way to stop a rape on the follower while only having crossbows as weapons (logically bashing the enemy)? Cause nothing happens. Reviving a raped follower with the action key didn't work twice, I think. It should be possible after the combat when she's still stabbing the earth with a sword, right? Does it work in combat, too, while not being assaulted yet? Is there a way that all enemies turn against me before one is raping my follower? Maybe it's excluding itself with the "rescue" concept. Is it a bug, did I miss an option in the MCM menu or what is your design?
RichterQ87 Posted October 20, 2013 Posted October 20, 2013 This has most likely been reported already but: Necrophilia doesn't work.
cornbreadtm Posted October 21, 2013 Posted October 21, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again. You can just stick SexlabDefeat back in and play around with it till it bloats then post your papyrus. Then just remove it and go on with playing. It's hard to fix a problem if there is no information to go on for it. Plus the SexlabDefeat uninstall feature works really well since you don't get log spam for removing it so you can test it without problems.
Spyder Arachnid Posted October 21, 2013 Posted October 21, 2013 USKP doesn't remove all the bugged out scripts. Take for instance the dust drop, MGRitual, Critter, etc. Those aren't taken care of by the USKP. And yes, I know the ClearInvalidRegistrations is not a one time deal. It is in the ini and it runs fine. I was saying that I started using that recently to help with my issue I was having. I already checked my papyrus and everything. I'm like ten steps ahead of you already lol. You're telling me stuff I already did and know. And I don't remember how big my log was. Like I said, I already removed Defeat and now everything is back to normal again. I don't have my old log anymore or my old save anymore. I'm not going to keep around borked stuff for reference. Like I said, you're telling me stuff I already know and have already done. I narrowed it down to Defeat that was causing my issues. I uninstalled it, and now everything is fine again. You can just stick SexlabDefeat back in and play around with it till it bloats then post your papyrus. Then just remove it and go on with playing. It's hard to fix a problem if there is no information to go on for it. Plus the SexlabDefeat uninstall feature works really well since you don't get log spam for removing it so you can test it without problems. Well like I was saying in the Tech Support area where we were discussing this, I was using the version before it was updated to 4.1. So installing it now probably wouldn't be as useful since the version I had at the time when I was having issues, was the old version. At the time, that was the new version, but since then, I haven't used the newest version. I can always reinstall the new version now and see if I get save bloat, but it probably wouldn't help as much as if I kept the old version instead. But it doesn't hurt to try still.
PyroP385 Posted October 21, 2013 Posted October 21, 2013 Feedback on Hideout- I Love this place. I personally enjoy the fact that i can now abduct people and imprison them after defeating them, however, once they are imprisoned they are untouchable. You can no longer directly interact with them, nor exact any non-specific revenge on them, while they are imprisoned. This is because you can not directly enter the Cell of any prisoner, only interact with their door. bug: Items placed on East Wall of Display Room can not be retrieved once placed. Suggestions: Ledger Options; >send prisoner to 'bedroom', allowing for some intimate time. Cell Door Options; > Rape (in their cell? teleport just you outside afterwords?), Execute. (just kill them? Player sync kill?) Torture Room; > send prisoner to 'Torture Room'. have them tied up much like the Brotherhood house. (punching bags? Killable while there?)
Ashuraman Posted October 21, 2013 Posted October 21, 2013 This has most likely been reported already but: Necrophilia doesn't work. I dont think this mod includes that but i may be wrong.There is however a spell based necrophilia spell that works wonders
jlttsmiley Posted October 21, 2013 Posted October 21, 2013 MY TWO CENTS: FELLOW SEXLAB ADDICT { REMEMBER TO DEFAG YOUR HARD DRIVE } important files get space out all across your hard drive making it hard for things to run smoothly it can take a while but if you have not done this in a while it will help all SEXLAB MODS run BETTER!!! Just upgrade to SSD (Solid State Drive) and NEVER defrag again (it's recommended you don't defrag them even). And yes, you spend a hell of a lot less time waiting for your drive to disgorge its data. (Bragging because I just made that upgrade today woooot!). GREAT CHOICE , SSD,S ARE SO MUCH FASTER
Goubo Posted October 21, 2013 Author Posted October 21, 2013 Feedback on Hideout- I Love this place. I personally enjoy the fact that i can now abduct people and imprison them after defeating them, however, once they are imprisoned they are untouchable. You can no longer directly interact with them, nor exact any non-specific revenge on them, while they are imprisoned. This is because you can not directly enter the Cell of any prisoner, only interact with their door. bug: Items placed on East Wall of Display Room can not be retrieved once placed. Suggestions: Ledger Options; >send prisoner to 'bedroom', allowing for some intimate time. Cell Door Options; > Rape (in their cell? teleport just you outside afterwords?), Execute. (just kill them? Player sync kill?) Torture Room; > send prisoner to 'Torture Room'. have them tied up much like the Brotherhood house. (punching bags? Killable while there?) It is Wip, I'm already cooking something about the hideout, I've completely changed it already, the script to imprison is a lot better now. BUT it will probably become a mod/plugin on its own so it is removed from Defeat 4.2. This has most likely been reported already but: Necrophilia doesn't work. I dont think this mod includes that but i may be wrong.There is however a spell based necrophilia spell that works wonders It does, when sneaking on a dead body and using activate or action key. Though, Ashuraman, how it is not working? eifrag, can't help you, but the explanation was good (quote: "--hope you understand my text"). No savegame bloat on my side. And Goubo, I really have to tell you how good your whole concept is, especially around the action key! But the "losing aggro" bug is annoying. There are still questions on my side: Shouldn't there be a way to stop a rape on the follower while only having crossbows as weapons (logically bashing the enemy)? Cause nothing happens. Reviving a raped follower with the action key didn't work twice, I think. It should be possible after the combat when she's still stabbing the earth with a sword, right? Does it work in combat, too, while not being assaulted yet? Is there a way that all enemies turn against me before one is raping my follower? Maybe it's excluding itself with the "rescue" concept. Is it a bug, did I miss an option in the MCM menu or what is your design? Thank you, will see what's wrong with crossbows but this has nothing to do with what weapon you're wearing, you just have to have this said weapon drawn. This companion animation is tied to the player victim system, your weapon have to be sheathed to be able to revive the companion, I could make it optional in other par of the mod instead of a fear I guess. And companions are part of the NPC vs NPC system with some extra settings, it can become really (too) complicated to make enemies attack you before raping the companion, however I'm trying to find a good way to make them ignore the victim being raped by their friend and attack remaining enemies. (You, is a case of a follower) no bloats here either 5mb save. btw. I lost a brawl with uthgerd. knocked me out at 20% hp. then all female NPC in the bar started having turns on me. with a 50% chance of 3some. is this intended? since only uthgerd is the red dot. other female NPC are not hostile. --hope you understand my text. still learning Well yeah, any NPCs around will be chosen corresponding to the sex settings, will see if I can do something about it.
8563047 Posted October 21, 2013 Posted October 21, 2013 i have a problem with mine, its not showing the animation they just stand there doing nothing
Mdy Posted October 21, 2013 Posted October 21, 2013 i have a problem with mine, its not showing the animation they just stand there doing nothing Would you explain what "doing nothing" means? - Do the enemies simply ignore your char and playing their vanilla idles - or are they standing still in a weird pose? - Are you talking about human races? Make sure to read the Frequently askes questions FAQ and search this thread before asking, too. A little hint what I think it could be: FNIS edit: and Goubo, thanks for the answer. Maybe there wasn't even a single bug, but I could've been too clumsy to do the right things (eg having the weapon sheated / drawn in the right situation).
8563047 Posted October 21, 2013 Posted October 21, 2013 by do nothing i mean armour and weapon gets striped, however instead of any of the defeat animations they just stand there
saladboy21 Posted October 21, 2013 Posted October 21, 2013 I've had a couple times when they returned to what they were doing and the "scene" did not end, she stayed down. That was really the minority of the time, but it happened. Had the "dragon push" problem a couple times too. I should stress, most defeat events went well, but these both happened at least twice.
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